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Casual Games Overview
PAGE 2
Who is The Casual Gamer?
PAGE 3
Who is The Casual Gamer?
PAGE 4
Who is The Casual Gamer?
• 70-100+ million casual gamers worldwide
• 65% Female - Core age 25-54 (71%), 88% are 25+
• Females play 2.5 times longer than males (Jupiter)
PAGE 5
Who is The Casual Gamer?
• 70-100+ million casual gamers worldwide
• 65% Female - Core age 25-54 (71%), 88% are 25+
• Females play 2.5 times longer than males (Jupiter)
FUN
Community
Entertainment
Rewards
PAGE 6
Top Casual Games Over Past 5 Years
Puzzle Arcade Card
Word
Casual Games Business Models
PAGE 8
MSN Games - December 2000
PAGE 9
MSN Games – February 2006
PAGE 10
Popcap Games – December 2000
PAGE 11
Popcap Games – February 2006
PAGE 12
Casual Games Market Overview
Downloads(Revenue Per Download - $19.95)
Free Online (Ad Revenue)
Subscription(Annual / Monthly Fees)
High B
arrier
High B
arrier
Low B
arrier
Low B
arrier
Skill(Fees)
Aud
ienc
e Si
ze
PAGE 13
Revenue per User per Business Model
Downloads(Revenue Per Download - $19.95)
Free Online (Ad Revenue)
Subscription(Annual / Monthly Fees)
$80 - $120
$30 - $50
$20 - $30
$.20 - $.40
Skill(Fees)
Aud
ienc
e Si
ze
Revenue per U
ser
PAGE 14
Comprehensive Casual Games Experience
• User plays game across all four casual game revenue models
Cash Games
Rev per user $80 - $120
Subscriptions
$30 - $50
Downloads
$20 - $30
Free Online
$.20 - $.40
PAGE 15
Revenue Pillars – Considerations
Online Advertising• Advertisers are moving more ad dollars to online• Game, genre, or site specific sponsorships• Advertising in games
Downloadable Games• Top 10-20 games equal 90% of the revenue• Price Inelastic ($19.95 target price)• File Size in the 8-10 Mb range
Subscription• Community is key• Token based world with broad selection of games, leagues, tournaments, avatars, etc • Pay on Monthly or Annual Basis
Cash Games• Player’s compete for REAL cash & prizes against others• Winner determined by Skill. (NOT chance as in Casino games or lotteries)• Large Liquidity Pool and games determine success• Prizes range from $1 to $1,000,000 (Skill Games World Championship Winner)
PAGE 16
$1 Million Skill Games World Championship
• Drive Awareness to the Casual Game / Skill Game Space– Largest Prize ever offered in Casual Games
• People will play the most popular games ever launched in their respective genres– Bejeweled 2, Zuma, Solitaire
• Tournament structure based on success of Poker tournaments– Qualifying tournaments held online– Big finals event held in Los Angeles – Finals will be filmed and broadcast by GSN to 58 million households
• One hour show, start air date on Dec’06
• Winner will be declared the best “Casual Gamer” in the world
PAGE 17
Where is the Casual Games Industry Headed
• Awareness in the industry will drive growth
• Extension of Casual Games across new markets and platforms will drive growth
• Community features will drive customer retention, revenue
• Refinement of business models and revenue structures
• Consolidation in the Industry