206
Unearthed Arcana Deity Options Gestalt LG Deities Living Greyhawk Bright Lands Chara FR Deities Include NONC Spells Eberron Deities Ravenloft Beliefs Dragonlance Deities Optional Material: Select to allow access to Non-Open/Non-Closed (Living Greyhawk) or to allow at all (a Non-setting Sources Forgotten Realms Sourc Complete Adventurer (CAd) Players Guide to Faerun Complete Arcane (CAr) Magic of Faerun Complete Divine (CD) Races of Faerun Complete Psionic (CP) Underdark Complete Warrior (CW) Champions of Ruin Complete Mage (CM) Champions of Valor Complete Scoundrel (CS) City of Splendors: Waterdeep Complete Champion (CC) Eberron Sources Races of Destiny (RD) Eberron Campaign Setting Races of the Dragon (RDr) Five Nations Races of Stone (RS) Races of Eberron Races of the Wild (RW) Sharn: City of Towers Explorer's Handbook Frostburn (Fr) Secrets of Xen'drik Sandstorm (Sa) Player's Guide To Eberron Stormwrack (Sto) Magic of Eberron Dungeonscape (Du) Ravenloft Sources Ravenloft Campaign Setting Heroes of Battle (HB) Heroes of Light Heroes of Horror (HH) Champions of Darkness Van Ritchen's Arsenal Vol. 1 Tome of Battle (ToB) DragonLance Sources Book of Exalted Deeds (BE) Dragonlance Campaign Setting Book of Vile Darkness (BV) Age of Mortals Bestiary of Krynn Spell Compendium (SpC) Miniatures Handbook (MH) Living Greyhawk Source Dragon Magazine (315&319) Player's Handbook II (PH2) Expanded Psionics Handbook (XPH) Planar Handbook (PlH) Magic of Incarnum (MoI) Dragon Magic (DM) Cityscape (Ci) Drow of the Underdark (DrU)

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Page 1: Carys_SpellForge_3.5_4.4.4H

Unearthed Arcana Deity Options

Gestalt LG Deities Living Greyhawk Bright Lands CharacterFR Deities Include NONC SpellsEberron Deities

Ravenloft Beliefs

Dragonlance Deities

Optional Material: Select to allow access to Non-Open/Non-Closed (Living Greyhawk) or to allow at all (all other campaigns)

Non-setting Sources Forgotten Realms SourcesComplete Adventurer (CAd) Players Guide to Faerun

Complete Arcane (CAr) Magic of Faerun

Complete Divine (CD) Races of Faerun

Complete Psionic (CP) Underdark

Complete Warrior (CW) Champions of Ruin

Complete Mage (CM) Champions of Valor

Complete Scoundrel (CS) City of Splendors: Waterdeep

Complete Champion (CC)

Eberron SourcesRaces of Destiny (RD) Eberron Campaign Setting

Races of the Dragon (RDr) Five Nations

Races of Stone (RS) Races of Eberron

Races of the Wild (RW) Sharn: City of Towers

Explorer's Handbook

Frostburn (Fr) Secrets of Xen'drik

Sandstorm (Sa) Player's Guide To Eberron

Stormwrack (Sto) Magic of Eberron

Dungeonscape (Du)

Ravenloft SourcesRavenloft Campaign Setting

Heroes of Battle (HB) Heroes of Light

Heroes of Horror (HH) Champions of Darkness

Van Ritchen's Arsenal Vol. 1

Tome of Battle (ToB)

DragonLance SourcesBook of Exalted Deeds (BE) Dragonlance Campaign Setting

Book of Vile Darkness (BV) Age of Mortals

Bestiary of Krynn

Spell Compendium (SpC)

Miniatures Handbook (MH) Living Greyhawk SourcesDragon Magazine (315&319)

Player's Handbook II (PH2)

Expanded Psionics Handbook (XPH)

Planar Handbook (PlH)

Magic of Incarnum (MoI)

Dragon Magic (DM)

Cityscape (Ci)

Drow of the Underdark (DrU)

Page 2: Carys_SpellForge_3.5_4.4.4H

Monsterous Non-setting SourcesMonster Manual (MM) Fiend Folio

Monster Manual II (MM2) Draconomicon

Monster Manual III (MM3) Libris Mortis

Monster Manual IV (MM4) Lords of Madness

Savage Species (SS)

Use SV Monster Class Progressions

Third Party SourcesPlayer's Companion (PC) Published by Technomancer Press

Available sources that don't require you to have a source, campaign or option set:

Silver Marches (Forgotten Realms) (3.0 source that uses an unofficial 3.5 conversion for some class abilities)

Use Reference as Secondary sort on Spell Sheet (Spell Level, Reference, Spell Name)Spell List for Wizard and WuJen shows spells in book that character not able to cast

Page 3: Carys_SpellForge_3.5_4.4.4H

Campaign Select

Race/Class/Deity Selections Only AddedSpell Classes/Spells/Feats Being Added

Implemented

Optional Material: Select to allow access to Non-Open/Non-Closed (Living Greyhawk) or to allow at all (all other campaigns)

Forgotten Realms Sources Optional Spell Selection Sheets

(PG) Cleric(Mag) Druid(Rac) Spirit Shaman(Und)

(CR)

(CV)

(CSW)

Eberron Sources Editing Buttons

(ECS)

(FN)

(RE) Show Custom Race/Class Tabs

(Sh)

(EH) Show Custom Race/Class Tabs

(SX)

(PE)

(MoE)

0

Ravenloft Sources(RVL)

(HoL)

(CoD)

(VRA1) Show Traits/Flaws Tabs

DragonLance Sources(DLCS)

(AoM)

(BoK)

Living Greyhawk Sources Show Custom Familiar Tabs

(DMag)

Show Custom Familiar Tabs

Source Section & Sheet Reset Options

T1
Start by selecting your campaign setting here. Campaign specific source options will be selected based on updated source material.
Page 4: Carys_SpellForge_3.5_4.4.4H

Monsterous Non-setting Sources(FF)

(Dr)

(LM)

(LoM)

Third Party Sources

Page 5: Carys_SpellForge_3.5_4.4.4H

Ability Mod

Strength 16 +3Dexterity 18 +4

Constitution 17 +3Intelligence 15 +2

Wisdom 10 +0Charisma 14 +2

Race Human

Alignment Character Name

Limit deity list based on alignment & race

Deity

Template HD Adjust 0

Template Level Adjust 0

Final Value

F16
Deity override.
H16
Favored Weapon override.
Page 6: Carys_SpellForge_3.5_4.4.4H

Lvl Class

1 1 10 Specialist Wizard? Beguiler: Advanced Learning

2 1 12 3rd

3 1 1 Prohibited Schools 7th

4 1 1 11th

5 1 1 15th

6 1 1 19th

7 1 1 Dread Necromancer: Advanced Learning

8 1 1 Psion Discipline 4th

9 1 1 8th

10 1 1 Neutral clerics: 12th

11 1 1 16th

12 1 1 20th

13 1 1 Warmage: Advanced Learning

14 1 1 3rd

15 1 1 6th

16 1 1 11th

17 1 1 16th

18 1 1

19 1 1 Duskblade Starting INT Total Daily Turn Attempts

20 1 1 0 0

21 1 1 Caster Level Bump (from Items, etc.)

22 1 1 0

23 1 1 Manifester Level Bump (from Items, etc.)

24 1 1 0

25 1 1

26 1 1 Corruption Score

27 1 1 0

28 1 1

29 1 1

30 1 1

31 1 1

32 1 1

33 1 1

34 1 1

35 1 1

36 1 1

37 1 1

38 1 1

39 1 1

40 1 1

Check this box if you rebuke undead and cast inflict spells.

B1
Only select this if it is the 1st Class Level to ensure that Fractional Saves are calculated correctly.
E1
Only select this if it is the 1st Class Level to ensure that Fractional Saves are calculated correctly.
D2
Why Are These Here? These numbers allow you to add classes quickly. If you want a 15th level Bard, just put a "3" in the first 15 rows.
G2
Why Are These Here? These numbers allow you to add classes quickly. If you want a 15th level Bard, just put a "3" in the first 15 rows.
I21
Enter the Duskblade's starting intelligence score.
Page 7: Carys_SpellForge_3.5_4.4.4H

41 1 1

42 1 1

43 1 1

44 1 1

45 1 1

46 1 1

47 1 1

48 1 1

49 1 1

50 1 1

51 1 1

52 1 1

53 1 1

54 1 1

55 1 1

56 1 1

57 1 1

58 1 1

59 1 1

60 1 1

Page 8: Carys_SpellForge_3.5_4.4.4H

Beguiler: Advanced Learning

3rd

7th

11th

15th

19th

Dread Necromancer: Advanced Learning

4th

8th

12th

16th

20th

Warmage: Advanced Learning

3rd

6th

11th

16th

Total Daily Turn Attempts

0

Caster Level Bump (from Items, etc.)

0

Manifester Level Bump (from Items, etc.)

0

Corruption Score Mod

0 +0

Page 9: Carys_SpellForge_3.5_4.4.4H

Complete Divine

Arcane Disciple

Augment Healing

Practiced Spellcaster

Complete Arcane

Draconic Power

Extra Edge

Extra Invocation

Extra Slot

Extra Spell

Mage Slayer

Pierce Magical Concealment

Pierce Magical Protection

Complete Scoundrel

Page 10: Carys_SpellForge_3.5_4.4.4H

Master Spellthief

SandStorm

Drift Magic

Expanded Psionics Handbook

Wild Talent

Expanded Knowledge

Psionic Talent

Psionic Talent x2

Psionic Talent x3

Psionic Talent x4

Player's Guide to Faerun

Initiate of Bane

Initiate of Cyric

Initiate of Gond

Initiate of Helm

Initiate of Ilmater

Initiate of Lathander

Initiate of Malar

Initiate of Mystra

Initiate of Nature

Initiate of Selune

Initiate of Tyr

Magical Training

Spellcasting Prodigy (Cha)

Spellcasting Prodigy (Int)

Spellcasting Prodigy (Wis)

Page 11: Carys_SpellForge_3.5_4.4.4H

Lords of Madness

Warped Mind

0 Enter Total number of aberrant feats

Page 12: Carys_SpellForge_3.5_4.4.4H

Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity's alignment

Heal 4 ranks

Spellcraft 4 ranks

Draconic Heritage

Warmage Level 4th

Ability to use lesser invocations

Spellcaster level 4+

Spellcaster level 3rd+

Spellcraft 2 ranks, BAB +3

Con 13, Blind-Fight, Mage Slayer

Con 13, Mage Slayer

Page 13: Carys_SpellForge_3.5_4.4.4H

Manifester level 3rd

Have a power point reserve

Have a power point reserve

Have a power point reserve

Have a power point reserve

Cleric level 5th, patron Bane

Cleric level 3rd, patron Cyric

Cleric level 1st, patron Gond

Cleric or paladin level 5th, patron Helm

Cleric or paladin level 7th, patron Ilmater

Cleric level 1st, patron Lathander

Cleric or druid level 3rd, patron Malar

Cleric level 3rd, patron Mystra

Cleric or druid level 5th, patron Eldath, Mielikki, or Silvanus

Cleric, druid, Harper Agent, Hathran, or Ranger level 3rd, patron of Selune

Cleric level 7th, patron Tyr, War domain

Int 10+ or Cha 10+, Meet Regional Requirement

Can only be taken at 1st level

Can only be taken at 1st level

Can only be taken at 1st level

Page 14: Carys_SpellForge_3.5_4.4.4H
Page 15: Carys_SpellForge_3.5_4.4.4H

Abjuration Divination Evocation NecromancyConjuration Enchantment Illusion Transmutation

Cantrips 1st-Level Spells 2nd-Level Spells 3rd-Level SpellsAcid Splash Alarm Alter Self Arcane Sight

Arcane Mark Animate Rope Arcane Lock Blink

Dancing Lights Burning Hands Bear's Endurance Clairaudience/Clairvoyance

Daze Cause Fear Blindness/Deafness Daylight

Detect Magic Charm Person Blur Deep Slumber

Detect Poison Chill Touch Bull's Strength Dispel Magic

Disrupt Undead Color Spray Cat's Grace Displacement

Flare Comprehend Languages Command Undead Explosive Runes

Ghost Sound Detect Secret Doors Continual Flame Fireball

Light Detect Undead Darkness Flame Arrow

Mage Hand Disguise Self Darkvision Fly

Mending Endure Elements Daze Monster Gaseous Form

Message Enlarge Person Detect Thoughts Gentle Repose

Open/Close Erase Eagle's Splendor Halt Undead

Prestidigitation Expeditious Retreat False Life Haste

Ray of Frost Feather Fall Flaming Sphere Heroism

Read Magic Grease Fog Cloud Hold Person

Resistance Hold Portal Fox's Cunning Illusory Script

Touch of Fatigue Hypnotism Ghoul Touch Invisibility Sphere

Amanuensis Identify Glitterdust Keen Edge

Caltrops Jump Gust of Wind Leomund's Tiny Hut

Electric Jolt Mage Armor Hypnotic Pattern Lightning Bolt

Launch Bolt Magic Missile Invisibility Magic Circle against Chaos

Launch Item Magic Weapon Knock Magic Circle against Evil

No Light Mount Leomund's Trap Magic Circle against Good

Preserve Organ Nystul's Magic Aura Levitate Magic Circle against Law

Repair Minor Damage Obscuring Mist Locate Object Magic Weapon, Greater

Silent Portal Protection from Chaos Magic Mouth Major Image

Slash Tongue Protection from Evil Melf's Acid Arrow Nondetection

Sonic Snap Protection from Good Minor Image Phantom Steed

Stick Protection from Law Mirror Image Protection from Energy

Unnerving Gaze Ray of Enfeeblement Misdirection Rage

Reduce Person Obscure Object Ray of Exhaustion

Shield Owl's Wisdom Secret Page

Shocking Grasp Protection from Arrows Sepia Snake Sigil

Silent Image Pyrotechnics Shrink Item

Sleep Resist Energy Sleet Storm

29 Summon Monster I Rope Trick Slow

19 Tenser's Floating Disk Scare Stinking Cloud

10 True Strike Scorching Ray Suggestion

Unseen Servant See Invisibility Summon Monster III

Ventriloquism Shatter Tongues

Aberate Spectral Hand Vampiric Touch

Accelerated Movement Spider Climb Water Breathing

Appraising Touch Summon Monster II Wind Wall

Your spellbook contains 29 pages.

Page 16: Carys_SpellForge_3.5_4.4.4H

Arrow Mind Summon Swarm Absorb Mind

Babau Slime Tasha's Hideous Laughter Acid Breath

Backbiter Touch of Idiocy Air Breathing

Benign Transposition Web Alter Fortune

Bestow Wound Whispering Wind Amorphous Form

Bigby's Helpful Hand Addiction Analyze Portal

Bigby's Tripping Hand Aerial Alarm Analyze Touchstone

Black Bag Aiming at the Target Anticipate Teleportation

Blade of Blood Alarm, Greater Antidragon Aura

Blades of Fire Alarm, Improved Arctic Haze

Blood Wind Allied Footsteps Arms of Plenty

Breath Flare Animalistic Power Avoid Planar Effects

Burning Rage Animate Weapon Bands of Steel

Buzzing Bee Arcane Turmoil Battlemagic Perception

Cheat Ashstar Bigby's Disrupting Hand

Corrosive Grasp Attentive Alarm Bite of the Wererat

Create Trap Augment Familiar Blacklight

Critical Strike Ayailla's Radiant Burst Blade of Pain and Fear

Cutting Hand Balancing Lorecall Blood Snow

Darklight Baleful Transposition Body Blaze

Darkvision, Lesser Balor Nimbus Bothersome Babble

Dawnburst Battering Ram Brilliant Emanation

Dead End Belker Claws Capricious Zephyr

Death Grimace Bigby's Striking Fist Caustic Mire

Death's Call Bigby's Warding Hand Celestial Aspect

Deep Breath Black Karma Curse Chain Missile

Deflect, Lesser Bladeweave Circle Dance

Discern Bloodline Blast of Force Cone of Dimness

Dispel Ward Blinding Color Surge Contagious Fog

Distract Body of the Sun Control Temperature

Distract Assailant Boiling Blood Corpse Candle

Divine Inspiration Bone Chill Crack Ice

Drug Resistance Bonefiddle Crown of Might

Ebon Eyes Bristle Crown of Protection

Ectoplasmic Armor Brumal Stiffening Crown of the Grave

Expeditious Retreat, Swift Burning Sword Crown of Veils

Extract Drug Celerity, Lesser Cruel Disappointment

Eyes of the Avoral Chain of Eyes Curse of Arrow Attraction

Familiar Pocket City Lights Curse of Impending Blades, Mass

Fist of Stone Claws of Darkness Curse of the Putrid Husk

Float Cloak Pool Deceptive Façade

Focus of the Apprentice Cloud of Bewilderment Deeper Darkvision

Friendly Face Cloud of Knives Demon Dirge

Ghostly Reload Cloudstun Detect Metal and Minerals

Glaze Lock Combust Detect Ship

Golem Strike Create Magic Tattoo Devil Blight

Guided Shot Crown of Clarity Devil's Eye

Guiding Light Crystalline Memories Diamondsteel

Page 17: Carys_SpellForge_3.5_4.4.4H

Hail of Stone Curse of Impending Blades Dimension Step

Horrible Taste Daggerspell Stance Diminish Protection

Ice Dagger Dance of Ruin Disrupt Undead, Greater

Incite Dark Way Distilled Joy

Inhibit Death Armor Dolorous Blow

Insightful Feint Deflect Dolorous Motes

Instant Diversion Delusions of Grandeur Dragonskin

Instant Locksmith Desiccate Dread Word

Instant Search Desiccating Bubble Earthen Grace

Ironguts Detect Aberration Elation

Jet of Steam Devil's Tongue Enduring Scrutiny

Karmic Aura Dimension Hop Energy Aegis

Kelgore's Fire Bolt Discern Shapechanger Energy Surge

Know Protections Discolor Pool Energy Vulnerability

Lantern Light Disguise Undead Enhance Familiar

Light of Lunia Dispelling Touch Eradicate Earth

Locate City Dissonant Chant Evard's Menacing Tentacles

Locate Touchstone Distracting Ray Evil Eye

Locate Water Earth Lock Eyes of the Zombie

Low-Light Vision Earthbind False Gravity

Luminous Gaze Earthen Grasp Favorable Wind

Mage Hand, Greater Ectoplasmic Feedback Flashburst

Magecraft Electric Loop Focus of the Journeyman

Maintenance Electric Vengeance Fortify Familiar

Master's Touch (SpC) Energize Potion Ghost Lantern

Mighty Wallop Energy Surge, Lesser Giant's Wrath

Necrotic Awareness Entice Gift Girallon's Blessing

Nerveskitter Esclating Enfeeblement Glacial Globe of Invulnerability

Net of Shadows Ethereal Chamber Glimpse of Truth

Nether Trail Extend Tentacles Glowing Orb

Nightshield Fearsome Grapple Great Thunderclap

Orb of Acid, Lesser Fins to Feet Haboob

Orb of Cold, Lesser Fireburst Hailstones

Orb of Electricity, Lesser Flame Dagger Halt

Orb of Fire, Lesser Fly, Swift Hamatula Barbs

Orb of Sound, Lesser Force Ladder Hammer of Righteousness

Parching Touch Frost Breath Handfang

Persistent Blade Frost Weapon Healing Touch

Portal Beacon Fuse Arms Heart of Water

Power Word Fatigue Gedlee's Electric Loop Hesitate

Power Word Pain Ghost Touch Armor Hood of the Cobra

Quickswim Ghoul Glyph Icelance

Raging Flame Gnome Blight Incorporeal Enhancement

Ray of Clumsiness Graz'zt's Long Grasp Inevitable Defeat

Ray of Flame Heart of Air Invoke the Cerulean Sign

Reaving Aura Heat Leech Junglerazer

Remove Scent Heroics Karmic Backlash

Repair Light Damage Hurl Legion of Sentinels

Page 18: Carys_SpellForge_3.5_4.4.4H

Resinous Tar Ice Darts Light of Venya

Resist Planar Alignment Ice Knife Love's Pain

Rouse Icicle Luminous Assassin, Lesser

Sacrificial Skill Incendiary Slime Mage Armor, Greater

Scatterspray Increase Virulence Mage Armor, Mass

Scholar's Touch Infernal Wound Magic Manacles, Greater

Seething Eyebane Inky Cloud Manyjaws

Serene Visage Insight of Good Fortune Mask of the Ideal

Shieldbearer Ironthunder Horn Melf's Unicorn Arrow

Shivering Touch, Lesser Jaws of the Moray Mesmerizing Glare

Shock and Awe Kelgore's Grave Mist Mighty Wallop, Greater

Slide Kuo-Toa Skin Mind Poison

Slow Burn Lahm's Finger Darts Miser's Envy

Sniper's Shot Leomund's Tiny Igloo Nauseating Breath

Snowdrift Life Bolt Necrotic Bloat

Sonic Blast Light of Mercuria Pall of Twilight

Speed Swim Lightning Spread Path of the Exalted

Spell Flower Lively Step Phantasmal Strangler

Spirit Worm Local Tremor Phantom Guardians

Spontaneous Search Luminous Armor Phieran's Resolve

Stand Luminous Swarm Power Word Deafen

Sticky Floor Magic Manacles, Lesser Power Word Maladroit

Stupor Malevolent Miasma Power Word Weaken

Summon Component Marked Object Prickling Torment

Summon Undead I Mask Spell Primal Form

Sunstroke Masochism Prismatic Mist

Suspend Disease Master's Touch (PH2) Protection from desiccation

Targeting Ray Mechanus Mind Rainbow Blast

Thunderhead Mindless Rage Ray of Dizziness

Tongue Tendrils Molten Strike Reality Blind

True Casting Mountain Stance Red Fester

Twilight Luck Necrotic Cyst Regal Procession

Vertigo Field Necrotic Scrying Regroup

Vigilant Slumber Numbing Sphere Repair Serious Damage

Wall of Smoke Obscuring Snow Repelling Shield

Wave Blessing Phantasmal Assailants Resist Taint

Weapon Shift Phantom Foe Resonating Bolt

Whelm Portal Alarm Reverse Arrows

Wings of the Sea Power Word Sicken Rotting Curse of Urfestra

Pressure Sphere Rust Ray

Protective Field Scattering Trap

Proud Arrogance Scintillating Sphere

Quick Potion Sense of the Dragon

Rainbow Beam Serpents of Theggeron

Ray of Ice Servant Horde

Ray of Sickness Shadow Binding

Ray of Stupidity Shadow Cache

Ray of the Python Shadow Phase

Page 19: Carys_SpellForge_3.5_4.4.4H

Ray of Weakness Shape of the Hellspawned Sta

Razorfangs Shatterfloor

Rebuke Shivering Touch

Reflective Disguise Sign of Sealing

Repair Moderate Damage Skull Watch

Returning Weapon Sluggishness

Sadism Snake's Swiftness, Mass

Sap Strength Sonorous Hum

Scale Weakening Sound Lance

Scimitar of Sand Spectral Weapon

Scintillating Scales Spell Vulnerability

Scorch Spellcaster's Bane

Seeking Ray Spider Poison

Shadow Mask Spiderskin

Shadow Radiance Stars of Arvandor

Shadow Spray Steeldance

Share Talents Stony Grasp

Shriveling Storm Mote

Shroud of Undeath Summon Undead III

Slapping Hand Suppress Breath Weapon

Slide, Greater Suspended Silence

Slow Consumption Telepathic Bond, Lesser

Snake's Swiftness Telepathy Tap

Snowball Storm Tenacious Dispelling

Sonic Weapon Thin Air

Spawn Screen Tongue Serpents

Speak to Allies Tormenting Thirst

Stay the Hand Touch of Juiblex

Steal Size Treasure Scent

Sting Ray Tremorsense

Stolen Breath Undead Lieutenant

Stone Bones Undead Torch

Stormrunner's Ward Undulant Innards

Stretch Weapon Unicorn Horn

Summon Undead II Unluck

Sure Strike Vile Lance

Surefooted Stride Vipergout

Swim Walk the Mountain's Path

Tenser’s Improved Disk Wall of Chains

Tern's Persistance Wall of Light

Torrent of Tears Warcry

Turbidity Water to Acid

Unfettered Grasp Weapon of Energy

Unheavened Weapon of Impact

Urchin's Spines Whispering Sand

Veil of Shadow

Vertigo

Wall of Gloom

Page 20: Carys_SpellForge_3.5_4.4.4H

Whelming Blast

Whirling Blade

Wings of Air

Wracking Touch

Wraithstrike

Yoke of Mercy

Zone of Glacial Cold

Page 21: Carys_SpellForge_3.5_4.4.4H

Universal Abjuration Divination EvocationRequires LG Spell Access Conjuration Enchantment Illusion

4th-Level Spells 5th-Level Spells 6th-Level Spells 7th-Level SpellsAnimate Dead Animal Growth Acid Fog Arcane Sight, Greater

Arcane Eye Baleful Polymorph Analyze Dweomer Banishment

Bestow Curse Bigby's Interposing Hand Antimagic Field Bigby's Grasping Hand

Charm Monster Blight Bear's Endurance, Mass Control Undead

Confusion Break Enchantment Bigby's Forceful Hand Control Weather

Contagion Cloudkill Bull's Strength, Mass Delayed Blast Fireball

Crushing Despair Cone of Cold Cat's Grace, Mass Drawmij's Instant Summons

Detect Scrying Contact Other Plane Chain Lightning Ethereal Jaunt

Dimension Door Dismissal Circle of Death Finger of Death

Dimensional Anchor Dominate Person Contingency Forcecage

Enervation Dream Control Water Hold Person, Mass

Enlarge Person, Mass Fabricate Create Undead Insanity

Evard's Black Tentacles False Vision Disintegrate Invisibility, Mass

Fear Feeblemind Dispel Magic, Greater Limited Wish

Fire Shield Hold Monster Eagle's Splendor, Mass Mordenkainen's Magnificent Mansio

Fire Trap Leomund's Secret Chest Eyebite Mordenkainen's Sword

Geas, Lesser Magic Jar Flesh to Stone Phase Door

Globe of Invulnerability, Lesser Major Creation Fox's Cunning, Mass Plane Shift

Hallucinatory Terrain Mind Fog Geas/Quest Power Word Blind

Ice Storm Mirage Arcana Globe of Invulnerability Prismatic Spray

Illusory Wall Mordenkainen's Faithful Hound Guards and Wards Project Image

Invisibility, Greater Mordenkainen's Private Sanctum Heroism, Greater Reverse Gravity

Leomund's Secure Shelter Nightmare Legend Lore Scrying, Greater

Locate Creature Overland Flight Mislead Sequester

Minor Creation Passwall Mordenkainen's Lucubration Shadow Conjuration, Greater

Otiluke's Resilient Sphere Permanency Move Earth Simulacrum

Phantasmal Killer Persistent Image Otiluke's Freezing Sphere Spell Turning

Polymorph Planar Binding, Lesser Owl's Wisdom, Mass Statue

Rainbow Pattern Prying Eyes Permanent Image Summon Monster VII

Rary's Mnemonic Enhancer Rary's Telepathic Bond Planar Binding Symbol of Stunning

Reduce Person, Mass Seeming Programmed Image Symbol of Weakness

Remove Curse Sending Repulsion Teleport Object

Scrying Shadow Evocation Shadow Walk Teleport, Greater

Shadow Conjuration Summon Monster V Stone to Flesh Vision

Shout Symbol of Pain Suggestion, Mass Waves of Exhaustion

Solid Fog Symbol of Sleep Summon Monster VI Adamantine Wings

Stone Shape Telekinesis Symbol of Fear Amber Sarcophagus

Stoneskin Teleport Symbol of Persuasion Animalistic Power, Mass

Summon Monster IV Transmute Mud to Rock Tenser's Transformation Animate Breath

Wall of Fire Transmute Rock to Mud True Seeing Antimagic Aura

Wall of Ice Wall of Force Undeath to Death Antimagic Ray

Aboleth Curse Wall of Stone Veil Arrow of Bone

Absorb Strength Waves of Fatigue Wall of Iron As the Frost

Abyssal Might Acid Rain Acid Storm Avasculate

Aerial Alacrity Acid Sheath Alert Bebilith Awaken Undead

Page 22: Carys_SpellForge_3.5_4.4.4H

Affliction Airy Water Anticipate Teleportation, Greater Barghest's Feast

Animate Object, Lesser Animate Legion Ashen Union Bite of the Werebear

Aspect of the Icy Hunter Anticold Sphere Aura of Evasion Body of War

Assay Spell Resistance Antifire Sphere Aura of Terror Brilliant Aura

Attune Form Arc of Lightning Bite of the Weretiger Call Kolyarut

Backlash Ball Lightning Blackwater Taint Channel Celestial

Baleful Blink Bite of the Wereboar Brilliant Blade Choking Cobwebs

Battle Hymn Blackwater Tentacle Chasing Perfection Constricting Chains

Battlefield Fortification Blink, Greater Cloak of Hate Cry of Ysgard

Bite of the Werewolf Boreal Wind Cloak of the Sea Death by Thorns

Blast of Flame Breath Weapon Substitution Consume Likeness Dispelling Screen, Greater

Blast of Sand Cacophonic Burst Contagion, Mass Dragon Ally

Bleakness Cacophonic Shield Desiccate, Mass Eladrin Form

Blinding Breath Call Dretch Horde Dream Casting Elemental Body

Bigby's Disrupting Hand Blistering Radiance Call Faithful Servants Ectoplasmic Enhancement Emerald Flame Fist

Bloodstar Call Lemure Horde Endless Slumber Energy Absorption

Boiling Oil Call Nightmare Energy Surge, Greater Energy Ebb

Bright Worms Call Zelekhut Entomb Energy Immunity

Burning Blood Caustic Smoke Exalted Raiment Energy Transformation Field

Call of Stone Channeled Lifetheft Extract Water Elemental Evil Glare

Catsfeet Channeled Sonic Blast Eye of Stone Eye of the Beholder

Celerity Charm Person, Mass False Sending Fiendish Clarity

Celestial Brilliance Choking Sands Familiar Refuge Flesh to Salt, Mass

Channeled Pyroburst Claws of the Bebilith Fiendish Quickening Ghost Trap

Column of Ice Coat of Arms Fire Spiders Glacial Ward, Greater

Condemnation Contingent Energy Resistance Fires of Purity Glass Strike

Corporeal Instability Cryptwarden's Grasp Fleshshiver Hide from Dragons

Crushing Grip Curtain of Light Freezing Fog Hiss of Sleep

Damning Darkness Cyclonic Blast Freezing Glance Ice Castle

Dancing Chains Dancing Blade Gemjump Ice Claw

Dancing Web Death Throes Ghoul Gauntlet Ironguard

Darkvision, Greater Dimension Door, Greater Hardening Kiss of the Vampire

Darkvision, Mass Dimension Jumper Heartfreeze Luminous Assassin, Greater

Defenestrating Sphere Dimension Shuffle Howling Chain Necrotic Curse

Desert Diversion Dispel Water Ice Rift Necrotic Tumor

Diamond Spray Dispelling Breath Illusory Pit Phoenix Fire

Disguise Ship Draconic Might Imbue Familiar with Spell Ability Planar Bubble

Curse of Arrow Attraction Dispelling Screen Draconic Polymorph Imperious Glare Prismatic Eye

Curse of Impending Blades, Mass Displacer Form Dragon Ally, Lesser Impotent Possessor Pulse of Hate

Curse of the Putrid Husk Distort Summons Dragonsight Incorporeal Nova Radiant Assault

Doom Scarabs Duelward Interplanar Telepathic Bond Rain of Embers

Dragon Breath Earth Reaver Karmic Retribution Rapture of Rupture

Early Twilight Electric Vengeance, Greater Make Manifest Rebuke, Final

Detect Metal and Minerals Enduring Flight Emerald Burst Mordenkainen's Trusted Blo Retributive Enervation

Energy Spheres Enlarge Person, Greater Move Snow and Ice Righteous Glare

Entangling Staff Ethereal Breath Mudslide Seed of Undeath, Greater

Ethereal Mount Etherealness, Swift Mummify Solipism

Explosive Cascade Fever Dream Necrotic Eruption Spell Matrix

Page 23: Carys_SpellForge_3.5_4.4.4H

Explosive Rune Field Field of Resistance Ooze Puppet Stone Shape, Greater

Finger of Agony Fiendform Opalescent Glare Stun Ray

Fire Stride Fire and Brimstone Overwhelm Submerge Ship

Flame Whip Fire Shield, Mass Power Word Nauseate Summon Aspect of Bahamut

Flight of the Dragon Firebrand Prismatic Aura Sword of Darkness

Floating Disk, Greater Fireburst, Greater Probe Thoughts Symphonic Nightmare

Force Chest Flaying Tendrils Quickshift Synostodweomer

Force Claw Flaywind Burst Rary's Arcane Conversion Tomb of Light

Force Missiles Flesh to Ice Ray of Entropy Transfix

Forceward Flesh to Salt Ray of Light Unicorn Heart

Forcewave Flowsight Reflective Disguise, Mass Vitrify

Fuse Sand Fly, Mass Resistance, Superior Wall of Eyes

Glacial Ward Focus of the Master Revive Undead Whirlwind of Teeth

Grim Revenge Forbidden Speech Ruby Ray of Reversal

Heart of Earth Form of the Threefold Beast Scalding Mud

Hell's Power Friend to Foe Seal Portal

Evard's Menacing Tentacles Horrid Sickness Gelid Blood Shadow Canopy

Ice Shield Graymantle Shadowy Grappler

Ice Ship Gutsnake Sign of Sealing, Greater

Ice Web Haunt Shift Smokey Confinement

Incendiary Surge Heart of Fire Snare Astral Traveler

Iron Bones Hidden Lodge Spectral Touch

Focus of the Journeyman Know Vulnerabilities Ice Shape Spore Cloak

Liquid Pain Ice to Flesh Starmantle

Lower Spell Resistance Illusory Feast Steal Summoning

Luminous Armor, Greater Imprison Possessor Stone Body

Melf's Slumber Arrows Incite Riot Storm of Fire and Ice

Glacial Globe of Invulnerability Metal Melt Indomitability Storm of Shards

Mindfrost Inquisition Stormwalk

Mirror Image, Greater Ironguard, Lesser Subvert Planar Essence

Mirror Sending Leomund's Billet Suppress Flame

Mystic Surge Lightning Leap Symbol of Thirst

Necrotic Domination Lucent Lance Tactical Teleportation

Nightmare Terrain Luminous Assassin Thunder Field

Orb of Acid Lutzaen's Frequent Jaunt Transcribe Symbol

Hammer of Righteousness Orb of Cold Mana Flux Tunnel Swallow

Orb of Electricity Map Valiant Steed

Orb of Fire Miasma of Entropy Wages of Sin

Orb of Force Moonbow Wall of Gears

Orb of Sound Necrotic Burst Waves of Cold

Otiluke Supressing Field Night's Caress

Parboil Nightstalker's Transformation

Perfect Summons Oath of Blood

Perinarch Phantasmal Thief

Invoke the Cerulean Sign Phantom Battle Planar Tolerance

Plague Carrier Power Leech

Portal Alarm, Improved Power Word Disable

Power Word Distract Precipitate Breach

Page 24: Carys_SpellForge_3.5_4.4.4H

Psychic Poison Prismatic Ray

Radiant Fog Radiance

Luminous Assassin, Lesser Radiant Shield Reciprocal Gyre

Raise from the Deep Reduce Person, Greater

Ray of Deanimation Refusal

Magic Manacles, Greater Ray of Deflection Resonating Resistance

Rebirth of Iron Resounding Thunder

Rebuke, Greater Retributive Image

Rebuking Breath Shadow Form

Repair Critical Damage Shadow Guardians

Resist Energy, Mass Shadow Hand

Resistance, Greater Shadowfade

Ruin Delver's Fortune Shape Metal

Rusted Blade Shard Storm

Sandform Shrieking Blast

Scramble Portal Shroud of Flame

Searing Exposure Sicken Evil

Seed of Undeath Sleep Mote

Sensory Deprivation Sonic Rumble

Shadow Well Sonic Shield

Sharptooth Soul Shackles

Sirens's Call Spell Matrix, Lesser

Slashing Dispel Spiritwall

Spell Enhancer Stop Heart

Stifle Spell Stunning Breath

Stone Sphere Summon Undead V

Summon Undead IV Surefooted Stride, Mass

Sunmantle Symbol of Spell Loss

Sword of Deception Telepathy Block

Thunderlance Thalassemia

Touch of Years Touch of Adamantine

Touchstone Lightning Touch of Vecna

Translocation Trick Toxic Weapon

Trollshape Transformation of the Deeps

Unseen Servant, Mass Transmute Sand to Glass

Vecna's Malevolent Whisper Transmute Sand to Stone

Voice of the Dragon Transmute Stone to Sand

Vortex of Teeth Unearthly Heat

Rotting Curse of Urfestra Wall of Chaos Unicorn Blood

Wall of Coldfire Vanishing Weapon

Wall of Deadly Chains Viscid Glob

Wall of Evil Vitriolic Sphere

Wall of Good Vulnerability

Wall of Law Wall of Dispel Magic

Wall of Salt Wall of Limbs

Wall of Sand Wall of Magma

Wall of Water Wall of Ooze

Whelm, Mass Wrack

Page 25: Carys_SpellForge_3.5_4.4.4H

Shape of the Hellspawned Sta Wingbind Xorn Movement

Wings of Air, Greater Zone of Respite

Wither

Walk the Mountain's Path

Page 26: Carys_SpellForge_3.5_4.4.4H

Necromancy UniversalTransmutation Requires LG Spell Access

8th-Level Spells 9th-Level SpellsAntipathy Astral Projection ###Bigby's Clenched Fist Bigby's Crushing Hand ###Binding Dominate Monster ###Charm Monster, Mass Energy Drain ###Clone Etherealness ###Create Greater Undead Foresight ###Demand Freedom ###Dimensional Lock Gate ###Discern Location Hold Monster, Mass ###Horrid Wilting Imprisonment ###Incendiary Cloud Meteor Swarm ###Iron Body Mordenkainen's Disjunction ###Maze Power Word Kill ###Mind Blank Prismatic Sphere ###

Mordenkainen's Magnificent Mansio Moment of Prescience Refuge ###Otiluke's Telekinetic Sphere Shades ###Otto's Irresistible Dance Shapechange ###Planar Binding, Greater Soul Bind ###Polar Ray Summon Monster IX ###Polymorph Any Object Teleportation Circle ###Power Word Stun Time Stop ###Prismatic Wall Wail of the Banshee ###Protection from Spells Weird ###Prying Eyes, Greater Wish ###

Shadow Conjuration, Greater Scintillating Pattern Absorption ###Screen Abyssal Army ###Shadow Evocation, Greater Apocalypse from the Sky###Shout, Greater Armageddon ###Summon Monster VIII Awaken Construct ###Sunburst Black Blade of Disaster ###Symbol of Death Blinding Glory ###Symbol of Insanity Breath Weapon Admixture ###Sympathy Call Marut ###Temporal Stasis Channel Greater Celestial###Trap the Soul Crushing Fist of Spite ###Avascular Mass Deadly Sunstroke ###Axiomatic Creature Detonate ###

Animalistic Power, Mass Bestow Curse, Greater Dimension Jumper, Greater###Blackfire Dragon Ally, Greater ###Blackstaff Dragonshape ###Celerity, Greater Effulgent Epuration ###Chain Dispel Enervating Breath ###Corpoeral Instability Exalted Fury ###Deadly Lahar Eye of Power ###Depthsurge Frostfell ###

Page 27: Carys_SpellForge_3.5_4.4.4H

Desert Binding Genius Loci ###Dragon Cloud Heavenly Host ###Dreaded Form of the Eye Tyr Hellish Horde ###Earth Glide Hindsight ###Evil Weather Ice Assassin ###Excavate Iceberg ###Familial Geas Instant Refuge ###Field of Icy Razors Invoke Magic ###Fierce Pride of the Beastlands Lash of Force ###Fimbulwinter Magic Miasma ###Flensing Maw of Chaos ###Ghostform Mindrape ###Gutwrench Necrotic Termination ###Heart of Stone Obedient Avalanche ###Invisibility, Superior Perinarch, Planar ###Last Judgement Plague of Undead ###Lightning Ring Planar Navigation ###Maddening Whispers Precipitate Complete Breach###Magic Impediment Prismatic Deluge ###Make Manifest, Mass Programmed Amnesia ###Mordenkainen's Capable Car Reality Maelstrom ###Mysterious Redirection Reaving Dispel ###Necrotic Empowerment Replicate Casting ###Physical Impediment Sanctify the Wicked ###Plague Spell Matrix, Greater ###Plague of Nightmares Sphere of Ultimate Destruction###Plane Shift, Greater Summon Elemental Monolith ###Power Word Petrify Summon Golem ###Prismatic Bow Towering Thunderhead ###Restore Soul's Treasure Transmute Rock to Lava ###Shifting Paths Unbinding ###Skeletal Guard Undermaster ###

