Upload
others
View
7
Download
0
Embed Size (px)
Citation preview
Chapter 1:Introduction to Multimedia
•Overview of multimedia and multimedia system
•Why multimedia
•Types of multimedia
•Application areas
1chapter1: Introduction to Multimedia
What is Multimedia?
• Derived from the word “Multi” and“Media”– Multi
• Many, Multiple,
– Media• Tools that is used to represent or do a certain
things, delivery medium, a form of masscommunication – newspaper, magazine / tv.
• Distribution tool & information presentation –text, graphic, voice, images, music and etc.
2chapter1: Introduction to Multimedia
Definition: Multimedia Systems
• The American Heritage® Dictionary of the English Language: Fourth Edition. 2000.
– 1. The combined use of media, such as movies, music, lighting, CD-ROMs, and the Internet, as for education or entertainment
– Multimedia is the presentation of a (usually interactive) computer application, incorporating media elements such as text graphics, video, animation, and sound, on a computer. • It is the melding of the sensory power of television with the data
manipulation and interactive capabilities of computer
Definition: Multimedia Systems
• The presentation of a computer application, usuallyinteractive, that incorporates media elements such as text,graphics, video, animation, and sound on a computer.Multimedia melds the sensory power of television with thedata manipulation and interactive powers of computer.
• A multimedia system is characterized by computer-controlled, integrated production, manipulation,presentation, storage and communication of independentinformation, which is encoded at least through continuous(time-dependent) and a discrete (time-independent)medium.
Key Properties of a Multimedia Systems
• Discrete and Continuous Media
– At least one discrete and continuous media
• Independent Media
– Separate each media independently
• Computer-Controlled Systems
• Integration
Definition of Multimedia
• Multimedia is a combination of text, graphic,sound, animation, and video that is deliveredinteractively to the user by electronic ordigitally manipulated means.
TEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
6chapter1: Introduction to Multimedia
Elements of Multimedia
TEXTTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
A broad term for something that contains words to expresssomething.
Text is the most basic element of multimedia.
A good choice of words could help convey the intended messageto the users (keywords).
Used in contents, menus, navigational buttons
7chapter1: Introduction to Multimedia
Elements of Multimedia
TEXTTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Example
8chapter1: Introduction to Multimedia
Elements of Multimedia
GRAPHICTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Two-dimensional figure or illustration
Could be produced manually (by drawing, painting,carving, etc.) or by computer graphics technology.
Used in multimedia to show more clearly what aparticular information is all about (diagrams, picture).
9chapter1: Introduction to Multimedia
Elements of Multimedia
GRAPHICTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Example
10chapter1: Introduction to Multimedia
Elements of Multimedia
AUDIOTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Produced by vibration, as perceived by the sense ofhearing.
In multimedia, audio could come in the form of speech,sound effects and also music score.
11chapter1: Introduction to Multimedia
Elements of Multimedia
AUDIOTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Example
12chapter1: Introduction to Multimedia
Elements of Multimedia
ANIMATIONTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
The illusion of motion created by the consecutivedisplay of images of static elements.
In multimedia, animation is used to further enhance /enriched the experience of the user to furtherunderstand the information conveyed to them.
13chapter1: Introduction to Multimedia
Elements of Multimedia
ANIMATIONTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Example
14chapter1: Introduction to Multimedia
Elements of Multimedia
VIDEOTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Is the technology of capturing, recording, processing,transmitting, and reconstructing moving pictures.
Video is more towards photo realistic image sequence /live recording as in comparison to animation.
Video also takes a lot of storage space. So plan carefullybefore you are going to use it.
15chapter1: Introduction to Multimedia
Interactive Multimedia
• When the user is given the option of controlling the elements.
Hyper Media
A combination of hypertext, graphics, audio, video,(linked elements) and interactivity culminating in acomplete, non-linear computer-based experience.
16chapter1: Introduction to Multimedia
Interactive Multimedia Systems• Interaction
– Thought - Something that you do to yourself ~ internal process (mental state)
– Action - Something you do to an object in the world. The effect is that something in the world has changed. E.g.: pressing key, clicking mouse button
– Interaction - Involves the participant in going outside the individual. Two way process. E.g.: give a query to search engine which can return an outcome of my search.
• Properties
– Various media integration – High level degree of interactivity between user and computer– Digital environment
Example
• Interactive Multimedia
18chapter1: Introduction to Multimedia
Application Areas of IMS
• Education
– Computer Aided Learning (CAL)
– E-Learning (World Wide Web)
• Training
• Point of Sales Information (Kiosk)
– Direct visitors around the large complexes
• News Delivery, Broadcasting and Advertising
• Commerce and Business Applications
• Virtual Reality (Games)
The History of Multimedia
• 1972 – A Game of Pong (first commercial multimedia product)
• 1973 – ATARI (laser disc, used in game cartridges)
• 1973 – IBM Discovision (first multimedia interactive kiosk products)
• 1978 – Apple II (with floppy drive)
• 1981 – Microsoft and IBM (IBM PC)
• Christmas 1981 – Nintendo hit the market (30 million machines)
• 1982 – Apple II had voice synthesis capability
The History of Multimedia• 1980s – mouse was invented by Xerox Corp.
