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Ciprian Gabriel Pop
ICT
in Music Teaching Design
referenți: acad. prof. univ. dr. Cornel Țăranu prof. univ. dr. Gabriel Banciu ISBN 978-606-645-068-3
coperta și tehnoredactare: Ciprian Gabriel Pop © Copyright, 2016, Editura MediaMusica Toate drepturile asupra acestei ediţii sunt rezervate. Reproducerea integrală sau parţială pe orice suport, fără acordul scris al editurii, este interzisă.
Editura MediaMusica 400079 – Cluj Napoca, str. I.C Brătianu nr. 25 tel. / fax 264 598 958
Contents
Introduction ..................................................................................... 5
Content Teaching Unit nr. 1 ............................................................... 7
Teaching Unit nr. 1 Objectives ..................................................... 8
1. Development of Information and Communication Technologies in
Music Teaching Process ..................................................................... 9
1.1. Educational Impact Through the “New Technologies – Resources
for Musical Composition” ............................................................. 9
1.2. The study of the users’ needs .............................................. 13
1.3. Generating educational content ........................................... 14
1.4. Quality in the Process of Musical Education Mediated by ICT ... 15
2. Virtualization - a Stimulus of Creativity in the Musical Realm ............ 18
2.1. Electronically Generated Sound ........................................... 19
2.2. Virtual Synthesizer ............................................................. 24
2.3. Samplers .......................................................................... 26
2.4. Virtual Effects .................................................................... 27
2.5. Music Score writing in virtual environment ............................ 29
3. Propellerhead Reason – efficiency and creativity ............................. 31
Introduction ............................................................................ 31
3.1. At First Glance ................................................................... 31
3.2. Sound opulence ................................................................. 33
3.3. Emulation ......................................................................... 35
3.4.. Manipulation .................................................................... 38
3.5. Propellerhead Reason – Work Tool ....................................... 42
Content Teaching Unit nr. 2 ............................................................. 50
4. Multimedia Educational Resources Used in the Music Education
System .......................................................................................... 51
4.1. Multimedia Resources in Music ............................................ 53
4.2 The D.I.M.A. experiment – a multimedia resource for the music
education system ..................................................................... 54
4.3. The advantages of using multimedia educational resources in the
music education system ............................................................ 59
5. Information and Communication Technologies in the Pedagogy of
Musical Instrument ......................................................................... 65
5.1. YouTube – another point of view .......................................... 66
5.2. Establishing the repertoire .................................................. 67
5.3. Comparative Analysis ......................................................... 68
5.4. Sibelius - a Virtual Orchestra ............................................... 69
5.6. Electronic Versions Of The Printed Score ............................... 72
6. Electronic Platforms Used in Distance Education .............................. 80
6.1. Platform Construction ......................................................... 81
6.2. Courses Page ..................................................................... 84
6.3. Guides Page ...................................................................... 87
6.4. Statistics Page ................................................................... 88
6.5. Tests Page ......................................................................... 89
6.6. Papers Page ....................................................................... 91
GENERAL BIBLIOGRAPHY ................................................................. 99
Introduction
The information and communication technologies (ICT), developing in an
amazing rhythm, serve themselves as a platform for new forms of art, largely
based on the means of mass media (net art, virtual museums, educational
networks, electronic music, and so on).
The introduction of the information and communication technology (ICT) in
music creates an interdisciplinary field placed at the juncture of several
disciplines such as: musicology, acoustics, physics, electronics, informatics,
and social sciences.
Content Teaching Unit nr. 1
Content
1. Development of Information and Communication Technologies in
Music Teaching Process ..................................................................... 9
1.1. Educational Impact Through the “New Technologies – Resources
for Musical Composition” ............................................................. 9
1.2. The study of the users’ needs .............................................. 13
1.3. Generating educational content ........................................... 14
1.4. Quality in the Process of Musical Education Mediated by ICT ... 15
2. Virtualization - a Stimulus of Creativity in the Musical Realm ............ 18
2.1. Electronically Generated Sound ........................................... 19
2.2. Virtual Synthesizer ............................................................. 24
2.3. Samplers .......................................................................... 26
2.4. Virtual Effects .................................................................... 27
2.5. Music Score Writing in virtual environment ........................... 29
3. Propellerhead Reason – efficiency and creativity ............................. 31
3.1. At First Glance ................................................................... 31
3.2. Sound opulence ................................................................. 33
3.3. Emulation ......................................................................... 35
3.4. Manipulation ..................................................................... 38
3.5. Propellerhead Reason – Work Tool ....................................... 42
Teaching Unit nr. 1 Objectives
After studying this thematic the students will be able to:
Improve the quality of musical education.
Develop the using of the electronic means applied to music
Operate the software programs in the musical production used within
the professional electronic music industry
Increase the quality of the procedures placed under the influence of
the IT technologies employed in the musical field
1. Development of Information and
Communication Technologies in Music
Teaching Process
Introduction
For1 the adequate use of the tools specific to ICT one needs to
thoroughly assimilate the way of employing those means, from
the level of elementary grades up to university level, their usage
in education connecting new and efficient tools in the field of
musical composition2.
The New Technologies – Resources for Musical Composition
project is intended to study some software programs for the
musical production, by producing some guides and tutorials,
published online on educational platforms specialized in this type
of education. These guides and tutorials are accessible free of
charge both to the students in the distance learning department
and to any person interested in music produced using electronic
means. The project’s website displays and develops an original
analysis of the electronic music compositions, of the aesthetic,
associative and social premises, embedding them in the
perspective of the development of the quality of the distance
learning educational process in the musical field.
1.1. Educational Impact Through the “New
Technologies – Resources for Musical
Composition”
The electronic music presents, as any relatively new domain that
is still not much explored, a multitude of facets and potential
directions. The novelty, the exploration of possibilities, innovation,
1 Parts of this text have been published by the same author in ICT in Musical
Field – issue nr. 2/2012, MediaMusica Publishing House, ISSN 2067-9408,
coauthor prof. PhD. Nelida Nedelcuț 2 Breeze, Nick „Learning design and proscription: how generative activity was
promoted in music composing”, 2009, in: International Journal Of Music
Education, vol. 27, nr. 3, p. 204-219
the apparent exoticism are some of the many points of attraction
which this technology holds not only in itself but also through the
continuous evolution and the permanent discoveries and
inventions. The rapid pace of development and innovation in this
environment sometimes makes the use of the new technologies
more difficult in music than in other fields of art3.
Still, musical composition cannot avoid the possibilities offered by
technology, regardless of its type:
New hardware devices for sound synthesis;
New recording devices;
New devices of sound editing, much more complex and of
high fidelity;
New methods of virtualization exclusively through the
means of the computer;
New methods of creating and editing the sonorous
environment;
New methods of writing music in an electronic score;
Generating new scores with software programs based on
algorithms introduced by the composer, etc.
All these represent a territory into which only very few have
ventured.
By conducting a research in order to reveal the demands of the
composers in the domain of electronic music, procedures are
suggested for the investigation of computer-mediated
mechanisms of artistic expression.
This research contributes to:
Clarifying the main trends and the way in which electronic
music is regarded;
Understanding the stage at which it is perceived;
Delineating the activity field, the instruments specific to
electronic music compositions;
Diminishing the reserve towards the use of specific means
of the electronic music.
At present there is a certain confusion regarding the notion of
electronic composition, generated by the reserve in applying these
technologies in music. Many composers still do not have among
their tools the openness to employ at least one computer program
3 Krueger, Stephanie; Ponella, Philip „DRAM/Variations3: a music resource case
study”, 2008, in Library Hi Tech, vol. 26, nr. 1, p. 68-79
dedicated to electronic music, regardless of its type, which would
enable the significant enrichment of their own expressive sphere.
The reserve in applying these technologies and the indisposition
of the composers in using at least one computer program
dedicated to electronic music may be caused by:
The slow pace in learning how to control the technology;
The use of a difficult, engineering, language, full of technical
terms;
The user’s discouragement due to the lack of intuitive
solutions to simple problems.
The course books of the programs abound in technical descriptions
– hundreds of pages which do not offer practical solutions, but
present the programs in the minuteness of details, failing to
remember the main purpose of making a musical program: the
stimulation of composition in a concise and clear manner.
At the other pole, beside the program course books, there is a
multitude of books written by enthusiasts, who offer practical
explanations of the program, simple examples/workshops,
presented with multiple details, all in an easy language, addressed
even to the ones untrained in musical writing. The musical
education in many European countries is initiated at the level of
the young pupils through these kinds of programs, publicized in
schools and applied by the music teachers, in consonance with the
contemporary public taste, which underwent a mutation towards
the electronic music domain4.
The existence of a tool centralizing the information about the use
of several musical programs, including easily assimilable
guides and tutorials, in which the techniques and information
are systematized in a technically accessible manner, but based on
professional musical data, represent a stringent demand of the
contemporary artistic field. Furthermore, although at the first
glance the music programs seem to be different, there is a
common denominator, a joint system of work, which, once
underlined, may render very flexible the access and use not only
of a single program but even of the newest ones in the domain,
enabling an easy adaptation to any further technological
innovation. There are, though, some tools in the domain of
electronic music which need a purely engineering approach,
4 Nedelcuţ, Nelida; Plaian, Carmen, Educational Platform – Information Means
in the Musical Area, 2010, in Buletinul Univerşităţii Petrol-Gaze din Ploieşti, vol.
62, nr. 1A, p. 218-222
namely the programming media (such as MaxMSP, Reaktor,
AudioMulch) where the user is compelled to assimilate languages
and techniques completely different fromclassicalc musical
composition.
The emergence of a guiding tool, irrespective of its support –
online or paperback, contributes to raising the quality in distance
learning education by conferring a support which achieves the
following:
it draws near the dry area of technology to the artistic
creation;
it intensifies the composers’ appetite for the intensive and
creative use of new tools;
it highlights the versatility of the technologies;
it makes aware of the interdisciplinarity of the electronic
music domain.
The introduction of the information and communication technology
(ICT) in music creates an interdisciplinary field placed at the
juncture of several disciplines such as: musicology, acoustics,
physics, electronics, informatics, and social sciences. This way, the
different perspectives of using the information and communication
technology may serve as a platform for a creative and
collaborative way of education.
Figure 1. ICT interdisciplinarity in music
The problem rests not only in the existence of a relatively large
number of instruments, each with its own specificity, but also in
the fact that they have quick dynamics in evolution, each year
bringing innovations and improvements to the same instrument.
The market is practically invaded by a number of programs which
may be used in musical composition. The number and specificity
of each of them might produce confusions. But, at a closer
analysis, all of these tools possess a series of common elements,
which, once assimilated, may constitute a starting point in
learning and using them with ease. In the electronic music of the
present, given the growing virtualization of the working
environment, the most employed instruments are programs and
program suites which offer means of recording, synthesizing,
editing, and arranging the sonorous material, along hardware
tools which usually equip the studios. One of the most important
advantages in using the virtual environment rests in the fact that,
all in all, it is cheaper and more versatile.
1.2. The study of the users’ needs
A first objective of the New Technologies- Resources for Musical
Composition project was the realization of a study regarding the
needs of the users of electronic music and resources mediated by
ICT. This study revealed the real sphere of interest in using the
computer and implicitly of the new technologies in the process of
composition by achieving a systematization of what exists and
what is most used in the field of electronic music composition (fig.
2).
Figure 2. The study of the composers’ needs regarding the
application of new technologies in musical composition
The study sought to identify the software programs with the
highest potential for being used in electronic music composition.
In this respect we used, as tools, online or mail questionnaires,
sent to music universities both here in Romania and abroad,
having as target group both the students and the composition
teachers interested in this type of music. The results were
interpreted and analyzed, offering the real basis for the study to
come. The study was meant to find out the real points of interest
in the domain.
The results of this study form the basis of achieving the main
objective of this project, namely, to produce guides and tutorials
for understanding and mastering the programs that have or may
have the greatest impact in the composition of electronic music.
