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1 Starting Out with C++, 3 rd Edition Chapter 14 – More About Classes

Chapter 14 – More About Classes

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Chapter 14 – More About Classes. 14.1 Static Members. If a member variable is declared static , all objects of that class have access to that variable. If a member function is declared static , it may be called before any instances of the class are defined. Figure 14-1. Item W1, W2; - PowerPoint PPT Presentation

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Page 1: Chapter 14 – More About Classes

1

Starting Out with C++, 3rd Edition

Chapter 14 – More About Classes

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Starting Out with C++, 3rd Edition

14.1 Static Members

• If a member variable is declared static, all objects of that class have access to that variable. If a member function is declared static, it may be called before any instances of the class are defined.

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Figure 14-1Item W1, W2;

W1.setPrice(14.50); W1.setQuant(100);

W2.setPrice(12.75); W2.setQuant(500);

This code creates W1 and W2, which are two distinct objects. Each has its own Price and Quantity, as illustrated below:

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Figure 14-2 StaticDemo Obj1, Obj2;Obj1.set_y(10);Obj1.set_x(5);Obj2.set_y(20);

//no need to set x for Obj2

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Program 14-1Contents of budget.h#ifndef BUDGET_H#define BUDGET_H// Budget class declarationclass Budget{

private:static float corpBudget;float divBudget;

public:Budget(void) { divBudget = 0; }void addBudget(float b)

{ divBudget += b; corpBudget += divBudget; }

float getDivBudget(void) { return divBudget; }float getCorpBudget(void) { return corpBudget; }

};#endif

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Program continues

Contents of main program, pr14-1.cpp// This program demonstrates a static class member

variable.#include <iostream>#include <iomanip>#include "budget.h" // For Budget class declarationfloat Budget::corpBudget = 0; // Definition of static

member of Budget classusing namespace std;int main()

{Budget divisions[4];for (int count = 0; count < 4; count++){

float bud;cout << "Enter the budget request for division ";cout << (count + 1) << ": ";cin >> bud;

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Program continues

divisions[count].addBudget(bud);} cout << fixed << showpoint << setprecision(2);cout << "\nHere are the division budget requests:\n";for (int count = 0; count < 4; count++){

cout << "\tDivision " << (count + 1) << "\t$ ";cout << divisions[count].getDivBudget() <<

endl;}cout << "\tTotal Budget Requests:\t$ ";cout << divisions[0].getCorpBudget() << endl; return 0;

}

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Static Member Functions

static <return type><function name>(<parameter list>);

• Even though static member variables are declared in a class, they are actually defined outside the class declaration. The lifetime of a class’s static member variable is the lifetime of the program. This means that a class’s static member variables come into existence before any instances of the class are created.

• The static member functions of a class are callable before any instances of the class are created. This means that the static member functions of a class can access the class’s static member variables before any instances of the class are defined in memory. This gives you the ability to create very specialized setup routines for class objects.

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Program 14-2Contents of BUDGET2.H#ifndef BUDGET2_H#define BUDGET2_H

class Budget{private:

static float corpBudget;float divBudget;

public:Budget(void) { divBudget = 0; }void addBudget(float b)

{ divBudget += b; corpBudget += divBudget; }float getDivBudget(void) { return divBudget; }float getCorpBudget(void) { return corpBudget; }static void mainOffice(float);

};#endif

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Program continues

Contents of budget2.cpp#include "budget2.h"

float Budget::corpBudget = 0; // Definition of static member of Budget class

// Definition of static member function MainOffice.// This function adds the main office's budget request to// the CorpBudget variable.

void Budget::mainOffice(float moffice){

corpBudget += moffice;}

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Program continues

Contents of main program, pr14-2.cpp// This program demonstrates a static class member function.

#include <iostream>#include <iomanip>#include "budget2.h" // For Budget class declaration

using namespace std;int main()

{float amount;cout << "Enter the main office's budget request: ";cin >> amount;Budget::mainOffice(amount);Budget divisions[4];

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Program continues

for (int count = 0; count < 4; count++){

float bud;cout << "Enter the budget request for division ";cout << (count + 1) << ": ";cin >> bud;divisions[count].addBudget(bud);

}

cout << fixed << showpoint << setprecision(2);cout << "\nHere are the division budget requests:\n";for (int count = 0; count < 4; count++){

cout << "\tDivision " << (count + 1) << "\t$ ";cout << divisions[count].getDivBudget() <<

endl;}

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Program continues

cout << "\tTotal Requests (including main office): $ ";cout << divisions[0].getCorpBudget() << endl; return 0;

}

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14.2 Friends of Classes

• A friend is a function that is not a member of a class, but has access to the private members of the class.

friend <return type><function name>(<parameter type list>);

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Program 14-3Contents of auxil.h#ifndef AUXIL_H#define AUXIL_H

class Budget; // Forward declaration of Budget class

// Aux class declarationclass Aux{private:

float auxBudget;public:

Aux(void) { auxBudget = 0; }void addBudget(float, Budget &);float getDivBudget(void) { return auxBudget; }

};#endif

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Program continues

Contents of budget3.h#ifndef BUDGET3_H#define BUDGET3_H#include "auxil.h" // For Aux class declaration

// Budget class declarationclass Budget{private:

static float corpBudget;float divBudget;

public:Budget(void) { divBudget = 0; }void addBudget(float b)

{ divBudget += b; corpBudget += divBudget; }

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Program continues

float getDivBudget(void) { return divBudget; }float getCorpBudget(void) { return corpBudget; }static void mainOffice(float);friend void Aux::addBudget(float, Budget &);

};#endif

Contents of budget3.cpp#include "budget3.h"

float Budget::corpBudget = 0; // Definition of static member of Budget class

// Definition of static member function MainOffice.// This function adds the main office's budget request to// the CorpBudget variable.

