Chapter01 Game Theory

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    2008 Prentice-Hall, Inc.

    Chapter 1

    Game Theory

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    In t roduct ion

    Game: a contest involving two or more

    decision makers, each of whom wants to win.

    Game theory: the study of how optimal

    strategies are formed in conflict

    Games classified by:

    Number of players

    Sum of all payoffs

    Number of strategies employed

    Zero-sum game: the sum of the losses must

    equal the sum of the gains

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    Payoff Tab le

    Y1

    Use radio

    Y2

    Use newspaper

    X1

    Use radio

    3 5

    X2

    Use newspaper

    1 -2

    Game player Ys strategies

    Game

    Player

    Xs

    Strategie

    s

    + entry, s X wins and Y loses

    - entry, Y wins and X loses

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    Outcomes

    Store Xs Strategy Store Ys Strategy Outcome % change in

    market share)

    X1Radio Y1Radio X wins 3

    Y loses 3X1Radio Y2Newspaper X wins 5

    Y loses 5

    X2Newspaper Y1Radio X wins 1

    Y loses 1X2Newspaper Y2Newspaper X loses 2

    Y wins 2

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    Minimax Criter ion

    In a zero-sum game, each person canchoose the strategy that minimizes themaximum loss

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    Minimax Criter ion

    Y1 Y2 Minimum

    X1 3 5 3

    X2 1 -2 -2

    Maximum 3 5

    Minimum of maximums

    Maximums ofminimums

    Saddle point

    Note: an equilibrium or saddle point exists if the uppervalue of the game is equal to the lower value of the game.

    This is called the value of the game.

    This is a pure strategy game

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    Pure Strategy

    Whenever a saddle point is present, thestrategy a player should follow willalways be the same, regardless of the

    strategy of the other player.

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    Pure Strategy

    Second Players (Y)

    Strategies

    Y1 Y2

    First Players (X)

    Strategies

    X1 3 5

    X2

    1 -2

    Ys purestrategy

    Xs purestrategy

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    Pure Strategy

    Minimax Criter ion

    Player Ys

    Strategies

    Minimum Row

    Number

    Y1 Y2

    Player Xs

    strategies

    X1 10 6 6

    X2 -12 2 -12

    Maximum Column

    Number

    10 6

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    Mixed Strategy Game

    Y1P

    Y21-P

    Expected Gain

    X1

    Q

    4 2 4P+2(1-P)

    X2

    1-Q

    1 10 1P+10(1-p)

    4Q+1(1-Q) 2Q+10(1-q)

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    Solv ing for P & Q

    4P+2(1-P) = 1P+10(1-P)or: P = 8/11 and 1-p = 3/11

    Expected payoff:

    EPX=1P+10(1-P)

    =1(8/11)+10(3/11) = 3.46

    4Q+1(1-Q)=2Q+10(1-q)or: Q=9/11 and 1-Q = 2/11

    Expected payoff:

    EPY=3.46

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    Dominance

    A strategy can be eliminated if all its

    games outcomes are the same or

    worse than the corresponding outcomes

    of another strategy

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    Dominat ion

    Y1 Y2

    X1 4 3

    X2 2 20

    X3 1 1

    Initial Game

    Y1 Y2

    X1 4 3

    X2 2 20

    X3 is a dominated strategy

    Game after removal of dominated strategy

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    Dominat ion

    Y1 Y2 Y3 Y4

    X1 -5 4 6 -3

    X2 -2 6 2 -20

    Initial Game

    Y1 Y4

    X1 -5 -3

    X2 -2 -20

    Game after dominated strategies are removed