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Clocked Synchronous State Machine Design Design a clocked synchronous state machine with two inputs, A and B and a single output Z that is equal to 1 if: A has the same value at each of the two previous clock ticks, or B has been 1 since the last time that the first condition was true. Otherwise Z should be 0.

Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

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Page 1: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Clocked Synchronous State Machine Design

•Design a clocked synchronous state machine with two inputs, A and B and a single output Z that is equal to 1 if:–A has the same value at each of the two previous clock ticks, or–B has been 1 since the last time that the first condition was true.

•Otherwise Z should be 0.

Page 2: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Clocked Synchronous State Machine Design

• A has the same value at each of the two previous clock ticks, or

• B has been 1 since the last time that the first condition was true.

Output00 01 11 10 Z

Initial State INIT 0

S*

MeaningInput - AB

S

Output00 01 11 10 Z

Initial State INIT A0 A0 A1 A1 0Got a 0 on A A0 0Got a 1 on A A1 0

S*

MeaningInput - AB

S

Page 3: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Clocked Synchronous State Machine Design

• A has the same value at each of the two previous clock ticks, or

• B has been 1 since the last time that the first condition was true.

• Try:– (A,B) = (0,0),(0,0),(0,1),(0,0)– (A,B) = (0,0),(0,0),(0,1),(1,0)

Output00 01 11 10 Z

Initial State INIT A0 A0 A1 A1 0Got a 0 on A A0 OK OK A1 A1 0Got a 1 on A A1 A0 A0 OK OK 0

Got two equal A OK

S*

MeaningInput - AB

S

Output00 01 11 10 Z

Initial State INIT A0 A0 A1 A1 0Got a 0 on A A0 OK OK A1 A1 0Got a 1 on A A1 A0 A0 OK OK 0

Got two equal A OK ? OK OK ? 1

S*

MeaningInput - AB

S

Page 4: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Clocked Synchronous State Machine Design

• A has the same value at each of the two previous clock ticks, or

• B has been 1 since the last time that the first condition was true.

• Try the sequence (A,B) = (1,0), (1,0), (1,1), (0,0).

Output00 01 11 10 Z

Initial State INIT A0 A0 A1 A1 0Got a 0 on A A0 OK OK A1 A1 0Got a 1 on A A1 A0 A0 OK OK 0

Two equal, A=0 last OK0 OK0 OK0 OK1 A1 1Two equal, A=1 last OK1 A0 OK0 OK1 OK1 1

S*

MeaningInput - AB

S

Page 5: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

State Minimization

• Equivalence:– For a given input, two states are

equal if their outputs are the same, and their next state is the same or an equivalent one.

Output0 1 Z

A A B 0B C D 0C A D 0D E F 1E A F 1F G F 1G A F 1

S*

Input - XS

Page 6: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

State Assignment• Procedures concerned with

methods for assigning binary values to states in such a way as to reduce the cost of the combinational circuit that drives the flip-flops.

• Methods:– Choose an initial coded state

which the machine can easily be forced to at reset.

– Minimize the number of state variables that change on each transition.

– Maximize the number of state variables that do not change

Page 7: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

State Assignment• Methods:– Exploit symmetries by assigning

state variables differing only in one bit to both states or group of states.

– If there are unused states, then choose the best of the available state-variable combinations to achieve the foregoing goal.

– Decompose the set of state variables into individual bits or fields, with well defined meaning.

– Consider using more than the minimum number of state variables to make decomposed assignments possible.

Page 8: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

State Assignment

Assignment Table 7-7Possible state assignments for the state machine in Table 7-6.

State Name

Simplest Q1–Q3

Decomposed Q1–Q3

One-hot Q1–Q5

Almost One-hot Q1–Q4

INIT 000 000 00001 0000

A0 001 100 00010 0001

A1 010 101 00100 0010

OK0 011 110 01000 0100

OK1 100 111 10000 1000

• Unused states:– Minimal risk – assumes that it is

possible for the state machine to get into one unused or illegal state.

– Minimal cost – assumes that the state machine will never enter an unused state.

Page 9: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Designing State Machines Using State Diagrams

• State-diagram design is simpler but it is more prone to errors.– State table is an exhaustive listing

of the next states for each state/input combination. No ambiguity is possible.

– When constructing a state diagram there is no guarantee that the transition expressions written on the arcs leaving a particular state, cover all input combination exactly once.

