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7/18/2019 Chaos Mage Game Aid http://slidepdf.com/reader/full/chaos-mage-game-aid 1/15 Chaos Mage Player Game Aid Table of Contents: Pg 2-4 Table A: High Weirdness (D100) Pg 4 Table B: Attacking Warp (D) Pg 4 Table !: De"ensi#e Warp (D) Pg $ Table D: %c&nic Warp (D) Pg $ Table ': Deterining %c&nic pell !ateg&r* (D12) Pg $ - Table + , %: pti&nal: Dice .&t t&nes Pg / Table : !ha&s age Attack pells Pg Table 3: !ha&s age De"ense pells Pg Archage pells Pg !r5sader pells Pg 10 Diab&list pells Pg 10 D6ar" 3ing pells Pg 11 'l" 75een pells Pg 12 8reat 8&ld W*r pells Pg 12 High Dr5id pells Pg 19 ich 3ing pells Pg 14 rc &rd pells Pg 14 Priestess pells Pg 1$ Prince &" had&6s pells Pg 1$ The Three pells 1

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A Game Aid for the Chaos Mage from the 13th Age Roleplaying System.

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Page 1: Chaos Mage Game Aid

7/18/2019 Chaos Mage Game Aid

http://slidepdf.com/reader/full/chaos-mage-game-aid 1/15

Chaos Mage Player Game Aid

Table of Contents:

Pg 2-4 Table A: High Weirdness (D100)

Pg 4 Table B: Attacking Warp (D)

Pg 4 Table !: De"ensi#e Warp (D)

Pg $ Table D: %c&nic Warp (D)

Pg $ Table ': Deterining %c&nic pell !ateg&r* (D12)

Pg $ - Table + , %: pti&nal: Dice .&t t&nes

Pg / Table : !ha&s age Attack pells

Pg Table 3: !ha&s age De"ense pells

Pg Archage pells

Pg !r5sader pells

Pg 10 Diab&list pells

Pg 10 D6ar" 3ing pells

Pg 11 'l" 75een pells

Pg 12 8reat 8&ld W*r pells

Pg 12 High Dr5id pells

Pg 19 ich 3ing pells

Pg 14 rc &rd pells

Pg 14 Priestess pells

Pg 1$ Prince &" had&6s pells

Pg 1$ The Three pells

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Table A: High Weirdness (D100)

1–2: %" *&5 ha#e access t& the 13th  Age Bestiary; *&5 accidentall*s5&n 1d9 6ibbles (page 222)that either attack *&5 &r dri"t &"" t&

6reak a sall a&5nt &" ha#&c

else6here in the battle< %" the 8 isb&red 6ith that; &r *&5 d&n=t ha#ethe Bestiary; en&r&5s air b5bblesp&p &5t &" *&5r skin (&nce) and dealdaage t& *&5 e>5al t& 1d9 ? *&5r

le#el<

12: @&5 5st speak in 6hat *&5think c&5ld be the #&ice &" thelast creat5re *&5r cha&s ageattacked< %" it d&esn=t see t&

ha#e a #&ice; in#ent &ne 6ith*&5r ad r&lepla*ing skill<

19: All creat5res lea#e c&l&redtrails behind the as the* &#e;

t5rning the battle scene int& astrange gl&6ing art6&rk< %ages

"ade e#er* ten sec&nds &r s&<

13: all s>5eaking r&dents er5pt"r& an* pla5sible c&#er that *&5 g&near< There=s n& real e""ect e?cept

the*=re s&e6hat n&is* and r&dentss5ddenl* p&p 5p in 5ne?pected

places<

20: &e in&r detail &" *&5r

appearance changes: hair c&l&r;gaps bet6een teeth; handedness;

and s& &n< !hange is; *=kn&6;peranent,ish<

3–4: @&5=re hit b* a p5lsing 6rinkle

in tie< @&5 &#e and speak e#er, s&,slightl* sl&6er than *&5 sh&5ld

5ntil *&5 catch 5p< There=s n& e""ect

this t5rn; b5t at the end &" *&5r t5rn;decrease *&5r initiati#e 2d p&ints;t& a ini5 &" 1<

14: @&5r (the P!) "a#&rite s&ngbegins pla*ing ar&5nd *&5

agicall*; getting l&5der andl&5der (tell the table 6hat t*pe

&" s&ng it is; &r a*be h5 it)< %t

ight &r ight n&t inter"ere 6ithbardic s&ngs &r &nsters thatneed t& be heard pr&perl* t& get

their dirt* 6&rk d&ne<

21–22: 8rit; e?pl&si#e d5st; &r&ther debris e?pl&des int& the air

ar&5nd *&5; dealing 1d4 daageper tier t& each nearb* creat5re<

23–24: There=s tensi&n in the air;&r the r5ble &" distant th5nder; &r

a sense &" ipending disaster; andthe ne?t creat5re that isses 6ith

an attack this battle takes daagee>5al *&5r !harisa &di"ier(d&5ble *&5r !harisa &di"ier at$th le#el triple it at th le#el)<

–!: 'ach creat5re in the battle 6ithtep&rar* hit p&ints l&ses hal" &"the<

1: @&5r gender changes< At *&5rdiscreti&n; the shi"t c&5ld beperanent 6hen the 6eirdness ends<r as peranent as things get "&r

*&5<

"–#: @&5 can &nl* speak b* asking

>5esti&ns< %" *&5 &r *&5r character#i&lates this re>5ireent; *&5r

character takes 1 daage the "irsttie; 2 daage the sec&nd tie; ands& &n< (Ha#e an&ther pla*er keeptrack<)

