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www.atronic.com Cashline™ Operating O-Level Software Rev. 1.5 May 2005

Cashline™ Operating O-Level Software

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Page 1: Cashline™ Operating O-Level Software

www.atronic.com

Cashline™OperatingO-Level Software

Rev. 1.5May 2005

Page 2: Cashline™ Operating O-Level Software

2May 2005

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Cashline™OperatingO-Level Software

Rev. 1.5

Rel. May 2005

© 2000 - 2005 Atronic International GmbH. All rights reserved.

RELEASE INFO

Page 3: Cashline™ Operating O-Level Software

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Operating Manual - Atronic CashlineO-Level Software

Content

ComponentsMachine Components / Wide Body Cabinet (WBC) ...................................Locks, Keys and Switches / Wide Body Cabinet (WBC) ..............................Machine Components / Atronic Slant Top (AST) ......................................Locks, Keys and Switches / Atronic Slant Top (AST) .................................Main Control Elements ..........................................................................

Operating ProceduresHandpay .............................................................................................Jackpot ..............................................................................................Hopper empty/hopper jam - cancel allowed feature ......................................Remote Credit function .............................................................................Service Game ......................................................................................

Audit MenuOverview ..............................................................................................Configurations .....................................................................................Statistics - standard ................................................................................Statistics - extended ................................................................................Statistics - extended w. coins out ...........................................................EFT & Progressive ...............................................................................Last 10 Games ...................................................................................Last 10 Bills, Last 10 Bonus Awards, Last 25 EFTs IN, Last 25 EFTs OUT,Last Payouts, Last Refills, Last Progressive Jackpots ..........................View PC Setup, Service Game, Calibrate Touch ......................................

Service MenuOverview .............................................................................................Configurations ....................................................................................Selftest ..............................................................................................Last 10 Games ..................................................................................Last 10 Bills, Last 10 Bonus Awards, Last 25 EFTs IN, Last 25 EFTs OUT,Last Payouts, Last Refills, Last Progressive Jackpots ..........................Menu Setup - Toplight, Remote Credit, Hopper Payout Limit, Change Language ....... - Double Up Setup, Set Hopper Refill, Bills Enabled,

Animation Mode, Win Presentation .................................................. - Jackpot Music, Set Audit Printer, System Lockup,

Coupon Enable, Sound Menu, Set Door Open Sound ................................ - Jackpot Message, - Set Celebration Limit .....................................................................

Denomination Window, Residual Handling with Card .......................... - Set Clock, Hopper Out 1 & 2 ........................................................... - PC Setup, Config Key Changes, Out of Service ..................................

AppendixMaster board DIP-Switch Table ............................................................

This manual aims to give a description of all menus and functions needed for operatinga Atronic Cashline machine. It covers operator selectable machine configuration availableafter machines Initial Setup during first commisioning.

56789

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16171722273234

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CONTENT

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Introduction

This manual aims to give a description of all menus andfunctions needed for operating a Atronic Cashlinemachine. It covers operator selectable machineconfiguration available after machines Initial Setupduring first commisioning.

Topics to be found in additional manuals

Following topics can be found in manual "Software".

• Initial Setup (Basic Software Setup)Basic machine setup after RAM-Reset.

• Paytable ConfigurationConfiguration of reels, lines, bet/line and payout per-centage.

• PC-SetupAdditional machine setup by means of a external PCsoftware.

• RAM-ResetReseting the machine and clearing statistical data.

• Comm board clearReseting the Comm board.

Following topics are covered by additional manuals:

• Installation and Commisioning(incl. safety instructions, technical data, etc.)-> See manual "Installation" for a specific cabinet.

• Linked Progressive Jackpot Configuration-> See manual "Progressive Jackpots".

• OEM Peripherals(Coin- and bill acceptors, hopper, printer, etc.)-> See topic "Peripherals" on Atronic Service CD.

• Spare Parts-> See "Parts Catalogue" for a specific cabinet.

Note:All mentioned manuals can befound on a CD-ROM titled"Atronic Service manual 2005"

If this manual did not came withthis CD-ROM, please askAtronic Technical Service for afree copy.

INTRODUCTION

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NRI

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National Rejectors, Inc. GmbH

D-21614 Buxtehude

Tel. 041 61/7075-0

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ACHTUNG !!!

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CAUTION: DO NOT LIFT BAIL UNLESS CUTTER ARMS ARE IN THIS POSITION.

Monitor

Logic Door SwitchLogic Door Lock

Comm BoardSound Board

Graphic BoardMaster Board

Hopper

Coin Bowl

Bill Door Button Board

Bill Door Key

Latch Bar

Coin Validator

Main Door Lock

Door Switch

Hardmeters

Power Switch

Audit Key

Bill Validator Unit

Bill Head

Stacker

Jackpot Key

Power Supply

Backplane

Power Board

Hopper Board

Toplight

Top Box

Ticket Printer

Overview - Machine ComponentsAtronic Wide Body Cabinet (WBC)

MACHINE COMPONENTS

Page 6: Cashline™ Operating O-Level Software

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Overview - Locks, Keys and SwitchesAtronic Wide Body Cabinet (WBC)

Jackpot Key

Audit Key

Bill Door Lock

Main Door Lock

(2nd lock optional)

Audit KeyActivates the Audit Menu and illuminateshardmeters. It also clears status and errormessages.

Jackpot KeyJackpot Key confirms handpays and Jack-pot wins.

Bill Door LockUnlocking the bill door allows the validatorand stacker to be removed withoutunlocking the main door.

Main Door LockAllows access to the machine componentsvia the main door.

Stacker LockUnlock to remove bill stacker.

Bill Validator SwitchRemoval of validator and stacker isdetected by this switch.

Logic Door Lock and SwitchThe logic box is equipped with a lock andan (optional) detection switch.

Service Switch (Green)Pressing Service Switch activates theservice menu.

Reset Switch (Red)Initiates a soft reset of the machine.

Main Door SwitchDetects main door openings.

Power Switch (Red)Switches power supply on/off

MACHINE COMPONENTS

Page 7: Cashline™ Operating O-Level Software

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Overview - Machine ComponentsAtronic Slant Top (AST)

Logic Box w.

- Comm Board

- Sound Board

- Graphic Board

- Master Board

- Backplane

Hopper Board

Power Board

Bill Validator Unit w.

- Bill Head

- Stacker

Bill Door Switch

Coin Bowl

Bill Door Lock

Jackpot KeyAudit KeyHardmeters

Coin Validator

Bill Door

Drop Drawer

Power Supply

Drop Drawer Switch

Main Door Switch

Main Door Lock

Power Switch

Button Board

Monitor

Upper Main Door

Lower Main Door

Top Box w.

- Toplight

- Top Box Lock

Note:All following figures in this manual are showing WBC machines only, because handlingof both machines is similar. Use this drawing to locate components.

