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Chapter 4 Two-Dimensional Kinematics

Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

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Page 1: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

Chapter 4

Two-Dimensional Kinematics

Page 2: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

Units of Chapter 4

• Motion in Two Dimensions

• Projectile Motion: Basic Equations

• Zero Launch Angle

• General Launch Angle

• Projectile Motion: Key Characteristics

Page 3: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-1 Motion in Two Dimensions – No Acceleration

If velocity is constant, motion is along a straight line:

Page 4: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-1 Motion in Two Dimensions – Constant Acceleration

Motion in the x- and y-directions should be solved separately:

Page 5: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

ConcepTest 4.1aConcepTest 4.1a Firing Balls IFiring Balls I

A small cart is rolling at

constant velocity on a flat

track. It fires a ball straight

up into the air as it moves.

After it is fired, what happens

to the ball?

1) it depends on how fast the cart is 1) it depends on how fast the cart is movingmoving

2) it falls behind the cart2) it falls behind the cart

3) it falls in front of the cart3) it falls in front of the cart

4) it falls right back into the cart4) it falls right back into the cart

5) it remains at rest5) it remains at rest

Page 6: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

ConcepTest 4.1aConcepTest 4.1a Firing Balls IFiring Balls I

A small cart is rolling at

constant velocity on a flat

track. It fires a ball straight

up into the air as it moves.

After it is fired, what happens

to the ball?

1) it depends on how fast the cart is 1) it depends on how fast the cart is movingmoving

2) it falls behind the cart2) it falls behind the cart

3) it falls in front of the cart3) it falls in front of the cart

4) it falls right back into the cart4) it falls right back into the cart

5) it remains at rest5) it remains at rest

when viewed from

train

when viewed from

ground

In the frame of reference of the cart, the ball only has a verticalvertical component of velocity. So it goes up and comes back down. To a ground observer, both the cart and the ball have the same horizontal velocitysame horizontal velocity, so the ball still returns into the cart.

Page 7: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-2 Projectile Motion: Basic Equations

Assumptions:

• ignore air resistance

• g = 9.81 m/s2, downward

• ignore Earth’s rotation

If y-axis points upward, acceleration in x-direction is zero and acceleration in y-direction is -9.81 m/s2

Page 8: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-2 Projectile Motion: Basic Equations

The acceleration is independent of the direction of the velocity:

Page 9: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-2 Projectile Motion: Basic Equations

These, then, are the basic equations of projectile motion:

Page 10: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-3 Zero Launch Angle

Launch angle: direction of initial velocity with respect to horizontal

Page 11: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-3 Zero Launch Angle

In this case, the initial velocity in the y-direction is zero. Here are the equations of motion, with x0 = 0 and y0 = h:

Page 12: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

ConcepTest 4.2ConcepTest 4.2 Dropping a PackageDropping a Package

You drop a package from You drop a package from

a plane flying at constant a plane flying at constant

speed in a straight line. speed in a straight line.

Without air resistance, the Without air resistance, the

package will:package will:

1) quickly lag behind the plane quickly lag behind the plane while fallingwhile falling

2) remain vertically under the 2) remain vertically under the plane while fallingplane while falling

3) move ahead of the plane while 3) move ahead of the plane while fallingfalling

4) not fall at all4) not fall at all

Page 13: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

You drop a package from You drop a package from

a plane flying at constant a plane flying at constant

speed in a straight line. speed in a straight line.

Without air resistance, the Without air resistance, the

package will:package will:

1) quickly lag behind the plane quickly lag behind the plane while fallingwhile falling

2) remain vertically under the 2) remain vertically under the plane while fallingplane while falling

3) move ahead of the plane while 3) move ahead of the plane while fallingfalling

4) not fall at all4) not fall at all

Both the plane and the package have the

samesame horizontalhorizontal velocityvelocity at the moment of

release. They will maintainmaintain this velocity in

the xx-direction-direction, so they stay aligned.

Follow-up:Follow-up: What would happen if air resistance is present? What would happen if air resistance is present?

