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AIM Your Project with Flash: Chapter 2 - The Basics 33
Chapter 2:The Basics
After completing this module, you’ll be able to:
• createandsaveanewFlashdocument.• createsimplegraphicsusingthedrawtools.• groupandresizeimages.• importimages.• create,rename,andlocklayers.• useandaddsymbolstotheLibrary.• addtextusingthetexttools.
AlthoughFlashhasasteeplearningcurve,youonlyneedtoknowafewtoolstobuildsimpleprojects.Onceyouknowthebasics,youcanexploreadditionaltools,resources,andthescriptinglanguagecalledActionScript.
Flashisavector-basedtool.Thismeansthatyou’llbeusingdraw-ingtoolssuchaslines,rectangles,andovalstocreateobjectsthatyoucanmanipulate.Likedrawingtoolsyou’veprobablyusedinthepast,youcanfillshapesandadjustthethicknessoflines.Ifyouwanttoworkwithpho-tographsormakeadjustmentsinclipart,you’llwanttodothatinanotherprogramsuchasFireworksthenimportthemintoFlash.
Installing FlashBeforeusingFlash,you’llneedtoinstallthesoftwarefromtheCD
you’vepurchased.Or,downloadthetrialversionorfullversionfromtheAdobe’swebsiteoryourschool’swebsite.ThedirectionsinthistutorialarewrittenforusewithAdobe’sFlashCS4forbothWindowsandMacintosh.Howevertheycanbeadaptedforusewithearlierversions.BeforebeingpurchasedbyAdobe,FlashwasownedbyMacromediasoolderversionshadMacromediainthetitlesuchasMacromediaFlash8.
Adobehttp://adobe.com
AIM Your Project with Flash: Chapter 2 - The Basics34
Opening FlashBeginbyopeningtheFlashapplication.
To open Flash:Windows - Click the Start menu, select Programs > Adobe > Flash.Macintosh - Open the Applications folder, double-click Adobe Flash
CS4, double-click Flash.Flash will load. A Welcome window will appear (shown above).
To create a new Flash document:Select Flash Document under Create New on the Welcome window.Or, pull down the File menu, select New.
A blank Flash document will appear on the screen.
To open an existing Flash document:Pull down the File menu, select Open.Browse for your document.
Exploring the Flash ScreenFlashusesanIDE(IntegratedDevelopmentEnvironment)wheredevel-
opersworkwiththeStage,Timeline,MediaObjects,ActionScriptcode,andotherelements.You’llnoticethattheFlashscreenlooksdifferentfrommostoftheapplicationsyouprobablyuse.
Stage Area. YourmainworkareaiscalledtheStage.Thisistheareawhereyouwillbeworkingwiththevisualaspectsofyourproject.Thestageareaisusedtodraw,write,andcreateobjectsandmovementfordif-
Figure 2-A. Flash Start Screens.
AIM Your Project with Flash: Chapter 2 - The Basics 35
Figure 2-A. Flash Start Screens.
ferentlayersofyourproject.Thinkofitasascreenwhereyoucanorganizeresourcesandtryoutanimationideas.ThegrayareaaroundthestageiscalledthePasteboard.Youcantemporarilystorethingslikegraphicshere.Theseobjectswon’tshowwhenyouplayyourmovie.
Timeline.Likeanelectronicspreadsheet,theTimelineissetupinrowsrepresentinglayersandcolumnsrepresentingtimebyindividualframes.Aprojectcouldhavethousandsofframes,eachcontainingslightlydiffer-entinformationdependingonthelayerandtheplacementonthetimeline.ThisisthepartofFlashthatcausesthemostconfusion,sospendsometimethinkingaboutthis.
Thetimelineisusedtocoordinatedifferentlayerswhichcontainobjectssuchasgraphics,text,audio,andvideo.Whenyoucreateanewmovie,you’llseethevisiblelayers.Thinkofalayerasacleartransparencycontain-ingobjectsyoucreate.Youmayhavemanylayersasyouwishsuchasoneforatitle,arunway,anotherforacloud,andyetanotherforanairplane.Youwantseparatelayersbecauseyoumayonlywantthetitleandrunwayforthefirstfewseconds,butyou’llneedtheairplanethroughout.Thetime-lineareacanbeadjustedtomakeroomformorelayersasneeded.