MACHINE COMPONENTS

Page 8: Cashline™ Operating O-Level Software

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Top Box LockOpens the Top Box.

Bill Door LockUnlocking the Bill door allows the Validatorand Stacker to be removed withoutunlocking the Main Door.

Audit KeyActivates the Audit Menu and illuminateshardmeters. It also clears status and errormessages.

Jackpot KeyJackpot Key confirms handpays and Jack-pot wins.

Main Door LockUnlocks the upper and lower Main Door.

Drop Drawer LockUnlocks the Drop Drawer.

Bill Acceptor Housing LocksAllows the removal of the stacker fromthe Validator enclosure.

Power SwitchThe power switch (with red cap) ismounted to monitor holding device.

Logic Door Lock and SwitchThe logic box is equipped with a lock andan (optional) detection switch.

Main Door SwitchDetects main door openings.

Service Switch (Green)Pressing the Service Switch activates theService Menu.

Reset Switch (Red)Initiates a soft reset of the machine.

Drop Drawer SwitchDetects drop drawer openings.

Overview - Locks, Keys and SwitchesAtronic Slant Top (AST)

Drop Drawer Lock

Main Door Lock

Audit KeyJackpot Key

Bill Door Lock

Top Box Lock

Bill Door Switch

Bill Acceptor

Housing Locks

Power Switch

Logic Door SwitchLogic Door Lock

Main Door Switch

Service Switch

Reset Switch

Drop Drawer Switch

MACHINE COMPONENTS

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Main Control Elements

Main processes and procedures on Atronic Cashlinemachines are initiated via audit key, jackpot key, ser-vice button and reset button.

Audit KeyThe Audit Key switch activates the Audit Menu, whichgives access to several bookkeeping statistics, theservice game and the touch screen calibration.

Audit Key also clears status and error messages andlits the hardmeters.

Shipping lock (Camlock R02001) has to be replacedwith a Casino specific lock for appropriate security.

Jackpot KeyThe Jackpot Key confirms handpays and substantialwins and triggers additional Jackpot Key functions.

Shipping lock (Camlock R02002) has to be replacedwith a Casino specific lock for appropriate security.

Service ButtonThe Service Button activates the service menu (withthe main door opened), which allows access to testfunctions and machine setup.

Reset ButtonThe Reset Button is used to reset the machine and toinitialize the machine data.

Menu NavigationNavigation in all menus is carried out by four buttonson the button panel. The relevant buttons are lit foreasy identification.

A highlighted menu item changes font colour from greento yellow.

Note:Figures show WBC (upright)machines.

MACHINE COMPONENTS

Page 10: Cashline™ Operating O-Level Software

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Operating Procedures

This chapter describes main operating proceduresHandpay reset, Jackpot reset, Hopper empty/Hopperjam cancel allowed feature, Remote credit function andservice game.

Handpay

A handpay is initiated when:

• the hopper is empty and Hopper Empty Procedureis set to handpay mode (Master board DIP switchS1/2 set to OFF).

• a hopper jam is detected by the machine and HopperJam Procedure is set to handpay mode (Masterboard DIP switch S2/3 set to OFF).

• a cashout is exceeding "Hopper Payout Limit".

Over maximum payout limit procedure is configuredvia DIP-switches S1/3 and S1/4 on the Master board.

Amounts exceeding the hopper payout limit have tobe hand paid. To return to game mode, the machinehas to be reset with the jackpot key.

• the machine is configured to "Knock Off". In this caseno hopper payouts can be initiated. Credits arecleared with the Jackpot Key and the payout amounthas to be hand paid. (Knock Off mode is configuredwith PC-setup.)

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Master board DIP switches.

Note:Hopper Payout Limit is config-ured in MENU SETUP/HOPPERPAYOUT LIMIT, see page 44.

S1 S2 S3

OPERATING PROCEDURES

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Handpay continued

Handpay Cancel Allowed Feature

If the "Handpay Cancel Allowed Feature" is enabled, itis possible to choose between handpay and resumeplaying after a player initiated handpay (cash out).

The "Handpay cancel allowed feature" can be enabledduring Initial Setup, see section Software - Initial Setup.

Handpay Reset Procedure

When the handpay is done, turn the Jackpot Key toclear credits from the credit meter.

Remove Jackpot Key to return to game mode.

Jackpot

A Jackpot event occurs when the machines top awardis hit or a win exceeds the Celebration limit, resultingin a handpay.

Top Award (non progressive Jackpot)

When the top award was hit:

1.The message "Congratulations! Please call attendant- XXX $" is displayed.

2.Jackpot animation starts

3.Whole win (Top award + any additional win) is shownon the win meter.

4.Turn Jackpot Key to reset machine.

5.Whole win is shown on the win meter.

6.Whole win (incl. additional wins) has to be hand paid.

OPERATING PROCEDURES

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Jackpot continued

Progressive Jackpot

When the Jackpot was hit:

1. The message "Congratulations! Please call atten-dant for Jackpot" is displayed.

2. Jackpot animation starts.

3. Jackpot value is shown on In-Machine display andoverhead display (if applicable).

4. Additional wins are displayed seperately.

5. Turn Jackpot Key to reset machine. Jackpot anima-tion and message disappear.

6. Jackpot value has to be hand paid.

7. Additional wins are booked to the credit meter.

Exceeding Celebration limit(Extended Jackpot meter reporting only)

When celebration limit is set to handpay and a winexceeds the configured celebration limit.

1. Win is shown on win meter.

2. Jackpot animation starts and messageCONGRATULATIONS! PLEASE CALL ATTENDANT. YOU HAVE WON XX <CURRENCY> is displayed.

3. Turn Jackpot Key to reset machine.

4. Win has to be hand paid.

5. Win is shown on the paid meter and message "Gameover - Start new game / insert money" is shown.

Celebration limit can be configured in service menu /menu setup / set celebration limit. See page 47.

Note:To set up a progressive, themachine must be equipped witha Progressive Mode SecurityDevice.

OPERATING PROCEDURES

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Hopper Empty / Hopper Jam -Cancel Allowed Feature

Description

The "Hopper Empty / Hopper Jam - Cancel Allowed"feature gives a player the option to resume gameplayin case of a Hopper empty or a Hopper Jam condition.

DIP switch setting

The handling of these conditions is configured with DIPswitch S1/2 (hopper empty) and S2/3 (hopper jam) onthe Master Board.

• DIP switch S1/2 and/or S2/3 set to "ON":In this description called "Refill Mode".

• DIP switch S1/2 and/or S2/3 set to "OFF":In this description called "Handpay Mode".

