Coaching Manual Manu School

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    AIM

    TO BE THE BEST CLUB ENDORSED SOCCER PROGRAM IN THE

    WORLD BY TAKING THE HERITAGE AND PHILOSOPHY OF

    MANCHESTER UNITED EVERYWHERE WE GO

    We are now going into our 10th

    season of MUSS activity. Since the beginning a great number of people have worked tirelessly to help usbuild a reputation for providing the very best soccer schools. As a member of the MUSS team, you are now part of the Manchester Unitedworld wide family of over 125 million people. As such you will be looked upon to provide the best service you can. Participants will havegreat expectations of what you are going to deliver. Our job is to surpass any expectations they have to enhance their affection and respectfor the club.

    This manual gives you a clear indication of the standards we expect from our coaches when delivering in the UK or overseas. We want todeliver a recognisable & consistent MUSS experience for all participants whilst also appreciating and embracing the cultural differences ofthe children and local community.

    As part of Manchester United Soccer School, we can promise you a great experience. Whilst on the road you will have support from yourteam, your coordinator and the HQ back in Manchester.

    We look forward to working with you and hope that together we can enjoy a positive and productive relationship.

    Best wishes

    Manchester United Soccer Schools

    Message from Sir Alex Ferguson

    At Manchester United we place great emphasis on developing young players and I am proud to continue to play a part in this. It has beenpart of the tradition of the club since the days of Sir Matt Busby and is something we remain very much focused on today, whether bringingplayers through the Academy or coaching young players at our soccer schools.

    For 2008 Manchester United Soccer Schools have developed a programme which is focused on all the positive aspects of the game; it willbe exciting, challenging and great fun. Soccer Schools aim is for young players to enjoy themselves, make new friends and develop asfootballers.

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    PHILOSOPHY

    HONOUR THE CLUB MUSS will reflect the commitment of MUFC towards youth development, usingimportant moments from the clubs history and past and present players to offer inspirational and aspirational activity at all times.

    ENVIRONMENTMUSS courses will create a safe, open and positive learning environment.

    PROGRAM DELIVERED All activity is directed to the developmental age of the participant. P rograms willbe challenging but achievable, guaranteeing that each child leaves our course with a raised self esteem and most importantlyexperienced fun and enjoyment.

    ACTIVE LEARNING All MUSS courses will create opportunities for players to become active learners, givingthem ownership of their problem solving and decision making processes.

    PARTNERSHIPSMUSS will actively seek to create a partnership with parents, coaches, clubs andorganisations, explaining and communicating our objectives clearly where ever the opportunity arises.

    METHODOLOGY

    MUSS will use MUFC properties to make courses authentic eg branding, player imagery, history of club, giveaways, clubfacilities and coachs kit.

    Staff will receive written documents that will set out the delivery standards of MUSS, either project led .e.g Player DevelopmentCourse, or procedure led eg Child Protection.

    All staff will be national Football Association qualified and also have attended specific MUSS in-house training.

    All staff will be informed about MUSS core values and philosophy.

    On all courses we will endeavour to have a maximum of 16 players per group and will always have a course coordinator tomanage the event.

    Each course will be recognisable as a Manchester United Soccer School through the environment created, activity delivered andimpact left on participants and parents.

    We will always look to incorporate the use of innovative coaching equipment, enhancing the activity delivered.

    MUSS will always look to educate the holistic child, to develop this aspect we will use the MUSS Code of Conduct.

    All courses lead back to Old Trafford, Manchester. For the Player Development Courses, Residential and International Projects,one player from each course will win through to the World Skills Final by taking part in the skills challenges. For the ClubDevelopment Courses 5 players from each club will be invited to play on the pitch at Old Trafford at the end of the season.

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    INSERT CLUB INFORMATION/STATS

    HONOURS

    EUROPEAN CHAMPIONS CLUB CUP Winners 1968, 1999

    EUROPEAN CUP WINNERS CUP Winners 1991

    FA PREMIER LEAGUE Champions 1993, 1994, 1996, 1997, 1999, 2000, 2001, 2003, 2007

    FOOTBALL LEAGUE DIVISION ONE Champions 1908, 1911, 1952, 1956, 1957, 1965, 1967

    FA CHALLENGE CUP Winners 1909, 1948, 1963, 1977, 1983, 1985, 1990, 1994, 1996, 1999, 2004

    FOOTBALL LEAGUE CUP Winners 1992, 2005

    INTER CONTINENTAL CUP Winners 1999

    UEFA SUPER CUP Winners 1991

    FA CHARITY SHIELD Winners 1908, 1911, 1952, 1956, 1957, 1965, 1967, 1983, 1993, 1994, 1996, 1997J oint Holders 1965, 1967, 1977, 1990

    FAN BASE Estimated 125 Million worldwideMEDIA MUTV, MU Radio, MU Magazine, United Review (Match programme), and MU website(www.manutd.com)WEBSITE 11 million pages read each month. 800,000 unique users. MUSS website 10,000 pages read eachmonthOLD TRAFFORD Capacity 76,000

    MEMBERS 126,000HISTORY Founded as Newton Heath in 1878. Changed name to Manchester United in 1902.

    3 MANCHESTER UNITED GREATS KNIGHTED BY THE QUEEN

    Sir Matt BusbySir Bobby CharltonSir Alex Ferguson

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    MUSS DEVELOPMENT MODEL

    TECHNICALThrough the delivery of the 6 specific tricks and turns, players learn to dominate 1v1 situations and be confident with the ball at their feet.Players will also be taught the fundamental techniques of passing long and short, receiving and control techniques, finishing, shooting and

    heading.

