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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 1 Unit 2. Universal Design

Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 1 Unit 2. Universal Design

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Page 1: Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 1 Unit 2. Universal Design

Center on Postsecondary Education and Disability, University of Connecticut, UDI Project

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Unit 2. Universal Design

Page 2: Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 1 Unit 2. Universal Design

Center on Postsecondary Education and Disability, University of Connecticut, UDI Project

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Definition of Universal Design

The design of products and environments to be usable by all people, to the greatest extent possible without the need for adaptation or specialized design.

Copyright 1997, The Center for Universal Design, North Carolina State University

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Principles of UD

• Equitable Use

• Flexibility in Use

• Simple and Intuitive

• Perceptible Information

• Tolerance for Error

• Low Physical Effort

• Size and Space for Approach and Use

The Center for Universal Design, North Carolina State University, 1997

Page 4: Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 1 Unit 2. Universal Design

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Principle One: Equitable Use

The design is useful and marketable

to people with diverse abilities.

Guidelines:• Provide the same means of use for all

users: identical whenever possible; equivalent when not.

• Avoid segregating or stigmatizing any user.

• Make provisions for privacy, security, and

safety equally available to all users.

• Make the design appealing to all users.

Example: automatic door

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Principle Two: Flexibility in Use

The design accommodates a wide range

of individual preferences and abilities.

Guidelines:

• Provide choice in methods of use.

• Accommodate right or left-handed

access and use.

• Facilitate the user’s accuracy and

precision.

• Provide adaptability to the user’s pace.

Example: right and left handed scissors

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Principle Three: Simple and Intuitive

Use of the design is easy to understand,

regardless of the user’s experience, knowledge,

language skills, or current concentration level.Guidelines:

• Eliminate unnecessary complexity.

• Be consistent with user expectations

and intuition.

• Accommodate a wide range of literacy and language skills.

• Arrange information consistent with its importance.

• Provide effective prompting and feedback during and after task

completion.

Example: chair assembly diagram

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Principle Four: Perceptible Information

The design communicates necessary information

effectively to the user, regardless of ambient

conditions or the user’s sensory abilities.

Guidelines:

• Use different modes (pictorial, verbal, tactile) for redundant

presentation of essential information.

• Provide adequate contrast between essential information and

its surroundings.

• Maximize “legibility” of essential information.

• Differentiate elements in ways that can be described (i.e.,

make it easy to give instructions or directions).

• Provide compatibility with a variety of techniques or devices

used by people with sensory limitations.

Example: “talking” thermostat with large numerals

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Principle Five: Tolerance for Error

The design minimizes hazards and the adverse consequences of accidental or unintended actions.

Guidelines:

• Arrange elements to minimize hazards

and errors: most used elements, most accessible

hazardous elements

eliminated, isolated, or shielded.

• Provide warnings of hazards and errors.

• Provide fail safe features.

• Discourage unconscious action in tasks

that require vigilance.

Example: “undo” button on computer word-processing program

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Principle Six: Low Physical Effort

The design can be used efficiently and

comfortably and with a minimum of fatigue.

Guidelines:

• Allow user to maintain a neutral body

position.

• Use reasonable operating forces.

• Minimize repetitive actions.

• Minimize sustained physical effort.

Example: lever doorknob

Page 10: Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 1 Unit 2. Universal Design

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Principle Seven: Size and Space

for Approach and Use

Appropriate size and space is provided for

approach, reach, manipulation, and use regardless

of user’s body size, posture, or mobility.

Guidelines:

• Provide a clear line of sight to important elements for any

seated or standing user.

• Make reach to all components comfortable for any seated or

standing user.

• Accommodate variations in hand and grip size.

• Provide adequate space for the use of assertive devices or

personal assistance.

Example: wheelchair accessible turnstile

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Looking ahead to Unit 3.

• Moving from thinking about the physical environment

(UD) to considering the instructional environment

(UDI)• UD provides principles for improving access to the built

environment.

• The instructional environment can be designed to

improve access to learning for a broader range

of students.

• UDI is an emerging construct that seeks to define

principles for designing instruction that is more

inclusive.

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References

The Center for Universal Design. (1997). Principles of Universal Design version 2.0.

Raleigh, NC: North Carolina Sate University. Retrieved April 28, 2004, from:

http:/www.design.ncsu.edu:8120/cud/univ_design/princ_overview.htm.

Note• Please note that the Principles of Universal Design address only universally usable

design, while the practice of design involves more than consideration for usability. Designers must also incorporate other considerations such as economic, engineering, cultural, gender, and environmental concerns in their design processes. These Principles offer designers guidance to better integrate features that meet the needs of as many users as possible.

• The UD Principles were compiled by advocates of Universal Design, listed in alphabetical order: Bettye Rose Connell, Mike Jones, Ron Mace, Jim Mueller, Abir Mullick, Elaine Ostroff, Jon Sanford, Ed Steinfeld, Molly Story, and Greg Vanderheiden