The study of the tendencies in the music
produced by electronic means
The second goal of the project was the study of the tendencies
(both the main ones and the secondary ones) in the music
produced by electronic means, both in elevated and
commercial music. This study could be realized through the
study of a specific bibliography, and by highlighting some
historical landmarks of the 'commercial' electronic music, and also
by emphasizing some bibliographical resources (both written or
online). This revealed the trend /trends of development of this
relatively new and evolutionary field. We took into consideration
what is nowadays happening in the domain of employing the new
technologies in musical composition regardless of the target
audience, especially from the point of view of the composers and
their needs.
1.3. Generating educational content
The third objective was based on studying, explaining the
functioning and emphasizing the potential in composition
of some representative electronic music programs, whose
frequency of use results from the conclusions of the questionnaires
related to the first objective of the project. This stage, the most
important, was achieved by creating some multimedia materials
which explain in detail the principles of functioning, the
possibilities, and the way of employing each element of the
studied program as well as the program’s capacity to stimulate
creativity through possible communication opportunities with
other similar programs. The result of this stage was a series of
materials rigorously systematized both on printed and online
support.
Figure 2. The functioning of the online platform New Technologies
– Resources for Musical Composition
These guides and tutorials are placed at the service of the users,
in the first place on the internet, online (on the site of the project
–ciprianpop.eu), offering the possibility of personal contribution to
the interested users, a collaboration which can lead to original
solutions. Complementarily, there is also the goal of valorization
of a corpus of audio examples accessible online or on DVD. This is
to contain compositions made by the users, using exclusively the
programs studied in the 3rd stage, the multimedia elements
generated being presented under the form of tutorials, ensuring
the easy assimilation of the notions related to the new
technologies.
1.4. Quality in the Process of Musical
Education Mediated by ICT
The institutions which offer distance learning services conduct
their activity based on a quality management program, with the
purpose of reaching and maintaining the objectives specific to the
study curricula. Through the means of guides for counseling the
students, of orientation in the curricular domain, but also of
structures specialized on ensuring quality (through specific
procedures), the providers of study programs seek to reach levels
of maximum functioning of the educational mechanisms based on:
didactic materials, electronic means, on/off line didactic processes
and so on.
The performance indicators in ensuring quality are not related to
the level of knowledge of the users of the educational tools such
as electronic platforms, so that, in assessing the educational
efficiency through technologies specific to distance learning,
mainly in the musical field, there emerge differences between the
level of training of the students, the requirements of the system
coordinators in using ICT and the level of advertising of the
electronic productions (used either with educational or creative
purpose, or as entertainment).
The relation between the teaching-learning activities in distance
learning allows the inter-connection of extremely varied
resources, comprising numerous virtual spaces. The huge field of
the relations between music and high technology embraces a
sonorous dimension more and more accessed by the public at
large, the market requirements validating professionals in the
domain of electronic composition who work in equipped studios,
musicians created through the means of technology, without a
previous musical education. Transformed into music performers,
they work with sonorous frequencies and, as with the games, the
border line between playfulness and aesthetics remains confuse.
At the opposite pole there lie the classics of the musical domain,
artists and educators that still oppose the electronic navigation in
the world of sounds.
Educating the compatibility of professional musicians with the
techniques specific to electronic music and the virtual media will
represent an obvious way of raising the quality in distance learning
education.
Conclusions
The surveys conducted within the Distance Learning Department
of the Gheorghe Dima Music Academy in Cluj-Napoca revealed a
series of aspects of the students’ needs of access to the study
materials and bibliography in this area.
From the moment the electronic platform of this Department
appeared, as a qualitative standard of distance learning, the
students were offered one of the most complex tools in the musical
field, an online educational resource accompanied by a multimedia
application called D.I.M.A. (Direct Impact Multimedia Application).
This is an online terminological anthology for information and
study, implemented and specially adapted to musical education
(decid.amgd.ro/dima).
Starting from these factors, the New Technologies- Resources for
Musical Composition project, built on the premises of an expertise
in the functionality of a distance learning system in the musical
field, ensures the possibility to improve the knowledge level in the
area of applying the ICT elements within musical composition.
Although the impetus in the development of the new technologies,
especially through the emergence and development, year by year,
of the software programs dedicated to musical production, might
at a certain point give the impression that the projected guides
and tutorials can become obsolete, this is not true, because the
way of stimulating the user (student or not) is a qualitatively
dynamic one, in the sense that all the materials are made on a
heuristic basis, so that the possible new elements that are not
comprised in the guides and tutorials of the project can be
intuitively assimilated.
2. Virtualization - a Stimulus of Creativity
in the Musical Realm
Introduction
We will take a brief glance at the possibilities of application to the
musical realm of virtual tools widely spread in all realms of
activity5. It is deals with the description of the current potential of
these possibilities with the aid of the computer, as well as with
some examples of working tools, real stimulus of music creation.
Since the introduction of the first information technologies
composers tried to take advantage of new possibilities offered by
this new development. The rapid development and innovation
make sometimes difficult to use this technologies in music6. Like
in other artistic areas, there was a certain reticence but there was
also enthusiasm. The new trends offered by discoveries and
inventions with potential in music art have encouraged original
music creations. Of course, the authors of those creations had a
real talent in all that technology means. Apart from music
education they had a solid training in other domains like
mathematics, physics, or architecture. An eloquent case in this
matter has been Xenakis. The relation of technology with music
belongs to the past. Every technological age has been reflected
immediately on creation and on performing music through more
various and sophisticated outfit, elaborated due to the discoveries
in the technical domain, and to innovations. Today we assist to a
mutation of all vectors to an intangible but rich in possibilities
climate – the virtual environment. It is naturally for these vectors
to exert influence on music creation. From the moment of the
computer evolvement, as a main tool in many areas, there was a
need for software application development to simulate the
behavior of some feasible systems.
5 Parts of this text have been published by the same author in ICT in Musical
Field – issue nr. 1/2010 MediaMusica Publishing House, ISSN 2067-9408. 6 Breeze, Nick, Learning design and proscription: how generative activity was
promoted in music composing, 2009, in: International Journal Of Music
Education, vol. 27, nr. 3, p. 204-219
Thus, everything has become more flexible. There has been the
possibility of experimentation of new situation and systems that
could have been more expensive on every aspect in case they
differed from construction viewpoint.
We will try now to take a quick glance at the way computer is
involved, and at how its virtualization influences in a positive way
the music domain.
2.1. Electronically Generated Sound
The mechanical wave has correspondence in electronic oscillators
found in electronic systems. These are making the electric
currents to oscillate with less or more complexity. These oscillators
are amplified and transformed in sound waves with amplifiers and
speakers.
Figure 1. The transformation of electricity in sound waves
The advantage of using electricity as main source for sound
building lies in the fact that it can be obtained a sound purity never
reached before. Anyway, none of the acoustic instruments can
emit or get close to a sound composed from sinusoidal or square
waves almost perfect. On the other hand, the production of
electronically generated sounds can be a real logistic challenge.
There is a need of an electric current source (battery or electric
network), an electronic device for generating the electronic
oscillations, an amplifying system, one or more speakers and a lot
of cables (often irreplaceable). Connecting all together requires
strong attention; one fault connection may generate disastrous
consequences.
Often, the outfit of electronic music concert can exceed tens of
kilograms.
The first true electronic musical instruments (used or copied as
operating principles even today) has a very clear pattern by which
sound can be synthesized:
one or more oscillator - that generate independent
oscillations with various waveforms on specific frequencies
chosen by the user (by choosing frequencies we understand
even the simple using of a MIDI keyboard type piano)
a mix of oscillators system - through which the user choose
the input of the signal the oscillator plays;
filter - the user decides which frequency components of the
signal will be heard and in what quantity;
low frequency oscillator – applied by the user to periodically
modulate the signal with a frequency (20 Hz below), with a
certain amount and form;
envelope generators applied to sources (oscillators, filters
and modulators) - by which the user can influence how the
attack, decay, sustain and release affect the quality of the
played.sound.
Figure 2. Synthesizer operation principle.
With the emergence of the possibility of storing digital information,
(initially containing the text, then images and sounds), there are
more and more possibilities offered by computer in artistic
creation. Since then, the content of the art, "immortalized" in a
digital format can be manipulated in specific ways. Benefits began
to make more attractive the interference of arid area of technology
with art. For example, in architecture, the simulation geometry,
plans, computer-aided design (Computer Aided Design - CAD)
replace the board and the slide rule, providing unexpected
opportunities, and help in the implementation of any project of
any scale. Everything can be controlled now by the lowest details,
and all errors can be now recovered faster and with significantly
reduced energy loss.
In music, the transition to new technology is manifested in at least
two parallel plans. The first concerns the system of sound
recording (still analog - on magnetic tapes), which opens new
doors for the creation, and the second refers to the only use of
electronic sound generation. When the digitization of content
becomes available, the two plans merge, creating virtual
instruments, which today serves the electronic communicable
sound world (from the sound recordings of a concert by TV
commercials).
The sound recording system was a boom in the music industry
when the tape recorder appears. On this device sounds are stored
as changes in the magnetic variations strip of the active substance
(chromium dioxide or iron oxide). What does the music have in
common with magnetic recording? An element of play and
innovation: the tape can be cut, joined with other segments of the
tape, read the tape in both directions and at different speeds. All
these elements can be recorded on another tape, which in turn
can be manipulated in the same way, while mixing with other
bands. In this way, it could be created an unprecedented sounds
full soundtrack the acoustic instruments should have never done .
In this context, between 1958-1995, there was on BBC Network,
a whole department (BBC Radiophonic Workshop) which used the
tape manipulation served as a main tool in soundtrack
generation7.
In parallel, there was a development of the analog sound. The first
music analog synthesizers have been built as pilot projects in
higher education institutions: RCA Mark 2 - the first programmable
synthesizer at Columbia University. It also contained a sequencer
- the main attraction for composers who wanted a very high
accuracy in the interpretation of very difficult music they wrote for
7 BBC Four, The Alchemists of Sound, 2003
this synthesizer. Later, more accessible synthesizers were
invented and perfected. A living legend in this series is Moog
synthesizer model, a very versatile instrument, with a reasonable
price for most musicians interested in electronic music creation.
Sound Virtualisation
Electronics “invades” all kind of musical production8 Digitization
of sound represents the next level of electronic music creation.
Instead of tapes, where the sound signal is present as permanent
magnetic oscillations read by playback head of tape machine there
are digital media devices, where sound signal is converted into
character strings (1 and 0). This transformation is done by
computer or by specialized devices (DAT - Digital Audio Tape, MD
- MiniDisk etc.).
Figure 3. Sound digitization
Computer using specialized software usually performs
manipulating the digitized sound material. What advantages
brings this way of work? Firstly, you can an endless number of
8 Holmes, Thom, Electronic and experimental music. Pioneers in Technology
and Composition, second edition, Routledge, New York and London, 2002, p.
13
copies of the same material without affecting the quality of the
original one. This way, the musical work can be edited in its minute
details, the user may apply on it ambient, temporal or distortion
sound effects in a very fast and versatile way. User can combine
multiple instances of the recording of the same work to achieve
the best possible version of the musical creation. There can be
stacked and handled several instances of a record in a much
simpler way, the workflow being significantly improved. At this
moment users start to feel that the boundaries that had greatly
restrict or at least slowed down the process of music creation and
production are being overcome. More specialized and upgraded
software evolved each year on the market, targeted mainly on the
creative musician, have contributed substantially to the user’s
proficiency. Accordingly, the need for the knowledge of technical
concepts related exclusively to computer interaction decreased
significantly. The graphical user’s interface programs begin to
resemble more and more to what in reality does exist: the design
of virtual modules that control the sound parameters is a copy of
reality. There are even virtual functional cables, which, like in a
real studio, can be moved, connected or disconnected, everything
related to animation that increases the immersion in the virtual
machine space. The reality is moving towards the computer
processors, reflecting the idea that wherever there is a computer,
there may be a music studio. Moreover, the virtual environment
creates new patterns of thought "visual" interface by the
appearance notion of "sequencer" type, which revolutionizes the
concept of sound creation manipulation.
