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Co-curation, Participation & Engagement Projects

Co-Curation, Participation & Audience Engagement Techniques

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Page 1: Co-Curation, Participation & Audience Engagement Techniques

Co-curation, Participation & Engagement Projects

Page 2: Co-Curation, Participation & Audience Engagement Techniques

What is engagement?

“’engagement’ . . . is characterized by mutual learning by publics and scientists—and, in some cases, policy makers. This orientation contrasts with a one-way transmission of knowledge from “experts” to publics.”

(“Many Experts, Many Audiences” 2009: 12)

To act “reciprocally, to act on each other, to act together or toward others or with others”

(Roussou 2008: 248)

Page 3: Co-Curation, Participation & Audience Engagement Techniques

(Animating Democracy: http://animatingdemocracy.org/social-impact-indicators)

Page 4: Co-Curation, Participation & Audience Engagement Techniques

“. . . they are simultaneously members of an audience (cultural consumers) and performers (cultural producers)”

(Styliano-Lambert 2010: 135)

“Visitors”“Audiences” “Users” “Participants”

“How can cultural institutions reconnect with the public and demonstrate their value and relevance in contemporary life? I believe they can do this by inviting people to actively engage as cultural participants, not passive consumers.”

(Simon 2009: i)

Page 5: Co-Curation, Participation & Audience Engagement Techniques

Scientist is In Evaluation Context Analysis

(Levels of participation & co-curation “Many Experts, Many Audiences”)

Page 6: Co-Curation, Participation & Audience Engagement Techniques

CreateContribute their own ideas, objects, and creative

expression to the institution and to each other

Share Take home, remix, and redistribute both what they see

and what they make during their visit

ConnectSocialize with other(s) . . . who share their particular

interests

Around contentThe evidence, objects, and ideas most important to the

institution in question(Simon 2009:iii)

Page 7: Co-Curation, Participation & Audience Engagement Techniques

Public Consensus/Voting– Allowing public to shape content by visiting & voting for their choices

• Who? – General public, online followers, members, enthusiasts

• What sorts of institutions? – City Museums, Community Museums, Art Museums/Galleries, Science

Museums• Pros

– Vast numbers of people get involved, creates a buzz around exhibits/projects, unknown artists or underfunded causes get public support or recognition, encourages social interaction and dialogue

• Cons – Quantity over quality of experience or input, shallow interaction without

longevity • Influenced by:

– Tagging, Twitter hashtags, American Idol & voting

Page 8: Co-Curation, Participation & Audience Engagement Techniques

Brooklyn Museum

Brooklyn-based artists were asked to open their studios to the community on September 8–9, 2012. More than 1800 artists participated. Community members registered as voters visited studios and, after checking–in to at least 5 studios via text messaging and a free app, were able to go online to nominate artists for inclusion in a group exhibition to open at the Brooklyn Museum on Target First Saturday, December 1, 2012. The project received 9,457 nominations.

The website features a share site where site visitors can share their stories or search stories by neighborhood, tags, or media.

Brooklyn, NY

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Go(Art Museum)

GO broadened our curatorial process by inviting input from the community, and we saw and heard from both artists and voters alike that it enhanced their experience on the open studio weekend and heightened their engagement levels. There's value in bringing that perspective into the museum, and putting it in conversation with our curatorial choices.

-Sharon, Brooklyn Museum

http://gobrooklynart.org/about

Clarissa [email protected]

Page 9: Co-Curation, Participation & Audience Engagement Techniques

Smithsonian

The Art of Video Games (March 16, 2012-September 30, 2012) used a public vote to decide which games were featured in the exhibition. In addition to the 80 games chosen, five playable games were included in the exhibition: Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst, and Flower.

Gatineau, Quebec

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

The Art of Video Games

(Art Museum/National Museum)American Art Museum & Renwick

http://americanart.si.edu/exhibitions/archive/2012/games/artists/

http://www.youtube.com/watch?feature=player_embedded&v=7gXrCEzuAis

Page 10: Co-Curation, Participation & Audience Engagement Techniques

ArtPrize, the grandaddy of visitor voting, just completed its fourth year in Grand Rapids, Michigan. This citywide festival showcased work by 1,517 artists competing for a $200,000 top cash prize awarded by public vote. An estimated 400,000 people attended the event over two weeks, of which 47,000 cast at least one vote. Voters had to register to vote, but there were no restrictions on how many artworks a voter could "like."

Grand Rapids, MI

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

ArtPrize(City Art Project)

ArtPrize is moving toward new ways of thinking about public art. This is not because we’ve cooked up a new definition for the term, but rather, because we’ve built a platform upon which art and the public can encounter each another in new ways.

-Kevin Buist, ArtPrizehttp://www.artprize.org/entries

Kevin [email protected]

Page 11: Co-Curation, Participation & Audience Engagement Techniques

User-generated buzz, tagging– Allowing ‘users’ to generate discourse by tagging,

posting, commenting-on pre-existing content• Who?

– Online followers, members, “millenials” or “digital natives”• What sorts of institutions?

– Libraries & Archives, Art Museums, City Museums• Pros

– Encourages a ‘museum without walls’ model, makes online experiences social in physical spaces, draws non-web users together with web users

• Cons – Often one-off events, difficult to move dialogue back to the

web or to create a real continuum of experience, lots of staff work involved

• Influenced by:– Tagging, Twitter hashtagging, facebook

Page 12: Co-Curation, Participation & Audience Engagement Techniques

Philadelphia Museum of Art Philadelphia, PA

Social Tagging(Art Museum)

Social Tagging, or a folksonomy, is a user-generated taxonomy used to categorize and retrieve web content, such as Web pages, photographs, and Web links, using open-ended labels called tags. The Philadelphia Museum of Art now offers online visitors the ability to "tag" objects in the online collection in an attempt to improve access to these works of art for themselves and others.