1!: @&5 gr&6 h&rns &r &ther spikesall &#er< %" *&5 alread* ha#e h&rns;

then *&5 l&se the< &e &" theh&rns; &r lack there&"; persist a"terthe 6eirdness ends<

2–2!: 75ickl* passing a5ras bl5rand shake acr&ss the battle"ield; &r

c&ld 6inds 6hip thr&5gh and gr&66arer as the* pass; &r the lights

"licker<<<and the creat5re that hastaken the &st daage in thebattle gains tep&rar* hit p&intse>5al t& 10C &" its a?i5 hit

p&ints<

9–10: @&5r agic ites= >5irks take&#er< %" *&5 aren=t d&ing a g&&d

en&5gh &b &" r&lepla*ing thispers&nalit* "iasc&; the 8

and the rest &" the pla*ersare a5th&ried t& s5ggest

(in)appr&priate beha#i&r<

1": ne &" *&5r ars bec&es

a "5ncti&nal tentacle< %t hasn& echanical e""ects; b5t5nless *&5=re special &r l5ck*

it=s pr&babl* n&t a #er* prett*tentacle< @&5r &pti&n &n 6hether&r n&t it reains a"ter the

6eirdness ends<

2"–2#: ne rand& creat5re in thebattle &ther than *&5 telep&rts ne?tt& and is engaged b* &ne &" itsrand& eneies &ther than *&5<

29–30: (8l&bal e""ect) paceseri&5sl* t6ists; a""ecting thespells and ranged attacks &" eachcreat5re in the battle: creat5res that

are nearb* c&5nt as i" the* 6ere "ara6a*; and creat5res that are "ara6a* c&5nt as i" the* are nearb*<

11: @&5 leech pers&nalit* traits "r&s5rr&5nding spirits; 6hate#er th&sehappen t& be< %pr&# actingchallengeEg&F Happil* "&r *&5r

allies; these are &nl* traits; n&tpers&nalit* &#errides<

1#: A great g5st &" 6ind circlesar&5nd the battle"ield< %t pr&babl*

has n& seri&5s e""ect 5nless there=ss&ething happening that a greatg5st &" 6ind c&5ld seri&5sl* a""ect<

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31–32: The "irst spell *&5 castthis battle has e""ects (n&tdaage) like a spell t6& le#elshigher than it; i" p&ssible<

43–44: (8l&bal e""ect) 'achcreat5re that akes an attacktargeting PD targets D instead<Attacks against D target PDinstead<

!1–!: @&5 and *&5r allies gainsall hal&s; &r celestial lightp&5rs in; &r a s5btle gl&6ill5inates each c&5ntenance<When &ne &" *&5r allies casts adi#ine spell this battle; it gains asall b&n5s e""ect ch&sen b* the8; s&ething that s5its thespell and the st&r*<

33–34: (8l&bal e""ect) Alln&ral sa#es ade b* creat5resin the battle are act5all* eas*sa#es (G)<

4–4!: @&5r shad&6 detachesand "lits ar&5nd *&5< ntil the6eirdness ends; *&5 gain a G2attack b&n5s b5t take a ,2

penalt* t& sa#es< @&5rpers&nalit* a* &r a* n&t bea""ected< %t=s 5p t& *&5<

!!–"0: @&5r "eat5res shi"t andsettle int& a tep&rar* ne6pattern< @&5 gain a rand& racialabilit* 5ntil the end &" *&5r ne?tt5rn< %gn&re res5lts that d5plicatea racial abilit* *&5 alread* ha#e<I&ll a d< 1: d6ar"=s that’s yourbest shot  2: dark el"=s cruel 9:

high el"=s highblood teleport  4:gn&e=s conounding $: hal", el"=s surprising : hal"ling=se!asi!e /: h&l* &ne=s halo :tie"lings=s curse o chaos< (eechapter 9 &" the 13th Age c&rer5leb&&k "&r racial p&6ers<)

3–3!: (8l&bal e""ect) There=s abl5rring at the edge &" all things<.& creat5re can interceptan&ther< Disengage attepts

a5t&aticall* s5cceed<

4"–4#: !h&&se *&5rsel" &r &neall* 6ith tep&rar* hit p&intsand d&5ble th&se tep&rar* hit

p&ints< .& tep hp; s& s&rr*F

"1–": %" &ne &" *&5r allies is at0 hit p&ints &r bel&6; that all*can r&ll a "ree death sa#e that6&n=t c&5nt against their issed

death sa#e t&tal<

3"–3#: (8l&bal e""ect) Thechapi&ns shall inherit the dirtFntil the end &" *&5r ne?t t5rn;sa#es that "ail c&5nt as i" the*s5cceed; and sa#es that s5cceedc&5nt as i" the* "ailF

49–0: There=s a large agicalspecial e""ect &" *&5r ch&ice(n&nechanical); and eachcreat5re in the battle ign&res allresistances<

"!–#0: !h&&se &ne creat5re(incl5ding *&5) that has alread*rallied this battle< %t can rall*again this battle (5sing the saeacti&n it n&rall* 6&5ld) as i" ithadn=t alread* rallied (n& r&ll i"the "irst 5se)<

39–40: I&ll the escalati&n dieand 5se the ne6 res5lt<

1–: @&5 gain an additi&nal

>5ick acti&n d5ring each &" *&5rt5rns 6hile this 6eirdness is ine""ect<

#1–#: @&5r presence bl5rsthr&5gh space; spirit; and tie;

and *&5 can "ight in spirit &n*&5r t5rn (13th Age c&rer5leb&&k; page 1) in additi&nt& taking *&5r n&ral t5rn<