    TACTICALEnhance the players understanding of why, when and where they use these techniques in small sided games leading up to 11 v11principles with the directive of changing pace, direction and play being ever present. All activity to be delivered relating to the developmentalage of the players

    PHYSICALPlayers will learn how to train their bodies specifically to the demands of the game. Speed, strength, suppleness, stamina and skill will bedeveloped to allow players to achieve their optimum level of performance. P layers will also learn how fuelling and preparing their bodies offthe field will give them the best chance on it!

    MENTALDeveloping a winning mentality requires strong character and a positive attitude. Through the implementation of Self talk, goal setting andfocus refocus this will be addressed in the dressing room, on the pitch and be constantly evident throughout the courses. By redefiningwinning well show players how to achieve individual success.

    SOCIAL

    Our courses are a great opportunity for children to develop their social skills.Implementation will be integral to each course with elements of our Code of Conduct encouraged in dressing room briefs and de-briefs aswell as coaching sessions.

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    POSITIVE LEARNING ENVIRONMENT

    Our courses are recognised around the world for the unique, positive atmosphere that allows the players to enjoy developing and playing by

    feeling relaxed, involved and inspired. Our staff create this environment.

    SAFE AND SECURE ENVIRONMENTThe safety and welfare of the kids is paramount. Once this is achieved we can then create the positive learning environment. All staffmembers must familiarise themselves with the MUSS Child Protection Policy prior to working on any projects.

    PLANNING AND PREPARATION Be inventive and imaginative in your planning and challenge yourself as well as the players to try new sessions and

    experiment.

    Use MUSS equipment wherever possible. If equipment is not available improvise!

    Evaluate and reflect on the session and the 5 areas of the development model.

    Be open minded to listen to new ideas.

    Progress to players needs not the session plans needs!

    COMMUNICATION

    NAMES Learn your group names on the first session/day

    BODY LANGUAGE Initiate enthused communication with children, parents, partners and sponsors at all times

    SESSION INTERVENTIONS Use a variety - Stop, stand still, Questions, Self Appraisal, Guided, De briefs, -- Coachthe Positives

    QUESTIONS Right time, right way, right question

    LANGUAGES When coaching overseas players, learn key words and phrases in their language to enhance theirunderstanding and confidence.

    LEARNING STYLESVisual Use tactics boards, session plan/book ,flip charts, video, practical demo (player or coach), cones/bibs

    Audi tory Q& A, tell, listenKinaesthetically Show them, let them try it, discover, experiment

    Remember Players can understand but might not be able to demonstrate it!

    GROUP CONTROL

    Set out good practice from the start :If somebody speaks, we all listenWhen we work we work to the highest possible qualityWe enjoy it!

    Maintain fair and consistent discipli ne within your groupReact calmly and professionally to any challenges in your group or on the course.

    Give players the opportuni ty to haveChoice: What session? Layout, Size of area, ProgressionResponsibility: Captain/player of the week, Equipment monitors

    Monitor and adjust control when necessary Tight: Loose

    Be aware of Learning s tages 1. Struggling to keep up 2.OK- 3. Easy for them Challenge all!

    MAKING IT MANCHESTER UNITED

    Relate all activity to the example set by the United players in technical demonstrations & reflect the philosophy of theteam by encouraging players to play with freedom of expression and enjoy having the ball at their feet.

    Familiarise yourself with the important moments in the clubs history to allow you to answer questions from kids, kidsparents and partners.

    Ensure the environment looks professional. Keep all equipment and signage looking clean & tidy.

    TEAMWORK

    Co operate with other team members on the course and also in free/travelling time

    Respect each others different personalities

    Demonstrate a high work ethic in the set up and take down of equipment. Work hard, especially when nobody islooking!

    Ooze enthusiasm and energy as a team from start to finish on every MUSS project Honour the club - remember who you are representing

    .

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    TECHNICAL/TACTICAL

    WORK TO THE DEVELPMENTAL NEEDS OF EACH CHILD.

    Dribbling/Turning DOMINATING THE 1V1

    TACTICAL Use the mannequins

    The following Core techniquescan be included.1. Scholesy stop turn2. Ferdinand fake turn3. Hargreaves outside hook4. Rooney Rollercoaster5. Ronaldo Scissors6. Giggsy Show and Go

    ProgressionsShow how these techniques can beused when the defender is:

    In front

    Behind

    At the side

    At an angle

    Encourage players to:

    Keep the ball close

    Maintain good balance

    Perform the techniqueaccurately

    Change pace/ direction

    Work on both feet at alltimes

    Short Passing SKILL/TACTICAL Use the passing gates

    Core Techniques

    Inside foot

    Outside foot Side hook

    Back heel

    Progressions

    Quick combinations

    1-2s 1-3s ( weaves/overlaps)

    Pass & movecombinations

    Use of tricks and turns

    Encourage players to:

    Have correct body

    position/balance Perform correct passing

    technique.

    When receiving

    Be aware of their options

    Decide-Change/Switchplay

    Support once they have passedand be constantly active

    Long Passing SKILL/TACTICAL

    Core Techniques

    Lofted pass

    Swerved pass inside foot

    Swerved outside foot

    Driven pass

    Progressions

    Switching play

    Playing over the top/inbehind

    Use of tricks and turns

    Encourage players to

    Have correct bodyposition/balance

    Perform correct passingtechnique.