Page 10: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Designing State Machines Using State Diagrams

• Design a state machine to control the tail lights of a 1965 Ford Thunderbird. The tail lights are composed of three light on each side which operate for the turns in the manner shown in the picture below.

ZOTTFFSCALIFORNIA

RA RB RCLC LB LA

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 11: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Designing State Machines Using State Diagrams

LC(a) LB LA RA(b) RB RC

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

• The state machine has:– Three inputs: left, and right turns,

and hazard.– Six outputs: LA, LB, LC, RA, RB,

and RC.– Free running clock with frequency

equal to the flashing rate.

Page 12: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Designing State Machines Using State Diagrams

LR3

R1R3

R2

IDLE

L1

L2

LEFT1

1

RIGHT1

1 1

HAZ

L3

(LEFT + RIGHT + HAZ)′

1 1

State

IDLE

L1

L2

L3

R1

R2

R3

LR3

LC

0

0

0

1

0

0

0

1

LB

0

0

1

1

0

0

0

1

LA

0

1

1

1

0

0

0

1

RA

0

0

0

0

1

1

1

1

RB

0

0

0

0

0

1

1

1

RC

0

0

0

0

0

0

1

1

Output Table

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

• LA = L1+L2+L3+LR3• LB = L2+L3+LR3• LC = L3+LR3• RA = R1+R2+R3+LR3• RB = R2+R3+LR3• RC = R3+LR3

Page 13: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Designing State Machines Using State Diagrams

• Mutual exclusion: For each state the logical product of each pair of transition expression on arcs leaving that state is zero.

• All inclusion: For each state the logical sum of the transition expressions on all arcs leaving the state is one.

LR3

R1R3

R2

IDLE

L1

L2

LEFT • HAZ′ • RIGHT′1

1

RIGHT • HAZ′ • LEFT′1

1 1

HAZ + LEFT • RIGHT

L3

(LEFT + RIGHT + HAZ)′

1 1

Page 14: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Designing State Machines Using State Diagrams

LR3

R1R3

R2

IDLE

L1

L2

LEFT • HAZ′ • RIGHT′

1

1

RIGHT • HAZ′ • LEFT′ 1

HAZ′ HAZ′ HAZ

HAZ + LEFT • RIGHT

L3

(LEFT + RIGHT + HAZ)′

HAZ′ HAZ′ HAZ

HAZ

HAZ

Page 15: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Designing State Machines Using State Diagrams

• IDLE state of 000.• Q1 and Q0 are used to count in gray code

sequence (IDLE→L1→L2→L3→IDLE) (IDLE→R1→R2→R3→IDLE).

• Q2 identifies LEFT or RIGHT turn.• HAZ state of 100.

Table 7 -16State assignment for T-bird tail-lights state machine.

State Q2 Q1 Q0

IDLE 0 0 0

L1 0 0 1

L2 0 1 1

L3 0 1 0

R1 1 0 1

R2 1 1 1

R3 1 1 0

LR3 1 0 0

Page 16: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Designing State Machines Using State Diagrams

S Q2 Q1 Q0 Transition Expression S∗ Q2∗ Q1∗ Q0∗ Table 7-17 Transition list for T-bird tail-lights state machine.

IDLE 0 0 0 (LEFT + RIGHT + HAZ)′ IDLE 0 0 0

IDLE 0 0 0 LEFT ⋅ HAZ′ ⋅ RIGHT′ L1 0 0 1

IDLE 0 0 0 HAZ + LEFT ⋅ RIGHT LR3 1 0 0

IDLE 0 0 0 RIGHT ⋅ HAZ′ ⋅ LEFT′ R1 1 0 1

L1 0 0 1 HAZ′ L2 0 1 1

L1 0 0 1 HAZ LR3 1 0 0

L2 0 1 1 HAZ′ L3 0 1 0

L2 0 1 1 HAZ LR3 1 0 0

L3 0 1 0 1 IDLE 0 0 0

R1 1 0 1 HAZ′ R2 1 1 1

R1 1 0 1 HAZ LR3 1 0 0

R2 1 1 1 HAZ′ R3 1 1 0

R2 1 1 1 HAZ LR3 1 0 0

R3 1 1 0 1 IDLE 0 0 0

LR3 1 0 0 1 IDLE 0 0 0

Page 17: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Feedback Sequential Circuits

• Fundamental mode circuits:– Most common example of

feedback sequential circuits.– Inputs are not normally allowed

to change simultaneously.• Feedback sequential circuits

may be Mealy or Moore circuits.