http://www.philamuseum.org/collections/socialTagging.html

lion   flag   exotic   men   adlard   animals   powder horn   gas lamp   wucai   russian   boots  caravaggio   mes images   nhd 1900 to 1929 medicine   feminine   nhd 1945 to 1975 events  tambula seva   rifle   wallis simpson   landscape9   nhd 1929 to 1945 photo rural   shoes  adolfo   name brand   fifty days shades   1800's   female art   saint nicholas   dupre landscape   valentine   naive   collins hours   stool   rapier   adult audio /philadelphian  saraswati   nhd 1815 to 1860 food   engulfs the viewer in exhuberant burst of color   relaxed  modern gothic   photo   tea bowl   birds   decadence   bharat   fruit   round painting   bomb  andrea ferrara   plain weave   collab   aerts   pastels   scholar   last supper   painted clock   chapel   walking stick   frank furness   reverberations   shields   flour scoop   taoism  entartete kunst   lo spagnoletto   art history   quiet   half dome   tiles   verdancy   parisian  tang dynasty   monochrome   poppies   figures   studio   third street   reclining nude  advertisment   derivative   geometric shape   wheels   shadow   tigress   nun   christening   man in cape   neoclassix   heiroglyphic   eung-won   trick   brooch   13th century   zip   lustreware  german armor   nhd 1929 t0 1945 culture   1903   16th century   evelyn nesbitt   family portrait   toward the storm   black and white   mendelssohn   pittsburgh   silver   tea ceremony   art nouveau   sridevi   trinkets   edward hicks   game   musicians   silk velvet   19th century american artist   tray   romance on a mountain   

highlight   disability  portrait   young friends   tiger cubs   swallow   period room   rivulet   nhd 1945 to 1975 portrait   shaker   bow and arrow   4 principal faces   wire   post modernism   george   proto-impressionist   johnson collection   unfinished cezanne   rajasthan   kettle   large scale  marseilles   lilacs   unidentified attendant bodhisattvas?   antichrist   smooth   

italian landscape   workers   scarf   mary magdalene   pecha   east asia   subliminal imagery   gloves  suit   nhd 1945 to 1975 leisure   

Page 13: Co-Curation, Participation & Audience Engagement Techniques

http://watch.birds.cornell.edu/CamClickr/

Cornell Lab of Ornithology Ithica, NY

CamClickr(University/Lab)

CamClickr launched in 2008. The project cataloged nesting behavior of birds captured in over 600,000 images. The resulting imagery led to the publication of one scientific article* and CamClickr was featured in a biology curriculum**. In total, 2.761 participants tagged 622,508 images using 2,473,385 tags.

*Cooper, C. B., M. A. Voss, and B. Zivkovic. 2009. Extended laying interval of ultimate eggs in Eastern Bluebirds. Condor 111:752-755

**Voss, M. A. and C. B. Cooper. 2010. Using a free on-line Citizen Science project to teach observation and quantification of animal behavior. American Biology Teacher 72:437-443

Project SummariesTop Clickerssusan in ep 168,565Claire K 152,744Tishamatol 147,986Drchery l73,450Gened 57,517Delucchi 49,678Jadehems 47,796wren_luvr 36,931Cmacf1 35,240Skittleboo 25,967Pictures Tagged By SpeciesEastern Bluebird 197,719Barn Owl 120,922Western Bluebird 79,644Osprey 72,976Prothonotary Warbler 70,912Tree Swallow 39,945European Starling 26,577Carolina Chickadee 13,813

Page 14: Co-Curation, Participation & Audience Engagement Techniques

Brooklyn Museum Brooklyn, NY

Posse

(Art Museum)

Brooklyn Museum Posse allows registered users to work with its online collections. User favorites, comments and tags display on users’ Posse profile along with information the user shares about themselves. Posse members can also play collection-based tagging games like “Tag! You’re it!” Ten months after the collection had gone online, they’d seen 69,579 tags--58,107 contributed by members of Posse and 7,657 created by anonymous users. http://www.brooklynmuseum.org/community/posse/

pos•se: n. a large group, often with a common interest

Page 15: Co-Curation, Participation & Audience Engagement Techniques

Library of Congress Washington, DC

Select Your Favorite Photos(Library)

LOC asks online flickr followers to curate a new set of photographs for Flickr Commons. Once everyone’s choices were in (August 31, 2012), LOC created a new set of images highlighting the most popular photographs from the Library’s collections on Flickr, LOC also created a discussion post in the Flickr Commons Group for describing why users chose their images, how they searched for them, and whether they chose images by themes.http://www.flickr.com/groups/flickrcommons/discuss/72157630887751722/

Page 16: Co-Curation, Participation & Audience Engagement Techniques

Affective/Theater/Live Feed/Behind the Scenes

– Engaging the public through affect, immersive experience, face to face digital spaces• Who?

– General public, School groups, may attract non-traditional visitors/publics

• What sorts of institutions? – Science Centers/Museums, Children’s Museums, Natural

History Museums, Private institutions• Pros

– Creates affective & memorable experiences, attracts wider public, creates impactful informal learning environment

• Cons – Often expensive (installation and upkeep), can become purely

spectacle or encourage passive “thrill” without deeper learning

• Influenced by:– Theater, Skype, restored heritage sites, theme parks

Page 17: Co-Curation, Participation & Audience Engagement Techniques

Liberty Science Center

Student groups in a hundred person theater watch surgeries as they happen through interactive videoconferencing with a surgical suite.

Jersey City, NJ

Electronic Field Trips (EFTs) & Live From . . . (Science Center)

http://lsc.org/for-educators/programs-at-the-center/live-from-surgical-program/

EFTs are interactive lessons delivered to students at school via videoconferencing. They are broadcast live from our lab in our Jennifer A. Chalsty Center for Science Learning and Teaching and can be broadcast to up to 4 locations at a time.

http://lsc.org/for-educators/programs-at-your-school/electronic-field-trips/

Dan Menelly, Vice President STEM [email protected]

Page 18: Co-Curation, Participation & Audience Engagement Techniques

Smithsonian NMNH Washington DC

FossiLab(Natural History Museum)

FossiLab trains volunteers to work on paleo research projects and preparation (conservation, jackets, casting, sorting, matrix removal etc.) in the public gallery space. Occasionally volunteers come out into the gallery space or interact with visitors through a sliding glass window.The accompanying blog let’s online visitors explore ongoing FossiLab projects.

http://nmnh.typepad.com/100years/2011/04/tiny-fossils-big-excitement.html

http://paleobiology.si.edu/fossiLab/projects.html

Page 19: Co-Curation, Participation & Audience Engagement Techniques

Experience Music Project Seattle, WA

Avatar: The Exhibition (Travelling Exhibition)

The exhibit features:Performance Capture: visitors perform actions in a scene and see themselves rendered as an animated character from Avatar in real-time, and then can post a video of their experience to YouTube; Virtual Camera: Visitors direct a virtual scene from Avatar using hand-held monitors with motion-sensors, similar to the virtual camera system used by James Cameron; Pandoran Plant Builder: Visitors learn how science informed the design of Pandora and create their own Pandoran plant using a kit consisting of parts, colors, and textures based on Avatar plant designs; Sound Design Kiosk: A 24" multimedia touchscreen allows visitors to explore and isolate layers of sound used in Avatar, and learn how sound design contributes to the reality and mood of a scene

http://www.empmuseum.org/at-the-museum/traveling-exhibits/traveling-exhibits/traveling/avatar-the-exhibition.aspx

Page 20: Co-Curation, Participation & Audience Engagement Techniques

Tacoma Museum of Glass Tacoma, WA

Hot Shop (Art Museum)

Visitors to the museum or online can watch a team of artists (the Hot Shop Team) create glass artworks in the world’s largest “Hot Shop” (some visitors spend hours watching) during all open hours (with a lunch break!). The Team hosts Visiting Artists to create pieces live for the museum’s permanent collection, and visitors have the opportunity to ask the artists questions and even offer input to the piece’s design as well as learn about the science and history of glassblowing. “Ask the Emcee!” allows online visitors to ask the team questions via “Social Stream” or “Chat!” functions, and within minutes the Emcee answers the question on the microphone over the live feed. Their Spontaneous Design program allows the audience to make all the design decisions using a big screen interactive.They also run a mobile hot shop across the city!

http://museumofglass.org/glassmaking/about-the-hot-shop

http://museumofglass.org/glassmaking/live-from-the-hot-shop

Page 21: Co-Curation, Participation & Audience Engagement Techniques

Open-storage– Allowing public access and input into collections and/or allowing

public to collect online images/objects from the institution, annotate them, sort them, and share collections.• Who?