    Use both feetWhen receiving

    Be aware of their options

    Decide-Change/Switchplay or play in behind

    Support once they have passedand be constantly active

    Receiving/ Ball cont rol SKILL/TACTICAL Use the Soccerwave

    Core Techniques

    No touch turn

    Receive to play forward Receive to switch play

    Receive to disguise

    Receive from the air

    Progressions

    Quick combinations

    Use of tricks and turns Maintaining possession

    Switching play

    Encourage players to

    Have correct bodyposition/balance

    Perform correct technique

    Be aware of their options

    Decide-Receive to:Play in frontTo disguiseTo switch

    Finishing/Shooting SKILL/TACTICAL Use the size goals and shootingtarget

    Core Techniques

    Long range

    Short range From left/right, behind/in

    front

    Volleys

    Progressions

    Quick combinations tofinish

    Attacking from crosses

    Counter Attacking

    Implementation oftricks/turns

    Encourage players to:

    Be alert

    Be 1st Technique - Accuracy

    Take your chance- Finish!

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    TACTICALMaintain the philosophy of enjoying your time on the ball

    No fear to make mistakes - relax to make good decisions

    Encourage unpredictable play

    Can you recreate moves and patterns of play related to the United 1st

    Team?

    Can you give teams scenarios and conditions that might affect their play? Scoreline, 1 player down, restricted touches etc.

    IN ATTACK

    CHANGE OF PACECHANGE OF DIRECTION

    CHANGE OF PLAYCHANGE THE COURSE

    Make reference to playing unpredictably, playing with disguise, looking over shoulder, implementation of tricks and turns, angle anddistance of support, relevant communication and defensive responsibilities.

    GAME/AGE PROGRESSION

    6-10 year olds 4v4

    These games ensure each player is involved in the games and has many opportunities to practice their technique under pressure and in avariety of condition. Great for 6-11 year olds and also as part of a progression to 6v6/8v8/11v11 games for 12-18 year olds.

    10-11 Year olds 4v4/6 v6 with Gks

    11 12 year olds 4v4 /7 v7 / 8v8 with Gks

    12 years + 4v4 /6v6 /8v8 11v11

    UNITED VISION

    4v4 tournament where the teams change for each game. Players are awarded 10 points if their team wins, 5 for a draw and 0 for aloss. Each player is given 1 extra point for every goal their TEAM scores. Points can also be awarded to for players showing signs ofour Code of Conduct and displaying any techniques coached in sessions.Use the scoresheet at the back of this manual.

    MUSS MINI ARENA.

    Use for SSG only. Vary conditions EG 1st

    Goal wins, number of touches, 4 goal games, NO GK, 3 areas,

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    4V4 GAMESAs much as possible, allow players to play by themselves, self officiate. Emphasise coaching points from previous technicalpractices.

    LINE BALL GAME: 4V4 DOTTED LINE AS SCORING LINE FOUR GOAL GAME:

    35 X 2525 X 20

    2 GOAL 4 GOAL 360

    35 X 2530 X 25

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    TRAFFIC LIGHTGAME 8V8/11V11

    DEFENDING THIRD

    MIDDLE THIRD

    ATTACKING THIRD

    = NO RISK

    = CAUTION

    = GO

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    PHYSICALPlayers will learn how to train their bodies specifically to the demands of the game. Players will also learn how fuelling and preparing theirbodies off the field will give them the best chance on it!

    Use ladders/hurdles/slalom poles/ always leading to activity with a ball.

    Dynamic movement WarmupProgress from Low-Medium-High intensity

    Move on balls of feetCorrect arm mechanicsUpright postureHead upEncourage smooth range of motion andbalance

    Explosive activityUse Reaction belts

    8-11 year olds Partner up apply smallpressure

    12-16 year olds Use parachutes/reactionbelts

    Re- emphasise technical points fromprevious activityLet players do the same activity un resistedto show the contrast phase

    Hurdles Move on balls of feetHead stillRelax ShouldersThumbs/toes upElbows at 90 degreesQuiet movementWhen moving laterally push on outsideleg.

    Football Activi ty Set up small sided games to bring togetherall movements and techniques.Observe good form

    Ladders Quality not quantityMaintain correct running formUpright postureStart slowly increase speedStrong arm drive

    Position specific trainingFor 12-16 year oldsImplement ladders,hurdles, slalom poles intoskill/tactical sessions toemphasise the movementrequired to performsuccessfully.

    Centre ForwardCentre HalfFull BackWide MidfieldCentre Midfield

    Combination of Laddersand Hurdles

    Maintain good running form re- emphasisetechnical points from previous activityTo make activity football specific- makeactivity random/let players discover whatto doPrepare players for explosive activity

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    NUTRITION & HYDRATION

    Being serious about competing and winning, involves looking after your diet. If you want plenty of energy during training and to feel strong

    until the end of matches, then one of the important things to do is: eat the right foods the day before the match.

    Fuel Tank

    Like a car, which needs fuel (petrol, diesel or gas) and has a fuel tank, which needs to be filled, our body is the same. When a car runs outof fuel it stops. When our muscles run out of fuel they feel very heavy, rather like lead weights and we feel it is very difficult to run.