• A circuit with n feedback loops has n binary state variables and 2n states.

Page 18: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Feedback Sequential Circuits

• Analysis:– Assumes that input changes occur one

at a time to allow enough time between successive changes for the circuit to settle into a internal stable state.

– Break the feedback loops so that the next value stored in each loop can be predicted as a function of the circuit inputs and the current value stored in all loops.

D

C

(C • D)′

(C • D′)′

C • D′+Y′

C • D+(C • D′+Y′)′

D′

Q

QN

Y∗Y

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 19: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Feedback Sequential Circuits

D

C

(C • D)′

(C • D′)′

C • D′+Y′

C • D+(C • D′+Y′)′

D′

Q

QN

Y∗Y

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

C D

Y 00 01 11 10

0 0 0 1 0

1 1 1 1 0

Y*

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

• Y* = (C D ) + (C D’ + Y’)’• Y* = C D + C’ Y + D Y

• Q = Y* = C D + C’ Y + D Y• QN = C D’ + Y’

Page 20: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Feedback Sequential Circuits

• Total state: combination of internal state(value of feedback loop) and input state (current input value) .

• Stable total state: Total state whose next state predicted by the state table is the same as the current internal state.

• Unstable total state: Total state whose next state predicted by the state table is the same as the current internal state.

• Note that Q and QN are outputs, not state variables.

C D

Y 00 01 11 10

0 0 0 1 0

1 1 1 1 0

Y*

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

C D

S 00 01 11 10

S0 S0 , 01

, 10

, 01 , 01

, 10

, 11

, 10 , 01

S0 S1 S0

S1 S1 S1 S1 S0

S*, Q QN

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 21: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Feedback Sequential Circuits

C D

S 00 01 11 10

S0 S0 , 01

, 10

, 01 , 01

, 10

, 11

, 10 , 01

S0 S1 S0

S1 S1 S1 S1 S0

S*, Q QN

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

C D

S 00 01 11 10

S0 S0 , 01

, 10

, 01 , 01

, 10

, 11

, 10 , 01

S0 S1 S0

S1 S1 S1 S1 S0

S*, Q QN

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

• Simultaneous input changes don’t always cause unpredictable behavior.

Page 22: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Races• A race is said to occur when multiple

internal variables change state as a result of a single input changing state.

• Noncritical race: the final state does not depend on the order in which the state variables change.

• Starting at state 011/00 change CLK to 1.

CLK D

Y1 Y2 Y3 00 01 11 10

000 010 010 000 000

001 011 011 000 000

010 010 110 110 000

011 011 111 111 000

Y1∗ Y2∗ Y3∗

100 010 010 111 111

101 011 011 111 111

110 010 110 111 111

111 011 111 111 111

Page 23: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Races• Critical race: the final state depends on the

order in which the state variables change.• State 010/10 has been changed from 000 to

110.• Try starting at state 011/00 change CLK to

1 and see what state you end up at.

CLK D

Y1 Y2 Y3 00 01 11 10

000 010 010 000 000

001 011 011 000 000

010 010 110 110 110

011 011 111 111 000

Y1∗ Y2∗ Y3∗

100 010 010 111 111

101 011 011 111 111

110 010 110 111 111

111 011 111 111 111

Page 24: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

State Tables and Flow Tables

• Once it has been determined that a transition table does not have any critical races, the state-variable combinations can be named and outputs can be determined to obtain a state/output table.

CLK D

S 00

S0 S2 , 01

S1 S3 , 10

S2 S2 , 01

S3 S3 , 10

S* , Q QN

S4 S2 , 01

S5 S3 , 10

S6 S2 , 01

S7 S3 , 10

01

S2 , 01

S3 , 10

S6 , 01

S7 , 10

S2 , 01

S3 , 10

S6 , 01

S7 , 10

11

S0 , 01

S0 , 10

S6 , 01

S7 , 10

S7 , 11

S7 , 10

S7 , 11

S7 , 10

10

S0 , 01

S0 , 10

S0 , 01

S0 , 01

S7 , 11

S7 , 10

S7 , 11

S7 , 10

CLK D

Y1 Y2 Y3 00 01 11 10

000 010 010 000 000

001 011 011 000 000

010 010 110 110 000

011 011 111 111 000

Y1∗ Y2∗ Y3∗

100 010 010 111 111

101 011 011 111 111

110 010 110 111 111

111 011 111 111 111

Page 25: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

State Tables and Flow Tables

• Flow table eliminates:– Rows for unused internal states (states

that are stable for no input combination).– Next state entries for total states that

cannot be reached from a stable total state as the result of a single input change.

