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Chapter 7 Functions

Chapter 7 Functions

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Chapter 7 Functions. Chapter 7 Topics. Review of functions VERY IMPORTANT NEW TOPIC: The difference between passing parameters by value, and passing parameters by reference. Functions. every C++ program must have a function called main program execution always begins with function main - PowerPoint PPT Presentation

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Page 1: Chapter 7 Functions

Chapter 7

Functions

Page 2: Chapter 7 Functions

2

Chapter 7 Topics

Review of functions VERY IMPORTANT NEW TOPIC:

The difference between passing parameters by value, and passing parameters by reference

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Functions

every C++ program must have a function called main

program execution always begins with function main

any other functions are subprograms and must be called

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Function Calls

One function calls another by using the name of the called function with parentheses ( ) enclosing an argument list.

A function call temporarily transfers control from the calling function to the called function.

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FunctionName ( Argument List )

The argument list is a way for functions to communicate with each other by passing information.

The argument list can contain 0, 1, or more arguments, separated by commas, depending

on the function.

Function Call Syntax

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Two Parts of Function Definition

int Cube ( int n ) heading{

body return n * n * n ;

}

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What is in a heading?

int Cube ( int n )

type of value returned name of

function

parameter list

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What is in a prototype?

A prototype looks like a heading but must end with a semicolon; and its parameter list just needs to contain the type of each parameter.

int Cube( int ); // prototypeOR: int Cube (int x);You can put in any variable name(optional)

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Prototypes

Prototypes of system functions (such as cin, cout, sqrt, open) are contained in header files (like iostream, cmath, fstream)

You include the proper header file for system functions

You must provide prototypes for your functions

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To Compile Successfully,

before a function is called in your program, the compiler must previously process either the function’s prototype, or the function’s definition (heading and body)

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When a function is called,

temporary memory is set up ( for its value parameters and any local variables, and also for the function’s name if the return type is not void).

Then the flow of control passes to the first statement in the function’s body. The called function’s body statements are executed until one of these occurs:

return statement (with or without a return value),

or,

closing brace of function body.

Then control goes back to where the function was called.

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#include <iostream>int Cube ( int ) ; // prototypeusing namespace std;

void main ( ){ int yourNumber ; arguments int myNumber ; yourNumber = 14 ; myNumber = 9 ;

cout << “My Number = “ << myNumber ; cout << “its cube is “ << Cube (myNumber) << endl ; cout << “Your Number = “ << yourNumber ; cout << “its cube is “ << Cube (yourNumber) << endl ;}

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A C++ function can return

at most 1 value of the type which was specified (called the return type) in its heading and prototype

but, a void-function cannot return any value

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Write a void function

called DisplayMessage ( ) which you can call from main ( ) to describe the pollution index value it receives as a parameter.

Your city describes a pollution Index

less than 35 as “Pleasant”,

35 through 60 as “Unpleasant”,

and above 60 as “Health Hazard.”

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parameter

void DisplayMessage( int index )

{if ( index < 35 )

cout << “Pleasant”;else if ( index <= 60 )

cout << “Unpleasant”;else

cout << “Health Hazard”; // return statement optional with void function}

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#include <iostream>void DisplayMessage (int); // prototype//void DisplayMessage (int anyName); // legalusing namespace std;

int main ( ) argument{

int pollutionIndex;

cout << “Enter air pollution index”;cin >> pollutionIndex;DisplayMessage(pollutionIndex); // callreturn 0;

}

The Rest of the Program

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return;

Causes control to leave the function and immediately return to the calling block leaving any subsequent statements in the function body unexecuted

There can be multiple return statements in a function

A void function does not need a return statement

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void DisplayMessage( int index ){

if ( index < 35 ) {cout << “Pleasant”;

return; }

if ( index <= 60 ) {cout << “Unpleasant”;

return; }

cout << “Health Hazard”; return;}

Example of using multiple returns

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Program with Several Functions