    Carbs are Our Fuel

    Our main fuel is Carbohydrate. This is stored inside our muscles. You can fill a car fuel tank in a couple of minutes. To fill our muscle fueltank, takes about 24 hours. This is because we first have to eat the food which contains carbohydrate, then it has to be broken down (ordigested) in the stomach. Next, it has to absorbed into the blood (through the small intestines), then it is transported to the muscles in theblood. Once there it fills the muscle fuel tanks. We can only do this slowly, which is why it can take 24 hours to fill the bodys tank.

    Regular Eating

    If you want to start a match or comp with a full carbohydrate fuel tank, then regular eating of carbohydrate foods every 2 or 3 hours the daybefore is the way to do it.

    Breakfast: Fruit juice. Toast, tea cake, crumpets or muffins and jam. Drink.Snack: Banana. Drink.Lunch: Soup and Sandwich, yoghurt, apple. Drink.Evening Meal: Rice or potatoes or pasta, chicken in sauce, 2 vegetables. Drink.Supper: Bowl of Cereal with chopped bananas and apricots or dried fruit mix.

    Snacks and Packed Lunch Ideas

    Sandwiches or bread rolls with fillings:Tuna, lean beef, lean ham, chicken, eggs, marmite, vegemite, cottage cheese, banana and jam sandwich.Dressings: chutney, sweet pickle, piccalilli, beetroot, salsa sauce, fat free thousand island, ketchup, brown sauce.Any salad or raw vegetables in a little tub. Beans or spaghetti on toast. Pizza slices. Crumpets and jam. Potato cakes and vegemite. Pasta

    or rice salad in a little tub. Fruit or chopped fresh fruit in a tub. Fruit in syrup. Raisins. Sultanas. Dried fruit mix. Malt loaf. Currant bread.Currant buns. Scones. Banana loaf. Bagels. J affa cakes. Fig biscuits, Garibaldi biscuits. Muesli bars. Yoghurt. Rice pudding pot. J ellypot.Custard pot.Drinks: Fruit juice, milk or flavoured milk, cordial, water.

    Hot meal Suggestions

    Soup, lean chicken or beef casseroles or stew, all with bread. Spaghetti bolognese. Chicken in barbeque sauce. Chicken curry. Tuna pastacasserole. Fish fingers, mash peas and beans. Fish and potato pie. Shepherds pie. Gammon steaks. Fish in sauce. Sweet and sourchicken. Chicken and vegetable risotto. Pork steaks in honey and chilli sauce. Chicken in black bean sauce.Deserts: Banana and custard. Fruit crumble, fruit pancakes, sponge puddings. Yoghurt. Ice cream, sorbet, rice pudding, custard, jelly.

    Pre-Event Meal

    This meal should be easily digested foods, which you know do not lie heavy on your stomach and help to keep the blood levels of

    carbohydrate high. E.g. Soup, bread, potatoes, low fat pasta meals (not creamy or cheesy), baked beans, spaghetti on toast, vegetables,salad, lean meat, skinless chicken, grilled fish, fruit and yoghurt, rice pudding, breakfast cereals, toast & jam. Eating the meal 3 hoursbefore performing seems most acceptable.

    BodyfatIf you want to reduce your bodyfat then you must still eat a high carbohydrate diet to provide the energy for exercise but reduce your intakeof foods which contain fat and oil. These include cheese, pastry, sausage, burgers, peanuts, crisps, butter, margarine, certain chocolate andcertain biscuits.

    Nutrient Amount to Eat Foods

    Carbohydrates High bread, rice, boiled, baked or mashed potatoes, pasta, noodles, breakfast cereals, oven chips,baked beans, deep pan pizza, cous cous, noodles. potato cakes, crumpets, iced fingers,

    Protein Normal lean meat, chicken, turkey, gammon, fish, beans, eggs, milk, nuts

    Fat Normal to Low fried foods, mayonnaise, cheese, sausages, burgers, pastry, crisps, butter, margarine.

    Vitamins and minerals High fruit, vegetables, saladsWater High water, fruit juice, cordials, low fat flavoured milk, fruit, vegetables.

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    MENTAL

    Developing a winning mentality requires strong character and a positive attitude.

    Through the implementation ofSELF TALK, GOAL SETTING and FOCUS - REFOCUS this will be addressed in the dressing room, on thepitch and be constantly evident throughout the courses.

    Self Talk

    On and off the field, encourage players to talk positively to themselves to overcome challenges. Encourage self belief and a can do culturethat will help create the positive learning environment

    Fill their heads with positive suggestions

    I can do this,

    I will do this

    Im going to get better Im enjoying this

    This is going to make me better

    Focus refocus

    Encourage players to focus on a task through to a conclusi on and success.

    You can assist with this by making all your practices:

    challenging

    age specific

    engaging so that they are pre occupied with task at hand rather than anything else.

    You may also need to change practices regularly, especially with younger players to keep them at this state of focus; each newchallenge requires new focus.

    Techniques to use

    Set specific targets/ goals. Shooting practice.Looking to achieve 60% success rate but with 100% accuracy levels or get yourown players to set their own targets, particularly as you develop your relationship with them.

    Using Routine. This is why we have tried to introduce rituals, particularly the start and end of session one. We are modelling topperformers that will all have own routines before they perform.

    Using Trigger Words as c oncentration c ues. Keeper away time hold it get tight You will notice that many of thesetrigger words refer to defensive situations where a lack of concentration could prove costly. If you make your players aware thatyou are working on focusing with them you might make up your own trigger word to get them working with you.

    Mental Practice Get your players to mentally rehearse the task that you have asked them to do. Get them to work through thepractice using their senses how does it look, sound, feel.

