CH2 Force Vectors

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    ENGINEERING STATICSCHAPTER 2: FORCE VECTORS

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    Scalars and Vectors

    • A scalar is any positive or negative physical quantity that can

    completely specified by its magnitude. Examples: length, mtime.

    • A vector is any physical quantity that requires both a magnidirection for its complete description. Examples: force, posi

    moment.

    Fig. 2.1 (Hib

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    Vector Operations

    • Multiplication/Division by a scalar

    Multiplication by a positive scalar increase its magnitude by tof the scalar. Multiplication by a negative scalar will also chandirectional sense of the vector.

    Figs. 2-2 and 2-3 (Hibbeler)

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    Vector Operations

    • Addition of Vectors (Parallelogram law )

    The parallelogram law of addition can be used. To add two veand B:

    1. Join the tails of the two vectors at a point. (This makes thconcurrent )

    2. From the head of B, draw a line that is parallel to A. Draw

    line from the head of A that is parallel to B. These line intepoint P to form the adjacent sides of a parallelogram.

    3. The diagonal of this parallelogram, from the tails of the veis the resultant vector R.

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    Vector Operations

    • Addition of Vectors (Triangle rule)

    The two vectors A and B can also be added using the triangleadd B to A:

    1. Connect the head of A to the tail of B.

    2. The resultant R extends from the tail of A to the head of B

    In a similar manner, R can also be obtained by adding A to B.

    Vector addition is commutative: R = A + B = B + A

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    Vector Addition

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    Vector Addition of Forces

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    Resultant of two components forces F1 and F2 acting on a

    Fig. 2-7 (Hibbeler)

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    Math Review

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    Finding the Components of a Force in Two Specific Dir

    1. Set up an axes system, u and v , in the two directions of intere

    2. Draw a line from the tip of F parallel to the u-axis until it interaxis.

    3. Draw another line from the tip of F parallel to the v -axis until

    the u-axes.

    4. The force components Fu is obtained by joining the tail of F to

    intersection with the u-axes.

    5. The force component Fv is obtained by joining the tail of F to t

    intersection with the v -axis.

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    Finding the Components of a Forc

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    Addition of More Than Two Force

    FR = (F1 + F2) + F3

    Fig. 2-9 (Hibbeler)

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    Addition of a System of Coplanar For

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    Rectangular Components: The two components of a force that is resolved

    components along the x and y axes of a Cartesian coordinate system.

    Two ways to represent these components: Scalar notation or Cartesian ve

    Scalar Notation

    F = F x + Fy 

    F  x = F cos θ  F y = F si

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    Scalar Notation (Contd.)

      =

     

    or  =

      =

     

    or  =

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    Cartesian Vector Notation:

    Define Unit Vectors i and j, which have dimensionless magnitude of 1. Th

    vectors are used to designate the directions of the x and y axes, respectiv

    The Cartesian vector is:

    F = F  x i + F y  j

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    Resultant of a System of Coplanar Fo

    Using Cartesian vector notati

    F1 = F 1 x i + F 1y  j

    F2 = -F 2 x i + F 2y  j

    F3 = F 3 x i - F 3y  j

    FR = F1 + F2 + F3

    = F 1 x i + F 1y  j - F 2 x i + F 2y  j + F 3 x

    = (F 1 x  – F 2 x + F 3 x )i + (F 1y + F 2

    = (F Rx )i + (F Ry ) j

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    Resultant of a System of Coplanar Fo

    Using scalar notation:

    In general, the components of the reany number of coplanar forces, can b

    as the algebraic sum of the x and y c

    the forces:

    (F Rx ) = ΣF  x (F Ry ) = ΣF y 

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    Resultant of a System of Coplanar Fo

     = ()2 +

    = tan−  (

    (

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    THREE-DIMENSIONAL VECTOR ANAL

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    Coordinate System and Unit Vectors

    • A right-handed rectangular coordinate system is used. The system is right-handed if the thumb of the right hand points

    direction of the positive z-axis when the right-hand fingers aabout this axis from the positive x -axis towards the positive

    • The vectors are first represented in Cartesian vector form. Tvectors, i, j, k are used to designate the directions of the x , y

    respectively.