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Program continues

void Budget::mainOffice(float moffice){

corpBudget += moffice;}

Contents of auxil.cpp#include "auxil.h"#include "budget3.h"

void Aux::addBudget(float b, Budget &div){

auxBudget += b;div.corpBudget += auxBudget;

}

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Program continues

Contents of main program pr14-3.cpp// This program demonstrates a static class member variable.#include <iostream>#include <iomanip>#include "budget3.h"

using namespace std;int main()

{float amount;cout << "Enter the main office's budget request: ";cin >> amount;Budget::mainOffice(amount);Budget divisions[4];Aux auxOffices[4];

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Program continues

for (int count = 0; count < 4; count++){

float bud;cout << "Enter the budget request for division ";cout << (count + 1) << ": ";cin >> bud;divisions[count].addBudget(bud);cout << "Enter the budget request for division ";cout << (count + 1) << "'s\nauxiliary office: ";cin >> bud;auxOffices[count].addBudget(bud,

divisions[count]);}cout << fixed << showpoint << setprecision(2);cout << "Here are the division budget requests:\n";

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Program continues

for (count = 0; count < 4; count++){

cout << "\tDivision " << (count + 1) << "\t\t\t$ ";

cout << setw(7);cout << divisions[count].getDivBudget() << endl;cout << "\tAuxilary Office of Division " <<

(count+1);cout << "\t$ ";cout << auxOffices[count].getDivBudget() <<

endl;}cout << "\tTotal Requests (including main office): $ ";cout << divisions[0].getCorpBudget() << endl; return 0;

}

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Program Output with Example Input

Enter the main office's budget request: 100000 [Enter]Enter the budget request for Division 1: 100000 [Enter]Enter the budget request for Division 1'sauxilary office: 50000 [Enter]Enter the budget request for Division 2: 200000 [Enter]Enter the budget request for Division 2'sauxilary office: 40000 [Enter]Enter the budget request for Division 3: 300000 [Enter]Enter the budget request for Division 3'sauxilary office: 70000 [Enter]Enter the budget request for Division 4: 400000 [Enter]Enter the budget request for Division 4'sauxilary office: 65000 [Enter]Here are the division budget requests:

Division 1: $ 100000.00Auxilary office of Division 1: $ 50000.00Division 2: $ 200000.00Auxilary office of Division 2: $ 40000.00Division 3: $ 300000.00Auxilary office of Division 3: $ 70000.00Division 4: $ 400000.00Auxilary office of Division 4: $ 65000.00Total Requests (including main office): $ 1325000.00

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Friend classes

• As mentioned before, it is possible to make an entire class a friend of another class. The Budget class could make the Aux class its friend with the following declaration:

friend class Aux;

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14.3 Memberwise Assignment

• The = operator may be used to assign one object to another, or to initialize one object with another object’s data. By default, each member of one object is copied to its counterpart in the other object.

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Program 14-4#include <iostream>

class Rectangle{private:

float width;float length;float area;void calcArea(void) { area = width * length; }

public:void setData(float w, float l)

{ width = w; length = l; calcArea(); }float getWidth(void)

{ return width; }

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Program continues

float getLength(void){ return length; }

float getArea(void){ return area; }

};

using namespace std;int main()

{Rectangle box1, box2;box1.setData(10, 20);box2.setData(5, 10);cout << "Before the assignment:\n";cout << "Box 1's Width: " << box1.getWidth() << endl;cout << "Box 1's Length: " << box1.getLength() << endl;cout << "Box 1's Area: " << box1.getArea() << endl;

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Program continues

cout << "Box 2's Width: " << box2.getWidth() << endl;cout << "Box 2's Length: " << box2.getLength() << endl;cout << "Box 2's Area: " << box2.getArea() << endl;box2 = box1;cout << "------------------------\n";cout << "After the assignment:\n";cout << "Box 1's Width: " << box1.getWidth() << endl;cout << "Box 1's Length: " << box1.getLength() << endl;cout << "Box 1's Area: " << box1.getArea() << endl;cout << "Box 2's Width: " << box2.getWidth() << endl;cout << "Box 2's Length: " << box2.getLength() << endl;cout << "Box 2's Area: " << box2.getArea() << endl;return 0;

}

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Program Output

Before the assignment:Box 1's Width: 10Box 1's Length: 20Box 1's Area: 200Box 2's Width: 5Box 2's Length: 10Box 2's Area: 50

After the assignment:Box 1's Width: 10Box 1's Length: 20Box 1's Area: 200Box 2's Width: 10Box 2's Length: 20Box 2's Area: 200

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14.4 Copy Constructors

• A copy constructor is a special constructor, called whenever a new object is created and initialized with another object’s data.