    Simulation Training Build the picture so that the practice situation is the same as the game situation. When you are playing inthe game situation you could even set a scenario, your team is 1-0 down with fifteen minutes to play in a cup game, how do youplay, does it change if it is a league game. This area is probably best practiced with the older players you might have.

    Goal settingFor the players in your group to have a more fulfilling time the use of goal setting is a great tool. You probably already indirectly use thistechnique, but maybe by being more specific, it will also help you develop your own coaching.

    How to implement

    Introduce the topic at your main briefing with the group.

    Inform them that you will be setting goals at the beginning of each session, but also encourage them to set their own goals for theweek.

    Set one target on the field and one off the field.

    The goals on the field should be:

    Behaviourally measurable

    Challenging but achievable

    Short range that can be developed into long term,

    Performance/process goals rather than outcome goals, Positive as opposed to negative goals.

    Off the field it might be a goal to make 5 new friends or talk to 3 people from a different country.

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    Before thinking about how to implement the psychological elements within your sessions, please read the Football Psychology notes in theCoach Notes section which will give you more background knowledge on the benefits to the children and crucially what it means for yourplanning. Most coaches already implement some aspects but we are just trying to introduce children to the benefits of staying positive anddeveloping a strong character.

    .

    Dressing Room Zone

    The coach can brief and debrief the players on the relevant session. This is also when the coach can bring in the mental and socialelements, create banter and deliver ice breakers eg the name game.

    Everybody must shake hands before and after each session

    Choose one MENTAL and SOCIAL element per day and focus on it through out the day in your dressing room time and out on thepitch

    SOCIAL

    Our courses are a great opportunity for children to develop their social skills.Implementation will be integral to each course with elements of our Code of Conduct encouraged in dressing room briefs and de-briefs aswell as coaching sessions.

    CODE OF CONDUCT

    Attitude Always mot ivate yourself to give your bestBehaviour Lead by example, be the best person you canCommunication Listen to you parents, teachers and coaches. Always keep an open mind and ask questions .Discipline Be prepared and be punctual. Respect the people, equipment and place here you playEnthusiasm Give your best at all times and encourage othersFair Play Learn to win and lose wit h the same degree of dignit y.

    Once anybody has experienced an MUSS activity they then become part ofTHE MANCHESTER UNITED FAMILY.

    Goals are always team efforts. Encourage your players to celebrate goals as a team

    Encourage all players to watch United games at every opportunity and when they score they should feel part of that celebration.

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    COACH NOTES

    Coaching Model

    Learning Cycle

    Name game session

    CONTACT INFORMATION

    SESSION PLAN

    COACH DEVELOPMENT SHEET

    SKILLS CHALLENGES

    Dribbling

    Short Passing

    Lofted Pass

    Control

    UNITED VISION SCORESHEET

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    COACHING MODEL

    LONG TERM PLAYER DEVELOPMENT OBJECTIVE

    TRAINING OBJECTIVE

    ORGANIZATIO

    INSTRUCTION/

    DEMONSTRATION

    UNDERSTANDING

    PLAYERS OBSERVE

    ANALYZE/OBSERVE

    PLAYERS MISTAKES

    GENERAL COACHING

    STOP

    ASK/TELL (Not

    Yell)

    SHOW

    WATCH PLAYERS

    EVIDENCE OF

    UNDERSTANDING?

    YES

    NEW

    PROGRESSION

    COACHING TOPIC

    SPECIFIC

    COACHING

    NOYES

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    HOW DO PLAYERS LEARN?

    Connection

    Consolidation Engagement

    Demonstration

    Evaluation

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    NAME GAMES

    Line up

    Get each group to find a space, in front of the main person that is organising. Each team appoints a team captain that should change aftereach elementof the exercise. The reason for each team captain is that when the task is complete they will go to the head coach to register completion.We now need each group to line up in.HeightAlphabetical order with Christian nameAlphabetical order with SurnameBirthdayShoe SizeFavourite Man U player in order numbere.g. Howard, Neville, NevilleWhere they are from in alphabetical order.

    At the end of each little exercise, the coach should give his team feedback.Suggested time 15 minutes- 20 minutes

    Shape game

    As a group each team has to make the shape called out by the head coach.Rectangle.SquareTriangleCircle.Oval..ParrellegramTo develop this we could ask the group to make two shapes between them.Suggested time 15-20 minutes

    Domino effect

    Explain to the teams what this is, and then set them the task of making the most creative effectWave movementsStreetdance.Give each group ten minutes to come up with idea and then to practice. Each group then gets the opportunity to demo in front of big group.Suggested Time 15- 20 minutes

    Pass Ball

    Using a number of different sized balls this exercise requires the group to transfer the ball around the group so that everyone has a touch. Itis suggested that each exercise time is given to devise strategy and practise before it is transferred to completive situation.Pass the ball with Hands..feet.headbetween knees.under chinSuggested time 15-20 minutes

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    EMERGENCY CONTACTS

    Mike Neary 07766 466640

    Gavin Rhodes 07766 466638

    Steve Jones 07766 466639

    MUSS OFFICE 0161 868 8585

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    SESSION PLANNERCOACH NAME:TOPIC:AGE GROUP:DATE:NO. OF PLAYERS:

    WARM UP SET UP

    PURPOSE:

    KEY POINTS

    TECHNICAL/SKILL PRACTICE SET UP

    PURPOSE:

    KEY POINTS

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    SMALL SIDED GAME/ TACTICAL ELEMENTS

    COOL DOWN

    PURPOSE:

    KEY POINTS

    EVALUATION

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    MUSS COACH DEVELOPMENT SHEETNAME:DATE:VENUE:ASSESSOR:TOPIC:

    A. PLANNING &PREPARATION

    GRADE COMMENTS

    Appearance 1 2 3 4 5Session plan 1 2 3 4 5Organisation Space 1 2 3 4 5Organisation of players 1 2 3 4 5Use of MUSS Equipment 1 2 3 4 5Welfare & Safety of players 1 2 3 4 5Registration of players 1 2 3 4 5B. SUBJ EC/TOPICKNOWLEDGEWarm up session 1 2 3 4 5Technical detaildemonstrated & taught

    1 2 3 4 5

    Skill practice progression 1 2 3 4 5Coaching in small sidedgames

    1 2 3 4 5

    Evidence of progressing toneeds of players

    1 2 3 4 5

    C. MANAGEMENT OFGROUPCoaching position 1 2 3 4 5Questions right way, righttime, right question

    1 2 3 4 5

    Communication with group 1 2 3 4 5Control of group 1 2 3 4 5Rapport with group 1 2 3 4 5Encourages player ledlearning

    1 2 3 4 5

    D. COACHING STYLESUSED.Guided discovery 1 2 3 4 5Command 1 2 3 4 5Question & Answer 1 2 3 4 5Positive environmentcreated?

    1 2 3 4 5

    Adaptability to session plan 1 2 3 4 5

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    E. PROFESSIONALISMAttitude 1 2 3 4 5Respectfully co-operateswith co-ordinator and otherteam members

    1 2 3 4 5

    Enthusiasm and energy on &off field

    1 2 3 4 5

    Work ethic on & off field 1 2 3 4 5Conduct off field (withparents/ partners andsponsors)

    1 2 3 4 5

    Conduct in travelling/freetime

    1 2 3 4 5

    SUMMARY

    ACTION PLAN

    SIGNED (OBSERVER) DATE:SIGNED ( COACH) DATE:

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    SKILLS CHALLENGESDRIBBLING/TURNING

    EQUIPMENT 8 Mannequins, cones, ball

    From the start line mark out 2m, go out to the side for 2m and place the mannequin down and go back to the centre, stepforward 2m and then out to the other side 2m and place another mannequin. Follow this for mannequins 3 and 4.

    The running with the ball distance is the age specific element (see diagram)To mark the next mannequin out start from the end of the age specific distance and then step out 2m so that the player hasto make a diagonal run with the ball. Set up the remaining 3 mannequins as previously and a turn line after the lastmannequin. On turning the players go back through the mannequins in the same way.Each player has 30 seconds to complete the challenge. The player score 29 points for every mannequin they go past.

    Age specific distances6-8 years 10m9-11years 15m

    12-13 years 20m14+25m

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    SHORT PASS

    EQUIPMENT: 4 balls, 4 passing gates, cones

    Mark out a square relevant to each age group. Use 4 disc cones to mark out each corner. In the middle of each side of the

    square place a passing gate. Place 1 ball in each corner.

    Mark out a 3m square in the middle.Each player has 30 seconds to start from cone 1, take the ball into the centre square, turn and pass the ball through thecorresponding gate. This is then repeated with balls 2, 3 and 4.

    The challenge finishes when the player runs back to cone 1, or 30 seconds has elapsed.The player scores 50 points for every successful pass through the gates. If the players scores 4 successful passes andfinishes within the 30 seconds they will score 10 bonus points for each second below.

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    CONTROL

    EQUIPMENT: Different coloured cones

    Players must juggle the ball using any part of their body but their hands from start to finish without the ball touching theground. If the ball should hit the ground before the end line, the players must dribble the ball back to the beginning to startagain. When the player reaches the end line they must dribble the ball back to the start for another attempt. Each playershould attempt the course as many times as possible in 1 minute. 50 points are scored for each complete circuit.Age Groups6-8 years 5m

    9-11 years 10m12-13 years 15m14+20m

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    LOFTED PASS

    EQUIPMENT: Lof ted pass mat, 4 balls, di fferent co loured cones, 1 mannequin

    The aim is to loft a pass whilst the ball is moving and hit the mannequin at the centre of the target. Any pass which hitsthe mannequin score 100 points. Each player has 4 balls to pass in a time limit of 25 seconds. 1 ball can be played with theweaker foot for double points. However, players do not have to use their weaker foot but if they do, they must indicate thatthey are doing so.

    For each attempt the ball must be played out of their feet and hit whilst the ball is moving before the end line.

    Age Start Line End Line6-8 years 25m 15m9-11years 30m 20 m12-13 years 35m 25m14+ 40m 30m

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    UNITED VISION SCORE SHEET 4V4 GAMES

    ROUND 1 ROUND 2 ROUND 3 ROUND 4

    A VS B A VS B A VS B A VS B 1,2,3,4 5,6,7,8 1,5,9,13 2,6,10,14 1,6,11,16 2,5,9,15 2,4,6,8 1,3,5,7

    C VS D C VS D C VS D C VS D

    9,10,11,12 13,14,15,16 3,7,11,15 4,8,12,16 3,8,10,13 4,7,12,14 9,11,13,15 10,12,14,16

    WIN 10 PTS DRAW 5 PTS LOSS 0 PTS EXTRA PTS GOALS TECHNICAL TACTICAL PHYSICAL

    NAME GAME 1 GAME 2 GAME 3 GAME 4

    NO. TEAM PTS TEAM PTS TEAM PTS TEAM PTS

    1 A A A B

    2 A B B A 3 A C C B

    4 A D D A

    5 B A B B

    6 B B A A

    7 B C D B

    8 B D C A

    9 C A B C

    10 C B C D

    11 C C A C

    12 C D D D

    13 D A C C 14 D B D D

    15 D C B C

    16 D D A D

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    COURSE

    SPECIFIC

    INFORMATION

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    2 DAY PLAYER DEVELOPMENT COURSES

    The Player Development Courses focus on the development and achievement of each player with all activity delivered to meet individual

    needs. The main emphasis is fun, short, sharp sessions that keep the players energised and attentive. All players have to go away havingexperienced the United way of practicing and playing.

