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Harnessing Brain Plasticity
Adam Gazzaley, MD PhD
Professor - Neurology, Physiology and PsychiatryDirector- Gazzaley Lab, Neuroscape Lab
Neuroscience Imaging CenterUniversity of California, San Francisco
Akili Interactive Labs
Co-founder and Chief Science Advisor
Pending patents:
“Enhancing Cognition in the Presence of Distraction and/or Interruption”
“Method of Suppressing Irrelevant Stimuli”
“Methods of Enhancing Performance on a Cognitive Task By Improved Self-Regulation of Internal Distraction and
Computer Readable Medium and Devices for Practicing the Same”
“Methods of Enhancing Cognition and Systems for Practicing the Same”
Disclosures
Challenge
Develop an effective approach to enhance cognition
in both healthy and impaired individuals
• Poor characterization
• Poor targeting
• Non-personalized
• Unimodal
• Open Loop
60 year old with mild cognitive impairment
This is just not good enough nototototototototototototototototototototototototototototot g g g g g g g g g g g g g goooooooooooooooooooooooooooooooooooooootototototototototototototototototototototototototototototototototot g g g g g g g g g g g g g g g g g g g g g g g g
Current Approach
Create a New Approach
closed-loop
targeted
personalized
multimodal
fMRI EEG TMSEEEEGGfMfMRIRI
Create a New Approach
Step 1: Understand the target
Our mental abilities that allow us to dynamically interact with our
complex environment based on our goals
Cognitive Control
Attention Working Memory
Goal Management
Early sensory processing modulation mediated by prefrontal cortical networks
Declines as we age
- Gazzaley et al. Cerebral Cortex (2007)
- Wais et al. Journal of Neuroscience (2010)
- Zanto et al. Nature Neuroscience (2011)
- Gazzaley, et al. Journal of Cognitive Neuroscience (2005)
- Clapp, Rubens and Gazzaley Cerebral Cortex (2010)
- Berry et al. Journal of Neurophysiology (2009)
- Zanto & Gazzaley Journal of Neuroscience (2010)
- Rutman et al. Journal of Cognitive Neuroscience (2009)
- Chadick & Gazzaley Nature Neuroscience (2011)
- Wais & Gazzaley Psychonomic Bulletin and Review (2011)
- Wais, Kim & Gazzaley Cerebral Cortex ((2011)
- Mishra & Gazzaley Journal of Neuroscience (2012)
- Zanto, Rubens & Gazzaley Neuroimage (2010)
Gazzaley Neuropsychologia (2011) Gazzaley Principles of Frontal Lobe Function (2011)
- Gazzaley et al. PNAS (2008)
- Gazzaley et al. Nature Neuroscience (2005)
- Zanto, et al. Cortex (2010)
- Clapp & Gazzaley Neurobiology of Aging (2010)
- Zanto & Gazzaley Neuropsychologia (2010)
- Gazzaley et al. Neuropsychology (2007)
- Clapp, Rubens & Gazzaley PNAS (2011)
- Wais & Gazzaley Brain Research (2012)
- Anguera & Gazzaley Clinical Neurophysiology (2011)
- Cashdollar et al. Psychology and Aging (2013)
- Berry et al. PLoS One (2010)
- Mishra & Gazzaley Neuropsychologia (2013)
- Zanto et al. PLoS One (2013)
Cognitive Control
Step 2: Build an engine
Step 1: Understand the target
Create a New Approach
Step 2: Build an engineCreate a New Approach
• Targeting
• Personalized
• Multimodal
• Closed Loop
Adaptivity / Feedback
cognitive exercises and video game training
Enhance cognitive control abilities in
healthy older adults
Attention Working Memory
Goal Management
Interference Training Study
2008-2013
Anguera, Boccanfuso, Rintoul, Al-Hashimi, Faraji, Janowich, Kong, Larraburo, Rolle, Johnston & Gazzaley
Video game training enhances cognitive control in older adults
Nature 2013
Joaquin Anguera
Funded by Robert Wood Johnson Foundation
Interference Training
Training Study
1 monthlater
12 hours
Multitasking Performancemmmmmmmmmmmmmmmaaaaaaaaaaaaaaaaaaaaaaaaaannnnnnnnnnnnnnnnnnncccccccccccccccccccceeeeeeeeeeeeeeeeeeee
-100%
-80%
-60%
-40%
-20%
0%
20s 30s 40s 50s 60s 70s
Multi-
task
ing
Inde
x
Decades of Life
Anguera et al. Nature 2013
0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Midline Frontal Theta
-27%-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-27%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%7%
-63%-6-6-6-6-6-6-6-6-63%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%3%
12 hours12 h12 h12 h12 hoursoursours
6 monthslater
Transfer of Benefits
&
Attention Span
Working Memory
12 hours
Anguera et al. Nature 2013
A Neural Bridge
Pre -Training
12 hoursPre & Post
Attention Span
Transfer of Benefits Sustained Benefits
Multitasking on Game
Post -Training
Anguera et al. Nature 2013
! Adaptivity / feedback video game
training of interference processing
drives enhancements of cognitive
control abilities in older adults.