Figure 4. Sequencer (Propellerhead Reason5).
With minimal training, often autonomous, a contemporary
composer can use the computer's virtual space and access sources
of enormous creative potential.
2.2. Virtual Synthesizer
The concept of digital synthesis occurs when questions result from
the reverse of the process of digital recording, where the
mechanical waves are converted into electrical oscillations, then
digitized into binary codes. The solution consisted in how the
sound became digitized material. Thus, each second of sound is
divided into a number of samples (slices) - audio frames- that
contains information describing that sound at a given time.
Like in the film technique, where in a second are played between
23 and 30 frames per second, in the playback process by sound
digitization are played thousands of samples (frames-slices) per
second (a very common standard is 44,000 Hz); they are
converted into an electric signal, amplified and transmitted to
speakers (speakers) to be perceived.
Logically, the computer can create new binary codes with
implemented algorithms in specialized programs that are
converted into electrical oscillations, amplified and played back on
speakers in the form of mechanical oscillations of the audible
sound spectrum.
In this way, the concept of digital sound synthesis has been born.
By the use of programming it was possible to emulate all modules
contained by an analog synthesizer provided with many
advantages of which we list a few:
oscillators’ sound wave patterns are perfect thanks to the
programming;
diverse produced types of tones can be stored anytime on
any digital device, by
As a result of this approach, new sounds are created bringing
innovation and originality in the context of the sonority "crisis". Of
course, there were already electronic sounds produced by
analogue synthesizers, but they had one major drawback that will
be explained below. The front panel of an analog synthesizer
contains linear and circular potentiometers that control oscillators,
filters, lowfrequency oscillators and envelope modulators. To
obtain a single electronic patch (a timbre), it takes time to adjust
each component to this assembly of electronic modules. To
generate a new patch all the work has to be started over. The
flexibility of moving from one patch to another is extremely low.
In addition, the user's hand cannot adjust two times the
potentiometer’s precision. Moving a button with one part of an
inch above or below, operation with a high degree of probability
in the conditions of a concert, can lose the finesse and subtleties
of a sound once obtained. The invention of virtual synthesizers
concept (and, in general, the virtual machine), solves these
problems by storing patches in the format of digital files containing
all the parameters of a patch or set of patches (the so-called
"presets" - applicable to any virtual machine). With a single click
or press of a button on the controller, once designed, the sonority
is achieved instantly, the shifting to another being accomplished
rapidly. Thus, the work invested to generate a patch will be never
lost. The patches may be stored on any digital storage medium:
computer hard disk, USB flash, optical disk of any kind, online
storage, etc. This might also provide enhanced user’s interactivity.
Virtual synthesizer operation is identical to that of an analogue
synthesizer. All analog synthesizer modules are virtualized, often
the appearance being copied for a greater visual impact. However,
there are invented modules that will be never implemented on a
hardware synthesizer. Virtualization does not stop only on copying
the real synthesizers. There are models of virtual synthesizers
which have no correspondent in reality, using types and manifold
combinations of types of synthesis wave. A famous site in the
world of virtualized electronic music is kvraudio.com which lists
thousands of models of virtual synthesizers with their brief
descriptions.
Not only analogue synthesizers have been emulated by computer
but also the different room effects (reverberation, speaker
emulation), temporal effects (echo, chorus, flanger) and distortion
effects that can be applied to sound material, digital synthesized
or digital recorded. Reviewing, we have digital sound recording
systems, digital sound synthesis systems (virtual synthesizers),
and digital sound effects for manipulating a system containing a
score for the control of the entire ensemble - software sequencer.
All these together constitute what we call a virtual audio studio.
Figure 5. Virtual Studio (Propellerhead Record).
2.3. Samplers
The samplers are tools that store and play recorded sounds from
real sound environment, more or less edited. For example, a
unique Stradivarius violin can be replicated using samplers. They
allow the recording of the techniques of attack, of different
intensities, heights, everything that can be imagined on a real
instrument; subsequently, by programming, this technique makes
possible the interpretation of any music score with all prerecorded
sounds. In the case of virtualization, there is the possibility of
using the tool named sampler player. It has huge libraries of
sounds, and can be emulated by a single instrument to full
orchestra. The film industry is fully benefiting from this facility.
For using the sample player the score is programmed in a
sequencer, which controls every track sound (instrument),
resulting in the interpretation of a score with varying composition
(solo, chamber and orchestral complex).
Figure 6. Player-Sampler virtual – Halion Steinberg Orchestra
2.4. Virtual Effects
Virtual effects are very popular among users due to their flexibility
and ease of use. In a studio or a live recording requiring hardware
audio effects, users are obliged to handle sensitive equipment,
most often heavy and difficult to install, with sensitive
connections. There are situations in which an imperfect contact of
the cable may compromise the complex ensemble of hardware
equipment. Therefore, stages of the preparation work
environment when using hardware instruments are made with the
utmost care for avoiding damages that may be irreparable.
Figure 5. Hardware equipment, live situations.
When using virtual instruments, software effects, respectively this
does not happen; the only machine that can fail is a simple
calculator that can be replaced relatively quickly with minimal
costs. The range of virtual effects occupies the entire domain of
needs. There are effects created for all the imaginable and
unimaginable situations, and software hosts that manage these
effects allow connections whose diversity is limited only by user’s
imagination.
An example of using virtual effects refers to an electric guitar
interpreter who must record a tune using different guitar tones.
With that end in view, he can use a computer in which the electric
guitar signal is processed by virtual effects. For example, the
Amplitube3 may be the perfect tool among Guitar Rig 4, or
Revalver. In this virtual environment, the guitarist has at hand a
multitude of effects, models of amplifiers, loudspeakers
emulations and some tool for recording musical material.
Flexibility in this case is very high. Not only the computer can be
used as a platform for the environmental effects, but also the
newly emerging market of iPads and iPhones
Figure 6. Virtual Effects - Amplitube (left –PC platform, right –
iPhone platform)
2.5. Music Score writing in virtual environment
The process of writing a paper sheet music was initially difficult,
the working methods being different from the traditional printing.
One of the most popular methods used a thin metal plates
engraved with special chisel staves, notes and all the necessary
signs. In case of an error occurrence, the whole process had to be
resumed.
Nowadays, the music score releasing is performed in virtual
environments by developing programs such as Sibelius and Finale,
the composer having versatile writing instruments easily
manipulated. The work to achieve good scores is significantly
easier. Because of the possibility of transposition, copying and
modification of musical text in a various ways the creative process
goes in the foreground, and the score writing falls in background.
Traditionally, the composer using the pencil and paper writes a
score with (for example) 32 instruments whose rhythms are very
difficult to coordinate in terms of graphics. In this sense, in the
virtual score writing environment there is an obvious advantage:
automatic score layout, readability being another very important
factor in the act of creation.
Figure 7. Sibelius – score writing virtual environment
3. Propellerhead Reason – efficiency and
creativity
Propellerhead Reason software may constitute one of the most
efficient way of making and learning music stimulating the
creativity, opening the appetite for a relatively new world of
sounds – electronic music. This is a virtual studio in which modules
can be used both individual and combined, the virtualization
offering in such of case a very efficient support for exploring new
way of producing sound and musical creation.
Introduction
In the context of using virtual workspace and the stimulation of
music creation – the use of computer and music software is more
and more important in education.
One of software instruments which can be used successfully on
any skill level is Propellerhead Reason.
3.1. At First Glance
What is Propellerhead Reason? A complete virtual studio except
for the audio recording, including virtual synthesizers, samplers
and effects. This virtual studio can be installed on the average
level computer, which can be linked one or more MIDI controllers
(keyboard, knobs and faders or MIDI pads).
What does Propellerhead Reason? It facilitate music production
creation in a rapid and intuitive way.
Who can use it? Both advanced and beginners in musical field. It
allows music production achieving in any style except for sound
recording.
Why is Propellerhead Reason so special? Because of the new
concept all in one offering stability and simplicity.
Propellerhead Reason is a software which emulates different
devices used in music production, organized in a real and flexible
way. One of the virtualization advantage is using in any number
of this devices, limited only by the power of host computer. For
example we can use 19 instances of Subtractor virtual synthesizer,
every of it with another score, another soundpatch and another
effect, with no problem at all. In the real studio, it should be made
19 recordings of the same hardware synthesizer, every time with
another soundpatch. If there were changes in the score, the
recording process must be updated. This is taking time and the
creation workflow is more difficult. Using Propellerhead Reason the
creation workflow is continuous in the way that every device is
near at hand of author.
The virtual instruments (devices) are:
14 stereo channels audio mixer;
6 stereo channels audio mixer;
Drum computer – Redrum;
Analog-type polyphonic synthesizer based on subtractive
synthesis – Subtractor;
Analog-type modular polyphonic synthesizer – Thor based
on complex sound synthesis;
Polyphonic synthesizer – Malmström based on Graintable
sound synthesis;
Sampler player – NN-19;
Multi-Sampler player – NN-XT;
Loop player – Dr. Rex,;
Matrix Pattern Sequencer – pattern based device;
Arpegiator RPG-8 – generate rhythmic note patterns
(arpeggios) from notes or chords;
Vocoder BV512 – an advanced vocoder device with a
variable number of filter bands;
Mastering effects – MClass Equaliser, MClass Stereo Imager,
MClass Compressor, MClass Maximizer;
Distortion effects– Scream 4 Sound Destruction şi D11-
Foldback Distortion;
Reverberation effects – RV-7 Digital Reverb şi RV-7000
Advanced Reverb;
Time manipulation of sound effects - DDL-1 Digital Delay
Line, CF-101 Chorus/Flanger;
Miscellaneous sound manipulation effects – PH-
90 Phaser, UN-19 Unison, COMP-01 Auto
Make-up Gain Compressor, PEQ-2 Two Band
Parametric Equalizer;
Beside this virtual devices, Propellerhead Reason is offering a very
powerful arranging environment the sequencer which records,
plays and modify any events from notes, device parameters to
metric or tempo. On every device it can be assign on or more
tracks for recording or manipulating every modifiable parameters.
In Propellerhead Reason the devices can be connected in any
logical order with multiple interaction ways.
Every device can be manipulated like in the reality, the interface
being very real: a 180 degrees twistable studio rack where devices
can be mounted, with the access to backside for cable connections
that can be variously changed.
Figure 1. Propellerhead Reason front and rear
3.2. Sound opulence
Propellerhead Reason is offering a rich palette of sounds within
the three virtual synthesizers.
The first synthesizer, Subtractor, is using subtracting sound
synthesis. It is a polyphonic synthesizer, providing two oscillators
with 32 waveforms.
Figure 2. Subtractor synthesizer
There are two multimode linkable filters. The generated
waveforms can be manipulated by frequency modulation, phase
modulation and two low frequency oscillators assignable to many
parameters. There is the possibility of controlling more
parameters with the MIDI velocity value.
The second synthesizer, Thor, is a hybrid device, highly complex,
which use combinations up to three five types’ oscillators: analog,
wavetable, phase modulation, frequency modulation and noise
oscillator.
Figure 3. Thor synthesizer
This can be mixed, influencing each other in different ways. There
are three four type filters: ladder low pass filter, state variable
filter, comb filter and format filter. The wave signal can be
modeled by a wave shaper which can alter the original sound by
controlled distortion. The sound cam be modified by two low
frequency oscillators, envelopes and two effects, delay and chorus.
Every parameters can be controlled by Modulation bus. There is
one analog type step sequencer that can be used for programming
arpeggios or short melody sequences. Alternatively, it can be used
purely as a modulation source.
The last virtual synthesizer in Propellerhead Reason is Malmström.
Figure 4. Malström synthesizer
It is based on graintable synthesis. The sound is generated by a
number of short, contiguous segments (grains) of sound, each
typically between 5 to 100 milliseconds long. The sound is varied
by changing the properties of each grain and/or the order in which
they are spliced together. There are two oscillators form where
the sound is shaped in two modulators and two multimode filters.
The sound complexity can be achieved by the routing flexibility of
these modules.