• PersonInfo person1(“Maria Jones-Tucker”,25);

• PersonInfo person2 = person1;

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Figure 14-3

Maria Jones-Tucker

Dynamically allocated memory

namePointer

A potential problem with the class from the previous page lies in the possibility that one of its member, name, could be a pointer.

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Figure 14-4

Maria Jones-Tucker

Both objects’ name memberspoint to the same section of memory

person1’snamePointer

person2’snamePointer

Dynamically allocated memory

Memberwise assignment copies each of person1’s member

variables into person2. This means that a separate section of memory is not allocated for person2’s name member. It simply gets a copy of the address stored in person1’s name member. Both pointers will point to the same address.

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Copy Constructor

The solution to this problem is to create a ‘copy constructor’ for the object.

A copy constructor is a special constructor that’s called when an object is initialized with another object’s data.

For example, here is a copy constructor for the PersonInfo class:

PersonInfo(PersonInfo &obj){ name = new char[strlen(obj.name) + 1];

strcpy(name, obj.name);age= obj.age; }

Note: C++ requires that a copy constructor’s parameter be a reference object.

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Using const Parameters

• Because copy constructors are required to use reference parameters, they have access to their argument’s data. They should not be allowed to change the parameters, therefore, it is a good idea to make the parameter const so it can’t be modified.PersonInfo(const PersonInfo &Obj){ Name= new char[strlen(Obj.Name) + 1]; strcpy(Name, Obj.Name); Age = Obj.Age; }

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The Default Copy Constructor

• If a class doesn’t have a copy constructor, C++ automatically creates a default copy constructor. The default copy constructor performs a memberwise assignment.

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14.5 Operator Overloading

• C++ allows you to redefine how standard operators work when used with class objects.

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Overloading the = Operator

void operator = (const PersonInfo &Right);• Will be called with a statement like:

person2 = person1;

Or

person2.operator=(person1);

– Note that the parameter, Right, was declared as a reference for efficiency purposes – the reference prevents the compiler form making a copy of the object being passed into the function.

– Also note that the parameter was declared constant so the function will not accidentally change the contents of the argument.

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Program 14-5// This program demonstrates the overloaded = operator.

#include <iostream>#include <cstring> // For strlen

class PersonInfo{

private:char *name;int age;

public:

PersonInfo(char *n, int a){ name = new char[strlen(n) + 1]; strcpy(name, n); age = a; }

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Program continues

PersonInfo(const PersonInfo &obj) // Copy constructor

{ name = new char[strlen(obj.name) + 1]; strcpy(name, obj.name); age = obj.age; }

~PersonInfo(void){ delete [] name; }

char *getName(void){ return name; }

int getAge(void){ return age; }

void operator=(const PersonInfo &right){ delete [] name; name = new char[strlen(right.name) + 1]; strcpy(name, right.name); age = right.age; }

};

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Program continues

using namespace std;int main()

{PersonInfo jim("Jim Young", 27), bob("Bob Faraday", 32), clone = jim; //Initialize clone with Jimcout << "The Jim Object contains: " << jim.getName();cout << ", " << Jim.GetAge() << endl;cout << "The Bob Object contains: " << bob.getName();cout << ", " << bob.getAge() << endl;cout << "The Clone Object contains: " << clone.getName();cout << ", " << clone.getAge() << endl;cout << "Now the clone will change to Bob and ";cout << "Bob will change to Jim.\n";clone = bob; // Call overloaded = operatorbob = jim; // Call overloaded = operator

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Program continues

cout << "The Jim Object contains: " << jim.getName();cout << ", " << jim.getAge() << endl;cout << "The Bob Object contains: " << bob.getName();cout << ", " << bob.getAge() << endl;cout << "The Clone Object contains: " << clone.getName();cout << ", " << clone.getAge() << endl;

}

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Program Output

The Jim Object contains: Jim Young, 27The Bob Object contains: Bob Faraday, 32The Clone Object contains: Jim Young, 27Now the clone will change to Bob and Bob will change to

Jim.The Jim Object contains: Jim Young, 27The Bob Object contains: Jim Young, 27The Clone Object contains: Bob Faraday, 32

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The = Operator’s Return Value

• If the operator= function returns a void, as in the above example, then multiple assignment statements won’t work.

• To enable a statement such asperson3 = person2 = person1;

• You must have the following prototype:PersonInfo operator=(const PersonInfo &right);

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The this Pointer

• *this is a special built in pointer that is available in any member function. *this contains the address of the object that called the member function.

• The this pointer is passed as a hidden argument to all non-static member functions.

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Program 14-6// This program demonstrates the overloaded = operator.

#include <iostream>#include <cstring> // For strlen

class PersonInfo{

private:char *name;int age;

public:

PersonInfo(char *n, int a){ name = new char[strlen(n)+ 1]; strcpy(name, n); age = a; }

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Program continues

PersonInfo(const PersonInfo &obj) // Copy constructor{ name = new char[strlen(obj.name)+ 1]; strcpy(name, obj.name); age = obj.age; }

~PersonInfo(void){ delete [] name; }

char *getName(void){ return name; }

int getAge(void){ return age; }

PersonInfo operator=(const PersonInfo &right){ delete [] name; name = new char[strlen(right.name) + 1]; strcpy(name, right.name); age = right.age; return *this; }

};

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Program continues

using namespace std;int main()