Figure 2-B. Flash Document.
Media Object
Properties
Timeline
StageTools
Action Script
Library panel
Collapse/Expand
AIM Your Project with Flash: Chapter 2 - The Basics36
Timeline
Selectiontools
Texttool
Draw/Painttools
Color/Bonestools
Zoom/Pantools
Stroke/Filltools
Tool options
Quick Reference
Tools Palette
Work Area
item name
insert new layer
Property Panel
Playhead
frame rate
layer
Figure 2-C. Quick Reference.
new layer folder delete
layer
Library Panel
Action Script Used
Stage size
options
Controller
play project
Components
AIM Your Project with Flash: Chapter 2 - The Basics 37
Thetimelineisalsousedtocontrolwhenandhowtheseobjectswillap-pearonthescreen.Thewindowdividesyourmovieintoindividualframes.Mostmoviesshow12framespersecond.Ascrollbarisusedtoseeaddi-tionalframes.Akeyframeisusedtodefineachangeinyouranimation.
Tools.Thechoicesonthetoolspalette(rightsideofscreen)willprob-ablylookfamiliarfromworkingwithothersoftwarepackages.It’salwaysagoodideatogobacktotheselectiontool(arrow)betweenusingtools.Thisway,youdon’taccidentlycreateormodifyanobject.
Property Panel.Acrosstherightsideofthescreentotheleftofthetools,you’llseepanelsthatprovideinformationaboutavarietyoftopics.Thedefaultpanelisthepropertypanelshowinginformationabouttheproject.Ifyou’reworkingwithagraphic,thepropertypanelwillshowinformationaboutthelinethicknessandcolorsbeingused.It’scontextspecific,soitwillshowdifferentinformationdependingonwhethertheobjectselectedisagraphic,text,orotheritem.Thepropertyinspectorisaneasywaytomadeanadjustmentincolor,linethickness,orfontsizewithoutneedingtogotothemenu.YoucanexpandorcollapseselectionsbyusingthetrianglenexttotheselectiontitlesuchasPUBLISH.
Library Panel.Youcaneasilymovebetweenpanelsbyclickingonthepaneltabs.TheLibraryPanelwillshowalistoftheavailablegraphics,but-tons,andmovieclips.
Planning a Simple ProjectLet’sbeginwithbycreatingtheobjectsforasimpleanimation(see
Figure2-D).We’llmoveanairplanedownarunawayandtakeoffintotheclouds.Youdon’tneedtomakeexactlywhatIdo,howeverit’softenhelp-fultostartwithanexampleyoucanrecreate.Ifyou’dliketoseemyversionof this animation, go to
http://eduscapes.com/flash/takeoff1.swf
Therearemanywaystoplanforanimation.Somepeopleliketocare-fullyorganizealltheirmaterials,whileothersprefertojumprightin.Ifyou’reaconcretethinker,it’shelpfultobeginwithalistoftheobjectsyou’llneedaslayersfortheanimationandasketchshowingthekeyframeswhereimportantmovementwilloccur.
Althoughit’ssuggestedthatyoufollowourexample,feelfreetotryyourownanimation.Here’salistofsomegood“starterprojects”:
• shootabasketballintoabasket• buildasnowperson• throwabaseballatabatter• driveacaronahighway• moveawagonovertheprairie
AIM Your Project with Flash: Chapter 2 - The Basics38
Drawing in Flash
TherearetwokindsofgraphicsusedinFlashprojects:bitmapsandvec-tor.
Bitmapsaremadeofmanydotsthatformapicture.Photosandmanyoftheclipartfilesyouseearebitmap.Theytakeuplotsofspaceanddon’tenlargeverywell.Howeverit’sokaytoimporttheseifthey’reimportanttoyourproject.