Luminous Assassin, Greater Soul's Treasure Lost Utterdark ###Spell Engine Utterdark Blast ###Steal Life Vile Death ###Stunning Breath, Greater

Touch of the Graveborn

Unyielding Form of Inevitable

Veil of Undeath

Wall of Greater Dispel Magic

Wrathful Castigation

Seed of Undeath, Greater

Page 28: Carys_SpellForge_3.5_4.4.4H

Summon Aspect of Bahamut

Page 29: Carys_SpellForge_3.5_4.4.4H

Default Level

Custom 1

Custom 2Normal Selected 1 Selected 2 Spell Name

AberateAboleth CurseAbsorb MindAbsorb StrengthAbsorb WeaponAbsorptionAbyssal ArmyAbyssal MightAccelerated MovementAccuracyAcid BreathAcid FogAcid RainAcid SheathAcid SplashAcid StormAdamantine WingsAddictionAerial AlacrityAerial AlarmAerial Summoning DanceAfflictionAidAid, MassAiming at the TargetAir BreathingAir WalkAiry WaterAlarmAlarm, GreaterAlarm, ImprovedAlert BebilithAlgid EnhancementAlign FangAlign Fang, MassAlign WeaponAlign Weapon, MassAligned AuraAllegroAllied FootstepsAll-Seeing EyesAlter FortuneAlter SelfAmanuensis

Page 30: Carys_SpellForge_3.5_4.4.4H

Amber SarcophagusAmorphous FormAmplifyAnalyze DweomerAnalyze PortalAnalyze TouchstoneAnarchic StormAnarchic WaterAngelskinAnger of the Noonday SunAngry AcheAnimal GrowthAnimal MessengerAnimal ShapesAnimal TranceAnimalistic PowerAnimalistic Power, MassAnimate BreathAnimate CityAnimate DeadAnimate FireAnimate LegionAnimate Object, LesserAnimate ObjectsAnimate PlantsAnimate RopeAnimate Siege WeaponAnimate SnowAnimate WaterAnimate WeaponAnimate WoodAnticipate TeleportationAnticipate Teleportation, GreaterAnticold SphereAntidragon AuraAntifire SphereAntilife ShellAntimagic AuraAntimagic FieldAntimagic RayAntipathyAntiplant ShellAnyspellAnyspell, GreaterApocalypse from the SkyApparitionAppraising TouchAquatic AdaptationArboreal TransformationArc of Lightning

Page 31: Carys_SpellForge_3.5_4.4.4H

Arcane EyeArcane FusionArcane Fusion, GreaterArcane LockArcane MarkArcane SightArcane Sight, GreaterArcane TurmoilArctic HazeArmageddonArmor EnhancementArmor Enhancement, GreaterArmor Enhancement, LesserArmor of DarknessArms of PlentyArrow MindArrow of BoneArrow StormAs the FrostAshen UnionAshstarAspect of the DeityAspect of the Deity, GreaterAspect of the Deity, LesserAspect of the Earth HunterAspect of the Icy HunterAspect of the WolfAssay Spell ResistanceAstral HospiceAstral ProjectionAtonementAttentive AlarmAttune FormAugment FamiliarAuguryAura Against FlameAura of Cold, GreaterAura of Cold, LesserAura of EvasionAura of FlameAura of GloryAura of TerrorAura of VitalityAvascular MassAvasculateAvoid Planar EffectsAwakenAwaken ConstructAwaken SandAwaken Sin

Page 32: Carys_SpellForge_3.5_4.4.4H

Awaken UndeadAwaken, MassAxiomatic CreatureAxiomatic StormAxiomatic WaterAyailla's Radiant BurstBabau SlimeBackbiterBacklashBalancing LorecallBaleful BlinkBaleful GeasBaleful MessengerBaleful PolymorphBaleful TranspositionBaleful UtteranceBall LightningBalor NimbusBands of SteelBaneBaneful BlastBanishmentBarghest's FeastBarkskinBastion of GoodBattering RamBattle HymnBattlecryBattlefield FortificationBattlefield IlluminationBattlemagic PerceptionBattletideBear's EnduranceBear's Endurance, MassBeast ClawsBeastland FerocityBefoulBeget BogunBeguiling InfluenceBeguiling Influence (drm)Belker ClawsBenedictionBenign TranspositionBeshadowed BlastBestow CurseBestow Curse, GreaterBestow WoundBewildering MischanceBewildering SubstitutionBewildering Visions

Page 33: Carys_SpellForge_3.5_4.4.4H

Bewitching BlastBigby's Clenched FistBigby's Crushing HandBigby's Disrupting HandBigby's Forceful HandBigby's Grasping HandBigby's Helpful HandBigby's Interposing HandBigby's Striking FistBigby's Tripping HandBigby's Warding HandBindingBinding BlastBinding SnowBinding WindsBite of the KingBite of the WerebearBite of the WereboarBite of the WereratBite of the WeretigerBite of the WerewolfBlack BagBlack Blade of DisasterBlack Karma CurseBlack SandBlack TalonBlackfireBlacklightBlackrotBlackstaffBlackwater TaintBlackwater TentacleBlade BarrierBlade BrothersBlade of BloodBlade of Pain and FearBlade StormBlade ThirstBlades of FireBladeweaveBlasphemyBlast of FlameBlast of ForceBlast of LightBlast of SandBlaze of LightBleaknessBleedBlessBless Water

Page 34: Carys_SpellForge_3.5_4.4.4H

Bless WeaponBless Weapon, SwiftBlessed AimBlessed SightBlessing of BahamutBlessing of the RighteousBlightBlinding BeautyBlinding BreathBlinding Color SurgeBlinding GloryBlinding SpittleBlindness/DeafnessBlindsightBlindsight, GreaterBlinkBlink, GreaterBlistering RadianceBlizzardBlood CreepersBlood FrenzyBlood of the MartyrBlood SiroccoBlood SnowBlood to WaterBlood WindBloodhoundBloodlettingBloodstarBlurBodak BirthBodak's GlareBody BladesBody BlazeBody HarmonicsBody of the SunBody of WarBody Outside BodyBody WardBoiling BloodBoiling OilBolster AuraBolt of GloryBolts of BedevilmentBombardmentBone ChillBonebladeBoneblastBonefiddleBones of the Earth

Page 35: Carys_SpellForge_3.5_4.4.4H

Boreal WindBothersome BabbleBottle of SmokeBrain SpiderBramblesBranch to BranchBreak EnchantmentBreath FlareBreath of the JungleBreath of the NightBreath of The Night (drm)Breath Weapon AdmixtureBreath Weapon SubstitutionBriar WebBriartangleBright WormsBrilliant AuraBrilliant BladeBrilliant EmanationBrimstone BlastBristleBrumal StiffeningBull's StrengthBull's Strength, MassBuoyant LiftingBurning BloodBurning HandsBurning RageBurning SwordBurrowBurrow, MassBuzzing BeeCacophonic BurstCacophonic ShieldCacophonous AlarmCall AvalanceCall Dretch HordeCall Faithful ServantsCall Forth the BeastCall KolyarutCall Lemure HordeCall LightningCall Lightning StormCall MarutCall MountCall NightmareCall of StoneCall of The BeastCall ZelekhutCalm Animals

Page 36: Carys_SpellForge_3.5_4.4.4H

Calm EmotionsCaltropsCamouflageCamouflage, MassCapricious ZephyrCast in StoneCaster's LamentCastigateCaterwaulCat's GraceCat's Grace, MassCatsfeetCause FearCaustic MireCaustic Mire (In)Caustic SmokeCelebrationCelerityCelerity, GreaterCelerity, LesserCelestial AspectCelestial BloodCelestial BrillianceCelestial FlightChaav's LaughChain DispelChain LightningChain MissileChain of EyesChain of SorrowChangecordChangestaffChangetwigChannel CelestialChannel Greater CelestialChanneled Divine HealthChanneled Divine ShieldChanneled LifetheftChanneled PyroburstChanneled Sonic BlastChaos HammerCharge of the TriceratopsCharmCharmCharm AnimalCharm MonsterCharm Monster, MassCharm PersonCharm Person, MassCharnel Fire

Page 37: Carys_SpellForge_3.5_4.4.4H

Chasing PerfectionCheatCheckmate's LightChill MetalChill of the GraveChill TouchChilling FogChilling TentaclesChoking CobwebsChoking SandsChoose DestinyCircle DanceCircle of DeathCircle of NauseaCity LightsCity StrideCity's MightClairaudience/ClairvoyanceClarity of MindClaws of DarknessClaws of the BearClaws of the BebilithClaws of the SavageClear MindClimb WallsClimbing TreeCloak of BraveryCloak of Bravery, GreaterCloak of ChaosCloak of Dark PowerCloak of HateCloak of ShadeCloak of the SeaCloak PoolCloneClose WoundsCloud ChariotCloud of BewildermentCloud of KnivesCloud of the AchaieraiCloud WingsCloudburstCloudkillCloudstunCloud-WalkersClutch of OrcusCoat of ArmsCobra's BreathCocoonCocoon of Refuse

Page 38: Carys_SpellForge_3.5_4.4.4H

Cold ComfortCold FireCold SnapColor SprayColumn of IceCombined TalentCombustCometfallCometstrikeCommandCommand PlantsCommand UndeadCommand, GreaterCommuneCommune with CityCommune with EarthCommune with Greater SpiritCommune with Lesser SpiritCommune with NatureComprehend LanguagesCondemnationConduit of LifeCone of ColdCone of DimnessConfoundConfusionConfusion, LesserConjure Ice Beast IConjure Ice Beast IIConjure Ice Beast IIIConjure Ice Beast IVConjure Ice Beast IXConjure Ice Beast VConjure Ice Beast VIConjure Ice Beast VIIConjure Ice Beast VIIIConjure Ice ObjectConsecrateConsecrate BattlefieldConstricting ChainsConstruct Energy WardConstruct Energy Ward, GreaterConsume LikenessConsumptive FieldConsumptive Field, GreaterContact Other PlaneContagionContagion, MassContagious FogContagious Touch

Page 39: Carys_SpellForge_3.5_4.4.4H

ContingencyContingent Energy ResistanceContinual FlameControl CurrentsControl DeathlessControl PlantsControl SandControl Snow and IceControl TemperatureControl UndeadControl WaterControl WeatherControl WindsConvert WandConvictionConviction, MassCorona of ColdCorpoeral InstabilityCorporeal InstabilityCorpse CandleCorrosive GraspCountermoonCrabwalkCrack IceCrawling DarknessCrawling EyeCreaking CacophonyCreate Crossroads and BackroadsCreate DeathlessCreate Food and WaterCreate Greater DeathlessCreate Greater UndeadCreate Magic TattooCreate TrapCreate UndeadCreate WaterCreeping ColdCreeping Cold, GreaterCreeping DarknessCreeping DoomCrisis of ConfidenceCritical StrikeCritical StrikeCrown of BrillianceCrown of ClarityCrown of FlameCrown of GloryCrown of MightCrown of ProtectionCrown of Smiting

Page 40: Carys_SpellForge_3.5_4.4.4H

Crown of the GraveCrown of VeilsCruel DisappointmentCrumbleCrunchy SnowCrushing DespairCrushing Fist of SpiteCrushing GripCry of YsgardCryptwarden's GraspCrystalline MemoriesCure Critical WoundsCure Critical Wounds, MassCure Light WoundsCure Light Wounds, MassCure Minor WoundsCure Moderate WoundsCure Moderate Wounds, MassCure Serious WoundsCure Serious Wounds, MassCurse of Arrow AttractionCurse of DespairCurse of Ill FortuneCurse of Ill Fortune, MassCurse of Impending BladesCurse of Impending Blades, MassCurse of LycanthropyCurse of the Putrid HuskCurse WaterCursed BladeCurtain of LightCutting HandCyclonic BlastDaggerspell StanceDamning DarknessDampen MagicDance of RuinDance of the UnicornDancing BladeDancing BladeDancing ChainsDancing LightsDancing WebDark DiscorporationDark ForesightDark One's Own LuckDark TideDark WayDarkboltDarkfire

Page 41: Carys_SpellForge_3.5_4.4.4H

DarklightDarknessDarkness (drm)Darkness (In)DarkvisionDarkvision, GreaterDarkvision, LesserDarkvision, MassDarts of LifeDawnDawnburstDaylightDazeDaze MonsterDead EndDead FallDead Walk, TheDeadly LaharDeadly SunstrokeDeafening BlastDeafening ClangDeafening RoarDeath ArmorDeath by ThornsDeath DragonDeath GrimaceDeath HailDeath KnellDeath PactDeath ThroesDeath WardDeath Ward, MassDeath's CallDeathsightDeathwatchDecapitating ScarfDeceptive FaçadeDecompositionDecoy ImageDeep BreathDeep SlumberDeeper DarknessDeeper DarkvisionDefenestrating SphereDefile Snow and IceDeflectDeflect, LesserDehydrateDeific BastionDeific Vengeance

Page 42: Carys_SpellForge_3.5_4.4.4H

Delay DeathDelay DiseaseDelay PoisonDelayed Blast FireballDelusions of GrandeurDemandDemon DirgeDemon WingsDemoncallDemonfleshDemonhideDepthsurgeDesecrateDesecrate BattlefieldDesert BindingDesert DiversionDesiccateDesiccate, MassDesiccating BubbleDespoilDestructionDetect AberrationDetect Animals or PlantsDetect ChaosDetect CrossroadsDetect EvilDetect Favored EnemyDetect FireDetect GoodDetect LawDetect MagicDetect Magic (In)Detect Metal and MineralsDetect PoisonDetect ScryingDetect Secret DoorsDetect ShipDetect Snares and PitsDetect TaintDetect ThoughtsDetect UndeadDetect WeaponryDeteriorating BlastDetonateDetoxifyDevil BlightDevil's EgoDevil's EyeDevil's SightDevil's Tail

Page 43: Carys_SpellForge_3.5_4.4.4H

Devil's TongueDevil's WhispersDevour MagicDevour Magic (drm)Diamond SprayDiamondsteelDictumDimension DoorDimension Door, GreaterDimension HopDimension JumperDimension Jumper, GreaterDimension ShuffleDimension StepDimensional AnchorDimensional LockDiminish PlantsDiminish ProtectionDinosaur StampedeDire HungerDirgeDirge of DiscordDisable ConstructDiscern BloodlineDiscern LiesDiscern LocationDiscern ShapechangerDiscolor PoolDiscordant MaledictionDisembodied HandDisguise SelfDisguise ShipDisguise UndeadDisintegrateDismissalDispel ChaosDispel ColdDispel EvilDispel FireDispel GoodDispel LawDispel MagicDispel Magic, GreaterDispel WardDispel WaterDispelling BreathDispelling ScreenDispelling Screen, GreaterDispelling TouchDisplacement

Page 44: Carys_SpellForge_3.5_4.4.4H

Displacer FormDisquietudeDisrupt UndeadDisrupt Undead, GreaterDisrupting WeaponDissonant ChantDissonant ChordDistilled JoyDistort SpeechDistort SummonsDistort WeaponDistractDistract AssailantDistracting RayDivinationDivine AgilityDivine FavorDivine InsightDivine InspirationDivine InterdictionDivine PowerDivine PresenceDivine ProtectionDivine RetaliationDivine RetributionDivine SacrificeDolorous BlowDolorous MotesDominate AnimalDominate MonsterDominate PersonDoomDoom of the SeasDoom ScarabsDoomtideDoor of DecayDoublespeakDowndraftDraconic FlightDraconic Flight, GreaterDraconic KnowledgeDraconic MightDraconic PolymorphDraconic ToughnessDragon AllyDragon Ally, GreaterDragon Ally, LesserDragon BreathDragon CloudDragonshape

Page 45: Carys_SpellForge_3.5_4.4.4H

DragonsightDragonskinDragonwardDrain IncarnumDrawmij's Instant SummonsDread BlastDread SeizureDread WordDreaded Form of the Eye TyrantDreamDream CastingDream SightDream WalkDreaming PuppetDrifts of the ShalmDrownDrown, MassDrug ResistanceDrums of WarDuelwardDust to DustEagle's SplendorEagle's Splendor, MassEarly TwilightEarth GlideEarth HammerEarth LockEarth ReaverEarthbindEarthboltEarthen GraceEarthen GraspEarthen Grasp (In)EarthfastEarthquakeEase of BreathEase PainEasy ClimbEasy TrailEbon EyesEcho SkullEctoplasmic ArmorEctoplasmic EnhancementEctoplasmic FeedbackEffulgent EpurationEladrin FormElationEldritch BlastEldritch ChainEldritch Cone

Page 46: Carys_SpellForge_3.5_4.4.4H

Eldritch DoomEldritch GlaiveEldritch LineEldritch SpearElectric JoltElectric LoopElectric VengeanceElectric Vengeance, GreaterElemental BodyElemental BurstElemental EyeElemental SwarmElemental WardEmbrace The WildEmerald BurstEmerald Flame FistEmpyreal EcstasyEnd to StrifeEndless SlumberEndure ElementsEndure ExposureEnduring FlightEnduring ScrutinyEnergetic HealingEnergize PotionEnergized ShieldEnergized Shield, LesserEnergy AbsorptionEnergy AegisEnergy AlterationEnergy DrainEnergy EbbEnergy ImmunityEnergy ImmunityEnergy ResistanceEnergy SpheresEnergy SurgeEnergy Surge, GreaterEnergy Surge, LesserEnergy Transformation FieldEnergy VortexEnergy VulnerabilityEnervating BreathEnervating ShadowEnervationEnhance FamiliarEnhance Wild ShapeEnhancement AlterationEnlarge PersonEnlarge Person, Greater

Page 47: Carys_SpellForge_3.5_4.4.4H

Enlarge Person, MassEnrage AnimalEntangleEntangling ScarfEntangling StaffEnthrallEnthralling VoiceEntice GiftEntombEntropic ShieldEntropic WardingEnveloping CocoonEradicate EarthEraseEsclating EnfeeblementEssence of the DragonEssence of the RaptorEstanna's StewEternity of TortureEthereal BreathEthereal ChamberEthereal JauntEthereal MountEtherealnessEtherealness, SwiftEvard's Black TentaclesEvard's Menacing TentaclesEvergreenEvil EyeEvil GlareEvil WeatherExacting ShotExalted FuryExalted RaimentExcavateExecrationExpeditious RetreatExpeditious Retreat, SwiftExplosive CascadeExplosive Rune FieldExplosive RunesExtend TentaclesExtract DrugExtract Water ElementalEye of PowerEye of StoneEye of the BeholderEye of the HurricaneEyebiteEyes of the Avoral

Page 48: Carys_SpellForge_3.5_4.4.4H

Eyes of the KingEyes of the ZombieFabricateFaerie FireFaerinaal's HymnFaith HealingFalse GravityFalse LieFalse LifeFalse PeacebondFalse SendingFalse VisionFamilial GeasFamiliar PocketFamiliar RefugeFangs of the Vampire KingFantastic MachineFantastic Machine, GreaterFavor of the MartyrFavorable SacrificeFavorable WindFearFearsome GrappleFeast of ChampionsFeather FallFeeblemindFell FlightFell the Greatest FoeFever DreamField of GhoulsField of Icy RazorsField of ResistanceFiendformFiendish ClarityFiendish QuickeningFierce Pride of the BeastlandsFiery EyesFimbulwinterFind TempleFind the GapFind the PathFind TrapsFinding the CenterFinger of AgonyFinger of DeathFins to FeetFire and BrimstoneFire BreathFire in the BloodFire Seeds

Page 49: Carys_SpellForge_3.5_4.4.4H

Fire ShieldFire Shield, MassFire ShurikenFire SpidersFire StormFire StrideFire TrapFire WingsFireballFirebrandFireburstFireburst, GreaterFires of PurityFirewardFist of StoneFlame ArrowFlame BladeFlame DaggerFlame of FaithFlame StrikeFlame WhipFlaming SphereFlareFlashburstFlashfloodFlash-FreezeFlaying TendrilsFlaywind BurstFlee the SceneFlensingFlesh ArmorFlesh RipperFlesh to IceFlesh to SaltFlesh to Salt, MassFlesh to StoneFleshshiverFlight of the DragonFloatFloating Disk, GreaterFlowsightFlyFly, MassFly, SwiftFocus of the ApprenticeFocus of the JourneymanFocus of the MasterFocus Touchstone EnergyFocusing ChantFoebane

Page 50: Carys_SpellForge_3.5_4.4.4H

Fog CloudFootsteps of the DivineForbiddanceForbidden SpeechForce ChestForce ClawForce LadderForce MissilesForcecageForcewardForcewaveForesightForest ChildForest EyesForest VoiceForestfoldForm of the Threefold BeastFortify Cold CreaturesFortify FamiliarFortunate FateFoundation of StoneFox's CunningFox's Cunning, MassFreedomFreedom of BreathFreedom of MovementFreezeFreeze ArmorFreezing FogFreezing GlanceFriend to FoeFriendly FaceFrightful BlastFrightful PresenceFrost BreathFrost WeaponFrostbiteFrostburnFrostburn, LesserFrostburn, MassFrostfellFrostfell SlideFugueFuse ArmsFuse SandGaseous FormGateGeas, LesserGeas/QuestGedlee's Electric Loop

Page 51: Carys_SpellForge_3.5_4.4.4H

Gelid BloodG'elsewhere ChantGembombGemjumpGeneral of UndeathGenius LociGentle ReposeGhost LanternGhost LightGhost SoundGhost Touch ArmorGhost Touch WeaponGhost TrapGhostformGhostharpGhostly ReloadGhostly TailGhoul GauntletGhoul GestureGhoul GlyphGhoul LightGhoul TouchGiant SizeGiant VerminGiant's WrathGirallon's BlessingGlacial Globe of InvulnerabilityGlacial WardGlacial Ward, GreaterGlacierGlass StrikeGlaze LockGlibnessGlimpse of TruthGlitterdustGlobe of InvulnerabilityGlobe of Invulnerability, LesserGlorious RaimentGlory of the MartyrGlowing OrbGlyph of WardingGlyph of Warding, GreaterGnome BlightGolden BardingGolem StrikeGood HopeGoodberryGraceGrave StrikeGraymantle

Page 52: Carys_SpellForge_3.5_4.4.4H

Graz'zt's Long GraspGreaseGreat ThunderclapGreat Worm of the EarthGreatreach BlastGrim RevengeGuards and WardsGuidanceGuided PathGuided ShotGuiding LightGust of WindGutsnakeGutwrenchHaboobHail of StoneHailstonesHallowHallucinatory TerrainHalo of SandHaltHalt DeathlessHalt UndeadHamatula BarbsHammer BlastHammer of RighteousnessHand of DivinityHand of the FaithfulHandfangHandfireHardeningHarmHarm, GreaterHarm, MassHarmonic ChorusHarmonizeHarmonize, GreaterHasteHaste, SwiftHaunt ShiftHaunting TuneHawkeyeHealHeal Animal CompanionHeal MountHeal, MassHealing CircleHealing LorecallHealing SpiritHealing Sting

Page 53: Carys_SpellForge_3.5_4.4.4H

Healing TouchHealthful RestHeart of AirHeart of EarthHeart of FireHeart of StoneHeart of WaterHeart RipperHeartacheHeartclutchHeartfireHeartfreezeHeart's EaseHeat DrainHeat LeechHeat MetalHeatstrokeHeavenly HostHeavenly LightningHeavenly Lightning StormHeaven's TrumpetHellfireHellfire StormHellish HordeHellrime BlastHell's PowerHellspawned GraceHelping HandHerald's CallHeroes' FeastHeroicsHeroismHeroism, GreaterHero's BladeHesitateHibernal HealingHibernateHidden LodgeHide from AnimalsHide from DragonsHide from UndeadHide the PathHideous BlowHindering BlastHindsightHiss of SleepHoard LifeHold AnimalHold MonsterHold Monster, Mass

Page 54: Carys_SpellForge_3.5_4.4.4H

Hold PersonHold Person, MassHold PortalHoly AuraHoly BlastHoly MountHoly SmiteHoly SpursHoly StarHoly StormHoly SwordHoly TransformationHoly Transformation, LesserHoly WordHood of the CobraHorrible TasteHorrid SicknessHorrid WiltingHound of DoomHowling ChainHumanoid ShapeHungry DarknessHungry GizzardHunter's EyeHunter's MercyHunters of HadesHurlHurtling StoneHydrateHymn of PraiseHypnotic PatternHypnotismHypothermiaIce AssassinIce AxeIce BlastIce CastleIce ClawIce DaggerIce DartsIce FlowersIce GauntletIce KnifeIce RiftIce ShapeIce ShieldIce ShipIce SkateIce SlickIce Storm

Page 55: Carys_SpellForge_3.5_4.4.4H

Ice to FleshIce WebIcebergIcelanceIcicleIconic ManifestationIdentifyIdentify TransgressorIgnore The PyreIllusory FeastIllusory PitIllusory ScriptIllusory WallImbue Familiar with Spell AbilityImbue Holy WaterImbue with Spell AbilityImmediate AssistanceImpedeImpede Sun's BrillianceImpeding StonesImpenetrable BarrierImperious GlareImplacable PursuerImplosionImpotent PossessorImprison PossessorImprison SoulImprisonmentImprovisationIncarnum BlastIncarnum ShroudIncendiary CloudIncendiary SlimeIncendiary SurgeInciteIncite RiotIncorporeal EnhancementIncorporeal NovaIncrease VirulenceIndomitabilityInevitable DefeatInfernal ThrenodyInfernal TransformationInfernal Transformation, LesserInfernal WoundInfernoInfestation of MaggotsInflict Critical DamageInflict Critical WoundsInflict Critical Wounds, Mass

Page 56: Carys_SpellForge_3.5_4.4.4H

Inflict Light DamageInflict Light WoundsInflict Light Wounds, MassInflict Minor WoundsInflict Moderate DamageInflict Moderate WoundsInflict Moderate Wounds, MassInflict Serious DamageInflict Serious WoundsInflict Serious Wounds, MassInhibitInky CloudInquisitionInsanityInsect PlagueInsidious RhythmInsight of Good FortuneInsightful FeintInsignia of AlarmInsignia of BlessingInsignia of HealingInsignia of WardingInspirational BoostInspired AimInstant DiversionInstant LocksmithInstant RefugeInstant SearchInstill VulnerabilityInterfaith BlessingIntermindable EchoInternal FireInterplanar MessageInterplanar Telepathic BondInvest Heavy ProtectionInvest Light ProtectionInvest Moderate ProtectionInvisibilityInvisibility PurgeInvisibility SphereInvisibility, GreaterInvisibility, MassInvisibility, SuperiorInvisibility, SwiftInvoke MagicInvoke the Cerulean SignIron BodyIron BonesIron ConstructIron Scarf

Page 57: Carys_SpellForge_3.5_4.4.4H

Iron SilenceIronguardIronguard, LesserIrongutsIronthunder HornIronwoodItem AlterationIvory FleshJagged ToothJaws of the MorayJaws of the WolfJet of SteamJig of the WavesJoyful NoiseJumpJunglerazerJungle's RaptureKarmic AuraKarmic BacklashKarmic RetributionKeen EdgeKelgore's Fire BoltKelgore's Grave MistKelpstrandKiss of the ToadKiss of the VampireKnight's MoveKnockKnow DirectionKnow Greatest EnemyKnow OpponentKnow ProtectionsKnow VulnerabilitiesKuo-Toa SkinLahm's Finger DartsLand WombLanguorLantern LightLash of ForceLast BreathLast JudgementLastai's CaressLaunch BoltLaunch ItemLawful SwordLay of the LandLeaps and BoundsLegend LoreLegion of SentinelsLeomund's Billet

Page 58: Carys_SpellForge_3.5_4.4.4H

Leomund's Secret ChestLeomund's Secure ShelterLeomund's Spacious CarriageLeomund's Tiny HutLeomund's Tiny IglooLeomund's TrapLeonal's RoarLevitateLife BoltLife WardLife's GraceLightLight of CourageLight of FaithLight of LuniaLight of MercuriaLight of PurityLight of VenyaLight of WisdomLightfootLighting BladeLightning BoltLightning LeapLightning RingLightning SpreadLimited WishLingering ChorusLingering FlamesLinked PerceptionLionheartLion's ChargeLion's RoarLiquid PainListening CoinListening LorecallLively StepLiveoakLiving PrintsLiving UndeathLocal TremorLocate CityLocate CreatureLocate ObjectLocate TouchstoneLocate WaterLongstriderLongstrider, MassLore of the GodsLove's LamentLove's Pain

Page 59: Carys_SpellForge_3.5_4.4.4H

Lower Spell ResistanceLow-Light VisionLoyal VassalLucent LanceLullabyLuminous ArmorLuminous Armor, GreaterLuminous AssassinLuminous Assassin, GreaterLuminous Assassin, LesserLuminous GazeLuminous SwarmLutzaen's Frequent JauntMace of OdoMaddening ScreamMaddening WhispersMaelstromMage ArmorMage Armor, GreaterMage Armor, MassMage HandMage Hand, GreaterMagecraftMagic Circle against ChaosMagic Circle against EvilMagic Circle against GoodMagic Circle against LawMagic ConvalescenceMagic FangMagic Fang, GreaterMagic Fang, SuperiorMagic ImpedimentMagic InsightMagic JarMagic Manacles, GreaterMagic Manacles, LesserMagic MiasmaMagic MissileMagic MouthMagic SavantMagic StoneMagic VestmentMagic WeaponMagic Weapon, GreaterMagnetismMaintenanceMajor CreationMajor ImageMake ManifestMake Manifest, Mass

Page 60: Carys_SpellForge_3.5_4.4.4H

Make WholeMalevolent MiasmaMana FluxManifest DesireManifest Dragon HeritageManifest Dragon Heritage, GreaterManifest NightmareMantle of ChaosMantle of EvilMantle of GoodMantle of LawMantle of Pure SpiteMantle of the Fiery SpiritMantle of the Icy SoulManyjawsMapMark of DoomMark of JudgmentMark of JusticeMark of SinMark of the HunterMark of the OutcastMarked ObjectMask of FleshMask of the IdealMask SpellMasochismMaster AirMaster CavalierMaster EarthMaster's LamentMaster's Touch (PH2)Master's Touch (SpC)Mastery of the SkyMaw of ChaosMaw of StoneMazeMechanus MindMegalodon EmpowermentMeld into IceMeld into StoneMelf's Acid ArrowMelf's Slumber ArrowsMelf's Unicorn ArrowMeltMemory RotMendingMephit MobMesmerizing GlareMessage

Page 61: Carys_SpellForge_3.5_4.4.4H

Metal FangMetal MeltMetal SkinMetamagic ItemMeteor SwarmMeteoric StrikeMiasmaMiasma of EntropyMiasmic CloudMighty WallopMighty Wallop, GreaterMind BlankMind BondMind FogMind PoisonMindfrostMindless RageMindrapeMinor CreationMinor DisguiseMinor ImageMinute FormMiracleMirage ArcanaMirror ImageMirror Image, GreaterMirror SendingMisdirectionMiser's EnvyMisleadModify MemoryMold TouchMolten StrikeMoment of ClarityMoment of PrescienceMonstrous ThrallMoon BladeMoon BoltMoon LustMoon PathMoonbeamMoonbowMoonfireMoonwebMorale FacadeMorality UndoneMordenkainen's Capable CaravelMordenkainen's DisjunctionMordenkainen's Faithful HoundMordenkainen's Lucubration

Page 62: Carys_SpellForge_3.5_4.4.4H

Mordenkainen's Magnificent MansionMordenkainen's Private SanctumMordenkainen's SwordMordenkainen's Trusted BloodhoundMountMountain StanceMove EarthMove Snow and IceMudslideMummifyMurderous MistMysterious RedirectionMystic AegisMystic LashMystic SurgeNature's AvatarNature's BalanceNature's FavorNature's PurityNature's RampartNature's WrathNaturewatchNauseating BreathNear HorizonNecrotic AwarenessNecrotic BloatNecrotic BurstNecrotic CurseNecrotic CystNecrotic DominationNecrotic EmpowermentNecrotic EruptionNecrotic ScryingNecrotic TerminationNecrotic TumorNegative Energy AuraNerveskitterNet of ShadowsNether TrailNeutralize PoisonNightmareNightmare LullabyNightmare TerrainNightmares Made RealNight's CaressNightshieldNightstalker's TransformationNimbus of LightNixie's GraceNo Light

Page 63: Carys_SpellForge_3.5_4.4.4H

NondetectionNoxious BlastNumbing SphereNystul's Magic AuraOath of BloodObedient AvalancheObscure ObjectObscuring MistObscuring SnowOmen of PerilOne MindOne Mind, GreaterOne Mind, LesserOne with the LandOoze PuppetOpalescent GlareOpen/CloseOrb of AcidOrb of Acid, LesserOrb of ColdOrb of Cold, LesserOrb of ElectricityOrb of Electricity, LesserOrb of FireOrb of Fire, LesserOrb of ForceOrb of SoundOrb of Sound, LesserOrder's WrathOtherworldly WhispersOtiluke Supressing FieldOtiluke's Freezing SphereOtiluke's Resilient SphereOtiluke's Telekinetic SphereOtto's Imperative AmbulationOtto's Irresistible DanceOtyugh SwarmOverland FlightOverwhelmOwl's InsightOwl's WisdomOwl's Wisdom, MassPact of MartyrdomPact of ReturnPainPainful EchoesPainful Slumber of AgesPall of TwilightPanaceaParboil

Page 64: Carys_SpellForge_3.5_4.4.4H

Parching TouchPass through IcePass without TracePasswallPath of ShadowPath of the ExaltedPavilion of GrandeurPeacebondPeaceful Serenity of IoPenetrating BlastPerfect SummonsPerilous VeilPerinarchPerinarch, PlanarPermanencyPermanent ImagePersistent BladePersistent ImagePestilencePhantasmal AssailantsPhantasmal DecoyPhantasmal DisorientationPhantasmal KillerPhantasmal StranglerPhantasmal ThiefPhantom BattlePhantom BearPhantom ChargePhantom FoePhantom GuardiansPhantom StagPhantom SteedPhantom ThreatPhantom WolfPhase DoorPhieran's ResolvePhoenix FirePhysical ImpedimentPlaguePlague CarrierPlague of NightmaresPlague of RatsPlague of UndeadPlanar AllyPlanar Ally, GreaterPlanar Ally, LesserPlanar BindingPlanar Binding, GreaterPlanar Binding, LesserPlanar Bubble

Page 65: Carys_SpellForge_3.5_4.4.4H

Planar ExchangePlanar Exchange, GreaterPlanar Exchange, LesserPlanar NavigationPlanar TolerancePlane ShiftPlane Shift, GreaterPlant BodyPlant GrowthPoisonPoison NeedlesPoison ThornsPoison VinesPolar RayPolymorphPolymorph Any ObjectPortal AlarmPortal Alarm, ImprovedPortal BeaconPositive Energy AuraPossess AnimalPower LeechPower SurgePower Word BlindPower Word DeafenPower Word DisablePower Word DistractPower Word FatiguePower Word KillPower Word MaladroitPower Word NauseatePower Word PainPower Word PetrifyPower Word SickenPower Word StunPower Word WeakenPoxPrayerPrecipitate BreachPrecipitate Complete BreachPreserve OrganPressure SpherePrestidigitationPrickling TormentPrimal FormPrismatic AuraPrismatic BowPrismatic DelugePrismatic EyePrismatic Mist

Page 66: Carys_SpellForge_3.5_4.4.4H

Prismatic RayPrismatic SpherePrismatic SprayPrismatic WallProbe ThoughtsProduce FlameProfane ItemProgrammed AmnesiaProgrammed ImageProject ImagePronouncement of FateProtection from ArrowsProtection from ChaosProtection From CharmProtection from desiccationProtection from EnergyProtection from EvilProtection from GoodProtection from LawProtection from Negative EnergyProtection from Positive EnergyProtection from SpellsProtective FieldProtégéProud ArrogancePrying EyesPrying Eyes, GreaterPsychic PoisonPulse of HatePuppeteerPurify Food and DrinkPyrotechnicsQuenchQuick MarchQuick PotionQuickshiftQuickswimQuill BlastQuillfireRadianceRadiant AssaultRadiant FogRadiant ShieldRageRaging FlameRain of Black TulipsRain of EmbersRain of NeedlesRain of RosesRain of Spines

Page 67: Carys_SpellForge_3.5_4.4.4H

Rainbow BeamRainbow BlastRainbow PatternRaise DeadRaise from the DeepRaise Ice ForestRam's MightRapid BurrowingRaptor's SightRapture of RuptureRapture of the DeepRary's Arcane ConversionRary's Mnemonic EnhancerRary's Telepathic BondRavenous DarknessRay of ClumsinessRay of DeanimationRay of DeflectionRay of DizzinessRay of EnfeeblementRay of EntropyRay of ExhaustionRay of FlameRay of FrostRay of HopeRay of IceRay of LightRay of SicknessRay of StupidityRay of the PythonRay of WeaknessRazorfangsRead MagicReality BlindReality MaelstromReanimationReaving AuraReaving DispelRebirth of IronRebukeRebuke, FinalRebuke, GreaterRebuking BreathReciprocal GyreRecitationRed FesterRed TideReduce AnimalReduce PersonReduce Person, Greater

Page 68: Carys_SpellForge_3.5_4.4.4H

Reduce Person, MassReflective DisguiseReflective Disguise, MassRefreshmentRefugeRefusalRegal ProcessionRegenerateRegroupReincarnateRejectionRejuvenating LightRejuvenation CocoonRejuvenative CorpseRelentless DispellingRemove AddictionRemove Blindness/DeafnessRemove CurseRemove DiseaseRemove FatigueRemove FearRemove NauseaRemove ParalysisRemove ScentRenewal PactRenewed VigorRepair Critical DamageRepair Light DamageRepair Minor DamageRepair Moderate DamageRepair Serious DamageRepel Metal or StoneRepel VerminRepel WoodRepelling BlastRepelling ShieldReplicate CastingRepulsionResinous TarResist EnergyResist Energy, MassResist Planar AlignmentResist TaintResistanceResistance ItemResistance, GreaterResistance, SuperiorResonating AgonyResonating BoltResonating Resistance

Page 69: Carys_SpellForge_3.5_4.4.4H

Resounding ThunderResounding VoiceRestful SlumberRestorationRestoration, GreaterRestoration, LesserRestoration, MassRestore Soul's TreasureResurgenceResurgence, MassResurrectionRetributive EnervationRetributive ImageRetributive InvisibilityReturn to NatureReturning WeaponReveilleRevenanceReverse ArrowsReverse GravityRevive OutsiderRevive UndeadRevivifyRhino's RushRighteous AuraRighteous BurstRighteous FuryRighteous GlareRighteous MightRighteous SmiteRighteous Wrath of the FaithfulRigor MortisRing of BladesRoar of the WavesRooftop StriderRope TrickRosemantleRotting Curse of UrfestraRouseRuby Ray of ReversalRuin Delver's FortuneRushing WatersRust RayRusted BladeRusting GraspSacred GuardianSacred HavenSacred ItemSacrificial SkillSadism

Page 70: Carys_SpellForge_3.5_4.4.4H

Safe ClearingSafetySaltraySanctify the WickedSanctuarySanctuary, MassSandblastSandformSandstormSap StrengthSarcophagus of StoneScalding GustScalding MudScale WeakeningScales of the LizardScales of the SealordScareScattering TrapScattersprayScentScholar's TouchScimitar of SandScintillating PatternScintillating ScalesScintillating SphereScorchScorching RayScourgeScramble PortalScreenScryingScrying, GreaterSculpt SoundSeal PortalSearing ExposureSearing LightSecond WindSecret PageSecret SignsSecret WeaponSecure CorpseSee InvisibilitySee the UnseenSee The Unseen (drm)Seed of LifeSeed of UndeathSeed of Undeath, GreaterSeek Eternal RestSeeking RaySeeming

