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Ch 10. Multimedia Communications over WMNs. Myungchul Kim [email protected]. WMN high number of traversed hops Wireless channels Dynamic behavior of network nodes. Introduction. Communication requirements Dealy and bandwidth Multimedia applications: interactive and streaming - PowerPoint PPT Presentation
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– WMN
• high number of traversed hops
• Wireless channels
• Dynamic behavior of network nodes
Introduction
• Communication requirements– Dealy and bandwidth
– Multimedia applications: interactive and streaming
– Voice: max dealy constraint ~150ms : forward error correction
– Streaming: a few seconds: automatic repeat request
Multimedia characteristics and QoS requirements
• Robustness issues– MPEG
Multimedia characteristics and QoS requirements
• Perceived quality evaluation– Throughput and packet loss rate?
– Subjective experiments
• Mean opinion score (MOS)
– Objective quality measures
• Perceptual evaluation of speech quality (PESQ)
• Perceptual evaluation of audio quality (PEAQ)
• The mean squared error (MSE)
• Peak signal-to-noise ratio (PSNR)
Multimedia characteristics and QoS requirements
• Perceived quality evaluation• Peak signal-to-noise ratio (PSNR)
Multimedia characteristics and QoS requirements
– Multimedia: bandwidth degradation, network latency, and radio interference
– 802.11: speeds up to 100Mb/s, QoS support, fast handoff, and mesh functionalities,…
• Network capacity– 802.11n: MIMO
– Multiple nodes
Protocols and open issues
• Network latency– Single-radio: half-duplex
– Multiradio mesh networks
– UCSB MeshNet result
Protocols and open issues
• Handoff– Max allowed delay during handoff cannot exceed 50ms
– 802.11r: IP-based telephony over 802.11-enabled phones by speeding up handoffs between APs
– Layer 2 roaming delay: scanning, reassociation, and re-authentication
– Passive scanning: 100ms
– Active scanning: 20 – 300 ms
– Peremptive scanning
– A mobile device cannot know if necessary QoS resources are available at a new AP until after the handoff
– 802.11e: admission control
Protocols and open issues
• Network routing– Proactive routing
– Reactive routing
– Routing metrics
– As the sender and receiver move, link quality metrics cannot quickly track the change in the link quality.
– No perfect protocol for QoS
– Adv of Multipath multimedia streaming
• High aggregate bandwidth to realtime multimedia applications
• Data partitioning
• Reduce the chance of interrupting the service due to node mobility.
Protocols and open issues
– Satisfactory QoS level in WMNs?
– Multiple paths
• Streaming services– Routing?
– Multiple transmission paths
– Multiple Description Coding (MDC)
Innovative multimedia applications
• Streaming services– Layered coding
– How to optimally subdivide multimedia traffic over different paths
• Interactive voice services– Issues related with network congestion, delay and link quality
– The capacity is related to the channel bandwidth, voice codec, packetization interval and data traffic in the system
– VoIP over 802.11b using G.711 codec -> 800kb/s and 6 calls
– Node congestion depends more on the number of packets that need to be processed than on the actual bandwith
– Put more than one voice frame into the same packet -> delay increases -> end-to-end dealy increase
– Number of hops: from ten (with a single hop) to one when four hops
Innovative multimedia applications
• Interactive voice services– Traffic delay variations
– QoS mechanism
• Prioritization of voice
• Changes to the 802.11 to reduce the jitter and delay by changing the transmission scheme
– Multiple description speech coding
– Roaming
– Dejitter buffers
– Adaptively adjust the dejitter buffer size to the network conditions so that the end-to-end delay is always kept as small as possible.
– Handoff-prediction with audio time-scaling
Innovative multimedia applications
• Intervehicle communications– 802.11p
– Applications: road information, obstacle avoidance and automatic driving, virutal meeting,
– Different from generic MANET
• Driver behavior
• Mobility constraints
• High speeds
Innovative multimedia applications
• Intervehicle communications– Routing layer
• Rapid changes in intervehicle networks
• Network fragmentation
• Effective network diameter is small
• The presence of redundant paths is often limited
• The number of nodes within the communications range grows linearly with the increase in the radio range.
• Roadside APs: the time interval in which the link is available is limited to a few seconds -> fast handoffs
Innovative multimedia applications
• Intervehicle communications– Cross-layer design
– 97% communication for the urban and less than 50% for the rural
– High-speed mobility of network nodes and multihop communications.
Innovative multimedia applications
• Real-time multiplayer games– Movement of the game characters
– The highest demand on QoS requirements and round-trip delays up to 150 ms with minimum jitter and low packet loss rate
– Bandwidth is not so important
– Players’ perception of jitter
– Routing protocols and QoS techniques
• End-to-end communications delay and jitter
– Cross-layer design• AODV: desabling its local repair property and implementing
a backup route mechanism
– Traffic menagment level• Priority queueing, timeouts, and real-time neighbor-aware
rate control
Innovative multimedia applications
• Real-time multiplayer games– Movement of the game characters
– The highest demand on QoS requirements and round-trip delays up to 150 ms with minimum jitter and low packet loss rate
– Bandwidth is not so important
– Players’ perception of jitter
– Routing protocols and QoS techniques
• End-to-end communications delay and jitter
– Cross-layer design• AODV: desabling its local repair property and implementing
a backup route mechanism
– Traffic menagment level• Priority queueing, timeouts, and real-time neighbor-aware
rate control
Innovative multimedia applications