41–42: (8l&bal e""ect) 'achcreat5re in the battle taking&ng&ing daage iediatel*takes that daage< Then all&ng&ing daage e""ects end<

!–!0: When &ne &" *&5r alliescasts an arcane spell this battle;that spell gains a sall b&n5se""ect ch&sen b* the 8(s&ething that s5its the spelland the st&r*)<

#!–90: @&5 shi"t; *&5 6a#er; &r*&5 g& transparent< @&5 d&n=ttake an* iss daage 6hile this6eirdness is a""ecting *&5<

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91–9: The agic ites in thearea all start talking at &nce< @&5&r &ne all* &" *&5r ch&ice canr&ll t& recharge &ne agic ite(a""ected creat5re=s ch&ice)<

9#: %" *&5 and *&5r allies "leeI%8HT .W (13th Age c&rer5leb&&k; page 1); *&5 d&n=ttake a capaign l&ss "&r *&5rdiscreti&n< This a* take s&ee?plaining< %t=s all ab&5t thecha&s agic<

100: @&5 gain an e?tra standardacti&n d5ring the ne?t t5rn a"terthis 6eirdness g&es int& e""ect<

9!–9": &ething related t&*&5r &ne 5ni>5e thing g&es #er*right "&r *&5< This is &n *&5 andthe 8 t& 6&rk &5t t&gether<The 8 has the "inal sa*;th&5gh<

99: I&ll t6ice &re &n thistable< %" *&5 6ish *&5 can ign&re&ne &" the r&lled res5lts b5t 5ststick 6ith the &ther< %" *&5 r&llthe sae res5lt t6ice; *&5 getthat 6eirdness 5st &nce<

Table B: Attac"ing Warp (D#)

1: Air: @&5 gain light 5ntil the end &" *&5r ne?t t5rn<

 2: Earth: ntil the end &" *&5r ne?t t5rn; each ene* that isses *&5 6ith a elee attack is st5ck5ntil the end &" its ne?t t5rn<

 3: Fire: ntil the end &" *&5r ne?t t5rn; *&5 can p&p "ree "r& staggered eneies as a >5ick acti&n<

 4: Water: @&5 gain a b&n5s t& disengage checks 5ntil the end &" *&5r ne?t t5rn e>5al t& *&5rDe?terit* &di"ier<

5: Metal: ntil the end &" *&5r ne?t t5rn; 6hen an ene* disengages "r& *&5; it takes daagee>5al t& *&5r De?terit* &di"ier (d&5ble *&5r De?terit* &di"ier at $th le#el triple it at thle#el)<

6: Void: D5ring *&5r ne?t t5rn; *&5 can 5se a &#e acti&n t& telep&rt t& a nearb* l&cati&n *&5 can

see<

Table $: Deensi!e Warp (D#)

1: Air: nce be"&re the end &" *&5r ne?t t5rn; *&5 can heal 5sing a rec&#er* as a >5ick acti&n<

 2: Earth: @&5 gain tep&rar* hit p&ints e>5al t& *&5r Wisd& &di"ier (d&5ble *&5r Wisd&&di"ier at $th le#el triple it at th le#el)<

 3: Fire: ntil the end &" *&5r ne?t t5rn; 6hen an ene* &#es t& engage *&5; it takes "ire daagee>5al t& *&5r Wisd& &di"ier (d&5ble *&5r Wisd& &di"ier at $th le#el triple it at th le#el)<

 4: Water: ntil the end &" *&5r ne?t t5rn; 6hen *&5 heal 5sing a rec&#er*; add hit p&ints e>5al t& *&5r

Wisd& &di"ier t& that healing (d&5ble *&5r Wisd& &di"ier at $th le#el triple it at th le#el)<

5: Metal: ntil the end &" *&5r ne?t t5rn; *&5 gain a G2 b&n5s t& A!<

6: Void: ntil the end &" *&5r ne?t t5rn; the "irst tie an attack hits *&5; as a "ree acti&n *&5 canch&&se t& l&se hit p&ints e>5al t& *&5r le#el t& "&rce the attacker t& rer&ll the attack<

4

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Table D: %conic Warp (D#)

1: Air: Iand&l* deterine t6& ic&n ass&ciati&ns "&r the spell *&5=ll cast instead &" &ne< !h&&se &ne&" th&se ass&ciati&ns t& 5se "&r that spell<

 2: Earth: ntil the end &" *&5r ne?t t5rn; *&5 gain a b&n5s t& PD and D e>5al t& *&5r %ntelligence&di"ier<

 3: Fire: ntil the end &" *&5r ne?t t5rn; *&5 gain the &nce-per- battle racial p&6er &" a rand& nearb*all* ign&re this bene"it i" it d5plicates *&5r &6n racial p&6er &r i" it d&esn=t ake sense d5ring thebattle (h5an; "&r e?aple)<

 4: Water: ntil the end &" *&5r ne?t t5rn; *&5 gain a b&n5s t& sa#es e>5al t& *&5r %ntelligence&di"ier<

5: Metal: ntil the end &" *&5r ne?t t5rn; critical hits sc&red against *&5 &nl* c&5nt as n&ral hits<

6: Void: ntil the end &" *&5r ne?t t5rn; 6hen *&5 cast a dail* ic&nic spell; r&ll a hard sa#e (1G)< %"*&5 s5cceed; *&5 d&n=t e?pend that 5se &" a dail* spell sl&t; b5t *&5 still can=t cast that speci"icdail* ic&nic spell again 5ntil *&5 take a "5ll heal-5p<