ConcepTest 4.2ConcepTest 4.2 Dropping a PackageDropping a Package

Page 14: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

ConcepTest 4.3aConcepTest 4.3a Dropping the Ball IDropping the Ball I

From the same height (and

at the same time), one ball

is dropped and another ball

is fired horizontally. Which

one will hit the ground

first?

(1) the “dropped” ball(1) the “dropped” ball

(2) the “fired” ball(2) the “fired” ball

(3) they both hit at the same time(3) they both hit at the same time

(4) it depends on how hard the ball (4) it depends on how hard the ball was firedwas fired

(5) it depends on the initial height(5) it depends on the initial height

Page 15: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

From the same height (and

at the same time), one ball

is dropped and another ball

is fired horizontally. Which

one will hit the ground

first?

(1) the “dropped” ball(1) the “dropped” ball

(2) the “fired” ball(2) the “fired” ball

(3) they both hit at the same time(3) they both hit at the same time

(4) it depends on how hard the ball (4) it depends on how hard the ball was firedwas fired

(5) it depends on the initial height(5) it depends on the initial height

Both of the balls are falling vertically under the influence of

gravity. They both fall from the same height.They both fall from the same height. Therefore, they will Therefore, they will

hit the ground at the same time.hit the ground at the same time. The fact that one is moving

horizontally is irrelevant – remember that the x and y motions are

completely independent !!

Follow-up:Follow-up: Is that also true if there is air resistance? Is that also true if there is air resistance?

ConcepTest 4.3aConcepTest 4.3a Dropping the Ball IDropping the Ball I

Page 16: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

ConcepTest 4.3bConcepTest 4.3b Dropping the Ball IIDropping the Ball II

In the previous problem, In the previous problem,

which ball has the greater which ball has the greater

velocity at ground level?velocity at ground level?

1) the “dropped” ball1) the “dropped” ball

2) the “fired” ball2) the “fired” ball

3) neither – they both have the 3) neither – they both have the

same velocity on impactsame velocity on impact

4) it depends on how hard the 4) it depends on how hard the

ball was thrownball was thrown

Page 17: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

In the previous problem, In the previous problem,

which ball has the greater which ball has the greater

velocity at ground level?velocity at ground level?

1) the “dropped” ball1) the “dropped” ball

2) the “fired” ball2) the “fired” ball

3) neither – they both have the 3) neither – they both have the

same velocity on impactsame velocity on impact

4) it depends on how hard the 4) it depends on how hard the

ball was thrownball was thrown

Both balls have the same same verticalvertical velocity velocity when they hit the ground (since they are both acted on by gravity for the same time). However, the “fired” ball also has a horizontal velocity. When you add the two components vectorially, the “fired” ball has “fired” ball has a larger net velocitya larger net velocity when it hits the ground.

ConcepTest 4.3bConcepTest 4.3b Dropping the Ball IIDropping the Ball II

Page 18: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-4 General Launch Angle

In general, v0x = v0 cos θ and v0y = v0 sin θ

This gives the equations of motion:

Page 19: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-4 General Launch Angle

Snapshots of a trajectory; red dots are at t = 1 s, t = 2 s, and t = 3 s

Page 20: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-5 Projectile Motion: Key Characteristics

Range: the horizontal distance a projectile travels

If the initial and final elevation are the same:

Page 21: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

4-5 Projectile Motion: Key Characteristics

The range is a maximum when θ = 45°:

Page 22: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

Symmetry in projectile motion:

4-5 Projectile Motion: Key Characteristics

Page 23: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

Which of the Which of the

3 punts has 3 punts has

the longest the longest

hang time?hang time?

ConcepTest 4.4aConcepTest 4.4a Punts IPunts I

4) all have the same hang time

1 2 3

h

Page 24: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

Which of the Which of the

3 punts has 3 punts has

the longest the longest

hang time?hang time?

4) all have the same hang time

1 2 3

h

The time in the air is determined by the vertical vertical

motion motion ! Since all of the punts reach the same heightsame height,

they all stay in the air for the same timesame time.

Follow-up:Follow-up: Which one had the greater initial velocity? Which one had the greater initial velocity?

