View
215
Download
1
Embed Size (px)
Citation preview
Client-Server Network ProgrammingSession 1: Introduction to Sockets and socket types
A workshop by
Dr. Junaid Ahmed ZubairiDepartment of Computer ScienceState University of New York at Fredonia
Workshop Outline
1. Client-Server Mechanisms2. How the Applications work3. Introduction to sockets4.Socket types5. Programming with sockets6. Concurrent Processing7. Programming project
Workshop References
1. “Computer Networking: A Top Down Approach Featuring the Internet” Kurose and Ross, Addison Wesley 2001
2. “Internetworking with TCP/IP Vol 3: Client-Server Programming and Applications” Comer and Stevens, Prentice Hall 2001
3. “Hands on Networking” Doug Comer 2nd edition Pearson Prentice Hall 2005
4. “An Introduction to Network Programming with Java” Jan Graba Pearson Addison Wesley 2003
Client-Server Mechanisms
Let us assume that a person is trying to start two programs on separate networked machines (M1 and M2) and these programs must communicate with each otherWhen the person starts the first program on machine M1, this program sends a message to the program on machine M2Since the computer works much faster than human beings, the program on M1 waits a few milliseconds for response from M2 and then gives up displaying an error message
Client-Server Mechanisms
Meanwhile, our friend reaches M2 and types the second program name to start it on M2 The second program waits for a message from M1 for a few milliseconds and then concludes that the first program is not active yet. It displays an error message and exits.Our friend would keep starting the programs but they will never be able to communicate.
Client-Server Mechanisms
The solution is to let one program open up communications and wait indefinitely for a message from the other program The first program to start running is called the server. The server must listen for any message from the clientThe other program is called the client and the client is supposed to initiate the communication by sending a message to the server
Client-server paradigmTypical network app has two
pieces: client and serverapplicatio
ntransportnetworkdata linkphysical
application
transportnetworkdata linkphysical
Client:initiates contact with server (“speaks first”)typically requests service from server, for Web, client is implemented in browser; for e-mail, in mail reader
Server:provides requested service to cliente.g., Web server sends requested Web page, mail server delivers e-mail
request
reply
Introduction to Sockets
A machine on the network may be running various network servers (Web, Email, FTP, DNS etc.)Many different clients may contact this machine, all requesting various servicesThe machine services the clients correctly based on the port numbers
applicationtransportnetwork
MP2
applicationtransportnetwork
Multiplexing/demultiplexing
segment - unit of data exchanged between transport layer entities
aka TPDU: transport protocol data unit
receiver
HtHn
Demultiplexing: delivering received segments to correct app layer processes
segment
segment Mapplicationtransportnetwork
P1M
M MP3 P4
segmentheader
application-layerdata
Multiplexing/demultiplexing
multiplexing/demultiplexing:based on sender, receiver port numbers, IP addresses
source, dest port #s in each segment
well-known port numbers for specific applications
gathering data from multiple app processes, enveloping data with header (later used for demultiplexing)
source port # dest port #
32 bits
applicationdata
(message)
other header fields
TCP/UDP segment format
Multiplexing:
Multiplexing/demultiplexing: examples
host A server Bsource port: xdest. port: 23
source port:23dest. port: x
port use: simple telnet app
Web clienthost A
Webserver B
Web clienthost C
Source IP: CDest IP: B
source port: x
dest. port: 80
Source IP: CDest IP: B
source port: y
dest. port: 80
port use: Web server
Source IP: ADest IP: B
source port: x
dest. port: 80
Well-Known Ports
The application servers listen on well-known ports or “reserved” ports so that every user can connect to them.Some well known ports are as under:HTTP: 80FTP: 21SMTP: 25POP3: 110More ports in RFC1700 (www.ietf.org)
Socket programming
Socket APIintroduced in BSD4.1 UNIX, 1981explicitly created, used, released by apps client/server paradigm two types of transport service via socket API: unreliable datagram reliable, byte stream-