3.3. Emulation
Propellerhead Reason can emulate any acoustic sound that has
been previously digitally recorded by the two samplers, one loop-
player and the drum computer.
The first virtual sample player is NN-19 where the user can load
several samples, in .wav, .aif, .sf2 format on any sample rate and
any bit depth.
Figure 5. NN-19 sample player
These can be distributed on key zone on a MIDI keyboard. Not
only it plays the samples but it can be altered by a multimode filter
with envelope generator, an amplitude envelope and an low
frequency oscillator assignable on multiple parameters.
Another virtual, more complex sample player is NN-XT, which has
the same functions like NN-19 but it is a multisample device,
offering possibility to work with layered samples.
Figure 6. NN-XT sample player
The alteration of original sound can be made with multimode
filters, low frequency oscillators and many possibilities of
connection with other devices.
Propellerhead Reason has a loop player -Dr. Rex Loop Player which
can play musical or rhythmical phrases.
Figure 7. Dr. Rex Loop-player
This device works only with files created especially for it in another
Propellerhead software product – ReCycle. These files (loops)
contains rhythms, musical phrases by a reasonable length. Dr. Rex
is capable to playback and edit these loops with changes of tempo
without affecting the pitch, edit every beat of the loop and
changind the order of beats. For example, a loop containing a
drum set rhythm can be played faster or slower than the original
recording. Not only the loop playing from beginning to end may
be realized with this device but the alteration of order of the beats
of the original drum set rhythm. In other words the user can use
the drum set sounds like he is in front of it. How it’s possible this
thing? By using markers which slices the original recording
embedded in the loop file. Every slice is a different event which is
treated like a separated sample that Dr. Rex interprets like MIDI
events, and this gives the possibility of altering the tempo or order
of them. Like the sample players described above, this device has
a module for synthetic alteration of loops, which contains a
multimode filter, two envelope generators and a low frequency
oscillator.
Propellerhead Reason is offering the own rhythms creation
possibility, using the drum computer Redrum.
Figure 8. Drum computer Redrum
It has 10 channels which can be loaded with samples containg not
only percussions but any sound user want to rhythmically
organize. These can be organized in rhythms with a pattern
sequencer up to 64 steps, with three dynamics levels, assignable
to fixed rhythmical durations. So, for every 10 samples channels
user can set a very clear rhythm sequence, and the resulting
combination constitute polyinstrumental sequence - the pattern.
The patterns can be stored in a 32 memory bank. This allow the
possibility of creating a whole rhythm production based on using
and combining the patterns stored here. Also, there is the
possibility of altering different parameters of the samples:
panning, reverberation, pitch, level and velocity.
3.4.. Manipulation
Propellerhead Reason is offering powerful manipulations tools not
only for sound but for all elements involved in music production.
The sound level and panning, applied effects to every device, the
song arrangement, sequencing, everything can be controlled very
precisely. Below there are the main tools used.
In the first place is the 14 stereo channels mixer with 4 auxiliary
effect channels. There is a less complex mixer with only 6 channels
and one auxiliary channel.
Figure 9. 14 stereo channels mixer
The 14 stereo channels mixer allows the adjusting of the level of
each channel, panning, treble and bass equalizer, and the four
auxiliary send level. There is the possibility of attaching four
auxiliary effects which can be routed before or after the level
control of each channel.
The Sequencer is one of the powerful tool for arranging the whole
score for each device. Every device has its own track containing
notes, durations and parameters. Every parameter from every
device can be recorded in the Sequencer, including tempo or
metric changes, on any level. For a better organization of the
music production, this sequencer is offering the possibility of
grouping the recorded elements in so called clips, which can be
lately duplicated, altered, rearranged, transferred to another
devices, transposed etc., making the musical creation workflow
more fluid and natural.
Figure 10. The Sequencer
Another way of sound manipulation offered by Propellerhead
Reason is the presence of many effect processors.
There are mastering effects which can change the whole
soundscape of a music production:
MClass Equaliser – effect containing two independent, fully
parametric bands;
MClass Stereo Imager – effect for controlling the disposal in
space of high and low frequency;
MClass Compressor – single-band compressor that allows
compression form subtle to aggressive pumping effects;
MClass Maximizer – effect that can significantly raise the
perceived loudness of a mix without risk of hard clipping
distortion.
Figure 11. MClass effects suite
Another effects presented here are the controlled sound distortion
type effects:
Scream 4 Sound Destruction – distortion effect with three
sections of sound processing: 10 distortion types (Damage),
three bands equalizer (Cut) and a sound space where the
distortion is placed (Body).
D11-Foldback Distortion – simple distortion effect with two
adjustable parameters (Amount and Foldback).
Figure 12. Distorsion effects Scream 4 Sound Destruction and
D11-Foldback Distortion
The placing of sound in different spaces is realized by two
reverberation effects:
RV-7 Digital Reverb – reverberation effect processor with 10
algorithms for reverb generation, simple and efficient with
adjustable parameters.
RV-7000 Advanced Reverb – complex reverberation effect
processor with 9 algorithms for reverb generation (with the
possibility of adjusting many parameters), an equalizer and
a gate module
Figure 13. Reverberation effect RV-7 and RV-7000
Time manipulation effect processors in Propellerhead Reason are:
DDL-1 Digital Delay Line – mono delay effect which allows
up to 16 steps with panning and tempo synchronization.
CF-101 Chorus/Flanger – classic effect processor which
generates a coy of the initial sound signal, combined with
the original after a short period of time (20-30ms for chorus
and 1-20 ms for flanger), adjustable with 6 parameters.
Figure 14. Delay DDL-1 and Chorus-flanger CF-101 The last
effects processors in Propellerhead Reason are:
PH-90 Phaser – phase manipulation effect processor with 6
adjustable parameters;
UN-19 Unison – simulates the sound of several detuned
voices playing the same notes simultaneously.
COMP-01 Auto Make-up Gain Compressor – classical audio
compressor, with 4 adjustable parameters
PEQ-2 Two Band Parametric Equalizer – a simple two-band
shelving equalizer.
Figure 15. PH-90 Phaser, UN-19 Unison, COMP-01 Auto Make-up
Gain Compressor and PEQ-2 Two Band Parametric Equalizer
effects processors.
3.5. Propellerhead Reason – Work Tool
Electronic music is a very vast area, with just a little explored
ways. Because of the rapid and constant technological advance
there are, year after year, new possibilities of realization of music
production in a virtual space.
Still in this rapid context of tools changes, there is a constant thing
represented by the sound synthesis primary modes, effects
processors classes, sound sampling and the mode of song
arranging - the sequencer. Every one of it can be found, explored
and exploited with this tool -Propellerhead Reason. It is just a
reasonably level of music and computer skills needed. By this
mean using this software is not requiring knowing programming
languages more or less complicated. From the moment of
installation on a host computer and adjusting a very few and
simple work parameters, everything is ready for beginning of
music production. With a very friendly graphical user interface, so
close to the reality, the software is offering an environment
suitable both for learning/exploring and professional music
production, because it’s using the higher standards in sound
processing. Propellerhead Reason has a large area of music
production applicability: ambient music, divertissement music
(with all sub domains), theater music, symphonic music,
electronic music etc.
At last, one of the most important things not to forget is that
Propellerhead Reason is Not a software for composing music using
algorithms or other calculation assisted composition. Instead,
Propellerhead Reason is offering a very powerful suite of virtual
electronic instruments to the composer which eventually is the one
who dictates the succession of the music events.
Self Assesment Tests
Test no. 1
Answer the questions:
1. What is creating the introduction of the information and
communication technology in music?
2. What is the most important advantage in using the virtual
environment?
3. What are the most employed instruments in the electronic
music?
Test no. 2
Answer the questions:
1. What was the first analog synthesizer?
2. What are samplers?
3. What is BBC Radiophonic Workshop ?
Test no. 3
1. What is Propellerhead Reason?
2. What are the tools used by Propellerhead Reason for emulating
acoustic sound?
3. What are the mastering effects offered by Propellerhead
Reason?
Content Teaching Unit 1– Abstract
New technologies have invaded almost all areas. They are
invaluable aid in all points of view. The flexibility gained by using
virtual tools is a major criterion in favoring music creation. The
composer has no hindrance to build sound textures, ensembles of
instruments, sheet music and in the end, the whole music
production. It only takes a relatively minimal investment to
purchase a mid-range performance computer, an adequate sound
module, a suitable controller and a required software suite. The
investment is minimal as compared to what needs to be spent
when using tools and hardware equipment, interpreters, studio
recordings, etc., in terms of time and money spending. An
additional advantage is a highly reduced transportation, handling
and maintenance costs.
In case of virtualization the composer only have to devote the
necessary time to familiarize with the desired software.
It is worth mentioning that many programs, in addition to the
intuitive interface, have similar functionalities and approaches,
making easy the switching from one program to another
Responses and comments of self assessment tests
Test 1
1. What is creating the introduction of the information and
communication technology in music?
Answer: The introduction of the information and communication
technology in music creates an interdisciplinary field placed at the
juncture of several disciplines such as: musicology, acoustics,
physics, electronics, informatics, and social sciences.
2. What is the most important advantage in using the virtual
environment?
Answer: One of the most important advantages in using the virtual
environment rests in the fact that, all in all, it is cheaper and more
versatile.
3. What are the most employed instruments in the electronic
music?
Answer: In the electronic music of the present, given the growing
virtualization of the working environment, the most employed
instruments are programs and program suites which offer means
of recording, synthesizing, editing, and arranging the sonorous
material, along hardware tools which usually equip the studios.
Test nr. 2
1. What was the first analog synthesizer?
Answer: The first music analog synthesizers have been built as
pilot projects in higher education institutions: RCA Mark 2 - the
first programmable synthesizer at Columbia University.
2. What are samplers?
Answer: The samplers are tools that store and play recorded
sounds from real sound environment, more or less edited.
3. What is BBC Radiophonic Workshop ?
Answer: BBC Network had a whole department - BBC Radiophonic
Workshop - which used the tape manipulation served as a main
tool in soundtrack generation
Test no. 3
1. What is Propellerhead Reason?
Answer: A complete virtual studio except for the audio recording,
including virtual synthesizers, samplers and effects..
2. What are the tools used by Propellerhead Reason for emulating
acoustic sound?
Answer: Propellerhead Reason can emulate any acoustic sound
that has been previously digitally recorded by the two samplers,
one loop-player and the drum computer.
3. What are the mastering effects offered by Propellerhead
Reason?
Answer: MClass Equaliser – effect containing two independent,
fully parametric bands; MClass Stereo Imager – effect for
controlling the disposal in space of high and low frequency; MClass
Compressor – single-band compressor that allows compression
form subtle to aggressive pumping effects; MClass Maximizer –
effect that can significantly raise the perceived loudness of a mix
without risk of hard clipping distortion.
Assessment Test
For Assessment test reading of Content Teaching Unit no. 1 is
compulsory.
The Test should be e-mailed at the given teacher e-mail address.
Answer the questions:
1. What are the most employed instruments in the
electronic music?
2. What is BBC Radiophonic Workshop ?
3. What are the mastering effects offered by Propellerhead
Reason?
Writing on the first page the Name of the Course and the name of
the student is compulsory.
Minimal Bibliography
Breeze, Nick „Learning design and proscription: how generative
activity was promoted in music composing”, 2009, in
International Journal Of Music Education, vol. 27, nr. 3, p.
204-219
Holmes, Thom, Electronic and experimental music. Pioneers in
Technology and Composition, second edition, Routledge, New
York and London, 2002, p. 13
Krueger, Stephanie; Ponella, Philip „DRAM/Variations3: a music
resource case study”, 2008, in Library Hi Tech, vol. 26, nr. 1,
p. 68-79
Nedelcuţ, Nelida; Plaian, Carmen, Educational Platform –
Information Means in the Musical Area, 2010, in Buletinul
Univerşităţii Petrol-Gaze din Ploieşti, vol. 62, nr. 1A, p. 218-
222
Normark Anders, Reason – Operation Manual, 2009 Propelerheads
Southcott, Jan; Crawford, Renee „The intersections of curriculum
development: Music, ICT and Australian music education”,
2011, In Australasian Journal of Educational Technology, vol.
