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Chapter 8 Frameworks
Frameworks
Framework is a set of cooperating classes and interface types that structures the essential mechanisms of a particular domain. Example: Swing is a GUI framework Framework != design pattern Typical framework uses multiple design
patterns Inversion of control: framework controls
execution flow
Example of FrameworksApplets (1)
Applet: Java program that runs in a web browser
Programmer forms subclass of Applet or JApplet overwrites
• Init• start• stop• destroy• paint
Example of FrameworksApplets (2)
init Called exactly once, when a class that extends
the Applet class. Purpose: Initialize data structures and add user
interface elementsstart
Called when the applet is first loaded and every time the user restore the browser window containing the applet.
Purpose: Start or restart thread that perform animation or other tasks.
Example of FrameworksApplets (3)
stop Called when the user hides the browser window
containing the applet and when the browser terminates.
Purpose: Stop thread from updating the applet so computing resources are conserved when the applet is not being viewed.
destroy Called when the browser terminates. Purpose: Relinquish any resources that were
acquired during init or other processing.
Example of FrameworksApplets (4)
paint Called when the applet window needs
repainting. Purpose: Redraw the window contents to
reflect the current state of the applet data structures.
Example of FrameworksApplets (5)
Example of FrameworksApplets (6)
Sample Source Code: Shows scrolling banner
HTML page contains applet tag and parameters
<applet code="BannerApplet.class" width="300" height="100"> <param name="message" value="Hello, World!"/> <param name="fontname" value="Serif"/> <param name="fontsize" value="64"/> <param name="delay" value="10"/> </applet>
Example of FrameworksApplets (7)
ch8/applet/BannerApplet.java ch8/applet/BannerApplet.html
init method reads parameters start/stop start and stop timer paint paints the applet surface
Example of FrameworksApplets (8)