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    Components of a Vector, A

    Using the parallelogram law t

    A = Aʹ + Az

    Aʹ = A x + Ay 

    Combining the above equatio

    A = A x + Ay + Az

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    Cartesian Vector Representation

    A = A x i + Ay  j + Azk

    Note: Separating the magnand direction of each compovector , as done above, willsimplify the operations of vealgebra, particularly in threedimensions.

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    Magnitude of a Cartesian Vector

      = ʹ2 + 2

     ʹ = 2 +

    2

    Combining the above equat

      = 2 +

    2 +

    Note: The magnitude of A isthe positive square root of th

    the squares of its componen

    f

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    Direction of a Cartesian Vector

    Define the direction of A by coordinate direction angle  αmeasured between the tail othe positive x , y and z axes, pthey are located at the tail o

    Direction Cosines of A

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    Direction Cosines of A

    Considering the projection of A unto the x , y , z axes, give:

    cos = 

       cos =

     

       cos γ =

     

     

    These numbers are called the direction cosines of A.

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    Easy way to obtain the direction cosi

    1. Define a unit vector u A in the dire

    2. Since A = A x i + Ay  j + Azk, then u A wmagnitude of one and be dimensdivided by its magnitude.

    3. The above i, j, k components of udirection cosines of A, hence:

    4 Si h i d f i l h i i

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    4. Since the magnitude of a vector is equal to the positive sqof the squares of the magnitude of its component, and u Amagnitude of one, then:

    5. If the magnitude and coordinate angles of A are known, thbe expressed in Cartesian vector form as:

    Additi f T M C t i V t

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    Addition of Two or More Cartesian Vect

    In general:

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    POSITION VECTORS

    Position Vectors

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    Position Vectors

    • Important in formulating Cartvector directed between two space.

    • Right-handed coordinate systewith the z axis directed upwarzenith direction).

    • Points in space are located relorigins of coordinates, O, by smeasurements along the x , y ,Example, position of B is (6 m

    Position Vectors

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    Position Vectors

    A position vector r is a fixed vector which locates a point in spaceanother point.

    If r extends from the origins, O, to point P( x , y , z) then r can be gCartesian vector form as:

    r = x i + y  j + zk

    Position Vectors

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    Position Vectors

    In general, r can be directed fro( x  A, y  A, z A) to a point B( x B, y B, zB)are the position vectors of poinrespectively, from the origin of then:

    Position Vectors

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    Position Vectors

    Force Vector Directed Along a Line

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    Force Vector Directed Along a Line

    In three-dimensional static problems,of a force F is often specified by two pand B), through which its line of actioFig.).

    Note that F has the same direction anthe position vector r directed from poB. The common vector is specified byvector, u = r/r. Hence, we can formulaCartesian vector, as follows:

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    Dot Product of Two Vectors

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    Dot Product

    The dot product between two vectors can be used to find the anbetween two line or the components of a force parallel to or peto a line.

    The dot product of two vectors A and B, is

    written as A·B, read as “A dot B”, and defined as:

    A·B = AB cos θ 

    The dot product is also referred to as the scalar

     product since the results is a scalar quantity.

    0° ≤ ≤ 180°

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    Dot Product Laws of Operations

    Dot Product of Any Two Cartesian Unit Ve

    i · i = (1)(1) cos 0° = 1

    i · j = (1)(1) cos 90° = 0

    Etc.

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    Cartesian Vector Formulation of Dot Prod

    The dot product of two general vectors A and B in Cartesian vform is:

    This reduces to:

    So, to determine the dot product of two Cartesian vectors, mucorresponding x, y, z components and sum these products alg

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    Applications of Dot Product

    1. To find the angle θ between the tails of two vectors or intelines:

    = cos−  ·

       = cos−

      +  +

     

    Note that if A · B = 0, then θ = 90° so that A is perpendicular t

    (Since then, θ = cos-1 0 = 90°)

    0° ≤ ≤ 180°

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    Applications of Dot Product

    2. To find the components of a vector parallel and perpendicline:

    The scalar projection of A along a line aa

    is determined from the product of A and 

    the unit vector ua which defines the

    direction of the line.

    The component of A that is perpendicular to the line aa is giv