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Chevaliers de Sangreal
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... Cinematic Percussion 2/ WELCOME
“The follow-up to the highly acclaimed Cinematic Percussion”
Thank you for purchasing Cinematic Percussion 2
Cinematic Percussion 2 Kontakt patches (Kontakt 4 and Kontakt
5) include a custom user interface with various features to help
make it easier to customize the include loops and sounds exactly
how you want. You’ll find all loops automatically sync to your
host tempo. Each loop is presented in three different ways.
First, with the “Kit Combos” you’ll find each loop as part of a
complete construction kit laid out across the keyboard for easy
and quick arrangements.
Second, each loop has its own patch in the “sliced loops” section
with our custom loop editing interface. Rearrange, remix, or
completely rework each loop to fit with your music exactly how
you want.
Finally we have included a demo section for quick auditioning of
the entire library.
Cinematic Percussion 2/ CREDITS
All instruments and performances by MB Gordy
All original music composed by MB Gordy & Jeff Carruthers
Produced by Jeff Carruthers & MB Gordy
Formatting by Michael Boone
Additional Editing by Shane Roberts
Patching by Shane Roberts
Scripting by Benjamin Stelzer
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KONTAKT REQUIREMENTS
Cinematic Percussion 2/
Using these Kontakt Patches requires the full version of Kontakt version 4.2 or later.
This product does not work with the free “Kontakt Player”.
Cinematic Percussion 2/
Anvil Crashers Cymbals Djun Dumbeck
Snare Takio Toms Bass Drum Brown Taiko
Earth Toms Frame Drum Medicine Drum Metal Rattles Mondo Toms
Piati Rattles Red Taiko War Drum Chang
Big Taiko Small Taiko Gong Triangle Indian Maracas
African RattleBamboo rattle Rute Timpani Djembe
Red Taikos Sioux Drum Spurs Wind Gong Black Taiko
Narakas Shime Daiko Spring Drum Caxixi Shekere
Pod Rattles Bodhran Finger Cymbals Tabla Bowed Gong
Oil Drum Mondo Toms Dumbeck Clave Block
Udu Metal Shakers Turtle Shaker Tamborine Hi Hat
Ride Cymbal Bongo Kissing Fish China CymbalPhase Shaker
Rain Drum Zube Tube Waterphone Log Drum Rocks
Hira Daiko Gongoque Kalimba Oil Can Tam
Bottles Guiro Ashiko Kanjira Kokoriko
Star SpinnersWhale Drum Sticks Bones Axatse
Balaphone
INSTRUMENTS INCLUDE
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... Cinematic Percussion 2/ CONTENT
Cinematic Percussion 2/
Cinematic Percussion 2 includes over 4.7 GB of content with 1,155 different kontakt patches
duplicated in both Kontakt 4 and Kontakt 5 versions.
Demo Patch - There is a Demo Patch which provides the user with all of the demos from
each of the song kits in one instrument. Demos are mapped starting at C3 on the keyboard.
Kit Combos - 30 patches are included in the Kit Combos section. Each patch contains all the
loops from that construction kit to create quick and easy arrangements. Loops start at C0
on the keyboard
Sliced Loops - Each loop from the product has been given its own patch and can be edited
extensively using the “loop fx” interface. The full loop can be triggered at C0. The loop can
be played backward at D0. Individual slices start at C1 on the keyboard.
An overview of how the KLI Series works can be found HERE.
Features regarding the KLI Series 2.0 update can be found HERE.
The instrument FX interface includes various different sound effects that can be applied to the
patch. Many assigned midi CC’s are displayed in the start up page of each patch. From here you
can choose which FX you’d like to edit from the “select fx” drop down menu. Our Kontakt 5
patches include many new FX not found in the Kontakt 4 version.
FX INTERAFCE
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Cinematic Percussion 2/
The most extensive editing can be done in the “sliced loop” patches. Each loop is
given it’s own patch with an interface that allows for extensive loop manipulation.