{PersonInfo jim("Jim Young", 27), bob("Bob Faraday", 32), clone = jim;

cout << "The Jim Object contains: " << jim.getName();cout << ", " << jim.getAge() << endl;cout << "The Bob Object contains: " << bob.getName();cout << ", " << bob.getAge() << endl;cout << "The Clone Object contains: " << clone.getName();cout << ", " << clone.getAge() << endl;cout << "Now the clone and Bob will change to Jim.\n";clone = bob = jim; // Call overloaded = operatorcout << "The Jim Object contains: " << jim.getName();

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Program continues

cout << ", " << jim.getAge() << endl;cout << "The Bob Object contains: " << bob.getName();cout << ", " << bob.getAge() << endl;cout << "The Clone Object contains: " << clone.getName();cout << ", " << clone.getAge() << endl;

}

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Program Output

The Jim Object contains: Jim Young, 27The Bob Object contains: Bob Faraday, 32The Clone Object contains: Jim Young, 27Now the clone and Bob will change to Jim.The Jim Object contains: Jim Young, 27The Bob Object contains: Jim Young, 27The Clone Object contains: Jim Young, 2

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Some General Issues of Operator Overloading

• You can change an operator’s entire meaning when you overload it. (But don’t.)

• You cannot change the number of operands taken by an operator. For example, the = symbol must always be a binary operator. Likewise, ++ and – must always be unary operators.

• You cannot overload the ?: . .* :: and sizeof operators.

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Table 14-1The C++ operators that may be overloaded:

+ - * / % ^ & | ~ ! = <

> += -= *= /= %= ^= &= |= << >> >>=

< == != <= >= && || ++ -- ->* , ->

[] () new delete

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Program 14-7Contents of feetinc2.h#include <stdlib> // Needed for abs()

#ifndef FEETINCHES_H#define FEETINCHES_H

// A class to hold distances or measurements expressed in feet and inches.

class FeetInches{

private:int feet;int inches;void simplify(void); // Defined in feetinc2.cpp

public:FeetInches(int f = 0, int i = 0)

{ feet = f; inches = i; simplify(); }

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void setData(int f, int i){ feet = f; inches = i; simplify(); }

int getFeet(void){ return feet; }

int getInches(void){ return inches; }

FeetInches operator + (const FeetInches &); // Overloaded +

FeetInches operator - (const FeetInches &); // Overloaded -

};#endif

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Program continuesContents of feetinc2.cpp#include "feetinc2.h"// Definition of member function Simplify. This function checks for values// in the Inches member greater than twelve and less than zero. If such a// value is found, the numbers in Feet and Inches are adjusted to conform// to a standard feet & inches expression. void FeetInches::simplify(void){

if (inches >= 12){

feet += (inches / 12); // Integer divisioninches = inches % 12;

}else if (inches < 0){

feet -= ((abs(inches) / 12) + 1);inches = 12 - (abs(inches) % 12);

}}

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Program continues

// Overloaded binary + operator.FeetInches FeetInches::operator+(const FeetInches &right){

FeetInches temp;temp.inches = inches + right.inches;temp.feet = feet + right.feet;temp.simplify();return temp;

}// Overloaded binary - operator.FeetInches FeetInches::operator-(const FeetInches &right){

FeetInches temp;temp.inches = inches - right.inches;temp.feet = feet - right.feet;temp.simplify();return Temp;

}

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Program continues

Contents of the main program file, pr14-7.cpp// This program demonstrates the FeetInches class's overloaded// + and - operators.

#include <iostream>#include "feetinc2.h"

using namespace std;int main()

{FeetInches first, second, third;int f, i;cout << "Enter a distance in feet and inches: ";cin >> f >> i;first.setData(f, i);cout << "Enter another distance in feet and inches: ";cin >> f >> i;

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Program continues

second.setData(f, i);third = first + second;cout << "First + Second = ";cout << third.getFeet() << " feet, ";cout << third.getInches() << " inches.\n";third = first - second;cout << "First - Second = ";cout << third.getFeet() << " feet, ";cout << third.getInches() << " inches.\n";return 0;

}

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Program Output with Example Input

Enter a distance in feet and inches: 6 5 [Enter]Enter another distance in feet and inches: 3 10 [Enter]First + Second = 10 feet, 3 inches.First - Second = 2 feet, 7 inches.

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Overloading the Prefix ++ Operator

FeetInches FeetInches::operator++(void)

{

++inches;

simplify();

return *this;

}

Returning the dereferenced ‘this’ pointer allows the operator to perform properly in statements like this:

Distance2 = ++distance1;

Remember, the statement above is equivalent to:

Distance2 = distance1.operator++();

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Overloading the Postfix ++ Operator

FeetInches FeetInches::operator++(int)

{

FeetInches temp(feet,inches);

inches++;

simplify();

return temp;

}

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Program 14-8Contents of feetinc3.h#include <stdlib> // Needed for abs()#ifndef FEETINCHES_H#define FEETINCHES_H

// A class to hold distances or measurements expressed// in feet and inches. class FeetInches{

private:int feet;int inches;void simplify(void); // Defined in feetinc3.cpp

public:FeetInches(int f = 0, int i = 0)

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Program continues

{ feet = f; inches = i; simplify(); }void setData(int f, int i)

{ feet = f; inches = i; simplify(); }int getFeet(void)

{ return feet; }int getInches(void)

