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8/9/2019 Chalice of Pericles (US)
http://slidepdf.com/reader/full/chalice-of-pericles-us 1/4
Background
A band of brave adventurers are sent
on a quest to seek the Chalice of
Pericles, a legendary artifact said to
have resurrected a fallen army when
filled with the blood of the ancient hero
Pericles.
Guided by their mysterious patron, the
adventurers have been directed to the
cottage of Isaac, a scholar believed to
know the location of the chalice, but on
their arrival Isaac is not to be found.The evil necromancer Darkan Hess also
pursues the Chalice of Pericles, and has
bullied Isaac into revealing its location,
and is already within the catacomb
seeking the tomb of Pericles, and the
chalice that lies within.
Pericles & Portia
When Pericles fell in battle millennia
ago, his consort Portia was willingly
entombed with him alive. A high cleric,
she continues to watch over Pericles,
and has animated the catacomb’s dead
to beguile and impede Darkan. In a
desperate plea for help, Portia sends a
vision to the adventurers, for without
their assistance it is only a matter of
time before Darkan controls the
catacombs and the Chalice of Pericles.
Rumours and Research
A search of Isaac’s cottage may reveal
(1) the heroic history of Pericles, (2) the
rumoured properties of the Chalice of
Pericles, (3) the location of the Chalice
of Pericles within his tomb beneath the
temple ruins at the mountain’s peak,
and (4) a diary entry by Isaac in which
he alludes to being tricked into sharing
his research with someone named
Darkan Hess. But, adventurers find no
catacomb map or warning about the
awaiting Guardian Golem [5].
Keyed Areas [1] Catacomb Entrance. Within the
temple ruins, beneath the mutilated
corpse of Isaac, lie the catacomb’s
great bronze doors. His throat has been
ripped out; footprints smear his blood,
and a snapped chain hangs about his
neck (Temple Key). The doors are
unlocked, but not unguarded;
murderous bugbears (4) watch from
the shadows.
Bugbear AC 5, HD 3+1, hp 16, MV 30’,AT battle axe, DG 1d8+1, SV F3, ML 9,
AL C, XP 100. Possessions: Battle axe,
scale mail, shield, general provisions,
2d8 x 10 gp.
[2] Stone Guardians. Immense statues
stand watch; ghouls (5) hide behind
them. If the statues are searched, four
ghouls feign attack to lead adventurers
into the Temple of Internment [3],
while the remaining ghoul stays hidden,
Chalice of Pericles
By Jason Metcalfe
Your quest for the Chalice of Pericles has led to
a storm battered cottage in the shadows of a
mountain crested by an ancient temple’s ruins.
But your journey has been in vain. The old
scholar, Isaac, whose guidance you seek, is not
to be found. A half eaten meal suggests a
hasty departure, upturned furniture hints at
foul play. Cold, wet and exhausted, you settle
into restless sleep...
...She comes to you in a dream, a
vision of beauty and nobility from a bygone
era. Her lips are still but her desperate plea is
clear “Seek the Chalice of Pericles. It must not
fall into the hands of Darkan Hess”.
Heroes of Pelendor
Adventure for 4-6 Characters Level 4
8/9/2019 Chalice of Pericles (US)
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Chalice of Pericles
3
accumulate to animate more than 1 HD
of dead in a round; it can never
animate a skeleton of greater than 4
HD.
Map of the Dead. A sheet of vellum, a
vial of colourless ink, and a quill
fashioned from the finger of a lich.
When used to draw an accurate map,
the cartographer can observe the
movement of all undead of 3 HD or
less, and direct undead if under the
cartographer’s control. Ink for 2d4
maps.
[9] Flooded Corridor. Beneath the
waterline, near the Catacomb Drain
[7a], a loose brick conceals a chain that
raises the secret door. Finding the
chain is difficult, but finding the secret
door is impossible. Two men (STR 26)
are needed to raise the door; a ratchet
holding it in place when raised.
[10] Masonry Barricade. Evil skeletons(7) work unceasingly to dismantle the
barricade, while good skeletons (3), on
the opposite side, work desperately to
reinforce it with masonry pulled from
the catacomb walls. Without
intervention, the good skeletons will be
ultimately overwhelmed.
[11] The Kin of Pericles. The catacombs
are the final resting place for many of
Pericles’ family and faithful. While the
magic of the Brazier of Wake Dead
lacks the strength to control the
remains of Pericles’ most beloved, it isenough to stir and torment their souls.
There is a 50% chance a tomb will
contain a wraith.
Wraith AC 3, HD 4, hp 20, MV 40’ / fly
80’, AT touch, DG 1d6 1HD level
drain, SV F4, ML 12, AL C, XP 300
Special: Unharmed by non-magical
weapons, half damage with silver
weapons. Characters reduced to 0 level
die, becoming wraiths in 24 hours
Each of these tombs contains precious
burial artifacts (1d6 x 100 gp).
