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A Complete Guide to manual v1.8

Chipsounds Guide

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A Complete Guide tomanual v1.8A Complete Guide to Plogue chipsounds A Complete Guide toPloguechipsounds Copyright 2009-2015 Plogue Art et e!hnologie" #n!. All right$ re$erved. #n!luding the A%#A& 'ngineCopyright 2005-2015 (y &a)e&u$i! and Plogue Art et e!hnologie" #n!. All right$ re$erved.Produ!ed (y*+avid ,ien$A%#A 'ngine +e$ign-+evelopment* Plogue Art et e!hnologie" #n!..ound Programming* +avid ,ien$'ri! Patenaude/ryan 0ee o1 2eno$ .ound3or)$4ard3are re$ear!h and modeling * +avid ,ien$+# Pro!e$$or$* Pa$!al &aheu5#n hou$e e$ting and 6A* 'ri! PatenaudeAm(ien!e %ever(* &agnu$ 7on$$onArt * 7ame$ &ireau"'ri! Patenaude" 8lavour$ o1 0imeAdditional hard3are re$ear!h* 8ran9oi$ 0:veill:Cru!ial Comment$ and /ug report$* nitro2)01 ;+idri) &adhedene!t to the term$ and !ondition$ o1 the li!en$e agreement di$tri(uted 3ith theprogram. Aou $hould !are1ully read the li!en$e agreement (e1ore u$ing thi$ produ!t. he $ound$ pre$ented in Plogue!hip$ound$ are prote!ted (y !opyright and !annot (e di$tri(uted" 3hether modi1ied or unmodi1ied. he Guide to Plogue!hip$ound$ !ontained herein are al$o !overed (y !opyright. A%#AB i$ a trademar) o1 &a)e&u$i! #n! and Plogue Art ete!hnologie #n! . he A%#A 'ngine i$ !opyrighted (y Plogue Art et e!hnologie and&a)e&u$i! #n!.Anyothertrademar)$o1 third-partyprogram$aretrademar)$o1 theirre$pe!tiveo3ner$. hein1ormation!ontainedherein may !hange 3ithout noti!e and doe$ not repre$ent a !ommitment on the part o1 Plogue Art et e!hnologie" #n!. Plogue Art et e!hnologie" #n!.e-mail* in1oCplogue.!om,i$it u$ on the Dorld Dide De(* www.plogue.com2A Complete Guide to Plogue chipsounds Welcome to Plogue chipsounds0i)e $ome o1 you #Em $ure" my !hildhood 3a$ 1illed 3ith the image$" $ound$ and e5!itement o1 early videogame$ and !omputer$. #n the early 80E$"ea!h o1 my 1riend$ had a di11erent !omputer or video game $y$tem.De vi$ited ea!h other in turn$ and di$!overed their di11eren!e$. hey all loo)ed" played and $ounded verydi11erent tou$eventhen.De allhadour 1avorite gameor1avorite$ounde11e!tandea!h o1 u$triedtoimpre$$ the other 3ith a ne3 high $!ore" $e!ret level" or !ool program 3e had made.he 8(it era 3a$ a uniFue point in time 3hen there 3ere no $et rule$ in 3hat 3e no3 !all intera!tive media.Everything had yet to be invented.&u$i!ian$" graphi! arti$t$ and programmer$ ;o1ten the $ame per$on< hadto !ope 3ith a limited palette o1 $ound$" voi!e$" and memory" in order to !reate the in$piring $oundtra!)$ 1orthe game$3e played. hey !ame up 3ith original te!hniFue$ and tri!)$ that G $in!e they 3ere $topgap$ 1orthem at the time - 3ere a(andoned later on a$ the te!hnology evolved. Those sounds were unique in their own way.%e!ently" 3ith the advent o1 emulator$" !ro$$ a$$em(ler$ and +#A !artridge$" many people have di$!overed;or re-di$!overed< tho$e $ound$ and got an intere$t in ma)ing original mu$i! 3ith the vintage 8(it hard3are in3ay$ that !om(ined !la$$i! 80$ !hip te!hniFue$" (ut al$o brand new tri!)$ and di$!overie$ o1 ha!)er$ andenthu$ia$t$ 1rom all over the 3orld. he !hip mu$i! $!ene no3aday$ goe$ WAY (eyond video game or 80$no$talgia in general" and ha$ (e!ome a true art 1orm in it$ own right. A good indi!ation i$ that a ne3 youngergeneration o1 mu$i!ian that didn't grow up in that period are prai$ing the palette o1 $ound$ that !an (e !reatedout o1 the$e ma!hine$H ra3" pure" gritty and (right. Dhether you !ompo$e uniFuely 3ith them or u$e them a$an addition" they are a real arsenal to your $oni! palette.8or me personally,it 3ould (e pointle$$ to try and $eparate my pa$$ion 1or the !hip$ and ho3 they $ound1rom their a$$o!iated no$talgia.=ver the year$ #Eve (een 3or)ing in the mu$i! $o1t3are 1ield" #Eve al3ay$ )epta huge intere$t in them" !olle!ting ;hoarding 3ould (e a more appropriate term may(ee!t 3ith the ho$t pro-gram" you 3ill $ave all o1 Plogue !hip$ound$L parameter$ a$ 3ell ;A$ long a$ !hip$ound$ i$ properly regi$tered 3ith the!urrent u$ere!t" Plogue !hip$ound$ $etting$ 3ill revert to the $tate in 3hi!h they 3ere 3hen you $aved your pro>e!t 1ile.%!portant Technical ,otesDindo3$ ,. appli!ation$ only* o u$e Plogue !hip$ound$ 3ith !ore than one ,. appli!ation" you need to manu-ally !opy the Schipsounds =,([email protected]" in$talled into the !ho$en 1older during in$tallation o1 the $o1t3are" totheappropriate,.-!ompati(leho$t appli!ationL$,. 1older. Plea$ere1ertoyour parti!ularappli!ationL$ u$erL$guide and the Plogue $upport $ite 1or more in1ormation.%egarding JK-(it ho$t$* .ome ho$t$ have one !ommon ,. 1older 1or (oth 5JK and M2-(it plug-in$" plea$e onlyu$e the ver$ion o1 the plug-in that i$ native to your ho$t"e.g.* 5 ver$ion o1 .onar" u$e the !hip$ound$ ,.R5JK.dll.&a! =. 2 ha$ $tandard 1older$ 1or (oth ,. and A@ plug-in$ and do not reFuire thi$ e5tra $tep.

