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Chapter 3:Information and Communications
Technologies:The Enterprise Architecture
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 1
Learning objectives
1. Hardware components
2. Software types
3. Network types and protocols
4. Enterprise architecture
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 2
Genentech
• Founded biotechnology industry; uses human
genetic code to create new medicines
• Sales reps use smartphones to access data
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 3
Introduction
• Information and communications
technology (ICT)
• Relevance for organizations
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 4
Hardware
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 5
Input
• Keyboard
• Mouse and touch screen
• Microphone
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 6
• Optical scanners and
digital cameras
• Radio frequency
identification (RFID)
• Environmental
sensors
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 7
Scanners and sensors
Output
• Monitors and screens
• Printers and speakers
• Controllers
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 8
Processing
• Central processing
unit (CPU)
• Transistors
• Moore’s Law
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 9
• Bytes• Temporary storage• Permanent storage• Business factors
Storage
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 10
• Application
• System
• Operating system
• Utility
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 11
Types of software
How is software created?
• Programming languages
• Source code
• Object-oriented programming
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 12
Development strategies
• Commercial off-the-shelf (COTS)
• Software as a service (SaaS)
• Custom software development
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 13
Open source
• Criteria
• Success
• Motivation
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 14
Networks
• Transmission media and protocols
• Wired media
• Wireless media
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 15
Wired media
• Twisted pair wires
• Coaxial cables
• Optical fiber
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 16
Wireless media (1:2)
• Waves• Microwave transmission• Wifi and Bluetooth
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 17
Wireless media (2:2)
• Spectrum
• Last mile
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 18
Types of networks (1:2)
• Local area network (LAN)• Packet switching• Voice over Internet Protocol (VoIP)
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 19
Types of networks (2:2)
• Client server• Peer-to-peer
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 20
Network protocols
• Ethernet
• TCP/IP
• Wireless
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 21
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 22
Enterprise architecture
Trends
• Personal computers
• Client server
• Virtualization
• Cloud computing
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 23
Guiding the architecture
• Enterprise architect
• Human element
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 24
Summary
1. Hardware components
2. Software types
3. Network types and protocols
4. Enterprise architecture
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 25
Einstein@home case
• Distributed architecture for data analysis
• Projects using volunteer personal computers
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 26
Sprint case
• Need to place infrastructure to achieve 4th
generation (4G) services
• Challenges faced by Sprint
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 27
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall Chapter 3 - 28