– General public, online followers, members, teachers & students, researchers• What sorts of institutions?

– Community Museums, University Museums, Public Museums• Pros

– Encourages self-guided or group exploration, full public access, allows greater depth of inquiry for enthusiasts/experts, public input into collections records, easy collaboration & teaching tool

• Cons – Copyright/privacy/cultural sensitivities, assumes online access for public(s),

no motivation for non-specialists • Influenced by:

– Google image searching, Google Art Project, Pinterest, Flickr

Page 22: Co-Curation, Participation & Audience Engagement Techniques

Institute of Museum & Library Services

Oral History in the Digital Age (OHDA) moves toward open-access to oral histories in audio, video and text by indexing records. The site therefore allows scholars, individual practitioners, novices, and grass roots historians of cultural heritage, to access these repositories for cultural heritage, preserving and providing access to past, current, and future oral histories for the peoples of the world.

Oral History in a Digital Age

http://ohda.matrix.msu.edu/

Doug Boyd

Page 23: Co-Curation, Participation & Audience Engagement Techniques

UBC Museum of Anthropology

The Reciprocal Research Network is an online research environment that provides access to 19 institutions’ collections across the world, all from the same interface. Users can create projects and invite other users to work with them.

The RRN is a joint project co-developed by Musqueam Indian Band, the Stó:lō Nation/Tribal Council, the U’mista Cultural Society and the Museum of Anthropology at UBC. Many partner institutions from around the world are also involved.

Vancouver, BC

Reciprocal Research Network (UniversityAnthropology Museum)

http://www.rrnpilot.org/?basic=false

The RRN enables communities, cultural institutions and researchers to work together. Users can build their own projects, collaborate on shared projects, record stories, upload files, hold discussions, research museum projects, and create social networks.

Page 24: Co-Curation, Participation & Audience Engagement Techniques

University of North Carolina

The Southern Oral History Program (SOHP) allows searching & downloading open access oral histories in audio, video, and pdf transcript form.

Chapel Hill, NC

Southern Oral History Program (UniversityLibrary)

http://www.sohp.org/

Page 25: Co-Curation, Participation & Audience Engagement Techniques

“Without Walls”/Mobile Museums– Taking the museum mobile, often via digital media

or virtual museums• Who?

– City residents, tourists, “millenials” or “digital natives”• What sorts of institutions?

– City Museums, Children’s Museums, Science Museums• Pros

– Encourages a ‘museum without walls’ model, brings museum resources and ideas to other spaces in real time, can be individual or social, can engage non-traditional visitors

• Cons – Often involves expensive mobile technologies, long

development time required, tends to be used by tourists not local residents, limited to members of the public who own smart phones

• Influenced by:– Mobile technologies, Twitter, Second Life, World of

Warcraft, Loopt, Foursquare & other locative social networking (LMSN), location-based mobile games (LBMGs)

Page 26: Co-Curation, Participation & Audience Engagement Techniques

http://www.museumoflondon.org.uk/Get-involved/Collaborative-projects/Stories-of-the-World/Junction+youth+panel.htm

The Museum of London's Street Museum app uses augmented reality to bring heritage, stories, and archival imagery into the everyday.

http://www.youtube.com/watch?v=qSfATEZiUYo

Museum of London London, UK

Street Museum App(City Museum)

Page 27: Co-Curation, Participation & Audience Engagement Techniques

http://www.layar.com/blog/tags/occupy%20wall%20street/

Augmented Reality-savvy Layar users continued Wall Street protests after they had been shut down. AR installations popped-up throughout the city, including in police stations, where (as public space) flocking Layar users couldn’t be turned away.

Layar Online/Mobile App

Layar Occupy Wall Street(Mobile App)

http://www.youtube.com/watch?feature=player_embedded&v=kw9fpt4JPII

Page 28: Co-Curation, Participation & Audience Engagement Techniques

Datascape is a social geographic storytelling platform that enables artists, researchers, community groups to narrate their communities and spaces through a mobile vehicle-based lab. The van has stationary displays for visual media and a handheld display through which interactive virtual worlds are created and experienced as another layer of the physical world. By collecting and creating geographic data, photography, sounds/narration, and 3D environments, participants engage ‘local geographies’. 

Irvine, CA

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Datascape(Online platform)

http://datascape.info/

University of California IrvineDepartment of Informatics

Eric Kabisch and Paul Dourish

Page 29: Co-Curation, Participation & Audience Engagement Techniques

The newly released PhillyHistory.org Augmented Reality app based on the mobile augmented reality platform Layar ,developed by a company located  in the Netherlands. The app allows tourists and locals alike to explore the city’s history through a free app. The app gives users access to almost 90,000 historic images.

PhillyHistory.org Philadelphia, PA

PhillyHistory Mobile App(City Museum)

http://www.phillyhistory.org/i/#_home

Page 30: Co-Curation, Participation & Audience Engagement Techniques

http://ispythingsdc.com/2011/08/22/thirst-dc-a-sexy-lecture/

Thirst

These (sexy) lectures become lively social gatherings, where speakers give short, impassioned talks about a wide-range of topics. All attendees are encouraged to engage fellow participants and lecturers themselves — all with the help of generously available liquid courage. Speakers are also encouraged to team up with Thirst for training in communicating science to the public. In October, a number of SI experts took the stage!

Be utterly fascinating

ThirstDC (Meet a Smithsonian Expert) (Cultural Organization)

.

Washington, DC

Page 31: Co-Curation, Participation & Audience Engagement Techniques

Elsewhere

Elsewhere: a living museum, studio, & school in a former thrift store. The collections include former thrift and surplus store objects, clothing and ephemera. The “museum” pursues public projects with internationally renowned artists and local citizens to “build futures from old things and generate collaborative experimentation in our downtown neighborhood and across the world.” Their six person Elsewhere Bike rides around local areas talking to local people & promoting the organization. Elsewhere Radio is a collaborative platform for visiting artists, local neighbors, and publics to broadcast live in our living museum about Elsewhere happenings, art projects, music and more. 