Page 71: Carys_SpellForge_3.5_4.4.4H

Seething EyebaneSendingSense HereticSense of the DragonSensory DeprivationSepia Snake SigilSequesterSerene VisageSerpents of TheggeronSerpent's TongueServant HordeShadesShadow BindingShadow CacheShadow CanopyShadow ConjurationShadow Conjuration, GreaterShadow EvocationShadow Evocation, GreaterShadow FormShadow GuardiansShadow HandShadow LandscapeShadow MaskShadow PhaseShadow RadianceShadow SprayShadow WalkShadow WellShadowblastShadowfadeShadowy GrapplerShamblerShape MetalShape of the Hellspawned StalkerShapechangeShard StormShare HuskShare TalentsSharptoothShatterShatterfloorSheltered VitalityShieldShield of FaithShield of Faith, MassShield of LathanderShield of Lathander, GreaterShield of LawShield of the Archons

Page 72: Carys_SpellForge_3.5_4.4.4H

Shield of WardingShield OtherShieldbearerShifting PathsShillelaghShivering TouchShivering Touch, LesserShock and AweShocking GraspShoutShout, GreaterShrieking BlastShrink ItemShrivelingShroud of FlameShroud of UndeathSicken EvilSickening BlastSignSign of SealingSign of Sealing, GreaterSilenceSilent ImageSilent PortalSilverbeardSilvered ClawsSilvered WeaponSimulacrumSinkSirens's CallSirine's GraceSkeletal GuardSkill EnhancementSkin of the CactusSkull EyesSkull of SecretsSkull WatchSkyline RunnerSlapping HandSlash TongueSlashing DarknessSlashing DispelSlay LivingSleepSleep MoteSleet StormSlideSlide, GreaterSlime WaveSlipsand

Page 73: Carys_SpellForge_3.5_4.4.4H

SlowSlow BurnSlow ConsumptionSluggishnessSmell of FearSmite Good/EvilSmite HereticSmoke LadderSmokey ConfinementSnake DartsSnakebiteSnake's SwiftnessSnake's Swiftness, MassSnareSnare Astral TravelerSniper's EyeSniper's ShotSnow WalkSnow WaveSnowball StormSnowdriftSnowshoesSnowshoes, MassSnowsightSnowsongSoften Earth and StoneSolid FogSolipismSong of DiscordSong of Festering DeathSongbirdSonic BlastSonic RumbleSonic ShieldSonic SnapSonic WeaponSonic WhipSonorous HumSorrowSoul BindSoul of the WasteSoul ShacklesSoul WardSoulreaving AuraSoul's Treasure LostSound BurstSound LanceSpark of LifeSpawn ScreenSpeak to Allies

Page 74: Carys_SpellForge_3.5_4.4.4H

Speak with AnimalsSpeak with DeadSpeak with PlantsSpear of ValarianSpectral HandSpectral StagSpectral TouchSpectral WeaponSpeechlinkSpeed SwimSpell EngineSpell EnhancerSpell FlowerSpell ImmunitySpell Immunity, GreaterSpell Immunity, LesserSpell MatrixSpell Matrix, Greater

Spell Matrix, LesserSpell PhylacterySpell ResistanceSpell Resistance, MassSpell ShieldSpell Storing ItemSpell TurningSpell VulnerabilitySpellblastSpellcaster's BaneSpellmantleSpellstaffSphere of Ultimate DestructionSpider ClimbSpider CurseSpider HandSpider LegsSpider PlagueSpider PoisonSpider ShapesSpiderformSpider-ShapeSpiderskinSpiderwalkSpike GrowthSpike StonesSpikesSpirit BindingSpirit Binding, GreaterSpirit Binding, LesserSpirit Blast

Page 75: Carys_SpellForge_3.5_4.4.4H

Spirit NeedleSpirit SelfSpirit SteedSpirit WormSpiritjawsSpiritual AdvisorSpiritual CavalrySpiritual ChargerSpiritual ChariotSpiritual GuardianSpiritual WeaponSpiritwallSplinterboltSpontaneous SearchSpore CloakSpores of the VrockSpread of ContentmentSpread of SavageryStabilizeStalking BrandStalwart PactStandStanding WaveStarmantleStars of ArvandorStarvationStatueStatusStatus, GreaterStay the HandSteal IncarnumSteal LifeSteal SizeSteal SummoningSteal Summoning (In)Steam BreathSteed of the SeasSteeldanceStickSticky FingersSticky FloorSticky SaddleStifle SpellSting RayStinking CloudStolen BreathStone BodyStone BonesStone ConstructStone Fist

Page 76: Carys_SpellForge_3.5_4.4.4H

Stone ShapeStone Shape, GreaterStone ShatterStone SphereStone SpidersStone TellStone to FleshStone WalkStoneholdStoneskinStony GraspStony Grasp (In)Stop HeartStorm MoteStorm of Elemental FuryStorm of Fire and IceStorm of NeedlesStorm of ShardsStorm of VengeanceStorm TowerStormrageStormrunner's WardStormwalkStrategic ChargeStrength of StoneStrength of the BeastStretch WeaponStun RayStunning BreathStunning Breath, GreaterStunning ScreechStuporSubdue AuraSublime RevelrySubmerge ShipSubstitue DomainSubvert Planar EssenceSudden StalagmiteSudden SwarmSuggestionSuggestion, MassSummon Aspect of BahamutSummon Babau DemonSummon Bearded DevilSummon Bralani EladrinSummon ComponentSummon Desert Ally ISummon Desert Ally IISummon Desert Ally IIISummon Desert Ally IV

Page 77: Carys_SpellForge_3.5_4.4.4H

Summon Desert Ally IXSummon Desert Ally VSummon Desert Ally VISummon Desert Ally VIISummon Desert Ally VIIISummon Devoted RocSummon Dire HawkSummon Elemental MonolithSummon Elementite SwarmSummon Elysian ThrushSummon GiantsSummon GolemSummon Greater ElementalSummon Holy SymbolSummon Hound ArchonSummon InstrumentSummon Monster ISummon Monster IISummon Monster IIISummon Monster IVSummon Monster IXSummon Monster VSummon Monster VISummon Monster VIISummon Monster VIIISummon Nature's Ally ISummon Nature's Ally IISummon Nature's Ally IIISummon Nature's Ally IVSummon Nature's Ally IXSummon Nature's Ally VSummon Nature's Ally VISummon Nature's Ally VIISummon Nature's Ally VIIISummon Pest SwarmSummon SwarmSummon Swarm (In)Summon Undead ISummon Undead IISummon Undead IIISummon Undead IVSummon Undead VSummon WeaponSummoning WindSunbeamSunburstSunmantleSunriseSunstrokeSuppress Breath Weapon

Page 78: Carys_SpellForge_3.5_4.4.4H

Suppress FlameSuppress GlyphSuppress RequirementSure StrikeSurefootSurefooted StrideSurefooted Stride, MassSurelifeSurge of FortuneSuspend DiseaseSuspended SilenceSustainSwamp LungSwamp StrideSwimSwim, MassSwimming The StyxSword and HammerSword and Hammer, GreaterSword of ConscienceSword of DarknessSword of DeceptionSymbol of DeathSymbol of FearSymbol of InsanitySymbol of PainSymbol of PersuasionSymbol of SleepSymbol of Spell LossSymbol of StunningSymbol of ThirstSymbol of WeaknessSympathetic VibrationSympathySymphonic NightmareSynostodweomerTactical PrecisionTactical TeleportationTail SlapTail SweepTargeting RayTasha's Hideous LaughterTelekinesisTelepathic AuraTelepathic Bond, LesserTelepathy BlockTelepathy TapTeleportTeleport ObjectTeleport, Greater

Page 79: Carys_SpellForge_3.5_4.4.4H

Teleportation CircleTemporal StasisTenacious DispellingTenacious Plague

Tenser’s Improved DiskTenser's Floating DiskTenser's TransformationTern's PersistanceTerra Cotta LionTerra Cotta WarriorTerrifying RoarThalassemiaThawThieves' BaneThin AirThorn SprayThornskinThousand NeedlesThunder FieldThunderheadThunderlanceThunderous RoarTidal SurgeTiger's ToothTime StopTojanida SightTomb of LightTongue of BaalebulTongue SerpentsTongue TendrilsTonguesTormenting ThirstTorrent of TearsTortoise ShellTotal RepairTouch of AdamantineTouch of FatigueTouch of IdiocyTouch of JuiblexTouch of MadnessTouch of RestorationTouch of the GravebornTouch of VecnaTouch of YearsTouchstone LightningToughen ConstructTowering OakTowering Thunderhead

Page 80: Carys_SpellForge_3.5_4.4.4H

Toxic TongueToxic WeaponTrain AnimalTranscribe SymbolTransend MortalityTransfixTransform MagicTransformation of the DeepsTranslocation TrickTransmute Metal to WoodTransmute Mud to RockTransmute Rock to LavaTransmute Rock to MudTransmute Sand to GlassTransmute Sand to StoneTransmute Stone to SandTransport via PlantsTrap the SoulTraveler's MountTreasure ScentTree HealingTree ShapeTree StrideTremorTremorsenseTriadspellTrip VineTriple MaskTrollshapeTrue CastingTrue CreationTrue DominationTrue ResurrectionTrue SeeingTrue StrikeTsunamiTunnel SwallowTurbidityTurn AnathemaTwilight LuckUnbindingUndead Bane WeaponUndead LieutenantUndead TorchUndeath After DeathUndeath to DeathUndeath's Eternal FoeUndermasterUndersongUnderstand Device

Page 81: Carys_SpellForge_3.5_4.4.4H

Undetectable AlignmentUndulant InnardsUnearthly BeautyUnearthly HeatUnfettered GraspUnhallowUnheavenedUnholy AuraUnholy BlightUnholy StormUnicorn BloodUnicorn HeartUnicorn HornUnliving WeaponUnluckUnnerving GazeUnseen ServantUnseen Servant, MassUnseen StrikeUnyielding Form of Inevitable DeathUnyielding RootsUpdraftUrban ShieldUrchin's SpinesUtterdarkUtterdark BlastUtterdark Blast (In)Valiant FuryValiant SteedVampiric TouchVanishing WeaponVecna's Malevolent WhisperVeilVeil of ShadowVeil of UndeathVengeance HaloVentriloquismVerraketh's Shadow CrownVertigoVertigo FieldVigilant SlumberVigorVigor, GreaterVigor, LesserVigor, Mass LesserVigorous CircleVile DeathVile LanceVine MineVine Strike

Page 82: Carys_SpellForge_3.5_4.4.4H

VipergoutVirtueVisage of the DeityVisage of the Deity, GreaterVisage of the Deity, LesserViscid GlobVisionVision of GloryVision of HeavenVisions of the FutureVital StrikeVitrifyVitriolic BlastVitriolic SphereVoice of MadnessVoice of the DragonVoidsenseVoidsense (drm)Voracious DispellingVoracious Dispelling (drm)Vortex of TeethVulnerabilityWages of SinWail of DoomWail of the BansheeWake TrailingWalk the Mountain's PathWalk UnseenWalk Unseen (drm)Wall of BonesWall of ChainsWall of ChaosWall of ColdfireWall of Deadly ChainsWall of Dispel MagicWall of EvilWall of EyesWall of FireWall of ForceWall of GearsWall of GloomWall of Gloom (In)Wall of GoodWall of Greater Dispel MagicWall of IceWall of IronWall of LawWall of LightWall of LimbsWall of Magma

Page 83: Carys_SpellForge_3.5_4.4.4H

Wall of MoonlightWall of OozeWall of Perilous FlameWall of SaltWall of SandWall of ScalesWall of SmokeWall of StoneWall of ThornsWall of WaterWar CryWarcryWarding GemsWarlock's CallWar-MountWarningWarning ShoutWarp DestinyWarp WoodWaste StriderWater BreathingWater to AcidWater to PoisonWater WalkWaterspoutWave BlessingWave of GriefWave of PainWaves of ColdWaves of ExhaustionWaves of FatigueWeapon AugmentationWeapon Augmentation, GreaterWeapon Augmentation, LesserWeapon Augmentation, PersonalWeapon of EnergyWeapon of ImpactWeapon of the DeityWeapon ShiftWeather EyeWebWebfootWeighed in the BalanceWeight of SinWeighty UtteranceWeirdWere-DoomWhelmWhelm, MassWhelming Blast

Page 84: Carys_SpellForge_3.5_4.4.4H

Whirling BladeWhirlwindWhirlwind of TeethWhirlwind, GreaterWhispering SandWhispering WindWhiteoutWieldskillWild RunnerWind at BackWind TunnelWind WalkWind WallWinding AlleysWingbindWinged MountWings of AirWings of Air, GreaterWings of BoundingWings of CoverWings of FlurryWings of Swift FlyingWings of the SeaWingstormWinter ChillWinter's EmbraceWishWitchwood StepWitherWither LimbWithering PalmWood RotWood ShapeWood WoseWooden BlightWoodland VeilWord of BalanceWord of BindingWord of ChangingWord of ChaosWord of Group RecallWord of RecallWounding WhispersWrackWrack EarthWracking TouchWraithstrikeWrathful CastigationWretched BlightXorn Movement

Page 85: Carys_SpellForge_3.5_4.4.4H

Yoke of MercyZealZealot PactZone of Glacial ColdZone of Natural PurityZone of PeaceZone of RespiteZone of RevelationZone of SilenceZone of Truth

Page 86: Carys_SpellForge_3.5_4.4.4H

Spell DescriptionYou transform one creature into an aberration.Subject's skin undergoes horrible transformation.You gain 25% chance of knowing information in a brain eaten.You gain 1/4 of a creature's Str and Con when he eats it.Hide weapon; +4 Bluff check feint when drawn.Absorbs 1d4+6 ranged spells that have you as a target.Sumons demons to fight for you.You gain +2 to Str, Con, Dex, and SR.Balance/climb/hide/move slightly/tumble at normal speed w/ no penalty on skill check.Enhances 0 thrown weapon or one projectile weapon touchedCone of acid deals 0d6 damage.Fog deals 2d6 acid damage each round.20-ft.-radius cylinder deals 7d6 acid damage.Sheath of acid damages attackers.Orb deals 1d3 acid damage.Deals 0d6 acid damage in a 20-ft. radius.Wings grant you fly 60', provide natural attacks.Subject becomes addicted to a drug.Increase fly speed and maneuverability. Dodge bonus to AC while airborne.Wards an area against flying creatures.You and four aarakocra summon a large air elemental via flying dance.Infects evil subject with chosen affliction.+1 on attack rolls and saves against fear, 1d8+0 temporary hp.Allies gain +1 on attacks, saves against fear and 1d8+0 temporary hp.Gives caster +10 on concentration checks to maintain concentrationSubject can breathe air as easily as water.Subject treads on air as if solid (climb at 45-degree angle).Turn normal water into breathable substance, negate underwater penalties.Wards an area for 0 hours.Wards an area for 0 hours. Detects creatures on conterminous or coexistent planes.Functions like Alarm spell except it wards a single object or container.Summons bebilith to deal with a demon.Give bonuses to cold subtype creatures.Natural weapon becomes good, evil, lawful, or chaotic.Allies' natural weapons become good, evil, lawful, or chaotic.Weapon becomes good, evil, lawful, or chaotic.Allies' weapons become good, evil, lawful, or chaotic.Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignmIncreases own and allies speed. Subject knows direction and distance to your location.As comprehend languages on written material, bonus on Search and Spot checks.Reroll any die rollAssume form of a similar creature.Copy nonmagical text.

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Target is trapped in stasis inside amber.Target and gear become ozzelike.Lowers Listen DC by 20.Reveals magical aspects of subject.Find a nearby portal and discover its properties.Find a nearby planar touchstone and discovery its properties.Chaotic-aligned rain falls in 20-ft radius.Makes chaotic-aligned water.Target gains DR 5/evil.Blinds creatures within 20 ft. for 0 min. Damages or destroys undead.Subject takes -2 penalty on attack rolls.0 animals double in size.Sends a Tiny animal to a specific place.0 ally polymorph(s) into chosen animal.Fascinates 2d6 HD of animals.+2 enhancement to STR, DEX, CON+2 STR, DEX, CON to 0 creaturesYour breath weapon becomes a construct.Buildings attack as one gargantuan animated object plus other effects. Creates undead skeletons and zombies.Able to animate fire (use sm. fire elemental MM pg 98)Creates skeletons or zombiesYou imbue inanimate objects with mobility and a semblance of life.Objects attack your foes.One or more trees animate and fight for you.Makes a rope move at your command.Siege weapon attacks your foes.Animates snow to become animated object (MM 14) to fight for you.Able to animate water (use sm. water elemental MM pg 100)A weapon animates and fights for you.Able to animate wood (use sm. Animated object in MM pg 13)Allows subject to predict (size and number) and delay teleportation by others by 1 roundAllows subject to predict (size, number, type) and delay teleportation by others by 3 roundsMobile sphere grants immunity to cold. Hedges out cold subtype creatures.Grants +0 luck bonus to AC and Saves against Dragons.Creatures within sphere gain immunity to fire damage.10-ft. field hedges out living creatures.Antimagic Field that affects one creature.Negates magic within 10 ft.Forms Antimagic Field around one Creature or Object.Object or location affected by spell repels certain creatures.Keeps animated plants at bay.You can read and prepare up to 2nd level arcane spell in 3rd level domain slot.You can read and prepare up to a 5th level arcane spell in a 6th level domain slot.All in a 0-mile radius take 10d6 damage.Causes subject's face to take on a horrible appearance.By taking 2 min instead of 1 you gain a +10 insight bonus on Appraise checks.Breathe and use breath weapon underwater; gain swim speed.Transform your foe into a tree, which temorarily animates and serves you.Causes 0d6 electricity damage to two or more creatures

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Invisible floating eye moves 30 ft./round.Cast two spells you know without expending additional slots.Cast two spells you know without expending additional slots.Magically locks a portal or chest.Inscribes a personal rune (visible or invisible).Magical auras become visible to you.As arcane sight, but also reveals magic effects on creatures and objects.Targeted dispel magic on one subject, and subject loses one spellFog cloud obscures vision and causes damage.Calls powerful good outsiders to fight at your side.Touch armor or shield gains +3 equivalent special ability.Touch armor or shield gains +5 equivalent special ability.Touch armor or shield gains +1 equivalent special ability.Grants +1 deflect bonus to AC. Darkvision, +2 save vs holy, good or light spells.Grow two additional arms.Threaten with bow and fire without AOO.Gives one projectile or thrown weapon a +4 enhance.; slays, or 3d6+0 damTake a full-round action to attack up to 0 targets once each w/in 1 range increment.Become outsider, immune cold, DR 10/magic, DR 10/pierce, 2d6 cold damage in 15' radius, Fort Drains moisture from a creature, possibly killing it and destroying its body.Hovering construct dehydrates a wounded creature.You become more like your deity.Transforms creature into an axiomatic creature.Transforms creature into an axiomatic creature.You assume the physical appearance and many of the qualities and abilities of a bulette.You take the form of a Winter Wolf.You assume the physical appearance and many of the qualities and abilities of a wolf.Gives +10 bonus on caster level to overcome SR of a single creatureWhile on the Astral Plane, open a portal to a demiplane to heal naturally.Projects you and companions onto Astral Plane.Removes burden of misdeeds from subject.As alarm, plus learn one type and number of creatures that triggered alarm.Grant target creature protection against damaging planar traits.Your familiar gains +4 enhancement to Str, Dex, & Con; DR 5/magic; & +2 saves.Learns whether an action will be good or bad.Ignore 10 fire dam/rnd and extinguish fires. Touch to snuff out fires.Cold emanates from you dealing 2d6 cold damage to all within range.Cold emanates from you dealing 1d6 cold damage to all within range.You and all creatures within 10 ft. gain Evasion against Breath Weapons.Aura deals fire damage to creatures that strike you.Removes any fear effects from all alliesYou gain an aura of fear, or your frightful presence becomes more effective.+4 morale bonus to Str, Dex, & Con.Reduce foe to half hp and stun foe, traps creatures in 20 ft radius from victim.Reduce foe to half hp and stun foe.Provides temporary protection against overtly damaging planar traits.Animal or tree gains human intellect.Awakens a humanoid shaped constructA region of san forms into a Huge, sentient creature.0d6 non lethal damage & stuned for 1 rnd. If unconscious 1d6 points Wis dam.

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Grant sentience to otherwise mindless undead.As awaken, but multiple trees or creatures of one kind.Transforms creature into an axiomatic creature.Lawful-aligned rain falls in 20-ft. radius.Makes lawful-aligned water.Evil creatures are blinded for 1 round and take 0d6 damage.Secrete a body-covering acid does 1d8 points of damages foes' weapons.Allows one wooden hafted two-handed weapon to attack wielder onceSpells and spell like abilities backfire causing 1d6 per level of the spell being cast.+4 on balance, can balance on impossible if 5 ranks.Subject blinks only when attacking or casting - 50% miss chanceA single creature becomes your servant, but slowly sickens and dies.You summon a tiny woodland creature to take a tiny message (written on paper or cloth) to a placTransforms subject into harmless animal.Two subjects switch places.As the Shatter spell plus possibly daze and deafen.Energy balls deal 0d6 electricity damage.Subject's flaming body damages foes in grapple.Able to immobilize one medium or smaller creatureEnemies take -1 on attack rolls and saves against fear.Eldritch blast deals extra damage against specified creature type.Banishes 0 HD of extraplanar creatures.Destroy target corpse, potentially preventing its return to life.Grants a +2 enhancement bonus to the target's existing natural armor bonus.Acts as minor globe of invulnerability and double strength magic circle against evil.Deals 1d6 plus bull rush.Allies within 30ft may reroll Will saves.Gain bonus on attack, save; bardic music effects extended.Create trench or berm.Improve light in 80-ft.-radius cylinder.Sense and counter spellcasting within 100 feet.Targets take penalties, you gain bonuses.Subject gains +4 to Con.As bear's endurance, affects 0 subjects.Your hands become slashing natural weapons.Subject fights without penalty while disabled or dying.Large amount of water becomes poisonous.You create a Tiny nature servant.You gain +6 bonus on Bluff, Diplomacy, and Intimidate Checks.Gain bonus on Bluff, Diplomacy, and Intimidate checks.Your touch deals 2d12 damage and lingers for 0 rds.Subject gains a +2 luck bonus on saves, can reroll one att., save, skill or ability check.Two willing subjects switch places.Creature struck by beshadowned blast is blinded.-6 to one stat, or -4 on attacks, saves, checks, or 50% chance of losing actions.Curses target with one of several effects.Transfer 0 of wounds to another.Target must take the lower of two rolls for each save, att. roll or skill check.Seemingly swap one ally with one enemy.Subject is sickened or nauseated.

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Creature struck by bewitching blast is confused.Large hand provides cover, pushes, or attacks your foes.Large hand provides cover, pushes, or crushes your foes.Hand punches subject when casting, forcing conc checkHand pushes creatures away.Large hand provides cover, pushes, or grapples.Hand holds things for you and helps some skill checksHand provides cover against one opponent.

#VALUE!#VALUE!#VALUE!

Utilizes an array of techniques to imprison a creature.Target of your eldritch blast must make Will save or be stunned for 1 round.Snow field freezes impeding movementAir prevents target from moving, hinders ranged attacks.Swallow enemies your size or smaller whole.Become like a werebear.Become like a wereboar.Become like a wererat.Become like a weretiger.Become like a werewolf.Create extra-dimensional bag of torture tools.Floating magic weapon does damage and may disintegrate.Makes creature attack itselfCreates a 20 foot radius area of deadly black sand.Your arm becomes a claw that gives +5 ft. reach, bonus to attack/damage.Ray may cause 1d4 points of Constitution damage and nausea per roundCreates a 20-ft. radius of supernatural darkness you can see through.Deal damage to plant creatures, or use wooden weapon to sicken foes.Greatly enhances staff or quarterstaff.Desecrate water, deal 0d6 negative energy damage, bestow negative level.Create blackwater tentacle that attacks your foe.Wall of blades deals 0d6 damage.Two subjects share saving throw and use best, both get targeted if failNext weapon strike +1d6, add 2d6 to this if you take 5hp damCreates blade of gnashing teeth doing 1d6+0.Take a full round action to take a melee attack w/ ea weapon to all foes within reach.Slashing weapon glows and gains +3 bonus.Your melee weapons deal an extra 1d8 pts of fire damage.Melee attacks daze opponent.Kills, paralyzes, weakens, or dazes non-evil subjects.A cone shaped burst of fire causes 0d6 fire damageRay deals 0d6 damage.Ranged touch attack. A ray of intense light blast from your finger. The subject is blinded for 1d6+0Cone deals 0d6 damage.60-ft. cone of light dazzles creatures.Negative Energy sucks 1d6 hp/rd from living in 20' radiusCreature takes Con dmg. from piercing/slashing weapons; repeated use imposes -4 on Fort. saveAllies gain +1 morale bonus on attack rolls and saves against fear.Makes holy water.

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Weapon strikes true against evil foes.Weapon strikes true against evil foes for 1 round(swift).All allies' within a 50 ft r spread gain a +2 on ranged attacks.Evil auras become visible to you.You gain damage reduction 10/magic.All allies in 40' burst get +1d6 holy damage and are considered-good alignedWithers one plant or deals 0d6 damage to plant creature.You become as beautiful as a nymph, and can blind humanoids who look at you.Your breath weapon blinds targets.Become invisible to target, Will save or target blinded 1rd0' radius of light that blinds evil creatures.Ranged touch at -4, subject is blinded until his eyes are washed out.Makes subject blind or deaf.Grants blindsight (mm 306) out to 30 ft.Grants blindsight (mm 306) out to 60 ft.You randomly vanish and reappear for 0 rounds.As blink, but safer and with more control.All within a 50-ft radius spread are dazzled and take 2d6 damage.Blizzard obscures vision, impedes movement and causes cold damage.Entangles creature, 0/rd damageRage gives +2 Str & Con, +1 Will saves, and -1 to AC.You heal a target at range and take a like amount of damage.A windstorm (DMG 95) knocks creature prone doing damage.Corrupts snow field draining 1d2 Con each round and nausea to all within.Turn subjects blood to water doing 2d6 points on Con damage.Attack w/ natural/unarmed attacks as thrown weapons w/ 20 ft. range increment.Immediate retry for failed Survival check while tracking.Your light weapon creates bleeding wound that deals damage.Hovering construct doing 1 pt of Con damage each time the disignated foe is damaged.Attacks miss subject 20% of the time.Transforms a willing subject into a bodak.You slay a creature, which turns into a bodak 24 hours later.You attack as if armed, deal bonus damage, harm grapplers.You are surrounded by fire and leave a wall-like trail behind you.Victim takes 1d10 points of different ability damage ea rd. Your body emanates fire 5 ft in all directions dealing 0d4 damage.You assume the appearance and many of the abilities of a warforgedCreates one or more indistinguishable duplicates of you.Protects against 5 pts. of ability dmg. to Str, Dex or Con; repeated use increases dmg. absorbed.Deal damage per round, second casting sickens target.10-ft. cylinder deals 4d6 damage+2d6 per round for 0 rounds.Subject's aura strengthens as if it had 1HD/2 CL more than it actually does.Positive energy ray, deals 0d12 damage to evil outsiders & undead or 0d12 to others.One ray/round, dazes 1d3 rounds.Falling rocks deal 0d8 damage and bury targets under 5 ft of rock. Ray of cold rendering corporeal undead immobile.Turns a bone into a magic weapon.1d3 Con damage to subject.Save each rd or take 3d6 sonic damage and a -20 penalty on Move Silently."Pillars erupt from wall or floor, knocking over creatures or smashing them

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Stronger Gust of Wind that also does cold damageSubject's speech becomes incoherent.Uncorking bottle creates fast horse made of smoke.Eavesdrop on thoughts of up to eight other creatures.Wooden weapon gains a +1 enhancement and grows spikes that deal 0 damage.+10 on Climb in trees, swing like monkey.Frees subjects from enchantments, alterations, curses, and petrification.Your breath weapon dazzles targets for 1 min.Create mist, DC of saves made in this mist against poison & disease increased by +2.Similar to Fog Cloud.Create a fog cloud as the spell.Your breath weapon also deals a second type of damage.Your breath weapon deals a different kind of damage than normal.40 ft. radius spread entangles creatures and thorns deal 1 pt of damage for each 5 ft moved.As entangle, excpet that targets take 1d8+0 damage each round.Flaming worms deal 0.25/rd fire damage to enemies in 20' radiusAll of the targets' weapons become brilliant energy, ignoring armor.Transforms one weapon or 50 projectiles into a brillant energy weaponWearer blinds evil creatures.Blast deals fire damage. Creature struck catches fire (2d6 damage per round).Armor grows spikes that attack with the subjects 1st attack/rd, +0 bonus doing 2d4.Makes weapon brittle.Subject gains +4 to Str.As bull's strength, affects 0 subjects.Target float to the surface of water at 60 ft/rd until they are floating.Deals 1d8 acid & fire damage/round, target can take only single move actions.0d4 fire damage.+1 att, +2 dam, DR 2/magic, sub takes 4 hp fire damage/rdWeapon give light for 30 ft. Does extra 1d6 fire damage.Subject grows claws and gains burrow speed of 30 ft.Subjects grows claws and gains burrow speed of 30 ft.Bee gives subject -10 penalty on Move Silently and Concentration checks.0d6 sonic damage in a 20 ft burst.Barrier inflicts d6+0 damage.As alarm, plus learn one type and number of creatures that triggered alarm.Causes an avalanche to fall from sky crushing and burying creaturesSummon 2d4 dretches.Summons 1d4 lantern archons, coure eladrins, or musteval guardinals.Target wakes up chaotic evil and goes on a rampage.Calls a kolyarut to aid you.Summon 2d4 lemures.Calls down lightning bolts (3d6 per bolt) from sky.As call lightning, but 5d6 damage per bolt.Calls a marut to aid you.Call your special mount, even if you have already called it today.Summons a nightmare.On missed save speed drops 10'/rd, DEX -2/rd, 4 missed saves and turn to stoneSpeak with animals and influence their behavior.Calls a zelekhut to aid you.Calms 2d4+0 HD of animals.

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Calms creatures, negating emotion effects.Covers several spots with magical caltrops.Grants +10 bonus on Hide checks.Grants +10 on Hide checks to a group.Ball of wind pushes targets around.Gaze turns creatures to stone (as Flesh to Stone)Your touch can break enchantment, and you can counterspell.Verbal rebuke damages those whose alignment differs.Horrible wail renders creatures nauseated or sickened for 1 round.Subject gains +4 to Dex.As cat's grace, affects 0 subjects.Reroll a balance, climb, jump or move silently with a bonus.One creature of 5 HD or less flees for 1d4 rounds.Acidic sludge slows progress, deals damage.Acidic sludge slows progress, deals damage.Cloud deals damage, blinds creatures.Intoxicate subjects.Can immediately take a standard action and then dazed until end of next turnCan immediately take a full-round action and then dazed until end of next turnCan immediately take a move action and then dazed until end of next turnTarget gains one of four celestial properties.Grant energy resistance, +4 on saves vs. poison, and damage reduction 10/evil.Object sheds brilliant light to 120 ft. and hurts undead and evil outsiders.Gain a fly speed with good maneuverability.Good creatures gain +2 on attacks/saves vs. fear, 1d8+0 temp hps. Evil takes -2.One or more creatures affected by targeted dispel magic, add 0 to dispel check0d6 damage; 0 secondary bolts each deals half damage.0 missiles doing 1d4+1 pts of damage strike target and may hit one other target within 30'.You can see through another creatures eyes.Target takes 2d10 Cha drain, deals same to next ally she touches.You change a leather cord into an assassin vinelike reature, about 16 feet long.Your staff becomes a treant on command.You change a twig (found on the ground) into a Small shrub‐creature.You invite a celestial(up to 12 HD) to occupy your body.You invite a celestial(up to 12 HD) to occupy your body.Heals creature/dam undead at range - more hp and range as casting time increasesGives DR/evil - more DR as casting time increasesFatigue, exhasut and deal damage to target, depending on casting time.Fire damage to enemies- increase dam and area as casting time increasesDeal sonic damage in cone; area and damage increase based on casting time.Damages and staggers lawful creatures.Target gains horns and a gore attack.Similar to Charm Monster.Cause a single creature to regard you as a friend.Makes one animal your friend.Makes monster believe it is your ally.As charm monster, but all within 30 ft.Makes one person your friend.Like Charm Person, at least one creature or up to 0 combined HD of creatures.Consumes one corpse or undead creature.

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+4 to each attributeOnce, take the better of two rolls when attempting to win a game of chance.You imbue a weapon with a 0 enhancement bonus, and lawful-alignment.Cold metal damages those who touch it over seven rounds (0,1d4,2d4x3,1d4,0).Ray causes cold damage.0 touch deals 1d6 damage and possibly 1 Str damage.Create solid fog that deals cold damage.Similar to Evard's Black Tentacles except cold damage.Cobwebs provide concelment, slow movement, sicken creatures.Touched creature begins to suffocate on sand.Roll twice for attacks, skill checks, ability checks, and saves. Use better of two.Indicates direction and condition of a known target.Kills 0d4 HD of creatures.Foes denied all actions or take -2 penalty on attacks, saves, and skill checks.Blind all other creatures in area for 1 round, dazzle for 1 min.Transports you and others from one small city or larger to another.Enh bonus to STR and CON, and DR adamantine based on size of city.Hear or see at a distance.+4 bonus saves vs mind-affecting spells and effects & blind fighting.Your hands become reach melee touch attacks, 1d8 cold damage, slow opponents.Your hands become weapons dealing 1d8 damage each.You gain claws based on her size.Subject gains claws that deal damage based on size.You gain a +4 sacred bonus on saves vs mind-affecting spells and effects.Enhancement bonus on Climb checks.Temporarily grow a tall tree for use as a ladder.You and your allies gain a +0 bonus on saves against fear.You and your allies become immune to fear and get +2 morale bonus on attack rolls.+4 to AC, +4 resistance, and SR 25 against lawful spells.Protects from effcts of sunlight, +4 resistance on saves vs. light or darkness effcts.Target provokes hostile reactions, takes -10 penalty on Diplomacy checks.Touched creature gains protection from heat and sun.Blur, Freedom of Movement and Water Breating and no non-lethal damage while in water.Hide a color pool on the Astral Plane from view.Duplicate awakens when original dies.Cure 1d4 + 0 damage. If cast imediately after a subject takes damage it prevents the damage.Creates a magical cloud chariot for you and any other willing touched creatureGenerates a nauseating 10-ft. cube.

#VALUE!Cloud deals 2d6 damage plus confusion.Increases subjects fly speed by 30 ft.Hampers vision and ranged attacks, puts out normal fires.Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.This spell generates a bank of fog, similar to a fog cloud, except that its vapors are reddish browTargets gain a 60 ft(perfect) outdoor fly speed.While you concentrate the target takes 1d12 damage/round and is paralyzed.Surround yourself with blades of force.Saliva can be sprayed forth in a 10-ft-cone causing 1d3 Con damageA creature dead no longer than 0 rnds is preserved & begin a slow process of rebirth.Subject is entangled by trash and detritus in an area.

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You and nearby allies protected by endure elements.Turn fires cold. Creatures with the fire subtype or cold vulnerability, take 0d6 damage.A powerful cold front lowers temperatures 0 degrees.Knocks unconscious, blinds, and/or stuns creatures in a 15 ft. cone.Creates an ice pillar that rises from the ground lifting creatures into the air.Allows one subject to use the skill ranks of a second subject in place of her own.Combustable objects burst into flame. If the target creatures it takes 0d8 with no save.Comet falls atop foes doing 0d6 points of damage and knocking them prone.3 frozen comets strike downOne subject obeys selected command for 1 round.Sway the actions of one or more plant creatures.Undead creature obeys your commands.As command, but affects 0 subjects.Deity answers 0 yes-or-no questions.Gain knowledge of the surrounding communityYou gain knowledge of hills, mountains and underground areas.Contacts any local spirit, and can ask up to 0 questionsContacts any local spirit (4HD or less), and can ask 0 questionsLearn about terrain for 0 miles.You understand all spoken and written languages.If outsider target fails Will save, stunned for 1 rd and DR decreased by 10Heal 2d10+1/CL (max.10) pts. of dmg. to yourself while channeling pos. energy.0d6 cold damage.Creatures caught in a 60 ft cone must save or believe they are blind.Gain a +2 circ. bonus on att. rolls against subject and impose a -2 penalty on ist att. rolls agains01-10: Atk you;11-20: Act normal;21-50: Drool;51-70 Flee;71-00: Atk nearest.One creature is confused for 1 round.Creates ice creature to fight for you.Creates ice creature to fight for you.Creates ice creature to fight for you.Creates ice creature to fight for you.Creates ice creature to fight for you.Creates ice creature to fight for you.Creates ice creature to fight for you.Creates ice creature to fight for you.Creates ice creature to fight for you.Conjure an object made of ice.Fills area with positive energy, making undead weaker.Fills large area with positive energy, making undead weakerCreature is entangled, unable to move, and takes 3d6 nonlethal damage per round.Construct gains resistance 10 to specified energy type.Construct gains immunity to specified energy type.You steal the appearance of a dead person, adding +10 on Disguise checks.Draw life from creatures within 30 ft. with -1 or fewer hit points that fail save.Draw life from creatures within 30 ft. with 9 or fewer hit points that fail save.Lets you ask question of extraplanar entity.Infects subject with chosen disease.As contagion, but affects all creatures in the area of affect.Creates a fog cloud the causes disease.You can infect one creature per round with chosen disease.

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Sets trigger condition for another spell.Ignores 10 points of damage/attack from first encountered elemental energy type.Makes a permanent, heatless torch.Changes current direction and speed.Enables you to command deathless creatures.Control actions of one or more plant creatures.Raise or lower the level of sand.Raises or lowers ice and snow.Raises or lowers the temperature.Undead don't attack you while under your command.Raises or lowers bodies of water.Changes weather in local area.Change wind direction and speed.Transforms a magic wand into a healing wand.Subject gains +2 morale bonus on saving throws.Subjects gains +2 morale bonus on saving throws.Aura of cold deals 1d12 to others. They shiver (-2 to Str & Dex) & move at half speed.Target becomes a soft-bodied ooze-like creature.Target becomes a spongy writhing, amorphous mass suffering from searing pain.Conjures a ghostly hand with a candle that provides light in a 5 ft. radius.Melee touch attack doing 1d8 points of acid damage.Forces a lycanthrope back to its natural form and keeps it from changing.When the subject charges it gains a +4 attack roll and takes no penalty to AC.Shatters or damages ice structures and creatures.Tentacles granting concealment, other bonuses & attacking those that attack you.Your eye leaves your head and grows spidery legs, enabling it to scout for you.-4 penalty on Listen & concentration check to cast spells.Links two locations by a magical path.This spell allows you to create an undying soldier.Feeds 0 humans (or 0 horses).This spell allows you to create an undying councilor.Create shadows, wraiths, spectres, or devourers.Subject receives a magic tattoo with various effects.Creates a CR 1 trap.Create ghouls, ghasts, mummies, or mohrgs.Creates 0 gallons of pure water.Creature feels chill that increases each round(1d6,2d6,3d6).As creeping cold, but longer duration and more damage.Creates a amophous cloud of inky blackness which you controlSwarms of centipedes attack at your command.Target loses commander rating aura; can't add Cha to rally checksIgnore miss chance from concealment.Sneak attack: +1d6 damage, doubled threat range, +4 to confirm crit.Holy light blinds or dazzles foes, repels light-sensitive creatures, damages undead.+2 on listen and spot checks, discharge for +5 on final checkAura burns evil outsiders, undead and fey for 2d6 points of damage/round.You +4 Cha. Subjects +4 attack rolls/saves/skill checks/immunity to fear/0 temp hp.+2 to STR, discharge spell for +8 on final round +1 bonus to AC and +1 bonus for save, discharge spell for +4 on final round+2 damage to chosen alignment, 1/min, discharge for +8 on final attack

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One command undead/min, dischagre for +4 on one turn or rebuke+2 on hide and disguise checks, discharge for +8 on final checkFools subject for 1 round, then -4 penalty on attacks, saves, and checks.You erode building or other structure doing 0d8 points of damage by passing hardness.Area of snow becomes crunchy penalizing Move Silently -20.Subjects take -2 on attack rolls, damage rolls, saves, and checks.Fist deals 0d6 damage each round.-2 att, saves, checks when you start casting until end; after casting complete, Fort save or be parCalls 2d4 bariaur defenders of Ysgard.Bestow mummy rot with your touch.Read subject's surface thoughts, deal hit point and int damage.Cures 4d8+0 damage.Cures 4d8+0 damage for many creatures.Cures 1d8+0 damage.Cures 1d8+0 damage for many creatures.Cures 1 point of damage.Cures 2d8+0 points of damage.Cures 2d8+0 damage for many creatures.Cures 3d8+0 damage.Cures 3d8+0 damage for many creatures.-5 AC vs. ranged, all crit threats confirmSimilar to Bestow Curse.Target suffers -3 penalty on attacks, checks, and saves.Target in a 20 ft radius suffers -3 penalty on attacks, checks, and saves.Subject takes -2 penalty to AC.Subjects in a 20 ft radius take -2 penalty to AC.Target dies and 1d6 wererats claw their way out of its body.Subject is unconscious for 1d10 minutes.Makes unholy water.Wounds dealt by weapon can't be healed without remove curse.Light deals 2d4 to evil out to 10 ft, 1d4 out to 20 ft. Passing through deals 2d6+0.Hands gain +2 enhancement bonus; considered 'armed', do 1d6 points of damage.You send a cyclonic wind in a 120 ft. line doing 0d6 points of damage.+2 attack & damage (full attack), SR+5 (defensive), DR5/magic (total defense).Darkness deals either 2d6 or 1d6 damage per round.Decrease enh. bons of magic weapons as well as save DC and CL of magical effects used against suNon-demons take 2d20 damage.Mist washes air clean. +4 save vs magical & supernatural gas effects.Causes one sword to hover and attack on its own

#VALUE!Animates 0 chains.Creates torches or other lights.Energy strands deal 0d6 nonlethal damage plus entangles evil for 1d6 roundsChange to a swarm of bats with additional effects.Similar to Foresight.Luck bonus to one save equal to or less than your CHA modifier.Water over large area causes weakness and 0d6 damage per hour.Creates temp. bridge of shadow supporting 0lbs.Create 0 bolts doing 2d8 each and dazes the target if they fail their save.Create flames visible with darkvision, melee/ranged touch doing 0d6 fire damage.