• 1984 – Macintosh using mouse
• 1984 – Virtual Reality was invented by NASA, input devices using HMD (Head-Mounted Display) and Dataglove
• 1985 – Macromind (Macromedia) produced VideoWorks, later changed to Director (the most widely used cross-platform multimedia authoring tool)
• 1986 – first electronic encyclopedia, first international conference on multimedia, first CD-ROM
• 1987 – Mac II (first color GUI)
• 1988 – CD-R (CD-Record)
• 1989 – Creative Labs (Sound Blaster sound card)
The History of Multimedia
• 1990s – Adobe released Photoshop.
• 1990s – Windows 3.0 multimedia enabled by Microsoft
• 1992 – first children ‘s interactive book title “Just Grandma and Me”
• 1993 – double speed CD-ROM drives as a multimedia standard
• 1993 – Web Browser Mosaic
• 1994 – Web Browser Netscape
• 1995 – Multimedia PC, 32 bit, Windows 95. Later followed by Windows 98, Windows 2000
Input Devices1. Keyboard, mouse (track balls, joysticks, etc)
2. graphics tablets - drawing
3. Scanner – capture image from printed material
4. Digital camera - capture and transform image into digitalform
5. Touch screen for kiosk application
6. Analogue audio input from microphone and audio player
7. Networking support for fail distribution
8. modem
Output Devices
• High resolution screen, 256 colors (at least) – outputvideo
• Speakers, amplifier or tape devices - Output audio
• Network with capacity at 10 millions bit/second
• Analog modem at 28 800 bit/second speed. ISDNdigital modem at speed 128 000 bit/second.
• Printer
Storage Requirements
• At least 32MB RAM to produce good quality ofgraphics, audio, video, etc
• VRAM (Video Random Access Memory) to supporthigh color definition
• Hard disk at high volume capacity with good drivesystem speed to support graphics, video, audio, andanimation processing.
• Secondary storage CD-ROM, Magnetic Tape, etc
Hypermedia– Hypermedia is a way of organizing multimedia information
by linking media elements.
– Hypermedia has grown out of a fusion between hypertext and multimedia.
– Hypertext was developed to provide a different structure for basic text in computer systems :• text is essentially sequential in nature, even though its structure is
hierarchical (chapters, sections, subsections, paragraphs)
• hypertext was developed to permit more random access between components of text documents, or between documents, to allow a greater degree of flexibility and cross-referencing than a purely linear or sequential model would allow.
Hypermedia
Chap.1 Chap.2 Chap.3 Chap.4 Chap.5 Chap.6
A sequential text
Chap.6
Chap.5
Chap.4
Chap.3
Chap.2
Chap.1
A linked, self-referencing text
Hypermedia– The structure of a hypermedia organizations is called ahypermedia web, which consists of a number of multimediaelements or nodes with links between them.
– Links represent semantic relationships, thus when a linkexists between two nodes they must be related in somefashion :• a digital image linked to a textual description of it
• a slide-show linked to an audio commentary
– Most widely used hypermedia tools are hypermediabrowsers, which let users view nodes and traverse linksbetween them, and markup languages, such as HTML, whichallow users to create hypermedia webs as structureddocuments.
Hypermedia
A Simple Hypermedia Web
Text Node
Image Node
Audio Node
Example
• Hyper MediaMain Page
1. Video link
2. Image link
3. Audio Link
30chapter1: Introduction to Multimedia
Linear VS Non-Linear
• A Multimedia Project is identified as Linear when:
– It is not interactive
– User have no control over the content that is beingshowed to them.
• Example:
– A movie
– A non-interactive lecture / demo show
LINEAR
31chapter1: Introduction to Multimedia
Linear VS Non-Linear
• A Multimedia Project is identified as Non-Linear when:
– It is interactive
– Users have control over the content that is being showed to them.
– Users are given navigational control
• Example:
– Games
– Courseware
– Interactive CD
NON-LINEAR
32chapter1: Introduction to Multimedia
Authoring Tools
• Use to merge multimedia elements (text, audio,graphic, animation, video) into a project.
• Designed to manage individual multimedia elementsand provide user interaction (if required).