ConcepTest 4.4aConcepTest 4.4a Punts IPunts I

Page 25: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

ConcepTest 4.4bConcepTest 4.4b Punts IIPunts II

1 2

3) both at the same time

A battleship simultaneously fires two shells at two enemy A battleship simultaneously fires two shells at two enemy

submarines. The shells are launched with the submarines. The shells are launched with the samesame initial initial

velocity. If the shells follow the trajectories shown, which velocity. If the shells follow the trajectories shown, which

submarine gets hit submarine gets hit firstfirst ? ?

Page 26: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

1 2

3) both at the same time

A battleship simultaneously fires two shells at two enemy A battleship simultaneously fires two shells at two enemy

submarines. The shells are launched with the submarines. The shells are launched with the samesame initial initial

velocity. If the shells follow the trajectories shown, which velocity. If the shells follow the trajectories shown, which

submarine gets hit submarine gets hit firstfirst ? ?

The flight time is fixed by the motion in the y-direction. The higher an object goes, the longer it stays in flight. The shell hitting submarine #2 goes less high, therefore it stays in flight for less time than the other shell. Thus,

submarine #2 is hit first.

Follow-up:Follow-up: Which one traveled the greater distance? Which one traveled the greater distance?

ConcepTest 4.4bConcepTest 4.4b Punts IIPunts II

Page 27: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

The spring-loaded gun can launch

projectiles at different angles with the

same launch speed. At what angle

should the projectile be launched in

order to travel the greatest distance

before landing?

1) 15°

2) 30°

3) 45°

4) 60°

5) 75°

ConcepTest 4.6ConcepTest 4.6 Spring-Loaded GunSpring-Loaded Gun

Page 28: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

The spring-loaded gun can launch

projectiles at different angles with the

same launch speed. At what angle

should the projectile be launched in

order to travel the greatest distance

before landing?

1) 15°

2) 30°

3) 45°

4) 60°

5) 75°

A steeper angle lets the projectile stay in the air longer, but it does not travel so far because it has a small x-component of velocity. On the other hand, a shallow angle gives a large x-velocity, but the projectile is not in the air for very long. The compromise comes at 45°, although this result is best seen in a calculation of the “range formula” as shown in the textbook.

ConcepTest 4.6ConcepTest 4.6 Spring-Loaded GunSpring-Loaded Gun

Page 29: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

Example

• A golfer hits a shot with an initial speed of 42 m/s at an angle of 35° above the vertical. Neglect air resistance

1. What maximum height does the ball reach?2. How long does it take to get there?3. How long does it take to get back down?4. How far does it travel horizontally?5. With what velocity (magnitude and direction)

will it hit the ground, if it lands at the same elevation it started from?

Page 30: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

Summary of Chapter 2

• Distance: total length of travel

• Displacement: change in position

• Average speed: distance / time

• Average velocity: displacement / time

• Instantaneous velocity: average velocity measured over an infinitesimally small time

Page 31: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

Summary of Chapter 2

• Instantaneous acceleration: average acceleration measured over an infinitesimally small time

• Average acceleration: change in velocity divided by change in time

• Deceleration: velocity and acceleration have opposite signs

• Constant acceleration: equations of motion relate position, velocity, acceleration, and time

• Freely falling objects: constant acceleration g = 9.81 m/s2

Page 32: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

Summary of Chapter 3

• Scalar: number, with appropriate units

• Vector: quantity with magnitude and direction

• Vector components: Ax = A cos θ, By = B sin θ

• Magnitude: A = (Ax2 + Ay

2)1/2

• Direction: θ = tan-1 (Ay / Ax)

• Graphical vector addition: Place tail of second at head of first; sum points from tail of first to head of last

Page 33: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

• Component method: add components of individual vectors, then find magnitude and direction• Unit vectors are dimensionless and of unit length• Position vector points from origin to location• Displacement vector points from original position to final position• Velocity vector points in direction of motion• Acceleration vector points in direction of change of motion• Relative motion: v13 = v12 + v23

Summary of Chapter 3

Page 34: Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch

Summary of Chapter 4

• Components of motion in the x- and y-directions can be treated independently

• In projectile motion, the acceleration is –g

• If the launch angle is zero, the initial velocity has only an x-component

• The path followed by a projectile is a parabola

• The range is the horizontal distance the projectile travels