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Chapter 2 People, Preferences and Society

Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

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Page 1: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Chapter 2

People, Preferences and Society

Page 2: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Human Behaviour

• Human Behavior in economics is modeled as being purposive:

• Individuals make choices to take various actions (within their constraints); they seek to bring about the outcomes they desire (according to their preferences); and they base their choices on their understandings (beliefs) about how certain actions may bring about the desired outcomes.

Page 3: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Homo Economicus

• Recall Definition of ‘Homo Economicus’; most economists short hand description of human behavior

• Self-interested, rational, maximizer of utility.

Page 4: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Trying to Assess Human interaction when Self Interest Prevails

• Entire Sub Branch of Economics: Game Theory

• A Beautiful Mind?

• Strategic Interactions giving rise to social outcomes

• Use Self-interest to model institutional regularities

Page 5: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Inspiration: John von Neumann

Founded Game Theory with Oskar Morgenstern (1928-44)

John von Neumann (1903-1957) created two intellectual currents

in the 1930s and 40s

Page 6: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Robert Aumann1930 -

Nobel 2005

Thomas Schelling1921 -

Nobel 2005

John Nash Jr1928 -

Nobel 1994

John Harsanyi1920 - 2000Nobel 1994

Richard Selten1930 -

Nobel 1994

Lloyd Shapley1923 -

Nobel ????

GAME THEORY PIONEERS

Page 7: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

What is a Game?• There are many types of games, board games, card games,

video games, field games (e.g. football), etc.

• We focus on games where:

– There are 2 or more players.

– There is some choice of action where strategy matters.

– The game has one or more outcomes, e.g. someone wins, someone loses.

– The outcome depends on the strategies chosen by all players; there is strategic interaction.

• What does this rule out?

– Games of pure chance, e.g. lotteries, slot machines. (Strategies don't matter).

– Games without strategic interaction between players, e.g. Solitaire

Page 8: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Why Do Economists Study Games?

• Games are a convenient way in which to model the strategic interactions among economic agents.

• Many economic issues involve strategic interaction.– Behavior in imperfectly competitive markets, e.g.

Coca-Cola versus Pepsi.– Behavior in auctions, e.g. Investment banks

bidding on U.S. Treasury bills.– Behavior in economic negotiations, e.g. trade.

• Game theory is not limited to Economics.

Page 9: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Five Elements of a Game:

1. The players– how many players are there? – does nature/chance play a role?

2. A complete description of the strategies of each player

3. A description of the consequences (payoffs) for each player for every possible profile of strategy choices of all players.

4. Sequence in which game is played5. Can represent in a ‘payoff matrix’

Page 10: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

The Prisoners' Dilemma Game

• Two players, prisoners 1, 2.• Each has two strategies.

– Prisoner 1: Don't Confess, Confess– Prisoner 2: Don't Confess, Confess– Payoff consequences quantified in prison

years.• fewer years=greater satisfaction.

– If P1 confesses and the other does not, P1 gets 10 years, P2 gets 1 year,and vice versa. If P1 does no confess and P2 does not confess, they both get 2 years each. If they both confess, they get 5 years each.

Page 11: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

E-Commerce Lab, CSA, IISc11

Dominant Strategy Equilibrium

No Confess

NCConfess

C

No Confess

NC - 2, - 2 - 10, - 1

Confess

C -1, - 10 - 5, - 5

(C,C) is a dominant strategy equilibrium

A dominant strategy is a best response whatever the strategies of the other players

Page 12: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

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Nash Equilibrium

No Confess

NCConfess

C

No Confess

NC - 2, - 2 - 10, - 1

Confess

C -1, - 10 - 5, - 5

(C,C) is a Nash equilibrium

A Nash equilibrium occurs when every player is undertaking the best strategy given the strategies of

the other players

Page 13: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Dilbert!

http://www.gametheory.net/media/Dilbert.wmv

Page 14: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Applications: Many!

• Two countries share a water body. Two strategies: pollute or don’t pollute. Not polluting is costlier than polluting. What will happen?