Table &: Deter'ining %conic pell $ategory (D1)1: Archage

 2: !r5sader

 3: Diab&list

 4: D6ar" 3ing

5: 'l" 75een

6: 8reat 8&ld W*r

7: High Dr5id

8: ich 3ing9: rc &rd

10: Priestess

11: Prince &" had&6s

12: The Three

Table *: +ptional: Dice ,ot tones (D#)

1-2: Attack

 3-4: De"ense

5-6: %c&nic

$

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 ,ote: +&r the ne?t three tables; 6rite in the nae &" the class that c&rresp&nds t& *&5r 5lticlass talentsin the space pr&#ided< The &rder is n&t ip&rtant<

Table -: +ptional: Dice ,ot tones: 1 .ulticlass Talent (D/)

1-2: Attack

 3-4: De"ense

5-6:  JJJJJJJJJJ 

7-8: %c&nic

Table H: +ptional: Dice ,ot tones: .ulticlass Talents (D10)

1-2: Attack

 3-4:  JJJJJJJJJJJ 

5-6: De"ense

7-8:  JJJJJJJJJJJ 

9-10: %c&nic

Table %: +ptional: Dice ,ot tones: 3 .ulticlass Talents (D1)

1-2: Attack

 3-4:  JJJJJJJJJJJ 

5-6: De"ense

7-8:  JJJJJJJJJJJ 

9-10: %c&nic

11-12:  JJJJJJJJJJJ 

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Table : $haos .age Attac" pells (1st  e!el2)

$or%e Tenta%le

Ianged spell K At&'illTarget: ne rand& nearb*ene*Atta%(: !harisa G e#el #s<

PD)it: 1d10 G !harisa "&rcedaage<Miss: Daage e>5al t& *&5rle#el<

9rd le#el spell 9d10 daage<$th le#el spell $d10 daage</th le#el spell /d10 daage<th le#el spell d10 daage<

 Adventurer Feat: @&5 can n&6als& target "ar a6a* eneies<ha!"ion Feat: This spell=sdaage dice increase b* &ne siet& d12s< E"i# Feat: ne battle per da*;*&5 can deal hal" daage &n anat5ral e#en iss 6ith this spell<

Chaos *ay

Ianged spell K +n%e ,er battleTarget: ne nearb* &r "ar a6a*ene*Atta%(: !harisa G e#el #s<

PD)it: 1d G !harisa daage<-at.ral /en )it: As a hit; pl5san&ther nearb* ene* takes hal"daage<Miss: 1d daage t& a di""erentnearb* ene*<

9rd le#el spell 4d daage1d10 daage &n a iss<

$th le#el spell d daage2d12 daage &n a iss<

/th le#el spell d10 daage9d12 daage &n a iss<

th le#el spell d10 daage$d12 daage &n a iss<

larrrrgh

Ianged spell K ailyTargets: 1d nearb* eneiesAtta%(: !harisa G e#el #s<PD

)it: 9d G !harisa daage;and r&ll a d4 "&r the e""ect (saedaage "&r all targets b5t aseparate e""ect "&r each &ne)<1: The target is daed (sa#eends)<: The target is 6eakened (sa#eends)< 3: The target is hapered 5ntilthe end &" *&5r ne?t t5rn<: The target is c&n"5sed 5ntil

the end &" *&5r ne?t t5rn<Miss: Daage e>5al t& *&5rle#el<

9rd le#el spell d daage<$th le#el spell d10 daage</th le#el spell 10d10 daage<th le#el spell 2d ? 10 daage<

/

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Table 4: $haos .age Deense pells (1st  e!el2)

Chaos lessing

!l&se->5arters spell K At&'ill/ffe%t: I&ll a d20 t& deterine 6hich e""ect theblessing grants< Higher-le#el #ersi&ns &" the spellipr&#e the "irst three blessings; b5t *&5 still get

&nl* the blessing *&5 r&ll<1–4: -it5 @&5 &r &ne &" *&5r nearb* allies gains/ tep&rar* hit p&ints<–#: 6esilience5 @&5 gain / tep&rar* hit p&ints<9–12: Aura7tentacles5 The ne?t ene* that &#est& engage *&5 this battle takes 2d daage<13–1!: Deense bonus5 @&5 gain a G2 b&n5s t&the de"ense &" *&5r ch&ice (A!; PD; &r D) 5ntilan attack against that de"ense isses *&5 &r 5ntilthe end &" the battle<1"–20: Healing5 @&5 &r *&5r nearb* all* 6ith the

"e6est hit p&ints can heal 5sing a rec&#er*< (%"*&5=re the &ne 6ith the "e6est hit p&ints a&ng*&5 and *&5r nearb* allies; it=s *&5<)

9rd le#el spell git and resilience n&6 grant 12tep&rar* hit p&ints aura7tentacles daage is2d10<

$th le#el spell git and resilience n&6 grant 20tep&rar* hit p&ints aura7tentacles daage is4d10<

/th le#el spell git and resilience n&6 grant 9$tep&rar* hit p&ints aura7tentacles daage isd<

th le#el spell git and resilience n&6 grant 0tep&rar* hit p&ints aura7tentacles daage is10d<

