Upload
james-mcdowell
View
220
Download
2
Embed Size (px)
Citation preview
Chapter 12
Choices Involving Strategy
McGraw-Hill/Irwin Copyright © 2008 by The McGraw-Hill Companies, Inc. All Rights Reserved.
Main Topics
What is a game?Thinking strategically in one-stage
gamesNash equilibrium in one-stage gamesGames with multiple stages
12-2
What is a Game?
A game is a situation in which each member of a group makes at least one decision, and cares both about his own choice and about others’ choices Includes any situation in which strategy plays a role Military planning, dating, auctions, negotiation, oligopoly
Two types of games: One-stage game: each participant makes all choices before
observing any choice by any other playerRock-Paper-Scissors, open-outcry auction
Multiple-stage game: at least one participant observes a choice by another participant before making some decision of her own
Poker, Tic-Tac-Toe, sealed-bid auction
12-3
Figure 12.1: How to Describe a Game
Essential features of a one-stage game:PlayersActions or strategiesPayoffs
Represented in a simple table
12-4
Thinking Strategically:Dominant Strategies
Each player in the game knows that her payoff depends in part on what the other players doNeeds to make a strategic decision, think about her
own choice taking other players’ view into accountA players’ best response is a strategy that
yields her the highest payoff, assuming other players behave in a specified way
A strategy is dominant if it is a player’s only best response, regardless of other players’ choices
12-5
The Prisoners’ Dilemma: Scenario
Players: Oskar and Roger, both studentsThe situation: they have been accused of
cheating on an exam and are being questioned separately by a disciplinary committee
Available strategies: Squeal, DenyPayoffs:
If both deny, both suspended for 2 quartersIf both squeal, both suspended for 5 quartersIf one squeals while the other denies, the one who
squeals is suspended for 1 quarter and the one who denies is suspended for 6 quarters
12-6
Figure 12.3: Best Responses to the Prisoners’ Dilemma
Roger
Deny Squeal
-2
-2
-1
-6
-6
-1
-5
-5
Osk
ar
De
ny
Sq
uea
l
(a) Oskar’s Best Response
Roger
Deny Squeal
-2
-2
-1
-6
-6
-1
-5
-5
Osk
ar
De
ny
Sq
uea
l
(b) Roger’s Best Response
12-7
Thinking Strategically: Iterative Deletion of Dominated Strategies
Even if the strategy to choose is not obvious, can sometimes identify strategies a player will not choose
A strategy is dominated if there is some other strategy that yields a strictly higher payoff regardless of others’ choices No sane player will select a dominated strategy
Dominated strategies are irrelevant and can be removed from the game to form a simpler game
Look again for dominated strategies, repeat until there are no dominated strategies left to remove
Sometimes allows us to solve games even when no player has a dominant strategy
12-8
Nash Equilibrium inOne-Stage Games
Concept created by mathematician John Nash, published in 1950, awarded Nobel Prize
Has become one of the most central and important concepts in microeconomics
In a Nash equilibrium, the strategy played by each individual is a best response to the strategies played by everyone else Everyone correctly anticipates what everyone else will do and
then chooses the best available alternative Combination of strategies in a Nash equilibrium is stable
A Nash equilibrium is a self-enforcing agreement: every party to it has an incentive to abide by it, assuming that others do the same
12-9
Figure 12.8: Nash Equilibrium in the Prisoners’ Dilemma
Roger
Deny Squeal
Oskar
Deny
-2
-2
-1
-6
Squeal
-6
-1
-5
-5 12-10
Nash Equilibria in Games with Finely Divisible Choices
Concept of Nash equilibrium also applies to strategic decisions that involve finely divisible quantities
Determine each player’s best response function
A best response function shows the relationship between one player’s choice and the other’s best response
A pair of choices is a Nash equilibrium if it satisfies both response functions simultaneously
12-11
Figure 12.10: Free Riding in Groups
12-12
Mixed Strategies
When a player chooses a strategy without randomizing he is playing a pure strategy
Some games have no Nash equilibrium in pure strategies, in these cases look for equilibria in which players introduce randomness
A player employs a mixed strategy when he uses a rule to randomize over the choice of a strategy
Virtually all games have mixed strategy equilibria In a mixed strategy equilibrium, players choose
mixed strategies and the strategy each chooses is a best response to the others players’ chosen strategies
12-13
Games with Multiple Stages
In most strategic settings events unfold over timeActions can provoke responsesThese are games with multiple stages
In a game with perfect information, players make their choices one at a time and nothing is hidden from any player
Multi-stage games of perfect information are described using tree diagrams
12-14
Figure 12.13: Lopsided Battle of the Sexes
12-15
Thinking Strategically:Backward Induction
To solve a game with perfect information Player should reason in reverse, start at the end of the tree
diagram and work back to the beginning An early mover can figure out how a late mover will react, then
identify his own best choice Backward induction is the process of solving a
strategic problem by reasoning in reverse A strategy is one player’s plan for playing a game, for
every situation that might come up during the course of play
Can always find a Nash equilibrium in a multi-stage game of perfect information by using backward induction
12-16
Cooperation in Repeated Games
Cooperation can be sustained by the threat of punishment for bad behavior or the promise of reward for good behaviorThreats and promises have to be credible
A repeated game is formed by playing a simpler game many times in successionMay be repeated a fixed number of times or
indefinitelyRepeated games allow players to reward or
punish each other for past choicesRepeated games can foster cooperation
12-17
Figure 12.16: The Spouses’ Dilemma
Marge and Homer simultaneously choose whether to clean the house or loaf
Both prefer loafing to cleaning, regardless of what the other chooses
They are better off if both clean than if both loaf
12-18
Repeated Games: Equilibrium Without Cooperation
When a one-stage game is repeated, the equilibrium of the one-stage game is one Nash equilibrium of the repeated gameExamples: both players loafing in the Spouses’
dilemma, both players squealing in the Prisoners’ dilemma
If either game is finitely repeated, the only Nash equilibrium is the same as the one-stage Nash equilibrium
Any definite stopping point causes cooperation to unravel
12-19
Repeated Games: Equilibria With Cooperation
If the repeated game has no fixed stopping point, cooperation is possible
One way to achieve this is through both players using grim strategies
With grim strategies, the punishment for selfish behavior is permanent
Credible threat of permanent punishment for non-cooperative behavior can be strong enough incentive to foster cooperation
12-20