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Creates 5-ft.-radius area where all can see without light.20-ft. radius of supernatural shadow.Use darkness as the spell.As the Darkness spell.See 60 ft. in total darkness.This spell functions like darkvision, except that the subject is able to see 120 feet in total darknessThis spell functions like darkvision, except that the subject is only able to see 20 feet in total darkAll targets in a 10ft radius burst gain the benefits of darkvisonCreate ten projectiles that you can launch at allies to cure 1d8 points of damage each.All sleeping creatures in a 15 ft radius burst awaken.Illuminates all creaytures in a 10' radius, deals damage to light-sensitive creatures.60-ft. radius of bright light.Humanoid creature of 4 HD or less loses next action.Living creature of 6 HD or less loses next action.Hides spoor left by subjects. Actively tracking allows a disbelieve attempt.Creates a mass of dead wood in a 20 ft radius which falls doing 0d6 points of damage.Similar to Animate Dead.Create a wave of molten volcanic rock that sticks to creatures.Creatures take fire damage and become fatigued.Permanently deafen all targets in a 20' raidus spread.Weapon deals 1d6 sonic damage and creatures struck must save or be deafened for 1 min.Cone of sound deafens creatures.Black flames surround you. Creatures striking you take 1d4+0 points of damage.Up to 3 creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage.+4 natural armor, +4 deflection bonus, & natural attacks with the damage of short swords.You leave a magical "calling card" on a corpse.Calls a hailstorm causing 1d2 of Str and Con damage.Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.Deity brings you back from the dead automatically.Your body explodes when you die doing 0d8 points of damage in a 30ft radius.Grants immunity to death spells and negative energy effects.As death ward, but affects multiple creatures.Scream deals damage, fatigues all within 10'.Make death attack without spending rounds in observation.Reveals how near death subjects within 30 ft. are.Imbues a scarf that decapitates your target, or if saves takes 0d4 damDisguise appearance of another creature or object.Wounds deal 3 extra point of damage each round.Figment mimics you and allies.Fill your lungs with air for the duration of the spell.Puts 10 HD of creatures to sleep.Object sheds supernatural shadow in 60-ft. radius.90 ft darkvision & ignore th 20% miss chance of shadowy illumination.Creates a gray sphere of whirling air that attacks your enemiesImbues area of ice or snow with negative energyGain a bonus of 0 against one attack.Gain a bonus of 0 against one attack.Deal 1d6+0 Con damage.Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.God's punishment deals 0d6 damage (0d6 vs. undead).

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Subject cannot die from hp damage. Can still die from abiltiydrains/damage etc.The progress of any nonmagical disease is halted for the spell duration.Stops poison from harming subject.0d6 fire damage; you can postpone blast for 5 rounds.Subject takes -2 penalty on attack rolls, save, ability checks, skill checks, and Wis.As sending, plus you can send suggestion.Chaotic evil creatures take 2d6 points of damage/rd. Tanar'ri are stunned.You fly at your land speed.Gain +10 on one Know(planes), Know(arcana), or Know(religion) check.You gain +0 natural armor.Evil creature gains DR 5/cold iron or good.Water slam deals 2d6+0 damage to all within 20-ft radius, pushes target back, sinks ships.Fills area with negative energy, making undead stronger.Fills large area with negative energy, making undead stronger.Imprisons creature as sand in an hourglass or as wind in the waste.Those attempting planar travel are diverted to a random wasteland.Deals 0d6 of desiccation damage and dehydrates 1 living creature.Deals 0d6 of desiccation damage and dehydrates 0 living creatures.Creates rolling sphere of supernaturally dry air doing 2d4 points of damage.Kills plants, damages objects in 0-ft. radius.Kills subject and destroys remains.Detects the presence of aberrations.Detects kinds of animals or plants.Reveals creatures, spells, or objects of selected alignment.Detect fey crossroads within 60-ft.Reveals creatures, spells, or objects of selected alignment.You know if favored enemies are within 60 ft.Detects heat, fire spells, fire magic items, clerics of fire deities and most living.Reveals creatures, spells, or objects of selected alignment.Reveals creatures, spells, or objects of selected alignment.Detects spells and magic items within 60 ft.As Detect Magic.Detects large accumulations of metal and other minerals.Detects poison in one creature or object.Alerts you of magical eavesdropping.Reveals hidden doors within 60 ft.Detect and identify ships.Reveals natural or primitive traps.Reveals creatures or objects with taint.Allows "listening" to surface thoughts.Reveals undead within 60 ft.You can detect the presence of weapons in a cone emanating from you.Lowers targets DRSlays target and deals 0d6 fire damage on 20 foot radius. 7d6 fire damage if target makes save.You detoxify any sort of venom within 30 feet of you.Lawful evil creatures take 2d6 points of damage/rd. Baatezu are stunned.You gain 1d4+1 Cha and becomes and outsider.You can see darkness(even magical), up to 30 ft.See in darkness or magical darkness to 30 ft.You gain a spiked tail that deals 1d4 damage.

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Tongue grapples with a 15 ft. reach.As suggestion, plus subject believes his actions were his own ideas.Similar to Dispel Magic, Greater, with additional benefits.Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of Dazzles evil creatures for 2d6 rounds and deals 0d6 damage to evil creatures.Armor has DR Half the AC bonus/adamantineKills, paralyzes, slows, or deafens non-lawful subjects.Teleports you and 0 Medium creatures up to Long range.Demension Door lasting rounds. Transport targets up to 25 ft as a move action no AoO.Teleport subject 0Teleport yourself up to 30' once per round.Teleport yourself up to 30' once per round.Teleport multiple creatures short distances within line of sight.Allies can immediately teleport a distance equal to their speed.Bars extra-dimensional movement.Teleportation and interplanar travel blocked.Reduces size or blights growth of normal plants.Diminish Protection reduces target's armor and natural armor bonuses by 0Creatures in a 20 ft radius spread take 1d12+0 points of damage.Subject maddened by hunger gains a bite attack with 1 1/2 time Str bonus.Enemies suffer 2 Str & Dex damage per round.-4 attacks & dex, 50% reduction in speed, &Concentration check needed to cast spells.Deals 0 points of damage to target construct.Identify race and any inherited templates on one target per round.Reveals deliberate falsehoods.Reveals exact location of creature or object.By taking a standard action you are able to discern the true form of creatures within 60ftChanges the apparent color of a color pool on the Astral Plane.Subject takes sonic damage each time she casts a spell with a verbal component.Detach one of your hands and send it forth to manipulate objects or attack.Changes your appearance.Disguises a ship.Makes one undead, including clothing, armor, weapons, equipment look different.Makes one creature or object vanish.Forces a creature to return to native plane.+4 bonus against attacks by chaotic creatures.+4 bonus against attacks by cold creatures.+4 bonus against attacks by evil creatures.+4 bonus against attacks by fire creatures.+4 bonus against attacks by good creatures.+4 bonus against attacks by lawful creatures.Cancels magical spells and effects with dispell check of 1d20+0.Cancels magical spells and effects with dispell check of 1d20+0.Dispel Magic, targeted or area version only, affects only abjuration magic.Cancels water spells and effects or dismisses water creatures.Your breath weapon acts as a targeted dispel magic to all creatures in its area.Creates a shimmering screen of Dispel Magic (PHB:223), max +10Creates a shimmering screen of Dispel Magic (PHB:223), max +20Dispel one magical effect on touched subject.Attacks miss subject 50%.

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You assume the appearance and many of the abilities of a displacer beast.Target avoids physical contact with others.Deals 1d6 damage to one undead.Deals 0d8 damage to undead.Melee weapon destroys undead.-4 Concentration checks neededto cast spells.Creatures take 0d8 damage.Creates ambrosiaSpeech is 50% unintelligible, affects spellcasting.Creates area where only evil creatures can be summoned.Weapon confirms critical hits against good foes.-4 penalty on all Concentration, Listen, Search, Spot, & can take only a single action.Creature is flat-footed.If ray strikes spell caster casting a spell: make a Concentration check or lose the spell.Provides useful advice for specific proposed actions.Grants the subject a +10 enhancement bonus to Dex.You gain +1 on attack and damage rolls.Insight bonus of 5 on single skill check.Target gains +3 sacred bonus on attack rolls against evil creatures.Loss of turn/rebuke ability, domain powers, & many devine feats.You gain attack bonus, +6 to Str, and 0 hps.Gain a +5, +10 or +15 bonus on Intimidate checks against those who don't worship your deity.Allies gain +1 morale bonus to AC, saves.Weapon appears and strikes those who attack youAny creature that harms you takes 1d6/caster lvl. (max. 15d6) points of damage (half energy, half 1st attack ea rd deal extra 5d6 but take 10 points of damageWeapon's threat range is doubled and threats atomatically confirmCreates clouds of flickering light (0 10-foot cubes) that dazes creatures.Subject animal obeys silent mental commands.As dominate person, but any creature.Controls humanoid telepathically.One subject takes -2 on attack rolls, damage rolls, saves, and checks.Summons a fiendish kraken under your command.Scarab swarm deals 0d6 to all in 60 foot cone, if SR is broken gives you temporary hit points.Black mist obscures all sight, dazes those inside.Move instantly from one willing or controlled undead to another.Subject's speech is masked for listeners.Flying creatures caught in the area plummet up to 100 ft./50 ft if saveSprout wings and fly at good maneuverability; fly longer overland.Sprout wings and fly at perfect maneuverability; gain overland speed.Gain bonus on Knowledge and Spellcraft checks.+4 to Str, Con, and Cha. +4 to Natural Armor. Immune to sleep & paralysisYou change into a dragon's form.Gain temporary hitpoints equal to your level.Summons a dragon of up to 18 HD.Summons a dragon of up to 22 HD.Summons a dragon of up to 15 HD.You choose a dragon type and mimic its breath weapon.Calls forth an elemental spirit that assumes a cloudy, dragon-like form.You take on the form and abilities of a Huge red dragon

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Grants vision of a dragon, including low-light vision, darkvision, blindsense.You gain +0 natural armor bonus and an energy resistance of 10Gain protective benefits vs. dragonblood subtypeDrain 1 point of essentia or Wisdom from target.Prepared object appears in your hand.Fires a ray of negative energy that deals 4d8+0 damage and dazes target.Reduce targets mobility1d3 Cha drain on one target.You take the form of a beholder.Sends message to anyone sleeping.Sends message and one emotional effect to anyone sleeping.Your spirit can leave your body and travel 100 ft per round.As many as eight subjects enter a dreamscape.Control the physical body of a sleeping creature.Create difficult, damaging terrain made of snow, leaves, or ash.Subject's lungs fill with water and he begins to drown (DMG 304).Subjects', no more than 30 ft. apart, lungs fill with water and they begins to drown (DMG 304).Subject is immune to addiction.Enemies take -2 penalty on attack rolls and saves.Allows you to counterspell as an immediate action. +4 Spellcraft.Ray inflicts 0d8 damage to corpses and undead. Disintegrate if reduced to 0 hp.Subject gains +4 to Cha.As eagle's splendor, affects 0 subjects.Reduce light in 80-ft.-radius cylinder.Gives touched creature the ability to glide though the earth.Melee weapon improves base damage, acts like adamantine bludgeoning weap.You cause a 1 ft length of natural tunnel to constrict.Creatures in 20' spread take 4d6 points of impact damage & 3d6 points fire damage.You hamper the subject creature's ability to fly.Creates a line of earth, rock and sand to strike creatures doing 0d6 damAny damage caused by stone is nonlethal damage.Creates a earthen hand that is able to grapple opponentsAs the Earthen Grasp spell.Doubles hp of stone structure or rock and increases hardness to 10.Intense tremor shakes 0-ft. radius.+20 Fort save to resist altitude sickness and altitude saves against fatigueRemove lingering effects of pain.Makes climbing vertical surfaces DC 10.Temporary trail through any growth.See normally in natural and magical darkness.See/hear/speak through a prepared animal skull.Gain a +5 armor bonus against incorporeal touch attacks.Incorporeal undead gain +0 AC, +0d8 hp, +0 on attacks, +0 turn resistance.Incorporeal attackers take 1d6+0 force damage.Creates 0 spheres to negate hostile magic.You become an incorporeal globe.Allies gain +2 to Strength and Dexterity, +5 ft. of speed.Ray deals 0d6 damage."Chain" Eldritch Blast.Blast takes the shape of a cone.

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Deal Eldritch Blast damage to multiple targets within 20 ft.Blast takes the shape of a reach weapon.Blast takes the shape of a line.Extend distance of Eldritch Blast to 250 ft with no range inc. Ranged touch attack (1d3 dam).Deals 0d6 electricity damage plus stunning to 0 target.2d8 + 0 to opponent who damages you in melee.5d8 damage + 0 to opponent who damages you in melee and daze subject.Transform your body and equipment into a particular type of elemental substance.Creates a target (1 of the 5 wu-jen elements) that explodes, 10ft radius See through a designated object.Summons multiple elementals.Drives off elementals of a specific type in a 60ft radius emanationGain low-light vision, blindsence (30 ft) or scent, and +2 Listen & Spot checks.20-ft. radius burst dazes neutral creatures for 1 rd, stuns evil creatures for 1d4 rds.Emerald fire in hand does 3d6+0 and engulfs targetImmune to pain and [mind] effects, half damage from phys attacks; -4 to skills.Attacks w/in 80 feet of you causes attacker to take 0d6 lethal or nonlethal dmg.Subject falls asleep or exhausts target, makes spellcasting difficult.Exist comfortably in hot or cold environments.Use endure elements as the spell; target gains immunity to your breath weapon.Carry more weight while flying and extend length of flight.Become aware when target performs designated action.Immune to one type of energy and heal 1/10th the damage done by that type.Transforms potion into a grenade that deals energy damage in a 10-ft. radius burst.Shield of one type of energy, resistance 10, shield bash deals 2d6 energy damage.Shield of one type of energy, resistance 5, & shield bash 1d6 energy damage.Target gains resistanc 10 to energy; can turn one energy attack into healing.Subject gains resistance 20 against one energy type for one attack.Item using one kind of energy uses another insteadSubject gains 2d4 negative levels.Gives subject one negative level/round for 0 rounds.Grants creature & equipment immunity to 1 type of energyGain immunity to acid, cold, electricity, fire, or sonic damage.Gain resistance 10 to acid, cold, electricity, fire, or sonic damage.Spheres attack with or negate 5 energy types.One attack deals an extra 2d6 energy damageOne attack deals an extra 3d6 energy damageOne attack deals an extra 1d6 energy damageArea absorbs magic energy to power a preset spell.Burst of energy doing 1d8+0 points. Double if you take damage yourself.Subjects gain vulnerability to the specified energy.Your breath weapon also bestows 2d4 negative levels.Shadows provide concealment and drain nearby foes of Strength.Subject gains 1d4 negative levels.Grants familiar +2 competence bonus to saves, attacks, and dmg, +2 ACGrants you special abilities when you assume wild shape.Change the purpose of offensive or defensive enhancement bonuses.Humanoid creature doubles in size.Humanoid creature doubles in size.

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Enlarges several creatures.Enrages an animalPlants entangle everyone in 40-ft.-radius.Imbues a scarf that entangles targetQuarterstaff grapples with +8 bonus & constrict grappled opponents doing 2d6 damageCaptivates all within range.Make nearby creatures fascinated.You enchant a creature to give you what it is holding.Traps creatures in a block of ice.Ranged attacks against you have 20% miss chance.Similar to Entropic Shield and Pass without Trace.Entraps target creature and denies save for attached spell.All earth subtype creatures in a 40ft radius burst take 0d8 points of damage.Mundane or magical writing vanishes.As ray of enfeeblement, but greater effect against already weakened target.Confer the dragon type on touched creature.Speed increases to 60 ft, gain scent, & +8 to Hide, Jump, Listen, Spot, & Survival.Conjures stew that heals 1d6+1 per serving.Target rendered helpless, ageless, and all abilities scores except for Con drop to 0.Your breath weapon manifests on the Ethereal Plane.You create a prison of force around a creature on the etherial planeYou become ethereal.Magic horse appears that can move fast on the ethereal plane.Travel to Ethereal Plane with companions.Subject momentarily becomes etherealTentacles grapple all within 20-ft.-radius spread and may cause 1d6+4 bludgeoning damageGrow two tentacles with 10-ft. reach that deal 1d8 + -1 damage each.Imbues area of plants with heat, heals, and makes immune to cold.Subject takes -4 penalty on attacks, saves, and checks.Paralyze creature with your glare for 1d8 rd.You conjure one type of evil weather.Ranged weapons automatically confirm critical hits against favored enemiesCreatures within 40 ft. take damage equal to 50 plus your current HP, and you die.Gain +0 sacred bonus to AC, DR 10/evil, SR 5, reduce ability damage by 1 (min 1).Creates a 5 ft by 5 ft opening 1 ft deep in wooden, plaster, or stone walls.Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.Your speed increases by 30 ft.Speed increases 30 feet.Create a 5 ft wide path of flame doing 0d6 of fire damage.Area is covered with runes that explode on contact with creaturesDeals 6d6 damage when read.Extend the reach of your tentacles by 5 ft.Creates drug from inanimate object.Extract moisture from a creature doing 0d6 points of damage.Arcane eye that you cast any nonpersonal spell 3rd level of lower through.Invisible sensor like Arcane Eye can move through stone.Your eye gains random beholder ray.Hurricane force winds 40 ft emanation centered on you & a 10 ft radius quite area.Target becomes panicked, sickened, and comatose.Subject gets +8 on Spot checks.

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Summon 4 fiendish dire bats. You can see through their eyes.You see through a zombie's eyes.Transforms raw materials into finished items.5 ft. radius burst outlines subjects w/ light, canceling blur, concealment, etc.Up to 0 opponents cannot take attacks of opportunity.Heal 8 points of damage to follower of same deity as you.Travel on a solid surface as if that surface had its own gravity.Subject seems to be lying, both to Sense Motive and divinations, even when she is not.Gain 1d10+0 temporary hps.Functions as Peacebond except you can choose one individual who can still freely draw their weaAs sending, except you imitate someone else.Fools scrying with an illusion.Familial GeasCreates a extradimensional space for your familiarSafely teleport self to familiar or familiar to self as a swift action.Grow vampire fangs doing 1d6 + Str Mod + 1 point Con damage.Creates a machine, functions as Large animated object, & can perform any simple task.As fantastic machine but more powerful, you control its actions or specify a simple program.Subject gains immunities, can function at -1 to -9 hp.Subject gains better protection the more valuable your sacrifice.Produce a strong wind.Subjects within cone flee.You grow 2 granting you a +4 bonusFood for 0 creatures and grants comprehensive bonuses.Objects or creatures fall slowly.Subject's Int and Cha drop to 1.Fly at land speed with good maneuverability for 24 hours.Grants the ability to deal greater damage against Large or Larger creatures.Illusory vision fatigues or exhausts target, makes spellcasting difficult.Transform dying creatures into ghouls.Ice crystal surrounds 0 targets, 0d6 damage cold & slashing, & speed reduced by 20.20 foot radius zone provides SR 11Like alter self except can transform into fiendish creatures, demons, or devils.You see in magical darkness, see invisible up to 60 feet, and can detect good.Your ability to teleport without error is quickened.Summon celestial lions and celestial dire lions to follow your commands.Causes eyes to glow and combust materialsChanges climate to winter or strengthens existing winter.Sence the direction of the nearest temple to your god or of your alignment.You gain the ability to perceive weak points in your opponents armor.Shows most direct way to a location.Notice traps as a rogue does.As Aiming the Target except you do not need to maintain concentrationDeals damage per round and nauseates or sickens target.Kills one subject.Transform tails, tentacles, or finned extremeties into humanoid legs and feet.Subject takes fire damage, might be sickened.Allows you to breath fire once per round dealing 0d8 damYour blood becomes a potent corrosive that burns attackersAcorns and berries become grenades and bombs.

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Creatures attacking you take 1d6+0 fire damage; you're protected from heat or cold.Creatures attacking you/allies take 1d6+0 fire damage; you're protected from heat or cold. Targets Creates 0 magical fire shurikenSwarm of Fine fire elementals attacks target.Deals 0d6 fire damage.Multiple-use dimension door that works only through large fires.Opened object deals 1d4+0 damage.Your arms become wings that enable flight, deal 2d6 fire damage.0d6 damage, 20-ft. radius.0, 5-ft bursts dealing 0d6 fire damage that round and 0d6 the following round.A fireburst deals 0d8 damage to all within a 10ft radiusA fireburst deals 0d8 damage to all within a 10ft radiusTarget bursts into magical flame. Target can deal an extra 0 pts of fire damage.As quench, but also suppresses magical fire effects in affected area.Transforms one hand into stone, +6 to STR for attacks, grapple, breaking, slam attackArrows deal 1d6 fire damage.Touch attack deals 1d8 +0 damage.As flame blade, but 1d4+0.Gives weapon the flaming burst quality.10 ft. radius, 40 ft. high cylinder smites foes with divine fire (0d6 damage).Turn forelimbs into flaming whips. 2 melee touch attacks w/ 15' reach doing 6d6.Creates rolling ball of fire, 2d6 damage.Dazzles one creature (-1 on attack rolls).Flash of light dazzles and blinds in a 20-ft. burst.Wave of water smashes everything in its path and floods area.All non-living matter in area is drained of heat.You grow mind flayer tentacles, which you can use to attack your foes.Blows away & knocks down smaller creatures & deals 0d6 points of damage.Similar to Dimensin Door with limitations and additional benefits.Strips flesh, causing 2d6 dmg, 1d6 Cha dmg, and 1d6 Con dmg per rndYou gain DR 10/magic.Black claw deals 0d8 damage and critical hits deal bleeding wounds.Turns creature into ice.Turns 1 creature into a statue of salt.Turns 0 creatures into statues of salt.Turns subject creature into statue.Target stunned 1 round. The next round takes 0d6 damage, nauseated 1d4+2 rounds.You gain a pair of powerful draconic wings, granting you Fly 100ft.(avg), 15 mph.Target creature or object floats on water.As Tenser's Floating Disk (PHB 294) moves anywhere w/in 15', fly on it, speed 20(perfect).You can scry creatures in contact with a body of water.Subject flies at speed of 60 ft.As fly(PHB:232), grants 0 targets the ability to fly. They must be w/in 20' of each otherGain fly speed of 60 feet.The target of this spell gains a +3 bonus to a single skill of the caster’s choice for the duration of thThe target of this spell gains a +6 bonus to a single skill of the caster’s choice for the duration of thThe target of this spell gains a +10 bonus to a single skill of the caster’s choice for the duration of tConvert unused touchstone abilities into temporary hit points.+1 on attack, skill and ability checks.Weapon becomes +5, extra 2d6 against 1 favored enemy, +4 to your saves vs that enemy.

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Fog obscures vision.Gain a new movement type and speed based on the deity choosen.Blocks planar travel, damages creatures of different alignment.Subject cannot speak about a certain topic.Created a lidded 2 ft cube of force, opened only with password.Invisible claw of force attacks guards an area, with a +10 attack bonus doing 1d8+10.Creates a immoble ladder of force.0 missiles of force, unerringly stike, 2d6 points of damage, 1/2 damage to adjacent.Cube or cage of force imprisons all inside.Stationary sphere of force prevents spell with force descriptors & incorporeal creatures.Initiates a +10 bull rush to all creatures in a 10' burst."Sixth sense" warns of impending danger.Create a wooden duplicate of yourself.See through a distant plant.Converse with a creature through a distant plant.+10 competence bonus on Hide and Move Silently.You take the form of a chimera.Gives cold creatures a +1 sacred bonus to attack and saves versus fire.Grants familiar 2d8 temp HP, +2 Natural armor, and Light fortication (25%)Target immediately receives Heal if killed by damage.Unmoving subject receives a +2 to AC & +4 bonus to Str vs bull rush & trip.Subject gains +4 to Int.As fox's cunning, affects 0 subjects.Releases creature from imprisonment.Protects against suffocation and dangerous vapors.Subject moves normally despite impediments, auto-succeed grapple checks.Ranged touch attack, 2d6 cold damage & encase target in ice, 2d6 cold per round.Freezes metal armor causing penalties and damage.Creates 20'-radius freezing fog that affects vision, movement, does1d6 dmgGaze freezes creatures.Make subject creature believe its allies are its enemies.Appear friendly to viewer, +5 circumstance to Diplomacy and Gather InfoChange Eldritch Blast to cause fear effects.Make nearby creatures shaken.Breath a cone of cold doing 0d4 points of damage & dazes targets.Imbues weapon with frost.Chills creatures causing damage and Dex damage.3d12+0 cold damage.1d12+0 cold damage.3d12+0 cold damage to 0 creatures.Drops temperature, causes snow and freezes creatures.Teleports between areas of slush, snow and ice.All targets in a 30 ft radius spead are effected based on your perform check.Target's multiple sets of arms fuse together, +4 str per each fused limb.Hardens sand and may trap creatures.Subject becomes insubstantial and can fly slowly.Connects two planes for travel or summoning.Commands subject of 7 HD or less.As lesser geas, plus it affects any creature.Deals 0d6 electricity damage plus stunning to a single creature.

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Chills creature causing a -4 penalty on attacks, AC and all Str and Dex checks.Teleport target to random safe place within 100-ft.Converts 5 gems into bombs that explode in a 5' radius, 0d8 force damage.Teleport to location of other specially prepared gem.Increases your maximum HD of controlled undead by 0.Create a guardian spirit for a specific location.Preserves one corpse.Generate light only you and your companions can see.Creates a ghostly torch that illuminates, and shakens all within 30ftFigment sounds.Armor works normally against incorporeal attacks.Weapon works normally against incorporeal creatures.Incorporeal creatures turn corporeal within a 0 ft radius.Transforms you into visible, incorporeal formObject records and plays a song at your command.Automatically pulls crossbow string into catch.Your tail of force can be used to take advantage of an attack of opportunity.Take 3d6/rd, body turns into a ghoul (MM 118) when reaching 0 HP.Ray paralyzes target.Glyph wards area, paralyzes victims.Light provides turn resistance +1.Paralyzes one subject, which exudes stench makeing those nearby sickened.Transforms you into size Huge or larger with reachTurns centipedes, scorpions, or spiders into giant vermin.Toss pebbles that turn into boulders. Range 120', 2d6+-1 Bludgeoning Damage.Subject gains 2 new arms. All arms have claw attacks doing 1d4, w/ possible rend.Stops 1st- through 3rd-level fire spells and spell effects.Grants creature SR 18 against fire spells and spell-like abilities.Globe grants those within SR 25 against fire spells and spell-like abilities.Summons animated glaciers to fight for you.Turns subject into glass.Freezes a lock with ice increasing Open Lock DC by 10 and hardness by 5.You gain +30 bonus on Bluff checks, your lies can escape magical discernment.You get an answer to a yes-or-no question.10 ft. radius spread blinds creatures, outlines invisible creatures.As lesser globe of invulnerability, plus 4th-level spell effects.Stops 1st- through 3rd-level spell effects.Gain +0 sacred bonus to AC, DR 5/evil.As shield other, but with multiple targets.Creates permanent magical light; you control brightness.Inscription harms those who pass it.As glyph of warding, but up to 10d8 damage or 6th-level spell.Cloud of itchy debilitating pollen sickens living creatures.You create a suit of barding with no armor check penalty for your mount.Sneak attack constructs.Subjects gain +2 on attack rolls, damage rolls, saves, and checks.2d4 berries each cure 1 hp (max 8 hp/24 hours).You glow to a radius of 20 ft. & gain a +2 Dex bonus & your speed increases by 10'.Sneak attack undead.Target is prevented from regaining hit points by any means.

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Your hand flies from your arm to make grapple attacks.Makes 10-ft. square or one object slippery.Loud noise causes stunning, deafness, and knocks creatures prone in area.Enormous wormlike maw attemtps to swallow target.Apply an arcane touch spell to your eldritch blast.Tears hand from target, dealing 6d6 damage, then hand attacks target.Array of magic effects protect area.+1 on one attack roll, saving throw, or skill check.Find the nearest establishment of designated type.Ignore distance & cover penalties on ranged attacks.A bright light shines on targets. +2 on ranged attacks.Blows away or knocks down smaller creatures.15-ft jawed tentacle grows from stomach and attacks enemies.Kills subject and gives you 4d6 temporary hit points and +4 strength.Cloud of dust obscures sight and abrades those passing through it.Creates a rain of stone that deals 0d4 damageCreates 0 hailstones. With a ranged touch attack, each does 5d6 points of cold damage and can beDesignates location as holy.Makes one type of terrain appear like another (field into forest, or the like).Swirling sand grants a +0 deflection bonus.Subject's feet become stuck to groundRender up to 3 deathless immobile.Immobilizes undead.Subject grows barbs, which damage (1d8 slashing & piercing) foes that attack the subject in meleEldritch blast deals normal damage to objects. 0d6 damage or 0d8 damage if the target is evil.+2 sacred/profane bonus to worshippers of your patron or your patrons alignment.Immobile warded zone, stuns those with different patrons.Biting mouth in your palm deals 1d8 damage and starts grapple.Touch attack for 1d8+0, 2d6+0 against undead.Increases target object's hardness by 0.Deals 0 points of damage to target.Deals 0d12 points of damage to target.Deals 0 points of damage to target.Grants another caster +2 caster levels and +2 on save DCs.Starting a bardic music effect is a move action. Concentrating is a standard.Like Harmonize, but concentrating is now a move action as well.0 creatures move faster, +1 on attack rolls, AC, and Reflex saves.As haste, counters slow.Turn corporeal and incorporeal undead into haunting presences.0 targets w/in 30' of each other becomes shaken.Increase range by 50%; +5 on Spot.Cures 0 points of damage, all diseases and mental conditions.As heal, affecting only your animal companion.As heal on warhorse or other special mount.As heal, but with several subjects and max 250 hp restored to each creature.Allies can tap healing energy pool for cure spells.When casting healing spells, remove harmful conditions and heal more damage.Ball of light heals 1d8/roundTouch deals 1d12+0 damage, You gain damage as hp.

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You heal target up to 0d6 points and take half that much as damage.Heal at twice normal rate.Gain +10 on jump checks, +10 to fly speed; feather fall once.Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once.Gain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once.You gain damage reduction 5/-, & resistance to cold, fire, & electricity 5 but natural healing slows tGain Temp. hit points, +8 to resist bull rush, overrun and trip; use stoneskin once.Creates a bolt that slays a target with up to your HD & stuns a target with more HD than you for 1Subject is helpless for 1 round.Subject dies in 1d3 rounds or takes 3d6+0 damage.Outlines target in flame that negates concealment from darkness, blur, displacement, & invisibiliFreezes the heart of the target.Remove fear, despair, confusion, insanity, [mind] effects; restore 2d4 Wis dmg.All living creatures w/in 20' of you take 0d6 points of cold damage. You gain 2 tempory hp for eaImplants a tiny sphere of cold that does cold damage each round.Make metal so hot it damages those who touch it(0,1d4,2d4x3,1d4,0).Target becomes fatigued & takes 2d6 points of heat damage.Summons archons to do your will.Leaping bolt of radiant lightning deals 3d6 damage to each of 0 targets.Leaping bolt of radiant lightning deals 5d6 damage to each of 0 targets.Blast of music paralyzes foes.Explosion of brimstone deals 3d6 damage in 5-ft. radius.Explosion of brimstone deals 5d6 damage in 20-ft. radius.Summons devils to do your will.Change Eldritch Blast to do cold damage and give Dex penalty.You gain +2 AC and +1 to existing DR.Transform into a hellcat for 1 round/2 warlock levels.Ghostly hand leads subject to you.Creatures of 5HD or less within 20 feet slowed.Food for 0 creatures cures and grants combat bonuses.The target of the spell temporily gains one feat, that he has the prerecs for, from the fighters bonus Gives +2 on attack rolls, saves, skill checks.Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temp hp.Weapon gains comprehensive benefits.Force subject to lose actions.Absorbs slush, snow and ice and heals the caster by 0 hps.Puts a creature into suspended animation.As Leomund's secure shelter (PHB:247) except perfectly camouflagedAnimals can't perceive 0 subject(s).Dragons cannot see, hear or smell the warded creatures, even with blindsense.Undead can't perceive 0 subject(s).Wards of 200 sq. ft. area from divinationsAdd Eldritch Blast damage to weapon damage as part of standard attack.Target of your eldritch blast must succeed on a Will save or be slowed for 1 round.See & hear events in the past.You induce comatose slumber in targets.Store some of your life force for later healing.Paralyzes one animal.As hold person, but any creature.As hold monster, but all within 30 ft.

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Paralyzes one humanoid.As hold person, but all within 30 ft.Holds door shut.+4 to AC, +4 resistance, and SR 25 against evil spells.Increases eldritch blast damage versus outsiders.Your special mount gains the celestrial templateDamages and blinds evil creatures.Special mount's speed increases by 40 ft. for 1 round(swift).Creates a glowing star that turns spells, grants +6 AC, or fires energy bolt doing 0d6 points of firDriving rain falls in 20-ft. -4 on Listen, Spot, Search, & ranged attacks. Extinquish flames & 2d6 poWeapon becomes +5, deals +2d6 damage against evil.You assume the appearance and many of the abilities of a hound archon.You assume the appearance and many of the abilities of a protectar.Kills, paralyzes, blinds, or deafens non-good subjects.You appear seprentine to target, and can deliver illsuory poison bites.Creature biting you are nauseated and will not willingly bite you again.Subjects are nauseated or sickened.Deals 0d6 damage within 30 ft.Creates shadowy protector.Chain of force trips and attacks opponent.Take the form of any humanoid creature.As Darkness with bat swarm.Target is engulfed by a gizzard taking 2d8+8 crushing and 1d8 acid damage.Gain + 0d6 sneak attack damage.Next strike with a bow automatically crits.Summons a retriever or a pair of pack fiends that follow your commands.Enhances one melee weapon to return to the thrower when thrown.Stone deals 6d6 damage, knocks targets prone.Heals desiccation damage.+2 caster levels & +4 cha checks to turn undead to all good divine casters within range.Fascinates 2d4+0 HD of creatures.Fascinates 2d4 HD of creatures.Target takes 0d6 points of cold damage & becomes fatigued.Creates a Simulacrum-like assassin made of ice.Create an axe of ice that does 2d12+0 points of cold damage.A cone shaped burst of icy crystals deals 0d6 dam, plus frostbiteCreates a huge ice castle.Ice claw grapples and deals 1d8 points of cold damage.Ranged touch attack deals 0d4 of cold damage, plus 1 point of splash damage.Fires 1 ice dart as a ranged touch attack.Causes a 20' radius burst of rock and ice shards doing 0d6 points of damage & turning the area inTurns your fist into a +1 spiked gauntlet of ice doing normal damage + 1d4 points of cold damage.Creates a +0 shard of ice (ranged melee) that does 2d8 dmg, 2 dex dmgCreates tremor in ice terrain.Shapes ice into form of a useful object.DR 15/- to a total of 0 points of damage but vulnerable to fire.Creates a ship of ice.Allows a creature to skate on ice increasing its speed by 60ft.Makes surface slippery with ice. Those on the ice must make balance checks.Hail deals 5d6 damage in cylinder 40 ft. across.

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Restores a frozen creature back to its normal state.Creates an entangling web of ice.Drops an iceberg on your target.Creates a +4 ranged attack dealing 6d6 points of damage (1/2 cold,1/2 piercing) and stunning the Creates icicles that fall on your target.Trade one daily use of wild shape to acquire celestial, fiendish, anarchic, or axiomatic template, aDetermines properties of magic item.You learn the identity of one person.Gain energy resistance to 1 type.Creatures in a 40 ft radius spread drop held or carried items and begin eatting illusionary food. CCreates an illusory pit. Those who believe they are falling fall prone for one round and arestuned Only intended reader can decipher.Wall, floor, or ceiling looks real, but anything can pass through.Allows you to imbue your familiar with 0 spells of no higher than 0th levelYou can imbue holy water with the power to impart special effects.Transfer spells to subject.Allow subject to reroll a skill check.Subject is locked in place and takes a -1 penalty an melee attack rolls and a-2 penalty on Ref. SaDiminishes the heat and light of the sun in an area.Stones, bricks, hard dirt etc. cracks and shift in its foundations making footing treacherous.Creates an opaque wall of force.If you have the frightful presence ability this spell cause targets to cower in fear.You know where prey is, as long as it's moving.Kills one creature/round.Subject that can possess creatures is rendered powerless.Subject that can possess creatures is trapped in current body.Traps soul in a small object, and victim takes 1d4 Con damage per day.Entombs subject beneath the earth.Gain 0 bonus luck points for attack rolls, skill and ability checks.Daze and drain 1 point of essentia from target with opposite alignment component.Gain concealment and 1 point of essentia.Cloud deals 4d6 fire damage/round.Create slippery substance like grease, but highly flammable.Cone of fire deals damage, more damage on consecutive casting.Subject can't ready actions or delay.Subjects attack nearest creature.Grant incorporeal undead a +-1 bonus to AC & attack rolls, +-1d8 bonus hit points, & a +-2 turn reThis spell destroys 0d4 HD of undead within a 50ft radius burst.Poison's DC increases by 2.Protects the recipient form the first incapacitating attack. The attack will only do enough damage toSubject takes 3d6 nonlethal damage/round+2 caster levels & +4 cha checks to rebuke undead to all evil divine casters within range.You assume the appearance and many of the qualities of a bone devilYou assume the appearance and many of the qualities of a bearded devilCreatures hit by weapon lose 2 additional HP each round.Creature bursts into flames and takes 6d6 fire damage the 1st round and one less die of damageTouch attack deals 1d4 Con per round.Deals 4d8 +0 damage to a constructTouch attack, 4d8+0 damage.Deals 4d8+0 damage to many creatures.

