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CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

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Page 1: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

CCT300 – Critical Analysis of MediaOctober 14, 2010

CCT300 – Labs

Mainstreaming of Second Life

Week 6

Page 2: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Karl Marx (1973) predicted that the dynamics of capitalism would eventually lead to a point at which the importance of direct expenditure of labor power in value creation would be subordinated to other forces. At that point, wealth creation would depend on the effective mobilization of knowledge—social knowledge.

(Arvidsson 2006; Boellstorff 2008; Dyer-Witheford 2003; Humphreys and Grayson 2008)

Page 3: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

“A virtual world is a computer-basedsimulated environment intended for itsusers to inhabit and interact via avatars.” - Wikipedia

Page 4: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Second Life is one of the most talked aboutnon-gaming virtual worlds right now...

... let’s see how it works!

Page 5: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Users download the Second Lifeclient to enter the virtual world

Page 6: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Makers of Second Life

Second Life servers are hosted by onecompany:

‣ SL development‣ SL “central bank”‣ SL “law” makers and enforcers‣ financed by users purchasingvirtual land on LL servers

Page 7: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

... but it’s the residents thatmake the world come alive!

Page 8: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

> 14 million unique residents> 1,5 million logged in the last 60 days≈ 50 000 users in-world at any time> 90 000 premium residents

DEMOGRAPHICS all users must be over 18* average age 33 43 % female users active users: 44 % EU, 26 % USA User Stats Demographics

Page 9: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Residents have differenttools within Second Life...

Page 10: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Communication toolsin private

(Instant Messages -IM)

- or -in public(places or group IM)

verbally(text or/and voice chat)

- and -non-verbally

(visual appearance, proxemics,

gestures and animations)

Page 11: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Tools for travel

You can walkand fly...

... or teleportanywhere in an instant!

Page 12: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Tools for creating and shaping the world

Page 13: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6
Page 14: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

“You create it, you own it.”

... users retain FULL IP RIGHTS over content they create in Second Life

Page 15: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Linden DollarsSecond Life

currency(1 US$ ≈ 270 L$)real money trading

(RMT)L$ can be used on

theweb or in-world

Page 16: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Business opportunities(for individuals and companies)

‣ selling virtual goods(C2C, B2C, B2B),‣ building communities,‣ costumer support,‣ training & research,‣ public relations,‣ marketing,‣ events, ...‣ gambling

Page 17: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

How is Second Life used for marketing?

There are 3 main reasons why Second Life has been successful to-date:

Micropayments which can be converted into real dollars

Intellectual property rights owned by residents

Open source so developers or businesses can extend what is possible

Page 18: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Creating business in Second Life 

SL users are part of an economy where Linden Dollars micropayments are exchanged for furniture, clothes, land or other services

Turnover daily is $600,000

6,000 full-time jobs created for residents

Page 19: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Second LifeLi

nden L

abs

Inc.

Page 20: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Second Life

Lin

den L

abs

Inc.

Page 21: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Second Life

Lin

den L

abs

Inc.

Page 22: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Second Life Documentary

Another Perfect World (2008)

Dir(s): Jorien van Nes, Femke Wolting

Screening: YouTube (13 mins):

http://www.youtube.com/watch?v=NxZP_ur_Tvo&feature=player_embedded#

Page 23: CCT300 – Critical Analysis of Media October 14, 2010 CCT300 – Labs Mainstreaming of Second Life Week 6

Activity

• In groups of 3 or 4 visit the Second Life Markeplace site:

• https://marketplace.secondlife.com/?lang=en-US

• Select a product and answer the following questions:

• How useful do you find the product in real life?

• Why is this product relevant in Second Life? Would you purchase this if you have the ability to?