Greensboro, NC

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Elsewhere Bike & Radio(City Museum)

http://www.goelsewhere.org/

"Our culture of constant curation allows for arrangements, artworks, and chance to layer material traces throughout the environment, re-telling a collaborative story reminiscent of the narratives shared in attics and basements across the country."

Page 32: Co-Curation, Participation & Audience Engagement Techniques

University of Chicago Smart Museum of Art

As part of its exhibit “Feast: Radical Hospitality in Contemporary Art”, the Smart Museum developed Join the Feast, a series of participatory projects and meals across Chicago from February to June 2012. Some events chose guests at random through a lottery system, while others were ongoing or drop-in. Projects included a “stage your own meal-performance” using an artists sculpture, Serbian slatko (strawberry preserves) greeting samples at the museum, a lunch interpretation of a fluxus score, and Enemy Kitchen, a mobile food truck that traveled around the city. The truck served regional Iraqi dishes on paper reproductions of Saddam Hussein’s palace china while American Iraq War veterans acting as servers and sous-chefs.

Chicago, IL

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Join the Feast (Art/University Museum)

http://smartmuseum.uchicago.edu/join-the-feast/

Page 33: Co-Curation, Participation & Audience Engagement Techniques

Exploratorium

Using a Layar platform, this AR exhibit (part of a larger Science in the City program) allows visitors to use locative media and a 3-D model of a Golden Gate Bridge tower, outfitted with Point of Interest markers designating the height of different hills and buildings around San Francisco, to investigate the current height of fog in the bay and learn about weather phenomena that affect fog penetration into different parts of the city – a “take it with you” tool that can be used for personal investigation.

San Francisco, CA

Golden Gate Bridge Fog Altimeter(Science Museum)

http://www.museumsandtheweb.com/mw2011/papers/mixing_realities_to_connect_people_places_and_

http://www.exploratorium.edu/tv/archive.php?project=104

Page 34: Co-Curation, Participation & Audience Engagement Techniques

DigitalPhysical Continuity– Encouraging online followers or activities to have

physical counterparts or encounters• Who?

– Online followers, members• What sorts of institutions?

– City Museums, Children’s Museums, Science Museums• Pros

– Encourages a ‘museum without walls’ model, makes online experiences social in physical spaces, draws non-web users together with web users

• Cons – Often one-off events, difficult to move dialogue back to

the web or to create a real continuum of experience, lots of staff work involved

• Influenced by:– Flash mob, Four Square, Living Social

Page 35: Co-Curation, Participation & Audience Engagement Techniques

Ontario Science Center

Toronto's Ontario Science Center (OSC) sponsored a Meet Up program for its 1300 YouTube channel followers after they'd begun a pilot project of creating and posting science communication videos to YouTube two years earlier. Meet ups had become popular on YouTube in 2007, so OSC piloted 88TorontoMeetUp to see whether on-line video could spark physical visits and deeper engagements at and with the science centre. About 1000 videos were produced around the event, and most attendees were under 19.

Toronto, ON

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

888 Toronto Meet Up (Science Center)

http://www.youtube.com/user/888archive?gl=CA

“I think it’s a really cool, profound, addition to my life. It really humbles me; being on this website for as long as I have. If you guys ever have the opportunity to meet people in real life and kind of get in the 3D world where it’s really tactile, it changes everything; it totally changes your perception . . . The only thing weird about it is how normal it is . . .”

–anakin1814

http://www.museumsandtheweb.com/mw2009/papers/vonappen/vonappen.html

Page 36: Co-Curation, Participation & Audience Engagement Techniques

Barnes Foundation

With Art Philadelphia asks visitors to “curate” an experience through an online platform before venturing out in the city. The site allows users to choose artworks, museums, events, or tours to make up a city-wide experience. As they explore each element on the site, they can “add to my experience” much like dropping an item into an online shopping basket.

The site also can be searched through an interactive map (although limited to the Benjamin Franklin parkway).

Philadelphia, PA

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

With Art Philadelphia (Art Museums/Foundation)

http://withart.visitphilly.com/

Page 37: Co-Curation, Participation & Audience Engagement Techniques

Library of Congress

On Saturday July 28 2012, the Library hosted its first Photography Meetup in the Great Hall of the Thomas Jefferson Building. The Library invited photography enthusiasts to come and take part in a scavenger hunt guided by a selection of photographs Carol M. Highsmith made for the Library of Congress.The Meetup allowed the Library to learn more about their user’s interests in photography and the photographic collections at the Library.

Washington, DC

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Flickr Photography Meet Up(Library)

http://blogs.loc.gov/picturethis/2012/08/the-photography-meetup-and-a-chance-to-participate-virtually/

Page 38: Co-Curation, Participation & Audience Engagement Techniques

Second Life

If we take virtual worlds to be embodied, this presents an interesting case! The Second Life Historical Museum is a virtual museum of a virtual world, where avatars can explore their recent virtual cultural heritage--the museum explores the origins of Second Life, displays historical artifacts (like the first virtual beach ball!), images, and notecards were instrumental in shaping SL. Visitors can even try on "customizable avatar" of "Primitar ancestors" and "relive magic from the early days". A virtual museum on a user-generated virtual platform.

Virtual World

SL Historical Museum(Virtual Museum)

http://secondlife.com/destination/sl-historical-museum

Page 39: Co-Curation, Participation & Audience Engagement Techniques

SFU Interactive Arts & Technologies

ec(h)o is an "augmented reality interface” using spatially sensitized soundscapes. The initial prototype was designed out of Simon Fraser University for Nature Museum in Ottawa. The interface augments an existing physical environment with a virtual audio environment, and enables people to interact with the system without directly using a computer device and instead using an integrated audio, vision and location tracking system installed within an existing exhibition installation. The visitor experiences a virtual layer of 3D soundscapes that are physically mapped to the museum displays. Each scape is made up of zones of ambient sound and "soundmarks" generated by audio data related to the artifacts the visitor is experiencing.

Surrey, BC

Ec(h)o(University/Natural History Museum)

http://echo.iat.sfu.ca/

Page 40: Co-Curation, Participation & Audience Engagement Techniques

http://www.youtube.com/watch?v=UE6vllYI5RI

The TUNE Project

The Steampunk-inspired objects in the ‘Reading Glove’ become artifacts of ‘movable heritage’ in a socially-enacted, narrative experience. It consists of a horizontal interactive board, a number of objects, each with their own unique digital capabilities, and an RFID activated glove worn by participants. When a participant picks up an object, an audio recording is cued that explains the object’s properties. As a group, participants must complete a series of tasks throughout the museum and then return the objects to the table.

