Upload
kalani
View
40
Download
0
Tags:
Embed Size (px)
DESCRIPTION
CIS-565 GPU Programming Final Project Path Tracer Midpoint Presentation. By Gundeep Singh. Proposal. To extend my GPU path tracer to achieve more physically accurate results add the following features to it -: Subsurface Scattering Obj Mesh loader Cook Torrance BRDF model - PowerPoint PPT Presentation
Citation preview
CIS-565 GPU ProgrammingFinal ProjectPath Tracer
Midpoint Presentation
By Gundeep Singh
Proposal
To extend my GPU path tracer to achieve more physically accurate results add the following features to it -:
• Subsurface Scattering• Obj Mesh loader• Cook Torrance BRDF model• Motion Blur• Integrate Stackless KD-tree.• Interactive Camera.• Depth of field.
Progress so far
• Setting up the starter code and faster performance.
• Adding an Obj loader to the path tracer.
Progress so far
• Adding physically accurate Fresnel reflection to handle reflection and refraction.
Progress so far
• Faster convergence of path tracer.
350 iterations16 iterations per secTime- ~20 seconds
Progress so far
• Some tweaking with the fragment shader for some post processing effects.
Currently working on
• Subsurface scattering• Screen space ambient occlusion as a post
processing effect in fragment shader.• Interactive camera.
Next steps
• Integrate stack less KD tree cudakd• Cook Torrance• Motion Blur• Depth of field.
Some results
Ambient light + area light source
15 Iterations per sec (with 8 faces mesh)
Fresnel Reflection
Post Processing contrast
Some results
Render with Stanford bunny having 1100 faces at 1 iteration per 1.5 seconds.Hardware- NVIDIA GTX 660
References
• Real time rendering, 3rd edition.
• http://gpupathtracer.blogspot.com/ Peter and Karl’s Blog
• Wikipedia, various topics.