 Adventurer Feat: The deense bonus e""ect n&6applies t& all the target=s de"enses (and there"&re

ends as s&&n as the target is issed b* an attack)<ha!"ion Feat: A n5ber &" ties per da* e>5alt& *&5r highest n&n-!harisa &di"ier; *&5 canr&ll t6ice 6hen *&5 cast chaos blessing and gainb&th e""ects (rer&ll a d5plicate res5lt)< E"i# Feat: The daage dice "&r theaura7tentacles e""ect increase b* &ne sie ("&re?aple; ds t& d10s)<

'ar,ed )ealing

!l&se->5arters spell K +n%e ,er battleTargets: T6& nearb* allies; &r *&5 and &ne nearb*all*/ffe%t: Iand&l* ch&&se &ne &" the targets< That

target can heal 5sing a rec&#er*< The &ther targetgains 10 tep&rar* hit p&ints and gr&6s a strangee*e; lib; &r &ther ph*sical "eat5re that lasts asl&ng as the tep&rar* hit p&ints d&<

9rd le#el spell 20 tep&rar* hit p&ints<$th le#el spell 90 tep&rar* hit p&ints</th le#el spell 4$ tep&rar* hit p&ints<th le#el spell /0 tep&rar* hit p&ints<

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Table : %conic pells

Ar%hmage $%i&ht o' the (i&h )ne*+

iler Arro5s 61st leel78

Ianged spell K At&'illTargets: 1d9 nearb* eneies

/ffe%t: The target takes 4 "&rce daage<

9rd le#el spell / daage<$th le#el spell 10 daage</th le#el spell 14 daage<th le#el spell 2/ daage<

 Adventurer Feat: This spell n&6 targets 1d4nearb* &r "ar a6a* eneies<ha!"ion Feat: This spell n&6 targets 1dnearb* &r "ar a6a* eneies<

 E"i# Feat: This spell n&6 targets a n5ber &"nearb* &r "ar a6a* eneies e>5al t& the escalati&ndie<

Cas%ading Po5er 6th leel78

Ianged spell K ailyTargets: A n5ber &" rand& nearb* creat5res

e>5al t& the escalati&n die/ffe%t: The targets are ebr&iled in sil#er "ireF'ach targeted all* can r&ll an iediate eas* sa#e(G) i" that all* s5cceeds; the* regain &ne dail* &rrecharge p&6er &" their ch&ice< Then each targetedene* takes daage e>5al t& 1d10 ? theescalati&n die<A"ter the daage; r&ll the escalati&n die and 5sethe ne6 res5lt<

/th le#el spell Daage e>5al t& 2d ? the

escalati&n die<th le#el spell Daage e>5al t& 2d12 ? theescalati&n die<

Cr.sader $,lood o' Warrior*+

Castigation 61st leel78!l&se->5arters spell K At&'illTarget: ne ene* *&5 are engaged 6ith i"p&ssible i" n&t; then &ne nearb* ene*Atta%(: !harisa G e#el #s< D

)it: 1d G !harisa ps*chic daage)it s a taggered Target: As a hit; e?cept thereis n& daage r&ll the target takes a?i5daage<Miss: Daage e>5al t& *&5r le#el<

9rd le#el spell 9d daage<$th le#el spell $d daage</th le#el spell $d daage<th le#el spell d10 daage<

 Adventurer Feat: When *&5 hit a de&n 6ith thisspell; it=s als& hapered (sa#e ends)<ha!"ion Feat: The daage dice "&r the spellincrease b* &ne sie ("&r e?aple; ds t& ds)< E"i# Feat: The spell n&6 deals hal" daage &n aiss<

Terribly ,i(y Armor 63rd leel78Ianged spell K aily/ffe%t: ntil the end &" the battle; *&5 gain a G9b&n5s t& A! and 6hen an ene* engaged 6ith*&5 isses *&5 6ith an attack; it takes 9d G

!harisa daage<

$th le#el spell $d daage</th le#el spell $d daage<th le#el spell /d10 daage<

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iabolist (T8isted 9ath)

Tort.red %ream 61st leel78

Ianged spell K At&'illTarget: ne nearb* ene*,e%ial: When *&5 cast the spell; *&5 &r a 6illingnearb* all* &" *&5r ch&ice l&ses 1d hit p&ints<Atta%(: !harisa G e#el #s< D)it: 9d G !harisa ps*chic daage<Miss: Daage e>5al t& *&5r le#el<

9rd le#el spell d daage *&5 &r all* l&ses 2dhit p&ints<$th le#el spell d10 daage *&5 &r all* l&ses 4dhit p&ints</th le#el spell 10d10 daage *&5 &r all* l&sesd hit p&ints<th le#el spell 2d ? 10 daage *&5 &r all* l&sesd hit p&ints<

 Adventurer Feat: The spell n&6 deals hal"daage &n a iss<ha!"ion Feat: @&5 &r an all* n&6 l&se &ne lessdie &" hit p&ints ("&r e?aple; 9d instead &" 4d)< E"i# Feat: The "irst tie each battle *&5 iss6ith this spell; i" the escalati&n die is 9G; *&5 canrer&ll the attack b* ha#ing *&5 &r *&5r all* l&sethe sae a&5nt &" hit p&ints again<

Tra%e of Corr.,tion 61st leel78

Ianged spell K ailyTarget: @&5 &r &ne nearb* all* the target 5stha#e a p&siti#e &r c&n"licted relati&nship 6ith a#illain&5s ic&n/ffe%t: The target r&lls a sa#e against each sa#eends e""ect a""ecting it< Then the target can heal5sing a rec&#er* "r& a nearb* all* (target=sch&ice; e#en i" that all* isn=t 6illing)<