Surrey, BC

The Reading Glove (University Research/Community Museum)(Tangible, Ubiquitous, Narrative Environment)

Karen & Josh Tenanbaum:

http://www.ecouterre.com/steampunk-reading-glove-uses-wireless-technology-to-tell-stories-with-objects/

[email protected]

Page 41: Co-Curation, Participation & Audience Engagement Techniques

“Field notes in a subliminal world, the Diaries record active tectonic traces of a geologic diary within the shifting terrain of human remembrance and amnesia.”

“The future of locative media lies in applications of ever-increasing variation fed by many kinds of data and generating narrative of any area where strutters may be read—the city, the subterranean, and the wild itself”

– Jeremy Highthttp://artport.whitney.org/gatepages/artists/nakatani/cpd.html

Transport Gallery

The Carrizo Parkfield Diaries is an art installation that used seismic data to generate the sequencing of narrative elements, so that historical, social, and scientific data can all be woven into the fabric of locative narrative. Drawing from live, micro-seismic measurements of peak ground velocity, peak ground acceleration and spectral response, the diaries compiled hourly updates into number sequences that, in turn, 'crashed' into an “archived seismic database” from a recent quake by triggering Flash movies featuring visual media, text and sound.

Los Angeles, CA

Carrizo Parkfield Diaries (Art Museum)

Page 42: Co-Curation, Participation & Audience Engagement Techniques

The Hunt Museum

‘Re-tracing the Past’ was created in the Hunt Museum in Limerick Ireland (however only ran for ten days). The museum is a collector’s house with eclectic rooms and artifacts, that, for this project were each given RFID tags. Each visitor was given a keycard which also contained a RFID tag that allowed them to activate, explore or de-activate each installation in any order. In one area, “the radio”, visitors could “tune in” to channels for each object made by docents or other visitors. Visitors could also record their own opinion by dropping their keycard into a slot speaking into a phone; the recording then became part of the collection of opinions available on the radio.

Limerick, Ireland

Re-tracing the Past(Heritage Site/Community Museum)

http://www.slideshare.net/LuiginaCiolfi/retracing-the-past

Page 43: Co-Curation, Participation & Audience Engagement Techniques

http://www.thesilence.org/development.htmlhttp://www.thesilence.org/research/metadesign.html

University of Colorado

Launched in 2007 (and about to re-launch with a new version), Silence of the Lands uses locative media to combine interaction spaces and social practice. This “sociotechnical architecture” allows local community visitors to 1) use a “sound camera” (GPS enabled PDA) to record sounds in the local environment and map their own soundscape experiences, 2) load sound snapshots online, engaging with personal memory & “objective reality” and 3)become part of public sessions where community members create soundscapes via interactive tables with mapping overlays. Together, these modes allow individual exploration & expression, encourage affective & memorable experience, and encourage community collaboration.

Boulder, CO

Silence of the Lands(Heritage/Recreational Outdoor Site)

[email protected]

Page 44: Co-Curation, Participation & Audience Engagement Techniques

OpenStreetMap.us

OpenStreetMap is an open-source, user-generated mapping platform Virtual Mappy Hour invites (via google hangout) avid mappers to join a mapping specialist or presenter for a collective mapping bus tour every other week in different parts of the US. These are casual get-togethers specially geared toward giving the OpenStreetMap US community a social mapping experience. A “State of the Map” conference will also take place for mappers this summer in San Francisco

Online

Virtual Mappy Hour(Open-source Mapping Site)

http://www.openstreetmap.us/

http://www.openstreetmap.org/

http://stateofthemap.us/

Page 45: Co-Curation, Participation & Audience Engagement Techniques

Sharing &“Remix Culture”– Allowing the public to take museum objects or content

and make their own remixes, objects or artworks to share or post• Who?

– Online followers, “millenials” or “digital natives”• What sorts of institutions?

– Art Museums, City Museums• Pros

– Draws in younger participants, encourages creativity, draws on identity to enhance learning, allows for personalizing and sharing content or ideas

• Cons – Uncontrollable/content can be disassociated from important

cultural or information contexts, difficult to allow with morally serious or factual content

• Influenced by:– Youtube, Radiolab, Instagram, Cinemagram, Twitter Vine

Page 46: Co-Curation, Participation & Audience Engagement Techniques

Google

This online platform, spearheaded by Amit Sood, gives the public access to high-resolution images of artworks housed in the initiative’s partner museums. The project was launched on 1 February 2011 in cooperation with 17 international museums. Users can virtually tour partner museums’ galleries, explore physical and contextual information about artworks, compile their own virtual collection, and “curate” collections by annotating, organizing and sharing them (phase 2 includes Google+ technology). The "walk-through" feature of the project uses Google's  Street View technology.The platform now features more than 32,000 artworks from 46 museums.

Online

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Google Art Project (Online site)

http://www.googleartproject.com/

Sood’s TED talk: http://www.ted.com/talks/amit_sood_building_a_museum_of_museums_on_the_web.html

Page 47: Co-Curation, Participation & Audience Engagement Techniques

Smithsonian Cooper-Hewitt National Design Museum

Smithsonian's Cooper-Hewitt National Design Museum is launching a new site that will ask the public to curate shows, build virtual collections, and circulate favorite digital photos. The Museum has hired San Francisco-based Method, a digital design firm, and MIT’s John Maeda, a museum trustee, to help design and implement the program. Deputy curatorial director Matilda McQuaid will direct the site’s content.

New York, NY

Curate-Your-Own Museum Website(Art & Design Museum)

http://www.washingtonpost.com/wp-dyn/content/article/2006/03/10/AR2006031002342.html

On the potential onslaught of bad taste:"If enough people think they're awful, they get voted out and deleted from the site," she says. "Majority rules.”-Matilda McQuaid, curatorial director

Page 48: Co-Curation, Participation & Audience Engagement Techniques

Teylers Museum

The Teylers Museum runs a website, built using the social networking tool NING, which brings invites anyone to participate by joining this mini social network of curators, associates and friends of the museum. Using NING as a platform gives the public the opportunity to participate not only by commenting on content added to the website by the museum, but also by starting their own conversations and sharing their own perspective on the museum.