An additional !opy o1 the ,. plug-in i$ availa(le in the main Plogue !hip$ound$ appli!ation$ 1older" in the ,. $u(-1older. Plea$e donLt u$e thi$ 1older a$ your main Sv$tplugin$T 1older. Plea$e note that a $aved $eFuen!e in one mu$i! ap-pli!ation may not (e u$a(le in other mu$i! appli!ation$" a$ ea!h appli!ation generally ha$ it$ o3n proprietary 1ormat.4o3ever i1 you !an e5port and import $tandard +# 1ile$ (et3een t3o program$" then !om(ined 3ith .aria;5< 1ile$ it !an$erve a$ a mean$ to e5!hange tra!)$ (et3een them.'ow chipsounds Wor2she /a$i! #nter1a!e and the ,ie3 .!reen$he Aria 'ngine i$ a !u$tom-made ,irtual #n$trument 'ngine developed $pe!i1i!ally 1or Plogue and Garritan $ound li -(rarie$ and $ynthe$iIer$" $u!h a$ !hip$ound$. #t !on$titute$ the (e$t $ounding and mo$t po3er1ul $ample-$ynthe$i$ en-gine availa(le" (uilt 1rom the ground up 1or high per1orman!e and e5!eptional Fuality. he Aria Player ena(le$ you toload !hip$ound$ in$trument $ound$" !ontrol variou$ parameter$ 1or play(a!)" and do a num(er o1 other thing$. he $o1t -3are engine 3a$ !u$tom de$igned and programmed (y Plogue Art et e!hnologie #n!.he Aria Player ha$ variou$ vie3$!reen$ or S3indo3$T that are a!!e$$ed (y the 1ive vie3 ta($ a!ro$$ the (ottom right.ho$e $!reen$ !on$i$t o1 the S&i5-erT 3indo3" the SControl$T 3indo3" the SmodulationT" S'11e!t$Tand the S.etting$T 3indo3.Chip )usic *ogma3A good part o1 the dogma o1 !ompo$ing !hip mu$i! i$ a(out (eing !reative 3ith limited re$our!e$" $omething that i$natural 3hen u$ing the original 8(it hard3are. Dhile 3e !anEt !laim !hip$ound$ replaces the original hard3are" 3e !anat lea$t o11er the po$$i(ility to emulate it$ inherent limitation$. &u$i!ian$ 3illing to a!!ept the !hallenge o1 !ompo$ing mu$i! u$ing the $ame limitation$ a$ they 3ould have u$ing8(it!on$ole tra!)er$need to 1ollo3 !ertain guideline$ and (e mind1ul o1 !ertain )ey a$pe!t$ o1 the graphi!al u$er inter1a!eparameter$. De 3ill note the$e in a $pe!ial (lue $e!tion li)e thi$ one..imilar !ue$ e5i$t$ in other type$ o1 $ound li(rarie$" 1or e5ample 3ith a drum $ample li(rary. Aou 3ould never hear a real drummer $tri)e a !ym(al" a $nare and a tom at the e5a!t $ame time unle$$ he had a thirdarm.(he )i6er ta03A. ,lot Num0er ?9 # C:3 Aou !an have up to 8 !hip$ or in$trument$ loaded in ea!h in$tan!e o1 the player.An in$trument !an (e the monophoni! voi!e o1 a !la$$i! $ound !hip" a 1ull $ampled drum )it" et!.Cli!) on a $lotnum(er to edit itE$ parameter$ in the !ontrol$ and modulation ta($.Dhile the inter1a!e let$ you load and !on1igure 8 $u!h voi!e$" you $hould try and ma)e $ure you never haveyour $eFuen!er play more than K or 5 voi!e$ play at on!e ;!hip dependent