Vectorgraphicsaremadeofindividuallines,shapes,andlocations.Theyareinfinitelyscalableandlookgoodreducedorenlarged.Theyalsodon’ttakeupmuchspace.Flashcreatesvector-basedgraphics.
Let’sstartwithsomethingsimpleandcreative.Youdon’tneedtocre-atetheairplaneorhouse.Howeveryou’regoingtousedrawtoolstocreatesomeclouds,therunway,andgrass.Thepicturesarecalledgraphicassetsandwillbecomepartofourlibrary.
Atfirst,creatingacloudmayseemtough.Howeverit’sactuallyquiteeasyusingtheFlashdrawtools.We’llsimplecreateabunchofoverlappingcircles,deleteextralines,groupthepiecestogether,andadjustthethicknessoftheline(seeFigure2-E).
Figure 2-D. Plan for Airplane Project.
AIM Your Project with Flash: Chapter 2 - The Basics 39
To use the oval tool to make a cloud:
Click the shapes tool and chose the oval tool on the Tools palette.
Go to the Colors section of the Tools palette, click the color next to the pencil tool, and choose the color black.
Go to the Colors section of the Tools palette, click the color next to the paint bucket, and choose the blank fill .
Move your cursor over the stage area. Press and drag diagonally to create an oval. If you want a perfect
circle, hold down the shift key while you drag.Create a bunch of overlapping ovals and circles.Click the selection (pointer) tool. Click on a curve inside the group of
ovals. Press the delete key to remove the line.Remove the rest of the lines so you’re left with the outline of a cloud. Note: You can also use the eraser tool to take out a line section.Pull down the Edit menu, choose Select All.Pull down the Modify menu, choose Group. The cloud is now one object.Double-click on a line in your cloud. Notice that the Properties panel
changes. If you don’t see the Properties panel, pull down the Window menu and choose Proper-ties.
Change the line thickness by chang-ing the number from 1 to 3.
To resize, right-click on a line of the cloud. Choose Free Transform. Drag from handles to resize.
Figure 2-E. Cloud made from ovals.
AIM Your Project with Flash: Chapter 2 - The Basics40
Onceyou’vecreatedyourcloud,youmaywanttospendsometimeexploringthedragtools.You’llnoticesomedifferencesfromotherdrawsoftwareyou’veused(seeFigure2-F).
Belowaresomethingstotry:
Draw a filled rectangle. Drag away the filling and you’ve got an empty rectangle and a filled rectangle. Drag the individual lines. They are all individual pieces.
Draw small circle inside your rectangle. Then, try dragging it away. No-tice that it leaves an imprint of the circle.
Choose the selection tool. Mouse over an unselected line. Then, drag from that line.
Saving Our WorkIt’simportanttoconstantlysaveyourwork.It’sagoodideatomaintain
aseparatefolderforeachofyourFlashprojectswhereyoucanstoretheprojectitselfalongwithanygraphics,audio,orvideoelementsyoumightbeusing.
To save your work:Pull down the File menu and choose Save. You’ll see a window with a default location for saving your file.Choose the location where you wish to save your work such as your
Documents folder. Click the New Folder button, name your new folder such as project1. Note: Mac users need to expand the Save Window to see the
New Folder option.Name your project such as takeoff. Your filename should be one word and keep it short. The file will
be save with the .fla file extension such as takeoff.fla.Click the Save button.
Figure 2-F. Explore draw tools.
AIM Your Project with Flash: Chapter 2 - The Basics 41
Establishing LayersLikeothergraphicssoftware,Flashuseslayersasawaytoorganize
projectcontentsuchastext,graphics,audio,andvideo.Theseelementsareallstackedontopofeachother.Thetoplayerscoverthelowerlevels.Theselayersallowthedevelopertoshowandanimatedifferentelementsatdiffer-enttimes.