Netherlands

Behind the Scenes of the Teyler Museum(Art Museum)

http://teylersmuseum.ning.com/

We started to use NING to give all Teylerfans and our staff the opportunity to leave pictures and messages about the museum . . . We like the idea of having both a traditional museum website and something which is more open. A blog, a photo-album where every member of staff has more freedom. On our NING website it doesn’t matter that the picture is not crystal clear or that the movie is amateurish . . . The rule is to not spend a lot of time but share a lot of knowledge about the museum or the collections

Herman Voogt, Teylers Museum

Page 49: Co-Curation, Participation & Audience Engagement Techniques

Sterling & Francine Clark Art Institute

Clark Remix is an online exhibition that immerses you in Clark’s virtual permanent collection gallery of more than 80 paintings, 20 sculptures, and 300 decorative arts objects. The exhibition has physical and digital components. In-gallery there is a salon-inspired installation and online there are two digital applications, uExplore, which gives the visitor access to audio, texts and images, & uCurate, which invites visitors to create their own "curatorial remix" by selecting a group of objects, designing an installation and sharing online. After reviewing nearly 1,000 submissions submitted through the uCurate program, the Clark's curatorial team chose 11-year-old Giselle Ciulla as its first uCurate guest curator.

Brooklyn, NY

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

CLARK Remix & uCurate (Art Museum)

http://www.clarkart.edu/exhibitions/remix/content/exhibition.cfm

Clarissa [email protected]

http://www.clarkart.edu/exhibitions/giselle/content/exhibition.cfm

Page 50: Co-Curation, Participation & Audience Engagement Techniques

Smithsonian Travelling Exhibition Service

As part of this national travelling exhibition (October 2012-October 2014), SI teamed up with Guide One to create two apps that asks the public to interpret Homer’s Odyssey.

“Users” can remix their own Odyssey collage while learning about key themes. The remix app allows for mixed media, including pre-loaded shapes, objects, and colors, text, music & sounds, and photographs taken by the user.

Once users have created a remix, they can post it to:

Washington, DC

Romare Bearden Remix App(Art Exhibit)

http://sites.g1curator.com/gallery/164The vimeo video: http://vimeo.com/56518870

Page 51: Co-Curation, Participation & Audience Engagement Techniques

Rewards, Virtual Badges, Contests– Visitors/Users/Participants collect stars, stamps,

accumulate points or earn badges to receive rewards • Who?

– Regular or local visitors, web-only audiences, volunteers, virtual/e-volunteers or experts

• What sorts of institutions? – Community Museums, Children’s Museums, Art Museums,

Natural History Museums, Science Museums/Centers• Pros

– Motivates participation, can be used to certify learning in informal settings or put on college applications for young people, can be used to train physical or e-volunteers/interns, can draw in local visitors or visitors who only come for specific events, extends visitor relationship

• Cons – Some versions no deeper learning or experience, data upkeep

• Influenced by:– Google image searching, Google Art Project, Pinterest, Flickr

Page 52: Co-Curation, Participation & Audience Engagement Techniques

Smithsonian NMNH

Q?RIUS aims to be a participatory space with associated online components. It will hold thousands of open-stored objects for hands-on activities. Registered users will save activities to their digital fieldbooks, and earn stars toward badges activated online. Badges will act as certifications of learning achieved through motivated, game-like interactions.

Online participants will be able to ‘curate’ objects into categories and add to their field notebooks. The online site will also include teacher resources for distance learning opportunities. Q?RIUS will also be an experiment in ‘ubiquitous engagement’; the hall will be filled with outgoing docents equipped with ipads to do demonstrations, direct visitors, assist in activities and promote dialogue. Upstairs will also feature a science café for casual art-science workshops.

Washington, DC

Q?RIUS (Natural History Museum)

Page 53: Co-Curation, Participation & Audience Engagement Techniques

The DMA is introducing free admissions and membership, but members will be called “DMA Friends” — and they can earn rewards (for instance free parking or special event access) for doing things like ‘liking’ the DMA on Facebook. The museum has installed iPad kiosks to register and obtain a membership card with a barcode the system will recognize. Members can also login remotely from home or phone. The system tracks member activities in gallery or online, including visiting certain halls or scanning artworks and texting DMA comments, all of which earns the member more points. Some points are open-ended (you can move up in membership grades) and others are timed or numbered for specific events/programs.

Dallas, TX

DMA Friends (Art Museum)Dallas Museum of Art

http://artandseek.net/2012/12/05/the-media-love-the-dmas-free-admissions-miss-the-long-term-target/

http://artandseek.net/2012/11/27/dma-goes-for-free-admissions-and-a-new-facelift/

Page 54: Co-Curation, Participation & Audience Engagement Techniques

In the installation "Reminisce"- designed for an Irish open-air museum, Bunratty Folk Park - participants could follow in the footsteps of characters from Ireland’s past, collecting “tokens” related to character’s lives in physical and digital forms. These included audio recordings of personal memories downloaded to a smart phone application, and physical tokens such as traditional recipes, “chunks of turf”, “hanks of wool”, etc. The physical tokens provided visitors with a tangible representation of their progress and physical "anchoring" to the houses and were also "keys" to unlocking additional digital content at a specific site using RFID tags.

Co. Clare, Ireland

Reminisce (Heritage Site, Community Museum)Bunratty Folk Park

http://www.slideshare.net/museumsandtheweb/mobile-parade-ciolfi http://www.shannonheritage.com/Attractions/Bu

nrattyCastleandFolkPark/

Page 55: Co-Curation, Participation & Audience Engagement Techniques

http://www.geocaching.com/

A free, real-world treasure hunt. Players try to locate hidden containers, called geocaches, using a smartphone or GPS and can then share their experiences online. At each cache site players find a logbook or logsheet to log their find. Large caches can contain a logbook plus any number of items. At some sites, players can find a “trackable” or “game piece” that is etched with a unique code used to log its movements on Geocaching.com as it travels in the real world. The site now boasts a 2 million cache countdown worldwide.

Online

Geocaching (Online Site)Geocaching.com

These items turn the adventure into a true treasure hunt. You never know what the cache owner or visitors to the cache may have left for you to enjoy.

Page 56: Co-Curation, Participation & Audience Engagement Techniques

Co-creation– Inviting the public to shape the emphasis, content, or mode of

exhibitry• Who?

– Online followers, larger surveyed or target groups, general public• What sorts of institutions?

– City Museums, National Museums, large public museums• Pros

– Can gain formative input from the public on major themes or tone, generate buzz around new exhibits/projects, retains institutional authority,

• Cons – Limited to various forms of surveying, difficult to motivate participation

• Influenced by:– Survey monkey, traditional evaluation/visitor studies, word clouds, branding,

Page 57: Co-Curation, Participation & Audience Engagement Techniques

Canadian Museum of Civilization

My History Museum - the Canadian Museum of Civilization and the Canadian War Museum invite the public to make 'their' history museum online in preparation for a new exhibition gallery opening in 2017. Online guests as well as participants in nine visited cities can determine their mission for the public, pick an exhibition perspective, highlight the pieces of history they find most important, and choose objects to create an image of 'their' Canada.

Guests are encouraged to explain their choices on an open forum, where other 'museum-makers' can respond and take part.