{ return inches; }FeetInches operator + (const FeetInches &); //

Overloaded +FeetInches operator - (const FeetInches &); //

Overloaded -FeetInches operator++(void); // Prefix ++FeetInches operator++(int); // Postfix ++

};

#endif

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Program continuesContents of feetinc3.cpp#include "feetinc3.h"

// Definition of member function Simplify. This function// checks for values in the Inches member greater than// twelve and less than zero. If such a value is found,// the numbers in Feet and Inches are adjusted to conform// to a standard feet & inches expression. For example,// 3 feet 14 inches would be adjusted to 4 feet 2 inches and// 5 feet -2 inches would be adjusted to 4 feet 10 inches.

void FeetInches::simplify(void){

if (inches >= 12){

feet += (inches / 12); // Integer divisioninches = inches % 12;

}

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Program continues

else if (inches < 0){

feet -= ((abs(inches) / 12) + 1);inches = 12 - (abs(inches) % 12);

}}// Overloaded binary + operator.FeetInches FeetInches::operator+(const FeetInches &right){

FeetInches temp;temp.inches = inches + right.inches;temp.feet = feet + right.feet;temp.simplify();return temp;

}

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Program continues// Overloaded binary - operator.FeetInches FeetInches::operator-(const FeetInches &right){

FeetInches temp;temp.inches = inches - right.inches;temp.feet = feet - right.feet;temp.simplify();return temp;

}// Overloaded prefix ++ operator. Causes the Inches member

to// be incremented. Returns the incremented object.FeetInches FeetInches::operator++(void){

++inches;simplify();return *this;

}

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Program continues

// Overloaded postfix ++ operator. Causes the Inches member to

// be incremented. Returns the value of the object before the// increment.FeetInches FeetInches::operator++(int){

FeetInches temp(feet, inches);inches++;simplify();return temp;

}

Contents of the main program file, pr14-8.cpp// This program demonstrates the FeetInches class's

overloaded // prefix and postfix ++ operators.#include <iostream>#include "feetinc3.h"

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Program continues using namespace std;int main()

{FeetInches first, second(1, 5);cout << "Demonstrating prefix ++ operator.\n";for (int count = 0; count < 12; count++){

first = ++second;cout << "First: " << first.getFeet() << " feet, ";cout << first.getInches() << " inches. ";cout << "Second: " << second.getFeet() << " feet, ";cout << second.getInches() << " inches.\n";

}cout << "\nDemonstrating postfix ++ operator.\n";for (count = 0; count < 12; count++){

first = second++;

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Program continues

cout << "First: " << first.getFeet() << " feet, ";cout << first.getInches() << " inches. ";cout << "Second: " << second.getFeet() << "

feet, ";cout << second.getInches() << " inches.\n";

}return 0;

}

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Program Output with Example Input

Demonstrating prefix ++ operator.First: 1 feet 6 inches. Second: 1 feet 6 inches.First: 1 feet 7 inches. Second: 1 feet 7 inches.First: 1 feet 8 inches. Second: 1 feet 8 inches.First: 1 feet 9 inches. Second: 1 feet 9 inches.First: 1 feet 10 inches. Second: 1 feet 10 inches.First: 1 feet 11 inches. Second: 1 feet 11 inches.First: 2 feet 0 inches. Second: 2 feet 0 inches.First: 2 feet 1 inches. Second: 2 feet 1 inches.First: 2 feet 2 inches. Second: 2 feet 2 inches.First: 2 feet 3 inches. Second: 2 feet 3 inches.First: 2 feet 4 inches. Second: 2 feet 4 inches.First: 2 feet 5 inches. Second: 2 feet 5 inches.

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Output continues

Demonstrating postfix ++ operator.First: 2 feet 5 inches. Second: 2 feet 6 inches.First: 2 feet 6 inches. Second: 2 feet 7 inches.First: 2 feet 7 inches. Second: 2 feet 8 inches.First: 2 feet 8 inches. Second: 2 feet 9 inches.First: 2 feet 9 inches. Second: 2 feet 10 inches.First: 2 feet 10 inches. Second: 2 feet 11 inches.First: 2 feet 11 inches. Second: 3 feet 0 inches.First: 3 feet 0 inches. Second: 3 feet 1 inches.First: 3 feet 1 inches. Second: 3 feet 2 inches.First: 3 feet 2 inches. Second: 3 feet 3 inches.First: 3 feet 3 inches. Second: 3 feet 4 inches.First: 3 feet 4 inches. Second: 3 feet 5 inches.