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Deals 1d8+0 damage to a construct.Touch attack, 1d8+0 damage.Deals 1d8+0 damage to many creatures.Touch attack, 1 point of damage.Deals 2d8+0 damage to a construct.Touch attack, 2d8+0 damage.Deals 2d8+0 damage to many creatures.Deals 3d8+0 damage to a construct.Touch attack, 3d8+0 damage.Deals 3d8+0 damage to many creatures.Subject delays until next round.Fill water in a 30 ft. radius spread with an inky clound obscuring sight beyound 5 ft.Compels target to divulge information truthfully.Subject suffers continuous confusion.Locust swarms attack creatures.Target has -4 on Int based skills & Concentration checks, must make Concentration check to cast.Subject rolls twice, takes better result.+10 on next Bluff to feint in combat.Creatures wearing special insignia are warned similar to alarm spellCreatures wearing special insignia warned and affected as though by a Bless.Creatures wearing special insignia are healed for 1d8 +0 points of damage.Creatures wearing special insignia warned and gain +1 to AC and Fort saves.Increases inspire courage ability by +1.Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.Creates illusory doubles of you.Disable Device or Open Lock check as free action, +2Enhanced contingency spell teleports you under 6 possible conditions.Search check as free action, +2 on search checkMake target creature vulnerable to chosen energy type.Subjects gain combat benefits based on their individual deities.Illusory sound applies - 10 penalty on listen checks, deals 2d6 damage each round.Causes subject to die or to take 6d6+0 fire damageSend a 25 word message to recipient even on another plane.Link lets allies communicate across planes.Heals 5d4 + 0 damage, grants DR 5/evil for one minute.Heals 1d4 + 0 damage, grants DR 1/evil for one minute.Heals 3d4 + 0 damage, grants DR 3/evil for one minute.Subject is invisible for 0 minutes or until it attacks.Dispels invisibility within 0 ft.Makes everyone within 10 ft. invisible.As invisibility, but subject can attack and stay invisible.As invisibility, but affects all in range.As invisibility but mask image, scent, & sound. Doesn't dispell w/ attack.Invisible.Momentarily negate antimagic effects.Aberrations become sickened, nauseated, dazed or stunned.Your body becomes living iron.+6 natural armor bonus.Construct gains DR 15/adamantine and takes half damage from acid and fire.Imbues a scarf that range attacks target for 1d8+0 damage

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0 suits of armor have no penalty on Hide and Move Silently.Subject becomes immune to all metal.You or a creature you touch becomes immune to non-magical metal.Target gains +5 bonus to save against poison.Intense vibrations shakes creatures prone.Magic wood is strong as steel.Item that provides one type of bonus, now provides another.Turns the subject white granting a +5 circumstance bonus to hide in snow.Doubles the threat range of one natural weapon doing slashing or piercing damage.Subject gains bite attack.0 carvings turn into worgs (MM 256).30' line of steam deals damage.Force creatures to dance which causes penalties and forces random movement.Negates silence.Subject gets +10 bonus on Jump checks.Fey, vermin, plant, & plant creatures take 0d10 pts of negative energy damage.Curse creature to turn into a plant (1d6 points of Dex drain per day).Any creature damaging you becomes fatigued for 3 rounds.Any creature damaging you becomes fatigued for 3 rounds.Any creature damaging you becomes fatigued for 3 rounds.Doubles normal weapon's threat range.0d6 fire damage, partially ignore SR.1d6 cold damage/rd, cause fatigue, partially ignore SR.Grapple 0 creatures as a free action using your caster level and Wis bonus as modifiers.touch becomes toxic, deals 1d6 Con dmg, plus 1d6 Con dmg 1 min laterGain vampirelike supernatural abilities and vulnerablilities.Teleport to a square that leaves you flanking an enemy.Opens locked or magically sealed door.You discern north.Determines relative power level of creatures in area.Learn 1 strength or weakness of your opponent.Determine target's defenses.Determines targets vulnerabilities and resistances.Subject gains +8 on Escape Artist checks and cannot be snared by webs.Your fingers become projectiles that deal 1d4 Dex damage.You and 0 others hide within the earth.Ray slows target and causes it of have a 1d6+0 Str penalty.Ranged touch attacks deal 1d6 points of damage.Whip of force strikes damage, can become a line attack.Return a creature that died in the last round back to life in a reincarnated body.Evil creatures are struck dead and sent to lower planes.Feelings of good & love leave evil tgt cowering, frightened, nauseated, or shaken.Launches a crossbow bolt as if fired from a light crossbow.Hurls Fine item up to med range w/ no range penalty.Weapon becomes +5 axiomatic weapon and emits magic circle against chaos.You gain an overview of the geography around you for 50 miles.You gain +6 bonus on Balance, Jump, and Tumble checks for 24 hrs.Lets you learn tales about a person, place, or thing.Ghostly swordsmen threaten a 10-foot radius, deal 1d8 + 0.Creates sturdy barracks.

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Hides expensive chest on Ethereal Plane; you retrieve it at will.Creates sturdy cottage.You conjure a carriage seating four comfortably or six in cramped conditions.Creates shelter for ten creatures.Creates a snow house.Makes item seem trapped.Kills, paralyzes, weakens, or dazes non-good tgts, deals 2d6 points of sonic dmg.Subject moves up and down at your direction.You can create up to -1 rays that deal 1d12 points of damage to undead & doing -1 points of nonlProtects the recipient from positive energy including healing.Target is immune to all death spells, death effects, energy drain, nagative energy, & special attaObject shines like a torch.Each undead creature targeted by your turning check takes 1d8/two caster lvl. (max. 10d8) pointGain a bonus equal to one-half your divine caster lvl. (max. +5) on your next turning check.Radiate silvery light in a 30' radius, & expend as 2 bolts that deal 1d6 damage.Radiate golden light in a 30' radius, & expend as 2 bolts that deal 2d6 damage.Your turning dmg. incr. by 1d6/four divine caster lvl. (max. +5) on your next successful turning cheRadiate a soft pearly light in a 30' radius, & expend as 2 bolts that deal 3d6 damage or heal 1d6+dYour effective turning lvl. incr. by 1/three caster levels for the purpose of det. affected undead andYou provoke no attacks of opportunity when moving.Creates in hand blade of lightning that does 0d6 elect.dmg (no STR)Electricity deals 0d6 damage.Transform into bolt of lightning, damaging foes and transporting yourself.You gain electricity resistance 20, on your turn adjacent creatures take 10d6, As a free action you A cone shaped area of crackling electric bursts emanates from your hand. The spread does 0d4 pAlters reality-within spell limits.Magic voices maintain your bardic music.Eruption of fire deals damage/caster level for a number of rounds.Allies gain +2 bonus/ally in spell area on Listen and Spot checks.Subject gains immunity to fear effects.You gain the pounce special ability and can make a full attack on a charge.Enemies take 0d8 points of damage & are stunned 1 rd; allies 1d8+0 temp HP; +1 on attacks, saveExtracts one does of liquid pain from tortured victim.Listen through magic coin.+4 on Listen, plus blindsense or blindsight if 5 or more ranks in Listen.You and your allies in a 30' radius gain +10 increase to speed as long as you take only move actiOak becomes treant guardian.You perceive tracks as if they had just been made.Subject becomes immune to critical hits and sneak attacks but has a +4 Cha.Light Tremor shakes in a 30-ft. line.Locate closest city of size specified within range.Indicates direction to familiar creature.Senses direction toward object (specific or type).Find Nearest planar touchstone on the plane you currently inhabit.Reveals location, size, and quality of water sources.Grants a +10 enhancement bonus to your speed.Allies within 60 ft. gain +10 ft. bonus to speed.Gain a +5 insight bonus on Knowledge checks; make one check with untrained Knowledge skill or Those that fail their save take 1d6 points of Wis damage & are nauseated for 1d4 rds.Deals 0d6 to subject's dearest loved one.

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Reduces subjects SR by -0 to a minimum of 0Target gains low-light visionProtects up to 0 allies, +3 saves vs mind-affecting spells & abilities, and they can't harm you or eaA ray that blinds and dazzles creatures struck & does damage depending on the light level.Makes subject drowsy; -5 on Spot & Listen checks, -2 on Will saves vs. sleep.Light grants +5 armor bonus, dispels magical darkness; -4 to enemy melee attcks.Light grants +8 armor bonus, dispels magical darkness, -4 to enemy melee attcks.Summons an assassin to attack the subjectSummons an assassin to attack the subjectSummons an assassin to attack the subjectYour eyes produce light & dazzle any creature w/in 20' radiusTarget takes damage and has chance to miss attacks.Creates short-range, multiple-use dimension door.Creates a glowing mace that deals 0d6 damage, paralysis, more against undead.Target must do nothing but race about caterwauling w/ a -4 AC.You can inflict 0 creature with Hysteria, Panic, Violent Halluncinations, or Stupor.Conjures a deadly whirlpool to suck in and batter foes.Gives subject +4 armor bonus.Gives subject +6 armor bonus.Gives 0 subjects +4 armor bonus.5-pound telekinesis.You cam lift object weighing up to 40 lbs & as a move action move them 20'.+5 competence bonus on one Craft check.As protection spells, but 10-ft. radius and 0 minutes.As protection spells, but 10-ft. radius and 0 minutes.As protection spells, but 10-ft. radius and 0 minutes.As protection spells, but 10-ft. radius and 0 minutes.Spells cast nearby heal you 1 hp/spell levelOne natural weapon of subject creature gets +1 on attack and damage rolls.One natural weapon of subject creature gets +0 on attack and damage rolls.Your natural weapons gain a +0 enhancement bonus.Magic Impediment protects the subject from all magical effects cast upon them for the duration of tDetect magical auras; identify magic items.Enables possession of another creature.A band of force comes into existence around the wrists of a helpless creature that you touch.This spell functions like lesser magic manacles, except that it comes with leg irons that keeps thSolid fog reduces caster level by -4.0 missile deals 1d4+1 damage .Speaks once when triggered.Gain +4 bonus on use Magic Device.Three stones gain +1 on attack, deal 1d6 +1 damage.Armor or shield gains +0 enhancement bonus.Weapon gains +1 bonus.Weapon gains +0 bonus.A magnetic ray pulls iron or steel towards you with STR 30This spell cleans, conditions, oils, sharpens, and/or performs other normal maintenance on the itemAs minor creation, plus stone and metal.As silent image, plus sound, smell and thermal effects.Cause 1 creature on a coexistent plane to appear on your planeCause all creatures on a coexistent plane in a 25' radius to appear on your plane.

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Repairs an object.Cloud of fog deals 0d4 nonlethal damage.Magic in area has 20% failure chanceTarget's greatest desire appears before her.Conjures a wyvern.Conjures a dragon turtle.Target's greatest fear appears before him.You gain SR 12 against spells with the law descriptor.You gain SR 12 against spells with the good descriptor.You gain SR 12 against spells with the evil descriptor.You gain SR 12 against spells with the chaos descriptor.Gain cumulative bonuses each time a foe strikes you.Permanently grants one creature the fire subtype.Adds cold subtype to targeted creature.0 sets of jaws attack enemies for 1d6 damage.This spell creates a map in the caster’s mind of the area that the caster is currently in within a 0 ft Subject takes 1d6 damage for each hostile actionCreatures that attack subject heal 2 points of damage each successful hitDesignates action that will trigger curse on subject.Subject takes a -10 circumstance penalty on Diplo. checks to change other's attitude and a -4 penaltRune a favored enemy increasing your bonuses by 4, cover and conceal less than total does not wCreates an indelible mark on subjects face. -5 to Bluff & Diplomacy & -2 to AC. Gain a +10 bonus on search & survival checks to track an items owner.Touch attack imposes 1d6 Cha penalty and transforms you to look like target.Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures.This spell allows you to change the visible representation of the next spell you cast to appear as tFor every 10 hp damage you take, you gain +1 on attacks, saves, and checks.You sprout insubstantial wings and can fly.Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fTravel through the earth to any location.Target and familiar take each other's damage as well as their own.Subject gains immediate +4 bonus on skill check.Gain proficiency with a weapon or shield you're holding.+2 to attack and damage while flying, perfect maneuverability and possible miss.Chaotic energy damages all in a 15' radius for 0d6 points of damage per round.Animates natural opening or chamber to attack enemies.Traps subject in extra-dimensional maze.*4 Will saves, +2 Int based checks, -2 Cha based checks.Gain scent, water breathing, swim speed.Melds your body and possessions into a block of ice.You and your gear merge with stone.Ranged touch attack; 2d4 damage each rdYour arrows cause the subject to fall asleep for 1 hour.-1 arrows do 1d8+8 damage and bull rush.Allows you to melt 0-ft-cu of ice, or 0-ft-cu of snow, or 0 cold creaturesSpores deal 1d6 Int drain to target +1 Int/rnd.Makes minor repairs on an object.Summons 2d6 mephits of a kind you choose.You can facinate 0 creatures within 30 ft. of each other.Whispered conversation at distance.

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One of subject's natural weapons becomes cold iron or silvered and counts as magical for overcMelts metal object without heat.Turns skin into metal, giving target +8 natural armor, and -2 dexterityImbue spell triger item with metamagic feat.Four exploding spheres each deal 6d6 fire damage.Melee attack deals an extra 1d6 damage, adjacent creatures take half damage.Gas fills creature's mouth, suffocating it.Rot all natural materials in 30-ft. cone-shaped burst.Fog effect causes fatigue.+1 size category of bludgeoning weapon+0 size category of bludgeoning weapon.Subject is immune to mental/emotional magic and scrying.You+mount gain +4 flanking bonus when flanking same trgt; mount gains attck bonus.Subjects in fog get -10 to Wis and Will checks.Target take 1d10 points of Wis damage immediately and another in 1 minute.Freezes the mind doing 5d6 cold and 1d4 Int damage.Subject compelled to attack you.You learn everything subject knows and can alter its memory or knowledge.Creates one cloth or wood object.Makes slight changes to your appearance, +2 Disguise.As silent image, plus some sound.Caster shinks to Tiny size or smallerRequests a deity's intercession.As hallucinatory terrain, plus structures.Creates 1d4+0 decoy duplicates of you.As mirror image, but gain an additional image each round.You send your image to a mirror and can see and speak through it.Misleads divinations for one creature or object.Target creature becomes consumed by desire to acquire target object.Turns you invisible and creates illusory double.Changes 5 minutes of subject's memories.Creates a 5-ft. patch of brown mold.5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.Target immediately makes a new saving throw to resist a [mind] spell or effect.You gain insight bonus of +0 on single attack roll, check, or save.As true domination, but permanent and affects any creature.Touch attack deals 1d8+0 damage, undead take 2d8+0, & scrambles spellcasting.A moon bolt unerringly strikes doing 0d4 Str damage, undead fall helpless for 1d4 rds.The target if fascinated with the moon.Create a path from one point to another. 0 designated creatures gain sanctuary while on the path.A cone of moonlight springs forth, lycanthropes in human form to revert to animal form.Creates 3 motes of electricity that attack as a ranged touch attack and do 1d6+0 damage.A cone of moonlight does 0d8 damage, 0 to undead, reveals magical auras, returns creature to norGlowing shield gives +8 bonus to AC, +4 bonus on Ref saves, evasion.Divination spells give a false alignment reading.Subject becomes evil.Creates magical ship with extradimensional staterooms.Dispels magic, disenchants magic items.Phantom dog can guard, attack.Wizard only. Recalls spell of 5th level or lower.

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Door leads to extra-dimensional mansion.Prevents anyone from viewing or scrying an area for 24 hours.Floating magic blade strikes opponents: Atk +3 (4d6+3 force , 19-20/x2)Create a ferocious hound that tracks and attacks foes.Summons riding horse.Subject receives a +0 bonus against any attemp to move him against his will.Digs trenches and builds hills.Moves snow and ice.Landslide buries, mires creatures within a 40-ft. radius.Touched living creature dies and is mummified.Create a 30' radius steam cloud 20' high that moves away from you 10'/rd and deals 2d6 damage, Attacks against you have chance to strike adjacent target instead.You gain SR 12 against one spell.Energy whip deals 0d6 electricity damage, stuns for 1 round.Ally's spell gains +2 DC and +1 caster levelAnimal gains +10 on attack and damage, haste, and 0d8 hp.You transfer 4 of your ability score points from Str, Dex, or Con points to the target.Animal gains +0 luck bonus on attack and damage.Ray deals 2d6 force damage to undead and 5d6 to aberrations.Creates a defensive position.Damages and dazes aberrations; damages other creatures.Reveals the genral health & how near death animal & plants within 30 ft. are.Breath a cone of nauseating vapor, those in the vapor are nauseated for 1d6 rd.Remove increment-based penalties on ranged attacks.Sense encysted subjects.Encysted subject takes 0d6 damage.Encysted subject killed, cyst begins to roam.Cure spells in aera deal damage, living beings don't heal with rest.Encyst undead sac of tissue in subject.Completely control encysted subject.Draw personal vigor from mother cyst.Encysted subject killed, those nearby damaged and possibly encysted.Hear or see encysted subject at a distance.Permanently eliminates ecysted subject.Permanently control encysted subject.10-ft. radius surrounding you deals 0 points of damage/rd, undead gain 2 pts per round.Grants +5 bonus on initiative check.0 subjects within 25' of each other gain concealment but can't see 5'.Creates a trail compelling evil outsiders to follow.Immunizes subject against poison, detoxifies venom in or on subject.Sends vision dealing 1d10 damage, fatigue.Target is act confused.Create patch of illusory terrain.Create illusory terrain that damages foes and allows you to hide.Touched foe takes 0d6 points of damage plus 1d6+2 Con damage.+1 saves & negates magic missile.You gain rogue-like abilities.Sunlight illuminates you until released as an attack for 1d8+ the number of rounds since you cast Gain many of the traits and abilities of a Nixie (MM 235).Prevents normal light from illuminating.

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Hides subject from divination, scrying.Change Eldritch Blast to cause nausea.Creates rolling ball of cold, 1d6 cold and 1d4 Dex damage.Alters object's magic aura.Extends a geas beyond death that compels the target to animate and continue.Snowy avalanche crushes and buries your foes.Masks object against scrying.Fog surrounds you.Snow obscures vision.Vision hints at danger in immediate future.Strengthen your bond w/ your mount gaining +2 attack rolls while mounted, +4 on Spot, Listen, & SStrengthen your bond w/ your mount gaining +2 attack & damage rolls while mounted, +4 on Spot, LStrengthen your bond w/ your mount gaining +4 on Spot, Listen, & Scent Ability.+2 bonus on Handle Animal, Hide, Move Silently, Search, Survival, & wild empathy checks.You telekinetically take control of a ooze.Kill evil creatures with a look, or make them very afraid.Opens or closes small or light things.Orb of acid on ranged touch attack deals 0d6 of damage and sickensOrb of acid on ranged touch attack deals 0d8 of damageOrb of cold on ranged touch attack deals 0d6 of damage and blindsOrb of cold on ranged touch attack deals 0d8 of damageOrb of electricity on ranged touch attack deals 0d6 of damage and entangles target in metal armorOrb of electricity on ranged touch attack deals 0d8 of damageOrb of fire on ranged touch attack deals 0d6 of damage and dazesOrb of fire on ranged touch attack deals 0d8 of damageOrb of force on ranged touch attack deals 0d6 of damageOrb of sound on ranged touch attack deals 0d4 of damage and deafensOrb of sound on ranged touch attack deals 0d6 of damageDamages and dazes chaotic creatures.Gain bonus on Knowledge checks.Spells of a designated school or subtype are suppressed.Freezes water or deals cold damage.0-ft. diameter force globe protects but traps one subject.As resilient sphere, but you move sphere telekinetically.subject must move at least 10' each round.Forces subject to dance.Creates 3d4 otyughs or 1d3+1 Huge otyughs.You fly at a speed of 40 ft. and can hustle over long distances.Nonlethal damage knocks out subject.Subject gains +0 Wis.Subject gains +4 to Wis.As owl's wisdom, affects 0 subjects.You exchange hit point totals with the target.If you die as you predict, you are resurrected instantly.Targets struck by pain, -4 penalty on attacks, skill and ability checksDeal 1d4 sonic damage per round and sicken targets.Creature falls asleep, takes damage when awakened.Veil of shadow impedes sight and sound.Removes most afflictions.Flash heats air dealing fire and Intelligence damage to one or more creatures.

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0 touch deals 1d6 desiccation damage and possibly 1 Constitution damage.Subject can pass through ice like it was water.0 subject(s) leaves no tracks.Creates passage through wood or stone wall.Similar to Shadow Walk.You receive divine guidance from a higher power.A feast and a great pavilion are created.The weapon targeted remains stuck in its sheath, holder etc.Grant subject +4 bonus on Concentration checks vs fear and compulsionBlast lowers targets spell resistanceCreates area where only good creatures can be summoned.Use veil as the spell; anyone succeeding on Will save to negate the illusion takes damage.Gain greater control over Limbo's morphic essence.Gain control over small area of any divinely morphic plane.Makes certain spells permanent.Includes sight, sound, and smell.Blade of force attacks target dealing 1d4, & automatically moves into flanking.As major image, but no concentration required.Subject gains a disease, as do all who touch him.Creates phantasmal images in mind causing 8 pointsof WIS and DEX damageCreates illusory image of a targets hated enemy to chase.Fools creature's sense of direction, making movement & ranged attacks difficult.Fearsome illusion kills subject or deals 3d6 damage.Nightemare grapples and strangles one foe.An invisible force comes into being to steal from creatures at your direction.Illusion of battle flanks creatures and denies attacks of opportunity.Incorporeal bear fights for you.Mount teleports forward 5 ft. /two caster levels; use with other spells grants mount fly speed.Creates an illusory double of threatening creature, providing flank, 50% miss chance.One illusory figure per level (per Minor Image), follows simple ordersMagic stag w/ magical powers appears to be riden.Magic horse appears.Subject thinks its flanked.Incorporeal wolf fights for you.Creates an invisible passage through wood or stone.Grants +4 sacred bonus on saves against spells with the evil descriptor.Evil creatures take 0d6 damage as you immolate yourself.Physical Impediment protects the recipient from all damage done to them through physical means0 creatures contracts quickly terminal disease.Infects subject with chosen disease, but with incubation period.Subject takes 1d4 con damage and does not heal.Summons 0 rat swarms (MM 239).Animate up to 0 HD of skeletons or zombies w/ maximum hp.As lesser planar ally, but up to 12 HD.As lesser planar ally, but up to 18 HD.Exchange services with a 6 HD extraplanar creature.As lesser planar binding, but up to 12 HD.As lesser planar binding, but up to 18 HD.Traps extraplanar creature of 6 HD or less until it performs a task.Create bubble around target creature that emulates it's native planar environment.

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Trade places with one of three planar creatures (your choice).Trade places with one of three greater planar creatures (your choice).Trade places with one of four lesser planar creatures (your choice).Send a whole ship to another plane.Provide long-term protection against overtly damaging planar effects.As many as eight subjects travel to another plane.Plane shift accurately to your desired destination.Gain characteristics of Plant type.Grows vegetation, improves crops.Touch deals 1d10 Con damage, repeats in 1 min.Creates needles that range attack a target for 0d4 dam, plus other effectsYou grow thorns that damage (1d6,piercing) & poison (1d4 Str/1d4 Str) your attackers.Grow vine with contact poison (1d6/2d6 Dex). You and & up to 0 others are immune to this poisonRanged touch attack deals 0d6 cold damage.Gives one willing subject a new form.Changes any subject into anything else.A mental or audible alarm sounds when a creature passes through the gate or portal it is cast on.As portal alarm plus you can see creatures passing through & or disignate another to receive the Alter a gate or portal to send out a mental beacon to up to six creatures.10-ft. radius surrounding you heals 0 points of damage.You possess a normal animal.You drain subject's ability score 1 point/round and gain +1 bonus per point.Charged spell trigger item gains 0 temporary charges.Blinds creature with 200 hp or less.Deafens one creature with 100 hp or less.Reduces living creature with 50 hp or less to 0 hp.Makes one creature with 150 hp or less-footed.Makes one creature with 100 hp or less fatiguedKills creature with 100 hp or less.Deals 2 points of Dex damage to one creature with 75 hp or less.Makes one creature with 150 hp or less nauseated.Deal 1d6 points of damage per round to one creature with 100 hp or less.Petrifies one creature with 100 hp or less.Sickens one creature with 100 hp or less.Stuns creature with 150 hp or less.Deals 2 points of Str damage to one creature with 75 hp or less.Up to 0 creatures take 1d4 Con drain.Allies +1 luck bonus on most rolls, enemies -1 penalty.You can force planar boundaries to rip, creating a planar breach.You can force planar boundaries to rip, creating a complete planar breach.Protects one detached organ from decay for 24 hours.Water pressure deals 4d6 damage to submerged targets.Performs minor tricks.Target is sickened, takes damage whenever it acts.You assume the appearance & many of the qualities of a medium elemental.Shield of colors offers concealment and damage your attackers.Cretaes a bow that allows seven attackes, each with a different prismatic effect.Call down a prismatic effect over a wide area.Orb produces individual prismatic rays as touch attacks.Multicolored mist has random effect in 30 ft burst

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Ray of brillant colored light causes Blindness plus varied effectsAs prismatic wall, but surrounds on all sides.Rays hit subjects with variety of effects.Wall's colors have array of effects.Read subject's memories, one question/round.1d6+0 damage, touch or thrown.Target object deals 1d4/caster lvl. (max. 10d4) points of neg. energy damage to the next animal, pAllows you to selectively destroy, alter, or implant memories in one creatureAs major image, plus triggered by event.Illusory double can talk and cast spells.Imposes a -4 penalty on an offender's attacks, damage, saves, and checks.DR 10/magic vs. ranged weapons, can absorb 0 damage.+2 to AC and saves, counter mind control, hedge out elementals and outsiders.Gain +1 resistance bonus on any will save vs. charms and compulsionsPrevents 0 points of desiccation damage.Absorb 0 of damage from one kind of energy.+2 to AC and saves, counter mind control, hedge out elementals and outsiders.+2 to AC and saves, counter mind control, hedge out elementals and outsiders.+2 to AC and saves, counter mind control, hedge out elementals and outsiders.Ignore 10 points of negative energy damage per attack.Ignore 10 points of positive energy damage per attack.Confers +8 resistance bonus.An invisible shield surrounds you that provides resistance to damage.Use bardic music and bardic knowledge as bard of half your level.1 creature/ level gains +4 bonus vs charm, compulsion, and fear.1d4+0 floating eyes scout for you.As prying eyes, but eyes have true seeing.Poisons those casting divination spells or [mind] spells at object, creature or area.Enemies within 20' take 2d6 damage/round.Target mimics your actions.Purifies 0 cu. ft. of food or water.Turns fire into blinding light or choking smoke.Extinguishes nonmagical fires or one magic item, deals 0d6 to fire creatures.Allies' speed increases by 30 ft.Transform water in a flask so that it is capable of storing a spell as a potion.You can use teleport or greater teleport spell-like ability as a free action.Your swim speed increases by 10 ft.You fling quills in a 20' radius spread, dealing damage and a -1 penalties on attacks & saves.Poisonous quills sprout from hands for melee or ranged (1d8+poison 1d6 Str/1d6 Str).Creates daylight that dazzles undeadRainbow colored beam erupt in a 20' radius blast doing 0d6 damage and dazes targets.As solid fog, but dazzles or blinds creatures within.Creatures attacking you take electricity damage; you're protected from electricity.Gives +2 to Str and Con, +1 on Will saves, -2 to AC.Fires in a 30' radius burn twice as bright & twice as hot.Black tulips fall from sky; evil creatures take 5d6 damage/round and nauseated.Rain of divine fire deals 10d6 damage/round to evil creatures.A hail of needles targets up to 0 creatures dealing 0d4 damRoses fall from sky; evil creatures take 1d4 Wis damage/round and sickened.Spines rain down on area, dealing damage and pinning creatures to ground.

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A ranged touch attack deals 0d12 points of random energy damage.A 120' line of acid, cold, electric, fire, & sonic energy dose 5d6 points of damage.Lights fascinate 24 HD of creatures.Restores life to subject who died as long as 0 days ago.The subject of this spell becomes boyant rise to the surface at a speed of 150'Ice trees grow from frostfell area.+2 to Str, unarmed attacks inflict lethal damage, considered armed.Increase target's burrow speed by +20'.+5 bonus to Spot plus additional effects for ranged attacks.Subject takes 6d6 damage and stunned, then takes 1d6/round thereafter.Target becomes comatose.Instantly lose a prepared wizard spell and replace it with another spell from your spellbookWizard only. Prepares extra spells or retains one just cast.Link lets allies communicate.Touched object sheds darkness; living creatures nearby take 1d6/rd. neg. energy dmg. while undeaRay imposes a Dex penalty 1d6 +0.Ray does 0d6 points of damage to animated objects.You're protected against ranged touch attacks, the reflect harmlessly away.Ray causes vertigo. The target can take only one move or standard (not both) action per round.Ray imposes a Str penalty 1d6 +0.Ray imposes a -4 penalty to Str, Con, & Dex.Ray makes subject exhausted.Ray does 0d6 points of fire damage, target catches on fire.Ray deals 1d3 cold damage.Subject gains +2 bonus on attacks, saves, and checks.Ray does 0d6 points of cold damage, target frozen to the ground(can't move, no Dex bonus to AC, With a successful ranged touch attack a target is blinded for 1d4 rounds.With a successful ranged touch attack a target is sickened.With a successful ranged touch attack a target takes 1d4+1 points of Int damage.Creature can only attack once per round, cannot make attacks of opportunity,-10 ft. penalty to spWith a successful ranged touch attack a target takes a -2 penalty on attack rolls & a -10' to speed.One of your natural attacks that does slashing or piercing damage has its threat range doubles.Read scrolls and spellbooks.Subject can take no actions and afterward does not heal naturallyYou tear a whole in reality sucking materials and creatures into and sending them to a random plaYou restore a creature to a sort of half-lifeAll creatures below 0 hit points in 10' area take damage.As Dispel Magic(PHB:223), max +20, you can take the spells for yourself.Completely restores any metal item destroyed by rust, even if reduced to powder.Target is dazed 1 round, shaken for the duration, and must make a concentration check to cast speAs rebuke, except the target dies instantly if it fails its save.Target cowers for 1d4 rounds.Your breath weapon rebukes undead.Spells on target feedback dealing 1d12 dmg per active spell or spell like ability (max 25d12)Your allies gain a +2 (+3 if they worship your diety) luck bonus to AC, attack rolls, and saves withinSubject takes 1d6 Str damage and 1d4 Cha damage.Creatures in a 30' radius burst are knocked prone, sickened or nauseated, and poisoned (2d6 Str/Shrinks one willing animal.Humanoid creature halves in size.Humanoid creature halves in size for longer duration.

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Reduces several creatures.Intellegent creatures view you as the same species & gender as themselves.Intellegent creatures view you, and others you target, as the same species & gender as themselveCures all nonlethal damage on one creature.Alters item to transport its possessor to you.Wards an area against spellcasters, or creatures wth spell-like abilitiesSummons 0 riding horses & gear.Subject's severed limbs grow back, cures 4d8+0 points of damage.Teleports 0 nearby allies to your side.Brings dead subject back in a random body.Pushes creatures in the area back 0 ft.Touched object sheds light; undead nearby take 1d6/rd. pos. energy dmg. while living creatures gaEnergy cocoon shields creature, then heals it 0 points & purges poison & disease.Charge a dead body w/ negative energy, undead who eat it gain fast healing 1 for 5 min.As targeted dispel magic, with additional targeted dispel magic the next turn.Cures target of drug addictions.Cures normal or magical conditions.Frees object or person from curse.Cures all diseases affecting subject.Removes effects of fatigue as 8 hours of rest.Suppresses fear or gives +4 on saves against fear for 1 subjects.Cure a nauseated or sickened character.Frees one or more creatures from paralysis or slow effect.Hides the scent of spell recipient.Creature is automatically healed if adverse condition affects it.Remove fatigue and +2 bonus to Constitution for 1 round/levelRepairs 4d8+0 points of damage to a constructRepairs 1d8+0 points of damage to a constructRepairs 1 point of damage to a constructRepairs 2d8+0 points of damage to a constructRepairs 3d8+0 points of damage to a constructPushes away metal and stone.Insects, spiders, and other vermin stay 10 ft. away.Pushes away wooden objects.Eldritch Blast hurls creatures away from you. Invisible disc gives bonues to AC, blcosk magic missiles, pushes away attackers.Duplicates observed spell or spell-like ability.Creatures can't approach you.Sticky substance slows movement or renders object difficult to drop.Subject Ignores 10 points of damage/attack from specified energy type.As resist energy (PHB:272), affects up to 0 creatures, no two >30' apartSubject can resist penalties for having an opposed alignment on an aligned planeBestows +4 bonus on saves against taint.Subject gains +1 on saving throws.Item bestows +1 resistance bonus on saving throws.Subject gains +3 on saving throws.Subject gains +6 on saving throws.Subject nauseated or sickened.A bolt of sonic energy does 0d4 damage to all in its pathFoes must check spell resistance twice against you.

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Lasting sound deals sonic damage per round, deafens creatures withing area.Your voice carries 0 ft.Sleep soundly, without nightmares.Restores level and ability score drains.As restoration, plus restores all levels and ability scores.Dispels magical ability penalty or repairs 1d4 ability damage.As restoration for 0 targets w/in 30'.Restores a magic item destroyed by soul's treasure lost spell.You grant a subject a second chance at a saving throw.As resurgence for 0 targets w/in 30'.Fully restore dead subject.Any living creature that strikes you in melee gains a negative level.Created illusion deals damage to those who disbelieve it.Similar to Greater Invisibility with limitation and blast if dispelled.Reduces Intelligence and magical abilities of target.Weapon gains the returning special ability. See DMG, pg 225.Target dead speaks short sentence about cause of death.Temporarily restores dead creature to life.As protection from arrows, but if a ranged weapon has all its damage negated, DR (10/magic), it iObjects and creatures fall upward.Restores outsiders to life as Raise Dead spell.Restores undeath to undead that was destroyed up to 0 days ago.Restore recently dead to life with no level loss.You deal double damage on a charge made this round.You detonate on death, healing good creatures and dealing 0d6 damage to others.Allies healed, enemies damaged 1d8 + 0.You receive 0 temp HP& a +4 to Str.Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.Your size increases, and you gain combat bonuses.Deals 0d6 (0d8 to evil outsiders) in a 20-ft. radius, blinds evil foes for 1d4 rounds.Your allies get one additional melee attack ea rd & a +3 morale bonus on attack & damage rolls.Suspends all vital functions; target appears dead.Creates a horizontal ring of metal blades that deal 1d6+0 to all around youMake one target/2 levels deafened and shaken.+5 bonus to Balance and Jump checks, autosucceed on Jump checks <= 5ft.As many as eight creatures hide in extra-dimensional space.Target gains a 0 sacred bonus on saves against pain, sickness, nausea or fear.Subject takes 1d6 Con damage per hour.Awakens creatures in area.Ray negates magical or mundane hazards.This spell can grant you a luck bonus to one type of save or temp HP's.A wave gushes outward in a 15' radius, bull rushing with a +15, & drenching in the area.Ray that rust non-magical iron alloys object, 2d6+0 damage ignoring hardness.Touched weapon delivers filth fever.Your touch corrodes iron and alloys.You know the status of subject and can teleport or scry without error.You & allies gain a +2 AC, retain Dex bonus when flat footed or attacked by invisible opponent, awaTarget object deals 1d4/caster lvl. (max. 10d4) points of pos. energy damage to the next undead, eYou gain +5 bonus on Knowledge(religion) checks made during sacrifice.For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.

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As Sanctuary, but protects an area.The recipient can find the shortest, most direct directions to a safe place.Ray doing 0d6 damage.Traps evil creature in a diamond for 1 year, then releases it as sanctified creature.Opponents can't attack you, and you can't attack.Sanctuarty affecting 0 creatures w/in 30' of each other.You fire sand that deals 1d6 nonlethal damage, stuns enemies.You become an ooze like being of sand.Creates a controlled duststorm.Subject becomes exhausted.Traps creature in a stone sarcophagus.Use gust of wind as the spell; any creature in area takes fire damage equal to your level.Transmute rock or earth into boiling muck.With a ranged touch attack a targets natural armor is reduced by 0.Gives a +2 enhancement to natural amor bonusAdd 10 ft. to swim speed, or gain swim speed 15 ft. +0 NA bonus.Panics creatures of less than 6 HD.Imbue 0 5-ft. squares with teleport trap.Targeted items scatter in a 10' radius burst dealing 1d8 damage.Grants the scent special ability.Read one non-magical book per round, but must be able to read the language.Sand sword deals 1d6+0 damage and renders target dehydrated.Twisting colors confuse, stun, or render unconscious.Changes natural AC bonus into deflection bonus.20-ft radius spread deal 0d6 electricity damage.Path of fire deals 0d8.0 ranged touch attack(s) deal 4d6 fire damage.Inflicts a disease (1d6 Str & Dex) that must be magically cured in 0 subjects.Randomize the destination of one interplanar gate or portal.Illusion hides area from vision, scrying.Spies on subject from a distance.As scrying, but faster and longer.Creates new sounds or changes existing ones.You permanently seal a gate or portal.Target suffers hours of wasteland exposure in a moment.Ray deals 0d8 damage, 0d6 against undead.Removes fatigue & provides a +4 bonus on Con checks.Changes one page to hide its real content.Using nonverbal means, you can communicate with one intelligent creatureYou enable someone to hide a weapon on their person.Traps corpse inside holy symbol.Reveals invisible creatures or objects.See Invisibility + 60 ft. dark vissionGain see invisibility as the spell and darkvision.Subject gains fast healing 2 and can invoke a burst of healing.Subject that dies before spell expires rises a sa zombie under your command.Subject that dies before spell expires rises a sa zombie under your command.You improve your ability to turn undead as a cleric of your level.Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 (does not stack) on Changes appearance of 0 people.

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Subject is blinded and all within 5 ft. take 1d6 damage.Delivers short message anywhere, instantly.Causes an item to glow blue if an evil creature able to cast divine spells comes w/in 100'.Nonvisual senses out to 30 ft. that pinpoints creatures.Illusion that blocks all senses including blindsense, blindsight, scent, & tremorsense.Creates text symbol that immobilizes reader.Subject is invisible to sight and scrying; renders creature comatose.Adds +0 to bluff checks.You arms become serpents with 10 ft. reach, +10 attack, 1d8 damage plus poison.Gain the scent ability, +5 bonus on saves against poisonCreates 2d6+0 unseen servants (PHB:297)As shadow conjuration, but up to 8th level and 80% real.Creates ribbons of shadows that can entangle.You can stash small (30 cubic ft. or 250 lbs) item on the Plane of Shadows.Dome of shadow is impenetrable to vision and dark inside.Mimics conjuring below 4th level, but only 20% real.As shadow conjuration, but up to 6th level and 60% real.Mimics evocation of lower than 5th level, but only 20% real.As shadow evocation, but up to 7th level and 60% real.Shadowy form gaining concealment & +4 to Escape Artist, Hide, Move Silently. Use Escape Artist toAs Phantom Guardians except partially real. Can also attack - see text.Create a 5' x 5' hand it can grant total concealment from an opponent, carry items, or point or gestMakes natural terrain more dangerous, creates guardians that you command.Shadows hide your face and protect against darkness, light, gazes.Attacks against the subject have a miss chance (50% nonmagical,20% magical).Creates an illusion of brite light in a 20' radius burst. Blinded for one round and then dazzled.Shadows explode in a 5' radius burst doing 4 points of Str damage & dazing.Step into shadow to travel rapidly.Target enters gloomy pocket plane, comes out frightened.Natives of he plane of Shadows are stunned 1d6 rd. Those that are undead or vulnerable to light Create a portal to the plane of shadow.Shadowy force attempts to grapple opponent.Summons 1d4+2 shambling mounds to fight for you.As stone shape, but affects metal instead of stone.You take the form of a hell hound.Transforms you into any creature, and change forms once per round.Once per round shards of magical force explode in a 20' radius doing 3d6 damage.See and hear through the senses of a touched animal.Subjects gain +2 bonus on skill checksOne of your natural weapons deals damage as if you were one size larger.Sonic vibration damages objects or crystalline creatures.Deals 0d4 sonic damage plus damages floors leaving difficult terain in the area.Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.Invisible disc gives +4 to AC, blocks magic missiles.Aura grants +2 deflection bonus to Armor Class.Aura grants 0 allies w/in 30' of each other a +2 deflection bonus to Armor Class.Touched creature gains DR 15/- for 1 round.Touched creature gains DR 20/-, elemental resistance 10, immune to neg energy.+4 to AC, +4 resistance, and SR 25 against chaotic spells.Shield dissipates targeted magical attacks, grants +4 on saves vs. areas/effects.