You’vecreatedonelayerofyourproject.We’llcallitcloud.Next,weneedtocreateotherlayersforothercontentinourproject.Ourprojectwillhavesixlayers:cloud,airplane,runway,house,grass,andwelcome.We’llcreatethelayers,thenaddtheelementstoeachlayer.
To rename Layer 1:Double-click the word Layer 1 in
the upper left corner of the Timeline.
Type in the word cloud.
To create a new layer:Click the new layer button in
the bottom-left corner of the Timeline.
A new layer will appear under Layer 1. It is called Layer 2. New layers will appear above previ-ous layer.
Double-click the word Layer 2 and rename it airplane.Create additional layers for runway, house, grass, and welcome. If you need more room to see all the layers you can drag from the
area below the scroll bar as show by the arrow below. You might want to save your project again.
Asyouworkwithlayers,you’llnoticethatwhenyouclickonalayeritbecomesselectedandapenciltoolappears.Eachlayeralsocontainsthreecolumnswithoptionsthatcanbechosen.Youcanmakeindividualselec-tionswithinthecolumn,soyoucanlocksomelayersandnotothers.
hide/showlayer lock/unlock
layer
unfill to turn objects into outlinesfill to show objects
selectlayer
AIM Your Project with Flash: Chapter 2 - The Basics42
Importing GraphicsYou’llprobablywanttouseotherprogramstocreatecomplexgraphics,
audio,andvideoelements.Flashprovidesaneasywaytoimporttheseas-sets.Beforeyouimportanasset,besuretoselectthelayerwhereyouwantittoappear.
Ournextlayeristheairplane.Ratherthantryingtocreateanairplanefromscratch,we’regoingtouseapieceofclipart.You’llfindthisgraphicontheweb(.giffile).Then,importthegraphic.
To download graphics from the web:Open a web browser and go to the following web address. http://eduscapes.com/flash/airplane.gifPull down the File menu and choose Save.Save the graphic in your project folder. Also, download the house graphic at the following web address: http://eduscapes.com/flash/house.gif
To import graphics into Flash:Click on the airplane layer in your Timeline. This will also select the first frame of the airplane layer. Your
cloud graphic will appear in the Stage.Pull down the File menu, choose Import, select Import to Stage. You’ll see an Import dialog box.Locate your project folder and choose the airplane.gif file. Click Import. The graphic will appear on the screen and in your Library. Click on the selection tool (arrow/pointer) tool from the Tools palette.Move the airplane graphic to the lower left area of the Stage. The graphic is too large for our project. It needs to be resized.Right-click on the graphic and choose Free Transform. Eight small dots/handles will appear around the graphic.Hold down the Shift key and drag from a dot/handle to proportionally
resize the image.
Click on the house layer in your Timeline.Import the house graphic and drag it to the lower center area of the
Stage.Resize the house so that it is much smaller than the airplane.
AIM Your Project with Flash: Chapter 2 - The Basics 43
Locking LayersAsyoucreateandmoveelementsaroundonthescreen,it’seasytoac-
cidentlymoveyourgraphics.It’sagoodideatolockgraphicsateachlayer.Youcanalwaysunlockthemlater.
To lock and unlock a layer:Click the lock dot in the layer. A lock icon will appear.Click the lock icon in the layer. The lock icon will disappear.
Creating LinesFlashcontainssomefuntoolsforcreatinglines.We’lluselinestocreate
theillusionofarunwayandgrass.
To create a line for a runway:Choose the runway layer.
Choose the Line tool in the Tools palette.Click and drag across the bottom of the entire Stage. A line will appear across the Stage.Choose the selection tool (arrow/pointer).Click on the line.In the Properties panel, choose the black color and a line thickness
of 10. Change the line type to a long uneven line (option 5 down). It looks like a rural runway.
Lock this layer by clicking on the lock icon in the runway layer.
To create a line for grass:Choose the grass layer.Create a line across the bottom of the screen (slightly higher than
the runway) and select the line.In the Properties panel, choose the green color and a line thickness
of 20. Change the line type to the uneven dots (option 6).In the Properties panel, click the pencil tool next to the Style options
and have some fun! Adjust the different elements to make it look like grass.