5arf ing (Blood o Warriors)

;o.rs 61st leel78

Ianged spell K At&'illTarget: @&5 &r &ne all* in the battle; ch&senrand&l*/ffe%t: I&ll a d20<110: The target can heal 5sing a rec&#er*<110: The target can ake a basic attack as a"ree acti&n< Adventurer Feat: When this spell all&6s a targett& attack; the attack deals hal" daage &n a issinstead &" n&ral iss daage<ha!"ion Feat: The target can &#e as a "reeacti&n be"&re 5sing a rec&#er* &r attacking< E"i# Feat: When the target heals 5sing a rec&#er*;it adds hitp&ints e>5al t& 1d10 ? the escalati&n die t& thathealing<

+.rs 61stleel78

Ianged spell K ailyTarget: ne nearb* all*/ffe%t: The target can heal 5sing a "ree rec&#er*;adding hit p&ints e>5al t& 1d ? the escalati&n diet& that healing< nless *&5 &r the target is a d6ar";rand&l* ch&&se &ne &" the target=s tr5e agicites< @&5 acti#el* gain that ite=s >5irk 5ntil theend &" the da*<

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/lf <.een (ight o the High +nes)

hards of Magi% 61st leel78

Ianged spell K At&'illTarget: ne nearb* &r "ar a6a* ene*Atta%(: !harisa G e#el #s< PD-at.ral /en )it: 1d G !harisa "&rce daage;and *&5 can r&ll a hard sa#e (1G)< %" *&5 s5cceed;*&5 get an e?tra standard acti&n this t5rn<-at.ral +dd )it: / &ng&ing daage<-at.ral /en Miss: @&5 can telep&rt t& a nearb*l&cati&n *&5 can see as a "ree acti&n<

9rd le#el spell '#en hit: 9d daage dd hit: 10&ng&ing daage<$th le#el spell '#en hit: $d daage dd hit: 1&ng&ing daage</th le#el spell '#en hit: $d daage dd hit: 2&ng&ing daage<th le#el spell '#en hit: /d10 daage dd hit:40 &ng&ing daage<

 Adventurer Feat: A nat5ral &dd iss n&6 dealsdaage e>5al t& *&5r le#el<ha!"ion Feat: A nat5ral &dd iss n&6 dealshal" the "&rce daage an e#en hit 6&5ld ha#edealt< E"i# Feat: A nat5ral e#en iss n&6 all&6s *&5 t&telep&rt t& a "ar a6a* l&cati&n *&5 can see as a

"ree acti&n<

Coronation 63rdleel78

!l&se->5arters spell K aily/ffe%t: ntil the end &" the battle; 6hen astaggered ene* hits *&5 6ith an attack; *&5 canake the "&ll&6ing attack against that ene* as a"ree acti&n a"ter the attack<Atta%(: !harisa G e#el #s< D)it: The target is c&n"5sed 5ntil the end &" its ne?tt5rn<ha!"ion Feat: nce per battle 6hen astaggered ene* isses *&5 6ith an attack 6hilethis spell=s e""ect is acti#e; *&5 can ake theattack against that ene*< E"i# Feat: When *&5 ake a nat5ral e#en r&ll6ith a coronation attack; *&5 can ha#e the targetbec&e c&n"5sed (sa#e ends) instead &" takingdaage<

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Great Gold 'yrm (Blood o Warriors)

$iery Cla5 61st leel78

Ianged spell K At&'ill,e%ial: This spell attack ign&res all the target=sresistances<Target: ne nearb* ene*Atta%(: !harisa G e#el #s< PD)it: 1d G !harisa "ire daage; and the targetl&ses its resist da'age abilities; i" an* (hard sa#eends; 1G)<Miss: Daage e>5al t& *&5r le#el<9rd le#el spell 9d daage<$th le#el spell $d daage</th le#el spell /d daage<th le#el spell d daage< Adventurer Feat: This spell can n&6 deal h&l*daage instead &" "ire daage<ha!"ion Feat: The daage dice "&r this spellincrease "r& ds t& d10s< E"i# Feat: This spell n&6 deals hal" daage &n aiss<

$inal 'rath 6th leel78

Ianged spell K ailyTargets: 1d4 nearb* eneies in a gr&5pAtta%(: !harisa G e#el #s< PD)it: /d G !harisa "ire daage<-at.ral /en )it: As a hit; pl5s i" the target isstaggered a"ter the attack; it=s als& st5nned 5ntilthe end &" its ne?t t5rn<Miss: Daage e>5al t& *&5r le#el<

/th le#el spell d10 daage<th le#el spell 2d ? 10 daage<

ha!"ion Feat: This spell n&6 deals hal"daage &n a iss< E"i# Feat: This spell n&6 targets 2d9 eneies ina gr&5p<

)igh r.id (ight o the High +nes)

olt and Th.nder 61st leel78

Ianged spell K At&'illTarget: ne nearb* ene*

Atta%(: !harisa G e#el #s< PD)it: 1d4 G !harisa lightning daage; and adi""erent rand& nearb* ene* takes the saea&5nt &" th5nder daage<

9rd le#el spell 2d daage<$th le#el spell 9d daage</th le#el spell $d daage<th le#el spell $d daage<

 Adventurer Feat: This spell n&6 deals daagee>5al t& *&5r le#el &n a iss<ha!"ion Feat: The daage dice "&r this spellincrease b* &ne sie ("&r e?aple; "r& 9d t&9d)< E"i# Feat: This spell n&6 deals hal" daage &n aiss<

