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Clash of the Dragons v2

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DOta 2 Custom game idea/Project

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  • At the beginning of the game, in addition to choosing

    hero, each player must pick their skill school and their

    heros primary attribute (Agility, Strength, Intelligence ). After they do so they have 2 skill avaible. They can

    either invest both skill points in their basic status or

    unlock 1 skill from their respective skill school.

    There are two lanes guarded by towers and jungle in

    between the map. In the center of the map lies Roshan

    pit. There are 2 runes next to Roshan that spawn every

    5 minutes and 2 runes that spawn at the both river ends

    every 2 minutes.

    Players receive team points that can be invested into

    team upgrades such as towers, creeps and etc.

    Items are divided into different tiers with different

    limits to create more variety and different item builds.

  • In Clash of Dragons in addition to gold, each team can receive team

    points that can be used in upgrading their buildings and creeps.

    Team Points can be received for:

    Picking up rune 100 points

    Killing enemies team member 100 points

    Breaking enemies killing spree 300 points

    Dewarding 100 points

    Killing Rosh 500 points

    Free points every 5 minutes 100 points.

    Free points every 20 minutes 500 points

    Donating 100 gold 100 points

    Damage

    Attack Range

    Attack Speed

    Health Points

    Vission

    True Sight Vission

    Armor

    Special

    Upgrade

    Cost

    Towers basic

    100-120

    500 1,5 sec.

    1300 1300 80 20 Glyph 4 seconds

    -

    Towers level 2

    120-150

    550 1.2 sec.

    1500 1400 850 22 Glyph 5 seconds

    550 TP

    Towers level 3

    150-180

    600 1 sec.

    1700 1500 900 25 Glyph 5 seconds

    Flak canon 3 seconds

    800 TP

  • Towers level 4

    160 - 190

    700 0.90 sec.

    1800 1700 950 28 Glyph 6 seconds

    Floak canon 4 seconds

    1200 TP

    Towers level 5

    180 - 200

    750 0.80 sec.

    2000 1800 1000 30 Glyph 7 seconds

    Floak canon 5 seconds

    1500 TP

    Tower upgrades

    Creep Upgrades

    Level Health

    Health Regen

    Mana

    Damage

    Armor

    Speed

    Attack Range

    Upgrade Cost

    Mellee Creep 1

    550 0.4 0 18 - 24 2 315 100 -

    Mellee Creep level 2

    700 0.5 0 26 - 38 3 320 100 700 TP

    Mellee creep 3

    900 0.6 0 45 - 75 4 325 100 1000 TP

  • Mellee Creep 4

    1200 0.7 0 80 - 100

    5 330 100 1500 TP

    Ranged Creep level 1

    300 1 500 21-26 0 315 450 -

    Ranged Creep level 2

    500 1.5 500 28 - 34 1 320 480 800 TP

    Ranged Creep level 3

    700 2 500 2 325 500 1200 TP

    Ranged Creep 4

    1000 2.2 700 130 - 135

    3 330 550 1800 TP

    Siege 1

    500 - - 35 - 45 0 315 600 -

    Siege 2

    600 - - 50 - 65 0.5 320 650 1500 TP

    Siege 3

    700 - - 70 - 85 1 325 700 3000 TP

    Special Team Upgrades

    Only 2 special team upgrades avaible at the maximum 3rd level.

    500 TP 1000 TP 1500 TP 200 TP Faster Hero

    Respawn

    -5 % -15% -20% - 50 %

    Increase passive

    gold income

    +5 % +15% 25% + 50 %

    Increase exp gain

    +5 % +15 % 20 % + 50 %

  • In Clash of Dragons all items are divided into different tiers that have restrictions to creat wider variety in item builds and strategies. Farm

    fast as items from the immortal tier are limited to 1 in game.

    secret Shop items with no restriction.

    basic items, with no restriction.

    item upgrades. Only 4 rare items of the same name can used in team.

  • only 3 mythical items of the same name can be used in team.

    only 1 legendary item of the same name can be used in

    team.

    Only 1 Immortal item of the same name can be used in

    game. Player can only have 2 immortal item in his inventory.

  • 800 gold

    Gives chance to deal critical damage

    Crit chance: 10% Crit damage: 40%

    750 gold

    +8 damage +2 Armor

    250 gold

    Throws a dager that deals 40% damage.

    3seconds

    1050 gold

    +6 Strength, +3 Agility +3 Intelligence +9 Damage, +1

    Armor

    gives +2 armor and 0.75 hp regeneration within 900

    radius for allies

    . 995

    gold

    +3 Strength +3 Agility +6 Intelligence+9 Damage + 1

    Armor

  • : Gives +1 armor and +0.85 mana regeneration to all

    allies within a 900 radius.