oriented
a host-local, application-created/own
ed, OS-controlled interface (a “door”) into which
application process can both send and
receive messages to/from another (remote
or local) application
process
socket
Goal: learn how to build client/server application that communicate using sockets
Socket-programming Socket: a door between application process
and end-end-transport protocol (UDP or TCP)TCP service: reliable transfer of bytes from one
process to another
process
TCP withbuffers,
variables
socket
controlled byapplicationdeveloper
controlled byoperating
system
host orserver
process
TCP withbuffers,
variables
socket
controlled byapplicationdeveloper
controlled byoperatingsystem
host orserver
internet
Socket programming with TCP
Client must contact serverserver process must first be runningserver must have created socket (door) that welcomes client’s contact
Client contacts server by:creating client-local TCP socketspecifying IP address, port number of server process
When client creates socket: client TCP establishes connection to server TCPWhen contacted by client, server TCP creates new socket for server process to communicate with client
allows server to talk with multiple clients
TCP provides reliable, in-order transfer of bytes (“pipe”) between client and server
application viewpoint
Socket API
Each socket is identified by its socket descriptorThe OS allocates a new data structure to hold necessary information on creation of a socketA passive socket listens for incoming messages. An active socket is used by a client to initiate connection
Socket API
For TCP/IP communications, the programs should use predefined structure “sockaddr_in”Major system calls in Socket API are as follows:socket() to create a socketconnect() to establish active connection to a serversend() to transfer datarecv() to receive dataclose() to terminate the connection
Sockaddr_in
struct sockaddr_in {u_char sin_len; //total lengthu_short sin_family; //type of addressu_short sin_port; //protocol port no.struct in_addr sin_addr; //ip addresschar sin_zero[8]; //unused}
Socket API
Client side:socketconnect sendrecvcloseServer side:socketbindlistenacceptrecv sendclosePrograms must #include <sys/types.h> and <sys/socket.h>
Getting Started with Sockets
#include <stdlib.h>#include <stdio.h>#include <sys/types.h>#include <sys/socket.h>int main(void) {int s;
s = socket(PF_INET, SOCK_STREAM, 0);printf(“I just got a socket created\n”);return 1;}
Getting Started With Sockets
The socket() call takes 3 argumentssocket(domain,type,protocol) The first argument is the domain.
PF_INET for network sockets PF_UNIX for system sockets
The second argument is the socket type SOCK_DGRAM is for UDP socket SOCK_STREAM is for TCP socket
The third argument is left 0 so that the system can select the correct protocol
System returns a descriptor that can be used to refer to the socket later
Getting Started With Sockets
Once a socket is created, we should be able to connect to a remote machineIf we are on the client side, we need to get the server’s IP address and then try to connect to the server
Client Side
Get remote host information by using the following statements. Do not forget to #include <netinet/in.h> and <netdb.h>
struct hostent * ph; //remote host name and info struct sockaddr_in sa; //holds IP address and protocol port memset(&sa, 0, sizeof(sa)); //zero out the sa struct if ((ph = gethostbyname (“www.cs.fredonia.edu”)) == NULL) { printf(“error in gethostbyname\n”); exit(1); }
We tried to get the IP address by using DNS service. If it failed, the program will exit with a nonzero error code. hostent structure is defined in netdb.h
Client connects to a web server
//now ph has the IP address of the server, copy it to sa memcpy((char *) &sa.sin_addr,ph->h_addr, ph->h_length); //Fill out the sin_port information by converting the port number to
network byte order sa.sin_port = htons((u_short) 80); sa.sin_family = ph->h_addrtype; if (connect(s, &sa, sizeof(sa) < 0)) { perror(“connect error\n”);exit(1);}
Network byte order is a neutral order for sending numerical quantities. It is used because PC’s store the numbers in opposite way to mainframes and UNIX workstations.