Gatineau, Quebec

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

My History Museum

(Natural History/Human History/

National Museum)

http://www.civilization.ca/myhistorymuseum

& Canadian War Museum

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Anne-Marie Raymond, Head Exhibition Planning, [email protected]

Page 58: Co-Curation, Participation & Audience Engagement Techniques

http://morrisoncountyhistory.org/whatsitlike/

Morrison County Historical Museum

At the Morrison Country History Museum, community members are invited to write essays about “what’s it like” to have various life experiences in Morrison County. Rather than collecting oral histories, the museum solicited short, focused essays (“mini memoirs”):e.g. “To be a Catholic”, “To be a Shoe-shine Boy” . The essays are posted on a blog and added to the collections of the Morrison County Historical Society. A few essays were chosen as themes for exhibits.

Morrison Cty, MN

What’s it Like?

(Community History Museum)

“Now you have to understand that the trestle was not like the one that spans the river today; it was old, wooden, narrow, and high above the river. It was a single track wide and it had a narrow catwalk on the south side, with a wooden railing to keep us from plunging to certain death in the river below” -S.W.

Page 59: Co-Curation, Participation & Audience Engagement Techniques

http://museumofglass.org/exhibitions/kids-design-glass

Tacoma Museum of Glass

At the Museum of Glass in Tacoma Washington, Glass artists of the Museum's "Hot Shop Team" turn kids drawings into 3D glass pieces for the Kids Design Glass Collection. Children 12 and under get to create original designs based on the artwork displayed at the Museum. One entry is selected to be interpreted into glass by the Hot Shop Team each month.

A Kids Design Glass Exhibit showed at the museum October 2009-2011 and featured 53 glass sculptures drawn by children who participated in the program.

Tacoma, WA

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Kids Design Glass

(Art Museum)

http://museumofglass.org/page.aspx?pid=394

Page 60: Co-Curation, Participation & Audience Engagement Techniques

http://vw3.project.kittelson.com/

Kittleson & Associates Portland, OR

172nd/190th Corridor Plan Virtual Workshop

(Transportation)

The project team for this transit project categorized corridor alignment concepts developed at previous Public Workshops into groups, then asked the public to chime in on narrowing 18 remaining “alignments” down to 5 “Recommended for Further Review” concepts before conducting further analysis. The online site asks the public to click on concepts and provide their input on which evaluations they think should be kept or eliminated. The project also included further public workshops and other online resources like online interactive maps.

http://streetwise.kittelson.com/posts/112-innovative-public-engagement-techniques-for-transportation-projects

Page 61: Co-Curation, Participation & Audience Engagement Techniques

Penn Museum (of Archaeology & Anthropology)

Imagine Africa with the Penn Museum is a year-long project asking the public how they imagine African spaces, peoples, cultures and objects on-site and online. In gallery visitors and local community groups are asked for their feedback on selections from the museum's African collection using white boards and comment cards.

Online users can respond to open-ended questions about how they imagine Africa by theme. The museum will use feedback to plan its re-installation of the African collection.

Philadelphia, PA

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Imagine Africa(University Museum)

http://www.penn.museum/sites/imagineafrica/

Kate Quinn: [email protected]

Page 62: Co-Curation, Participation & Audience Engagement Techniques

Visitor-generated Artworks/Installations

– Gathering volunteers/visitors to produce artwork or objects that become part of the collection or exhibit• Who?

– General public (via public events), Volunteers, Members, School groups

• What sorts of institutions? – City Museums, Art Museums, Children’s Musuems, Science

Museums, Natural History Museums, Community Museums• Pros

– Encourages self-guided or group exploration, full public access, allows greater depth of inquiry for enthusiasts/experts, public input into collections records, easy collaboration & teaching tool

• Cons – Copyright/privacy/cultural sensitivities, assumes online access

for public(s), no motivation for non-specialists • Influenced by:

– Community programming, Makers groups

Page 63: Co-Curation, Participation & Audience Engagement Techniques

Santa Cruz Museum of Art and History

The “Forage Species” project junk artist Ed Martinez spent three nights working with visitors to create a visitor-generated mobile sculpture, "Forage Species"and volunteers which produced a collaborative, visitor-generated sculpture which was hung in the museum.

It invited the public to be collaborative artists. The finished piece also became a 'social artifact' and sparked dialogue/further social engagement after installation--kids on school trips in particular enthusiastically showed their classmates their fish.

Santa Cruz, CA

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Forage Species(City/Art/

History Museum)

http://www.santacruzmah.org/event/makers-at-the-mah-forage-species-with-edward-martinez/

Nina Simon, Executive [email protected]

Page 64: Co-Curation, Participation & Audience Engagement Techniques

Denver Museum of Natural History

Volunteers made 25,000 realistic cretaceous leaves for Denver's Prehistoric Journey "enviroramas" using duplicate Cretaceous plastic leaves made by an exhibitor based on the fossil record and modern leaf vein patterns and shapes. Volunteers cut-out and painted each leaf by hand, including damage from insects and normal leaf wear.For the Cretaceous Creekbed alone, more than 25,000 leaves were hand-made.

Online visitors can also “Follow a Plant Fossil” from “prospecting” to “exhibiting”

Denver, CO

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

“Envirorama” Leaf Project(Natural History Museum)

http://www.dmns.org/main/minisites/fossil/plantexh.html

Page 65: Co-Curation, Participation & Audience Engagement Techniques

Santa Cruz Museum of Art & History

Mural made by community volunteers drawing favorite local buildings from photographs, copying and projecting these enlarged on the wall, and having more community volunteers paint in the wall drawings. A completely community curated mural depicting local Santa Cruz history and sites.

Santa Cruz, CA

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Community Mural Project(Community Art Museum)

http://www.dmns.org/main/minisites/fossil/plantexh.html

Page 66: Co-Curation, Participation & Audience Engagement Techniques

Institute for Figuring

The Crochet Coral Reef project affiliates with museums to create publically-produced crochet installations. Crochet techniques explore the intersection of mathematics, marine biology, handicraft and community art practice while raising awareness about global warming and ocean pollution.

It's been shown at the Andy Warhol Museum (Pittsburgh), The Hayward (London), the Science Gallery (Dublin), and the Smithsonian's National Museum of Natural History (Washington D.C.)

