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Chapter 5 Teaching with Software Tools: Beyond the Basic Programs. Benefits of Using Software Tools. Improves efficiency & productivity Improves appearance Better accuracy & timeliness More support for interaction & sharing. Why use software support tools?. - PowerPoint PPT Presentation
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Chapter 5
Teaching with Software Tools: Beyond the Basic Programs
Benefits of Using Software Tools
• Improves efficiency & productivity• Improves appearance• Better accuracy & timeliness • More support for interaction & sharing
Why use software support tools?
Teachers should choose them for the qualities/benefits they bring to the classroom, rather than simply because they are available
Types of Software Support Tools
1. Materials generators2. Data collection and analysis tools3. Graphics tools4. Planning and organizing tools5. Research and reference tools6. Content area tools
Materials Generators
• Desktop Publishing• Tests/quizzes• Worksheet/puzzles• IEP Generators• Certificate & Form
Makers
Data Collection & Analysis Tools
• Electronic Grade Books• Statistical Packages• Student Information Systems (SIS)• Computer-Based Testing System• Student Response Systems
– Turning Point (PPT)
Graphic Tools
• Draw/Paint & Image Programs
• Image Editing
• Charting & Graphing
• Digitizing & Video Development Systems
• Clip Art, Video, & Sound Collections
Planning & Organizing Tools
•Outlining and Concept Mapping
•Lesson Planning•Schedule/Calendar
Makers•Time Management
Research & Reference Tools
• Electronic Encyclopedias• Electronic Atlases and Mapping• Dictionaries and Thesauruses
– Word Atlases
Content Specific Tools• Computer Aided Design (CAD)• Music Editors & Synthesizers• Reading Tools• Microcomputer-based Labs
– Probeware
• Graphing Calculators – Calculator-based labs (CBL)
• Geographic Information Systems (GIS)• Global Positioning Systems (GPS)
Software Support Tools
• Focus on application (instructional) software
• Deliver instruction or assist with student instruction
• Traditionally CD-Rom/DVD• More recent increase in Web
applications• Next 2 chapters develop the Internet
more specifically
Chapter 6
Teaching with Multimedia and Hypermedia Tools
How Do They Differ?
Multimedia Hypermedia
Many Media• Stills, sound, video, animation,
text
Linked Media• Hypertext, browsers
Types of Hypermedia Systems
• Commercial Hypermedia Software • Authoring Tools (4)
1. Presentation Software2. Video Production and Editing3. Hypermedia Authoring4. Virtual Reality (VR)
Current & Future Impact
• Increases motivation• Flexible learning modes• Develops creative and critical thinking
skills• Improves writing and process skills
Research Two Areas: Impact and Design/Use
Impact• Ability to offer multiple
channels for processing information
• Increased creative solutions with problem solving
• Greater comprehension and retention
Concerns• Impact on higher level
skills• Learner style
Design/Use• Instructional design
elements• Screen design• Interaction and feedback• Navigation• Learner control• Color • Graphics • Animation • Audio• Video
Commercial Hypermedia
• Instructional Software– Tutorials– Drill and Practice– Simulation– Instructional Games– Problem Solving
• Interactive Books– Storybooks– ebooks
• Reference Materials– Encyclopedias – Almanacs – Atlases – Newspapers and newsletters– Proceedings and conference materials
Commercial Product Evaluation
• Instructional Planning• Support• Instructional Design• Content• Clear, Concise, & Unbiased Language• Interface Design & Navigation• Feedback & Interactivity
Multimedia Sequence of Development
• Review existing products• Research background on topic• Storyboard each frame/segment• Develop frames/segments• Link parts together• Test/revise with users
Authoring Skills
• Media Literacy• Using Music & Art• Design Principles
– Print – Video
• Creative & Novel Thinking
• Consider Audience
Evaluating Multimedia/Hypermedia Products
• See rubric on DVD titled “Multimedia Software Evaluation Checklist ”
• Or Figure 6.7 in textbook
Classroom Integration Strategies for Presentation Software
• Presentations• Practice screens• Assessment screens• Brief tutorials• Book reports• Student-created
presentations
Classroom Integration Strategies forVideo Production
• Demonstrations of procedures• Student-created presentations• Video lectures• Video portfolios• Video decision-making and problem-
solving simulations• Documenting school activities• Visual literacy instruction• Teaching video production
Classroom Integration Strategies for
Hypermedia Authoring
• Brief tutorials• Student-created
presentations• Interactive storybooks
Classroom Integration Strategies for Virtual Reality & Other Immersion
Tools
• Full immersive systems– Head-mounted display (HMD)
• Web-based VR • 3-D models• QuickTime VR (QTVR)
Classroom Integration Strategies for Virtual Reality and Other Immersion
Tools
• Imaging for virtual field trips• 3D models to illustrate how systems
work• Immersive learning environments for
exploration and practice