Client requests a web page
Now client requests a web page from the server. Let us check out the sample source code and try to understand as to what is going on
Client Requests a Web Page
#include <stdlib.h>#include <stdio.h>#include <sys/types.h>#include <sys/socket.h>#include <netinet/in.h>#include <netdb.h>
#define BUFLEN 1024char req[40] = "GET /~zubairi/index.html HTTP/1.0\n\n";char buf[BUFLEN];char *bptr;int n;int buflen;int count=0;
main(){int s;struct hostent * ph; //remote host name and info
Sample Source Code
struct sockaddr_in sa; //holds IP address and protocol portreq[39] = '\0';printf("%s",req);s = socket(PF_INET, SOCK_STREAM, 0);printf("Socket was created\n");memset(&sa, 0, sizeof(sa)); //zero out the sa structif ((ph = gethostbyname ("www.cs.fredonia.edu")) == NULL){ printf("error in gethostbyname\n"); exit(1); }//now ph has the IP address of the server, copy it to samemcpy((char *) &sa.sin_addr,ph->h_addr, ph->h_length);
Sample Source Code
//Fill out the sin_port information by converting the//port number to network byte ordersa.sin_port = htons((u_short) 80);sa.sin_family = ph->h_addrtype;if (connect(s, &sa, sizeof(sa)) < 0){ perror("connect error\n");exit(1);}else printf("connected to web server\n");
bptr = buf;buflen = BUFLEN;if (send (s, req, strlen(req), 0)<=0) perror("send error\n");else printf("Sent to the server\n");
Sample Source Code
printf("Now starting to receive\n");
While ( (n = recv(s,bptr,buflen,0) ) > 0){printf("Still receiving\n");count++;}if (!count) printf("Error in receive\n");else printf("received all \n");printf("%s\n",bptr);}
Web client code
C strings are null terminated (\0)Request to get the web page is sent to the web server at port 80Source code receives and displays all pieces receivedYou can also receive and display piece by piece as shown
Web client code
while ( (n = recv(s,bptr,buflen,0) ) > 0){printf("%s",bptr); //print the received databptr = bptr+n; //advance the pointer to buffer beyond received bytesbuflen = buflen –n; //reduce the available buffer length accordingly}
TCP Server
Following is an example server program from Dr. Comer’s ftp site. It waits for connection from the client, sends a short message to it and then closes connection
TCP Server Initialization
#include <sys/types.h>#include <sys/socket.h>#include <netinet/in.h>#include <netdb.h>#include <stdio.h>#include <string.h>#define PROTOPORT 5193 // port number #define QLEN 6 // size of request queueint visits = 0; // counts client connection
TCP Server Initialization
main(argc, argv)int argc;char *argv[];{
struct hostent *ptrh; /* pointer to a host table entry */struct protoent *ptrp; /* pointer to a protocol table
entry */struct sockaddr_in sad; /* structure to hold server's
address*/struct sockaddr_in cad; /* structure to hold client's
address*/int sd, sd2; /* socket descriptors */int port; /* protocol port number*/int alen; /* length of address*/char buf[1000]; /* buffer for string the server sends*/
Setting Port No. for TCP Server
memset((char *)&sad,0,sizeof(sad)); /* clear sockaddr structure*/sad.sin_family = AF_INET; /* set family to Internet */sad.sin_addr.s_addr = INADDR_ANY; /* set the local IP address *//* Check command-line argument for protocol port and extract it
*/if (argc > 1) { /* if argument specified */
port = atoi(argv[1]); /* convert argument to binary */} else port = PROTOPORT; /* else use default port number*/
if (port > 0) /* test for illegal value */sad.sin_port = htons((u_short)port);
else { /* print error message and exit */fprintf(stderr,"bad port number %s\n",argv[1]);exit(1);
}
Map Protocol and Create a Socket
/* Map TCP transport protocol name to protocol number */
if ( ((int)(ptrp = getprotobyname("tcp"))) == 0) {fprintf(stderr, "cannot map \"tcp\" to
protocol number");exit(1);
}/* Create a socket */sd = socket(PF_INET, SOCK_STREAM, ptrp-
>p_proto);if (sd < 0) {
fprintf(stderr, "socket creation failed\n");exit(1);
}
Bind to Socket and Set Queue
/* Bind a local address to the socket */if (bind(sd, (struct sockaddr *)&sad, sizeof(sad)) < 0) {
fprintf(stderr,"bind failed\n");exit(1);
}/* Specify size of request queue */if (listen(sd, QLEN) < 0) {
fprintf(stderr,"listen failed\n");exit(1);
}
Accept Requests and Fulfill
while (1) {alen = sizeof(cad);
if ( (sd2=accept(sd, (struct sockaddr *)&cad, &alen)) < 0) {
fprintf(stderr, "accept failed\n");exit(1);
}visits++;sprintf(buf,"This server has been contacted %d
time%s\n",visits,visits==1?".":"s.");
send(sd2,buf,strlen(buf),0);close(sd2);
}}
Lab 1
First compile and run the serverNext modify the client code to set the IP address of the server to the correct value and port number to the correct port.Now the client can be started Each time the client runs, the server keeps incrementing the count of clients served