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Overloading Relational Operators

if (distance1 < distance2)

{

… code …

}

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Relational operator example

int FeetInches:: operator>(const FeetInches &right)

{

if (feet > right.feet)

return 1;

else

if (feet == right.feet &&

inches > right.inches)

return 1;

else

return 0;

}

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Overloading the << and >> Operators

By overloading the stream insertion operator (<<), you could send the distance object to ‘cout’ and have the screen output automatically formatted in the correct way:

cout << distance;

Likewise, by overloading the stream extraction operator (>>), the ‘distance’ object could take values directly from ‘cin’, as shown here:

cin >> distance;

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Program 14-10Contents of feetinc6.h#include <iostream> // Needed to overload << and >>#include <stdlib> // Needed for abs()#ifndef FEETINCHES_H#define FEETINCHES_H

// A class to hold distances or measurements expressed// in feet and inches. class FeetInches{

private:int feet;int inches;void simplify(void); // Defined in feetinc3.cpp

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Program continuespublic:

FeetInches(int f = 0, int i = 0){ feet = f; inches = i; simplify(); }

void setData(int f, int i){ feet = f; inches = i; simplify(); }

int getFeet(void){ return feet; }

int getInches(void){ return inches; }

FeetInches operator + (const FeetInches &); // Overloaded +

FeetInches operator - (const FeetInches &); // Overloaded -

FeetInches operator++(void); // Prefix ++FeetInches operator++(int); // Postfix ++int operator>(const FeetInches &);int operator<(const FeetInches &);int operator==(const FeetInches &);

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Program continues

operator float(void);operator int(void) // Truncates the Inches value

{ return feet; }friend ostream &operator<<(ostream &,

FeetInches &);friend istream &operator>>(istream &,

FeetInches &);};#endif

Contents of feetinc6.cpp#include "feetinc6.h"// Definition of member function Simplify. This function// checks for values in the Inches member greater than// twelve and less than zero. If such a value is found,// the numbers in Feet and Inches are adjusted to conform// to a standard feet & inches expression.

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Program continues

void FeetInches::simplify(void){

if (inches >= 12){

feet += (inches / 12); // Integer divisioninches = inches % 12;

}else if (Inches < 0){

feet -= ((abs(inches) / 12) + 1);inches = 12 - (abs(inches) % 12);

}}

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Program continues// Overloaded binary + operator.FeetInches FeetInches::operator+(const FeetInches &right){

FeetInches temp;temp.inches = inches + right.inches;temp.feet = feet + right.feet;temp.simplify();return temp;

}// Overloaded binary - operator.FeetInches FeetInches::operator-(const FeetInches &right){

FeetInches temp;temp.Inches = inches - right.inches;temp.feet = feet - right.feet;temp.simplify();return temp;

}

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Program continues// Overloaded prefix ++ operator. Causes the Inches member to// be incremented. Returns the incremented object.FeetInches FeetInches::operator++(void){

++inches;simplify();return *this;

}// Overloaded postfix ++ operator. Causes the Inches member to// be incremented. Returns the value of the object before the

increment.FeetInches FeetInches::operator++(int){

FeetInches temp(feet, inches);inches++;simplify();return temp;

}

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Program continues// Overloaded > operator. Returns 1 if the current object is// set to a value greater than that of Right.int FeetInches::operator>(const FeetInches &right){

if (feet > right.feet)return 1;

else if (feet == right.feet && inches > right.inches)return 1;

else return 0;}// Overloaded < operator. Returns 1 if the current object is// set to a value less than that of Right.int FeetInches::operator<(const FeetInches &right){

if (feet < right.feet)return 1;

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Program continues

else if (Feet == Right.Feet && Inches < Right.Inches)return 1;

else return 0;}

// Overloaded == operator. Returns 1 if the current object is

// set to a value equal to that of Right.int FeetInches::operator==(const FeetInches &right){

if (feet == right.feet && inches == right.inches)return 1;

else return 0;}

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Program continues

// Conversion function to convert a FeetInches object to a float.

FeetInches::operator float(void){

float temp = feet;temp += (inches / 12.0);return temp;

} // Overloaded << operator. Gives cout the ability to// directly display FeetInches objects.ostream &operator<<(ostream &strm, FeetInches &obj){

strm << obj.feet << " feet, " << obj.inches << " inches";return strm;

}

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Program continues

// Overloaded >> operator. Gives cin the ability to// store user input directly into FeetInches objects.istream &operator>>(istream &strm, FeetInches &obj){

cout << "Feet: ";strm >> obj.feet;cout << "Inches: "strm >> obj.inches;return strm;

}

Main program file, pr14-13.cpp// This program demonstrates the << and >> operators, // overloaded to work with the FeetInches class.#include <iostream>#include "feetinc5.h"

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Program continues

using namespace std;int main()

{FeetInches distance;float f;int i;cout << "Enter a distance in feet and inches:\n ";cin >> distance;f = distance;i = distance;cout << "The value " << distance;cout << " is equivalent to " << f << " feet\n";cout << "or " << i << " feet, rounded down.\n";

}

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Program Output with Example Input

Enter a distance in feet and inches:Feet: 8 [Enter]Inches: 6 [Enter]The value 8 feet, 6 inches is equivalent to 8.5 feetor 8 feet, rounded down.

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Overloading the [] Operator

• In addition to the traditional operators, C++ allows you to change the way the [] symbols work.