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The touched shield grants its wielder +1 sacred bonus to AC & reflex saves.You take half of subject's damage.Enchant one shield to float in front of & protect an allie with a shield bonus to AC.Illusion hides a path or road and creates a false one.Your nonmagical club or quarterstaff gains a +1 enhancement bonus on attack and damage rolls. It3d6 Dex damage.1d6 Dex damage.When cast on flat footed targets they get a -10 to their iniative roll.Touch delivers 0d6 electricity damage.Deafens all within cone and deals 5d6 sonic damage.Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.40-ft. radius burst deafens and deals 8d6 sonic damage.Object shrinks to one-sixteenth size.Subject takes 0d4 damage.Target bursts into flame, 2d6 fire damage/round and give bright illumination in a 40' radius.Negative energy shroud makes nonintelligent undead perceive you as undead.Evil creatures are sickened by your presence.Change Eldritch Blast to cause creatures to become sickened.Gain a +4 bonus to your next iniative check.Seals a closure, causing 0d4 damage, 30' radius if breachedSeals a closure or opening, causing 0d6 damage, 40' radiusNegates sound in 20-ft. radius.Creates minor illusion of your design.Negates the sound from opening a door or window.Grow a hard silver beard (+2 sacred bonus to AC).One creature's natural attacks are treated as silvered weapons.Transforms one weapon into a silvered weapon.Creates partially real double of a creature.0 swimming targets w/in 30' of each other sink 100' down.Compel one creature/2 levels to submerse itself.Gain a +4 bonus to Cha & Dex, a +-1 to AC, a +8 to Perform, & a 60' swim speed.Creates 0 skeletons with +-1 turn resistance.Item bestows +2 circumstance bonus on skill checks.Grants natural armor, thorns, and resistance to dehydration.Grants you a gaze attack that acts as either charm monster or confusion.Illusionary flaming skull speaks message, spits tongue of flame dealing 0 damage.Skull shrieks when creature enters warded area.Walk normally on any city surface as if it were level ground.Hand makes creature provoke attacks of opportunity.Subject takes -1 penalty on attacks, saves and checks for 1 round.Ray of negative energy deals 0d8 damage, and heals undead the same amount.As dispel magic, but creatures take damage for spells dispelled.Touch attack kills subject.Puts 4 HD of creatures into magical slumber.Dust devil of magic sand puts foes to sleep.40 ft. radius 20 ft. high cylinder hampers vision and movement.Move subject 5 feet.Move subject 20 feet in a strait line.Creates a 15-ft. radius spread of green slime.Creates a volume of slipsand.

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0 subjects take only one action/round, -1 on attack rolls, AC, and Reflex saves.Fire burns twice as long w/ half the light & takes twice as long to put out.You absorb health and sustenance from helpless subject.A feeling of sluggishness and lethargy washes over your target. The subject has a 75% chance of mPreditory animals prefer to attack the subject and have a +0 on attacks and damage.Causes a burst of holy or unholy energy. This burst does 0d6 damage to the targetGrants +2 sac. bonus to attack, extra damage w/ smite evil vs. evil divine cstrs.Creates a misty ladder up to 0-ft long from the smoke off a fireSubject is imprisoned within a tiny receptacle.Transforms tattoo's into snakes that deal 3d6 damage, 1d6 CON damage Your arm turns into poisonous snake you can attack with.Subject immediately makes one attack.Allies in a 20' radius each immediately make one attack.Creates a magic booby trap.Captures one astral creature and holds it motionless.+10 Spot, darkvision, 60 ft. range for sneak 60', death attack with ranged weapon.No range limit on next ranged sneak attack.Subject glides on top of snow with base land speed increased by 10 ft.Creates a crushing wave of snow.A flurry of magic snowballs erupts in a 10' burst dealing 2d6 damage.Shapes existing snow.Subject can walk on ice and snow at +10' speed w/o Balance or Reflex save.0 subjects w/in 30' of ea other, can walk on ice and snow at +10' speed w/o Balance or Reflex savSubject can see despite whiteout, snow, snow glare and snow blindness.Creates an area of snow that aids allies and hinders enemies.Turns 0 ft.-square of stone to clay or dirt to sand or mud.Blocks vision and slows movement.Subject stands around helpless doing nothing.Forces targets to attack each other.Subject takes 2d6 damage per round while you concentrate.Grants +1 bonus on your next Cha check after performance.Target takes 0d4 points of sonic damage, plus deafness.Cone of sound dealing 0d6 points of damage.+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.Targets take 1 dam sonic and is deafened for 1 round.Weapon deals +1d6 sonic damage on each hit.Creates a magical whip that keeps normal animals at bayAllows you to cast spells that require concentration & not concentrate on them.Subject takes -3 penalty on attacks, saves, and checks.Traps newly dead soul to prevent resurrection.Meld into surrounding sand.Imprisons soul of dead creature in talisman, from which you can question it.Subject is protected against 5 points of ability damage to Int., Wis. or Chr.; rep. use for diff. scoAs reaving aura, plus gain temporary hit points if nearby creature dies.Disintegrates subject's most valuable object.Deals 1d8 sonic damage to subjects; may stun them.Projectile of sonic energy does 0d8 to target.Undead creature loses most immunities.You resist being transformed into an undead spawn if slain.Carry on a non-verbal conversation with allies w/in 30' of each other.

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You can communicate with animals.Corpse answers 0 question(s).You can talk to normal plants and plant creatures.Nonmagical weapon -> a +1 silvered spear(+3 vs. magical beasts, +2d6 damage).Creates disembodied glowing hand to deliver touch attacks.Conjures a phantom stag that you can ride or direct to attack a target.Your melee touch attacks bestows one negative level and grants you 5 temp HP.Use spectral weapon to make touch attacks.Can talk to one other creature, regardless of distance.Targets gains swim speed of 30.Allows you to swap out prepared spells with other spells of the same level from your spellbook.Lets you cast another spell in the same round at +2 caster level & +1 DC.You can hold a touch spell per arm.Subject is immune to 0 spell(s).As spell immunity, but up to 8th-level spells.Subject is immune to a 1st or 2nd level spell.When you cast this spell you take 2d6 points of damage. You can then stores up to two spells of 3rdWhen you cast this spell you take 3d6 points of damage. You can then stores up to three spells of 3r

Activates a spell on a scroll when a triggering condition is met.Subject gains SR 12.Subjects gain +12 spell resistance.Grants +3 resistance bonus on saves against spells and spell-like abilities.Store one spell in an itemReflect 1d4+6 spell levels back at caster.Reduce target creature's spell resistance by 0.Apply an arcane area effect spell to your eldritch blast.Gain bonus on dispel, counterspell checks, recognize cast spell and caster level.Absorbs designated incoming spells, redirects energy to healing or other spell.Stores one spell in wooden quarterstaff.Creates black sphere that does 0d6 damage and disintegrates what it touchesGrants ability to walk on walls and ceilings.You turn a humanoid into a drider-like creature that obeys you.Your hand becomes a Small monstrous spider.You grow long spider legs that have a speed of 30 ft., move on vertical surfaces.Summon 5 celestial or fiendish Large monstrous spiders (MM 289).Touch attack poisons (1d6 Str/1d6 Str).You polymorph up to 0 willing creatures into a monstrous spiders of any size (MM 288).You can polymorph in a drider (MM 89) or monstrous spider (MM 288).Transform into a fiendish monstrous spider for 1 hr/warlock levelYou gain a +0 bonus to natural armor, saves vs poison, and Hide checks.Similar to Spider Climb. Lasts 24 hours.Creatures in area take 1d4 damage, may be slowed.Creatures in area take 1d8 damage, may be slowed.As brambles, but weapon gains +2 bonus and doubled threat range.Like Lesser Spirit Binding versus spirits up to 16HDLike Lesser Spirit Binding versus spirits up to 24HDLike Lesser Planar Binding(PHB:262) versus spirits up to 8HDIncreases eldritch blast damage versus undead.

When you cast this spell you take 1d6 points of damage. You can then stores up a spell of 3rd level or lower to be released as a swift action later.

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With ranged touch attack, spirit loses incorporealness and is pinnedYou send your incorporeal spirit outside your bodyMount gains comprehensive bonusesTarget takes 1 point of Con damage per round.Jaws of force attack target doing 2d6 & a grapple as a free action doing an additional 2d6 ea roundGain a +4 divine bonus on Knowledge checks; make checks with an untrained Knowledge skill or rHorsemen of force attack enemies.Horseman of force attacks enemyCreates ghostly chariot behind your mount.Translucent knight grants you a +6 deflection bonus to AC and attacks at your command.Magic weapon attacks on its own.Creates wall of spirits frightens creatures and deals 1d10 damage and a negative levelFire 0 Splinter bolts. Range Attacks: 4d6(18-20).Search a 20' radius as if taking a 10 Search check.Cloud of yellow mold spores gives you concealment, deals 1d6 Con to others.All within 5 ft. take 1d8 damage and 1d2 damage/round thereafter for 10 rounds.Calms hostile creatures within 0-ft. radius.Creatures within 0-ft. become hostile and savage.Cures 1 point of damage in a 50' radius burst.Target marked with symbol only you can see even if magically disguised.At 1/2 hp, target gains 0 temp hp, DR 5/magic, and +2 luck to saves.Subject stands up from prone.Magically lifts and moves an object or creature 60' per round over water.Cloak destroys nonmagic weapons, 1/2 dmg from magic weapons(Ref DC 15).Starbursts deal 1d8 damage to evil creatures(all others take half nonlethal).Target is inflicted with wracking hunger pains, taking 0 points of damage & becoming fatigues.Subject can become a statue at will.Monitors condition, position of allies.Monitors condition, position of allies.Change subject creature's attitude to helpful for 1 roundTemporarily steal essentia from touched opponent.You drain 1 ability score point/round and become younger.Humanoid creature doubles in size as targeted humanoid halves in size.Take control of another caster's summoned monster.Take control of another caster's summoned monster.You breath steam that deal 0d6 fire damageMake your special mount amphibious.2 Daggers hover near you attacking adjacent opponents.Affix one object weighing up to 5 lbs to another object.Grant a +10 bonus on Slight of Hand.Entangles and Immobilizes creatures in affected areaYou are glued to your saddle w/ a +10 Ride check for staying in the saddle.

#VALUE!With ranged touch attack, target can take only single actions, has a -2 AC, & must make ConcentraNauseating vapors.Steal the air from subject's lungs causing the subject to sicken for 1 minute.Your body becomes living stone (DR10/admantine, immunities, +4 Str & -4 Dex, 1/2 speed).Corporeal undead gains +3 natural armor bonus.Construct gains DR 10/adamantineFists become like cold iron, increase in damage and deal lethal damage.

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Sculpts 10 cu. ft. of stone into any shape.Sculpts 10 cu. ft. of stone into any shape.Shatter a stone object or cause 0d6 of damage to stonecreature.Create a 5' diameter stone sphere that can roll into enemies doing 0d6 points of damage.Transforms 1d3 pebbles into stone constructs that resemble spiders.Talk to natural or worked stone.Restores petrified creature.Links two stones for teleportation.Stony arm trap grapples and damages (1d6+5) creatures.Ignore 10 points of damage per attack, up to 0 total.Creates a stone hand that is able to grapple opponentsAs the Stony Grasp spell.Subject drops to -8 hp immediately.Dust devil of flensing sand.Magic storm creates windstorm, then chunks of rock (5d6), then rainstorm, then flame (0d6).Storm provides concealment, slows movement, deals cold anf fire damage.A deluge of needles deals damage in 30' cone.Evil creatures blinded for 1 round; evil outsiders and undead take 0d6 damage.Storm rains acid, lightning, and hail.Swirling clouds absorb elec. and magic missiles and prevent ranged attacks.You can fly (40'), immune to ranged attacks, & fire electricity from your eyes.Add +4 to ship's check to weather storms.Teleport yourself and one creature/2 levels from a storm.Gain benefits of the Mobility feat (PH 98).You gain +8 to Str that ends if you lose contact with the ground.You gain benefits of your lycanthropic animal form while in human form.Melee weapon gains 5 ft. of reach for one attack.Electrical ranged touch attack stunning the target,Your breath weapon also stuns creatures for one round.Your breath weapon also stuns creatures for 2d4 rounds.All within 30 ft. are stunned for 1 round.One helpless subject can take no actions, but can be moved.Subject's aura weakens as if it had 1HD/two caster levels fewer than it actually does.Target immune to pain and [mind] effects, half damage from physical attacks.Grant ship a swim speed of 60', and the ability to move underwater at your command.Temporarily swap one domain for another your deity offers.Reduces Outsider's DR and SR by 10.A stalagmite burst from the ground impaling a target and doing 0d6 points of damage.Create a swarm when you kill a living creature with an invocation.Compels subject to follow stated course of action.As suggestion, plus 0 subjects.Summon an Aspect of BahamutSummon a babau demon (MM 40) to follow your commands.Summon a bearded devil (MM 52) to follow your commands.Summon a bralani eladrin (MM 93) to follow your commands.Create a noncostly spell component.Calls dustform creature to fight.Calls dustform creature to fight.Calls dustform creature to fight.Calls dustform creature to fight.

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Calls dustform creature to fight.Calls dustform creature to fight.Calls dustform creature to fight.Calls dustform creature to fight.Calls dustform creature to fight.Summons enhanced roc (see MM) that you can control telepathically.Summons a dire hawk (see page 189 RotW) that you command telepathically.Summons a powerful elemental monolith (CA:156)Summon an elementite swarm (Planar Handbook 114) to follow your commands.Summon an Elysian thrush (Planar Handbook 118), which accelerates natural healing.Summons one or more giants to attack your enemies.Summon a clay, flesh, iron, or stone golem from a small amount of like material.Summon a greater elemental (MM 96 - 100) to follow your commands.Wooden holy symbol appears in your hand.Summon a hound archon (MM 16) to follow your commands.Summons one instrument of the your choice.Calls extraplanar creature to fight for you.Calls extraplanar creature to fight for you.Calls extraplanar creature to fight for you.Calls extraplanar creature to fight for you.Calls extraplanar creature to fight for you.Calls extraplanar creature to fight for you.Calls extraplanar creature to fight for you.Calls extraplanar creature to fight for you.Calls extraplanar creature to fight for you.Calls creature to fight.Calls creature to fight.Calls creature to fight.Calls creature to fight.Calls creature to fight.Calls creature to fight.Calls creature to fight.Calls creature to fight.Calls creature to fight.Creates a horde of small mammals, birds and vermin that appear throughout the target area.Summons swarm of bats, rats, or spiders.Similar to Summon Swarm.Summons undead to fight for you(human warrior skeleton(MM 226) or kolbold zombie (MM 266). Summons undead to fight for you(owlbear skeleton (MM 226), bugbear zombie (MM 267).Summons undead to fight for you(Ghoul (MM 118), troll skeleton (MM 227), ogre zombie (MM 267)Summons undead to fight for you(Allip (MM 10), ghast (MM 119), wyvern zombie (MM 267).Summons undead to fight for you(mummy (MM 190), shadow (MM 221), wight (MM 225), vampireCreate normal, nonmagical light weapon.Sends a message or sound to as many as 0 creaturesBeam blinds and deals 4d6 damage.Blinds all within 80 ft., deals 6d6 damage.As Daylight spell, plus DR 5/-, and deals attackers 5 damage per strike.Burst of light blinds and damages creatures.Target takes 2d6 nonlethal damage and is fatigued.The target cannot choose to use its breath weapon.

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Creates an area that suppresses flame, fire spells, and spell-like effects.You notice, do not trigger, & may suppress magical writing traps.Item that has requirements to function to its fullest potential no longer does.0 bonus on your next attack roll.Gain +10 bonus on Balance, Climb, Jump, & Tumble checks.Move through difficult terrain at full speed.Up to 0 creatures can move through difficult terrain at full speed.Protects against death due to hazards.Gain a +2 luck bonus on att. and dmg. rolls, saving throws, skill, ability and spell penetration cheKeeps disease from harming creature for 24 hours.Object becomes programmed to create an area of silence on command for 6 rounds.Recipients need no food or drink for 0 hours.Subject falls prone, in a helpless coughing fit for 1d6 rounds & contracts filth fever.Teleport from pool of water to pool of water w/in 500' of each other.Subject gains swim speed of 30' and a +8 bonus on Swim checks.0 subjects w/in 30' of each other gain a swim speed of 30' and a +8 bonus on Swim checks.Gain swim speed and ability to breathe water.As spiritual weapon, creates longsword/hammer of force, +1 to attacks, auto-flank.As sword and hammer, except +2 on attack rolls, improved critical.Evil creature confesses crimes, takes Wisdom damage.Creates a blade of negative energy: BAB +0, 1 negative level(19-20).Creates a blade of force: BAB +0, 1d8 (19-20/x2), & affects saves.Triggered rune slays nearby creatures.Triggered rune panics nearby creatures.Triggered rune renders nearby creatures insane.Triggered rune wracks nearby creatures with pain.Triggered rune charms nearby creatures.Triggered rune puts nearby creatures into catatonic slumber.Triggered rune attacks the minds of spell caster depleteing spells & spell like abilities.Triggered rune stuns nearby creatures.Triggered rune overwhelms nearby creatures with thirst.Triggered rune weakens nearby creatures.Deals 2d10 damage/round to freestanding structure.Object or location attracts certain creatures.Target can' get restful sleep: -2 Wis, doesn't regain HP or heal ability damage, can't rememorize spChannel two spells into positive energy to cure 1d6/spell level and 1d8/spell level.Allies gain +2 on attack and +1d6 additional damage when flankingTeleport one creature/3 levels a short distance.Attack a foe and knock him back on the first round.Your tail of force can attack a group of foes within 10 ft.Ranged touch attack gives gain +1 insight bonus on ranged attacks on target.Subject loses actions.Moves object, attacks creature, or hurls object or creature.One-way communication with all allies within 100 ft.As Rary's Telepathic Bond, but you and one other creature.Blocks all telepathic communication within 80-ft. radius.Overhear creatures' telepathic communications.Instantly transports you as far as 0 miles.As teleport, but affects a touched object.As teleport, but no range limit and no off-target arrival.

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Circle teleports any creature inside to designated spot.Puts subject into suspended animation.As targeted Dispel Magic, but second consecutive casting is more potent.Similar to Insect Plague with additional benefits.

Creates 3-ft.-diameter horizontal disk that holds 0 lbs.You gain combat bonuses.Subject can travel overland 50% longer without fatigue.Transforms statuette into a Huge construct (Lion)Transforms statuette into a Medium construct (Warrior)Use fear as the spell; creatures shaken by effect can't attack you.Turns blood to seawater, dealing 0d6 damage.Heats up areas of everfrost, slush, snow, mud and ice.As hold portal, plus the portal explodes for 5d6 damage when forced open.Creates an area of thin air causing altitude sickness.Your ranged attak deals 0d6 damage, divided among multiple targets, sickens.Skin sprouts, adds 1d6 damage to unarmed strike, damages opponentsSubject takes 2d6 damage and -4 penalty on attacks, saves and checks.Creatures in area take 1d8 sonic damage, round, knocked prone.Cloud moves with subject dealing 1 electricity damage per round.Lance of force deals 3d6 damage, plus can dispel force effects.Roar deals 1d6 sonic damage. Double dmg to Crystalline.Wave of water deals 0d6 damage and bull rushes.One natural weapon of subject gets +1 on attack and damage rolls for 1 rd (swift).You act freely for 1d4+1 rounds.Gain all-around vision.Entraps and harms evil extraplanar creatures.You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.You spit out 0 Tiny vipers.You spit out tendrils that grapple.Speak any language.Subject is overwhelmed by thirst.Subject is temprarily blinded and emotinally distraught.Creature gains +6 natural armor and slows movement.Heals 0 points of damage to target construct.Weapon gains the properties of an adamantine weapon.Touch attack fatigues target.Subject takes 1d6 points of Int, Wis, and Cha damage.Subject turns into green slime in 4 rounds.Dazes one creature for 0 rds.Use part of your lay on hands ability to cure 1 point of ability damage.Melee touch attack deals damage or controls undead creature.Deal negative energy damage and paralysis with your touch.Target loses Str, Dex and con, 2nd casting blinds and deafens.Use your Planar Touchstone-granted higher-order abilities to fuel damaging rays.Grants construct +1 enchancement to natural armor.Gain +10 competence on Intimidate checks and +2 enhancement to StrengthClouds provide concealment, block ranged attacks, empower osnic or electricty spells

Functions like Tenser’s floating except the disk created alwaysremains at waist level regardless of how high above the ground you might be and can hold 0 pounds of weight.

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Generate small amount of poison that you can spit or place on weapon.Coats weapon with poison.Animal gains 0 tricks.Move a magic sigil to a new locationYou are nigh-unkillable for a brief period, but die immediately afterward.Paralyzes medium or smaller humanoids in or entering 10' areaUse targeted greater dispel magic with a touch and gain temporary hit points based on the level of Grant water breathing, darkvision, and pressure immunity to 0 creatures.You and target switch places and appear as each other.Metal within 40 ft. becomes wood.Transforms 0 10-ft. cubes.Transforms natural rock to lava dealing 20d6 damage per roundTransforms 0 10-ft. cubes.Transforms 0 10 foot cubes of sand into glass.Transforms 0 10 foot cubes of sand into stone.Transforms 0 10 foot cubes of stone into sand.Move instantly from one plant to another of the same kind.Imprisons subject within gem.Creature moves faster but can't attack.You can detect precious metals within 30 ft.You enter a tree that nourishes and heals you.You look exactly like a tree.Step from one tree to another far away.Cause minor earthquake forcing concentration checksYou can automatically pinpoint the location of any object on ground within 30'Allows you to cast one of your prepared spells 3rd level or less 3 times.Plants trip creatures entering area.Creates three shadow duplicates of you.You take on the form and abilities of a troll.Bonus on your next spell penetration roll.As major creation, but permanent.As dominate person, but save at -4.As resurrection, plus remains aren't needed.Lets you see all things as they really are.+20 on your next attack roll.The tsunami deals 0d6 of bludg damage per round.The tunnel causes 0d6 damage and moves creatures.Water surrounding you becomes cloudy, granting concealment.Use your turn/rebuke ability to turn creatures with the opposing alignment subtype.Grants +1 luck bonus on all saving throws.Frees everyone in range from spells that constrain or bind.Weapon gains undead bane property and is considered good aligned.Targeted undead can give orders to undead in your control.Undead gains blue aura that deals +2d6 against living.Deals 2 Con damage and causes subject to rise as a crypt spawn after death.Destroys 0d4 HD of undead.Grants subjects numerous combat advantages against undead opponents.Cast a list of spells as spell-like abilities.Make perform checks in lieu of concentration checksGrants a +0 insight bonus on Disable Device and Open Lock checks.

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Conceals alignment for 24 hours.Gain immunity to extra damage from critical hits and sneak attacks.As blinding beauty, but now creatures must save or die.Target is subjected to unearthly heat for 0 rounds.Grappling creature immediately gains free attempt to escape.Designates location as unholy.Subject gains +4 save bonus against powers of good outsiders.+4 to AC, +4 resistance, and SR 25 against good spells.Damages and sickens good creatures.Evil-aligned rain falls in 20-ft. radius.Gain immunity to poison, compulsion, charm effects; bestow temp hp onces.Gain immunity to poison, compulsion, charm effects; bestow temp hp onces.Gain immunity to poison, compulsion, charm effects; bestow temp hp onces.Undead subject explodes for 0d6 damage when struck or at specific time.Causes target to take worst of 2 die rolls on all die rollsSubject takes -1 penalty on attacks.Invisible force obeys your commands.Creates one servant per level.Invisibility effect triggered to activate the instant you successfully attack someone.You take the form of a marut.Creature grows roots that keep it stationary and heal it every round.You gain 0 ft of altitude then gently float back down with optional 5 ft lateral move.City protects you with cover. +4 to AC, +2 to Reflex.Target grows spines that damage opponents.0-ft. radius of darkness that evil creatures can see through.0-ft. radius of darkness that evil creatures can see through.Change Eldritch Blast to negative energy.+4 Str,Con; +2 Will saves; extra attack with full attack.Calls a pegasus or unicorn, which serves you for up to 1 year.Touch deals 0d6 damage; You gain damage as hp.Weapons' touch dispels summoned or quasi-real creatures.Reduces living creatures with 10hp or lower to -9.Changes appearance of group of creatures.Darkness grants you concealment (20% miss chance).You gain undead traits.Any creature that slays the spell's recipient takes 0d6 damage.Throws voice.+4 comp bonus on Perform checks, bardic music uses Shadow Weave. Subject creature must succeed on a DC 10 Balance check to move each round.Creatures have 20% miss chance and possibly become nauseated.Set specific conditions under which you immediately wake up.As lesser vigor, but 2 hp/round.As lesser vigor, but 4 hp/round.Creature heals 1 hp/round.As lesser vigor, but multiple targets.As mass lesser vigor except 3 hp/round.Summon the spirit of a fiend into the body of a corporeal undead creature.Creates a +2 shortspear that deals vile damage.Vines grow rapidly, giving various effects.Sneak attack plant creatures.

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You spit forth celestial of fiendish vipers that attack your foes.Subject gains 1 temporary hp.As lesser visage of the deity, but you become celestial or fiendish.As lesser visage of the deity, but you become half-celestial or half-fiendish.You gain +4 Cha and resistance 10 to certain energy types.Ranged touch attack to stick a creature in place.As legend lore, but quicker and strenuous.Target gains morale bonus on next save equal to your charisma modifier.Evil creature is dazed for 1 round.+2 bonus on saves, +2 bonus to AC; discharge spell to gain bonuses equal to 0.Your next attack deals sneak attack damage.Melts 0 10 foot cubes of sand into glass.Change Eldritch Blast to acid damage.Creates sphere of acid that deals 6d6 acid damage, plus damage for 2 rdsSimilar to lesser confusion.Grants +10 enh. bonus on Bluff, Diplomacy and Intimidate, speak Draconic.Gain blindsense to 30 ft for 24 hours.Gain blindsense out to 30 feet.Similar to Dispel Magic, with additional benefits.Use dispel magic as the spell, dealing damage to creatures whose effects are dispelled.Creatures in the area take 3d8 points of force damage per round.This spell lowers the subjects damage reduction by 5.To a minimum of 5.Evil creatures attack other evil creatures.Subjects in cone take 0d4 damage and become panicked or shaken.Kills 0 creatures.You can track a ship across the sea.Removes some hindrances to movement, improves Jump and Balance checks.Similar to Invisibility (self only).Use invisibility (self only) as the spell.Creates wall of bones with an area of up to 0 10' squaresCreates barrier of woven chains that has 0 hp.As Magic Circle against Law, except as one-sided wall.Creates an opaque wall of coldfire.Barrier of woven chains has 0 hp, and deals 3d6 damage to all within 5 ft.Anyone passing through this unseeable wall is targetted by Dispel MagicAs Magic Circle against Good, except as one-sided wall.Barrier that you can see through, paralyzes and consumes those that touch it.Deal 2d4 fire damage out to 10 ft., 1d4 out to 20 ft. Passing through: 2d6+0 dmg.Wall is immune to damage.Creates wall of moving gears that deals 0d6 damage to all in 10 ft.Wall obscures vision and blocks line of sight, including darkvision.As per Wall of Gloom.As Magic Circle against Evil, except as one-sided wall.Anyone passing through this unseeable wall is targetted by Greater Dispel MagicCreates wall of hemisphere that can trap creatures inside.0 hp; can topple onto foes.As Magic Circle against Chaos, except as one-sided wall.Creates a wall of light blocking line of sight. Creatures passing become dazzledCreates a wall of limbs causing 5d6 damage and grapplingDeals 2d6 fire damage out to 10 ft., 1d6 out to 20 ft. Passing through: 5d6+0 dmg.

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Luminous wall deals 4d12 damage to undead, 2d10 to evil, illuminates area.Barrier of woven chains has 0 hp, paralyzes and deals 2d6 damage on touch.Similar to Wall of Fire.Wall of salt that can be shaped.Wall impedes movement, obscures vision, and block some attacks.Create a barrier of dragonhide.Wall gives concealment and causes nausea.Creates a stone wall that can be shaped.Thorns damage anyone who tries to pass.Wall impedes movement and can drown creatures.You gain +4 morale bonus on attack and damage when charging and panic opponents.Creatures within a 30-foot cone cower for 1d4 rounds.Store healing energy in gem, encircle the target, release healing power on cmd.Similar to Sending.Your mount gains a +2 enhancement bonus on attack rolls and damage rolls with its natural weaponGrants uncanny dodge and +4 insight bonus on Listen and Spot checks.Allies are no longer flat-footed. Sleeping creatures awaken.Reroll save or recalc AC with a +0 bonus. Then -4 penalty until next turn.Bends 0 small wooden objects (shaft, handle, etc.) in a 20-ft. radius.Move through the wasteland without pnealties.Subjects can breathe underwater.Transforms 0 cubic feet of water into acid.Creates 0 ounces of CON poison with save DC = spell DCSubject treads on water as if solid.Creates waterspout that moves, damages creatures, sucks creatures upwards.Keeps one creature/level from sinking.Cone imposes -3 penalty on attacks, checks, and saves.Stuns all within cone for 0 rd.Makes all fire subtype creatures in the cone shaken.Several targets become exhausted.Several targets become fatigued.Weapon gains special ability with a +3 bonus modifier.Weapon gains special ability with a +5 bonus modifier.Weapon gains special ability with a +1 bonus modifier.Your weapon gains special ability with +1 bonus modifier.Your weapon gains energy damage.As Keen Edge, but aids blunt weapons.Your weapon gains enhancement bonus and special ability.Transform base weapon type.You accurately predict weather up to one week ahead.Fills 20-ft.-radius spread with sticky spider webs.Target gains +4 on Swim and is less hindered by bog terrain.Harms or heals creatures in area based on their alignment.Subject takes dmg. according to ist degree of alignment difference from your own and suffers a secForce a target flying creature down towards the ground.As phantasmal killer, but affects all within 30 ft.1d4 creatures are infected with lycanthropy.Deal 1d6 nonlethal damage.Deal 0d6 nonlethal damage to 0 living creatures.15-foot cone deals 0d6 nonlethal damage.

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Hurled slashing weapon deals damage to all enemies in a 60ft lineCyclone deals damage and can pick up creatures.Creates a moving 0 cylinder that deals 0d8 damage each round.As whirlwind, but larger and more destructive.Sand delivers your message.Sends a short message 0 miles.Creates area of snow that follows target enveloping them in whiteout conditions.Grants +5 comp bonus on a skill check or prof with a weapon, armor, or shield.You take the form of an average centaur.Doubles overland speed of all targets.Ranged weapons gain +5 bonus, double range increment.You and your allies turn vaporous and travel fast.Deflects arrows, smaller creatures, and gases.Subject is stunned for duration or until making DC15 Int check.A net of force entangles the target, preventing it from charging, running or flying.Your mount grows wings and flies at speed of 60 ft.Target's flight maneuverability improves by one step.Target's flight maneuverability improves by two steps.Get a +20 circumstance bonus on a Jump check.Grant cover against a specific attack.Your wings of force can attack all foes within 30 ft.Increase your temporary fly speed by 30 ft.Improves swim speed of creature by 30 ft.Create powerful gusts of wind with your invocation-granted wings.Creature takes 1d6 cold damage and becomes fatigued.Covers the victim in ice and snow causing damage.As limited wish, but with fewer limits.Walk on water and move through some obstacles unimpeded.Deals 0d6 desiccation damage and dehydrates living creature.Cause enemy's limbs to wither.A successful touch attack deals 0 damage to STR and CON. Crit drains, not x2.Rots one non-magical wooden object, volume of wood, or plantRearranges a 10 cu ft. wooden object to suit you.Nature spirit does simple tasks for you.Subject turns to wood and takes ld4/ round Dex damage, becoming a wooden statue at 0 Dex.Bonuses for a number of creatures to move silently and hide in natural settings.Kills, paralyzes, weakens, nausiates or banishes subjects.You bind humanoid with masterwork steel manacles.Similar to Baleful Polymorph.Kills, confuses, stuns, or deafens non-chaotic subjects.Functions like Word of Recall, except that all designated creatures and people in a 15’ radius arouTeleports you back to designated place.Sonic aura damages foes that strike you.Target experiences excruciating pain.Deals 0 damage to creatures in a line and creates a wall of rubble.Deal 1d6 +0 damage plus sneak attack.Melee attacks hit as touch attacks.Target creature writhes in pain ending in death 1 round later.Deals 0d8 damage in 20-ft. radius and stuns foes for 1d4 rounds.Subject gains movement through natural earth and stone as per Xorn.

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Target deals nonlethal damage.You move through foes to attack the enemy you want and gain +4 AC against AoOs.You gain combat bonuses when you attack someone of opposing alignment.Creates a zone of cold doing 1d6 cold damage each round.Aberrations in area become weaker, fey and plants become stronger.Functions as Peacebond except on a failed save each individuals weapon remains trapped for the You create a region protected against interplanar intrusion.All creatures and objects within the region are made visible.Keeps eavesdroppers from overhearing conversations.Subjects within range cannot lie.

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ReferencesBook of Vile Darkness: pg 84Stormwrack: pg 112Book of Vile Darkness: pg 84Book of Vile Darkness: pg 84Spell Compendium: pg 6Spell Compendium: pg 6Spell Compendium: pg 7Book of Vile Darkness: pg 84Spell Compendium: pg 7Complete Arcane: pg 96Spell Compendium: pg 7Player's Handbook: pg 196Heroes of Battle: pg 124Spell Compendium: pg 7Player's Handbook: pg 196Spell Compendium: pg 7Complete Mage: pg 95Book of Vile Darkness: pg 84Races of the Wild: pg 174Heroes of Battle: pg 124Races of Faerun: pg 189Book of Exalted Deeds: pg 89Player's Handbook: pg 196Spell Compendium: pg 8Spell Compendium: pg 8Spell Compendium: pg 8Player's Handbook: pg 196Stormwrack: pg 113Player's Handbook: pg 197Spell Compendium: pg 8Technmancer Press: Player's Companion: pg 84Book of Vile Darkness: pg 84Frostburn: pg 88Spell Compendium: pg 9Spell Compendium: pg 9Player's Handbook: pg 197Spell Compendium: pg 9Complete Champion: pg 116Spell Compendium: pg 9Complete Mage: pg 95Complete Mage: pg 123Player's Handbook II: pg 101Player's Handbook: pg 197Spell Compendium: pg 9

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Book of Exalted Deeds: pg 90Spell Compendium: pg 9Spell Compendium: pg 10Player's Handbook: pg 197Spell Compendium: pg 10Planar Handbook: pg 93Spell Compendium: pg 11Spell Compendium: pg 11Spell Compendium: pg 11Spell Compendium: pg 11Book of Vile Darkness: pg 85Player's Handbook: pg 198Player's Handbook: pg 198Player's Handbook: pg 198Player's Handbook: pg 198Player's Handbook II: pg 101Player's Handbook II: pg 101Spell Compendium: pg 11Races of Destiny: pg 164Player's Handbook: pg 198Spell Compendium: pg 12Heroes of Battle: pg 124Technmancer Press: Player's Companion: pg 84Player's Handbook: pg 199Player's Handbook: pg 199Player's Handbook: pg 199Heroes of Battle: pg 125Spell Compendium: pg 12Spell Compendium: pg 13Complete Mage: pg 95Spell Compendium: pg 13Spell Compendium: pg 13Spell Compendium: pg 13Spell Compendium: pg 13Spell Compendium: pg 14Sandstorm: pg 110Player's Handbook: pg 199Magic of Faerun: pg 77Player's Handbook: pg 200Spell Compendium: pg 14Player's Handbook: pg 200Player's Handbook: pg 200Spell Compendium: pg 14Spell Compendium: pg 15Book of Vile Darkness: pg 85Complete Arcane: pg 97Spell Compendium: pg 15drm:79Complete Mage: pg 95Spell Compendium: pg 15

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Player's Handbook: pg 200Complete Mage: pg 96Complete Mage: pg 96Player's Handbook: pg 200Player's Handbook: pg 201Player's Handbook: pg 201Player's Handbook: pg 201Complete Mage: pg 96Frostburn: pg 88Book of Exalted Deeds: pg 90Eberron Campaign Setting: pg 108Eberron Campaign Setting: pg 109Eberron Campaign Setting: pg 109Spell Compendium: pg 15Libris Mortis: pg 209Spell Compendium: pg 15Spell Compendium: pg 16Spell Compendium: pg 16Player's Handbook II: pg 101Sandstorm: pg 110Sandstorm: pg 111Book of Exalted Deeds: pg 91Book of Exalted Deeds: pg 91Book of Exalted Deeds: pg 91Spell Compendium: pg 16Complete Mage: pg 96Spell Compendium: pg 16Spell Compendium: pg 17Spell Compendium: pg 17Player's Handbook: pg 201Player's Handbook: pg 201Complete Mage: pg 96Spell Compendium: pg 17Spell Compendium: pg 17Player's Handbook: pg 202Spell Compendium: pg 18Frostburn: pg 88Frostburn: pg 88Spell Compendium: pg 18drm:79Spell Compendium: pg 18Spell Compendium: pg 18Spell Compendium: pg 18Spell Compendium: pg 19Spell Compendium: pg 19Spell Compendium: pg 19Player's Handbook: pg 202Spell Compendium: pg 21Sandstorm: pg 111Spell Compendium: pg 21

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Spell Compendium: pg 21Spell Compendium: pg 21Book of Exalted Deeds: pg 91Spell Compendium: pg 22Spell Compendium: pg 22Book of Exalted Deeds: pg 91Spell Compendium: pg 22Spell Compendium: pg 23Spell Compendium: pg 23Spell Compendium: pg 23Player's Handbook II: pg 102drm:79Technmancer Press: Player's Companion: pg 85Player's Handbook: pg 202Spell Compendium: pg 23Complete Arcane: pg 132Spell Compendium: pg 23Spell Compendium: pg 24Spell Compendium: pg 24Player's Handbook: pg 203Complete Mage: pg 123Player's Handbook: pg 203Spell Compendium: pg 24Player's Handbook: pg 203Book of Exalted Deeds: pg 92Spell Compendium: pg 24Spell Compendium: pg 25Complete Mage: pg 96Heroes of Battle: pg 125Heroes of Battle: pg 125Heroes of Battle: pg 125Players Guide to Faerun: pg 99Player's Handbook: pg 203Player's Handbook: pg 203Spell Compendium: pg 25Spell Compendium: pg 25Book of Vile Darkness: pg 85,Libris Mortis: pg 209Spell Compendium: pg 26Complete Arcane: pg 132drm:79Spell Compendium: pg 26Complete Champion: pg 116Spell Compendium: pg 27Complete Arcane: pg 132Player's Handbook: pg 203Spell Compendium: pg 27Book of Vile Darkness: pg 85,Heroes of Horror: pg 127Complete Champion: pg 116Complete Champion: pg 116Complete Champion: pg 117

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Complete Arcane: pg 132Player's Handbook: pg 203Player's Handbook: pg 203Player's Handbook II: pg 102Player's Handbook: pg 204Player's Handbook: pg 204Player's Handbook II: pg 102Player's Handbook: pg 204Player's Handbook II: pg 103Player's Handbook II: pg 103Player's Handbook II: pg 103Player's Handbook: pg 204Complete Mage: pg 123Frostburn: pg 89Spell Compendium: pg 27Spell Compendium: pg 28Spell Compendium: pg 28Spell Compendium: pg 28Spell Compendium: pg 28Spell Compendium: pg 28Spell Compendium: pg 29Book of Vile Darkness: pg 86Spell Compendium: pg 29Player's Handbook II: pg 103Sandstorm: pg 111Players Guide to Faerun: pg 100Spell Compendium: pg 29Spell Compendium: pg 30Complete Mage: pg 96Magic of Faerun: pg 81Stormwrack: pg 112Stormwrack: pg 112Player's Handbook: pg 205Player's Handbook II: pg 103Player's Handbook II: pg 103Spell Compendium: pg 30Spell Compendium: pg 30Spell Compendium: pg 31Spell Compendium: pg 31Spell Compendium: pg 31Player's Handbook: pg 205Spell Compendium: pg 31Spell Compendium: pg 31Technmancer Press: Player's Companion: pg 85Sandstorm: pg 112Heroes of Battle: pg 125Player's Handbook II: pg 104Complete Champion: pg 117Player's Handbook: pg 205Player's Handbook: pg 205