    GIVEAWAYS

    Player passport each player on all our courses will receive this on the last day when it is stamped to say they have completedthe course. They must produce this when they attend any future course.

    Water bottle

    PARENTS LETTERGiven out to the children at the end of Day one, explaining in more detail, our philosophy and how we create the Positive LearningEnvironment

    PRIZES

    1 playerfrom each course will win through to the World Skills Final in Sept/Oct 2008 at Old Trafford, Manchester. 2 tickets for a United match at Old Trafford for the Code of Conduct winner.

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    2 DAY SESSION SCHEDULE

    DAY 1CoachingGroup

    Session 1 2 3 4 5 6

    1 9.45 -10.15

    Dribbling/TurningArea 1

    Receive/controlArea 7 4 goal game 4v4

    Area 9

    4v4 360Area 11

    Finishing/ShootingArea6

    ArenaArea 4

    2 10.15-10.45

    4v4 Line gameArea 8

    2 Goal 4v 4Area 10

    Long PassingArea 3

    Short PassArea 2

    4v4 360Area 11

    Receive/controlArea 7

    3 11.00-11.30

    Long PassingArea 3

    Short PassArea 2

    4v4 Line gameArea 8

    2 Goal 4v 4Area 10

    Dribbling/TurningArea 1

    4v4 360Area 11

    4. 11.30-12.00

    4 goal game4v 4

    Area 9

    4v4 360Area 11

    Dribbling/Turning

    Area 1

    Receive/controlArea 7 4v4 Line gameArea 8

    Short PassArea 2

    5.12.00-12.30

    SC DribArea 1

    Three areas gameArea 12

    FootballFitness

    Area5

    SC SPArea 2

    ArenaArea 4

    2 Goal 4v 4Area 10

    6 ArenaArea 4

    Finishing/ShootingArea6

    SC DribArea 1

    Three areas gameArea 12

    Receive/controlArea 7 SC SPArea 2

    7 FootballFitness

    Area5

    SC SPArea 2

    ArenaArea 4

    Finishing/ShootingArea6

    SC DribArea 1

    Three areasgame

    Area 12

    DAY 2Coaching Group

    Session 1 2 3 4 5 68 9.45 -10.15

    Receive/controlArea7

    Dribbling/TurningArea 1

    4v4 360Area 11

    4 goal game 4v 4Area 9

    Short PassArea 2

    4v4 Line gameArea 8

    9 10.15. -10.45

    2 Goal 4v 4Area 10

    4v4 Line gameArea 8

    Short PassArea 2

    Long PassingArea 3

    2 Goal 4v 4Area 10

    Dribbling/TurningArea 1

    1011.00-11.30

    Short PassArea 2

    Long PassingArea 3

    2 Goal 4v 4Area 10

    4v4 Line gameArea 8

    Football FitnessArea5

    4 goal game 4v 4Area 9

    11. 11.30-12.00

    4v4 360Area 11

    4 goal game 4v4

    Area 9

    Receive/controlArea 7

    Dribbling/TurningArea 1

    SC SPArea 2

    Finishing/ShootingArea 6

    12.12.00-12.30

    Three areas gameArea 12

    SC DribArea 1

    SC SPArea 2

    Football FitnessArea

    5

    Three areas gameArea 12

    Long PassingArea 3

    13 Finishing/ShootingArea 6

    ArenaArea 4

    Three areas gameArea 12

    SC DribArea 1

    Long PassingArea 3

    Football FitnessArea5

    14 SC SPArea 2

    SAQArea5

    Finishing/ShootingArea 6

    ArenaArea 4

    4 goal game 4v 4Area 9

    SC DribArea 1

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    PITCH LAYOUT (2 AND 3 DAY COURSES)

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    2 DAY TIMETABLE (PLAYER DEVELOPMENT COURSES)

    Timings DAY ONE

    7.30am Arrive at site and make contact with named person7.45am Allocate jobs and start setting equipment up

    8.45pm All Equipment/signage/ registration area up and staff in place ready to welcomeeverybody

    9.00pm Registration begins

    Main register check who drops off and who is picking up andemergency/medical info

