Chapter 4- Process of Create Multimedia Interactive Presentation (1)

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    Process of Create

    Multimedia InteractivePresentation

    Chapter 4

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    Outcome

    Determine the scope, elements, cost, timeline

    and tasks required to complete a project.

    Identify tools and techniques to overcome

    project management problems.Identify principles and various strategies for

    creating interactive multimedia.

    Understand the benefits and drawbacks ofvarious options for packaging and delivering

    multimedia project.

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    Multimedia Production Phases

    The production of interactive multimedia applications isa comple one, involving multiple steps.

    This process can be divided into the following phases!". #onceptuali$ation

    %. Development plan&. 'reproduction

    (. 'roduction

    ). 'ostproduction

    *. Documentation

    +. Delivering

    . 'ackaging

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    1.Conceptualization

    The process of making multimedia starts with an -idea- or better

    described as -the vision- which is the conceptual starting point.

    #onceptuali$ation involves!

    Identifying a relevant theme for the multimedia title.

    /vailability of content

    0ow amenable is the content to multimedia treatment

    Issues like copyright are also to be considered.

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    2.Development Plan

    Defining project goals and objectives

    1pecific goals, objectives and activities matri must be laid down.

    Goals: In multimedia production goals are general statements of anticipatedproject outcomes, usually more global in scope.

    O!ectives: 1pecific statements of anticipated project outcomes.

    Activities:These are actions, things done in order to implement anobjective.

    1pecific people are responsible for their eecution,

    a cost is related to their implementation

    There is a time frame binding their development.

    Defining the Target Audience

    / very important element that needs to be defined at this stage isthe potential target audience of the proposed title since, this will

    determine how the content needs to be presented.

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    ".Preproduction

    The process of intelligently mapping out a cohesive strategy forthe entire multimedia project, including! content, technical eecution and marketing.

    The 'roduction 2anager undertakes the following activities. Development of the budget control system

    0iring of all specialists involved in the multimedia developmentprocess #ontracting video and audio production crews and recording

    studios 3quipment rental, leasing and purchasing 1oftware acquisition and installation 'lanning the research work of the content specialists Development of the multimedia

    application outline schedules

    #oordination of legal aspects of production

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    4.Production

    /ctivities in this phase include! #ontent 4esearch

    Interface Design

    5raphics Development

    1election of musical background and sound recording

    Development of computer animation

    'roduction of digital video

    /uthoring

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    #.Postproduction

    In this phase, the multimedia application enters the! /lpha and beta testing process.

    /lpha! Testing conducted internally by the manufacturer Takes a new product through a protocol of testing procedures to verify

    product functionality and capability.

    6eta! The secondstage testversion, which is distributed free to a limited

    sample of users so that they can subject it to daily use and report anyproblems to the manufacturer.

    /fter the -bugs- are fied, the final version of the program is releasedto the general public.

    7nce the application is tested and revised, it enters thepackaging stage.

    It could be burned into a #D472 or published on the internet as a

    website.

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    *.Documentation

    User documentation is a very important feature ofhighend multimedia titles.

    This includes! Instructions for installin$

    %&stem re'uirement Developing acknowledgments

    #opyrights

    (echnical support and other information important for theuser.

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    +. Delivering

    2ajority of multimedia products sold into

    retail and business channel are delivered

    on #D or D8D and9or :orld :ide :eb

    /dvantages of using #D or D8D! inepensive and for short runs of a product

    #an hold as much as ( minutes sound or

    more than +;;26 of data

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    . 'ackaging

    'ackaging is where sales and marketingissues in the process of makingmultimedia into the real world of end

    users.The purpose is to impress the users!#D < pretty cover, cardboard bo, and shrink

    wrap that is required for overthe

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    1ummary

    It also includes the step by step phase

    from start to finish to make sure the

    development runs smooth according to

    the time constraint and dateline.

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    M)*(IM+DI, P-O+C(Dateline: /ee0 1# " ,pril 21"3

    The cover page

    Table of contents

    =eed /nalysis and Description

    Target audience

    #reative strategy/ description of the look and feel of the project

    'roject implementation

    5antt #hart9'34T, task scheduling6udget

    4elate directly to the scope of work in 'roject implementation

    >imitations of the proposal ?if any@

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    M)*(IM+DI, P-O+C( (imeline

    #ontent selection < "& 2arch %;"&

    2aterial < %; 2arch %;"&

    "st

    stage ?alpha@ < %; 2arch %;"&%ndstage ?beta@ < %+ 2arch %;"&

    &rdstage ?prototype@ < & /pril %;"&

    'resentation < & /pril %;"&