27, nr. 1, p. 122-136
Content Teaching Unit nr. 2
4. Multimedia Educational Resources Used in the Music
Education System ........................................................... 51
4.1. Multimedia Resources in Music ............................. 53
4.2 The D.I.M.A. experiment – a multimedia resource for
the music education system ....................................... 54
4.3. The advantages of using multimedia educational
resources in the music education system ..................... 59
5. Information and Communication Technologies in the
Pedagogy of Musical Instrument ....................................... 65
5.1. YouTube – another point of view .......................... 66
5.2. Establishing the repertoire .................................. 67
5.3. Comparative Analysis ......................................... 68
5.4. Sibelius - a Virtual Orchestra ............................... 69
5.6. Electronic Versions Of The Printed Score ............... 72
6. Electronic Platforms Used in Distance Education .............. 80
6.1. Platform Construction ......................................... 81
6.2. Courses Page .................................................... 84
6.3. Guides Page ...................................................... 87
6.4. Statistics Page ................................................... 88
6.5. Tests Page ........................................................ 89
6.6. Papers Page ...................................................... 91
Teaching Unit nr. 2 Objectives
After studying this thematic the students will be able to:
Improve the quality of musical education.
Develop the using of the electronic means applied to music
Operate the software programs in the musical production
used within the professional electronic music industry
Increase the quality of the procedures placed under the
influence of the IT technologies employed in the musical
field
4. Multimedia Educational Resources Used
in the Music Education System
Multimedia9 – a multiform medium containing media combinations of
video and photo images with texts that can be interactively accessed is
an upward trend educational mean. In this article we present the
D.I.M.A. product, a multimedia on-line data base created on Romanian
performing examples including an approach of the Romanian artistic
field at the terminology aspect, creation and performing level. The
musical and bibliographic patrimony of Gh. Dima Music Academy was
the research reference point in creating the product and in testing it, as
well. For stimulating the participation of the entire artistic community in
Romania, an open portal towards the academic community was created
- easy to access, permanently upgraded and supplemented.
Introduction
Multimedia means merging text, image, sound and cinematics into
one entity. The power of this entity lies in the way in which pieces
of information of any kind are linked together and become
accessible one for another. Through this, a new way of writing
takes birth, allowing to compose more efficiently any type of
article that can be rapidly and easily assimilated by the reader.
When creating a successful multimedia product, a good
interactivity will have to be taken into consideration and the new
technologies nowadays can make it more efficient in attracting
users. This product has to be attractive, have a groundbreaking
design, functional, user-friendly, and always up-to-date and, of
course, fast. The new informatics technologies anticipate a
multimedia approach in which different devices are affiliated: PCs,
webcams, video interfaces, network interfaces, video projectors,
interactive boards, etc. Together, multimedia technologies and
systems offer a diversified teaching and learning potential thanks
to the different mediums that are approached: sounds, voices,
9 Parts of this text have been published by the same author in Proceedings of
WEAS Conference 2011, coauthor prof. PhD. Nelida Nedelcuț, ISBN: 978-960-
474-293-6
texts, drawings, photo images, movies, animations, graphs, etc.
Systemizing visual semantic knowledge is one of the key
challenges towards multimedia concept, and one that is
complementary to optimizing visual classification for individual
approach10.
Such interest in giving birth to new multimedia resources has risen
in the music education system, as well. This movement has been
triggered by various aspects:
The need of connecting the music education system to the
present education requirements;
The possibility of accelerating the process of learning about
music by using new technology;
The need of creating more simplified and adaptable teaching
processes
The tendency of today’s education to pay more attention to
creativity.
The accessibility and the flexibility of music education materials
have led to an urgent need for the development of the on-line
multimedia means in the art education. The aim of the
development is to fill in the gap between the academic and
commercial utilization of image processing. Thus the on-line
libraries must be interoperable, open source and easy to access.
To provide fast codes, assembler optimization, open platform, and
classroom based, new technologies permit integration of GPU
(Graphical Power Unit) use11.
At an European level, these requirements are comprised within
the sphere of the musical technologies research, the TIC and ICT
introduction into the education, creation (computerized music)
and sound production processes having priority in many research
programs: Teaching & Learning in the Digital Age, E-vocal
learning, Prelude (Training Program on ICT in Music Education),
Vemus (Virtual European School), I-maestro: Interactiv,
Multimedia Environment for Technology Enhanced Music
Education and Creative Collaborative Composition and
Performance etc.
10 Xie, L. Yan, R. Tešić, J. Natsev, A. Smith, G.R.(2010) Probabilistic
visual concept trees, Proceedings of the international conference on Multimedia, ACM New York, pp: 867-870. 11 György Kovács, János István Iván, Árpád Pányik, Attila Fazekas
(2010) The open source image processing library, Proceedings of the international conference on Multimedia, ACM New York, pp:1489-1492.
By using such means, the following type of intercommunication
can be initiated:
Fig.1. Communication circuits determined by the new education
technologies
4.1. Multimedia Resources in Music
The new communication technology is an important mean in the
music education system, since it allows a teacher to establish
connections with other teachers in order to share their ideas
create teaching projects, exchange class materials with students.
E-mail accounts can nowadays include a large variety of files:
texts, photos, graphs and audio-visual materials. The present
teaching system makes use of strategies of involving computed
teaching technologies which aim at learning about the way of
using computed instruments and especially at creatively using this
knowledge in teaching music and even establishing connections
with other fields of interest.
In this respect, the following have been developed:
Educational software that can fulfill various teaching tasks
that are efficiently adapted and integrated in the teacher’s
own strategy
Fully integrated teaching assisted platforms, e.g. Prelude,
an e-learning platform which provides specific instruments
of implementation of the courses together with other
multimedia materials into an electronic format by applying
a complex synchronous and asynchronous communication
system.
The resources delivered by the global computer network –
the direct connection with the Internet development and
with the joint communication means an increasing
involvement in the education process of all free resources
dedicated to music (as Audacity, Darkwave studio, Solfege
etc.)
Various software products that have been developed
through individual or institutional initiatives: due to a
multimedia boom over the last years, there has been a
series of numerous educational programs that have been
created for the artistic field, e.g. VR Encyclopedia of Art –
an extensive collection of historical events that offers the
users the key happenings in the art field. An online learning
environment for stimulating creativity with innovative
technological practice is Sonic Postcards. This is a national
education programme devised and delivered by Sonic Arts
Network, which promotes and explores the art of sound via
the Internet (www.sonicartsnetwork.org).
Recent research has shown how online, mobile and wireless
networks are creating new learning environments at the
intersection of formal and informal educational settings12. The
Internet has shown itself to be a dynamic teaching tool for
exploring, discovering, creating, communicating about and
playing in virtual music-making contexts.
4.2 The D.I.M.A. experiment – a multimedia
resource for the music education system
The on-line D.I.M.A. product (Direct Impact Multimedia
Application) is a multimedia resource in the music education
system created by an interdisciplinary team within the Gh. Dima
Academy of Music in Cluj-Napoca, Romania. The product contains
the basic requirements of the on-line musicologic and performing
data base that fulfill the specialized users’ and the students’
exigency regarding the characteristic feature of the approached
subjects and also the Romanian cultural particularity in what
concerns the new technologies assimilation.
The product includes specific procedures and instruments which
facilitate the individual study according to the students’ own pace
12 Webster, P. and Hickey, M. (2006), ‘Computers and technology’, in G. McPherson (ed),
The Child as Musician: A Handbook of Musical Development, pp. 375–96,Oxford: Oxford
University Press.
and interactive means. It is also easy to be accessed, by offering
diversified information means. Our multimedia user interface is
both: a design method and an assistant tool which covers
specification of user requirements and information architecture,
selection of appropriate media to represent the information
content, design for directing attention to important information
and interaction design to enhance user engagement. The method
was evaluated in a case study design of a crowd control simulation
training system, which demonstrated the method was usable and
gave good solutions against an expert gold standard design. The
tool provides advice on media selection and attention effects that
match specification of the information content expressed as
information types and communication goals. As usually the
evaluation was carried out to measure the usefulness and
effectiveness of the tool in comparison to the method, and the
results showed that the tool has a positive impact on multimedia
design13.
The D.I.M.A., seen in a material form and as a multimedia
anthology of terminology, includes the following titles:
An approximate of 1000 musical creations (focused on
Romanian works and performing activities). The musical
example corpus will serve as a base for all levels of
education, study and research.
An anthology of musical terms interactively connected to
information about their cultural and historical context and to
links towards other websites. This anthology is based on a
Romanian reference book comprising specialized works,
courses, guide books, dictionaries and lexicons.
The platform takes full advantage of ICT that will be used as a tool
to accomplish various tasks. By accessing the D.I.M.A. platform,
the students may want to search for the list of terms, to have
access to various information, have access to various materials
format (text, video, audio, link on the web), to download teacher
assignments for various homework, to reflect on suggested
materials and upload their feedback, to use the communication
facilities and to present his/her own questions and answers
13 Alistair G. Sutcliffe, Sri Kurniawan, Jae-Eun Shin (2006) A method and advisor tool for multimedia user interface design International
Journal of Human-Computer Studies, Volume 64, Issue 4, pp. 375-392.
Fig.2 - D.I.M.A. platform
Having been made ready in about a year by a team with no
previous experience in developing such products, this platform
proves that the multimedia field can be efficiently approached in
the music education system, as well. Multimedia is no longer a
trend or a miscellaneous need – it has to be regarded as a high
technology that has to be assimilated during school.
The online world is able to combine professionally various ways of
communication: text, audio, photography, video, infographics and
the D.I.M.A. product uses the following configurations in order to
give value to these means of communication:
Text – printer-friendly and written in an informative
manner. This configuration gathers information in the field
of interpretation (instruments, singing), about composers
and music styles, musicals theories and their applications
and it also includes teaching tutorials for using computing
and communication technologies in music. This
configuration’s availability to be constantly updated by the
team working on this product, but also by musicians and
other outside users has to be reinforced.
Images – bringing text to life. This rule remains unchanged
for both the print media and the online world. The current
technology allows the insertion of images in both texts and
attractive photo galleries.
Audio samples – represent a true piece of information. The
audio samples and the music notes turned into images add
a great value to the tool of exemplifying.
Video examples for which there are two options: either
uploading the original file on the own server, or embedded
[...] For the first option the user can download the file from
the site and then she/he can view it off-line at any time (this
is an advantage for users that have slow Internet
connections). The second option offers video-streaming
directly from the site and this is an advantage for the
workflow, even though the server and the application
connection become more overloaded.
Infographics contain schemed information that offers
results „at a glance” and they can be animated or static. In
the case of animated infographics there is the possibility of
choosing software technologies that ensure the interactivity.
A material source of assistance for the D.I.M.A. users will be
provided through the following applications:
on-line tutorials for IT skills improvement and for an
introduction into music notes reading;
a data base including Romanian publications (music related
books and articles).
The approach is the key to the successful completion of any
project. D.I.M.A. is split up into individual phases, each phase
with its own tasks and deliverables. Each phase provides
functionality and reward for the users. Several steps are necessary
to be taken so that the solution is developed in the most effective
and efficient way and also according to the main objectives. Here
is a brief outline of the steps taken at the beginning of the project.
Detailed planning of each element on the project plan.
Defining of the timelines and of the required resources.
Assignment of responsibility.
Cost estimate
Determine ongoing support and maintenance costs
The implementation of this application is based on the research
team, the methodology and the infrastructure.
The research team is made up of 6 musicologists who collect the
terms during the most part of their activities, approximately 40
teachers from the distance learning field who will test the resulted
materials in educational programs and, finally, a technical team.
Concerning the hardware aspect, D.I.M.A. is assisted by an IBM
server and the software factor is ensured by a MediaWiki version
adapted to the needs of a musical data base – audio and video
examples, scores, etc. Maintenance is carried out by an
experienced firm. The data will be entered either by using the
network of the “Gheorghe Dima” Music Academy, or by using any
browser connected to the Internet.