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OPERATING PROCEDURES

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Actions in Handpay Mode

1.Tilt top light starts to flash2.Event is reported to system3.Message is displayed on screen

HOPPER JAM - CALL ATTENDANT FOR HANDPAY OR PRESS ANY PLAYBUTTON TO CONTINUE WITH GAMEPLAY

or HOPPER EMPTY - CALL ATTENDANT FOR HANDPAY OR PRESS ANYPLAY BUTTON TO CONTINUE WITH GAMEPLAY

Actions If player continues game play4. "Canceled Handpay Message" is sent to the system5.Tilt toplights keep on flashing6.HOPPER JAM or HOPPER EMPTY is displayed7.All error conditions are reset and the reset is

reported to system after door closed event

Actions if player does not continue game play4.Normal Handpay handling5.Error conditions are reset and the reset is reported

to system after Jackpot Key has been turned

Actions in Refill Mode

1.Tilt top light starts to flash2.Event is reported to system3.Message is displayed on screen

PRESS ANY PLAY BUTTON IF YOU WANT TO CONTINUE TO PLAY UNTILATTENDANT ARRIVES TO CLEAR THE HOPPER JAM

or PRESS ANY PLAY BUTTON IF YOU WANT TO CONTINUE TO PLAY WHILEYOUR HOPPER FILL ARRIVES.

Actions If player continues game play1.Tilt toplights keep on flashing2.HOPPER JAM or HOPPER EMPTY is displayed3.All error conditions are reset and the reset is

reported to system after door closed event

Actions if player does not continue game play1.All error conditions remain active until all error

conditions are reset and the reset is reported tothe system after door closed event

OPERATING PROCEDURES

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Remote Credit

This function can be enabled during PC-setup viaselection Software Switches/Limits.

Turn the Jackpot Key to activate/deactivate the remotecredit key function. Use the corresponding buttons toadd credits to, deduct or clear credits from the creditmeter.

The increase/decrease value can be altered within menuMENU SETUP / REMOTE CREDIT, see page 44.

Service Game

This menu allows simulated game play for test orpromotional purposes. Service Game is only possiblewhile front door is open and no credits are on creditmeter. Credit meter will be set to 1000 "virtual" credits,which can be played but not cashed out. Hard metersand statistic data are not influenced by service games.To leave Service game close front door and removeAudit Key.

Clear

credit meter

Deduct credits

from credit meter

Add credits

to credit meter

Not available in certain jurisdictions!

Only possible while in normal game mode(not during Jackpot or handpay).

Note:Remote credit transactionsare booked to softmeters KEYCREDIT IN/OUT.

OPERATING PROCEDURES

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Audit Menu

The Audit Menu gives access to several (bookkeeping)statistics, the service game and the touch screencalibration.

Activating Audit Menu

After turning the Audit Key the Audit Menu is displayedon screen. The following sub-menus are available:

Configurations page 17Statistics

Standard page 17Extended page 22Extended w. Coins Out page 27

EFT & Progressive page 32Last 10 Games page 34Last 10 Bills page 35Last 10 Bonus Awards page 35Last 25 EFTs In page 35Last 25 EFTs Out page 35Last Payouts page 35Last Refills page 35Last Progressive Jackpots page 35View PC-Setup page 36Service Game page 36Calibrate Touch page 36

Menu NavigationWith the lit buttons, the desired sub-menu can behighlighted and activated. A highlighted menu itemchanges font colour from green to yellow.

Softmeter LimitsAll soft meters in the Audit Menu have a minimum andmaximum decimal value limit. The standard limits are 0/ 4294967295 for all meters.

Note:For a detailed description of thegame system see section soft-ware.

Note:This manual describes the complete range of possibletopics and setting for an O-Level software. Dependingon game system, machine configuration and jurisdic-tion some menus are not shown or not used.

AUDIT MENU

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Configurations

In this menu the installed software versions and adetailed configuration overview of the machine is shown.Consists of two pages.

Statistics - standard

The following statistics are available if standard jack-pot metering has been selected during Initial setup.

INITIAL DATE:Date when the statistics recording had started(Date of last Master Reset).

CREDITS WAGERED (in credits)Total number of credits which have been bet.

CREDITS WON (in credits)Total number of credits which have been won, exceptprogressive Jackpot wins!

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1" soft meter!

COINS OUT (in credits)Total value of won credits wagered + won creditspaid from hopper + credits won booked to card.

HAND PAID WON (in credits)Total value of won credits hand paid + progressiveand non-progressive Jackpot wins + key credit out.

TOTAL DROP (in credits)Total value of credits from stacked bills and coins todropbox.

Depending on machine configuration somestatistic softmeters are not displayed.

AUDIT MENU

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Statistics - standard continued

COINS DROP (in credits)Total value of credits from coins to dropbox.

HAND PAID (in credits)Total value which has been hand paid (creditscancelled) initiated automatically and/or by a cashout. Including Key credit out and non progressiveJackpots.

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1" soft meter!

GAMES PLAYEDTotal number of games played.

GAMES WONTotal number of games won (games lost in Double-Up feature are not booked to this meter!).

JACKPOT (in credits)Non progressive configuration:Amount of Top award values won.

Progressive configuration:Amount of progressive Jackpot values won.

JACKPOT HITSNon progressive configuration:Number of Top award hits.

Progressive configuration:Number of progressive Jackpot hits.

DOOR OPENSTotal number of main door openings.

PHYSICAL COIN INNumber of accepted coins.

PHYSICAL COIN OUTNumber of coins paid out by hopper.

AUDIT MENU

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Statistics - standard continued

TRUE IN (in credits)Total number of credits from inserted coins, bills,cards, coupons and key credits.

TRUE OUT (in credits)Total number of credits paid out by hopper or paidto card.

NET WIN (in credits)CREDITS WAGERED - CREDITS WON

CURRENT PAYOUT %(CREDITS WON / CREDITS WAGERED) *100

COINS OVERPAIDTotal number of coins overpaid by the hopper.

GAMES/DOORTotal number of games played since last main dooropening.

GAMES/POWERTotal number of games played since last power up.

LOGIC DOORTotal number of times the logic box was accessed.

DROP DOORTotal number of times the drop box was accessed.

BILLBOX DOORTotal number of times the bill door was opened.

BILLACC STACKERTotal number of bill stacker removals.

KEY CREDIT IN (in credits)Total number of credits added to the credit meterby means of remote credit function.

KEY CREDIT OUT (in credits)Total number of credits deducted from the creditmeter by means of remote credit function.

AUDIT MENU

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Statistics - standard continued

DOUBLE UTILIZATION(Double-Up played / Double-Up triggered) *100

DOUBLE UP WAGERED (in credits)Won credits wagered in double up feature.

DOUBLE UP WON (in credits)Credits won in double up feature.

DOUBLE UP PAYOUT %(DOUBLE-UP WON / DOUBLE-UP WAGERED) *100

PLAY OFF FEATURE

UTILIZATION(Residual feature games played / Residual feature games triggered)*100

WAGERED (in credits)Credits wagered in residual feature game.