Square function

Cube function

function prototypes

main function

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Value-returning Functions

#include <iostream>

int Square ( int ) ; // prototypesint Cube ( int ) ;using namespace std;

int main ( ){ cout << “The square of 27 is “

<< Square (27) << endl; // function call cout << “The cube of 27 is “ << Cube (27) << endl; // function call

return 0;}

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Rest of Program

int Square ( int n ) // header and body{ return n * n;}

int Cube ( int n ) // header and body{ return n * n * n;}

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A void function call stands alone

#include <iostream>

void DisplayMessage ( int ) ; // prototype

using namespace std;

int main ( ) argument{ DisplayMessage(15); // function call

cout << “Good Bye“ << endl;

return 0;} 22

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A void function does NOT return a value

parameter void DisplayMessage ( int n ){ cout << “I have liked math for “ << n << “ years” << endl ;

return ; // optional for void function}

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Pass by value or reference

Pass by value: The called function gets a copy of the variable. The variable in the caller cannot be changed.

Pass by reference: The called function gets the address (a reference) to the variable. If the called function changes the variable, it is changed in the caller.

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By default, parameters (of simple types like int, char, float, double) are always value parameters, unless you do something to change that. To get a reference parameter you need to place & after the type in the function heading and prototype.

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When to Use Reference Parameters

reference parameters should be used when you want your called function to change the value of a variable in the calling function

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Using a Reference Parameter

is like giving someone the key to your home

the key can be used by the other person to change the contents of your home!

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MAIN PROGRAM MEMORY

25

4000

age

If you pass only a copy of 25 to a function, it is called “pass-by-value” and the function will not be able to change the contents of age. It is still 25 when you return.

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MAIN PROGRAM MEMORY

BUT, if you pass 4000, the address of age to a function, it is called “pass-by-reference” and the function will be able to change the contents of age. It could be 23 or 90 when you return.

25

4000

age

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Pass-by-reference is also called . . .

pass-by-address, or

pass-by-location

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Example of Pass-by-Reference

We want to find 2 real roots for a quadratic equation with coefficients a,b,c. Write a prototype for a void function named GetRoots( ) with 5 parameters. The first 3 parameters are type float (a,b, c variables of the quadratic equation). The last 2 are reference parameters of type float (the roots).

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void GetRoots ( float , float , float ,

float& , float& );

Now write the function definition using this information.

This function uses 3 incoming values a, b, c from the calling block. It calculates 2 outgoing values root1 and root2 for the calling block. They are the 2 real roots of the quadratic equation with coefficients a, b, c.

// prototype

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void GetRoots( float a, float b, float c,

float& root1, float& root2) { float temp; // local variable temp = b * b - 4.0 * a * c; if (temp >= 0) { // if real root root1=(-b + sqrt(temp) ) / ( 2.0 * a ); root2=(-b - sqrt(temp) ) / ( 2.0 * a ); } else { root1 = 999; root2 = -999; } return;}

Function Definition

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#include <iostream>#include <cmath>void GetRoots(float, float, float, float&, float&);using namespace std;int main ( ){ float a, b, c, first, second; int count = 0; cout << "Enter a,b,c " <<endl; cin >> a >> b >> c; while ( a != 0) {

GetRoots(a, b, c, first, second); //call cout << "For variables: "; cout << a << " " << b << " " << c << endl;

cout << "Roots: " ; cout << first << " " << second << endl;

cout << "Enter a,b,c " <<endl; cin >> a >> b >> c; } return 0;}

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Calling a function to swap variables// Will Swap swap Number1,Number 2?int main() {int Number1, Number2;cin >> Number1 >> Number2;if (Number1 > Number2) {

Swap(Number1, Number2);// Swap?}cout << "The numbers swapped:" << Number1 << ", " << Number2 << endl;return 0;}

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Will Swap swap?