Fig. 3 Information flow on editorial board
In fact, the methodology proposed for creating the database is
divided into four stages. Each stage has a number of specialists in
musicology that is content responsible and he assisted in technical
matters by a specialized team. In the following table is described
the term formation stages in multimedia form.
Table 1. Article building stages
Methods used Content Technical
means
Conceptualization
stage
Suggestion Evolving
choice
Alternative
examination
Evolving
edopted
option
Evolution stage
Ideas
distribution
Choices
examination
Mixed media
scheme
Technological
fulfillment
Outset audit Particularized
architecture
Application stage
Activity
scheme
control
Achievement
generation
Assess
contexts
Assess and
audit
Finishing stage
Estimate
aim
achievement On-line
production Fulfillment
examination
The D.I.M.A. application is sustained by a MediaWiki portal
adjusted to the specific needs of a music media anthology. The
main objective is to offer a suitable platform for developing new
ways of offering high level information in the music field that
should be easy to access and that can be used in learning
environments.
One of the D.I.M.A. project’s objectives is to implement this
product in the distance learning process system and to observe,
verify and monitor the users’ rate and the research impact in
coordinating teachers and students, as well.
There are some of the facilities provided by the D.I.M.A. platform
that are illustrated below:
Fig. 4 - Facilities provided by D.I.M.A. platform
4.3. The advantages of using multimedia
educational resources in the music education
system
One of the major advantages offered by the multimedia resources
is interactivity. High levels of interactivity are made possible by
putting together multiple forms with media contents. The online
multimedia content becomes more and more focused on objects
and databases and this allows the end user to insert her/his own
innovations and personalization. One can find such examples on
websites with photo galleries and image labels that are uploaded
and modified by users at any time or on websites where the
described events, the illustrations, animations and the video files
are changeable. This allows the users to experience the
multimedia world without having to possess any programming
knowledge that is so challenging and inaccessible for the most of
the public.
One of the purposes of our research consists in investigating
suitable methods of creating a multimedia resource with different
cultural specific features for optimizing the man-machine
interaction adapted to the music education. In this respect, a data
base with Romanian performing examples including an approach
of the artistic field at the research level (terminological aspects)
was created. Moreover, this database also includes an approach
of the creation field. After implementing such multimedia
resources on a group of our students with different levels of
education we reached the following conclusions:
the students gained a different point of view regarding the
content of the curricula. Previously they thought about it as
being too vast, but looking at it on-line they considered the
curricula a compulsory factor for their education (fig.5 and
6)
The students opinion before and after using D.I.M.A.
Fig. 5 - before using D.I.M.A.
Fig 6 - after using D.I.M.A.
The students are more keen on learning at home at their own pace
and in using the multimedia resources as an interesting way for
practicing their knowledge
The students’ opinion regarding their free choice regarding their
learning process (Fig 7 and 8)
Fig. 7 – before using D.I.M.A.
Fig. 8 – after using D.I.M.A
The curricula becomes more relevant for the students provided
that the following aspects are insisted upon: the practical part, the
applicability of their knowledge, the way of establishing their
music education, but also the way in which the latter is combined
with their other habits that they developed in school.
Fig.9. Students’ opinion regarding the relationship between the
curricula and their needs
Students have increased the level of the ICT used in their learning
process (fig. 10 and 11)
Fig. 10 - before using D.I.M.A
Fig. 11 - after using D.I.M.A
Other advantages of on-line learning materials (in a multimedia
format):
smaller global costs in comparison with the traditional teaching
practices;
information is delivered when and where the student requires it,
at her/his own pace and in her/his own environment Many studies
have pointed there are at school-level and teacher-level barriers
and practical constraints within the workplace14.
interactive schemes bring a considerate contribution to
developing one’s self-teaching abilities, while still staying in
a comfortable environment. Although music education
‘enjoys’ the educational potentials of creativity and
technology, in order to do so vigorously, teachers need to
recognize the problems besetting music education as
opportunities for change15.
this teaching method is more flexible and it leaves room for
improving the act of studying, having a direct result on the
co-operation with persons from external fields of activity
14 Webster, P. (2006), ‘Computer-based technology and music teaching and
learning: 2000–2005’, in L. Bresler (ed.) International Handbook of Research
in Arts Education, pp. 1311–1328, Dordrecht: Springer. 15 Iemma, M. (2006), ‘Six ways to iPoD: MP3 tools for your classroom’, Music
in Action for Australian Educators, 4: 1, pp. 26–27
that show interest in entering the music education and that
are now qualified to do so.
Studies of collaborative creativity using music technologies16 and
of students’ perspectives on composing with MIDI or using web-
enhanced learning establish that technology provides an enabling
environment in which learners and teachers enter a co-
participative process around activities and explorations where
learners can take back control of their learning17.
Conclusions
The traditional music education system that makes use of old
methods and strategies has become anachronistic and
unattractive. The media impact on the individuals that find
themselves in the current education system is so strong that
converting them to a set of real esthetical values can be primarily
done by using similar methods.
Bringing the focus of the teaching process on using multimedia
resources brings a direct advantage for concentrating on the
peculiarities of the studied phenomenon, leaving the details aside.
This aspect makes room for better understanding and
remembering of the studied subject area.
After implementing the D.I.M.A. product in the Gh. Dima Music
Academy, there has been an increasing interest of the students
for using the IT resources. The reason behind this was that a
multimedia database can make an individualized learning process
become possible. Each student has her/his own learning rhythm
and type of memory (audio or visual) when learning. D.I.M.A. can
answer these needs by creating learning solutions that fit the
learning profile of every student.
Moreover, the specific character of the multimedia resources
creates the possibility of presenting a content in various forms;
having movies, audio examples, animations and simulations as
tools that bring the student from one medium to another allowing
16 Dillon, T. (2006), Exploring Young People’s Collaborative and Creative
Processes Using Keyboard and Computer Based Music Technologies in Formal
and Non-Formal Settings. Milton Keynes: Open University. 17 Challis, M. (2007), ‘The DJ Factor: teaching performance and composition
from back to front’, in J. Finney and P. Burnard (eds), Music Education with
Digital Technology, pp. 112–124, London: Continuum
him the possibility of making comparisons; the content is learned
consciously and the interest is kept awake.
Several studies18 have identified the way in which such
approaches have pointed to time-saving matters when teachers
use online technologies and collaborative tools, which include
blogs, podcasts and wikis used instrumentally in their practice.
This approaching amplifies and extends pre-existing instructional
practices and develops reflective practices which increase
collaboration within and beyond formal school settings19.
Another advantage of on-line resources is the fact that most of the
materials on the Internet are constantly updated and this is
possible at a low price; the available information can be found in
a digital format so that the text, images and sound can be used in
music classes or in own projects.
18 Nordkvelle, Y.T. and Olson, J.K. (2005), ‘Visions for ICT, ethics and the
practice of teachers, Education and Information Technologies, 10: 1–2, pp. 21–
32 19 Savage, J. (2007), ‘Pedagogical strategies for change’, in J. Finney. and P.
Burnard (eds), Music Education with Digital Technology, pp. 248–258, London:
Continuum.
5. Information and Communication
Technologies in the Pedagogy of Musical
Instrument
The20 article presents working methods involving information and
communication technologies in teaching a musical instrument. The
paper only presents methods which have been tested in
classroom, especially by piano teachers, the teaching techniques
being part of the authors’ personal experience. Conclusions also
present a study based on a questionnaire, revealing an opening
towards these new methods, adapting the instruments from the
ICT area.
Introduction
Nowadays, information and communication technologies are a
very valuable source of information in all areas. From the point of
view of structuring this information, we distinguish categories that
prove useful in the various artistic fields. It is about only using
relevant information and instruments, in every single area. We
have a large number of resources to be used in musical education.
The modern teacher has at his/her disposal, at this point, a
multitude of instruments to support the educational process,
according to the specific needs. Nevertheless, we have to consider
that they are mere instruments and cannot replace the interaction
between teacher and student. Although some surveys in the US
reveal that on-line resources, such as the electronic distance
learning platforms, are equal if not superior to the face-to-face
interaction teacher-student (Babson University, Ricardo Geromel,
2012), reality proves that technology can offer an excellent
support for teaching and evaluation, but cannot entirely replace
direct communication. This brings about the syntagm ”blended
learning”, where the proportion between the use of electronic
platforms and face-to face- classes is variable, according to the
area of the taught disciplines.
20 Parts of this text have been published by the same author in ICT in Musical
Field – issue nr. 2/vol. IV/2013, MediaMusica Publishing House, ISSN 2067-
9408, coauthor prof. Mara Pop
In musical education, the interference of information and
communication technologies is also influenced by the types of
courses. Therefore, in the theoretical area, technological support
is much more present, as lessons are based more on propagation
and use of information, very often without the need of a facilitating
teacher. There are therefore many cases where software and on-
line resources can successfully replace the presence of a teacher.
Their flexibility leads to successful assimilation of theoretical
notions in various scenarios. Let us take, for example, the case of
the GnuSolfege software (free software – we highlight this
information), where the teacher can teach the notions of music
theory (recognition of melodic and harmonic intervals, rendering
of intervals, identification of the chords, rendering the sounds in
chords – the tonic, third, fifth, musical scales, melodic and
rhythmic dictations, musical memorizing, cadences etc.) while
also keeping track of the classroom and the individual students.
Alongside this powerful resource there are numerous other
possibilities (software and on-line) to be used in the theoretical-
musical area. For the interpretative area of music though, due to
its special nature, technology does not offer prompt solutions for
high performance. The special nature of the interpretative classes
resides, for example, in the necessity of touch, in many cases, of
complex sensations, including the sense of touch, the sense of
their own body, the sense of hearing, under the direct guidance of
a teacher. These provisions cannot, under any circumstance, be
replaced by technology. Nevertheless, technology, due to the
teacher’s flexibility, can be, indirectly, used to improve musical
interpretation by facilitating access to multimedia information or
by the use of software destined for this specific musical area. In
what follows we will be exploring some of the technological means
which can be used in musical interpretation teaching, focusing on
piano lessons.
5.1. YouTube – another point of view
Although this is a website specializing in video content, its
resources can be successfully used as instruments for piano
teaching.
At present, YouTube gathers daily:
• more than a billion views;
• over 6 billion hours of video materials viewed
• 100 hours of video material uploaded every minute
This video information can be divided into several categories
(music, news, politics, science, movies, education), and, according
to sysomos.com, music takes the first place with 30%. Although
at a superficial first glance YouTube can easily be included in the
“entertainment” category, at a closer look it offers priceless
resources of historic recordings of rare musical works, as well as
the possibility of promoting new ones together with many other
opportunities.
We quickly distinguish two directions in the use of this website, as
detailed below.
5.2. Establishing the repertoire
In teaching an instrument, repertoire is very
important for the student’s development. Each
developing musician needs a repertoire
customized by the teacher according to their
physiology, technical abilities and especially
temperament. Most often than not, aside from
the usual repertoire (which we can easily call
“standard”), the teacher has to search for
spectacular, stimulating works, with a high
degree of novelty, which can increase the
student’s attraction to study the instrument, as well as their
interaction with the audience. Surely, the respective works can be
found in libraries, both physical and virtual, but the way the
information deposited only in musical notation is perceived makes
that works of high potential be overlooked.
Therefore, recordings found on YouTube can prove to be truly
useful.
YouTube is a website that requires the users’ registration. This
becomes an advantage when, after registration, the user is offered
a series of instruments such as:
Creating playlists
Subscribing to various video channels
Accessing the history of views
Access to the option “View later”
Management and visualization of subscriptions
The scenario of searching for musical works (videos) to include
them in a repertoire and upload them in a playlist is as follows:
The user searches for the chosen terms, for example – “Piano
Cage” – in order to find piano works by John Cage
Click on “View later” – in the down right corner of each
video.
Click on “View later” on the left of the video list, in order to
enter the list of selected videos
After viewing and choosing the desired videos, the user
selects them by ticking in the box in the left hand side.