WON (in credits)Credits won with residual feature game.

PAYOUT %Actual payout percentage of residual featuregame.

BILL #1Number of bills accepted (according to billtable).

BILL #2Number of bills accepted (according to billtable).

BILL #3Number of bills accepted (according to billtable).

BILL #4Number of bills accepted (according to billtable).

TOT. # OF BILLSTotal number of accepted bills

e.g.: USD 10: xxUSD 20: xxUSD 50: xxUSD 100: xx

AUDIT MENU

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Statistics - standard continued

TOT. BILLS CREDTotal value of accepted bills in credits.

TOT. BILLS CURRTotal value of accepted bills in currency.

PROGRESSIVE 1Number of progressive Jackpot hits and values wonin credits.

TOKENBOX IN (in credits)Total value of credits from token which have beenseperated to tokenbox.

HOPPER REFILLNumber of coins refilled in the main hopper andentered in menu setup/set hopper refill.

HOPPER CONTENTDisplays current hopper content (in coins). Startingvalue is configured in menu setup/set hopper refill.

TWO WAY GAMESNumber of games played with win two way feature.

TWO WAY CDT. WAG (in credits)Credits which have been bet in win two way featuregames.

Note:Only available with Tokenseperation!

AUDIT MENU

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Statistics - extended

The following statistics are available if extended jack-pot metering has been selected during Initial setup.

INITIAL DATE:Date when the statistics recording had started(Date of last Master Reset).

CREDITS WAGERED (in credits)Total number of credits which have been bet.

CREDITS WON W/O JP (in credits)Total value which has been won, except wins/bonuswins that result directly in a hand pay because alimit was exceeded.

CREDITS WON WITH JP (in credits)Total number of credits which have been won, exceptprogressive Jackpots.

CREDITS WON W/O JP+Non progressive Jackpots+Bonus wins

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1" soft meter!

TOTAL DROP (in credits)Total value of credits from stacked bills and coins todropbox.

COINS DROP (in credits)Total value of credits from coins to dropbox.

HAND PAID W/O JP (in credits)Total value hand pays initiated by a cash out(exceeding hopper payout limit; hopper empty orhopper jam) + key credit out.

Depending on machine configuration somestatistic softmeter are not displayed.

AUDIT MENU

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Statistics - extended continued

HAND PAID WITH JP (in credits)Total value of handpays (credits cancelled) initiatedautomatically and/or by a cash out. Including Keycredit out, bonus wins that directly end in a handpay and non progressive Jackpots, exceptprogressive Jackpots.

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1" soft meter!

GAMES PLAYEDTotal number of games played.

GAMES WONTotal number of games won (games lost in Double-Up feature are not booked to this meter!).

JACKPOT (in credits)Non progressive configuration:All wins that directly end in a hand pay (wins abovethe celebration limit and active credit limit, includ-ing bonus wins that exceed these limits), includingTop Award wins!

Progressive configuration:All wins that directly end in a hand pay (wins abovethe celebration limit and active credit limit, includingbonus wins that exceed these limits), except pro-gressive Jackpot wins!

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1" soft meter!

JACKPOT HITSNon progressive configuration:Number of Top award hits.

Progressive configuration:Number of progressive Jackpot hits.

DOOR OPENSTotal number of main door openings.

AUDIT MENU

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Statistics - extended continued

PHYSICAL COIN INNumber of accepted coins.

PHYSICAL COIN OUTNumber of coins paid out by hopper.

TRUE IN (in credits)Total number of credits from inserted coins, bills,cards, coupons and key credits.

TRUE OUT (in credits)Total number of credits paid out by hopper and paidto card.

NET WIN (in credits)CREDITS WAGERED - CREDITS WON WITH JP

CURRENT PAYOUT %(CREDITS WAGERED - CREDITS WON WITH JP) *100

CURRENT PAYOUT % W. BONUS(CREDITS WON WITH JP / CREDITS WAGERED) *100

CURRENT PAYOUT % W/O BONUS((CREDITS WON WITH JP - All received Bonus awards) / CREDITSWAGERED) *100

COINS OVERPAIDTotal number of coins overpaid by the hopper.

GAMES/DOORTotal number of games played since last main dooropening.

GAMES/POWERTotal number of games played since the power up.

LOGIC DOORTotal number of times the logic box was accessed.

DROP DOORTotal number of times the drop box was accessed.

BILLBOX DOORTotal number of times the bill stacker was accessed.

Note:First time a bonus was sent,meter CURRENT PAYOUT % isreplaced by meters CURRENTPAYOUT % W. BONUS and W/OBONUS.

AUDIT MENU

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Statistics - extended continued

BILLACC STACKERTotal number of bill stacker removals.

KEY CREDIT IN (in credits)Total number of credits added to the credit meterby means of remote credit function.

KEY CREDIT OUT (in credits)Total number of credits deducted from the creditmeter by means of remote credit function.

DOUBLE UTILIZATION(Double-Up played / Double-Up triggered) *100

DOUBLE UP WAGERED (in credits)Won credits wagered in double up feature.

DOUBLE UP WON (in credits)Credits won in double up feature.

DOUBLE UP PAYOUT %(DOUBLE-UP WON / DOUBLE-UP WAGERED) *100

PLAY OFF FEATURE

UTILIZATION(Residual feature games played / Residual feature games triggered)*100

WAGERED (in credits)Credits wagered in residual feature game.

WON (in credits)Credits won with residual feature game.

PAYOUT %Actual payout percentage of residual featuregame.

BILL #1Number of bills accepted (according to billtable).

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BILL #2Number of bills accepted (according to billtable).

BILL #3Number of bills accepted (according to billtable).

BILL #4Number of bills accepted (according to billtable).

TOT. # OF BILLSTotal number of accepted bills.

TOT. BILLS CREDTotal value of accepted bills in credits.

TOT. BILLS CURRTotal value of accepted bills in currency.

PROGRESSIVE 1Number of progressive Jackpot hits and values wonin credits.

TOKENBOX IN (in credits)Total value of credits from token which have beenseperated to tokenbox.

HOPPER REFILLNumber of coins refilled in the main hopper andentered in menu setup/set hopper refill.

HOPPER CONTENTDisplays current hopper content (in coins). Startingvalue is configured in menu setup/set hopper refill.

AUDIT METERCredits caused by an Audit Meter Error.

TWO WAY GAMESNumber of games played with win two way feature.

TWO WAY CDT. WAGCredits which have been bet in win two way featuregames.

Note:Only available with Tokenseperation!

e.g.: USD 10: xxUSD 20: xxUSD 50: xxUSD 100: xx

Note:Only available if audit meter isenabled during initial setup, seemanual Software/Initial Setup!

AUDIT MENU

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Statistics - extended w. Coins Out

The following statistics are available if extended w.coins out jackpot metering has been selected duringInitial setup.