• Two firms can collude or compete. If they collude, they set higher prices and both make a profit of 10. If one competes with a slightly lower price, it makes 15 and the other 5. If they both compete, they both make 5. What will happen?

Page 15: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Concept of Nash Equilibrium

• Nash Equilibrium: Every player is undertaking his or her best strategy given the strategies of the other players

• Some games have more than one Nash Equilibrium

• Not all games need have Nash Equilibria

Page 16: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

The coordination game

• I am supposed to meet a friend for Coffee. I prefer to meet at UMB. My friend prefers to meet me at Cambridge. We both prefer to meet rather than not to meet.

• What is the game structure for this game?

Page 17: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

E-Commerce Lab, CSA, IISc17

Example : Coordination Game

F

A

UMB Cambridge

UMB 50,10 0,0

Cambridge 0,0 10,50

Models the strategic conflict when two players have to choose their priorities

Page 18: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

E-Commerce Lab, CSA, IISc18

Equilibria in Coordination Game

Frd

Arjun

UMB Cambridge

UMB 50,10 0,0

Cambridge 0,0 10,50

Two Nash Equilibria

Page 19: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Matching Pennies

• Player A and Player B. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), Player A receives one dollar from Player B (+1 for A, -1 for B). If the pennies do not match (one heads and one tails), Player B receives one dollar from Player A (-1 for A, +1 for B).

Page 20: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

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Example : Matching Pennies

1, -1 -1,1

-1,1 1,-1

Page 21: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

E-Commerce Lab, CSA, IISc21

Equilibria in Matching Pennies

No pure strategy NE here

(1,-1) (-1,1)

(-1,1) (1,-1)

Page 22: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Try this one out yourself

• http://www.youtube.com/watch?v=LGUYsuYudVA

• If you jump out first- you lose face, the other guy wins. If you both jump out, no one loses. If you both don’t jump out-you die.

Page 23: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

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Example : Chicken Game

Is there a Nash Equilibrium?

Swerve Straight

Swerve

0, 0 -1,1

Straight

1,-1 -1000,-1000

Page 24: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

What can self interest not explain?

• Interesting set of experiments in the 1980s and 1990s using game theory and other sorts of tools.

• Ernst Fehr and Simon Gachter

Page 25: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

“Ultimatum Game” Version of Take it or Leave it Bargaining

• Player 1 moves first and proposes a division of $1.00. Suppose there are just 3 possible divisions, limited to $0.25 increments.

• Player 1 can propose x=$0.25, x=$0.50, or x=$0.75 for himself, with the remainder, 1-x going to Player 2.

• Player 2 can then accept or reject Player 1’s proposal.

• If Player 2 accepts, the proposal is implemented.

• If Player 2 rejects, both players get $0 each. The $1.00 gains from trade vanish.

Page 26: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

What happened?

• Check out chapter 2

• Paves the way for reconsideration of homo economicus

Page 27: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Findings from the Ultimatum game

• Most common offer: 50,50

• Offers lower than that were often rejected

• Different findings from arbitrary differences such as in the dictator game.

Page 28: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Some findings

• proposers can be said to have altruistic preferences—preferences that lead them to act to benefit others at some cost to themselves (even with no expectation that reciprocal benefits will be received later).

• Notion that is increasingly approved of: homo reciprocans (reciprocal behavior)

• Otherwise- ‘rational fools’

Page 29: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Other findings

• Anthropologists have studied this game with many different regions.

• Offer goes up with:

• 1. Cooperation

• 2. Market Integration

Page 30: Chapter 2 People, Preferences and Society. Human Behaviour Human Behavior in economics is modeled as being purposive: Individuals make choices to take

Human Behavior and Economics

• Self interest assumption gives us a lot of predictable outcomes which gives insight into social regularities

• 1) Difficulty of maintaining cooperation and the persistence of socially suboptimal outcomes.

• 2) Free Riding and the difficulty of maintaining public goods

• 3) The need for regulation to help with certain coordination activities

• But Self-Interest is a limited notion to understand the range of human behavior: now, more and more, people are trying to understand the behavior of homo reciprocans