Click OK.Lock this layer.
AIM Your Project with Flash: Chapter 2 - The Basics44
Using the LibraryWe’vespentlotsoftimeworkingwith
graphics.WhatmakesFlashexcitingistheabilitytoanimatethisstaticartwork.Thegraphicsyou’vecreatedandimportedwillbeusedoverandoveragainthroughoutthemovie.Sometimestheywillbevisibleand at other times they’ll be hidden from view.TheTimelineisusedtomanagetheseassets,howevertheLibraryisusedtostorereusableelementsforeasyaccess.
UsetheLibrarytostoreanyelementthatwillbeusedmultipletimeswithinyourproject.Eachgraphictakesspace.WhenimagesarestoredintheLibrary,theuseronlyhastodownloadtheelementonceevenifitisusedmanytimes.Thisreducesthesizeoftheprojectandsavesdownloadtime.EachtimeyoudragacopyofanitemofftheLibraryand onto the Stage, it’s called an instanceofthatobject.
ElementsintheLibraryarestoredasthreetypesofsymbols:graphicsymbols,buttonsymbols,ormovieclips.ThesesymbolscanbedraggedontotheStagewhenevertheyareneeded.
Graphic symbolsarevectorgraphicssuchasthecloudyoumadeandtheairplaneyouimported.
Button symbols areusedforinteractiveactivitiesandrespondtousereventssuchas“up”and“over.”
Movie clips canbeentireFlashmoviesinsideotherFlashmovies.Youcanalsoincorporatesounds,importedbitmapgraphics,andim-
portedvideoclips.YourLibraryiseasytoviewandexpand.Thetwographicsyouim-
portedarealreadyintheLibrary.Let’saddthegraphicswecreatedtotheLibrary.
AIM Your Project with Flash: Chapter 2 - The Basics 45
To explore the Library: Look on the right side of your screen, your Library panel may
already be available. If not, you’ll need to show it.Pull down the Window menu, choose Library. You’ll see the two graphics you already imported. Click on your airplane or house to see a preview.
To add symbols to the Library:Choose the selection (pointer/arrow) tool.Click on the cloud layer and unlock the layer.Click on the cloud to select it. You may need to shift-click on the indi-
vidual elements to put up your entire cloud. The selected cloud should appear to have little dots on it.Pull down the Modify menu, choose Convert to Symbol. A dialog box appears.
Type the name: cloud.Pull down the Type option and choose Graphic. The system will track your new system by it’s name, type, and
registration point (a tiny dot within the symbol used to record it’s exact location).
Click OK. The cloud will now show in the Library.Add the runway and grass graphics to your Library. Remember, you’ll need to unlock the graphics to add as symbols.
Adding TextAlthoughwe’vespentmuchofourtimeworkingwithgraphics,it’s
alsopossibletoaddwordstoyourproject.Althoughwe’lljustbeaddingawelcomemessage,it’spossibletocreateparagraphsoftext.Textiscre-atedinsideatextboxthatcanberesized.Thetextwillautomaticallywraparoundandadjusttothesizeofthetextbox.We’llcreateatextboxandaddawelcomestatement.
To add text:Choose the welcome layer.Choose the Text tool in the Tools palette.Click anywhere on the Stage.Type: Have you ever wondered how airplanes fly?Choose the selection/point tool and click in the text box.
AIM Your Project with Flash: Chapter 2 - The Basics46
In the Properties panel, choose the font face: Arial; font size: 24; font color: red; and font style: bold.
Click and drag the text box so it ap-pears across the center of the Stage.
Lock this layer.
ReviewAtthispointyouhavealltheassetsyou
needtocreateagreatanimation.Rightnowyourstagelooksalittlestrange.However,soonyou’llbecreatinganexcitinganimation.
Besuretosaveyourworkbeforeyoucon-tinue.
Now,tryyourownproject.Createanewdocument, create and image, import and im-ageandpracticeusingthepaintanddrawtools.