INITIAL DATE:Date when the statistics recording had started(Date of last Master Reset).

CREDITS WAGERED (in credits)Total number of credits which have been bet.

CREDITS WON (in credits)Total value which has been won, except wins/bonuswins that result directly in a hand pay because alimit was exceeded.

COINS OUT (in credits)Total value of won credits wagered + won creditspaid from hopper + credits won booked to card.

TOTAL DROP (in credits)Total value of credits from stacked bills and coins todropbox.

COINS DROP (in credits)Total value of credits from coins to dropbox.

HAND PAID W/O JP (in credits)Total value hand pays initiated by a cash out(exceeding hopper payout limit; hopper empty orhopper jam) + key credit out.

Depending on machine configuration somestatistic softmeter are not displayed.

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Statistics-extended w. Coins Out cont.

HAND PAID WITH JP (in credits)Total value of handpays (credits cancelled) initiatedautomatically and/or by a cash out. Including Keycredit out, bonus wins that directly end in a handpay and non progressive Jackpots, exceptprogressive Jackpots.

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1" soft meter!

GAMES PLAYEDTotal number of games played.

GAMES WONTotal number of games won (games lost in Double-Up feature are not booked to this meter!).

JACKPOT (in credits)Non progressive configuration:All wins that directly end in a hand pay (wins abovethe celebration limit and active credit limit, includ-ing bonus wins that exceed these limits), includingTop Award wins!

Progressive configuration:All wins that directly end in a hand pay (wins abovethe celebration limit and active credit limit, includingbonus wins that exceed these limits), except pro-gressive Jackpot wins!

Note:Total value of progressive Jackpot wins is booked tothe "Progressive 1" soft meter!

JACKPOT HITSNon progressive configuration:Number of Top award hits.

Progressive configuration:Number of progressive Jackpot hits.

DOOR OPENSTotal number of main door openings.

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PHYSICAL COIN INNumber of accepted coins.

PHYSICAL COIN OUTNumber of physical coins paid out by hopper.

TRUE IN (in credits)Total number of credits from inserted coins, bills,cards, coupons and key credits.

TRUE OUT (in credits)Total number of credits paid out by hopper and paidto card.

NET WIN (in credits)CREDITS WAGERED - COINS OUT

CURRENT PAYOUT %(COINS OUT / CREDITS WAGERED) *100

CURRENT PAYOUT % W. BONUS(COINS OUT / CREDITS WAGERED) *100

CURRENT PAYOUT % W/O BONUS((CREDITS WON - all received Bonus awards) / CREDITS WAGERED) *100

COINS OVERPAIDTotal number of coins overpaid by hopper.

GAMES/DOORTotal number of games played since last main dooropening.

GAMES/POWERTotal number of games played since last power up.

LOGIC DOORTotal number of times the logic box was accessed.

DROP DOORTotal number of times the drop box was accessed.

BILLBOX DOORTotal number of times the bill stacker was accessed.

Note:First time a bonus was sent,meter CURRENT PAYOUT % isreplaced by meters CURRENTPAYOUT % W. BONUS and W/OBONUS.

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BILLACC STACKERTotal number of bill stacker removals.

KEY CREDIT IN (in credits)Total number of credits added to the credit meterby means of remote credit function.

KEY CREDIT OUT (in credits)Total number of credits deducted from the creditmeter by means of remote credit function.

DOUBLE UTILIZATION(Double-Up played / Double-Up triggered) *100

DOUBLE UP WAGERED (in credits)Won credits wagered in double up feature.

DOUBLE UP WON (in credits)Credits won in double up feature.

DOUBLE UP PAYOUT%(DOUBLE-UP WON / DOUBLE-UP WAGERED) *100

PLAY OFF FEATURE

UTILIZATION(Residual feature games played / Residual feature games triggered)*100

WAGERED (in credits)Credits wagered in residual feature game.

WON (in credits)Credits won with residual feature game.

PAYOUT %Actual payout percentage of residual featuregame.

BILL #1Number of accepted bills (according to billtable).

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BILL #2Number of accepted bills (according to billtable).

BILL #3Number of accepted bills (according to billtable).

BILL #4Number of accepted bills (according to billtable).

TOT. # OF BILLSTotal number of accepted bills.

TOT. BILLS CREDTotal value of accepted bills in credits.

TOT. BILLS CURRTotal value of accepted bills in currency.

PROGRESSIVE 1Number of progressive Jackpot hits and values wonin credits.

TOKENBOX IN (in credits)Total value of credits from token which have beenseperated to tokenbox.

HOPPER REFILLNumber of coins refilled in the main hopper andentered in menu setup/set hopper refill.

HOPPER CONTENTDisplays current hopper content (in coins). Startingvalue is configured in menu setup/set hopper refill.

TWO WAY GAMESNumber of games played with win two way feature.

TWO WAY CDT. WAG (in credits)Credits which have been bet in win two way featuregames.

e.g.: USD 10: xxUSD 20: xxUSD 50: xxUSD 100: xx

Note:Only available with Tokenseperation!

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EFT & Progressive(Electronic Fund Transfer)

TOT. ACTIVE CREDITSActual playable credits on the machine.

Cashable + Non Cashable + Promotional Credits = Tot. Active Credits

ACTIVE CASHABLEActual cashable credits on the machine.

ACTIVE NONCASHActual non-cashable credits on the machine. Thesecredits can only be cashed out to a system.

ACTIVE PROMOActive promotional credits on the machine. Thesecredits must be played off.

CARD CASHABLE INSum of cashable credits electronically received froma cashless wagering system.

CARD CASHABLE OUTSum of cashable credits electronically cashed outto a cashless wagering system.

CARD NONCASH INSum of non-cashable credits electronically receivedfrom a cashless wagering system.

CARD NONCASH OUTSum of non-cashable credits electronically cashedout to a cashless wagering system.

CARD PROMO INSum of non-cashable promotional creditselectronically received from a cashless wageringsystem.

CARD PROMO OUTOption not used.

CLEARED CREDITSOption not used.

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ACCEPTEDOption not used.

COUPON CASHABLEOption not used.

COUPON NONCASHABLEOption not used.

COUPONS PROMOTIONALOption not used.

BONUS METER 1System bonus deductibleorMultiplied Jackpot deductible.

BONUS METER 2System bonus non-deductibleorMultiplied Jackpot non-deductible.

BONUS METER 3System Bonus wager match play.

BONUS METER 4Option not used.

BONUS METER 5Option not used.

PROGRESSIVE 1-8Gives progressive level, amount of hits and totalamount in currency.

Note:Bonus meters are only active ifthe system supports bonusingand bonusing has been enabledduring Initial Setup.

AUDIT MENU

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Last 10 Games

This menu shows statistics of the last 10 games. Stepthrough the games with the center lit button (selectsub menu). The last game is displayed first.