    725 gold

    Gives bonus attack damage against non-hero units, based on

    whether the equipped hero is ranged or melee. Attack Damage Bonus (melee): 50%

    Attack Damage Bonus (ranged): 25%

    Throws an axe that deals 60% damage and stuns target for 0,85

    seconds. 5 seconds

    1220 gold

    +6 Agility , + 6 armor

    Chance to block 50% damage (blocked

    Damage 30 melee, blocked damage ranged 15)

    20% chance to return 80% damage to the attacker

    1480 gold

    +12 Strength, +12 Agility, +12 Intelligence, +9 Damage

    Grants +3 Agility, + 3 Intelligence + 3 Strength to allies

    around 900 radius

  • 1265 gold

    +6 Strength, +6 Agility, +6 Intelligence, +5 Armor

    Gains charges (max 20) based on enemies using

    abilities in a nearby area. When activated, charcges restores health and mana based on the number of charges (Health and Mana Restored per Charge: 15) stored for allies around 900 radius. 20 seconds

    Gives +2 armor to all nearby allied units

    (Tranquil Boots + Talisman of evasion +

    Recepe 450) 3250 gold

    +12 HP regeneration, +4 Armor, +90 Movement speed, +

    25 % Evassion

    Grants +15% evassion for allies 700 radius

    around the caster, while caster looses 15% or his evasion. 10

    seconds. 20 seconds.

    1920 gold

    +50% Mana regeneration, +6 Agility , + 13 armor

    20% chance to return 80% damage to the attacker

  • Damage Block: Chance to block 50% , blocked Damage 30 melee,

    blocked damage ranged 15 900

    Increases casters movement speed 100% and

    Critical Damage 100% for 5 seconds while reducing its armor by 13 points. 25 seconds

    2650 gold

    +5 HP regeneration,+125% Mana regeneration, +10 Damage

    realeases shockwave that grants true sight vission

    around the caster while stunning invisible enemies for 2 seconds. Stunned targets are slowed by 15 % after the stun.

    10 seconds 1500 45 seconds

    5 seconds

    2700 gold

    +26 damage Crit chance: 10%, Crit Damage 80% + 2 Armor

    - can be activated when casters HP drops bellow 10

    %. While Active gives attack speed + 30 and increases casters damage

    20% while granting 100% imunity to magical and physical damage.

    Caster is stunned for 2 seconds after Final Effort duration ends. 5 seconds 40 seconds

  • 4970 gold

    + 8 Armor,+12 Intelligence, +75% Mana regeneration,

    +25 Damage, +10 Attack speed, +6 Strength, +6 Agility, +6 HP regeneration

    Releases a weakening blast that increases magic

    damage enemies take while also reducing their movement speed by 15%. Lasts 16 seconds. 1000 900

    : 25 % 15 % 16

    seconds 25 seconds

    2100 gold

    +250 HP +4 Armor +75 Movement speed +12 Hp

    Regeneration, +4 Armor + 80 movement speed

    (Channeled) causes healing over time for all friendly

    units and buildings in the area.

    10 seconds 700, 40

    2380 gold

    Lifesteal: 15%, +12 Strength, +12 Agility, +12 Intelligence,

    +9 Damage

    Dark Ritual While Dark Ritual is active instead of HP caster

    steals enemies mana 15%, 10 seconds 36

    seconds

  • 3525 gold

    +11 Strength, +11 Agility, +11 Intelligence, +3 Damage

    (Melee): 12%

    (Ranged): 4% 3 900

    (6 charges) : Curses targets to run

    towards caster while reducing their movement speed by 40% and armor by 10 . 6 seconds 800 900

    3650 gold

    +10 Intelligence +4 HP regeneration +24 Damage

    +55 Movement speed

    Pushes any target unit 600 units in the direction it

    is facing. Double click to self-cast. 15 seconds

    4550 gold

  • 4080 gold

    + 2 Armor , Lifesteal 25%, +12 Strength, +12 Agility, +12

    Intelligence, +28 Damage + 10 Attack Speed

    Radius: Duration: Cooldown:

    Gives the wielder a chance to block damage

    from each incoming attack based on whether the equipped hero is

    melee or ranged.

  • Gain increasing bonuses based on missing HP.

    10% 2

    : 1.5

    Grants a chance to deal critical damage on an attack : Proc

    Chance: 20% Critical Damage: 175%

    grants Spell Immunity and 100% Magic

    Damage Resistance. Duration and cooldown decrease with each use.

  • Removes cooldown from all heros spells except

    Ultimate for 5 seconds but doubles spell mana cost. Regular spell cooldown increases after each Demonic Relics use by 10 %.

  • At the beginning of the game each player can choose from one of

    the 8 Skill Guilds. After he does so he can learn any skill avaible

    from his chosen school only with skill point investment.

    1 player can only be member only of 1 skill guild.

    There can be only 3 students of the same school.

    Players start game with 1 free skill point that can be used either to

    boost their status or unlock 1 skill from their skill school.

    Learning normal skills is free. Ultimate skill learning costs 500

    gold.

    Players cant pick the same skills. Once player picks the skill that

    skill is removed from schools skill pool.

  • A: Default win

    Game can be won the same way like a regular DOTA2 game, the difference

    is that when players destroy enemy Ancient AI controled beast spawns that needs to be killed in order to win the game.

    If Ancient is destroyed faster than 60 minutes beast will spawn weaker and easier to kill.

    B: Clash of the Dragons

    If it happens that game clock hits 60 min, both Ancients will turn into

    Beasts automaticly that will start to run towards each other, to fight in their final battle. Team, whos beast survive the duel, wins the game. At

    60 min beast spawn with their full power.

    C: Waste of Souls

    Both teams have limited number of respawns, 66 in total. Team that wastes its respawns loses the game.