! Task improvements are associated
with changes in engagement of
prefrontal cortex networks.
Move to the Real World
Akili Interactive Labs Co-founder and Chief Science Advisor
Patent-pending: “Enhancing Cognition in the Presence of Distraction and/or Interruption”
AkiAkiAkili li li IntIntInt cticticti LabLabLabAkiAkiAkiAkiAkiAkiAkiAkili li li li li li li li IntIntIntIntIntIntIntInteraeraeraeraeractictictictictictictictive ve ve ve ve LabLabLabLabLabLabLabLabs s s s s
World
! Attention Deficit Disorder (ADD)• Scott Kollins, Duke University / Andrew Cutler, FLCRC
• [Shire Pharmaceuticals]
! Depression• Patricia Arean, UCSF
• [NIH]
! Traumatic Brain Injury (TBI)• Kristine Yaffe, UCSF
! Alzheimer’s Disease• [Pfizer]
! Autism • Elysa Marco, UCSF
• [Wallace Foundation / James Gates Family Foundation]
Evaluate as Diagnostics & Therapeutics
r,
Familmily Fy Fy Foundatdatdationionion] ] ]
Bridging the Gap Between Technology and Neuroscience
Neuroscapelab.com
Mobile / Wireless
New Technology
Virtual Reality Motion Capture
New Technology
New Games...
Physical Rhythm
Meditation
Attention
Neuro Crossfit
Step 3: Enhance the effects
Step 2: Build the engine
Step 1: Understand the target
Create a New Approach
Neuromodulation Neurofeedback
Video Games
Enhance the Effects Real-Time EEG
Close the LoopBehavior
Environment
Electrical
Neural
20152020020152015202020152015
EEGEEG
targeted / personalized / multimodal / closed-loop
GG
Alzheimer’s Disease
Anxiety Disorder
Attention Deficit Disorder
Depression
Post Traumatic Stress Disorder
Autism
Schizophrenia
Traumatic Brain Injury
Parkinson’s Disease
Multiple Sclerosis
Over the Next 10 Years ...
Education
Addiction
Thanks for your attention
Many thanks• Omar Alhashimi
• Alan Legitt
• Benjamin Dorn
• Cammie Rolle
• Jacki Janowich
• Roger Anguera
• Rajat Jain
StudentsAssociates
Financial Support
• David Ziegler
• Morgan Hough
• WanYu Hsu
• Yixuan Ku
• Martine Schouwenburg
Fellows
www.gazzlab.com
Game Development
• Matt Omernick
• Dmitri Ellingson
• Eric Johnson
• Noah Fahlstein
Faculty• Ted Zanto
• Judy Pa
• Jyoti Mishra
• Peter Wais
• Joaquin Anguera
Hardware
• Apple • NVIDIA
• National Institute on Aging
• National Institute of Mental Health
• American Federation of Aging Research
• Robert Wood Johnson Foundation
• Zynga.org Foundation
• Center 17 Foundation
• Sandler Foundation
• Ellison Medical Foundation
• James Gates Family Foundation
• Rose Family Foundation
• Feldman Family Foundation
• Grammy Foundation
• Biggelsworth Foundation
• Laney and Pasha Thornton
• UCSF CTSI
• Posit Science
• Pfizer / Eisai
• Tim Ferriss
• William Getty
• Tully and Elise Friedman
• Sara and Evan Williams Foundation
GlassBrain
• Tim Mullen
• Christian Kothe
• Oleg Konigs
• John Fesenko
• Oculus VR• Ty Clark
• Matt Whitman
• Mike Gonzales
• Mickey Hart
• to Gazzlab alumni, collaborators,
research and industry partners ...