Time StampShows the time displayed game was played.

Paid (in credits)Credits cashed out after displayed game was played.

Win (in credits)Value which has been won.

Bet (in credits)Value which has been bet.

Credit (in credits)Credits on meter after displayed game was played.

Bonus (in credits)Bonus sent by an external system.

Previous credit (in credits)Credits on meter before game was started.

Lines playedNumber of active pay lines of the displayed game.

Bet per line (in credits)Bet for each active pay line.

Double Up (in credits)Credits before and after Double up was played.

Note:According to game type addi-tional statistics of wins in afeature game (2nd screen) areavailable.

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Last 10 Bills

This menu displays value, date and time of the last 10notes which were accepted by the bill validator.

Last 10 Bonus Awards

This menu displays the value, date, time and type ofthe last 10 bonus awards.

Last 25 EFTs In

This menu displays the value, date and time of the last25 electronic funds received from an booking device.

Last 25 EFTs Out

This menu displays the value, date and time of the last25 electronic funds send to an booking device.

Last Payouts

This menu displays date, time, number of coins andcoin value of the last 5 hopper payouts.

Last Refills

This menu displays the date, time, number of coinsand coin value from hopper refills.

Last Progressive Jackpots

This menu displays the date, time, level, hit counterand credit value of the last 5 progressive jackpot wins.

AUDIT MENU

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View PC-Setup

This menu displays current machine settings, whichwere configured by means of external PC-Setupconfiguration software. Configuration can not bechanged in this menu.

Service Game

This menu allows simulated game play for test orpromotional purposes. Service Game is only possiblewhile front door is open and no credits are on creditmeter. Credit meter will be set to 1000 "virtual" credits,which can be played but not cashed out. Hard metersand statistic data are not influenced by service games.To leave Service game close front door and removeAudit Key.

Calibrate Touch

This menu allows calibration of the touch screen. Touchthe two crosses displayed on the monitor, torecalibrate the touch screen, if necessary.

AUDIT MENU

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Service Menu

The Service Menu gives access to several(bookkeeping) statistics, test functions, operatorselectable machine settings (menu setup) and PC-Setup.

Activating Service Menu

The Service Menu is activated by opening the maindoor and pressing the service button on the Masterboard. The following sub-menus are available:

Configurations page 38Selftest page 38Last 10 Games page 42Last 10 Bills page 43Last 10 Bonus Awards page 43Last 25 EFTs In page 43Last 25 EFTs Out page 43Last Payouts page 43Last Refills page 43Last Progressive Jackpots page 43Menu Setup page 44Set Clock page 48Hopper Out (1) page 48Hopper Out (2) page 48PC-Setup page 48Config Key Changes page 49Out Of Service page 49

Menu NavigationWith the lit buttons, the desired sub-menu can behighlighted and activated. A highlighted menu itemchanges font colour from green to yellow.

Note:For a detailed description of thegame system see section soft-ware.

Note:This manual describes the complete range of possibletopics and setting for an O-Level software. Dependingon game system, machine configuration and jurisdic-tion some menus are not shown or not used.

SERVICE MENU

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Configurations

In this menu the installed software versions and a detailedconfiguration overview of the machine is shown.Consists of two pages.

Selftest

Several components and their functionality can betested in this menu. Some tests which are intendedfor manufacturer use, are not applicable without addi-tional test equipment.

IIC-PORT DRIVER CHECKAll I2C circuits are checked. In case of an error thedefective component is displayed.

Fault example:MAIN - BOARDI²C - DRIVER U9

VOLTAGE CHECKThe following voltages are checked:+24 Volt +12 Volt -12 Volt + 5 Volt

Fault example:VOLTAGE FAILURE

COIN DIVERTER CHECKThe coin diverter solenoid is checked.

Fault example:COIN DIVERTER SOLENOID ERROR

TOP LIGHT TESTThe top light lamps are checked.

Fault example:TOPLIGHT: UPPER LAMP DEFECTIVE

DIP-SWITCH SETTINGSThe current Master board DIP-switch settings aredisplayed in this menu. Settings can be viewed, butnot changed.

Note:See Appendix (page 51) ormanual "Software" for detailsabout Master board DIP-switchfunctions.

SERVICE MENU

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SOUND TESTIn this menu the function of the sound interface canbe tested. With "SOUND TEST ALL" all included soundsamples can be selected and played. "SOUND TESTRIGHT/LEFT" plays a sample on the right/left channelonly.

LAMP TESTThe lamp test checks the bulbs of the button panel.

Fault example:BET4 - BUTTON LAMP DEFECTIVE

SERIAL I/O TESTThe serial interface (SUB-D9 connector) of theMaster board is checked. (Only with test-plug.)

SWITCH TESTSwitches and sensors can be tested in this menu.Activating a switch by hand should change thedisplayed state. Following switches are shown:Logic Door, Drop Door, Billbox Door, Hopper CountSwitch, Hopper High Level, Jackpot Key, Audit Key.

OPTOBOARD TESTThe optoboard test checks the coin channeling optics(light barriers).

Select the channel to hopper or to drop box andinsert coin. When the coin has passed the opticsthe displayed colour changes from yellow to red.

HANDLE TESTOption not used.

BUTTON TESTIn this menu panel buttons, service buttons andMaster board buttons (service & reset) can bechecked. Displayed colour changes from yellow tored as a button is pressed. The 4 navigation buttonscan not be tested with button test.

EEPROM TESTInternal EEPROM's test.

Note:Manufacturer use. Additionaltest equipment needed.

Note:Not all machines are equippedwith all switches and sensors.

to hopperto drop box

Note:Coin to tokenbox is onlyavailable with a Token GALinstalled.

Note:Test does not work, if machineis equipped with LED buttonlamps.

SERVICE MENU

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BILL-ACCEPTOR STATUSThe current status and operation mode of billacceptor and stacker is displayed.

Status: Initialised or Init FailedOperation Mode: ActiveStacker Status: Active (Attached) or Disconnected

BILL-ACCEPTOR DIAGNOSTICSIn this menu bill acceptor statistics are shown andthe acceptor can be tested. Tests are only available,if the bill acceptor is initialised. With JCM™Acceptors only "Validator test w. stacking" and"Validator test w/o. stacking" is available.

MONITOR MAGNETIC STATEThis function displays a complete red screen. Monitorcan be checked for colour purity and uniformity.Check monitor degaussing coil, if the screen is notuniformly red.

RGB COLOUR TESTA RGB test screen is displayed, to check screensize, colour balance, brightness and contrast.Use the 6 knobs at the monitor to adjust screengeometry and contrast.

Horizontal Horizontal Vertical Vertical Pincushion Contrast Size Position Size Position

SERVICE MENU

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CHECKSUMThe EPROM's internal checksum is calculated. Thiscan take some time (~2min). Each EPROM of aspecific game software set has its own checksum.

