Chapter 5: Integrating digital media and Educational software applications

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Chapter 5: Integrating digital media and Educational software applications. By Amanda James and Dawn Carter. What is digital media?. Technology- first associated with computer use Multimedia- more than one media - PowerPoint PPT Presentation

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Chapter 5: Integrating digital media and Educational software applications

Chapter 5: Integrating digital media and Educational software applicationsBy Amanda James and Dawn Carter

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What is digital media?Technology- first associated with computer useMultimedia- more than one media Digital media- technologies that allow users to create new forms of interaction, expression, communication, and entertainment digitally- term digital media is evolving- can completely change the way todays digital generation learnsInteractive digital media- move at their own paceStop before web-based training on page 2852Digital media (cont.)Includes text, graphics, audio, video, animation- graphics help visual learners-animation is a graphic that has the illusion of motionMIDI (Musical Instrument Digital Interface): defines how digital musical devices represent sounds electronicallyMPEG (Motion Picture Experts Group): includes standards for video compression and decompression

3Digital media applicationsUse of digital media tech in education, business, and entertainmentSimulations: computer-based models of real life situationsComputer-based Instruction (CBI): allows individuals to learn by using and completing instructional software on computersComputer-supported collaborative learning (CSCL): students working together to learn tasks using current technology- focus on learners

4Electronic books (and references)E-books became widespread several years agoDigital activity for digital kidsDefined as a book-sized computer that allows users to read, save, highlight, bookmark, and add notes to an online text- one such popular e-book is Amazons Kindle2- include many elements of regular books with the touch of a button

5Electronic books (and references) cont.Project Gutenberg has over 30,000 literary and reference books and materials available onlineElectronic reference texts, such as a digital media encyclopedia on a CD or DVD, is simply a digital version of a reference text- electronic media are useful for replacing volumes of material such as in the science and medical fields

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How-TO Guides and the Digital PressDigital How-Tos include useful instructions and interactive demonstrationsDigital newspapers, magazines, and journals are digital versions of the mentioned, or distributed on CD, DVD, or the WebMost print magazines and newspapers have companion websitesElectronic magazines, or the e-zine, is an actual digital publication on the WebEducators have access to hundreds of online education journals covering a variety of curriculums7Entertainment and edutainmentComputer games often will combine simulation, animation, audio, video, and graphics to create a realistic and entertaining gameEdutainment is defined as an experience meant to be educational and entertainingVirtual reality is the use of a computer to create an artificial environment that appears and feels like a real one- converged media combines virtual reality with live performance

8Information kiosks, digital media, and the wwwAn info kiosk is a computerized information or reference center that allows the user to select options to browse through or find specific informationMost of the information on the WWW relies on digital media

9Web-based training and distant learningWBT(web-based training)-training using technologies such as the Internet and WWW.Self-directed and paced learningDistance learning, distance education, Web-based education and distributed learning are the delivery of education from one location to another or learning at a remote location. Nontraditional coursesWeb-based(or online) course-a course taught mostly or completely online, outside the traditional classroom.Blended course-combination of online and face-to-face learningWeb-enhanced courses is a traditional course that uses Web content to enhance the course content.Colleges and UniversitiesWeb-based courses prove beneficial to students that commute, work full-time, or have scheduling conflicts. Some fully accredited universities only offer online courses. High schoolsMany states offer web-based learning to homebound students.Rural and less populated areas use web-based learning to share limited teachers. Also, prevents overcrowding in more populated areas.Professional development training Web-based learning provides more efficient means of professional development. Less summer in-serviceReduced need for substitutes Self-paced training-teachers signup for a specific module or course and after completion Instructor-led training-provides structure and continuous interactionIncluding assignments, schedules, and due dates. Educational software ApplicationsEducational software application refers to computer software products used to support teaching and learning of subject-relate content.Such as many websites that work alongside books to test skills, give instant feedback and review.Educational software applicationsCAI(Computer-assisted instruction)-software designed to help teach facts, information, and/or skills associated with subject-related materials. Drill-and-practice software-supplies factual information and then through repetitive exercises allows students to memorize information.Remediation- reviewing content many times using alternative ways until a student grasps the concept being taught.

Educational gamesEducational games usually include a set of rules, and students compete against other students or the game itself.Effective due to repetition and practiceInduces a fun way to learn

More educational software applicationsTutorials-teaching program designed to help individuals learn to use a product or concept.Educational computer simulation(video game)-computerized model of real life that represents a physical or simulated process.Allows the user to manipulate variables to change the outcome Educational Software ApplicationsIntegrated learning system-sophisticated software program usually developed by an established educational software corporation as complete educational software solution in one package.Provide continuous monitoring of students performanceAutomatically adjusts instruction when neededContent available at multiple levels

Curriculum-specific Educational SoftwareApplications designed for curriculum specific teaching and learning and can be organized in categoriesCreativity, Critical Thinking, Early Learning, ESL/Foreign Language, Language Arts, Math, Science, Social StudiesBy no means are those the only areas available. Can be more specific.Digital Media PresentationsDigital media presentations-producing various digital media elements, defining the elements relationships to each other, and then sequencing them in an appropriate order. Digital media authorizing software lets you create the application or presentation by controlling the placement of texts and graphics and duration of sounds, videos, and animations. PowerPoint and iLifePresenting digital mediaData projectors- a device that projects the image that appears on the screen onto a large screen so an audience can see the image clearly.Interactive whiteboards- electronic whiteboard that allows you to use the board as a presentation systemSMART Board- touch-sensitive system that allows you to control any computer application.Write notes, draw diagrams, and highlight.

In conclusionTeachers can use digital media software as a productivity tool and as an integration tool. Applications allow you to introduce new concepts, present lectures, and provide access to new information and interact directly with the software.

The endThanks for your time and attention.

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