The $inal .rge 63rd leel78

Ianged spell K aily/ffe%t: @&5 and each &" *&5r nearb* allies each

heal hit p&ints e>5al t& 1d ? the n5ber &"rec&#eries that character has e?pended this da*<(And n&; "ree rec&#eries d&n=t c&5nt this spell&nl* c&5nts the res&5rces *&5=#e e?pended<)

$th le#el spell 1d10 ? the n5ber &" rec&#eries</th le#el spell 2d ? the n5ber &" rec&#eries<th le#el spell 2d10 ? the n5ber &" rec&#eries<

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=i%h ing (T8isted 9ath)

/il To.%h 61st leel78

!l&se->5arters spell K At&'illTarget: ne ene* engaged 6ith *&5Atta%(: !harisa G e#el #s< PD)it: 1d10 G !harisa negati#e energ* daage<-at.ral /en )it: As a hit; pl5s *&5 gain $tep&rar* hit p&intsi" the target dr&ps t& 0 hp d5ring the battle<Miss: Daage e>5al t& *&5r le#el<

9rd le#el spell 9d10 daage tep&rar* hitp&ints<$th le#el spell $d10 daage 10 tep&rar* hitp&ints</th le#el spell /d10 daage 1$ tep&rar* hitp&ints<th le#el spell d10 daage 2$ tep&rar* hitp&ints<

 Adventurer Feat: This spell n&6 deals hal"daage &n a iss<ha!"ion Feat: When the target dr&ps t& 0 hp;instead &" gaining tep&rar* hit p&ints; *&5 canch&&se t& deal that a&5nt &" negati#e energ*daage t& &ne nearb* ene* as a "ree acti&n< E"i# Feat: This spell can n&6 target a nearb*ene*<

>ns.mmoning 6"th leel78

Ianged spell K ailyTarget: ne nearb* n&n-5ndead ene* that the8 hasn=t gi#en a pr&per nae; &r that d&esn=tpla* a ke* r&le in the c5rrent st&r*lineAtta%(: !harisa G e#el #s< D)it: The target is sent else6here; p&ssibl* t& al&cati&n that=s cl&se en&5gh "&r the P!s t& ha#e t&deal 6ith it in a s5bse>5ent battle< %t ight als& g&s&e6here Linteresting<M ee the sidebarbel&6 i" *&5 "eel like r&lling "&r it; 8<  Ieplace the target 6ith the 8=s ch&ice &" an5ndaaged and h&stile 5ndead creat5re that is &nele#el l&6er than the &riginal target< %" the target6as a large &r d&5ble-strength creat5re; thereplaceent 5st be large &r d&5ble-strength;&r perhaps t6& n&ral 5ndead instead &" &nesh&6 5p< Ditt& "&r h5geNtriple-strength targets<There"&re *&5=re &nl* slightl* red5cing the ra6p&6er &" the &pp&siti&n the ad#antage &"5sing the spell is that *&5=re getting rid &" anene* *&5 atch 5p badl* against and dr&ppingthe le#el &" the &pp&siti&n b* &ne< Thedisad#antage; &" c&5rse; is that *&5=ll pr&babl*ha#e t& "ace that ene* again<Miss: /d10 G !harisa ps*chic daage<

th le#el spell d10 G !harisa ps*chic daage&n a iss<

ha!"ion Feat: This spell can n&6 als& target anentire &b &" &&ks< %" the attack hits; replacethe 6ith a &b &" 5ndead &&ks that is &nele#el l&6er< E"i# Feat: @&5 d&n=t e?pend the spell 6hen *&5iss 6ith it<

Table .: idebar: .anaging ;nsu''oning (D0) (-. rolls in secret)

1: &e6here the P!s care ab&5t that d&esn=t 6ant &nsters p&pping in<

2–: &e6here a "e6 in5tes a6a*; s& that the P!s a* enc&5nter the &nster again s&&n as it triest& get back t& 6here it bel&ngs; &r &in its allies; &r get re#enge<

!–1": +ar en&5gh a6a* that the &nster is n&t g&ing t& be an iss5e 5ntil the P!s ha#e d&ne a g&&d bit&" tra#eling; &r 5ntil the*=re in an&ther ad#ent5re all t&gether; i" e#er<

1#–20: &e6here the P!s 6&5ld O' t& dr&p an enraged and &stl* 5nhared &nster; the&pp&site &" a place the* care ab&5t<

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+r% =ord (Blood o Warriors)

'ar r.ms 61st leel78

Ianged spell K At&'ill/ffe%t: The ne?t nat5ral &dd attack r&ll *&5 &r &ne&" *&5r allies akes this battle that hits an ene*deals 19 e?tra daage<

9rd le#el spell 29 e?tra daage<$th le#el spell 99 e?tra daage</th le#el spell $9 e?tra daage<th le#el spell 9 e?tra daage<

 Adventurer Feat: Add *&5r !harisa &di"ier t&the e?tra daage (d&5ble *&5r !harisa &di"ierat $th le#el triple it at th le#el)<ha!"ion Feat: When *&5 cast this spell; eachnearb* ene* that=s staggered als& takes 2dth5nder daage (4d th5nder daage at thle#el)< E"i# Feat: When this spell=s e""ect deals the e?tradaage; *&5 can r&ll a hard sa#e (1G)< %" *&5s5cceed; the 8ar dru's keep beating and thee""ect e?tends t& the ne?t nat5ral &dd hit thisbattleF (And s& &n i" *&5 keep s5cceeding<)

aage /ndings 63rd leel78

Ianged spell K ailyTargets: 'ach nearb* creat5re that=s staggered(*es; incl5ding allies; e#en th&se 6h& are d*ing)/ffe%t: 'ach target takes $d G !harisa daage<