Los Angelas, CA

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Hyperbolic Crochet Coral Reef Project(Art/Science/

Natural History Museum)

http://crochetcoralreef.org/http://ocean.si.edu/slideshow/hyperbolic-crochet-coral-reef

Page 67: Co-Curation, Participation & Audience Engagement Techniques

Citizen Science & Utilizing Public Expertise– Crowdsourcing volunteer power, expertise, labor

• Who? – Local populations, online followers, volunteers, enthusiasts

• What sorts of institutions? – Science Centers, Science Museums, Natural History Museums

• Pros – Lots of willing, free labor who get an experience or opportunity in return,

fosters a community of local or online enthusiasts, generates local interest and dialogue, encourages active citizen science

• Cons – Takes staff resources and funds to create host site or training programs,

limited in types of activities that can be done or kinds of content/projects that can be done

• Influenced by:– Wikipedia, open source software, online science competitions, community

science projects

Page 68: Co-Curation, Participation & Audience Engagement Techniques

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Galaxy Zoo

Few have witnessed what you're about to see. Experience a privileged glimpse of the distant universe, observed by the Sloan Digital Sky Survey and Hubble Space Telescope

http://www.galaxyzoo.org/

Galaxy Zoo asks the public to work through images taken by the Sloan Digital Sky Survey and Hubble Space Telescope. Within 24 hours of launch they were “stunned” by the some 70,000 classifications they received an hour. More than 50 million classifications were received during the first year of the project from more than 150,000 people. Having multiple independent classifications of the same object is important, as it allows us to assess how reliable our results are.

http://www.galaxyzoo.org/#/classify

NASA

Page 69: Co-Curation, Participation & Audience Engagement Techniques

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Global Tree Branding Project

Few have witnessed what you're about to see. Experience a privileged glimpse of the distant universe, observed by the Sloan Digital Sky Survey and Hubble Space Telescope

SI’s Global Tree Branding Project asks students worldwide to join in their effort to track how trees are responding to climate by documenting the rate at which their local trees grow. This data is compareed to Smithsonian research and other students’ data world-wide to create the first global observatory of how trees respond to climate.

Smithsonian Institution

https://treebanding.si.edu/http://www.facebook.com/pages/Smithsonian-Global-Treebanding-Project/188305544608743

Washington, DC

Page 70: Co-Curation, Participation & Audience Engagement Techniques

http://nationalzoo.si.edu/scbi/MigratoryBirds/Research/Neighborhood_Nestwatch/

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Neighborhood NestwatchThe Smithsonian's Neighborhood Nestwatch program invites the public to be biologists in their own backyards. Participants help find out how successful backyard bird nests are and how long backyard birds live, both critical parts of understanding and fostering the survival of local bird populations.

Smithsonian Zoological ParkWashington, DC

Page 71: Co-Curation, Participation & Audience Engagement Techniques

Co-curation– Allowing members of the public to become curators, to

actively shape object selection, the look and feel of a space and/or text production • Who?

– Small groups, school groups, online members or followers, self-selected enthusiasts

• What sorts of institutions? – Community Museums, Children’s Museums, Community

Museusums, Science Museums, Art Museums• Pros

– Allow members of the public to share expertise, products represent alternative or marginalized public and community histories or artworks, fully participatory model

• Cons – Usually limited to smaller groups, limited in the kinds of

content and topics that can be taken-on• Influenced by:

– Maker workshops, The Participatory Museum (2009) blog

Page 72: Co-Curation, Participation & Audience Engagement Techniques

Museum of London

Museum of London's Junction Youth Panel allows Junction members aged 16-21 to participate in all parts of projects, including helping to curate displays and organize public events.

Junction is also involved in creative and media based activities, such as filmmaking and podcasting.

London, UK

“Being part of Junction is a fantastic opportunity to engage with the workings of the museum, voice the opinion of London's young people and influence decisions made.” Ed Lawless, panelist

Junction Youth Panel(City Museum)

http://www.museumoflondon.org.uk/Get-involved/Collaborative-projects/Stories-of-the-World/Junction+youth+panel.htm

Lowell Black, Youth Program [email protected]

Page 73: Co-Curation, Participation & Audience Engagement Techniques

National Maritime Museum

The National Maritime Museum invites active Flickr members to curate photographic display. Members go behind the scenes with researchers at the museum to explore the Museum’s Commons sets, delve into the historic photograph collection, and meet with Museum staff about developing exhibitions. The groups whittle down huge numbers of photographs to a final eight for the show. A further hundred digital images are shown alongside the prints which reflect more closely individual participants’ personal routes of exploration through the collection – the images are also accompanied by tag clouds to capture the individual responses to the images.

London, UK

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Curate the Commons(City Museum)

http://blog.flickr.net/2012/05/23/curate-the-commons//

"We’re keen for other Flickr users and visitors to get involved and get inspired by photography by discussing the choices and adding their own tags online. Those interested are invited to follow the Curate the Collection group on Flickr and share their thoughts." - Emma McLean National Maritime Museum

Page 74: Co-Curation, Participation & Audience Engagement Techniques

Centre de Cultura Contemporania

Barcelona's Centre de Cultura Contemporania's participatory project "Brangulí was here. What about you?" asked contemporary photographers to submit their images of the city and subjects photographed by Branguli. The resulting exhibition, Barcelona: 2000-2011, installed in the main Branguli show, exhibited 10 winning photos and screened 324 finalist images. 4.696 images of 598 authors' submissions are available online on this website were displayed in two multimedia points at the exhibition.

Barcelona, Spain

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Branguli was here. What about you?(Art Museum)

http://www.brangulivaseraqui.com/

Page 75: Co-Curation, Participation & Audience Engagement Techniques

London Science Museum

The Science Museum Public History Project explores the many different ways that public interests and input open up new stories about science history, the museum and its collections.To do this the museum is developing a series of experimental displays and events that ask the public participate.Most recently, the exhibition Oramics to Electronica was co-produced with a group of musicians and with the help of people who made electronic music in the 1960s.Their next project will look into how family historians can inform the collections.

London, UK

“What would you put in your national history museum? What stories would you tell? How would you reach Canadians across the country?  Click on any image below for a fun activity to build your history museum.”

Public History Project(Science Museum)

http://blog.flickr.net/2012/05/23/curate-the-commons//

Tim Boon, Head of Research & Public [email protected]

Kate Steiner, Head of Audience Research & [email protected]

Page 76: Co-Curation, Participation & Audience Engagement Techniques

Wallace Collection

The Wallace Collection's exhibition curated by 12 schoolchildren from the St. Vincent’s Catholic School--they did everything from selecting objects to doing press interviews! The show ran Feb-March 2010 and focused on unraveling the secrets behind collections.

London, UK

Shhh . . . It’s a Secret(Art Museum)

http://www.wallacecollection.org/collections/exhibition/82

To have ten year olds talk with such passion and knowledge about Dutch paintings and French ceramics is extraordinary.  Dea Birkett, Director, Kids in Museums

Page 77: Co-Curation, Participation & Audience Engagement Techniques

The real challenge they face is how to encourage critical thinking and change while respecting and supporting audience activity.

(Stylianou-Lambert 2010: 141)

Risk-averse museum cultures often mean participatory projects do little more than pay lip-service to notions of empowerment, interactivity and democracy.

(Kidd 2011: 73)

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