[12] Tomb of Portia. Torches burn
without heat within this elaborate
tomb. Upon a slab of white marble lies
Portia, as young and beautiful as she
appeared in her vision. Portia balances
between life and death, controlling the
catacomb’s dead. If approached her
eyes open, and she speaks sparingly
with adventurers. She gives them her
thanks, the location of the chain to gain
entry to Pericles’ tomb, and permission
Doors: Bronze double doors, Temple of Internment [3]. Secret doors of stone,hinged by bronze pins, except door entering Tomb of Pericles [13] -
vertical rise. Other doors free standing stone slabs.
Lighting: Statues bear torches that burn with magical light, illuminating areas[1], [2], [3], [4] and [12]. Standard torches light area Darkan’s Lair [9].
Structure: The temple and catacomb, has been cut from the mountain’s rock,
skillfully inlayed with finished interlocking stone slabs that extend fromfloor to ceiling, and wall to wall, throughout the complex.
Temple of Pelan
Barricade
Coffin
Doors
FloodedTunnel
Iron Grill
PillarSecret
Door
Stairs
Statue
Trap
(S)
T
N
Pit Tra
[2]
[1]
[3]
[4]
[5]
[6]
[7]
[7a]
[7a]
[8]
[9] [10]
[11][11] [11]
[13a]
(S)
(S)
(S)
T[11]
[12][7a]
[13]
[10]
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Chalice of Pericles
4
to take his gold, but asks that his
chalice be destroyed, his body not be
disturbed, and that she be laid beside
him. Portia then falls silent forever,
failing to mention that she will turn to
ash if removed from her tomb!
[13] Tomb of Pericles. Surrounded by
bronze statues (4) bearing ancient arms
and armor lies a stone coffin, its cover
only inches above the flooding waters.
This coffin is false, for Pericles lies in a
true coffin in the adjacent secret tomb.
If the false coffin is disturbed the
bronze statues will animate to repel
intruders.
Animate Bronze Statue AC 4, HD 4, hp
26, MV 20’, AT sword, DG 1d8, SV F4,
ML 12, AL N, XP 190. Special: When
non-magical metal weapons strike an
animate bronze statue, the attacker
must succeed in a saving throw versus
spells or their weapon becomes lodged
in the statue, and can only be retrieved
by destroying the statue.
[13a] Pericles’ true coffin is trapped
beyond the adventurers’ detection;
reduction in its contents’ weight
(Chalice of Pericles) releases the chain
from the tomb’s outer door. A gold
statue of Portia, with eyes of sapphire,
stands at the head of the true coffin
surrounded by Pericles’ treasure (4500
gp, excluding the statue of Portia). It
weighs the same as the chalice, and if
placed in the tomb before its removal
the trap will not be triggered.
Conclusion
Darkan Hess is a tenacious adversary.
He will go to great lengths to secure the
Chalice of Pericles, but never willingly
fight to the death.
If Darkan succeeds in taking the chalice,
he plans to raise an ancient black
dragon. Who will stop the dragon’s
ensuing rampage?
If Darkan fails to secure the chalice, but
escapes alive, he will harbour a burningdesire for revenge against those who
thwarted his plans. Will the
adventurers defeat Darkan before he
can destroy the adventurers?
If Darkan is killed and the Chalice of
Pericles is destroyed, the adventurers
may receive one last vision from Portia.
Her chance to thank the adventurers,
and deliver a second quest; to foil the
return of the ancient evil that slew her
lover millennia ago.
Chalice of Pericles is copyright 2010,
Jason Metcalfe.
Labyrinth LordTM
is copyright 2007-
2009, Daniel Proctor. Labyrinth LordTM
and Advanced Labyrinth LordTM
are
trademarks of Daniel Proctor. These
trademarks are used under the
Labyrinth Lord™ Trademark License
1.0, September 2009 available at
www. goblinoidgames.com.
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material by E. Gary Gygax and Dave Arneson.Modern System Reference Document Copyright2002-2004, Wizards of the Coast, Inc.; AuthorsBill Slavicsek, Jeff Grubb, Rich Redman, CharlesRyan, Eric Cagle, David Noonan, Stan!,Christopher Perkins, Rodney Thompson, and JDWiker, based on material by Jonathan Tweet,Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce R. Cordell, John Tynes,Andy Collins, and JD Wiker. Rot Grub from theTome of Horrors, Copyright 2002, NecromancerGames, Inc.; Authors Scott Greene and ClarkPeterson, based on original material by GaryGygax. Labyrinth Lord™ Copyright 2007-2009,Daniel Proctor. Author Daniel Proctor. Chaliceof Pericles, Copyright 2010, Jason Metcalfe.Author Jason Metcalfe. All Rights Reserved.END OF LICENSE.