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Learning 2020 is aa presentation for the IDEA12 interoperability conference in Melbourne
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Learning 2020
Cecilie MurrayDelphian eLearning
What needs to happen for learning to be relevant for young people in 2020?
Creativity happens when different ideas, stimuli and resources are put together, and through collaboration, form new knowledge.
Our goal is not to do cool stuff with technology. Our goal is to use technology to help people learn more effectively.
Themes
Your future learner
http://www.youtube.com/watch?v=MGMsT4qNA-c
http://ccoffa.edublogs.org/2011/02/13/connect-create-communicate-and-create/
Young leader in industry…
http://www.smh.com.au/digital-life/smartphone-apps/aussie-wunderkind-gets-us250k-for-technology-that-could-revolutionise-web-20120113-1pz35.html
16 year old Nick D’Aloisio from Melbourne and Perth,now living in London
FaceMood took someone’s Facebook status and analysed it to decide the mood of the user.
http://uk.finance.yahoo.com/news/teenager-launches-apple-iphone-app-164625936.html
…becomes an entrepreneur
I designed Summly because I felt that my generation wasn’t consuming traditional news anymore,” said Nick, a self-taught coder.
K-12 Report 2012 Cloud computing Collaborative environments Mobiles and apps Tablet computing Digital identity Games-based learning Learning analytics Personal learning environments
http://www.nmc.org/pdf/2012-horizon-K12-shortlist.pdf
The Horizon Report: Technologies to Watch
Mobile devices Mobile apps and HTML5 Personal cloud Enterprise app stores Internet of things Hybrid IT and cloud computing Next-generation analytics
Gartner Top Technologies for Industry for 2013
http://www.gartner.com/it/page.jsp?id=2209615
Mobile devices =◦Students - learning anywhere,
anytime◦Educators - productive tools◦Parents - learning tools ◦School budgets -1:1
Mobile technology + social media = personalised learning
Why the shift in thinking?
Project Tomorrow (2012) "LEARNING IN THE 21ST CENTURY MOBILE DEVICES + SOCIAL MEDIA = PERSONALIZED LEARNING"http://www.tomorrow.org/speakup/MobileLearningReport2012.html
Chapter 12 Imagine Mobile
Learning in your Pocket
(ed. Wan Ng, Nov 2010)http://www.igi-global.com/bookstore/
TitleDetails.aspx?TitleId=41770
Mobile learning research
Mobile learning promotes: confidence and independence regardless of
year level and age peer coaching and co-construction of learning attendance, more active participation in class better preparation and organisation for class more regular completion of school work and
homework ESL learners, reluctant learners (at risk
/disengaged)
What the research says
Stimulates enjoyment in learning Greater interaction (& writing) from boys in
particular, in blogs, podcasts and web pages Stimulates teachers and students to work
creatively to improve literacy and numeracy Student performance data – improves
numeracy and literacy, increases skills in teamwork, interpersonal skills and ICT skills
Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices
What the research says
Curriculum-driven content, game-based designMonitor student progress online
A new model
Data from apps
http://edorigami.wikispaces.com/Bloom's+Digital+Taxonomy
Start with a challenge or problem to solve◦ What do you want your students to learn?
Students should be able to:◦ discuss, research, analyse, apply◦ understand/address the challenge
Students select from a range of activities and ways to present their learning
Engage
A instructional / pedagogical framework that works for you
Example: Inquiry or project-based learning models ◦ 5Es Model (Engage, Explore, Explain, Elaborate,
Evaluate) ◦ 4Cs (Connect, Communicate, Collaborate, Create)◦ Learning by design◦ Design thinking
Challenge
TPACK
http://theinnovativeeducator.blogspot.com/2011/03/using-tpack-as-framework-for-tech-pd.html
SAMR
http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf
Explore a range of technologies and applications◦ Alternative to textbooks◦ Students explore appropriate technologies, apps◦ They demonstrate their use for learning◦ Recommend ways to use
Mix of content types◦ Text, audio, video, multimedia, games◦ Open education resources
Legal and privacy requirements◦ Cybersafety, digital literacy
Range of assessment types
Explore
Support students working together◦ Set up mixed ability teams◦ Collaborate on tasks in groups◦ Students mentor each other◦ Promote cooperation and sharing
Provide for diverse learning modes◦ Use technologies, applications that suit various
learning styles◦ Eg students may write, record video, audio, use
music etc to demonstrate their learning
Collaborate
Learning Spaces
http://epotential.education.vic.gov.au/newlearningspaces/yesterday.html
http://epotential.education.vic.gov.au/newlearningspaces/yesterday.html
Personalised learning environment