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Introduction:
System design is a process of art of defining the architecture, components, modules,
interfaces and data for a system to satisfy specified requirements. One could see it as the
application of systems theory to product development. There is some overlap with the
disciplines of systems analysis, systems architecture and systems engineering.
Overview:
If the broader topic of product development blends the perspective of marketing, design,
and manufacturing in to single approach to product development [3], then design is the
act of taking the marketing information and creating the design of the product to the
manufactured. Systems design is therefore the process
Of defining and developing a system to satisfy specified requirements of the user. Until
the 1990’s systems design had a crucial and respected role in the data processing industry.
In the 1990’s standardization of hardware and software resulted in the ability to build
modular systems .the increasing importance of software running on the generic platforms
has enhanced the discipline of software engineering.
Object oriented analysis and design methods are becoming the most widely
standard language used in object oriented analysis and design [citation needed].it is
widely used for modeling software system and is increasingly used for high designing
non-software system and organizations.
Logical design:
The logical design of the system pertains to an abstract representation of the data flows,
inputs and outputs of the system. This is often conducted via modeling, which involves a
simplistic (and sometimes graphical) representation of an actual system. In the context of
the system’s design, modeling can undertake the following forms, including:
Data flow diagram
Entity life histories
Physical design
The physical design relates to the actual input and output process of the
system. This is laid down in terms of how data is inputted into the system, how it is
verified. Physical design, in this context, does not refer to the tangible physical design of
an information system. To use an analogy, a personal computers physical design involves
input via keyboard, processing within the CPU, and output via monitor, printer, etc. it
would not concern the actual layout of the tangible hardware, which for a PC would be a
monitor, CPU, motherboard, hard drive, modems, video/graphics cards, USB slots etc.
Applicable documents:
Applicable documents are synopsis and SRS submitted by Rakesh.H, Nithin
Kumar and Shivashankar.
Functional decomposition:
Functional decomposition refers broadly to the process of resolving a
functional relationship into its constituent. Parts in such a way that the original function
can be reconstructed (i.e.; recomposed) from those parts by function composition. In
general, this process of decomposition is undertaken either for the purpose of gaining
insight into the identity of the constituent components (which may reflect individual
physical processes of interest, for example) or for the purpose of obtaining a compressed
representation of the global function, a task which is feasible only when the constituent
processes possess a certain level of modularity (i.e.; independence or non-interaction).
Functional components:
This section identifies the functional components of the software package.
Modules used in this project are:
Login Module: In this module, when a new user wants to become a member then he
can registration.
Player selection: In this module, a logged in player has to select his opponent by
selecting another user who is logged into the game.
Game selection: Here, a logged in player can select the mode of game (i.e.; single end
mode or LAN game mode).
Playing: This module has the main functioning controls to play the game.
Score: Score module is used to manipulate the score scored by each player.
Result: Result module is used to display the result of each and every game.
Alert: This module is used to send the alerts to the player about his achievements.
Some of the symbols used in data flow diagrams are given below:
Process A process shows a transformation or manipulation of data flows within
the system. A process transforms incoming data flow into outgoing data
flow.
External Entity External entities are outside the system, but they either supply input data
into the system or use system output. External entities are represented by
a rectangle.
Data Flows A data flow shows flow of information from source to destination. A data
flow is represented by a line, with arrowhead showing the direction of
flow.
3.2 Description of programs
Context flow diagram (CFD):
A context flow diagram (CFD) is a graphical representation of the
“flow” of context through an information system.
CFDs can also be used for the visualization of data processing (structured
design).On a CFD, data items flow from an external data source or an internal data source
to an internal data store or an external data sink, via an internal process. A CFD provides
no information about the timing or ordering of processes, or about whether processes will
operate in sequence or in parallel. It is therefore quite different from a flowchart, which
shows the control through an algorithm, allowing a reader to determine what operations
will be performed, in hat order, and under what circumstances, but not what kinds of data
will be input to and output from the system, nor where the data will come from and go to,
nor where the data will be stored.
Chennemane
Player selection
Game selection
Result
log in
Alert
Score
Playing
Top level data flow diagram:
A Data Flow Diagram is a graph showing the flow of data values from their
sources in objects through processes that transform them to their destination in other
objects.
A DFD Also known as “bubble chart”, has the purpose of clarifying the system
requirements and identifying major transformations that will become programs in system
design. So it is the starting point of the design phase that functionally decomposes the
requirements specifications down to the lowest level of detail. A DFD consists of a series
of bubbles joined by lines. The bubbles represent data Transformations and the lines
represent data flows in the system. A DFD consists of processes that transform data, data
flows that move data, actor objects that produce and consume data, and data store objects
that store data passively.
User login
Chennemane
Log in
Player selection
Game selection
Playing
Result
Alert
Database
Diagrammatic representation of modules
(i)Player selection
log in Chennemane
Player selection
Player1
Player2
(ii)Game selection
Log in Chennemane
Game selection
Single end mode
LAN Game mode
(iii)Score, Result and Alert
Log in Chennemane
score
result
alert
Description of components
Functional component 1:
Login: In this module, when a new user wants to become a member
then he can make registration.
Input: Username and Password
Process Definition: Authentication
Output: If Login is successful then it transfers to Homepage. If not, then it will back to
Login page.
Interface with other Functional components: All the modules will be affected as the
result of this module.
Functional component 2:
Player selection: In this module, a logged in player has to select his opponent by
selecting another user who is logged into the game.
Input: selection of players
Definition: Authentication
Output: the game will be played between two players.
Interface with other Functional components: All the modules will be affected as the
result of this module.
Functional component 3:
Game selection: Here, a logged in player can select the mode of game (i.e.; training
mode or game mode).
Input: training mode and play mode
Process Definition: user or player will get instructions from training mode and he can
play using play mode
Output: player plays the game.
Functional component 4:
Score: Score module is used to manipulate the score scored by each player.
Result: Result module is used to display the result of each and every game.
Input: score/result
Process definition: score/result of the game will be generated
Output: score is generated and the result of the user will be defined
Functional component 5:
Alert: This module is used to send the alerts to the player about his achievements.
Input: Item code and item name and Quantity
Process Definition: high score will be generated
Output: User who scored highest score will be sent a sms alert.