$th le#el spell $d daage</th le#el spell /d10 daage<th le#el spell 10d10 daage<

 Adventurer Feat: The spell n& l&nger targets *&5rallies<ha!"ion Feat: The spell=s daage dice increaseb* &ne sie ("&r e?aple; d10s t& d12s)< E"i# Feat: When *&5 dr&p &ne &r &re n&n-&&kcreat5res t& 0 hp 6ith this spell; *&5 can heal5sing a "ree rec&#er*<

Priestess (ight o the High +nes)

)oly ,ar( 61st leel78Ianged spell K At&'illTarget: ne nearb* ene*Atta%(: !harisa G e#el #s< PD)it: 1d G !harisa h&l* daage; and &ne nearb*all* gains 9 tep&rar* hit p&ints<Miss: Daage e>5al t& *&5r le#el<9rd le#el spell 9d daage $ tep&rar* hit p&ints<$th le#el spell $d daage tep&rar* hit p&ints</th le#el spell /d daage 10 tep&rar* hit p&ints<th le#el spell d daage 1$ tep&rar* hit p&ints< Adventurer Feat: When *&5 iss 6ith the spell; &ne&" *&5r nearb* allies n&6 gains the tep&rar* hitp&ints<ha!"ion Feat: This spell n&6 deals hal" daage&n a iss< E"i# Feat: @&5 can n&6 target a "ar a6a* ene*6ith this spell< %n additi&n; the spell=s daage diceincrease b* &ne sie "r& ds t& d10s<

Tem,le ells 61st leel78Ianged spell K ailyTargets: @&5 and each nearb* all* that has 10hp &r "e6er/ffe%t: The target can heal 5sing a rec&#er*<

9rd le#el spell Target 6ith 20 hp &r "e6er<$th le#el spell Target 6ith 40 hp &r "e6er</th le#el spell Target 6ith 0 hp &r "e6er<th le#el spell Target 6ith 100 hp &r "e6er<

 Adventurer Feat: ne target that heals can als&r&ll a sa#e against a sa#e ends e""ect<ha!"ion Feat: The rec&#er* is n&6 "ree< E"i# Feat: Add $0 hp t& the hit p&int thresh&ld"&r targets that can be a""ected<

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Prin%e of hado5s (T8isted 9ath)

hado5 an%e 61st leel78

Ianged spell K At&'illTargets: T6& nearb* creat5res; eneies &r allies(incl5ding *&5)/ffe%t: The targets telep&rt and s6ap places< 'achtelep&rted ene* takes 1d daage< @&5 and *&5rallies d&n=t take daage "r& telep&rting<

9rd le#el spell 2d daage<$th le#el spell 2d10 daage</th le#el spell 9d12 daage<th le#el spell 4d12 daage<

 Adventurer Feat: nce per da*; &ne &r &retargets &" the spell can be "ar a6a*<ha!"ion Feat: The daage increases b* &ne die("&r e?aple; 2d10 bec&es 9d10)< E"i# Feat: The spell can n&6 target 5p t& threenearb* creat5res<

te, into hado5 63rd leel78

!l&se->5arters spell K +n%e ,er battle/ffe%t: Ie&#e *&5rsel" "r& the battle (*&5can=t be targeted b* attacks &r e""ects 6hile in theshad&6s)< At the start &" *&5r ne?t t5rn; ret5rn t&the battle nearb* *&5r pre#i&5s l&cati&n and r&ll ad t& deterine a rand& bene"it *&5 gain "r&c&ing &5t &" the shad&6s<

1: @&5 can heal 5sing a rec&#er*<<2: @&5 deal d&5ble daage t& the "irst target *&5hit 6ith a cha&s age spell this t5rn<

ha!"ion Feat: @&5 can ch&&se t& add G1 t& thed r&ll a"ter seeing it< E"i# Feat: %" *&5 r&ll G; *&5 gain b&th e""ects<

The Three (T8isted 9ath)

T5isted beam 61st leel78

Ianged spell K At&'illTarget: ne nearb* ene*Atta%(: !harisa G e#el #s< PD

-at.ral /en )it: 1d G !harisa "ire daage<-at.ral +dd )it: ightning daage e>5al t& hal"the daage "r& a nat5ral e#en hit; and *&5 canr&ll an&ther t8isted bea' attack against an ene**&5 ha#en=t targeted 6ith it this t5rn<-at.ral /en Miss: 9 &ng&ing acid daage<

9rd le#el spell 9d daage &ng&ing daage<$th le#el spell $d daage &ng&ing daage</th le#el spell /d daage 12 &ng&ing daage<th le#el spell d daage 1 &ng&ing daage<

 Adventurer Feat: This spell can n&6 target "ara6a* eneies<ha!"ion Feat: A nat5ral &dd iss n&6 dealshal" nat5ral e#en hit daage< E"i# Feat: The "irst sa#e against the &ng&ingdaage "r& a nat5ral e#en iss is a hard sa#e(1G)< The sec&nd and s5bse>5ent sa#es aren&ral<

An%ient %ales 63rd leel78

Ianged spell K aily/ffe%t: ntil the end &" the battle; *&5 ha#e light6hile the escalati&n die is e#en< While the

escalati&n die is &dd; *&5 can cast t8isted bea'&nce d5ring *&5r t5rn as a >5ick acti&n<