33chapter1: Introduction to Multimedia
Authoring Tools• Example:
– Macromedia Authorware
– Macromedia Director
– Macromedia Flash
– Microsoft Power Point
34chapter1: Introduction to Multimedia
Importance of Multimedia
• There are a number of fields where multimedia could be of use. Examples are:-
– Business
– Education
– Entertainment
– Home
– Public Places
35chapter1: Introduction to Multimedia
Importance of Multimedia
• Business
– Use and Applications
• Sales / Marketing Presentation
• Trade show production
• Staff Training Application
• Company Kiosk
36chapter1: Introduction to Multimedia
Importance of Multimedia
• Education
– Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching
37chapter1: Introduction to Multimedia
Importance of Multimedia
• Entertainment
– Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand
–Online
38chapter1: Introduction to Multimedia
Importance of Multimedia
• Home
– Use and Applications
• Television
• Satellite TV
• SMS services (chats, voting, reality TV)
39chapter1: Introduction to Multimedia
Importance of Multimedia
• Public Places
– Use and Applications
• Information Kiosk
• Smart Cards, Security
40chapter1: Introduction to Multimedia
Multimedia Products
1. Briefing Products
2. Reference Products
3. Database Products
4. Education and Training Products
5. Kiosk
6. Entertainment and Games
41chapter1: Introduction to Multimedia
Multimedia ProductsBriefing Products
• Small, straightforward, linear products used to present information quickly and concisely.
• Characteristic of briefing product:
Short Development Cycle
Limited Number of Presentations
Usage of text to present information with limited use of graphic, audio and video.
Have few navigational controls. (mouse click and button press to move from one page to another)
Content and the format are suitable for the audience and fulfill the purpose of the presentation.
1/242chapter1: Introduction to Multimedia
Multimedia ProductsBriefing Products
• Good briefing presentation depends on:
The understanding of the presented subject.
Seamless integration of content.
Consistent layout
• Example:
Corporate Presentation
Sales Presentation
Educational Lectures
2/243chapter1: Introduction to Multimedia
Multimedia ProductsReference Products
1/2
• Often used for answering specific questions or for general browsing of information. (stored on CD/ DVD ROM)
• Characteristic of reference product:
Used by wide range of user (small – adult)
Have navigational menu, book marking, searching, printing utility
• 2 Basic classes of reference product:
Generalized Content (dictionary/encyclopedia)
Broad treatment of content at a limited depth
Detailed Content
Focus on specific area and provide extensive information.
44chapter1: Introduction to Multimedia
Multimedia ProductsReference Products
• Good usability and success depends on:
The developers understanding the body of information and how the end user will want to access it.
Help function should always available to explain how to access and use the information
• Examples are electronic forms of:
Encyclopedia
Dictionaries
Cookbooks, Historical, Informative
Scientific surveys.
2/245chapter1: Introduction to Multimedia
Multimedia ProductsReference Products
• Example:
2/246chapter1: Introduction to Multimedia
Multimedia ProductsDatabase Products
1/2
• Similar to reference product in a sense that large amount of information are made available to the end user.
• Focus on storing and accessing the actual data (multimedia data such as text, graphic, audio, animation and video)
• Characteristics of Database Products are:
Manages multimedia data (large data)
Descriptive finding methods
Content based search
Simultaneous access
Online database
Relational consistency in data management.
47chapter1: Introduction to Multimedia
Multimedia ProductsDatabase Products
• Examples are:
Google Search
Google Earth
2/248chapter1: Introduction to Multimedia
Multimedia ProductsEducation and Training Products
• Similar to textbook or training manuals but have added media such as audio, animation and video.
• Make up a significant share of the multimedia market ranging from pre-kindergarten to postgraduate offerings from technical to corporate training products.
• 2 categories of reference product:
Instructor Support Products
Standalone or Self-Paced Products
Combination Products
• Shares the same characteristics as Reference Product
1/249chapter1: Introduction to Multimedia
Multimedia ProductsEducation and Training Products
• Example
2/250chapter1: Introduction to Multimedia
Multimedia ProductsKiosk Products
1/2
• A product which is usually stationed at public places and allow the user to find information interactively and also other types of transaction.
• Characteristics of Kiosk Products:-
Limited target users and usage.
User friendly and easily used by user.
Fast response.
51chapter1: Introduction to Multimedia
Multimedia ProductsKiosk Products
2/2
• Categories of Kiosk
Point Of Information
Provide certain information (example map, timetable etc)
Point Of Sales System
Allow users to purchase or make orders
• Example of Kiosk Products:-
Instant Photo Booth
Banking Kiosk (money deposit, cheque)
University Information Kiosk
52chapter1: Introduction to Multimedia
Multimedia ProductsEntertainment & Games
• Most popular
• Shipped in the form of Interactive CD / DVD ROM.
• Characteristics of E & G Products:-
Immersive.
Requires constant feedback and interaction with the user.
Challenging and sometimes intriguing for user
Enabled online play for more than one user experience.
53chapter1: Introduction to Multimedia