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CIS 487: Game Pitch “Three Plus an Undefined Number of Levels” By: Daniel Maciolek Josh Oziemski

CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

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By: Daniel Maciolek Josh Oziemski. CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”. Exectutive Summary: Story Abstract. - PowerPoint PPT Presentation

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Page 1: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

CIS 487: Game Pitch“Three Plus an Undefined Number

of Levels”

By:Daniel MaciolekJosh Oziemski

Page 2: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Exectutive Summary: Story Abstract

The forces of Evil capture the princess of the kingdom Endlessia, and a valiant knight steps forward to do battle. Little does he know that he is trapped in a fold of space and time that will make their quest impossible.

“Three Plus an Undefined Number of Levels” is a overhead action game that takes place in a medieval fantasy setting.

Page 3: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Game Play Look and Feel: Appearance

Core Design Overhead-view action game Levels composed of walls, enemies, and items Simple player and enemy sprites and animations

Aesthetics Changing level designs Medieval castle/dungeon theme to level design Basic animation for attacks and enemies

Page 4: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Game Play Look and Feel: Player Roles

The player assumes the role of a valiant hero The Knight has the ability to cast a basic

lightning spell, which is his only means of defending himself

Can pick up health potions to recover his life Can pick up mana potions to continue

attacking

Page 5: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Game Play Look and Feel: Player Actions

Movement Overhead four-directional control via the arrow

keys Attacks

Lightning Spell

Page 6: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Game Play Look and Feel: Player Actions

Leveling Up Heroes gain experience points by killing

enemies, and can spend them in order to level up between stages

Health Defense Attack Magic Speed

Page 7: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Game Play Look and Feel: Game Play

Goals Reach the Mystic Portal to progress Increase arcade-style score by killing

enemies, collecting items, and clearing levels

Page 8: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Game Play Look and Feel: Level Summary

3 Main Levels that are repeated Dungeon-like feel to the levels Primarily designed around fighting off large numbers

of simple enemies Items are available to pick up in each area

Page 9: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Game Play Look and Feel: Story Progression

Story is comprised of: A brief introduction at the start of the game,

informing that their quest is futile (which it is) A single-line after death, reminding them that

the quest was futile in the first place

Page 10: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Development Specification:Hardware

Very low hardware requirements by today's standards

Should be able to run on integrated graphics 1 GB or RAM or less

Page 11: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Development Specification:Software

A modern web browser with the Flash plug-in, capable of running a SWF

Firefox Google Chrome Internet Explorer (People use this?)

Page 12: CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

Development Specification:Algorithm Style

Standard Game Algorithm Start at title screen Loop game until victory or failure conditions

are met Display ending/game over scenario Return to title screen