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Ceyhan Kapusuz Resume April 2019
Ceyhan Kapusuz is London based senior FX / CFX artist with generalist skills and art background.
Portfolio Links
Fx show-reel 2018
technical break down reel 2015
IMDB
website
development blog
game development blog
published tools
personal projects
mail: [email protected]
skype: ceyhankapusuz
Experience
Work History
Sep 2018 / ... Framestore IA / London Lead CFx Technical Director
Jan 2017 / Sep 2018 Double Negative / London Senior Fx Technical Director
July 2016 / Sep 2016 Trixter / Munich Fx Technical Director
Dec 2015 / July 2016 Freelancer / Istanbul Senior Character & Fx Technical Director
Nov 2013 / Oct 2015 CherryCherry / Istanbul Senior Character & Fx Technical Director
Dec 2010 / Nov 2013 Krill Studios /Istanbul Senior Character & Fx Technical Director
Apr 2010 / Dec 2011 Imaj Animation / Istanbul Character Technical Director & FX artist
May 2008 / Apr 2010 Anima / İstanbul Character Rigger
Aug 2006 / Jan 2008 Akrobat Anim / Istanbul 2d-3d Generalist , Intern
Mar 2005 / Aug 2006 GTA travel / Istanbul Online booking service, system analyst
Education
Sep 2001 / Mar 2009 Bosphorus University Department of Tourism Administration
Sep 2006 / Mar 2008 Bosphorus University Art of Animation workshops
WorkShops/mentor
Jan 2015 / May 2015 Anima Okul Rigging and Visual Fx, mentor
Feb 2011 / May 2014 Bosphorus University Stop Motion Animation Workshop, mentor
Skills
Discipline Project Samples (links)
Toon & Creature Rigging
auto Wing Rigging Tool auto Character Rigging Tool facial Rigging Tool feather Scattering Tool (houdini)
Breakdown Reel 2':36' Breakdown Reel 3':44'' Breakdown Reel 4':25'' Breakdown Reel 5':05''
CFX Creature Rigging (maya, houdini) Crowd Dynamics (houdini, massive, maya ) FEM based muscle-flesh dynamics (houdini) Skin sliding solver & wrinkle solver (houdini)
Breakdown Reel 1':39'' Breakdown Reel 1':54'' NA NA
FX RigidBody Dynamics SoftBody Dynamics Fluid Dynamics Destruction Fx Water Fx Atmospherics Procedural Fx
Breakdown Reel 0':03'' Breakdown Reel 0':28'' Breakdown Reel 0':54'' FxReel> FxReel> FxReel> FxReel>
Design & Animation
Mechanical Design & Animation Personal projects (2d /sculpting etc..)
Breakdown Reel 2':08'' Personal Projects
Programming Lang Project Samples (links)
Mel Ck_feather create, rigging tool, maya Ck_corrective, rigging tool, maya
Ck_feather Ck_corrective
Python Algorithmic trading platform , python algoTrade
Vex Procedural growth Procedural Plant Generation
FxReel> NA
Jscript Evolution sim , unity Game dev, unity
evoBox gameDev blog
FX show reel_2018 & timeline
PROCEDURAL
DNEG VENOM
Venom seperation Fx [all elements] #creates strand connection on stretch area and breaks in certain thresholds #grain sim on some strands #braking grain solver elements #retracting vein structure #erode venom skin and reveal edie
DNEG VENOM
Venom transformation fx [all elements] #procedural liquid flow #vein structure growth & retract #wetmap generation on contact
DNEG VENOM
Venom transformation fx [all elements] #procedural liquid flow #vein structure growth & retract #wetmap generation on contact
DNEG VENOM
Venom transformation fx [anim] #procedural liquid flow #vein structure growth & retract #procedural fiber pass [anim only] #ground contact liquid sim [anim only] #wetmap generation on cloth contact
DNEG VENOM
Venom transformation fx [all elements] #procedural liquid flow #vein structure growth #wetmap generation on cloth contact