Click on + above the list of videos to open the menu for
creating and accessing playlists
Click on “Add to playlist”
After filling in the requested information (name of the list
and status – public, unlisted, private) – click on “Create
playlist”
This is how musical works can be grouped in playlists, which can
prove very useful in time in establishing instrumental repertoire,
not only due to the advantage of depositing them in an accessible
place, but also because they can be communicated both to
students and to fellow teachers.
5.3. Comparative Analysis
YouTube can also be used for comparative analysis – a method
directly involving the student.
In the musical area YouTube is rich in various interpretations of
one and the same work. Their accessibility facilitates the
possibility to use comparative analysis, as the student can only
gain from it.
Therefore, following the selection and grouping of various
interpretations of the same work (interpretations which can
include recordings of the masters, as well as performances of less
famous musicians) they can become the subject of comparative
analysis.
The teacher views together with the student a playlist grouping
several performances of the same piece. After listening to certain
fragments, comparatively, the student is asked to find differences
of interpretation, based on objective musical parameters: tempo,
agogics, nuances. Consequently, the capacity of analysis is
stimulated, while highlighting the objectivity of opinions.
5.4. Sibelius - a Virtual Orchestra
The Sibelius software, used especially for writing scores, can also
become helpful in accompanying solo pieces, especially in middle
school, due to its audio rendering module.
There is a very common situation, the one when a student has the
first contact with the opportunity to play a concert instrument. In
most cases, the accompaniment is done by a pianist. It is very
possible that the student has the opportunity to study with a
pianist, but if not, the lack of an accompanying pianist can hamper
the process. Therefore, Sibelius can be of great help due to what
it offers from the point of view of audio rendering the written
score.
A score does not have to be written directly in Sibelius; it is even
better if it is imported from MIDI files. Online resources abound in
musical pieces of all genres in this format. Cultured music also
benefits from these resources, as the probability to find numerous
instrumental concertos transcribed in MIDI format is very high.
As an example look at the website kunstderfuge.com - it offers
free (up to 5 downloads a day) or with payment (20 Euro –
unlimited downloads for a “lifetime” licence) more than 19300
works of cultured music, converted in MIDI format, by over 1000
composers, with more than 200 contributors (specialists who
transcribed the works in MIDI format – with an exclusive contract
in this respect).
After downloading the chosen file (for example – Mozart Concerto
for piano KV 466 in d minor, first part) – from the same website
kunstderfuge.com, it will be opened by Sibelius (File-Open). In the
following panel, in the Notation tab the following parameters of
transcribing the MIDI file into a score can be set:
Figure 1. Sibelius - Notation panel
The most important options in this panel are:
Note Values: Adjust rhythms (to be checked) and the smallest
value in the score is chosen – usually a quaver;
Notate: Staccato, Tenuto – we recommend you to check them;
Tuplets: Allow these tuplets – the type of exceptional divisions
present in the original score are chosen (for example, in Mozart,
the orchestra score will never contain a septuplet, consequently
the option will be None.)
We recommend that the rest of the options remain unchanged.
After confirmation with the OK button, Sibelius will “read” the
chosen MIDI file and will generate a score. Surely, the teacher will
have to check whether the score corresponds with the original one,
especially from the point of view of the measures (generally, the
website presented above offers very accurate MIDI files, including
from the point of view of the articulations of the instruments). We
have to take into consideration that very many MIDI files contain,
in the beginning, a pause bar, containing various MIDI messages
of initializing the sub-routines of the rendering programme (virtual
instruments used, tempo, MIDI channels etc), therefore we
recommend that this bar is not erased.
In order for Sibelius to render the audio file, we must indicate the
starting point by a click on the desired note,
rendering, we have the Playback panel.
Figure 2. Sibelius – Playback Panel
After having previously listened to the work, the teacher can
decide to adjust the volume of certain instruments. To do that,
you need to access the mixer panel in Sibelius, by pressing M or
click in the Window menu on – Mixer. This panel allows for the
adjustment of the volume of each virtual instrument, also offering
the features Mute and Solo
Figura 3. Sibelius – Mixer Panel
The Mute feature is applied, in this case to the piano solo, so that
only the orchestra can be listened to.
The Mute feature can be deactivated on the Click channel,
representing the metronome – very useful for a first contact with
the virtual orchestra generated by Sibelius.
Following these minimal adjustments, the teacher can start the
audio rendering, while the student plays at the same time with it.
It is recommended that the computer (laptop, desktop) on which
Sibelius is installed has at least medium power speakers, so that
the audio rendering can be heard over the solo instrument.
Some of the advantages of using this type of study consist of the
fact that both the teacher and the student (where intuition and
computer skills are very helpful) have:
The possibility to reprise the orchestra material from any bar;
The possibility to change the tempo of rendering the orchestra material;
The main audio benchmarks are offered; The virtual orchestra never “tires”.
There are also certain disadvantages, such as the mechanic
character of the rendering, which, although extremely precise,
cannot replace the indications and expressive suggestions offered
by a conductor to a real orchestra. Another disadvantage is the
fact that, although the sounds are created from real sounds,
sampled and controlled by an algorithm (ASIO, DX or MME
drivers), there is the feeling of an artificial orchestra.
However, as a starting point for the study of instrumental
concertos or of works with ensemble accompaniment, this way of
working is very useful due to the sonorous image it offers and its
versatility.
5.6. Electronic Versions Of The Printed Score
The electronic versions of the printed scores can solve a series of
problems the instrument teachers are dealing with.
a) The existence of different score versions of the same work.
For example, we can think of the multiple printed versions of W.A.
Mozart’s sonatas, differing from many points of view (agogics,
digitations, articulations, ornaments etc.). In order to obtain an
accurate interpretation, the original musical text is needed
(Urtext), to be compared with the existing printed versions.
b) The difficulty to access different versions of the scores for
comparison
A very frequent situation is that where the library of the institution
only has one or two versions of certain works and, many times,
the version containing the original text
is not present. This leads to the impossibility, or, in the best
scenario, the difficulty, to compare the musical works measure for
measure, so that the teacher can make the best choice regarding
the possible interpretative problems.
c) The presence in the library of the institution or in the
personal one, of works included in a collection, most of the
times in a single, very valuable copy
The instrument teacher cannot give the student the only copy for
duplication. The copy cannot, under any circumstance, be
borrowed, as most of the times it is sizeable, easy to deteriorate
and, why no, easy to lose.
For these problems (chosen among many others) there is the
solution offered by the communication technologies.
Very many musical works belong now to the public domain, which
makes them accessible to everybody, often with an explicit
interdiction in international law of copyright, to become the object
of commercial activities.
These works have been scanned in a digital format, converted in
universal formats (Pdf or Tif) by enthusiasts or various
organizations (for example - the Internationale Stiftung
Mozarteum organisation) and offered to the public to be
downloaded, printed, played, researched etc. on various music
websites (for ex.: imslp.org and nma.at)
The website nma.at (online since 2001) offers the entire collection
of Wolfgang Amadeus Mozart’s works in the original version
(Urtext), held and ceded for this generous project by the
Bärenreiter Publishing House.
Figure 4. nma.at search panel
The user can search the works with the help of the fields KV,
Category (category of the works), Key or Keyword or by browsing
through the series presented in the lower half of the main screen.
The website imslp.org (online since 2006) is part of a project
offering the public works from the public domain.
Figure 5 imslp.org search panel
At this point, the website contains more than 258000 works.
Any user who registers on the website can contribute with scans
of the works in the public domain.
You do not need to register to visualize and download the works.
Aside from the scanned works, audio versions are presented, also
from the public domain.
This generosity comes to meet musicians offering them numerous
scores which otherwise would have been forgotten in public or
personal libraries.
The problems mentioned above, which can be met by the
instrument teacher, are easy to surmount in this way, due to the
rapid access to scores, without the time limit of libraries and with
the possibility to consult an unlimited number of works.
Accessing several versions of the same works, in this case, W.A.
Mozart - Sonata in C major, KV 545, on the two websites
mentioned above led to the following results: a scan of the original
edition (Urtext) – Bärenreiter Publishing House (on nma.at) and 3
printed versions – Breitkopf & Härtel Publishing House (1878), G.
Schirmer Publishing House (1893) and C.F. Peters Publishing
House (1934) (on imslp.org).
In this case, the teacher has more than enough material to
compare versions, or consult the Urtext edition.
Another advantage of the electronic versions of the score is the
possibility to print the musical material on paper, selectively, after
comparisons and research.
Conclusions
All these methods of integration of information and
communication technologies in teaching a musical instrument
have been directly tested in class or in preparing the necessary
materials (scores, repertoires, audio materials etc.).
The results of integrating these new technologies are clear from
the perspective of obtaining more rapidly the desired results:
Establishing an adequate repertoire, customized for each
student;
The possibility to generate, present, assimilate different
artistic opinions with the help of comparative analysis
facilitated by accessibility
The virtual orchestra can provide a much closer
accompaniment, from a timbral point of view;
The research to establish certain interpretative criteria
based on the study of the different versions of scores
accessible online.
With this purpose, we created a questionnaire and we applied it to
various instrument teachers along the years, teachers who have
had the opportunity to test these methods. Here are the questions
and the value of their answers:
1. Have you ever used the websites with video content in order
to look for new instrumental works?
The percent of answers at this question was 91% affirmative and
9 % negative, which which shows the great interest in using these
sites
2. If you used the websites with video content to find new
instrumental works, how often did you do it?
3. Have you used the results of searches for new instrumental
works on video websites in order to establish the proper
repertoire for students?
4. Have you ever used websites with video content for
comparative analysis?
5. Do you think that the virtual orchestra generated by
specialized software can be of help in accompanying certain concertos in the learning phase?
6. Have you used specialized websites to consult and
download scores from the public domain?
7. Can the scores from the public domain, present on specialized websites, be of help in taking decisions
regarding interpretation?
All these results lead to the clear conclusion that, although there
are no specialised means of information and communication
technology in musical instrument pedagogy, other resources in the
area of information and communication technologies can be
successfully used for this purpose.
6. Electronic Platforms Used in Distance
Education
The21 electronic platform of the Distance Learning Department of
the “Gheorghe Dima” Music Academy in Cluj-Napoca, Romania is
the main means of student-teaching interaction that supports the
teaching/learning activity on all levels. The results we have had in
our experience with this platform very clearly show the availability
both of the content providers (teaching staff) and of the
beneficiaries (students) for using this technology. Given the
implementation, in the platform’s interior, of global systems for its
evaluation, we have been able to follow the users’ requests. The
analysis of requests and evaluation of assessment systems’
outcomes have led to a continuous development of the platform.
By making on-line technologies more flexible so as to meet the
demands of music pedagogy, superior level music education has
much to gain by implementing specific instruments.
Introduction
The 2001 establishment of the Department of Continuous
Education and Distance Learning of the “Gh. Dima” Music Academy
in Cluj-Napoca created the necessity of having a modern work
instrument that would use the new internet-based technologies.
The on-line phenomenon was the “motor” that motivated many of
the decisions and the philosophy of constructing this multiple
valence instrument (Rubin, S. & Eichenholtz, S., 2014). The
effective functioning of a modern higher education system is
impossible without a high quality electronic support for students,
especially created to satisfy their requests and those of the
teaching staff members involved in the educational process
(Toktarova, Vera I., Ivanova Angelina V., 2015).
The experience of other higher education institutions has shown
the efficiency of the on-line electronic support for several types of
content and requests (Campbell, D., Cook, K.J., Kusch, B. &
Moulton, S., 2009). Because of the numerous software options for
21 Parts of this text have been published by the same author in ICT in Musical
Field – issue nr. 6/2015, MediaMusica Publishing House, ISSN 2067-9408,
coauthor prof. PhD. Nelida Nedelcuț
building an electronic platform, the lack of standardization was a
problem (Linda, Ashcroft și Chris Watts, 2004).
