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© Copyright 2012 by Pearson Education, Inc. All Rights Reserved. 1
Chapter 9 GUI Programming Using Tkinter
© Copyright 2012 by Pearson Education, Inc. All Rights Reserved. 2
Motivations
Tkinter is not only a useful tool for developing GUI projects, but also a valuable pedagogical tool for learning object-oriented programming.
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Objectives ✦ To create a simple GUI application using Tkinter (§9.2). ✦ To process events using callback functions bound to widget’s command option (§9.3). ✦ To use a variety of widget classes to create widgets (§9.4). ✦ To use labels, entries, buttons, check buttons, radio buttons, messages, and texts to create graphical
user interfaces (§9.4). ✦ To draw lines, rectangles, ovals, polygons, and arcs and display strings in a canvas (§9.5). ✦ To encapsulate data fields to make classes easy to maintain (§9.5). ✦ To layout widgets in a container using the geometry managers (§9.6). ✦ To pack widgets side-by-side or a top of each other using the pack manager (§9.6.1). ✦ To layout widgets in a grid using the grid manager (§9.6.2). ✦ To place widgets in absolute locations using the manager (§9.6.3). ✦ To use containers to group widgets to achieve desired layout (§9.7). ✦ To use images in widgets (§9.8). ✦ To create applications using menus (§9.9). ✦ To create applications using popup menus (§9.10). ✦ To bind mouse and key event on a widget to a callback function for processing events (§9.11). ✦ To develop animations (§9.12). ✦ To use scrollbars to scroll contents in a Text widget (§9.13). ✦ To use standard dialog boxes for display messages and receive input (§9.14).
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Getting Started with Tkinter Getting started with Tkinter with a simple example.
SimpleGUI Run
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Processing Events window.mainloop() # Create an event loop The statement creates an event loop. The event loop processes the events continuously.
ProcessButtonEvent
Run
Event to Process?
Yes
false
Start Event Loop
Request to Terminate?
Process
Yes
No
Terminate
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The Widget Classes Widget Class Description
Button A simple button, used to execute a command. Checkbutton Clicking a check button toggles between the values. Radiobutton Clicking a radio button sets the variable to that value,
and clears all other radio buttons associated with the same variable.
Entry A text entry field, a.k.a a text field or a text box. Frame A container widget for containing other widgets. Menu A menu pane, used to implement pull down and popup menus. Menubutton A menu button, used to implement pull down menus. Label Displays a text or an image. Message Displays a text. Similar to the label widget, but can
automatically wrap text to a given width or aspect ratio. Text Formatted text display. Allows you to display and edit
text with various styles and attributes. Also supports embedded images and windows.
Scale Allows you to set a numerical value by dragging a
"slider". Canvas Structured graphics, used to draw graphs and plots,
create graphics editors, and to implement custom widgets. Toplevel A container widget displayed as a separate, top-level
window.
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Color and Font To specify a color, you can either use a color name such as red, yellow, green, blue, white, black, purple, etc, or explicitly specify the red, green, and blue (RGB) color components using a string #RRGGBB, where RR, GG, BB are hexadecimal representations of the red, green and blue values, respectively.
"Times 10 bold" "Helvetica 10 bold italic" "Courier New 20 bold italic" "Courier New 20 bold italic over strike underline"
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Text Formatting The text in a label and a button is centered by default. You can change it by using the justify option with values LEFT, CENTER, or RIGHT. You can also display the text in multiple lines by inserting the newline character \n to separate texts.
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Mouse Cursor You can set a mouse cursor by using the cursor option with values such as "arrow" (default), "circle", "cross" "plus", etc.