DESTRUCTION
DNEG PACIFIC
Destruction fx [all elements] #primary RBD sim #secondary RBD & particle sim #each car collision creates particle and smoke fx #procedural car deformation on collision #ground smoke elements
DNEG PACIFIC
Destruction fx [all elements] #primary RBD sim #secondary RBD & particle sim #each car collision creates particle and smoke fx #collision with buildings creates secondary debris #ground smoke elements
DNEG PACIFIC
Ground Destruction Fx [[all Elements on GD] #ground destruction when robot falls #primary rbd sim for ground destruction #secondary debris and grit sim from destruction #smoke pass sourced from secondary pass
DNEG PACIFIC
Ground Destruction Fx [[secondary elements] #secondary debris and grit sim from destruction #smoke pass sourced from secondary pass
DNEG PACIFIC
Rocket propulsion and trail fx [all Elements]
DNEG PACIFIC
Muzzle fx and smoke trails [setup]
DNEG PACIFIC
Chopper smoke trails [[all Elements]
INTERACTION
DNEG PACIFIC
Snow interaction [R&D] #Created setup for footsteps on snow, #Ground deformation with accumulation according to direction, #Primary ballistic particles pass according to horizontal and vertical speed, #Secondary particles and fluid sim from first particle pass
DNEG Avangers
Destruction Fx [all elements] #ground interaction when character falls #primary rbd sim for ground interaction and debris #secondary debris and grit sim from destruction #fluid pass sourced from secondary pass
DNEG Avangers
Destruction Fx [all elements] #ground interaction when character falls #primary rbd sim for ground interaction and debris #secondary debris and grit sim from destruction #fluid pass sourced from secondary pass
DNEG Avangers
Interaction Fx [all elements] #primary rbd sim for ground interaction and debris #secondary debris and grit sim from destruction #fluid pass sourced from secondary pass
WATER
DNEG PACIFIC
Water fx [all elements] # spray water sim # wetmap flow sim
DNEG PACIFIC
Water fx [all elements] # spray water sim # wetmap flow sim
DNEG PACIFIC
Water fx [partial] # spray water sim (character emission ony) # wetmap flow sim
DNEG PACIFIC
Water fx [partial] # wetmap flow sim
DNEG PACIFIC
Water fx [partial] # spray water sim(setUp) # wetmap flow sim
DNEG PACIFIC
Water fx [all Elements] # spray water sim # wetmap flow sim
ATMOSPHERICS
TRIXTER Guardians of Galaxy
RBD sim [ partial] #Secondary elements
DNEG Wonder Woman
Atmospheric fx [partial] #bg smoke & dust elements #setup created for post sim fluid control
DNEG Wonder Woman
Atmospheric fx [partial] #bg smoke & dust elements #setup created for post sim fluid control
DNEG Wonder Woman
Atmospheric fx [partial] #bg smoke & dust elements #setup created for post sim fluid control
TRIXTER Guardians of Galaxy
Particle Fx [all elements] #Snow particle fx
DNEG Avangers
Particle Fx [all elements] # falling leaves Fx
DNEG Black Panther
Particle Fx [fx anim] # particle generation & flow by impact
Technical Breakdown Reel _2015 & timeline
Timeline :
0':03'' RigidBody Dynamics (houdini Rigid Solvers)
0':28'' SoftBody Dynamics (maya N dynamics)
0':54'' Fluid Dynamics (houdini Pyro, OceanFx, Fume Fx)
1':39'' Dynamic Rigging (Creature Riging (maya, houdini)
1':54'' Crowd Dynamics (houdini, massive, maya )
2':08'' Mechanical Design & Animation (maya ,houdini)
2':36'' Toon & Creature Rigging 2':36'' (auto Wing Rigging Tool) 3':44'' (auto Character Rigging Tool) 4':25'' (facial Rigging Tool) 5':05'' (houdini feather Scattering Tool)