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Player's Handbook: pg 205Spell Compendium: pg 31Spell Compendium: pg 31Book of Exalted Deeds: pg 92Spell Compendium: pg 31Player's Handbook II: pg 104Player's Handbook: pg 206Book of Exalted Deeds: pg 92Spell Compendium: pg 31Player's Handbook II: pg 104Book of Exalted Deeds: pg 92Spell Compendium: pg 32Player's Handbook: pg 206Spell Compendium: pg 32Spell Compendium: pg 32Player's Handbook: pg 206Spell Compendium: pg 32Spell Compendium: pg 33Frostburn: pg 89Player's Handbook II: pg 104Spell Compendium: pg 33Book of Exalted Deeds: pg 92Spell Compendium: pg 33Frostburn: pg 89Spell Compendium: pg 33Spell Compendium: pg 33Spell Compendium: pg 34Complete Mage: pg 97Spell Compendium: pg 34Player's Handbook: pg 206Book of Vile Darkness: pg 86Spell Compendium: pg 34Spell Compendium: pg 35Sandstorm: pg 112Spell Compendium: pg 35Spell Compendium: pg 35Spell Compendium: pg 35Complete Arcane: pg 100Complete Champion: pg 117Complete Mage: pg 97Heroes of Battle: pg 125Complete Champion: pg 117Spell Compendium: pg 35Spell Compendium: pg 37Spell Compendium: pg 37Frostburn: pg 89Book of Vile Darkness: pg 86Book of Vile Darkness: pg 86Spell Compendium: pg 37Player's Handbook II: pg 104

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Frostburn: pg 89Complete Mage: pg 97Spell Compendium: pg 37Spell Compendium: pg 38Spell Compendium: pg 38Spell Compendium: pg 38Player's Handbook: pg 207Spell Compendium: pg 38Spell Compendium: pg 39Complete Arcane: pg 132drm:79Spell Compendium: pg 39Spell Compendium: pg 39Spell Compendium: pg 39Players Guide to Faerun: pg 100Player's Handbook II: pg 105Spell Compendium: pg 39Spell Compendium: pg 40Book of Exalted Deeds: pg 92Complete Arcane: pg 132Spell Compendium: pg 40Frostburn: pg 89Player's Handbook: pg 207Player's Handbook: pg 207Spell Compendium: pg 40Spell Compendium: pg 40Player's Handbook: pg 207Player's Handbook II: pg 105Spell Compendium: pg 41Spell Compendium: pg 41Spell Compendium: pg 41Spell Compendium: pg 41Spell Compendium: pg 41Spell Compendium: pg 41Complete Mage: pg 98Frostburn: pg 90Book of Vile Darkness: pg 86Book of Exalted Deeds: pg 93Heroes of Horror: pg 127Spell Compendium: pg 42Book of Vile Darkness: pg 86Player's Handbook: pg 207Player's Handbook: pg 207Spell Compendium: pg 42Book of Exalted Deeds: pg 93Book of Vile Darkness: pg 87Player's Handbook II: pg 105Complete Mage: pg 123Spell Compendium: pg 42Player's Handbook: pg 207

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Player's Handbook: pg 207Spell Compendium: pg 42Spell Compendium: pg 43Spell Compendium: pg 43Spell Compendium: pg 43Spell Compendium: pg 43Complete Mage: pg 123Spell Compendium: pg 44Complete Mage: pg 98Player's Handbook: pg 208Player's Handbook: pg 208Complete Mage: pg 98Player's Handbook: pg 208Complete Mage: pg 98Complete Mage: pg 123Complete Mage: pg 98Spell Compendium: pg 44Player's Handbook II: pg 105Player's Handbook II: pg 105Player's Handbook II: pg 105Book of Exalted Deeds: pg 93Book of Exalted Deeds: pg 94Book of Exalted Deeds: pg 94Complete Mage: pg 61Book of Exalted Deeds: pg 94Player's Handbook II: pg 105Player's Handbook: pg 208Spell Compendium: pg 44Spell Compendium: pg 45Heroes of Horror: pg 128Technmancer Press: Player's Companion: pg 86Player's Handbook: pg 208Technmancer Press: Player's Companion: pg 86Book of Exalted Deeds: pg 94Book of Exalted Deeds: pg 94Player's Handbook II: pg 106Player's Handbook II: pg 106Complete Mage: pg 98Player's Handbook II: pg 106Complete Mage: pg 99Player's Handbook: pg 208Spell Compendium: pg 45Complete Arcane: pg 132drm:79Player's Handbook: pg 208Player's Handbook: pg 209Player's Handbook: pg 209Player's Handbook: pg 209Races of Destiny: pg 164Book of Vile Darkness: pg 87

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Player's Handbook II: pg 106Spell Compendium: pg 46Spell Compendium: pg 46Player's Handbook: pg 209Spell Compendium: pg 46Player's Handbook: pg 209drm:79Complete Arcane: pg 132Complete Mage: pg 99Sandstorm: pg 112Races of Destiny: pg 164Spell Compendium: pg 46Player's Handbook: pg 209Book of Vile Darkness: pg 88Races of Destiny: pg 164Races of Destiny: pg 164Races of Destiny: pg 165Player's Handbook: pg 209Spell Compendium: pg 46Spell Compendium: pg 67Spell Compendium: pg 47Book of Vile Darkness: pg 88Book of Vile Darkness: pg 88Spell Compendium: pg 47Spell Compendium: pg 47Complete Mage: pg 99Spell Compendium: pg 47Spell Compendium: pg 48Player's Handbook: pg 210Spell Compendium: pg 48Heroes of Horror: pg 128Sandstorm: pg 112Spell Compendium: pg 48Spell Compendium: pg 48Player's Handbook: pg 210Spell Compendium: pg 48Complete Arcane: pg 100Spell Compendium: pg 48Player's Handbook II: pg 107Book of Vile Darkness: pg 88Spell Compendium: pg 49Spell Compendium: pg 49Player's Handbook: pg 210Technmancer Press: Player's Companion: pg 86Spell Compendium: pg 49Spell Compendium: pg 49Complete Mage: pg 99Complete Arcane: pg 101Spell Compendium: pg 49cty:68

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Complete Mage: pg 123Spell Compendium: pg 50Spell Compendium: pg 50Player's Handbook: pg 210Frostburn: pg 90Complete Mage: pg 100Spell Compendium: pg 50Spell Compendium: pg 50Frostburn: pg 90Player's Handbook: pg 211Player's Handbook: pg 211Player's Handbook: pg 211Player's Handbook: pg 211Player's Handbook: pg 211Races of Destiny: pg 165Races of Faerun: pg 189Complete Arcane: pg 101Complete Arcane: pg 101Player's Handbook: pg 211Player's Handbook: pg 212Player's Handbook II: pg 107Complete Champion: pg 118Player's Handbook: pg 212Spell Compendium: pg 50Complete Champion: pg 118Player's Handbook: pg 212Player's Handbook: pg 212Frostburn: pg 91Frostburn: pg 91Frostburn: pg 91Frostburn: pg 91Frostburn: pg 91Frostburn: pg 91Frostburn: pg 91Frostburn: pg 91Frostburn: pg 91Frostburn: pg 91Player's Handbook: pg 212Heroes of Battle: pg 126Book of Exalted Deeds: pg 94Eberron Campaign Setting: pg 109Eberron Campaign Setting: pg 109Book of Vile Darkness: pg 89Spell Compendium: pg 51Spell Compendium: pg 51Player's Handbook: pg 212Player's Handbook: pg 213Spell Compendium: pg 51Spell Compendium: pg 52Spell Compendium: pg 52

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Player's Handbook: pg 213Spell Compendium: pg 52Player's Handbook: pg 213Stormwrack: pg 112Eberron Campaign Setting: pg 109Player's Handbook: pg 213Sandstorm: pg 112Frostburn: pg 92Frostburn: pg 92Player's Handbook: pg 214Player's Handbook: pg 214Player's Handbook: pg 214Player's Handbook: pg 214Book of Exalted Deeds: pg 95Spell Compendium: pg 52Spell Compendium: pg 52Spell Compendium: pg 52Magic of Faerun: pg 118Spell Compendium: pg 53Spell Compendium: pg 53Spell Compendium: pg 53Spell Compendium: pg 53Spell Compendium: pg 55Frostburn: pg 92Spell Compendium: pg 55Complete Mage: pg 123Spell Compendium: pg 55Magic of Faerun: pg 86Eberron Campaign Setting: pg 110Player's Handbook: pg 214Eberron Campaign Setting: pg 110Player's Handbook: pg 215Spell Compendium: pg 55Races of the Dragon: pg 112Player's Handbook: pg 215Player's Handbook: pg 215Spell Compendium: pg 55Spell Compendium: pg 56Complete Arcane: pg 102Player's Handbook: pg 215Heroes of Battle: pg 126Complete Mage: pg 100Spell Compendium: pg 56Book of Exalted Deeds: pg 95Player's Handbook II: pg 107Book of Exalted Deeds: pg 95Spell Compendium: pg 56Player's Handbook II: pg 105Player's Handbook II: pg 105Player's Handbook II: pg 105

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Player's Handbook II: pg 107Player's Handbook II: pg 105Book of Vile Darkness: pg 89Spell Compendium: pg 56Frostburn: pg 92Player's Handbook: pg 215Book of Vile Darkness: pg 89Player's Handbook II: pg 109Book of Exalted Deeds: pg 95Complete Mage: pg 100Complete Mage: pg 100Player's Handbook: pg 215Player's Handbook: pg 215Player's Handbook: pg 215Player's Handbook: pg 216Player's Handbook: pg 216Player's Handbook: pg 216Player's Handbook: pg 216Player's Handbook: pg 216Player's Handbook: pg 216Player's Handbook II: pg 109Complete Arcane: pg 132Spell Compendium: pg 56Spell Compendium: pg 56Spell Compendium: pg 56Spell Compendium: pg 57Spell Compendium: pg 57Book of Vile Darkness: pg 89Player's Handbook: pg 216Spell Compendium: pg 57Book of Exalted Deeds: pg 96Spell Compendium: pg 57Spell Compendium: pg 57Spell Compendium: pg 57Book of Vile Darkness: pg 89,Libris Mortis: pg 210Complete Champion: pg 118Book of Vile Darkness: pg 90Spell Compendium: pg 58Complete Arcane: pg 102Player's Handbook II: pg 109Book of Vile Darkness: pg 90Player's Handbook: pg 216Book of Exalted Deeds: pg 96Complete Arcane: pg 132Complete Arcane: pg 133Complete Arcane: pg 133Stormwrack: pg 112Spell Compendium: pg 58Spell Compendium: pg 58Spell Compendium: pg 59

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Book of Vile Darkness: pg 91Player's Handbook: pg 216drm:79Complete Arcane: pg 133Player's Handbook: pg 216Technmancer Press: Player's Companion: pg 87Technmancer Press: Player's Companion: pg 87Spell Compendium: pg 59Complete Champion: pg 118Spell Compendium: pg 59Complete Mage: pg 101Player's Handbook: pg 216Player's Handbook: pg 217Player's Handbook: pg 217Spell Compendium: pg 59Spell Compendium: pg 59Complete Arcane: pg 133Complete Mage: pg 101Complete Mage: pg 101Complete Mage: pg 101Spell Compendium: pg 59drm:80Spell Compendium: pg 60Book of Vile Darkness: pg 91Spell Compendium: pg 60Book of Vile Darkness: pg 91Frostburn: pg 92Player's Handbook: pg 217Spell Compendium: pg 60Spell Compendium: pg 60Player's Handbook: pg 217Spell Compendium: pg 61Complete Mage: pg 101Complete Mage: pg 102Player's Handbook: pg 217Complete Arcane: pg 102Complete Mage: pg 102Spell Compendium: pg 61Spell Compendium: pg 61Spell Compendium: pg 61Player's Handbook: pg 217Player's Handbook: pg 217Spell Compendium: pg 62Spell Compendium: pg 62Frostburn: pg 92Player's Handbook II: pg 109Player's Handbook II: pg 109Spell Compendium: pg 62Complete Champion: pg 119Spell Compendium: pg 62

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Spell Compendium: pg 62Spell Compendium: pg 62Player's Handbook: pg 217Player's Handbook: pg 217Spell Compendium: pg 63Player's Handbook: pg 217Spell Compendium: pg 63Book of Vile Darkness: pg 91Book of Vile Darkness: pg 91Book of Vile Darkness: pg 92Spell Compendium: pg 63Stormwrack: pg 112Player's Handbook: pg 218Heroes of Battle: pg 126Sandstorm: pg 113Sandstorm: pg 113Sandstorm: pg 114Sandstorm: pg 114Spell Compendium: pg 63Book of Vile Darkness: pg 92,Libris Mortis: pg 210Player's Handbook: pg 218Eberron Campaign Setting: pg 110,Libris Mortis: pg 210Player's Handbook: pg 218Player's Handbook: pg 218Magic of Faerun: pg 88Player's Handbook: pg 218Spell Compendium: pg 64Frostburn: pg 92Player's Handbook: pg 219Player's Handbook: pg 219Player's Handbook: pg 219Complete Arcane: pg 8Races of Faerun: pg 189Player's Handbook: pg 219Player's Handbook: pg 219Player's Handbook: pg 220Stormwrack: pg 112Player's Handbook: pg 220Heroes of Horror: pg 128Player's Handbook: pg 220Player's Handbook: pg 220cty:66drm:81Player's Handbook II: pg 109Eberron Campaign Setting: pg 110Spell Compendium: pg 64Book of Vile Darkness: pg 92Book of Vile Darkness: pg 92Complete Arcane: pg 133Book of Vile Darkness: pg 92

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Book of Vile Darkness: pg 92cty:68Complete Arcane: pg 133drm:80Book of Exalted Deeds: pg 96Spell Compendium: pg 64Player's Handbook: pg 220Player's Handbook: pg 221Spell Compendium: pg 64Player's Handbook II: pg 110Complete Mage: pg 102Complete Mage: pg 102Player's Handbook II: pg 110Player's Handbook II: pg 110Player's Handbook: pg 221Player's Handbook: pg 221Player's Handbook: pg 221Technmancer Press: Player's Companion: pg 87Spell Compendium: pg 64Spell Compendium: pg 65Spell Compendium: pg 65Spell Compendium: pg 66Eberron Campaign Setting: pg 111Races of Destiny: pg 165Player's Handbook: pg 221Player's Handbook: pg 222Spell Compendium: pg 66Spell Compendium: pg 66Complete Mage: pg 102Complete Mage: pg 124Player's Handbook: pg 222Stormwrack: pg 112Spell Compendium: pg 66Player's Handbook: pg 222Player's Handbook: pg 222Player's Handbook: pg 222Frostburn: pg 93Player's Handbook: pg 222Frostburn: pg 93Player's Handbook: pg 222Player's Handbook: pg 223Player's Handbook: pg 223Player's Handbook: pg 223Spell Compendium: pg 67Sandstorm: pg 114Spell Compendium: pg 67Spell Compendium: pg 67Spell Compendium: pg 67Player's Handbook II: pg 110Player's Handbook: pg 223

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Spell Compendium: pg 67Spell Compendium: pg 68Player's Handbook: pg 223Spell Compendium: pg 68Player's Handbook: pg 223Spell Compendium: pg 69Spell Compendium: pg 69Book of Exalted Deeds: pg 96Spell Compendium: pg 69Book of Vile Darkness: pg 92Book of Vile Darkness: pg 92Spell Compendium: pg 69Spell Compendium: pg 69Spell Compendium: pg 69Player's Handbook: pg 224Spell Compendium: pg 70Player's Handbook: pg 224Spell Compendium: pg 70Book of Exalted Deeds: pg 96Spell Compendium: pg 70Player's Handbook: pg 224Complete Champion: pg 119Spell Compendium: pg 70Player's Handbook II: pg 110Complete Champion: pg 119Spell Compendium: pg 70Spell Compendium: pg 70Book of Exalted Deeds: pg 97Player's Handbook: pg 224Player's Handbook: pg 224Player's Handbook: pg 224Player's Handbook: pg 225Stormwrack: pg 112Player's Handbook II: pg 110Spell Compendium: pg 70Complete Champion: pg 120Complete Mage: pg 102Spell Compendium: pg 72drm:80drm:80drm:80Spell Compendium: pg 72Draconomicon: pg 79drm:80Spell Compendium: pg 72Spell Compendium: pg 72Spell Compendium: pg 72Spell Compendium: pg 73Book of Exalted Deeds: pg 97Player's Handbook II: pg 111

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Spell Compendium: pg 73Spell Compendium: pg 73drm:82Magic of Incarnum: pg107Player's Handbook: pg 225Players Guide to Faerun: pg 101drm:82Book of Vile Darkness: pg 93Complete Mage: pg 102Player's Handbook: pg 225Spell Compendium: pg 73Heroes of Horror: pg 128,Spell Compendium: pg 74Heroes of Horror: pg 129Heroes of Horror: pg 129Player's Handbook II: pg 111Spell Compendium: pg 74Spell Compendium: pg 74Book of Vile Darkness: pg 93Heroes of Battle: pg 126Spell Compendium: pg 74Races of the Wild: pg 174Player's Handbook: pg 225Player's Handbook: pg 225Heroes of Battle: pg 126Races of Stone: pg 162Races of Stone: pg 162Spell Compendium: pg 75Spell Compendium: pg 75Spell Compendium: pg 76Complete Arcane: pg 104Spell Compendium: pg 76Spell Compendium: pg 76Complete Arcane: pg 133Spell Compendium: pg 76Player's Handbook: pg 225Frostburn: pg 93Book of Exalted Deeds: pg 97Spell Compendium: pg 76Spell Compendium: pg 77Spell Compendium: pg 77Spell Compendium: pg 77Spell Compendium: pg 77Book of Vile Darkness: pg 93Spell Compendium: pg 78Spell Compendium: pg 78Book of Exalted Deeds: pg 98Book of Exalted Deeds: pg 98Complete Arcane: pg 7Complete Arcane: pg 133Complete Arcane: pg 133

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Complete Arcane: pg 133drm:82drm:82Complete Arcane: pg 133Spell Compendium: pg 78Spell Compendium: pg 78Player's Handbook II: pg 111Player's Handbook II: pg 111Spell Compendium: pg 78Complete Arcane: pg 104Complete Mage: pg 103Player's Handbook: pg 226Complete Arcane: pg 105Spell Compendium: pg 79Book of Exalted Deeds: pg 98Spell Compendium: pg 79Book of Exalted Deeds: pg 98Book of Exalted Deeds: pg 98Complete Mage: pg 103Player's Handbook: pg 226drm:80Races of the Wild: pg 175Complete Mage: pg 103Book of Exalted Deeds: pg 98Book of Exalted Deeds: pg 98Spell Compendium: pg 79Spell Compendium: pg 79Complete Mage: pg 103Player's Handbook II: pg 111Eberron Campaign Setting: pg 111Player's Handbook: pg 226Spell Compendium: pg 80Spell Compendium: pg 80drm:80drm:80Spell Compendium: pg 80Player's Handbook II: pg 112Player's Handbook II: pg 112Player's Handbook II: pg 112Spell Compendium: pg 80Spell Compendium: pg 81Player's Handbook II: pg 112Spell Compendium: pg 82Complete Arcane: pg 133Player's Handbook: pg 226Spell Compendium: pg 82Spell Compendium: pg 82Eberron Campaign Setting: pg 111Player's Handbook: pg 226Spell Compendium: pg 82

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Player's Handbook: pg 227Spell Compendium: pg 82Player's Handbook: pg 227Complete Arcane: pg 105Spell Compendium: pg 83Player's Handbook: pg 227drm:80Spell Compendium: pg 83Frostburn: pg 93Player's Handbook: pg 227Complete Arcane: pg 134Spell Compendium: pg 83Spell Compendium: pg 84Player's Handbook: pg 227Complete Mage: pg 103Races of the Dragon: pg 112Spell Compendium: pg 84Book of Exalted Deeds: pg 99Book of Vile Darkness: pg 93Spell Compendium: pg 84Spell Compendium: pg 84Player's Handbook: pg 227Spell Compendium: pg 85Player's Handbook: pg 228Player's Handbook II: pg 113Player's Handbook: pg 228Player's Handbook II: pg 113Frostburn: pg 93Book of Vile Darkness: pg 94Spell Compendium: pg 85Book of Vile Darkness: pg 94Spell Compendium: pg 85Book of Exalted Deeds: pg 99Book of Exalted Deeds: pg 99Spell Compendium: pg 85Complete Champion: pg 120Player's Handbook: pg 228Spell Compendium: pg 85Spell Compendium: pg 85Player's Handbook II: pg 113Player's Handbook: pg 228Spell Compendium: pg 86Book of Vile Darkness: pg 94Spell Compendium: pg 86Spell Compendium: pg 87Races of Stone: pg 162Book of Vile Darkness: pg 94Spell Compendium: pg 86Player's Handbook: pg 228Book of Exalted Deeds: pg 99

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Spell Compendium: pg 87Book of Vile Darkness: pg 94Player's Handbook: pg 229Player's Handbook: pg 229Book of Exalted Deeds: pg 99Spell Compendium: pg 87Spell Compendium: pg 87Complete Mage: pg 104Player's Handbook: pg 229cty:66Book of Vile Darkness: pg 95Player's Handbook: pg 229Heroes of Horror: pg 129Spell Compendium: pg 88Complete Mage: pg 104Spell Compendium: pg 88Spell Compendium: pg 88Spell Compendium: pg 89Spell Compendium: pg 89Spell Compendium: pg 89Stormwrack: pg 117Player's Handbook: pg 229Spell Compendium: pg 90Eberron Campaign Setting: pg 111Player's Handbook: pg 229Player's Handbook: pg 229Complete Arcane: pg 134Spell Compendium: pg 90Complete Mage: pg 104Spell Compendium: pg 90Spell Compendium: pg 90Player's Handbook II: pg 113Spell Compendium: pg 90Book of Vile Darkness: pg 95Book of Vile Darkness: pg 95Spell Compendium: pg 91Complete Arcane: pg 106Frostburn: pg 93Spell Compendium: pg 91Spell Compendium: pg 91Player's Handbook: pg 230Player's Handbook: pg 230Complete Arcane: pg 106Complete Mage: pg 104Player's Handbook: pg 230Spell Compendium: pg 92Complete Mage: pg 104Complete Arcane: pg 106Heroes of Horror: pg 129Player's Handbook: pg 230

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Player's Handbook: pg 230Spell Compendium: pg 92Spell Compendium: pg 92Spell Compendium: pg 92Player's Handbook: pg 231Spell Compendium: pg 93Player's Handbook: pg 231Spell Compendium: pg 93Player's Handbook: pg 231Spell Compendium: pg 93Spell Compendium: pg 93Spell Compendium: pg 94Spell Compendium: pg 94Spell Compendium: pg 94Spell Compendium: pg 94Player's Handbook: pg 231Player's Handbook: pg 231Spell Compendium: pg 94Spell Compendium: pg 95Player's Handbook: pg 231Spell Compendium: pg 95Player's Handbook: pg 232Player's Handbook: pg 232Spell Compendium: pg 95Sandstorm: pg 114Frostburn: pg 94Complete Mage: pg 104Sandstorm: pg 115Complete Arcane: pg 134Spell Compendium: pg 95Book of Vile Darkness: pg 96Book of Vile Darkness: pg 96Frostburn: pg 94Sandstorm: pg 116Sandstorm: pg 116Player's Handbook: pg 232Spell Compendium: pg 95Spell Compendium: pg 96Frostburn: pg 94Spell Compendium: pg 96Stormwrack: pg 117Player's Handbook: pg 232Spell Compendium: pg 96Spell Compendium: pg 96Technmancer Press: Player's Companion: pg 87Technmancer Press: Player's Companion: pg 88Technmancer Press: Player's Companion: pg 88Planar Handbook: pg 98Spell Compendium: pg 96Spell Compendium: pg 96

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Player's Handbook: pg 232Complete Champion: pg 120Player's Handbook: pg 232Book of Vile Darkness: pg 96Spell Compendium: pg 97Spell Compendium: pg 97Spell Compendium: pg 97Spell Compendium: pg 98Player's Handbook: pg 233Spell Compendium: pg 98Spell Compendium: pg 98Player's Handbook: pg 233Complete Champion: pg 121Complete Champion: pg 121Complete Champion: pg 122Spell Compendium: pg 98Complete Mage: pg 105Frostburn: pg 94Spell Compendium: pg 98Spell Compendium: pg 99Spell Compendium: pg 99Player's Handbook: pg 233Player's Handbook: pg 233Player's Handbook: pg 233Sandstorm: pg 116Player's Handbook: pg 233Spell Compendium: pg 99Frostburn: pg 94Spell Compendium: pg 99Frostburn: pg 95Player's Handbook II: pg 114Races of Destiny: pg 166Complete Arcane: pg 134drm:80Spell Compendium: pg 100Frostburn: pg 95Frostburn: pg 95Frostburn: pg 95Frostburn: pg 95Frostburn: pg 95Frostburn: pg 95Frostburn: pg 96Spell Compendium: pg 100Spell Compendium: pg 100Sandstorm: pg 116Player's Handbook: pg 234Player's Handbook: pg 234Player's Handbook: pg 235Player's Handbook: pg 234Players Guide to Faerun: pg 103

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Frostburn: pg 96Spell Compendium: pg 100Spell Compendium: pg 101Spell Compendium: pg 101Spell Compendium: pg 102Complete Mage: pg 105Player's Handbook: pg 235Complete Mage: pg 106Complete Arcane: pg 109Player's Handbook: pg 235Spell Compendium: pg 102Spell Compendium: pg 102Spell Compendium: pg 103Spell Compendium: pg 103Spell Compendium: pg 104Races of the Dragon: pg 113Races of the Dragon: pg 113Spell Compendium: pg 104Spell Compendium: pg 104Spell Compendium: pg 105Spell Compendium: pg 105Player's Handbook: pg 235Complete Arcane: pg 109Player's Handbook: pg 235Spell Compendium: pg 105Spell Compendium: pg 106Frostburn: pg 96Frostburn: pg 96Frostburn: pg 96Frostburn: pg 96Spell Compendium: pg 106Frostburn: pg 97Player's Handbook: pg 235Book of Vile Darkness: pg 96Player's Handbook: pg 236Player's Handbook: pg 236Player's Handbook: pg 236Book of Exalted Deeds: pg 99Players Guide to Faerun: pg 103,Book of Exalted DeedsSpell Compendium: pg 106Player's Handbook: pg 236Player's Handbook: pg 237Races of the Dragon: pg 113Spell Compendium: pg 106Spell Compendium: pg 106Player's Handbook: pg 237Player's Handbook: pg 237Spell Compendium: pg 107Spell Compendium: pg 107Spell Compendium: pg 107

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Book of Vile Darkness: pg 96Player's Handbook: pg 237Spell Compendium: pg 107Complete Mage: pg 106Complete Mage: pg 58Book of Vile Darkness: pg 97Player's Handbook: pg 237Player's Handbook: pg 238Complete Mage: pg 106Spell Compendium: pg 108Spell Compendium: pg 108Player's Handbook: pg 238Spell Compendium: pg 108Book of Vile Darkness: pg 97Sandstorm: pg 117Complete Arcane: pg 110,Spell Compendium: pg 108Spell Compendium: pg 109Player's Handbook: pg 238Player's Handbook: pg 238Sandstorm: pg 117Player's Handbook II: pg 114Eberron Campaign Setting: pg 111Player's Handbook: pg 238Planar Handbook: pg 98,Spell Compendium: pg 109Complete Mage: pg 124Book of Exalted Deeds: pg 100Magic of Faerun: pg 99, Spell Compendium: pg 109Magic of Faerun: pg 99,Spell Compendium: pg 109Races of Faerun: pg 190Players Guide to Faerun: pg 103Magic of Faerun: pg 99,Eberron Campaign Setting: pg Player's Handbook: pg 239Heroes of Horror: pg 130Heroes of Horror: pg 130Complete Adventurer: pg 150,Spell Compendium: pg 11Races of Stone: pg 162Races of Stone: pg 162Player's Handbook: pg 239Miniatures Handbook: pg 36,Complete Adventurer: pg Libris Mortis: pg 66Magic of Faerun: pg 100,Spell Compendium: pg 110Complete Divine: pg 166,Complete Adventurer: pg 149Player's Handbook: pg 239Spell Compendium: pg 110Player's Handbook: pg 239Player's Handbook: pg 239Complete Champion: pg 122Complete Adventurer: pg 151,Spell Compendium: pg 11Player's Handbook II: pg 114Magic of Faerun: pg 100,Spell Compendium: pg 110

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Magic of Faerun: pg 100,Book of Exalted Deeds: pg 10Complete Adventurer: pg 151,Spell Compendium: pg 11Complete Mage: pg 106Complete Mage: pg 106Complete Mage: pg 107Complete Arcane: pg 110,Spell Compendium: pg 111Complete Mage: pg 107Complete Arcane: pg 110,Spell Compendium: pg 111Book of Vile Darkness: pg 97Book of Vile Darkness: pg 97Book of Vile Darkness: pg 97.Spell Compendium: pg 11Frostburn: pg 97Book of Exalted Deeds: pg 100Frostburn: pg 97,Spell Compendium: pg 112Frostburn: pg 97Player's Handbook: pg 239Spell Compendium: pg 113Planar Handbook: pg 99,Spell Compendium: pg 113Book of Exalted Deeds: pg 100Book of Exalted Deeds: pg 100Book of Exalted Deeds: pg 101Book of Vile Darkness: pg 97Book of Vile Darkness: pg 97Planar Handbook: pg 99,Spell Compendium: pg 113Complete Arcane: pg 134Book of Vile Darkness: pg 97Complete Mage: pg 124Player's Handbook: pg 239Complete Adventurer: pg 151,Spell Compendium: pg 11Player's Handbook: pg 240Spell Compendium: pg 113Player's Handbook: pg 240Player's Handbook: pg 240Eberron Campaign Setting: pg 112Player's Handbook II: pg 114Frostburn: pg 97Frostburn: pg 97Complete Arcane: pg 113,Spell Compendium: pg 113Player's Handbook: pg 241Draconomicon: pg 113,Spell Compendium: pg 114Player's Handbook: pg 241Spell Compendium: pg 114Complete Arcane: pg 134Complete Mage: pg 124Complete Adventurer: pg 151,Spell Compendium: pg 11Draconomicon: pg 79,Spell Compendium: pg 114Races of the Dragon: pg 113Player's Handbook: pg 241Player's Handbook: pg 241Player's Handbook: pg 241

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Player's Handbook: pg 241Player's Handbook: pg 241Player's Handbook: pg 241Player's Handbook: pg 241Complete Mage: pg 62Spell Compendium: pg 115Player's Handbook: pg 241Miniatures Handbook: pg 36.Spell Compendium: pg 115Players Guide to Faerun: pg 104,Spell Compendium: pgPlanar Handbook: pg 99,Spell Compendium: pg 115Player's Handbook: pg 242Spell Compendium: pg 116Spell Compendium: pg 116Player's Handbook: pg 242Complete Mage: pg 107Spell Compendium: pg 116Complete Mage: pg 108Player's Handbook: pg 242Complete Warrior: pg 117Players Guide to Faerun: pg 104,Spell Compendium: pgdrm:80Complete Arcane: pg 134Spell Compendium: pg 117Player's Handbook II: pg 114Magic of Faerun: pg 101,Spell Compendium: pg 117Planar Handbook: pg 99,Spell Compendium: pg 117Spell Compendium: pg 117Heroes of Battle: pg 127Sandstorm: pg 117Complete Adventurer: pg 152,Spell Compendium: pg 11Player's Handbook: pg 242Player's Handbook: pg 242Spell Compendium: pg 118Frostburn: pg 97Spell Compendium: pg 118Complete Arcane: pg 110Frostburn: pg 98Magic of Faerun: pg 135,Spell Compendium: pg 118Magic of Faerun: pg 101.Spell Compendium: pg 118Frostburn: pg 98Spell Compendium: pg 119Spell Compendium: pg 119Complete Arcane: pg 112.Spell Compendium: pg 119Frostburn: pg 99Frostburn: pg 99Frostburn: pg 99Frostburn: pg 99Frostburn: pg 100Frostburn: pg 100Player's Handbook: pg 243

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Frostburn: pg 100Frostburn: pg 100Frostburn: pg 101Spell Compendium: pg 119Frostburn: pg 101Complete Champion: pg 122Player's Handbook: pg 243Book of Vile Darkness: pg 97drm:82Spell Compendium: pg 120Complete Arcane: pg 112:Spell Compendium: pg 120Player's Handbook: pg 243Player's Handbook: pg 243Complete Arcane: pg 112,Spell Compendium: pg 120Technmancer Press: Player's Companion: pg 85Player's Handbook: pg 243Complete Mage: pg 108Complete Champion: pg 122Sandstorm: pg 117cty:66drm:82Draconomicon: pg 79,Spell Compendium: pg 120Complete Divine: pg 166,Spell Compendium: pg 120Player's Handbook: pg 243Book of Vile Darkness: pg 98Book of Vile Darkness: pg 98Book of Vile Darkness: pg 98,Heroes of Horror: pg 130Player's Handbook: pg 244Complete Adventurer: pg 152,Spell Compendium: pg 12Magic of Incarnum: pg109Magic of Incarnum: pg110Player's Handbook: pg 244Complete Mage: pg 108Complete Mage: pg 108Miniatures Handbook: pg 36,Spell Compendium: pg 121Player's Handbook II: pg 115Libris Mortis: pg 67,Spell Compendium: pg 121Libris Mortis: pg 67,Spell Compendium: pg 121Player's Handbook II: pg 115Spell Compendium: pg 121Player's Handbook II: pg 115Complete Adventurer: pg 152,Spell Compendium: pg 12Spell Compendium: pg 122Spell Compendium: pg 122Planar Handbook: pg 99,Spell Compendium: pg 122Players Guide to Faerun: pg 105,Spell Compendium: pgComplete Divine: pg 166,Spell Compendium: pg 123Eberron Campaign Setting: pg 112Player's Handbook: pg 244Player's Handbook: pg 244

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Eberron Campaign Setting: pg 112Player's Handbook: pg 244Player's Handbook: pg 244Player's Handbook: pg 244Eberron Campaign Setting: pg 113Player's Handbook: pg 244Player's Handbook: pg 244Eberron Campaign Setting: pg 113Player's Handbook: pg 244Player's Handbook: pg 244Miniatures Handbook: pg 36,Spell Compendium: pg 123Spell Compendium: pg 123Book of Exalted Deeds: pg 101Player's Handbook: pg 244Player's Handbook: pg 244Complete Adventurer: pg 152,Spell Compendium: pg 12Player's Handbook II: pg 115Complete Adventurer: pg 153,Spell Compendium: pg 12Races of Destiny: pg 166Races of Destiny: pg 166Races of Destiny: pg 166Races of Destiny: pg 166Players Guide to Faerun: pg 104,Spell Compendium: pgBook of Exalted Deeds: pg 101Races of the Dragon: pg 113Complete Adventurer: pg 153,Spell Compendium: pg 12Forgotten realms Campaign Setting: pg 69,Spell CompeComplete Adventurer: pg 153,Spell Compendium: pg 12drm:81Complete Champion: pg 123Complete Mage: pg 108Complete Arcane: pg 112Spell Compendium: pg 124Planar Handbook: pg 104Player's Handbook II: pg 115Player's Handbook II: pg 115Player's Handbook II: pg 115Player's Handbook: pg 245Player's Handbook: pg 245Player's Handbook: pg 245Player's Handbook: pg 245Player's Handbook: pg 245Spell Compendium: pg 125Miniatures Handbook: pg 36,Complete Adventurer: pg Libris Mortis: pg 212Libris Mortis: pg 211Player's Handbook: pg 245Spell Compendium: pg 125Eberron Campaign Setting: pg 113Complete Arcane: pg 112

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Complete Adventurer: pg 153,Spell Compendium: pg 12Magic of Faerun: pg 97,Spell Compendium: pg 125Forgotten realms Campaign Setting: pg 72,Spell CompeMagic of Faerun: pg 102,Spell Compendium: pg 126Magic of Faerun: pg 79,Spell Compendium: pg 126Player's Handbook: pg 246Eberron Campaign Setting: pg 113Frostburn: pg 101Spell Compendium: pg 126Stormwrack: pg 117Magic of Faerun: pg 102,Spell Compendium: pg 127Complete Mage: pg 108Stormwrack: pg 117Complete Adventurer: pg 154,Spell Compendium: pg 12Player's Handbook: pg 246Spell Compendium: pg 127Spell Compendium: pg 128Complete Mage: pg 108Complete Mage: pg 109Complete Mage: pg 109Player's Handbook: pg 246Player's Handbook II: pg 116Player's Handbook II: pg 116Spell Compendium: pg 128Complete Arcane: pg 113Libris Mortis: pg 67,Spell Compendium: pg 128Spell Compendium: pg 129Player's Handbook: pg 246Player's Handbook: pg 246Magic of Faerun: pg 103,Spell Compendium: pg 129Spell Compendium: pg 129Magic of Faerun: pg 104Magic of Faerun: pg 104,Spell Compendium: pg 129Stormwrack: pg 118Book of Vile Darkness: pg 98Magic of Faerun: pg 104,Spell Compendium: pg 130Complete Divine: pg 167,Spell Compendium: pg 130Book of Exalted Deeds: pg 101Complete Mage: pg 109Complete Divine: pg 167,Spell Compendium: pg 130Book of Exalted Deeds: pg 102Book of Exalted Deeds: pg 102Magic of Faerun: pg 105,Spell Compendium: pg 130Magic of Faerun: pg 105,Spell Compendium: pg 130Players Guide to Faerun: pg 105,Spell Compendium: pgPlanar Handbook: pg 100,Spell Compendium: pg 131Complete Arcane: pg 134Player's Handbook: pg 246Player's Handbook II: pg 116Heroes of Battle: pg 127

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Player's Handbook: pg 247Player's Handbook: pg 247cty:66Player's Handbook: pg 247Frostburn: pg 101Player's Handbook: pg 247Book of Exalted Deeds: pg 102Player's Handbook: pg 248Magic of Faerun: pg 105,Spell Compendium: pg 131Spell Compendium: pg 131Spell Compendium: pg 131Player's Handbook: pg 248Complete Champion: pg 123Complete Champion: pg 123Planar Handbook: pg 100,Spell Compendium: pg 132Planar Handbook: pg 100,Spell Compendium: pg 132Complete Champion: pg 123Planar Handbook: pg 100,Spell Compendium: pg 132Complete Champion: pg 124Miniatures Handbook: pg 37,Spell Compendium: pg 132Complete Arcane: pg 113Player's Handbook: pg 248Complete Mage: pg 109Players Guide to Faerun: pg 105,Spell Compendium: pgTechnmancer Press: Player's Companion: pg 88Player's Handbook: pg 248Complete Mage: pg 110Complete Mage: pg 110Player's Handbook II: pg 117Miniatures Handbook: pg 37,Spell Compendium: pg 132Miniatures Handbook: pg 37,Spell Compendium: pg 133Complete Warrior: pg 118,Spell Compendium: pg 133Book of Vile Darkness: pg 98Complete Adventurer: pg 154,Spell Compendium: pg 13Complete Adventurer: pg 154pfL106,Spell Compendium: pg 133Player's Handbook: pg 248Magic of Faerun: pg 106:Spell Compendium: pg 134Miniatures Handbook: pg 37,Spell Compendium: pg 134Races of the Dragon: pg 114Races of Destiny: pg 166Player's Handbook: pg 249Player's Handbook: pg 249Planar Handbook: pg 100Sandstorm: pg 117Player's Handbook: pg 249Player's Handbook II: pg 117Complete Champion: pg 124Spell Compendium: pg 134Book of Vile Darkness: pg 98

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Draconomicon: pg 114Complete Arcane: pg 113,Spell Compendium: pg 134Magic of Faerun: pg 106,Spell Compendium: pg 134Spell Compendium: pg 134Player's Handbook: pg 249Book of Exalted Deeds: pg 102Book of Exalted Deeds: pg 102Player's Handbook II: pg 117Player's Handbook II: pg 117Player's Handbook II: pg 117Spell Compendium: pg 135Complete Mage: pg 110Magic of Faerun: pg 106Players Guide to Faerun: pg 106Complete Divine: pg 168,Eberron Campaign Setting: pg Draconomicon: pg 80,Spell Compendium: pg 135Complete Divine: pg 168,Stormwrack: pg 118,Spell CoPlayer's Handbook: pg 249Complete Arcane: pg 114,Spell Compendium: pg 136Spell Compendium: pg 136Player's Handbook: pg 249Magic of Faerun: pg 97,Spell Compendium: pg 136Eberron Campaign Setting: pg 113Player's Handbook: pg 249Player's Handbook: pg 249Player's Handbook: pg 250Player's Handbook: pg 250Player's Handbook II: pg 118Player's Handbook: pg 250Player's Handbook: pg 250Draconomicon: pg 80,Spell Compendium: pg 136Technmancer Press: Player's Companion: pg 89drm:81Player's Handbook: pg 250Technmancer Press: Player's Companion: pg 89Technmancer Press: Player's Companion: pg 89Players Guide to Faerun: pg 107,Spell Compendium: pgPlayer's Handbook: pg 251Player's Handbook: pg 251Complete Mage: pg 110Player's Handbook: pg 251Player's Handbook: pg 251Player's Handbook: pg 251Player's Handbook: pg 251Complete Arcane: pg 114Technmancer Press: Player's Companion: pg 88Player's Handbook: pg 252Player's Handbook: pg 252Spell Compendium: pg 137Spell Compendium: pg 137

