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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Unit 2. Universal Design
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Definition of Universal Design
The design of products and environments to be usable by all people, to the greatest extent possible without the need for adaptation or specialized design.
Copyright 1997, The Center for Universal Design, North Carolina State University
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Principles of UD
• Equitable Use
• Flexibility in Use
• Simple and Intuitive
• Perceptible Information
• Tolerance for Error
• Low Physical Effort
• Size and Space for Approach and Use
The Center for Universal Design, North Carolina State University, 1997
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Principle One: Equitable Use
The design is useful and marketable
to people with diverse abilities.
Guidelines:• Provide the same means of use for all
users: identical whenever possible; equivalent when not.
• Avoid segregating or stigmatizing any user.
• Make provisions for privacy, security, and
safety equally available to all users.
• Make the design appealing to all users.
Example: automatic door
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Principle Two: Flexibility in Use
The design accommodates a wide range
of individual preferences and abilities.
Guidelines:
• Provide choice in methods of use.
• Accommodate right or left-handed
access and use.
• Facilitate the user’s accuracy and
precision.
• Provide adaptability to the user’s pace.
Example: right and left handed scissors
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Principle Three: Simple and Intuitive
Use of the design is easy to understand,
regardless of the user’s experience, knowledge,
language skills, or current concentration level.Guidelines:
• Eliminate unnecessary complexity.
• Be consistent with user expectations
and intuition.
• Accommodate a wide range of literacy and language skills.
• Arrange information consistent with its importance.
• Provide effective prompting and feedback during and after task
completion.
Example: chair assembly diagram
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Principle Four: Perceptible Information
The design communicates necessary information
effectively to the user, regardless of ambient
conditions or the user’s sensory abilities.
Guidelines:
• Use different modes (pictorial, verbal, tactile) for redundant
presentation of essential information.
• Provide adequate contrast between essential information and
its surroundings.
• Maximize “legibility” of essential information.
• Differentiate elements in ways that can be described (i.e.,
make it easy to give instructions or directions).
• Provide compatibility with a variety of techniques or devices
used by people with sensory limitations.
Example: “talking” thermostat with large numerals
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Principle Five: Tolerance for Error
The design minimizes hazards and the adverse consequences of accidental or unintended actions.
Guidelines:
• Arrange elements to minimize hazards
and errors: most used elements, most accessible
hazardous elements
eliminated, isolated, or shielded.
• Provide warnings of hazards and errors.
• Provide fail safe features.
• Discourage unconscious action in tasks
that require vigilance.
Example: “undo” button on computer word-processing program
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Principle Six: Low Physical Effort
The design can be used efficiently and
comfortably and with a minimum of fatigue.
Guidelines:
• Allow user to maintain a neutral body
position.
• Use reasonable operating forces.
• Minimize repetitive actions.
• Minimize sustained physical effort.
Example: lever doorknob
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Principle Seven: Size and Space
for Approach and Use
Appropriate size and space is provided for
approach, reach, manipulation, and use regardless
of user’s body size, posture, or mobility.
Guidelines:
• Provide a clear line of sight to important elements for any
seated or standing user.
• Make reach to all components comfortable for any seated or
standing user.
• Accommodate variations in hand and grip size.
• Provide adequate space for the use of assertive devices or
personal assistance.
Example: wheelchair accessible turnstile
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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Looking ahead to Unit 3.
• Moving from thinking about the physical environment
(UD) to considering the instructional environment
(UDI)• UD provides principles for improving access to the built
environment.
• The instructional environment can be designed to
improve access to learning for a broader range
of students.
• UDI is an emerging construct that seeks to define
principles for designing instruction that is more
inclusive.
Center on Postsecondary Education and Disability, University of Connecticut, UDI Project
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References
The Center for Universal Design. (1997). Principles of Universal Design version 2.0.
Raleigh, NC: North Carolina Sate University. Retrieved April 28, 2004, from:
http:/www.design.ncsu.edu:8120/cud/univ_design/princ_overview.htm.
Note• Please note that the Principles of Universal Design address only universally usable
design, while the practice of design involves more than consideration for usability. Designers must also incorporate other considerations such as economic, engineering, cultural, gender, and environmental concerns in their design processes. These Principles offer designers guidance to better integrate features that meet the needs of as many users as possible.
• The UD Principles were compiled by advocates of Universal Design, listed in alphabetical order: Bettye Rose Connell, Mike Jones, Ron Mace, Jim Mueller, Abir Mullick, Elaine Ostroff, Jon Sanford, Ed Steinfeld, Molly Story, and Greg Vanderheiden