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Change Properties widgetName["propertyName] = newPropertyValue
btShowOrHide = Button(window, text = "Show", bg = "white") btShowOrHide["text"] = "Hide" btShowOrHide["bg"] = "red" btShowOrHide["fg"] = "#AB84F9" # Change fg color to #AB84F9 btShowOrHide["cursor"] = "plus" # Change mouse cursor to plus
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Widget Demo
WidgetsDemo Run
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Canvas
(0, 0) X Axis
Y Axis
(x, y)
x
y
Python Coordinate System
X Axis Conventional Coordinate System
(0, 0)
Y Axis
Canvas can be used to display shapes. You can use the method such as create_rectangle, create_oval, create_arc, create_polygon, and create_line to draw a rectangle, oval, arc, polygon, and line on a canvas.
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Canvas Demo
CanvasDemo Run
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Drawing Methods (x1 , y1 )
(x2, y2)
canvas.create_rectangle(x1, y1, x2, y2)
(x1, y1)
(x2, y2)
canvas.create_oval(x1, y1, x2, y2)
(x1, y1)
(x2 , y2 )
canvas.create_arc(x1, y1, x2, y2, start , extent)
canvas.create_line(x1, y1, x2, y2)
canvas.create_oval(x1, y1, x2, y2, x3, y3)
(x, y)
canvas.create_text(x, y, text = "ABCDE")
(x1, y1) (x2, y2)
(x1, y1)
(x3, y3)
(x2, y2) ABCDE
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Geometry Managers Grid Manager Pack Manager Place Manager Since each manager has its own style of placing
the widget, it is not a good practice to mix the managers for the widgets in the same container. You can use a frame as a subcontainer to achieve desired layout.
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Grid Managers
GridManagerDemo Run
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Pack Managers
PackManagerDemo2 Run
PackManagerDemo1 Run
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Place Managers
PlaceManagerDemo Run
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Case Study: Loan Calculator
LoanCalculator Run
equivalent
label
label
label
label
entry
entry
entry
label
label
label
button
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Display Images You can add an image in a label, button, check
button, and radio button. To create an image, use the PhotoImage class as follows:
photo = PhotoImage(file = imagefilename) The image file must be GIF. You can use a
conversion utility to convert image files in other format into GIF.
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Image Example
ImageDemo Run
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Menus Tkinter provides a comprehensive solution for building graphical user interfaces.
MenuDemo Run
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Popup Menus
PopupMenuDemo Run
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Mouse and Key Events
widget.bind(event, handler) def popup(event): menu.post(event.x_root, event.y_root)
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Events Event Description
<Button-i> Button-1, Button-2, and Button-3 are for left, middle, or right buttons. When a mouse button is pressed over the widget, Tkinter automatically grabs the mouse pointer location. ButtonPressed-i is synonymous to Button-i.
<Bi-Motion> An event occurs, when a mouse button is moved while being
held down on the widget. <ButtonReleased-i> An event occurs, when a mouse button is released. <Double-Button-i> An event occurs, when a mouse button is double-clicked. <Triple-Button-i> An event occurs, when a mouse button is triple-clicked. <Enter> An event occurs, when a mouse pointer enters the widget. <Leave> An event occurs, when a mouse pointer leaves the widget. <Return> An event occurs, when the Enter key is pressed. You can
bind any key such as <A>, <B>, <Up>, <Down>, <Left>, <Right> in the keyboard with an event.
<Key> An event occurs, when a key is pressed. <Shift-A> An event occurs, when the Shift+A keys are pressed. You
use Alt, Shift, and Control to combine with other keys.
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Event Properties Event Description
widget The widget object that fires this event. x and y The current mouse location in the widget pixels. x__root and y_root The current mouse position relative to the upper left
corner of the screen, in pixels. num The button number (1, 2, 3), indicating which mouse
button was clicked. char The char entered from the keyboard for key events. keysym The key symbol for the key entered from the keyboard for
key events. keycode The key code for the key entered from the keyboard for
key events.
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Mouse Key Event Demo
MouseKeyEventDemo Run
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Control Circle Demo
ControlCircle Run
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Animations
AnimationDemo Run
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Control Animations
ControlAnimation Run
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Scrollbar
ScrollText Run
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Standard Dialogs
DialogDemo Run