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MACERA TÜNELİ by Gizem CENG491 2012 - 2013

CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

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Page 1: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİby Gizem

CENG4912012 - 2013

Page 2: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

GİZEM

Bahri Gizem Hakan Kadir ErayTOKMAK BAŞER ORAL

DOĞANLAR

Page 3: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİ

• Education of disabled and preschool-age children.

• Better understanding of a child’s world and imagination.

• Self-improvement of a child.

Page 4: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 5: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 6: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİ

• Simply played, interesting scenario

• Features to get involved a child into the game

• Free-style scenario

• Usability and evaluation by experts

• Portability

Page 7: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 8: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

before MACERA TÜNELİ

• Filin Banyosu: It includes many different features such as animation, conversational graphics, touching, movement according to real physics rules, sound effects…

• ÖZTEK: It is developed by Prof. Dr. Kürşat ÇAĞILTAY and his team. It includes different versions depending on use of conversational toys or multiple touch table and kinex technology.

Page 9: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 10: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİ• An interesting scenario with different characters

• An interesting scenario in different environments– Home– School– Market– Garden– Amusement Park

Page 11: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİ

• Free style scenario• Involvement of the child by different features

– Touching– Drawing– Taking photos– Video recording– Sound recording

Page 12: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİ

• iOS and Android

• A website to record results of activitieshttp://horal.me.pn/

Page 13: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

OUTLINE

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 14: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

design of MACERA TÜNELİ

• Scenario with user interface

• Design goals

• Design constraints

Page 15: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİ

• Firstly, one determine the next step from main screen.

Page 16: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİ

• Then, one should chose a character to continue with and an environment to play in.

Page 17: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİ

• In game, one may– Record sound or record a video while playing at

home.

– Draw something while studying at school.

– Take a photo in order to enter amusement park.

Page 18: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİ• One may also change the setting of the game

from option screen.

Page 19: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

design goals of MACERA TÜNELİ

• KISS: user-friendly interfaces and highly simple usability

• Portability: platform independent, available for iOS and Android

• Maintainabilty: compatibility for up-dates and maintenance

Page 20: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

design constraints of MACERA TÜNELİ

• Software: use of UNITY, providing needed functionality and connection to the website

• Hardware: platform dependent application and memory

• Performance: platform dependent quality and performance

• User: target users, are disabled or preschool-age children

Page 21: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

MACERA TÜNELİ

Page 22: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

SUMMARY

• What is the problem?

• What has been done so far?

• What is our different solution?

• What are we going to design?

Page 24: CENG491 2012 - 2013. Bahri Gizem Hakan Kadir Eray TOKMAK BAŞER ORAL DOĞANLAR

?