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Program 14-11#include <iostream>#include "intarray.h"using namespace std;int main()

{IntArray table(10);// Store values in the array.for (int x = 0; x < 10; x++)

table[x] = x;// Display the values in the array.for (int x = 0; x < 10; x++)

cout << table[x] << " ";cout << endl;// Use the built-in + operator on array elements.

for (int x = 0; x < 10; x++) table[x] = table[x] + 5;

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Program continues

// Display the values in the array.for (int x = 0; x < 10; x++)

cout << table[x] << " ";cout << endl;// Use the built-in ++ operator on array elements.

for (int x = 0; x < 10; x++) table[x]++;

// Display the values in the array.for (int x = 0; x < 10; x++)

cout << table[x] << " ";cout << endl;

}

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Program Output

0 2 4 6 8 10 12 14 16 185 7 9 11 13 15 17 19 21 236 8 10 12 14 16 18 20 22 24

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Program 14-12#include <iostream>#include "intarray.h"using namespace std;int main()

{IntArray table(10);// Store values in the array.for (int x = 0; x < 10; x++)

table[x] = x;// Display the values in the array.for (int x = 0; x < 10; x++)

cout << table[x] << " ";cout << endl;cout << “Now attempting to store a value in table[11].table[11] = 0;

}

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Program Output

0 1 2 3 4 5 6 7 8 9Now attempting to store a value in table[11].ERROR: Subscript out of range.

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14.6 Object Conversion

• Special operator functions may be written to convert a class object to any other type.

FeetInches::operator float(void){

float temp = feet;temp += (inches / 12.0);return temp;

}

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Note:

No return type is specified in the function header for the previous example. Because it is a FeetInches-to-float conversion function, it will always return a float.

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14.7 Creating a String Class

• This section shows the use of a C++ class to create a string data type.

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The MyString class

• Memory is dynamically allocated for any string stored in a MyString object.

• Strings may be assigned to a MyString object with the = operator.

• One string may be concatenated to another with the += operator.

• Strings may be tested for equality with the == operator.

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MyString#ifndef MYSTRING_H#define MYSTRING_H#include <iostream>#include <cstring> // For string library functions#include <stdlib> // For exit() function// MyString class. An abstract data type for handling strings.class MyString{ private:

char *str;int len;void memError(void);

public:MyString(void) { str = NULL; len = 0; }MyString(char *);MyString(MyString &); // Copy constructor~MyString(void) { if (len != 0) delete [] str; }

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MyString continuesint length(void) { return len; }char *getValue(void) { return str; };MyString operator+=(MyString &);char *operator+=(const char *);MyString operator=(MyString &);char *operator=(const char *);int operator==(MyString &);int operator==(const char *);int operator!=(MyString &);int operator!=(const char *);int operator>(MyString &);int operator>(const char *);int operator<(const char *); int operator<(MyString &);int operator>=(MyString &);int operator<=(const char *); friend ostream &operator<<(ostream &, MyString &);friend istream &operator>>(istream &, MyString &);

};#endif

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Contents of mystring.cpp

#include "mystring.h"// Definition of member function MemError.// This function is called to terminate a program// if a memory allocation fails.void MyString::memError(void){

cout << "Error allocating memory.\n";exit(0);

}// Constructor to initialize the Str member// with a string constant.MyString::MyString(char *sptr){

len = strlen(sptr);str = new char[len + 1];if (str == NULL)

memError();strcpy(str, sptr);

}

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MyString continues

// Copy constructorMyString MyString::operator=(MyString &right){

str = new char[right.length() + 1];if (str == NULL)

memError();strcpy(str, right.getValue());len = right.length();

}

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MyString continues

// Overloaded = operator. Called when operand// on the right is another MyString object.// Returns the calling object.MyString MyString::operator=(MyString &right){

if (len != 0)delete [] str;

str = new char[right.length() + 1];if (str == NULL)

memError();strcpy(str, right.getValue());len = right.length();return *this;

}

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MyString continues

// Overloaded = operator. Called when operand// on the right is a string.// Returns the Str member of the calling object.char *MyString::operator=(const char *right){

if (len != 0)delete [] str;

len = strlen(right);str = new char[len + 1];if (str == NULL)

memError();strcpy(str, right);return str;

}

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MyString continues

// Overloaded += operator. Called when operand on the right is another

// MyString object. Concatenates the Str member of Right to the Str member of

// the calling object. Returns the calling object.MyString MyString::operator+=(MyString &right){

char *temp = str;str = new char[strlen(str) + right.length() + 1];if (str == NULL)

memError();strcpy(str, temp);strcat(str, right.getvalue());if (len != 0)

delete [] temp;len = strlen(str);return *this;

}

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MyString continues

// Overloaded += operator. Called when operand on the right is a string.

// Concatenates the Str member of Right to the Str member of the calling object.

// Returns the Str member of the calling object.char *MyString::operator+=(const char *right){

char *temp = str;str = new char[strlen(str) + strlen(right) + 1];if (str == NULL)

memError();strcpy(str, temp);strcat(str, right);if (len != 0)

delete [] temp;return str;

}

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MyString continues

// Overloaded == operator. Called when the operand on the right is a MyString

// object. Returns 1 if Right.Str is the same as Str.int MyString::operator==(MyString &right){

return !strcmp(str, right.getValue());}

// Overloaded == operator. Called when the operand on the right is a string.

// Returns 1 if Right is the same as Str.int MyString::operator==(const char *right){

return !strcmp(str, right);}

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MyString continues

// Overloaded != operator. Called when the operand on the right is a MyString

// object. Returns 1 if Right.Str is not equal to Str.int MyString::operator!=(MyString &right){

return strcmp(str, right.getValue());}

// Overloaded != operator. Called when the operand on the right is a string.

// Returns 1 if Right is not equal to Str.int MyString::operator!=(const char *right){

return strcmp(str, right);}

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MyString continues

// Overloaded > operator. Called when the operand on the right is a MyString

// object. Returns 1 if Right.Str is greater than Str.int MyString::operator>(MyString &right){

if (strcmp(str, right.getValue()) > 0)return 1;

elsereturn 0;

}

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MyString continues

// Overloaded > operator. Called when the operand on the right is a string.

