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Chapter 1: Getting Started with Marmalade
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Chapter 2: Resource Management and 2D Graphics Rendering
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Chapter 3: User Input
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Chapter 4: 3D Graphics Rendering
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Chapter 5: Animating 3D Graphics
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Chapter 6: Implementing Fonts, User Interfaces, and Localization
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Chapter 8: Supporting a Wide Range of Devices
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Chapter 9: Adding Social Media and Other Online Services
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