MAIN-COMMBOARD TESTThe data transfer between Comm board and Masterboard can be tested. (Only with test interface).

C-BOARD SPEED HANDSHAKEThe function of the comm board is tested.(Only with test interface).

ALINK STATUSDisplays the Alink Status (Master / Slave / Ready /Error) for each Alink adress 01-32. Applicable onlyif machines are linked via Alink or if machine isconfigured for Alink Standalone progressive Jackpot.

TOUCH STATUSDisplays the current status of touch screeninterface and controller.

Fault example:TOUCH CONTROLLER NOT CONNECTED

Note:Manufacturer use. Additionaltest equipment needed.

Note:Manufacturer use. Additionaltest equipment needed.

SERVICE MENU

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Last 10 Games

This menu shows statistics of the last 10 games. Stepthrough the games with the center lit button (selectsub menu). The last game is displayed first.

Time StampShows the time displayed game was played.

Paid (in credits)Credits cashed out after displayed game was played.

Win (in credits)Value which has been won.

Bet (in credits)Value which has been bet.

Credit (in credits)Credits on meter after displayed game was played.

Bonus (in credits)Bonus sent by an external system.

Previous credit (in credits)Credits on meter before game was started.

Lines playedNumber of active pay lines of the displayed game.

Bet per line (in credits)Bet for each active pay line.

Double Up (in credits)Credits before and after Double up was played.

Note:According to game type addi-tional statistics of wins in afeature game (2nd screen) areavailable.

SERVICE MENU

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Last 10 Bills

This menu displays value, date and time of the last 10notes which were accepted by the bill validator.

Last 10 Bonus Awards

This menu displays the value, date, time and type ofthe last 10 bonus awards.

Last 25 EFTs In

This menu displays the value, date and time of the last25 electronic funds received from an booking device.

Last 25 EFTs Out

This menu displays the value, date and time of the last25 electronic funds send to an booking device.

Last Payouts

This menu displays date, time, number of coins andcoin value of the last 5 hopper payouts.

Last Refills

This menu displays the date, time, number of coinsand coin value from hopper refills.

Last Progressive Jackpots

This menu displays the date, time, level, hit counterand credit value of the last 5 progressive jackpot wins.

SERVICE MENU

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Menu Setup

Within Menu Setup several settings of the machinecan be configured (without RAM reset).

All changes in settings must be confirmedwith "save changes". When saving wassuccessfull a short sound is played.

TOPLIGHTThe top light lamps are operator programmable.Light patterns can be assigned to an event.

Set TOP / CENTER / BUTTOM lamp to ON / FASTFLASH / SLOW FLASH / OFF for a particular event.

Set DOOR to 1 GAME or 2 GAMES. Light patternfor main door opening will stop after 1 or 2 games.

REMOTE CREDITThis selection sets the increment/decrement valuefor the remote credit function.

HOPPER PAYOUT LIMITThe HOPPER PAYOUT LIMIT (in coins) determineshow many coins can be paid from the hopper on asingle pay out. Set from 0 to 3000 coins.

CHANGE LANGUAGEThe language of the on-screen texts in normal gamemode can be set to one of four languages or toPLAYER SELECTABLE. If PLAYER SELECTABLE isset, players can change languages with the "ChangeButton" on the button panel.

Note:Not applicable with all softwareversions. Some versions aresingle language only.

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DOUBLE UP SETUPThe double up feature after a win can be enabled ordisabled. Additionally double mode and number ofdouble up's can be selected and the player selectableauto double feature (on-sceen button) can beactivated.

Double Mode: double disabled, risk ladder,red or black

Maximum Double: 1x, 5x, Max. allowedAuto Double: disabled, player selectable

Note:Double up and Auto Double option is not available inall jurisdictions!

SET HOPPER REFILLThe amount of coins refilled in the main hopper (hop-per 1) should be entered in this routine. Each refillmust be confirmed with "SAVE CHANGES". Refillamount is booked to “Hopper Refill” and “HopperContent” in statistics.

BILLS ENABLED (IBS only)The acceptance for each programmed bill can beenabled or disabled separately.Applicable only with GPT™ IBS bill acceptors.

ANIMATION MODE/SOUNDThe animation mode is intended to attract players,while the machine is in idle mode (no credits on winor credit meter). Additionally, the sound duringanimation mode can be switched ON/OFF.

WIN PRESENTATIONIf DETAILED WIN PRESENTATION is set to ON, anadditional window is displayed which shows winningcombination and win amount. For more than onewinning combinations (on different pay lines) thedisplay toggles.

Double up modes riskladder and red or black.

SERVICE MENU

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JACKPOT MUSICThe volume of the music which is played duringjackpot celebration can be adjusted:

SET HIGH: Uses volume setting as adjustedin SOUND MENU + 30%.

ADJUSTABLE: Uses volume setting as adjustedin SOUND MENU.

HIGH TO ADJUSTED: Starts with high volume and fa-des after 45 sec. to the settingadjusted in the SOUND MENU.

SET AUDIT PRINTERA serial number and an ID number for coupons is-sued by the audit printer (optional) can be set.

SYSTEM LOCKUP OPTIONSConfigures handling of remaining credits after ashutdown has been initiated by the accountingsystem. Select CASHOUT CASHABLE CREDITS orCREDITS REMAIN ON GAME. Item is not visible ifno accounting system is connected or if the Commboard supports the "Lock with cashout enabled"command. Required only in some juristictions.

COUPON ENABLEOption not used.

SOUND MENUThe SOUND VOLUME during game play can be ad-justed from 2 - 100. A sound example is playedduring adjustment. The REEL RANDOM SOUND, aspecial sound played while the reels are spinning,can be enabled or disabled.

SET DOOR OPEN SOUNDThe door open sound can be set to a single soundwith adjustable volume or to a continous sound withfull volume or the same volume as the game sound.

JACKPOT MESSAGEAdjust the Jackpot ingame display window (big/small)and enable or disable text scrolling.

SERVICE MENU

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SET CELEBRATION LIMITBy means of the Celebration Limit it is possible tohave the Jackpot Animation started, if a win resul-ting from a single game exceeds an adjusted value.

Case 1 - SEND CREDITS set to TO PLAYER CARDA win equals or exceeds the adjusted LOWER LIMIT,but not the UPPER LIMIT.1. Jackpot animation starts.2. A message is displayed

CONGRATULATIONS! PLEASE CALL ATTENDANT.YOU HAVE WON XX <CURRENCY>.

3. An attendant must clear Jackpot animation andmessage by means of the Jackpot key.

4. If a valid player card is applicable the win amountis booked to player card upon key release.Important!If no valid player card is applicable (or no cardreader is installed at all), the win amount isbooked to the credit meter instead!