• It eliminates multiple hops and show only the ultimate destination of each transition.

CLK D

S 00

S0 S2 , 01

S1 S3 , 10

S2 S2 , 01

S3 S3 , 10

S* , Q QN

S4 S2 , 01

S5 S3 , 10

S6 S2 , 01

S7 S3 , 10

01

S2 , 01

S3 , 10

S6 , 01

S7 , 10

S2 , 01

S3 , 10

S6 , 01

S7 , 10

11

S0 , 01

S0 , 10

S6 , 01

S7 , 10

S7 , 11

S7 , 10

S7 , 11

S7 , 10

10

S0 , 01

S0 , 10

S0 , 01

S0 , 01

S7 , 11

S7 , 10

S7 , 11

S7 , 10

CLK D

S 00

S0 S2 , 01

S2 S2 , 01

S3 S3 , 10

S6 S2 , 01

S* , Q QN

S7 S3 , 10

01

S6 , 01

S6 , 01

S7 , 10

S6 , 01

S7 , 10

11

S0 , 01

–– , –

–– , –

S7 , 11

S7 , 10

10

S0 , 01

S0 , 10

S0 , 01

–– , –

S7 , 10

Page 26: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

State Tables and Flow Tables

• Assume internal state S0/10.• Change D to 1, then 0.• Change clock to 0.• Change D to 1, then 0.• What happens when clock changes

to 1.

CLK D

S 00

S0 S2 , 01

S2 S2 , 01

S3 S3 , 10

S6 S2 , 01

S* , Q QN

S7 S3 , 10

01

S6 , 01

S6 , 01

S7 , 10

S6 , 01

S7 , 10

11

S0 , 01

–– , –

–– , –

S7 , 11

S7 , 10

10

S0 , 01

S0 , 10

S0 , 01

–– , –

S7 , 10

Page 27: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

SSI Latches andFlip-Flops

• PLDs and FPGAs have to a large extent eliminated their use.

74x37574x74

3

2

7

12

1

4

9

15

1,2C

1D

2D

3,4C

3D

4D

1Q

1Q5

5

4

1

3

2

6

62Q

11

103Q

13

144Q

2Q

3Q

4Q

D Q

QCLK

CLR

PR

74x74

9

10

13

11

12

8

D Q

QCLK

CLR

PR

74x109

10

11

15

12

14

9

J

13K

Q

Q

CLK

CLR

PR

74x112

9

10

14

13

11

7

J

12K

Q

Q

CLK

CLR

PR

74x109

6

5

1

4

2

7

J

3K

Q

Q

CLK

CLR

PR

74x112

5

4

15

1

3

6

J

2K

Q

Q

CLK

CLR

PR

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 28: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Debouncer• Bouncing – Behavior of mechanical

of switches which causes their contacts to close, and open several times before finally reaching a resting or stable closed state.

• Typically switches bounce for 10 –20 ms, which is a very long time compared to the switching speeds of logic gates.

push

+5V

SW_L DSW

(a)

1

0

+5V

GND

pushfirst contact bounce

(b)

SW_L

DSW

74LS04

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 29: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Debouncer• Debouncing – providing a single

signal change or pulse for each switch transition.

(a)

SW_L

SW_L

SW

SW DSWpush

push

first contactbounce(b)

GNDVOL

VOH

GNDVOL

VOH

SW

SW_L

DSW1

0

74LS04 74LS04

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

SWD_L

DSW_L

DSW

SWU_L

push

+5 V

+5 V

74LS00

R

R

Page 30: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Registers• Collection of two or more D flip-

flops with a common clock input.• Often used to store a collection of

related bits, such as a byte of data.• May also be used to store unrelated

bits of data.