IF parameters passed by value: NO If parameters passes by reference:

YES

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Using Pass by Value

void Swap(int a, int b) {

int Temp = a;

a = b;

b = Temp;

return;

}

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Doesn’t change the caller’s variables!

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Same Call to Swap But…void Swap(int &a, int &b); int main() {int Number1, Number2;cin >> Number1 >> Number2;if (Number1 > Number2) {

Swap(Number1, Number2); }cout << "The numbers in sorted order: " << Number1 << ", " << Number2 << endl;return 0;}

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Swap defined as Pass by Reference

void Swap(int &a, int &b) {

int Temp = a;

a = b;

b = Temp;

return;

}

Return statement notnecessary for void functions

Passed by reference -- in aninvocation the address

is given ratherthan a copy

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Pass-by-value

CALLINGFUNCTION

FUNCTION CALLED

“incoming”

value ofargument

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Pass-by-reference

CALLINGFUNCTION FUNCTION

CALLED

“incoming”

original value ofPassed argument

“outgoing”

changed value ofpassed argument

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Returning a value from function

The returned value replaces the function name:

int Square1(int n); // prototype

…..

// Use function name like any int

temp = Square1(b) - 4 * a* c;

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Pass by reference

Pass by reference is sharing the variable

void Square2(int & n); // prototype

….

Square2(b); // Square modifies b in caller

temp = b - 4*a*c;

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Square return vs. pass by reference

int Square1(int n) // Square returns a value{ return n*n;}// Square modifies n in callervoid Square2(int &n) {n = n*n;}

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Questions

Why is a function used? To cut down on the amount of detail in your main

program (encapsulation). So that it can be called multiple times

Can one function call another function?

Yes Can a function even call itself?

Yes, that is called recursion. It is very useful (covered in CS 215).

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More Questions

Does it make any difference what names you use for passed parameters?NO. Just use them in function body.

Do the calling function and the called function have to use the same names for passed parameters?NO. Each function should use names meaningful to itself.

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Functions are written to specifications

the specifications state the return type, the parameter types, whether any parameters are “outgoing,” and what task the function is to perform with its parameters

the advantage is that teamwork can occur without knowing what the argument identifiers (names) will be

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Write prototype and function definition for

a void function called GetRating( ) with one reference parameter of type char

the function repeatedly prompts the user to enter a character at the keyboard until one of these has been entered: E, G, A, P to represent Excellent, Good, Average, Poor

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void GetRating( char& ); // prototype

void GetRating (char& letter)

{ cout << “Enter employee rating.” << endl;

cout << “Use E, G, A, or P : ” ;

cin >> letter;

while ( (letter != ‘E’) && (letter != ‘G’) && (letter != ‘A’) && (letter != ‘P’)

)

{

cout << “Rating invalid. Enter again: ”;

cin >> letter;

}

} 50

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#include <iostream>

void GetRating( char& ); // prototype

using namespace std;

int main( ){ char rating; rating = ‘X’;

GetRating(rating); // call

cout << “That was rating = “ << rating << endl;

return 0;}

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Preconditions and Postconditions

the precondition is an assertion describing everything that the function requires to be true at the moment the function is invoked

the postcondition describes the state at the moment the function finishes executing

the caller is responsible for ensuring the precondition, and the function code must ensure the postcondition

FOR EXAMPLE . . .

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Function with Postconditions

void GetRating ( /* out */ char& letter)

// Precondition: None

// Postcondition: User has been prompted to enter a

// character && letter == one of these input values:

// E,G,A, or P

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Function with Preconditions and Postconditions

void GetRoots( /* in */ float a, /* in */ float b, /* in */ float c, /* out */ float& root1, /* out */ float& root2 )

// Precondition: a, b, and c are passed

// && a != 0

// Postcondition: root1 and root2 are returned

// root1 and root2 are roots of quadratic with coefficients

// a, b, c

// If imaginary root, roots set to 999 and -999

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