Case 2 - SEND CREDITS set to TO HANDPAYA win equals or exceeds the adjusted LOWER LIMITbut not the UPPER LIMIT.1. Jackpot animation starts2. A message is displayed

CONGRATULATIONS! PLEASE CALL ATTENDANT.YOU HAVE WON XX <CURRENCY>

3. An attendant must clear Jackpot animation andmessage by means of the Jackpot key and carryout a handpay.

Case 3 - Win exceeds Upper LimitA win equaling or exceeding the adjusted UPPERLIMIT always results in a handpay.Handling is the same as in case 2.

Pre-requirements forCelebration Limit:• A Commboard must be in-

stalled.• "Jackpot Meter Reporting"

must be set to EXTENDEDor EXTENDED WITH COINSOUT.

• "Bonusing" must be disabledduring Initial Setup.

• To adjust upper- and lowerlimit values, Commboard DIPswitch S5/6 must be set toON.

Jackpot animation withhandpay message.

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DENOMINATION WINDOWAllows to add a price per credit to the tokenisationwindow (in the lower right corner of the gamescreen). If activated, the price must be set withDENOMINATION WINDOW. 3 digits can be added.

Example:

Standard Window Denomination window

added

RESIDUAL HANDLING WITH CARD

In case of Cashless Smartcard operation, followingadjustment is possible:

FULL PAYOUTAll credits are allowed to be transferred to card.

MULTIPLE OF DENOMINATIONOnly multiples of the denomination and no creditvalues lower than the denominations are allowedto be booked to the card. Residual credits remainon the creditmeter and will be handled as adjust-ed during Initial Setup.

1$BUYS 4

CREDITS

BUYS 4

CREDITS

1$ BUYS

4 CREDITS

1$ BUYS

4 CREDITS25c

Game

25cGame

SERVICE MENU

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Set ClockThe internal clock of the machine can be set in thismenu. Highlight the figure to be changed and pressthe center button of the three lit buttons to startchanging the value.

Hopper Out (Hopper 1)With the Hopper out test routine the properadjustment of the hopper coin switch can be tested.

• Run HOPPER OUT (5 COINS) test by pressingthe middle lit button for 4 sec.

• Make sure exact 5 coins were paid out.• Repeat the test for additional security.

• Run the HOPPER SWITCH TEST by pressing theleft lit button for 4 sec. The Hopper will performa coin out until the Hopper is empty or the resetbutton on the Master board is pressed.

• The switching period values (in msec) are dis-played. If any of the values is below 12 msec theHopper count switch has to be re-adjusted. Seemanual Peripherals/Hopper for details.

Hopper Out (Hopper 2)Applicable only if a second (residual credits) Hopper isinstalled.

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PC-Setup

Allows changes to the basic machine configuration bymeans of an external computer program.Hardware settings, bill and coin values, softwareswitches/limits and Jackpot configuration (if applica-ble) can be changed as required.The appropriate configuration software version isdisplayed on screen.

See manual "Software" for a detailed PC Setupdescription.

Config Key ChangesWhen changing machines paytable configuration bymeans of the Config Key EPROM, changes are storedin non-volatile memory. The last 10 configurationchanges can be reviewed in this menu. Date and timeof the configuration change, the applied Config KeyEPROM version, paytable versions (old and newpaytable) and some major statistical data is shown.

Out Of ServiceTo set the machine to OUT OF SERVICE mode activatethis routine. A sleep mode screen is displayed and themachine is not playable. Can also be used to reservethe machine for a player.

To switch back to game mode, open the main door andpress the service button on the Master board.

SERVICE MENU

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Master board DIP Switch Settings

Table refers to O-Level Main software.

hctiwS noitpircseD

1-1 stnemeriuqercificepsdnalloH

NO delbanestnemeriuqerdnalloH

FFO delbasidstnemeriuqerdnalloH

2-1 erudecorpytpmereppoH

NO desolcsiroodniamretfaseunitnoctuoyap,delliferebtsumreppoH

FFO diapdnahsitnuomatfeL

3-1 4-1 erudecorptimiltuoyapmumixamrevO

FFO FFO diapdnahtser,reppohmorftimilyaP

FFO NO diapdnahsitnuomalatoT

NO FFO diapdnahsitser,derdnuhlluftxensehcaertnuomalitnureppohmorfsniocyaP

5-1 noitaluclacGISMOR

NO ELBATYAP&NIAMfoetyb821tsrifrevoGISMOR

FFO morpeNIAMelohwrevoGISMOR

6-1 desuton

7-1 8-1 2-2 erudecorpninioC

NO NO FFOrehtruf,dehcaersitebmumixamlitnuretemNIroTEBehtotdeddaerasniocdetresnI

detcejererasnioc

NO NO NOeht,dehcaersitebmumixamlitnuretemNIroTEBehtotdeddaerasniocdetresnI

teblamixamtayllacitamotuadetratssiemag

FFO NOrehtruf,dehcaersitebmumixamlitnuretemNIroTEBehtotdeddaerasniocdetresnI

retemTIDERCehtotdeddaerasnioc

FFO FFO deyalpsidtonsiretemNIeht,retemTIDERCehtotdeddaerasniocdetresnI

hctiwS noitpircseD1-2 sniwllaroferudecorptuoyapniW

NO reppohehtmorftnuomaniwyaP

FFO retemtidercehtottnuomaniwddA

3-2 erudecorpmajreppoH

NO desolcsiroodniamretfaseunitnoctuoyap,deraelcebtsummajreppoH

FFO diapdnahsitnuomatfeL

4-2 egasurotadilavlliB

NO delbanesirotadilavlliB

FFO )deppiuqeton(delbasidsirotadilavlliB

5-2 erudecorpnowezirppoT

NOtnuomaniwwohslliwdnametsysevissergorpemosybdiapsiezirppotsemussaMG

"0"

FFO elbatyapotgnidroccaznuomaezirppotsyapMG

6-2 desuton

7-2 tratsemaG

NO detratsebnacemagwenerofebdecrofsiteB

FFO )semagleer3()lenaptolsdradnatsybdesuylno(tebtsalhtiwdetratssiemaG

8-2 seldnacforebmuN

NO spmal2htiwthgilpoT

FFO spmal3htiwthgilpoT

hctiwS noitpircseD

1-3 desuton

2-3 desuton

3-3 desuton

4-3 desuton

5-3 desuton

6-3 desuton

7-3 erudecorpnoitcnuflamretrevidnioC

NO egassemrorrehtiwskcolMG

FFO detropertonsinoitcnuflamretreviD

8-3 edomnoitareporotadilavlliB

NO reppohehtmorfeulavllibgniyapybyletaidemmidegnahcerasllibdetpeccA

FFO retemtidercehtotdeddasillibdetpeccafoeulaV

S1 S2 S3

APPENDIX