We also undertook to solve certain problems signaled by other
research in the field (Dmitrievskaya, N.A., 2015), some of which
are the platform compatibility in terms of software with the
present operation systems, the lack of dependence on time and
space, the autonomy provided to teaching staff and students by
the opportunity of using mobile devices.
6.1. Platform Construction
The platform is built around a MySQL data base. The manipulation
of this data base offers the possibility to administer all factors
involved in Distance Learning: users (students, teaching staff,
administrators, personal data), courses (with the inherent
multimedia materials), curriculum, communication (forum, instant
messages system), guides, statistics, assessment systems (tests,
papers), questionnaires, timetables.
An extremely important element of this platform is represented by
the curriculum that underlies all didactic teaching/assessing
activities of the Distance Learning Department of the “Gheorghe
Dima” Music Academy Cluj-Napoca. The curriculum offers a
central point in relating study objects, specializations, students,
timetables, calendars, credits, etc.
We also considered the implementation of an instant messaging
system and of a forum in which users can initiate discussions, can
post announcements or express opinions, suggestions, etc.
The evaluation level was covered by the questionnaires module in
which users are invited to evaluate various aspects of the
platform, of distance learning, of subjects, etc.
There are three types of platform users: administrators (with all
administration privileges, excluding those related to academic
transcripts), teaching staff (with specific privileges), and students
(with restricted privileges). The platform can be accessed in a
secured, permanently monitored manner.
Figure 1. Structure and functioning of the Distance Learning
Department electronic platform
Hereunder we shall offer a synthetic presentation of the main
platform pages.
Home Page
It is the place were one can find all new staff about the “Gheorghe
Dima” Music Academy’s Distance Learning Department. It also
offers an interactive calendar in which one can access the days
with educational activities or events. These dates are highlighted
with yellow. On accessing them, on the left side of the calendar a
section opens with the activities of the day, ordered according to
hours. In the lower area of this section there is an object filter,
which is very useful when the user searches for specific
information. This calendar is automatically updated from the data
base, so that the platform administrator needs to introduce those
activities in the general timetable only once.
DATA BASE
TEACHING STAFF
ADMINISTRATORS
STUDENTS=
Curriculum
Timetables
Courses (multimedia)
Communication
Forum
Messaging
Tests Feedback
(questionnaires)
INTERNET
Figure 2. Home Page
Users Page
It is a page accessible only to the user categories teaching staff
and administrators.
All platform users are listed here in alphabetical order. In the
lower part of the table there is a filter with the help of which one
can choose the display according to the following criteria:
academic year, user types (students, teaching staff,
administrators), faculty, specialization. The number of results
shown on page can also be selected. The table can be ordered
according to the name, the specialization and the study year of
the displayed users.
Figure 3. Users page
The most frequently used tool on this page is the search box in
the header of the second column, under its title (name). It enables
the rapid search of a user in order to view his/her status: courses,
personal data, transcripts and corresponding documents.
Administrators can view/modify financial records (payment
registration, tax changes, etc.) by accessing the tax page related
to each particular student.
6.2. Courses Page
This page is a link to the most frequently used platform content –
the multimedia courses of all specializations of “Gheorghe Dima”
Music Academy’s Distance Learning Department.
This page has an arborescent structure.
The first level contains three sections (according to the
specializations): Pedagogy, Singing, and Musical Performance.
The next level is represented by the Study Objects (divided into
the study years of the respective specialization), and the
Multimedia Annex (or video Tutorials).
Figure 4. Example of course structuring within the specialization
Musical performance
In the end, for each year the displayed courses can be accessed
according to modules.
Each module’s page is made up according to the distance learning
Standards. Thus, the following items are displayed: Learning unit
goals, 14 lessons, Minimal and general bibliography, Object guide,
Analytic curriculum, Object calendar. In terms of assessment the
page displays Control themes, Final continuous assessment,
Assessment papers.
The users of the teaching staff category can edit these courses by
accessing the Edit mode (in the upper part of the display, near the
course title. On accessing this mode, on the left of the titles in the
course, editing symbols appear which permit deleting the chosen
title (red x symbol), editing the content of a chosen title (pencil
symbol) in an editor resembling a modern text editor, as well as
rearranging the course titles with the arrow up and arrow down
symbols. The chosen titles can be allotted to another learning unit
with the help of the selector called „The Unit”. Thus, the teaching
staff members can organize the information intuitively, having at
their disposal instruments very resembling to text editors
available in the software environment.
Figure 5. Course example (user of the Teaching staff category)
The multimedia content is presented in the sections Multimedia
annex or Video tutorials. Because the manipulation and upload of
this content require specialized knowledge, the platform
administrators offer continuous assistance in this regard.
The assessment system within the courses offers students the
possibility of self-assessment, receiving an automatic score by
accessing multiple choice control themes or being assessed
directly by the teaching staff, by completing the Assessment
themes which are automatically sent to the teaching staff member
who gives a mark or makes comments. The mark and the
comments are also sent back, automatically, to the student by the
platform system.
Forum Page
This page offers a forum made up of all the platform’s users.
It offers the opportunity of group discussions on any issue
regarding the platform’s functionality or the Distance Learning
Department. They are moderated directly by the Administrators,
and indirectly by the Forum utilization rules to be found on this
very page.
Figure 6. Forum Page
6.3. Guides Page
This page contains the materials necessary for guidance in the
distance learning technologies: Counselling Guide of Distance
Learning Students, Distance Learning Advancement Guide, Guide
for the Development of Study Materials, Guide for the Use of the
Electronic Platform, Student’s Guide, Ethic Norms, Regulation for
Organisation and Functioning. These materials are provided in PDF
format, presented in a Viewer JS viewing module. This module has
options for downloading the viewed file, for increasing/decreasing
the page, jumping to another page and full screen viewing with
and without control buttons.
Figure 7. Guides Page
6.4. Statistics Page
This page (accessible only to users in the categories Teaching Staff
and Administrators) can be used to generate statistics. Currently,
the statistics record the number of times the users log in, the
courses accessed by them, graphics of these statistics (temporally
– for years and months) and specific statistic tables – generated
based on the administrative needs of the Distance Learning
Department.
Figure 8. Statistics - Charts Page
6.5. Tests Page
This page presents all the tests in the courses (assessment and
self-assessment ones). They can be filtered according to
categories, courses and current status – completed, not
completed. The generated tables focus on the type of course to
which the test is attached, the type and correctness of its
completion. Statistically, this page offers the possibility to directly
monitor the evaluation quantity and quality of the learning process
of the notions provided by the courses available on the platform.
Figure 9. Tests Page
Questionnaires Page
In terms of evaluating the activity of the Distance Learning
Department of the “Gheorghe Dima” Music Academy in Cluj-
Napoca, the questionnaires available on this page are a
particularly efficient instrument. Their results offer the feedback
necessary to enhance the efficiency of all parameters in this
department. The results of the five questionnaires are sent to the
platform anonymously; the system however records the
identification of the person who filled in the questionnaire, without
making a connection to the provided answers, so that the same
user cannot fill in the same questionnaire repeatedly.
The Results section on this page offers the possibility to integrate
the users’ feedback in the statistics, according to study years.
Figure 10. Questionnaires Page
Transcripts Page
On this page, students can view their academic transcripts and
their financial status. The users in the teaching staff category can
enter/check marks and attendance in tutorial activities.
Figure 11. Transcripts Page
The page offers three sections which can be selected with the help
of the corresponding buttons:
The Transcripts section shows all students’ transcripts. Their list
can be filtered according to year, study year, specialization,
student type and academic transcripts. Thus, the administrator or
the teaching staff member can see the academic transcripts of the
selected student and can print it if necessary. In the lower part of
the screen there are three buttons with which official documents
related to students’ schooling can be printed: Academic Register
pages, Diploma Supplements and Europass Supplements of the
Bachelor Degree. These documents can be accessed / printed only
by users who own the administrator status.
In the „Add marks” section, the teaching staff can enter marks in
a class book which is shown after the desired object has been
accessed, by selecting it from the displayed form which contains
the faculty, the specialization, the academic year, the study year
and the object.
In the „Attendance” section the students’ course attendance can
be entered according to days and specializations.
The users with Administrator status can also view the students’
financial status on this page.
6.6. Papers Page
The self-assessment and assessment papers sent from the
Courses page are assessed by teaching staff on this page. This is
the place where the papers sent by the students are stored in the
form of a list. After accessing them, the teaching staff member
gives a mark and may make comments, and the platform’s system
updates the mark on the student’s personal page. The student can
check the mark and the comments for all the papers sent.
Figure 12. Transcripts Page
Timetables Page
It contains all the timetables of the activities in the Distance
Learning Department of the “Gheorghe Dima” Music Academy.
For student users timetables are displayed restrictively, so that
the student may access the study years and the semesters only
for his/her specialization.
Teaching staff members can select timetables according to
specializations, study years and semesters. They can also view a
timetable with graphic representation according to days in the
form of an hourly diagram of specializations with the help of the
“General Timetable” button.
Administrators can view and change timetables, as the platform
offers checking instruments which link the curriculum to the
activities included in the timetable. Activities are entered with the
help of a form that contains the object, the day, the hourly
interval, the room and if applicable the tags Exam or Test. After
these are completed, the timetable is updated by the “Add”
button. From this moment on, the platform’s system performs a
check in the data base - in the already extant timetable and in the
specialization’s timetable - and if everything is correct (if the
classes pertaining to that object are not exceeded, there is no
overlapping, etc.), the respective activity is entered in the
timetable. If there are problems, the system signals them to the
administrator and waits for corrections. A system for timetable
calculation is also implemented which shows in real time the
possible problems linked to the planning of the activities (the
button “Calculate”).
Figure 13. Timetables Page
Personal Data Page
This page offers users the possibility to modify personal data by
accessing general personal data forms (the button “Personal
Data”), residence (“Residence” button), identity documents
(“Identity Card” button), contact (“Contact Data” button) and
Schooling Contracts (“Contracts” button).
Figure 14. Personal Data Page
Conclusions
This platform is one of the main work instruments of the Distance
Learning Department.
Its usefulness was rapidly revealed by the enthusiasm shown by
all user types (administrators, teaching staff, and students) since
the very first implementations.
The platform enables the informational control of all parameters
involved in organizing resources, by administering and
correlating:
Students
Teaching staff
Objects
Timetables
Courses and their contents
Assessment
Transcripts
Communication
All these are interconnected due to the intelligent implementation
of the administration of a solid and secured data base.
The instruments for the platform assessment by the users
(regardless of their access level) have led not only to clear proof
of this system’s usefulness, but also to the quality development of
the services offered by the Distance Learning Department of the
“Gheorghe Dima” Music Academy in Cluj-Napoca.
Self Assesment Tests
Test no. 1
1. What is Multimedia?
2. What is the major advantage of multimedia resources?
3. What are the typical electronic e-learning platform users?
Content Teaching Unit 2– Abstract
The new communication technology is an important mean in the
music education system, since it allows a teacher to establish
connections with other teachers in order to share their ideas
create teaching projects, exchange class materials with students.
The educational dynamics is largely enhanced by the modular
system in which the working environment has been oriented
according to study objects. Due to the particular features of music
study at university level, this platform benefits from software
opportunities specially tailored to meet the demands of this
specific kind of teaching, interaction and coordination of the
continuous evaluation of users.
Responses and comments of self assessment test
Test nr. 1
1. What is Multimedia?
Answer Multimedia means merging text, image, sound and
cinematics into one entity.
2. What is the major advantage of multimedia resources?
Answer: One of the major advantages offered by the multimedia
resources is interactivity.
3. What are the typical electronic e-learning platform users?
Answer: There are three types of platform users: administrators
(with all administration privileges, excluding those related to
academic transcripts), teaching staff (with specific privileges), and
students (with restricted privileges).
Assessment Tests
For Assessment test reading of Content Teaching Unit no. 2 is
compulsory.
The Test should be e-mailed at the given teacher e-mail address.
1. Write an essay about integration of new teaching
technology in lessons design.
Writing on the first page the name of the course and the name of
the student is compulsory.
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Krueger, Stephanie; Ponella, Philip „DRAM/Variations3: a music
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