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Learning 2020 Cecilie Murray Delphian eLearning

Cecilie murray idea12

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Learning 2020 is aa presentation for the IDEA12 interoperability conference in Melbourne

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Learning 2020

Cecilie MurrayDelphian eLearning

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What needs to happen for learning to be relevant for young people in 2020?

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Creativity happens when different ideas, stimuli and resources are put together, and through collaboration, form new knowledge.

Our goal is not to do cool stuff with technology. Our goal is to use technology to help people learn more effectively.

Themes

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Your future learner

http://www.youtube.com/watch?v=MGMsT4qNA-c

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http://ccoffa.edublogs.org/2011/02/13/connect-create-communicate-and-create/

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Young leader in industry…

http://www.smh.com.au/digital-life/smartphone-apps/aussie-wunderkind-gets-us250k-for-technology-that-could-revolutionise-web-20120113-1pz35.html

16 year old Nick D’Aloisio from Melbourne and Perth,now living in London

FaceMood took someone’s Facebook status and analysed it to decide the mood of the user.

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http://uk.finance.yahoo.com/news/teenager-launches-apple-iphone-app-164625936.html

…becomes an entrepreneur

I designed Summly because I felt that my generation wasn’t consuming traditional news anymore,” said Nick, a self-taught coder.

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K-12 Report 2012 Cloud computing Collaborative environments Mobiles and apps Tablet computing Digital identity Games-based learning Learning analytics Personal learning environments

http://www.nmc.org/pdf/2012-horizon-K12-shortlist.pdf

The Horizon Report: Technologies to Watch

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Mobile devices Mobile apps and HTML5 Personal cloud Enterprise app stores Internet of things Hybrid IT and cloud computing Next-generation analytics

Gartner Top Technologies for Industry for 2013

http://www.gartner.com/it/page.jsp?id=2209615

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Mobile devices =◦Students - learning anywhere,

anytime◦Educators - productive tools◦Parents - learning tools ◦School budgets -1:1

Mobile technology + social media = personalised learning

Why the shift in thinking?

Project Tomorrow (2012) "LEARNING IN THE 21ST CENTURY MOBILE DEVICES + SOCIAL MEDIA = PERSONALIZED LEARNING"http://www.tomorrow.org/speakup/MobileLearningReport2012.html

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Chapter 12 Imagine Mobile

Learning in your Pocket

(ed. Wan Ng, Nov 2010)http://www.igi-global.com/bookstore/

TitleDetails.aspx?TitleId=41770

Mobile learning research

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Mobile learning promotes: confidence and independence regardless of

year level and age peer coaching and co-construction of learning attendance, more active participation in class better preparation and organisation for class more regular completion of school work and

homework ESL learners, reluctant learners (at risk

/disengaged)

What the research says

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Stimulates enjoyment in learning Greater interaction (& writing) from boys in

particular, in blogs, podcasts and web pages Stimulates teachers and students to work

creatively to improve literacy and numeracy Student performance data – improves

numeracy and literacy, increases skills in teamwork, interpersonal skills and ICT skills

Motivates teachers to rethink their pedagogy around the use of ICT and mobile devices

What the research says

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Curriculum-driven content, game-based designMonitor student progress online

A new model

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Data from apps

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http://edorigami.wikispaces.com/Bloom's+Digital+Taxonomy

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Start with a challenge or problem to solve◦ What do you want your students to learn?

Students should be able to:◦ discuss, research, analyse, apply◦ understand/address the challenge

Students select from a range of activities and ways to present their learning

Engage

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A instructional / pedagogical framework that works for you

Example: Inquiry or project-based learning models ◦ 5Es Model (Engage, Explore, Explain, Elaborate,

Evaluate) ◦ 4Cs (Connect, Communicate, Collaborate, Create)◦ Learning by design◦ Design thinking

Challenge

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TPACK

http://theinnovativeeducator.blogspot.com/2011/03/using-tpack-as-framework-for-tech-pd.html

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SAMR

http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf

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Explore a range of technologies and applications◦ Alternative to textbooks◦ Students explore appropriate technologies, apps◦ They demonstrate their use for learning◦ Recommend ways to use

Mix of content types◦ Text, audio, video, multimedia, games◦ Open education resources

Legal and privacy requirements◦ Cybersafety, digital literacy

Range of assessment types

Explore

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Support students working together◦ Set up mixed ability teams◦ Collaborate on tasks in groups◦ Students mentor each other◦ Promote cooperation and sharing

Provide for diverse learning modes◦ Use technologies, applications that suit various

learning styles◦ Eg students may write, record video, audio, use

music etc to demonstrate their learning

Collaborate

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Learning Spaces

http://epotential.education.vic.gov.au/newlearningspaces/yesterday.html

http://epotential.education.vic.gov.au/newlearningspaces/yesterday.html

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Personalised learning environment

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Web: www.delphian.com.au

Email: [email protected]

Twitter: @ceciliemurray

Contacts