• Myers Sound
Move to the Real World
Akili Interactive Labs
Co-founder and Chief Science Advisor
Patent-pending: “Enhancing Cognition in the Presence of Distraction and/or Interruption”
AkiAkiAkiAkiAkiAkiAkiAkiAkiAkili li li li li li li li li li IntIntIntIntIntIntIntIntIntInteraeraeraeraeractictictictictictictictictictive ve ve ve ve LabLabLabLabLabLabLabLabLabLabs s s s s
World
Physical / Cognitive
Body-Brain Trainer
Collaborators: Anthony Luke & Christian ThompsonGame Developer Leads: Ty Clark & Roger Anguera
Rhythm
Rhythmicity
Collaborator: Mickey HartGame Developer Lead: Studio Bee
Distributed Attention
Virtual Attention
Internal Attention
Meditrain
Collaborator: Jack KornfieldGame Developer Lead: Zynga
-100%
-80%
-60%
-40%
-20%
0%
20s 30s 40s 50s 60s 70s
%
%
%
Mu
lti-
task
ing
In
de
x d
’
-27%
No Cost
-63%
Decades of Life
Anguera et al. Nature 2013
Interference Training
12 hours
-100%
-80%
-60%
-40%
-20%
0%
20s 30s 40s 50s 60s 70s
%
%
%
Mu
lti-
task
ing
In
de
x d
’
No Cost
-63%
Decades of Life Training Study
-13%
Pre 1 mo. 6 mo.
-27%
Single-task trainMulti-task train
No-contact control Anguera et al. Nature 2013
Interference Training
-100%
-80%
-60%
-40%
-20%
0%
20s 30s 40s 50s 60s 70s
%
%
Mu
lti-
task
ing
In
de
x d
’
No Cost
Decades of Life Training Study
Pre 1 mo. 6 mo.
Single-task trainMulti-task train
No-contact control
-40%
-20
%-40%
-20-20-20-20-20-20-20-20-20-20-20-20-20-20-20-20-20-20%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%%%%%%%%%%%%%%%%%%%%%%%%%
Anguera et al. Nature 2013
Interference Training
Frontal Theta Power0 - 600 ms
Before Training After Training
12 hours
Anguera et al. Nature 2013
Interference Training
†
Initial
*
Older Adults Younger Adults
Older Adults Post-Training
Single-Task
Training
Si lelelele-T kMulti-Task
Training
††
No Contact
Control
dedededer r r r
Older Adults Post-Training ng ng ng
Frontal Theta Power12 hours
Interference Training
†
Initial
*
Older Adults Younger Adults
Older Adults Post-Training
Single-Task
Training
Si lele-T kMulti-Task
Training
†
No Contact
Control
dedededer r r r
OldOlder Adults Post-Training ng ng ng ng
Initial
Long-Range Theta Coherence12 hours
†
Interference Training
Multi-task training Single-task training No-contact control
-150
-75
0
75
150P
re-P
ost R
T (
mse
c)
*†
Working Memory
Delayed-Recognition Task Tests of Variables of Attention (TOVA)
a)
-5
6
18
29
40
Pre
-Po
st R
T (
mse
c)
Sustained Attention
*
†
Anguera et al. Nature 2013
12 hours
Interference Training
-22.5
0
22.5
45
67.5
90
-1.25 0 1.25 2.5 3.75 5
R² = 0.3163
Pre
-Po
st T
OV
A R
T
Post-Pre mf Theta
Magnitude of Theta Enhancement
Correlates with Gains in Sustained Attention (TOVA)
Pre-Train Post-Train
12 hours
Interference Training
-1.75
-1.5
-1.25
-1
-0.75
-0.5
-0.25
0
-1 0 1 2 3 4 5
R² = 0.5738
Post-Pre mf Theta
Magnitude of Theta Enhancement
Correlates with Sustained Performance Gains at 6 months
6 m
on
th -
Po
st T
rain
Mu
lti-
task
ing
co
st
12 hours
Pre-Train Post-Train
Interference Training