74x175

CLR

CLK

1D1Q

9

2

1Q3

1

4

2D5

3D12

4D13

2Q7

6

3Q10

11

4Q

2Q

3Q

4Q

15

14

(b)

(a)

D Q

QCLK

CLR

(2)

(3)

(4)1Q

1Q_L

1D

D Q

QCLK

CLR

(7)

(6)

(5)2Q

2Q_L

2D

D Q

QCLK

CLR

(10)

(11)

(12)3Q

3Q_L

3D

D Q

QCLK

CLR

(15)

(14)

(13)

(9)

(1)

4Q

4Q_L

4D

CLK

CLR_L

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 31: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Registers

74x374

OE

CLK

1D 1Q

11

1

2

2Q5

3

2D4

3D7

4D8

5D13

6D14

3Q6

9

5Q12

15

4Q

6Q

7D17 16

7Q

8D18 19

8Q

(b)

(a)

(2)

(3)

1Q

1D

2D

(1)

(11)

OE_L

CLK

D

QCLK

(5)

(4)

2Q

D

QCLK

3D(6)

(7)

3Q

D

QCLK

4D(9)

(8)

4Q

D

QCLK

5D(12)

(13)

5Q

D

QCLK

6D(15)

(14)

6Q

D

QCLK

7D(16)

(17)

7Q

D

QCLK

8D(19)

(18)

8Q

D

QCLK

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 32: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

Registers74x273

CLR

1D 1Q

11

1

2

2Q5

3

2D4

3D7

4D8

5D13

6D14

3Q6

9

5Q12

15

4Q

6Q

7D17 16

7Q

8D18 19

8Q

CLK

74x373

OE

C

1D 1Q

11

1

2

2Q5

3

2D4

3D7

4D8

5D13

6D14

3Q6

9

5Q12

15

4Q

6Q

7D17 16

7Q

8D18 19

8Q

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Q

CLK

EN_L

CK

D

8D

8Q

(18)

(19)

(1)

(11)

74x377

EN

CLK

1D 1Q

11

1

2

2Q5

3

2D4

3D7

4D8

5D13

6D14

3Q6

9

5Q12

15

4Q

6Q

7D17 16

7Q

8D18 19

8Q

(a) (b)

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 33: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

PLDI2

I3

I1

I4

P1 P2 P3 P4

O2

O3

O1

P5 P6

Cop

yrig

ht ©

200

0 by

Pre

ntic

e H

all,

Inc.

Dig

ital D

esig

n P

rinci

ples

and

Pra

ctic

es, 3

/e

I2

I3

I1

I4

P1 P2 P3 P4 P5 P6

O3

O2

O1

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 34: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

PLD

O1

O2

O3

P1′ P2′ P3′ P4′ P5′ P6′

I1

I2

I3

VCC

VCC

I4

I1I1′I2I2′I3I3′I4I4′

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

VCC

floating gate

nonfloating gate

active-lowinput lines

active-high AND lines

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 35: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

PLD(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

(9) (11)

(12)

(13)

(14)

(15)

(16)

(17)

(18)

(19)

D Q

Q

D Q

Q

D Q

Q

D Q

Q

D Q

Q

D Q

Q

IO1

O2

O3

O4

O5

O6

O7

IO8

OE_L

CLK

I1

I2

I3

I4

I5

I6

I7

I8

01234567

89

101112131415

1617181920212223

2425262728293031

3233343536373839

4041424344454647

4849505152535455

5657585960616263

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 36: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

PLD(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

(9)

(11)

(15)

(17)O3

O5

OE_L

CLK

I1

I2

I3

I4

I5

I6

I7

I8

01234567

89

101112131415

1617181920212223

2425262728293031

3233343536373839

4041424344454647

4849505152535455

5657585960616263

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

(19)D Q

Q

O1

(18)O2

(16)O4

(14)O6

(13)O7

(12)O8

D Q

Q

D Q

Q

D Q

Q

D Q

Q

D Q

Q

D Q

Q

D Q

Q

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e

Page 37: Clocked Synchronous State Machine Design Set...Clocked Synchronous State Machine Design •Design a clocked synchronous state machine with two inputs, A and B and a single output Z

PLD

D Q

Q

CLKOE CLKOE

Registeredoutput logic macrocell

Combinationaloutput logic macrocell

(a) (b)

Copyright © 2000 by Prentice Hall, Inc.Digital Design Principles and Practices, 3/e