// Returns 1 if Right is greater than Str.int MyString::operator>(const char *right){

if (strcmp(str, right) > 0)return 1;

elsereturn 0;

}// Overloaded < operator. Called when the operand on the right is a// MyString object. Returns 1 if Right.Str is less than Str.int MyString::operator<(MyString &right){

if (strcmp(str, right.getValue()) < 0)return 1;

elsereturn 0;

}

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MyString continues// Overloaded < operator. Called when the operand on the right is a

string.// Returns 1 if right is less than str.int MyString::operator<(const char *right){

if (strcmp(str, right) < 0)return 1;

elsereturn 0;

}// Overloaded >= operator. Called when the operand on the right is a // MyString object. Returns 1 if right.str is greater than or equal to str.int MyString::operator>=(MyString &right){

if (strcmp(str, right.getValue()) >= 0)return 1;

elsereturn 0;

}

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MyString continues

// Overloaded >= operator. Called when the operand on the right is a// string. Returns 1 if right is greater than or equal to str.int MyString::operator>=(const char *right){

if (strcmp(str, right) >= 0)return 1;

elsereturn 0;

}// Overloaded <= operator. Called when the operand on the right is a // MyString object. Returns 1 if right.str is less than or equal to str.int MyString::operator<=(MyString &right){

if (strcmp(str, right.getValue()) <= 0)return 1;

elsereturn 0;

}

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MyString continues

// Overloaded <= operator. Called when the operand on the right is a

// string. Returns 1 if right is less than or equal to str.int MyString::operator<=(const char *right){

if (strcmp(str, right) <= 0)return 1;

elsereturn 0;

}// Overloaded stream insertion operator (<<).ostream &operator<<(ostream &strm, MyString &obj){

strm << obj.str;return strm;

}

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MyString continues

// Overloaded stream extraction operator (>>).istream &operator>>(istream &strm, MyString &obj){

strm.getline(obj.str);strm.ignore();return strm;

}

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Program 14-15// This program demonstrates the MyString class. Be sure to// compile this program with mystring.cpp.#include <iostream>#include "mystring.h"

using namespace std;int main()

{MyString object1("This"), object2("is");MyString object3("a test.");MyString object4 = object1; // Call copy constructor.MyString object5("is only a test.");char string1[] = "a test.";cout << "Object1: " << object1 << endl;cout << "Object2: " << object2 << endl;cout << "Object3: " << object3 << endl;

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Program continues

cout << "Object4: " << object4 << endl;cout << "Object5: " << object5 << endl;cout << "String1: " << string1 << endl;object1 += " ";object1 += object2;object1 += " ";object1 += object3;object1 += " ";object1 += object4;object1 += " ";object1 += object5;cout << "Object1: " << object1 << endl;

}

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Program Output

Object1: This Object2: isObject3: a test.Object4: This Object5: is only a test.String1: a test.Object1: This is a test. This is only a test.

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Program 14-16// This program demonstrates the MyString class. Be sure to// compile this program with mystring.cpp.#include <iostream>#include "mystring.h"

using namespace std;int main()

{MyString name1("Billy"), name2("Sue");MyString name3("joe");MyString string1("ABC"), string2("DEF");

cout << "Name1: " << name1.getValue() << endl;cout << "Name2: " << name2.getValue() << endl;cout << "Name3: " << name3.getValue() << endl;cout << "String1: " << string1.getValue() << endl;cout << "String2: " << string2.getValue() << endl;

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Program continues

if (name1 == name2)cout << "Name1 is equal to Name2.\n";

elsecout << "Name1 is not equal to Name2.\n";

if (name3 == "joe")cout << "Name3 is equal to joe.\n";

elsecout << "Name3 is not equal to joe.\n";

if (string1 > string2)cout << "String1 is greater than String2.\n";

elsecout << "String1 is not greater than String2.\n";

if (string1 < string2)cout << "String1 is less than String2.\n";

else

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Program continues

cout << "String1 is not less than String2.\n";if (string1 >= string2)

cout << "String1 is greater than or equal to " << "String2.\n";

elsecout << "String1 is not greater than or equal to " << "String2.\n";

if (string1 >= "ABC")cout << "String1 is greater than or equal to " << "ABC.\n";

elsecout << "String1 is not greater than or equal to " << "ABC.\n";

if (string1 <= string2)cout << "String1 is less than or equal to " << "String2.\n";

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Program continues

elsecout << "String1 is not less than or equal to " << "String2.\n";

if (string2 <= "DEF")cout << "String2 is less than or equal to " << "DEF.\n";

elsecout << "String2 is not less than or equal to " << "DEF.\n";

}

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Program Output

Name1: BillyName2: SueName3: joeString1: ABCString2: DEFName1 is not equal to Name2.Name3 is equal to joe.String1 is not greater than String2.String1 is less than String2.String1 is not greater than or equal to String2.String1 is greater than or equal to ABC.String1 is less than or equal to String2.String2 is less than or equal to DEF.

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14.8 Object Composition

• Object composition occurs when a class contains an instance of another class.

• Creates a “has a” relationship between classes.