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THE HINDU IN SCHOOLSUNDAY, NOVEMBER 12, 201710
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NUMBER GAMESThe best way to get a handle on this problem, in my opinion, is to try a bunch of examples.
You might have noticed that parity, or evenness and oddness, has a role to play.
DIMENSIONS OF THE TABLE CORNER THE BALL GOES IN
Odd by Odd Top RightOdd by Even Bottom RightEven by Odd Top LeftEven by Even Varies…
The “even by even” case seems stranger, but itcan be dealt with by a simple observation: a2 by 6 table is identical to a 1 by 3 table(seen from a closer vantage point, if you like).In general, whenever you have a table withtwo even numbers as its dimensions, you candivide them both by 2 until at least one ofthem is no longer even, and you haven’tchanged the nature of the table.
We can predict, according to this pattern, where the ball will wind up in the big tables:26 by 47 - Top Left35 by 99 - Top Right501 by 998 - Bottom Right600 by 10,000 - Bottom Right, because 600 by 10,000 is really just a scale model of a 3 by 50 table.
Now the real question: why does parityexplain the path of the billiard balls? I want to o�er two explanations, oneelegant, one illuminating.
First, the elegantexplanation. For any table,draw it on a grid – orlattice, as we sometimes say– and colour the grid pointsin a checker-board pattern.
Notice anything? The paththe billiard ball takes can’tchange from blue points tored points. That means weonly need to figure out whichof the four corners will beblue, or whatever colourmatches the bottom leftcorner. The colour of thecorners, as you can check,depends only on the parity ofthe dimensions of the table.
So that’s the elegant idea,and it’s easy for it to goby quickly. Here’s anothertake. Imagine the ballrolling toward the end ofthe table, and instead ofbouncing o�, imagine itpassing “through thelooking glass,” into amirror image of theexisting table.
In this case, using a3 by 4 table, we canput 4 of them endto end verticallyand 3 end to endhorizontally.Colouring thecorners of theoriginal table tokeep track, I can seethat the mirrorimage straight-linepath of the ballends up in thebottom right corner.
What matters here? Only the parity of howmany tables I had to stack to the right andhow many I had to stack up. Evenness andoddness, once again, explains everything.
Then it bounces again, into amirror image. Keep expandingthe mirror images, and we canimage our ball on a straightline path. Not only that, itsjourney through these mirrorimage tables is precisely a mirrorimage of its real path. Inparticular, if we keep track of thecorner, we can still predictcorrectly where it will end up.
There are some details to work out in both thesearguments, and I encourage doing so. Parity isstrangely common in mathematics and inmathematical puzzles, and it is worth getting toknow, for its simplicity and its power.