    9.30am Opening Welcome -9.45am Session 1

    10.15- 10.45 Session 210.45 Drink Break

    11.00 -11.30 Session 3

    11.30 -12.00 Session 4

    12.00 -12.30 Session 512.301.15pm

    LunchNutrition/ Hydration talk/quiz

    Group 1 6-11s Group 2 12 + 4v4 games1.30-2.00 Session 6

    4v4 games2.00 -2.30 Session 73 Areas games/2.30-3.00 Session 6

    United Vision3.00 -3.25 Session 73.30 Closing Meeting

    Hand out Parent LettersEnsure child leaves with named person

    3.45pm Have staff on exits/car park to say goodbye

    3.45-4pm Pack up equipment

    Timings DAY TWO

    7.30am Arrive at site and make contact with named person

    7.45am Allocate jobs and start setting equipment up8.45pm All Equipment/signage/ registration area up and staff in place ready to welcome

    everybody

    9.00pm Registration begins Main register check who drops off and who is picking up and

    emergency/medical info

    9.30am Opening Welcome9.45 10.15 Session 810.15 -10.45 Session 9

    10.45 Break11.00 -11.30 Session 10

    11.30 -12.00 Session 11

    12.00 -12.30 Session 12Lunch12.30Quiz/1.15pmGroup 1 6-11s Group 2 12 +

    1.30-2.00 4v4 games Session 13

    2.00 -2.30 4v4 games Session 143 Areas games2.30-3.00 Session 13United Vision3.00 -3.25 Session 14

    3.30 Closing MeetingPrizes2 ticketsSkills WinnerEnsure child leaves with named person

    3.45pm Have staff on exits/car park to say goodbye3.45-4pm Pack up equipment

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    3 DAY CLUB DEVELOPMENT COURSESThe Club Development Courses gives you more time to spend on each topic and whilst the ability levels will be very similar to the PlayerDevelopment courses, you can progress more and tailor your sessions to the individual and if appropriate, the team needs. Be flexible andexpect to adapt to the needs of your group within your first sessions. Again, all players have to go away having experienced the United wayof practicing and playing.The main elements are:

    Coach/ Parents sessi on Delivered Day 2 evening usually 6-7.30pm.

    Tailored program specific information will be given on each clubs requirements prior to the course. Eg some GK sessions,more tactical sessions.

    Lunchtime talks Diet and Nutrition, Lifestyle, What makes a great team. Info on these will be given to the co-ordinator

    PRIZES

    2 tickets for a United match at Old Trafford for the Code of Conduct winner.

    5 players from each club will be invited to play on the pitch at Old Trafford at the end of the season

    GIVEAWAYS

    Player passport each player on all our courses will receive this on the last day when it is stamped to say they have completedthe course. They must produce this when they attend any future course.

    Skills Ball

    Club Development Plan

    Topic Guideline

    Day 1 Day 2 Day 3

    Group AM PM AM PM AM PM

    1 Dribbling/turning Football Fitness Receive./Control Finishing Long Passing Short Passing

    2 Short Passing Dribbling/turning Football Fitness Receive./Control Finishing Long Passing3 Long Passing Short Passing Dribbling/turning Football Fitness Receive./Control Finishing

    4 Finishing Long Passing Short Passing Dribbling/turning Football Fitness Receive./Control

    5 Receive./Control Finishing Long Passing Short Passing Dribbling/turning Football Fitness

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    3 DAY SCHEDULE (CLUB DEVELOPMENT COURSES

    Timings DAY ONE

    7.30am Arrive at site and make contact with named person7.45am Allocate jobs and start setting equipment up

    8.45pm All Equipment/signage/ registration area up and ready to receive participants9.00pm Registration begins

    Main register check who drops off and who is picking up andemergency/medical info

    9.30am Opening Welcome

    9.45am Session 110.15- 10.45 Session 2

    10.45 Drink Break11.00 -11.30 Session 3

    11.30 -12.00 Session 412.00 -12.30 Session 5

    Lunch12.30Nutrition/ Hydration talk/quiz1.15pm

    1.30-2.00 Session 6

    2.00 -2.30 Session 72.30-3.00 Session 83.00 -3.25 Session 9

    3.30 Closing MeetingHand out Parent LettersEnsure child leaves with named person

    3.45pm Have staff on exits/car park to say goodbye

    3.45-4pm Pack up equipment

    Timings DAY TWO

    7.30am Arrive at site and make contact with named person

    7.45am Allocate jobs and start setting equipment up

    8.45pm All Equipment/signage/ registration area up and ready to receive participants9.00pm Registration begins

    Main register check who drops off and who is picking up andemergency/medical info

    9.30am Opening Welcome

    9.45am Session 110.15- 10.45 Session 2

    10.45 Drink Break11.00 -11.30 Session 3

    11.30 -12.00 Session 4

    12.00 -12.30 Session 5Lunch/ Lifestyle talk12.301.15pm

    1.30-2.00 Session 62.00 -2.30 Session 7

    2.30-3.00 Session 83.00 -3.25 Session 9

    3.30 Closing MeetingEnsure child leaves with named person

    3.45pm Have staff on exits/car park to say goodbye

    3.45-4pm Pack up equipment

    6-7.30pmParents/Coachs Session

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    Timings DAY THREE

    7.30am Arrive at site and make contact with named person7.45am Allocate jobs and start setting equipment up8.45pm All Equipment/signage/ registration area up and ready to receive participants

    9.00pm Registration begins

    Main register check who drops off and who is picking up andemergency/medical info

    9.30am Opening Welcome

    9.45am Session 110.15- 10.45 Session 2

    10.45 Drink Break11.00 -11.30 Session 311.30 -12.00 Session 4

    12.00 -12.30 Session 5

    Lunch / What makes a great team12.301.15pm

    1.30-2.00 Session 62.00 -2.30 Session 72.30-3.00 Session 8

    3.00 -3.25 Session 9

    3.30 Closing MeetingPrizes2 ticketsEnsure child leaves with named person

    3.45pm Have staff on exits/car park to say goodbye

    3.45-4pm Pack up equipment