Adjustments to volume, pitch, play back direction, attack, decay, cutoff, and resonance
can all be applied to each slice of the loop by first selecting the parameter you want to
effect at the top and then clicking within each slice to edit that parameter.
LOOP FX
KEY TERMSVolume - By default the volume is set to 100% for each slice. To make adjustments,
click on a slice then drag down to decrease the volume of that slice.
Pitch - Pitch can be adjusted up to 12 positive or negative semitones. To make
adjustments, click on the white horizontal line in the center of a slice, then drag up or
down.
Reverse - To reverse a slice, click on the bottom, then drag up.
Attack - Attack specifies the time it will take the slice to reach its maximum level when
the MIDI note is received. To add a longer attack time, click on a slice then drag up.
Cutoff - Cutoff by default is set to 100%. To change the cutoff frequency, click on a
slice, then drag down.
Resonance - Resonance adjusts the emphasis of the frequency area around the Cutoff
frequency. To change the amount of resonance, click on a slice, then drag up.
If after making changes, you decide you would like to return to the default settings,
instead of re-loading the patch, click on the edit button to the left of the waveform
display and choose “Reset to Default.” This will reset all changes made.
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Cinematic Percussion 2/LOOP FX CONT’D
KEY TERMS CONT’DThere are a couple of useful combination key stroke and mouse clicks that can make
editing slices a little easier. Option+command+click (Mac) or Control+Alt+Click (PC)
resets slice parameters to zero. Holding down those keys and dragging up or down
allows all slices to be edited at the same time. To draw a line across multiple slices
press the Option/Alt key, click on a slice as your start point for the line. Next, release
ONLY the mouse button, while still holding the Option/Alt key, click on the slice that
you’d like to draw the line to and drag up or down to create the line.
There are two keyswitches to change how the loop will playback. The mode is changed
by one of the two key switches starting at C0.
C0 (Red Key) - Play loop forward
D0 (Blue Key) - Play loop backward
There are a few other features available in the sliced loops as described below:
Input Q - Offsets loop playback by the selected value.
BPM - This drop down menu has three settings: X1 X2 and X0.5. This is useful to set
your loops to half-time or double-time speed from whatever tempo your daw is set to.
One Shot – When the “One Shot” button is active, each slice will only play the sound
contained in that slice. When One Shot mode is not active, the remainder of the loop
will continue playing from the slice that was triggered. (Note: When “one-shot” mode
is active the loop can still be played in it’s entirety by playing C0.
Presets - There is a knob at the lower right hand corner called presets. This can be
used to create multiple edits of the same loop for up to 16 different presets
Midi Files - A midi file of the loop can be dragged from the interface to your track by
using the icon in the upper right hand corner of the loop waveform display. These can
be very helpful to completely rearrange the loop, quantize, or to simply make minor
changes to the various slices of the loop.
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... Cinematic Percussion 2/
Cinematic Percussion 2/
To see the name of the loop currently being played select the display tab at the bottom.
This tab is only available in the “Kit Combos” section.
Every Kit combo contains a simple mixing window. Each group of instruments has been given a
mixer to control pan and volume. Often, many loops can be grouped under one mixing fader. You
will find this when you have multiple versions of the same instrument part. For example, you may
have 3 different Conga loops, so all the Conga loops would be controlled by the main “Conga” mixer.
DISPLAY WINDOW
MIXER WINDOW
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Cinematic Percussion 2/
Tune: There is a button in the mixer window called “Tune”. Clicking on this will bring up a window
with knobs to adjust the pitch of each group of instruments. -12/+12
MIXER WINDOW: TUNERS
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Cinematic Percussion 2/
Big Fish Audio, Inc.
29033 Avenue Sherman Suite 201
Valencia, CA 91355
tel 661.295.0761
fax 661.295.8612
www.bigfishaudio.com
Copyright © 2012 by Big Fish Audio, Inc. All rights reserved.
CONTACT INFORMATION
Cinematic Percussion 2/
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