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Player's Handbook: pg 252Magic of Faerun: pg 101,Spell Compendium: pg 137Player's Handbook II: pg 119Heroes of Horror: pg 130Races of the Dragon: pg 114Races of the Dragon: pg 114Heroes of Horror: pg 130Planar Handbook: pg 100,Spell Compendium: pg 137Planar Handbook: pg 100,Spell Compendium: pg 137Planar Handbook: pg 100,Spell Compendium: pg 137Planar Handbook: pg 100,Spell Compendium: pg 137Heroes of Horror: pg 130Sandstorm: pg 118Frostburn: pg 101, Spell Compendium: pg 138Players Guide to Faerun: pg 106,Spell Compendium: pgTechnmancer Press: Player's Companion: pg 89Player's Handbook II: pg 119Player's Handbook II: pg 119Player's Handbook: pg 252Complete Champion: pg 124Complete Divine: pg 168,Spell Compendium: pg 138Spell Compendium: pg 138Spell Compendium: pg 139Complete Mage: pg 124Complete Mage: pg 110Technmancer Press: Player's Companion: pg 90Book of Vile Darkness: pg 99Magic of Faerun: pg 107,Spell Compendium: pg 139Complete Champion: pg 124Magic of Faerun: pg 107,Spell Compendium: pg 139Heroes of Horror: pg 131Player's Handbook II: pg 119Complete Adventurer: pg 154,Spell Compendium: pg 13Races of the Wild: pg 175Magic of Faerun: pg 107,Spell Compendium: pg 140Forgotten realms Campaign Setting: pg 72,Spell CompePlayer's Handbook: pg 252Planar Handbook: pg 101,Spell Compendium: pg 140Stormwrack: pg 118Frostburn: pg 102Player's Handbook: pg 252Player's Handbook: pg 253Complete Mage: pg 110Player's Handbook II: pg 119Complete Arcane: pg 114Magic of Faerun: pg 108,Spell Compendium: pg 140Player's Handbook: pg 253Sandstorm: pg 118Draconomicon: pg 80,Spell Compendium: pg 140Player's Handbook: pg 253

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Complete Champion: pg 124Magic of Faerun: pg 96,Spell Compendium: pg 140Complete Arcane: pg 115Eberron Campaign Setting: pg 113Player's Handbook: pg 253Player's Handbook II: pg 120Complete Divine: pg 168,Spell Compendium: pg 141Planar Handbook: pg 101,Spell Compendium: pg 141Complete Arcane: pg 134Races of the Dragon: pg 114Races of the Dragon: pg 115Player's Handbook: pg 253Book of Exalted Deeds: pg 102Player's Handbook: pg 253Spell Compendium: pg 141Frostburn: pg 102Complete Adventurer: pg 155,Spell Compendium: pg 14Book of Vile Darkness: pg 99Player's Handbook: pg 253Magic of Faerun: pg 108,Spell Compendium: pg 142Player's Handbook: pg 254Complete Arcane: pg 115Player's Handbook: pg 254Player's Handbook: pg 254Player's Handbook: pg 254Player's Handbook II: pg 120Book of Vile Darkness: pg 99Player's Handbook: pg 254Draconomicon: pg 114,Spell Compendium: pg 142Player's Handbook: pg 255Player's Handbook: pg 255Players Guide to Faerun: pg 106Heroes of Battle: pg 127Book of Exalted Deeds: pg 103,Spell Compendium: pg Player's Handbook: pg 255Draconomicon: pg 114,Complete Divine: pg 169,Spell Forgotten realms Campaign Setting: pg 72,Spell CompeSpell Compendium: pg 143Spell Compendium: pg 143frc:72,Spell Compendium: pg 143Forgotten realms Campaign Setting: pg 73,Spell CompePlayers Guide to Faerun: pg 108,Spell Compendium: pgForgotten realms Campaign Setting: pg 73,Spell CompePlayers Guide to Faerun: pg 106Complete Champion: pg 125Book of Vile Darkness: pg 99,Libris Mortis: pg 212Stormwrack: pg 119Player's Handbook: pg 255Player's Handbook: pg 255Player's Handbook: pg 256

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Player's Handbook: pg 256Player's Handbook: pg 256Player's Handbook: pg 256Complete Mage: pg 111Player's Handbook: pg 256Spell Compendium: pg 144Player's Handbook: pg 257Frostburn: pg 102Stormwrack: pg 119Sandstorm: pg 118Complete Divine: pg 169,Spell Compendium: pg 145Complete Mage: pg 111Player's Handbook II: pg 120Players Guide to Faerun: pg 106Player's Handbook II: pg 120Complete Divine: pg 170,Spell Compendium: pg 145Players Guide to Faerun: pg 107,Spell Compendium: pgComplete Divine: pg 170,Complete Adventurer: pg 155Libris Mortis: pg 212Spell Compendium: pg 146Eberron Campaign Setting: pg 114Complete Divine: pg 170,Spell Compendium: pg 146Spell Compendium: pg 146Complete Mage: pg 111Libris Mortis: pg 67Libris Mortis: pg 67Libris Mortis: pg 67Complete Mage: pg 111Libris Mortis: pg 68Libris Mortis: pg 68Libris Mortis: pg 68Libris Mortis: pg 69Libris Mortis: pg 69Libris Mortis: pg 69Libris Mortis: pg 69Planar Handbook: pg 101,Spell Compendium: pg 146Magic of Faerun: pg 103,Spell Compendium: pg 146Magic of Faerun: pg 110,Spell Compendium: pg 147Book of Vile Darkness: pg 99Player's Handbook: pg 257Player's Handbook: pg 257Magic of Faerun: pg 110,Spell Compendium: pg 147Complete Mage: pg 111Complete Mage: pg 124Libris Mortis: pg 69,Spell Compendium: pg 147Spell Compendium: pg 147Complete Adventurer: pg 155,Spell Compendium: pg 14Complete Divine: pg 170,Spell Compendium: pg 148Spell Compendium: pg 148Book of Vile Darkness: pg 100

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Player's Handbook: pg 257Complete Arcane: pg 135Frostburn: pg 102Player's Handbook: pg 257Heroes of Horror: pg 131Players Guide to Faerun: pg 108,Complete Divine: pg Player's Handbook: pg 258Player's Handbook: pg 258Frostburn: pg 103Complete Divine: pg 171,Races of Destiny: pg 166,SpeSpell Compendium: pg 149Spell Compendium: pg 149Spell Compendium: pg 149Magic of Faerun: pg 111,Spell Compendium: pg 149Spell Compendium: pg 150Planar Handbook: pg 101,Spell Compendium: pg 150Player's Handbook: pg 258Complete Arcane: pg 115,Spell Compendium: pg 150Miniatures Handbook: pg 33,Complete Arcane: pg 115,Complete Arcane: pg 115,Spell Compendium: pg 151Miniatures Handbook: pg 34,Complete Arcane: pg 116,Complete Arcane: pg 116,Spell Compendium: pg 151Miniatures Handbook: pg 35,Complete Arcane: pg 116,Complete Arcane: pg 116,Spell Compendium: pg 151Miniatures Handbook: pg 36,Complete Arcane: pg 116,Complete Arcane: pg 116,Spell Compendium: pg 151Complete Arcane: pg 116,Spell Compendium: pg 151Miniatures Handbook: pg 39,Complete Arcane: pg 116,Player's Handbook: pg 258Complete Mage: pg 124Complete Mage: pg 112Player's Handbook: pg 258Player's Handbook: pg 258Player's Handbook: pg 259Complete Mage: pg 112Player's Handbook: pg 259Complete Divine: pg 172,Spell Compendium: pg 151Player's Handbook: pg 259Player's Handbook II: pg 120mag111,Spell Compendium: pg 152Player's Handbook: pg 259Player's Handbook: pg 259Players Guide to Faerun: pg 108Heroes of Horror: pg 131Complete Arcane: pg 117Complete Mage: pg 112Complete Mage: pg 124Complete Mage: pg 113Miniatures Handbook: pg 37,Spell Compendium: pg 152Sandstorm: pg 118

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Sandstorm: pg 118Frostburn: pg 103Player's Handbook: pg 259Player's Handbook: pg 259Complete Arcane: pg 135Book of Exalted Deeds: pg 103Complete Divine: pg 172,Spell Compendium: pg 151cty:67Races of the Dragon: pg 115drm:82Book of Exalted Deeds: pg 103drm:81Planar Handbook: pg 101,Spell Compendium: pg 153Planar Handbook: pg 102,Spell Compendium: pg 154Player's Handbook: pg 259Player's Handbook: pg 260Magic of Faerun: pg 117,Spell Compendium: pg 154Player's Handbook: pg 260Book of Vile Darkness: pg 100Complete Arcane: pg 117,Spell Compendium: pg 154Complete Divine: pg 172,Spell Compendium: pg 155Complete Divine: pg 172,Spell Compendium: pg 155Player's Handbook: pg 260Complete Mage: pg 113Book of Vile Darkness: pg 100,Draconomicon: pg 114,Player's Handbook II: pg 120Complete Divine: pg 173,Spell Compendium: pg 155Complete Champion: pg 125Spell Compendium: pg 156Races of Destiny: pg 167Complete Divine: pg 174,Spell Compendium: pg 157Player's Handbook: pg 260Complete Warrior: pg 118,Spell Compendium: pg 157Complete Divine: pg 174,Spell Compendium: pg 157Player's Handbook: pg 261Book of Exalted Deeds: pg 103Book of Exalted Deeds: pg 103Technmancer Press: Player's Companion: pg 90Player's Handbook II: pg 121Races of Faerun: pg 190Book of Vile Darkness: pg 100Complete Divine: pg 174,Spell Compendium: pg 157Li:70,Spell Compendium: pg 158Player's Handbook: pg 261Player's Handbook: pg 261Player's Handbook: pg 261Player's Handbook: pg 261Player's Handbook: pg 261Player's Handbook: pg 261Planar Handbook: pg 102,Spell Compendium: pg 158

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Planar Handbook: pg 103,Spell Compendium: pg 159Planar Handbook: pg 103,Spell Compendium: pg 159Planar Handbook: pg 103,Spell Compendium: pg 159Stormwrack: pg 119Planar Handbook: pg 103,Spell Compendium: pg 159Player's Handbook: pg 262Planar Handbook: pg 103,Spell Compendium: pg 159Spell Compendium: pg 159Player's Handbook: pg 262Player's Handbook: pg 262Complete Arcane: pg 117Complete Divine: pg 175,Spell Compendium: pg 159Complete Divine: pg 175,Spell Compendium: pg 160Player's Handbook: pg 262Player's Handbook: pg 263Player's Handbook: pg 263Spell Compendium: pg 160Spell Compendium: pg 160Spell Compendium: pg 161Planar Handbook: pg 103,Spell Compendium: pg 161Players Guide to Faerun: pg 108Book of Vile Darkness: pg 101Eberron Campaign Setting: pg 114Player's Handbook: pg 263Races of the Dragon: pg 115Races of the Dragon: pg 115Races of the Dragon: pg 115Races of the Dragon: pg 115Player's Handbook: pg 263Races of the Dragon: pg 116Races of the Dragon: pg 116Races of the Dragon: pg 116Races of the Dragon: pg 116Races of the Dragon: pg 116Player's Handbook: pg 263Races of the Dragon: pg 117Book of Vile Darkness: pg 101,Libris Mortis: pg 213Player's Handbook: pg 264Planar Handbook: pg 103Planar Handbook: pg 104Book of Vile Darkness: pg 101Stormwrack: pg 120Player's Handbook: pg 264Complete Mage: pg 113Spell Compendium: pg 161Complete Mage: pg 113Complete Mage: pg 113Complete Mage: pg 114Players Guide to Faerun: pg 109,Spell Compendium: pgPlayer's Handbook II: pg 121

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Complete Arcane: pg 118,Spell Compendium: pg 162Player's Handbook: pg 264Player's Handbook: pg 264Player's Handbook: pg 264Complete Divine: pg 176,Libris Mortis: pg 213,Spell CPlayer's Handbook: pg 265Complete Champion: pg 126Complete Arcane: pg 118,Spell Compendium: pg 162Player's Handbook: pg 265Player's Handbook: pg 265Heroes of Horror: pg 132Player's Handbook: pg 266Player's Handbook: pg 266Complete Arcane: pg 118Sandstorm: pg 119Player's Handbook: pg 266Player's Handbook: pg 266Player's Handbook: pg 266Player's Handbook: pg 266Planar Handbook: pg 104,Libris Mortis: pg 70,Spell CoPlanar Handbook: pg 104,Libris Mortis: pg 70,Spell CoPlayer's Handbook: pg 266Technmancer Press: Player's Companion: pg 90Complete Adventurer: pg 155,Spell Compendium: pg 16Races of Destiny: pg 167Player's Handbook: pg 266Player's Handbook: pg 267Book of Vile Darkness: pg 101Player's Handbook II: pg 122Magic of Faerun: pg 112,Spell Compendium: pg 163Player's Handbook: pg 267Player's Handbook: pg 267Player's Handbook: pg 267Miniatures Handbook: pg 37,Spell Compendium: pg 164Magic of Faerun: pg 87,Spell Compendium: pg 164Book of Exalted Deeds: pg 104Stormwrack: pg 120Complete Divine: pg 176,Spell Compendium: pg 164Magic of Faerun: pg 112,Spell Compendium: pg 164Player's Handbook II: pg 122Spell Compendium: pg 164Book of Exalted Deeds: pg 104Book of Exalted Deeds: pg 104Player's Handbook: pg 268Spell Compendium: pg 164Book of Exalted Deeds: pg 104Book of Exalted Deeds: pg 104Complete Arcane: pg 118Book of Exalted Deeds: pg 105Complete Mage: pg 114

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Spell Compendium: pg 165Spell Compendium: pg 165Player's Handbook: pg 268Player's Handbook: pg 268Spell Compendium: pg 165Frostburn: pg 103Magic of Faerun: pg 112Spell Compendium: pg 166Races of the Wild: pg 175Book of Vile Darkness: pg 101Stormwrack: pg 120Complete Mage: pg 114Player's Handbook: pg 268Player's Handbook: pg 268Complete Champion: pg 126Spell Compendium: pg 166Spell Compendium: pg 166Spell Compendium: pg 166Spell Compendium: pg 166Player's Handbook: pg 269Spell Compendium: pg 167Player's Handbook: pg 269Spell Compendium: pg 167Player's Handbook: pg 269Book of Exalted Deeds: pg 105Spell Compendium: pg 167Spell Compendium: pg 167Spell Compendium: pg 167Spell Compendium: pg 167Player's Handbook II: pg 122Spell Compendium: pg 168Draconomicon: pg 80,spc168Player's Handbook: pg 269Book of Vile Darkness: pg 101Book of Vile Darkness: pg 101,Spell Compendium: pg 1Complete Arcane: pg 119Complete Mage: pg 114Complete Arcane: pg 119,Spell Compendium: pg 169Complete Mage: pg 114Players Guide to Faerun: pg 107,Spell Compendium: pgPlayers Guide to Faerun: pg 107,Spell Compendium: pgPlayers Guide to Faerun: pg 107,Spell Compendium: pgDraconomicon: pg 80,Spell Compendium: pg 170Complete Arcane: pg 119,Spell Compendium: pg 170Complete Divine: pg 176,Spell Compendium: pg 170Book of Vile Darkness: pg 102Stormwrack: pg 120,Spell Compendium: pg 170Player's Handbook: pg 269Player's Handbook: pg 269Spell Compendium: pg 171

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Player's Handbook: pg 269Spell Compendium: pg 171Spell Compendium: pg 171Book of Exalted Deeds: pg 105Player's Handbook: pg 269Complete Arcane: pg 120,Spell Compendium: pg 171Spell Compendium: pg 172Player's Handbook: pg 270Player's Handbook II: pg 122Player's Handbook: pg 270Spell Compendium: pg 172Complete Champion: pg 126Complete Divine: pg 177,Spell Compendium: pg 172Spell Compendium: pg 172Complete Mage: pg 124Book of Exalted Deeds: pg 105Player's Handbook: pg 270Player's Handbook: pg 270Player's Handbook: pg 271Book of Exalted Deeds: pg 105Player's Handbook: pg 271Book of Exalted Deeds: pg 105Player's Handbook: pg 271Spell Compendium: pg 173Complete Divine: pg 177,Spell Compendium: pg 173Player's Handbook II: pg 123Miniatures Handbook: pg 38,Eberron Campaign SettingMiniatures Handbook: pg 38,Eberron Campaign SettingMiniatures Handbook: pg 38,Eberron Campaign SettingMiniatures Handbook: pg 38,Eberron Campaign SettingMiniatures Handbook: pg 38,Eberron Campaign SettingPlayer's Handbook: pg 271Player's Handbook: pg 271Player's Handbook: pg 271Complete Arcane: pg 135Complete Mage: pg 115Magic of Faerun: pg 76,spc173Player's Handbook: pg 271Complete Mage: pg 115Player's Handbook: pg 272Complete Arcane: pg 120,Spell Compendium: pg 174Planar Handbook: pg 104,Spell Compendium: pg 174Heroes of Horror: pg 132Player's Handbook: pg 272Eberron Campaign Setting: pg 114Spell Compendium: pg 174Spell Compendium: pg 174Complete Mage: pg 115Complete Arcane: pg 121,spc174Book of Vile Darkness: pg 102

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Complete Mage: pg 115Heroes of Battle: pg 127Heroes of Horror: pg 132Player's Handbook: pg 272Player's Handbook: pg 272Player's Handbook: pg 272Libris Mortis: pg 70,Spell Compendium: pg 174Book of Exalted Deeds: pg 105Complete Divine: pg 177,Spell Compendium: pg 174Complete Divine: pg 177,Spell Compendium: pg 175Player's Handbook: pg 272Complete Mage: pg 116Complete Mage: pg 116Complete Arcane: pg 135Eberron Campaign Setting: pg 114Races of the Wild: pg 175Magic of Faerun: pg 113,spc175Complete Divine: pg 178,Spell Compendium: pg 175Magic of Faerun: pg 114,Spell Compendium: pg 175Player's Handbook: pg 273Spell Compendium: pg 175Libris Mortis: pg 70,Spell Compendium: pg 175Miniatures Handbook: pg 38,spc176Magic of Faerun: pg 114,Miniatures Handbook: pg 38,SMiniatures Handbook: pg 38,spc177Player's Handbook II: pg 123Book of Exalted Deeds: pg 105.Spell Compendium: pg Book of Exalted Deeds: pg 105Player's Handbook: pg 273Book of Exalted Deeds: pg 106Complete Divine: pg 178,Spell Compendium: pg 177Heroes of Horror: pg 132Miniatures Handbook: pg 38,Complete Arcane: pg 121,Stormwrack: pg 120Races of Destiny: pg 167Player's Handbook: pg 273Players Guide to Faerun: pg 109Book of Vile Darkness: pg 102Player's Handbook II: pg 123Players Guide to Faerun: pg 110,Spell Compendium: pgSpell Compendium: pg 177Spell Compendium: pg 177Spell Compendium: pg 177Complete Mage: pg 116Player's Handbook: pg 273Book of Exalted Deeds: pg 106Book of Exalted Deeds: pg 106,Complete Divine: pg 17Complete Champion: pg 126Book of Vile Darkness: pg 103Book of Vile Darkness: pg 103

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Magic of Faerun: pg 114,Spell Compendium: pg 179Spell Compendium: pg 179Spell Compendium: pg 179Book of Exalted Deeds: pg 106Player's Handbook: pg 274Spell Compendium: pg 179Complete Divine: pg 178,Spell Compendium: pg 180Sandstorm: pg 119Sandstorm: pg 119Book of Vile Darkness: pg 103Spell Compendium: pg 180drm:81Sandstorm: pg 120Draconomicon: pg 114,Spell Compendium: pg 180Complete Arcane: pg 121Stormwrack: pg 121Player's Handbook: pg 274Player's Handbook II: pg 123Forgotten realms Campaign Setting: pg 73,Spell CompeComplete Divine: pg 178,Spell Compendium: pg 180Races of Destiny: pg 167Sandstorm: pg 120Player's Handbook: pg 274Draconomicon: pg 80,Spell Compendium: pg 181Magic of Faerun: pg 115,Spell Compendium: pg 181Forgotten realms Campaign Setting: pg 66, Spell CompPlayer's Handbook: pg 274Complete Divine: pg 179,Spell Compendium: pg 181Spell Compendium: pg 181Player's Handbook: pg 274Player's Handbook: pg 274Player's Handbook: pg 275Player's Handbook: pg 275Forgotten realms Campaign Setting: pg 70,Spell CompeSandstorm: pg 120Player's Handbook: pg 275Book of Exalted Deeds: pg 106,Spell Compendium: pg Player's Handbook: pg 275Complete Arcane: pg 121cty:67Book of Exalted Deeds: pg 106Player's Handbook: pg 275Complete Arcane: pg 135drm:81Complete Champion: pg 127Complete Mage: pg 116Complete Mage: pg 116Magic of Faerun: pg 115,Spell Compendium: pg 182Player's Handbook II: pg 124Player's Handbook: pg 275

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Book of Vile Darkness: pg 103Player's Handbook: pg 275Spell Compendium: pg 182Races of the Dragon: pg 117Spell Compendium: pg 182Player's Handbook: pg 276Player's Handbook: pg 276Spell Compendium: pg 182Book of Vile Darkness: pg 103Complete Mage: pg 124Complete Arcane: pg 121,Spell Compendium: pg 182Player's Handbook: pg 276Complete Arcane: pg 122,Spell Compendium: pg 182Spell Compendium: pg 183Races of Faerun: pg 190Player's Handbook: pg 276Player's Handbook: pg 276Player's Handbook: pg 277Player's Handbook: pg 277Complete Adventurer: pg 156,Spell Compendium: pg 18Races of Destiny: pg 168Magic of Faerun: pg 115,Spell Compendium: pg 183Complete Divine: pg 180,Spell Compendium: pg 184Forgotten realms Campaign Setting: pg 73,Spell CompeSpell Compendium: pg 185Spell Compendium: pg 185Forgotten realms Campaign Setting: pg 74,Spell CompePlayer's Handbook: pg 277Magic of Faerun: pg 116,Spell Compendium: pg 186Spell Compendium: pg 186Spell Compendium: pg 186Spell Compendium: pg 186Player's Handbook: pg 277Races of Faerun: pg 191Complete Mage: pg 117Player's Handbook: pg 277Spell Compendium: pg 187Magic of Faerun: pg 116,Spell Compendium: pg 187Player's Handbook II: pg 124Draconomicon: pg 81,Spell Compendium: pg 187Player's Handbook: pg 278Magic of Faerun: pg 116,Spell Compendium: pg 187Libris Mortis: pg 71,Spell Compendium: pg 188Player's Handbook: pg 278Player's Handbook: pg 278Eberron Campaign Setting: pg 115,Spell Compendium: Players Guide to Faerun: pg 110Players Guide to Faerun: pg 110Player's Handbook: pg 278Book of Exalted Deeds: pg 107

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Draconomicon: pg 115,Spell Compendium: pg 188Player's Handbook: pg 278Spell Compendium: pg 188Spell Compendium: pg 188Player's Handbook: pg 278Frostburn: pg 104Frostburn: pg 104Spell Compendium: pg 189Player's Handbook: pg 279Player's Handbook: pg 279Player's Handbook: pg 279Heroes of Battle: pg 127Player's Handbook: pg 279Book of Vile Darkness: pg 103Players Guide to Faerun: pg 110,Spell Compendium: pgMagic of Faerun: pg 117,Spell Compendium: pg 189Book of Exalted Deeds: pg 107Complete Arcane: pg 135Miniatures Handbook: pg 39,Spell Compendium: pg 189Complete Arcane: pg 122,Spell Compendium: pg 189Complete Arcane: pg 122,Spell Compendium: pg 190Player's Handbook: pg 279Player's Handbook: pg 279Magic of Faerun: pg 117,Spell Compendium: pg 190Magic of Faerun: pg 117,Spell Compendium: pg 190Book of Exalted Deeds: pg 107Book of Exalted Deeds: pg 107Player's Handbook: pg 279Stormwrack: pg 121,Spell Compendium: pg 190Stormwrack: pg 121Stormwrack: pg 121,Spell Compendium: pg 191Magic of Faerun: pg 119,Spell Compendium: pg 191Eberron Campaign Setting: pg 115Sandstorm: pg 120Players Guide to Faerun: pg 111Players Guide to Faerun: pg 111Players Guide to Faerun: pg 111,Spell Compendium: pgRaces of Destiny: pg 168Miniatures Handbook: pg 34,Spell Compendium: pg 191Book of Vile Darkness: pg 103Miniatures Handbook: pg 39,Spell Compendium: pg 191Player's Handbook II: pg 125Player's Handbook: pg 280Player's Handbook: pg 280Sandstorm: pg 121Player's Handbook: pg 280Miniatures Handbook: pg 39,Spell Compendium: pg 191Miniatures Handbook: pg 39,Spell Compendium: pg 192Complete Divine: pg 180,Spell Compendium: pg 192Sandstorm: pg 121

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Player's Handbook: pg 280Spell Compendium: pg 192Book of Vile Darkness: pg 103Technmancer Press: Player's Companion: pg 91Magic of Faerun: pg 119,Spell Compendium: pg 193Technmancer Press: Player's Companion: pg 91Book of Exalted Deeds: pg 107Complete Arcane: pg 122Complete Mage: pg 117Complete Arcane: pg 122Magic of Faerun: pg 120,Spell Compendium: pg 193Miniatures Handbook: pg 39,Spell Compendium: pg 193Miniatures Handbook: pg 39,Spell Compendium: pg 193Player's Handbook: pg 280Book of Vile Darkness: pg 104Complete Adventurer: pg 156,Spell Compendium: pg 19Complete Adventurer: pg 157,Spell Compendium: pg 19Frostburn: pg 104Frostburn: pg 104Forgotten realms Campaign Setting: pg 74,Spell CompeFrostburn: pg 104Spell Compendium: pg 194Spell Compendium: pg 194Frostburn: pg 104Frostburn: pg 105Player's Handbook: pg 280Player's Handbook: pg 281Spell Compendium: pg 194Player's Handbook: pg 281Book of Vile Darkness: pg 104Magic of Faerun: pg 120,Spell Compendium: pg 195Magic of Faerun: pg 101,Spell Compendium: pg 195Magic of Faerun: pg 101,Spell Compendium: pg 195Player's Handbook II: pg 125Magic of Faerun: pg 101,Spell Compendium: pg 195Complete Adventurer: pg 157,Spell Compendium: pg 19Complete Arcane: pg 108,Spell Compendium: pg 195Spell Compendium: pg 196Book of Vile Darkness: pg 104Player's Handbook: pg 281Sandstorm: pg 121Book of Vile Darkness: pg 104Complete Champion: pg 127Complete Mage: pg 124Book of Vile Darkness: pg 104Player's Handbook: pg 281Spell Compendium: pg 196Libris Mortis: pg 71,Spell Compendium: pg 196Libris Mortis: pg 71,Spell Compendium: pg 197Spell Compendium: pg 109

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Player's Handbook: pg 281Player's Handbook: pg 281Player's Handbook: pg 282Book of Exalted Deeds: pg 107Player's Handbook: pg 282Players Guide to Faerun: pg 112Libris Mortis: pg 71,Spell Compendium: pg 197Complete Adventurer: pg 157,Spell Compendium: pg 19Complete Adventurer: pg 157,Spell Compendium: pg 19Magic of Faerun: pg 121Magic of Faerun: pg 121,Spell Compendium: pg 198Players Guide to Faerun: pg 112Spell Compendium: pg 198Player's Handbook: pg 282Player's Handbook: pg 282Spell Compendium: pg 199Players Guide to Faerun: pg 111,Spell Compendium: pgPlayers Guide to Faerun: pg 111,Spell Compendium: pg

Players Guide to Faerun: pg 111,Spell Compendium: pgPlayers Guide to Faerun: pg 113Player's Handbook: pg 282Magic of Faerun: pg 79,Spell Compendium: pg 199Players Guide to Faerun: pg 113Eberron Campaign Setting: pg 115Player's Handbook: pg 282Planar Handbook: pg 104Complete Mage: pg 57Complete Mage: pg 117Players Guide to Faerun: pg 112Player's Handbook: pg 283Complete Arcane: pg 123,Spell Compendium: pg 200Player's Handbook: pg 283Forgotten realms Campaign Setting: pg 74,Spell CompeBook of Vile Darkness: pg 104Book of Vile Darkness: pg 105Spell Compendium: pg 201Magic of Faerun: pg 123,spc201Forgotten realms Campaign Setting: pg 74,Spell CompeForgotten realms Campaign Setting: pg 74,Spell Compedru:63Spell Compendium: pg 202Complete Arcane: pg 135Player's Handbook: pg 283Player's Handbook: pg 283Complete Divine: pg 181,Spell Compendium: pg 202Complete Arcane: pg 123Complete Arcane: pg 123Complete Arcane: pg 123Complete Mage: pg 61

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Complete Arcane: pg 123Complete Arcane: pg 123Eberron Campaign Setting: pg 115Magic of Faerun: pg 123,Spell Compendium: pg 202Spell Compendium: pg 202Complete Champion: pg 127Heroes of Battle: pg 127Heroes of Battle: pg 128Complete Divine: pg 181,Spell Compendium: pg 202Complete Champion: pg 127Player's Handbook: pg 283Complete Arcane: pg 124,Spell Compendium: pg 203Spell Compendium: pg 203Spell Compendium: pg 204Races of Faerun: pg 191Book of Vile Darkness: pg 105Book of Exalted Deeds: pg 107Book of Vile Darkness: pg 105Spell Compendium: pg 204Magic of Faerun: pg 123.Spell Compendium: pg 204Complete Divine: pg 181,Races of Destiny: pg 168,SpePlayer's Handbook II: pg 125Complete Divine: pg 182,Spell Compendium: pg 204Book of Exalted Deeds: pg 108Book of Exalted Deeds: pg 108Spell Compendium: pg 206Player's Handbook: pg 284Player's Handbook: pg 284Book of Exalted Deeds: pg 100,Eberron Campaign SettinPlayer's Handbook II: pg 126Magic of Incarnum: pg108Book of Vile Darkness: pg 106Races of the Dragon: pg 117Complete Mage: pg 118Complete Mage: pg 124Complete Arcane: pg 124Stormwrack: pg 122Magic of Faerun: pg 123,Spell Compendium: pg 206Spell Compendium: pg 206Spell Compendium: pg 206Races of the Dragon: pg 117Spell Compendium: pg 206Player's Handbook II: pg 126Spell Compendium: pg 206Player's Handbook: pg 284Spell Compendium: pg 207Players Guide to Faerun: pg 113,Spell Compendium: pgMagic of Faerun: pg 123,Spell Compendium: pg 208Eberron Campaign Setting: pg 116Races of Stone: pg 163

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Player's Handbook: pg 284Spell Compendium: pg 208Magic of Faerun: pg 124,Spell Compendium: pg 208Magic of Faerun: pg 124,Spell Compendium: pg 209frSpell Compendium: pg 75,Spell Compendium: pg 209Player's Handbook: pg 284Player's Handbook: pg 285Players Guide to Faerun: pg 113Magic of Faerun: pg 124,Spell Compendium: pg 209Player's Handbook: pg 285Complete Arcane: pg 124,Spell Compendium: pg 209Complete Arcane: pg 135Book of Vile Darkness: pg 106Sandstorm: pg 121Complete Divine: pg 182,Spell Compendium: pg 209Complete Mage: pg 118Complete Mage: pg 118Book of Exalted Deeds: pg 108Player's Handbook: pg 285Complete Divine: pg 182,Spell Compendium: pg 210Complete Divine: pg 182,Spell Compendium: pg 210Stormwrack: pg 122Stormwrack: pg 122Magic of Faerun: pg 125,Spell Compendium: pg 210Magic of Faerun: pg 125,Spell Compendium: pg 212Players Guide to Faerun: pg 114Player's Handbook II: pg 126Spell Compendium: pg 211Draconomicon: pg 81.Spell Compendium: pg 212Draconomicon: pg 81.Spell Compendium: pg 212Book of Vile Darkness: pg 106Book of Vile Darkness: pg 106Complete Champion: pg 128Book of Exalted Deeds: pg 109Spell Compendium: pg 212Complete Champion: pg 128Complete Divine: pg 183,Spell Compendium: pg 212Spell Compendium: pg 213dru:63Player's Handbook: pg 285Player's Handbook: pg 285Races of the Dragon: pg 118Planar Handbook: pg 104,Spell Compendium: pg 213Planar Handbook: pg 105,Spell Compendium: pg 213Planar Handbook: pg 105,Spell Compendium: pg 213Complete Mage: pg 118Sandstorm: pg 122Sandstorm: pg 122Sandstorm: pg 122Sandstorm: pg 123

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Sandstorm: pg 123Sandstorm: pg 123Sandstorm: pg 123Sandstorm: pg 123Sandstorm: pg 123Races of the Wild: pg 175Races of the Wild: pg 175Complete Arcane: pg 124,Spell Compendium: pg 214Planar Handbook: pg 105,Spell Compendium: pg 214Planar Handbook: pg 105,Spell Compendium: pg 214Frostburn: pg 105Player's Handbook II: pg 126Planar Handbook: pg 105,Spell Compendium: pg 214Complete Champion: pg 128Planar Handbook: pg 106,Spell Compendium: pg 214Player's Handbook: pg 285Player's Handbook: pg 285Player's Handbook: pg 286Player's Handbook: pg 286Player's Handbook: pg 286Player's Handbook: pg 288Player's Handbook: pg 286Player's Handbook: pg 287Player's Handbook: pg 287Player's Handbook: pg 287Player's Handbook: pg 288Player's Handbook: pg 288Player's Handbook: pg 288Player's Handbook: pg 288Player's Handbook: pg 289Player's Handbook: pg 289Player's Handbook: pg 289Player's Handbook: pg 289Player's Handbook: pg 289cty:67Player's Handbook: pg 289Complete Arcane: pg 135Players Guide to Faerun: pg 114,Libris Mortis: pg 71,SPlayers Guide to Faerun: pg 114,Libris Mortis: pg 71,SPlayers Guide to Faerun: pg 114,Libris Mortis: pg 71,SPlayers Guide to Faerun: pg 114,Libris Mortis: pg 71,SPlayers Guide to Faerun: pg 114,Libris Mortis: pg 71,SComplete Mage: pg 118Complete Arcane: pg 124Player's Handbook: pg 289Player's Handbook: pg 289Book of Exalted Deeds: pg 109Players Guide to Faerun: pg 114Sandstorm: pg 123Draconomicon: pg 115,Spell Compendium: pg 216

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Frostburn: pg 105Magic of Faerun: pg 126,Spell Compendium: pg 216Eberron Campaign Setting: pg 116Player's Handbook II: pg 126Magic of Faerun: pg 127,Spell Compendium: pg 216Magic of Faerun: pg 127,Spell Compendium: pg 216Magic of Faerun: pg 127,Spell Compendium: pg 216Players Guide to Faerun: pg 115,Sandstorm: pg 123Complete Champion: pg 128Book of Vile Darkness: pg 106Magic of Faerun: pg 103,Spell Compendium: pg 216Book of Exalted Deeds: pg 109Spell Compendium: pg 216Spell Compendium: pg 217Complete Arcane: pg 125,Stormwrack: pg 122,spc217Spell Compendium: pg 217Complete Mage: pg 124Players Guide to Faerun: pg 115Players Guide to Faerun: pg 115Book of Exalted Deeds: pg 109Complete Arcane: pg 126,Spell Compendium: pg 217Complete Arcane: pg 126,Spell Compendium: pg 217Player's Handbook: pg 289Player's Handbook: pg 290Player's Handbook: pg 290Player's Handbook: pg 290Player's Handbook: pg 290Player's Handbook: pg 291Spell Compendium: pg 218Player's Handbook: pg 291Sandstorm: pg 123Player's Handbook: pg 291Player's Handbook: pg 291Player's Handbook: pg 292Spell Compendium: pg 218Magic of Faerun: pg 119,Spell Compendium: pg 218Spell Compendium: pg 218Complete Mage: pg 118Races of the Dragon: pg 118Races of the Dragon: pg 118Spell Compendium: pg 219Player's Handbook: pg 292Player's Handbook: pg 292Spell Compendium: pg 219Spell Compendium: pg 219Book of Exalted Deeds: pg 109Book of Exalted Deeds: pg 110Player's Handbook: pg 292Player's Handbook: pg 293Player's Handbook: pg 293

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Player's Handbook: pg 293Player's Handbook: pg 293Complete Mage: pg 119Complete Arcane: pg 135

Technmancer Press: Player's Companion: pg 91Player's Handbook: pg 294Player's Handbook: pg 294Stormwrack: pg 123Complete Arcane: pg 126Complete Arcane: pg 126drm:81Stormwrack: pg 123Frostburn: pg 105cty:68Frostburn: pg 105Players Guide to Faerun: pg 115Spell Compendium: pg 219Book of Vile Darkness: pg 106Player's Handbook II: pg 126Spell Compendium: pg 219Spell Compendium: pg 220Spell Compendium: pg 220Spell Compendium: pg 220Spell Compendium: pg 221Player's Handbook: pg 294Stormwrack: pg 123Book of Exalted Deeds: pg 110Book of Vile Darkness: pg 107Book of Vile Darkness: pg 107Book of Vile Darkness: pg 107Player's Handbook: pg 294Sandstorm: pg 124Complete Mage: pg 119Spell Compendium: pg 221Eberron Campaign Setting: pg 116Book of Exalted Deeds: pg 110Player's Handbook: pg 294Player's Handbook: pg 294Book of Vile Darkness: pg 107Complete Divine: pg 184,Eberron Campaign Setting: pg Complete Champion: pg 129Complete Mage: pg 119Complete Mage: pg 120Complete Mage: pg 120Planar Handbook: pg 106Eberron Campaign Setting: pg 116Spell Compendium: pg 221Complete Mage: pg 120

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Complete Mage: pg 120Player's Handbook II: pg 126Complete Adventurer: pg 157, Spell Compendium: pg 2Players Guide to Faerun: pg 116,Sandstorm: pg 124,SComplete Mage: pg 120Complete Arcane: pg 127, Spell Compendium: pg 222Complete Mage: pg 62Stormwrack: pg 123Magic of Faerun: pg 128,Spell Compendium: pg 222Player's Handbook: pg 294Player's Handbook: pg 295Complete Arcane: pg 127, Spell Compendium: pg 222Player's Handbook: pg 295Sandstorm: pg 124Sandstorm: pg 124Sandstorm: pg 125Player's Handbook: pg 295Player's Handbook: pg 295Spell Compendium: pg 223,Complete Divine: pg 184Spell Compendium: pg 223Players Guide to Faerun: pg 116Player's Handbook: pg 296Player's Handbook: pg 296Spell Compendium: pg 223Spell Compendium: pg 224Spell Compendium: pg 224Heroes of Battle: pg 128Players Guide to Faerun: pg 116Player's Handbook II: pg 127Complete Mage: pg 121Complete Divine: pg 184,Eberron Campaign Setting: pDraconomicon: pg 115,Complete Divine: pg 185,Spell Player's Handbook: pg 296Player's Handbook: pg 296Player's Handbook: pg 296Spell Compendium: pg 224Spell Compendium: pg 225Stormwrack: pg 123Complete Champion: pg 129Book of Exalted Deeds: pg 110Spell Compendium: pg 225Players Guide to Faerun: pg 117,Libris Mortis: pg 72,SMagic of Faerun: pg 129,Spell Compendium: pg 226Magic of Faerun: pg 129,Spell Compendium: pg 226Players Guide to Faerun: pg 117Player's Handbook: pg 297Spell Compendium: pg 226,Players Guide to Faerun: pgSpell Compendium: pg 227Spell Compendium: pg 227Players Guide to Faerun: pg 117

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Player's Handbook: pg 297Libris Mortis: pg 213Book of Exalted Deeds: pg 110Sandstorm: pg 125Races of the Dragon: pg 118Player's Handbook: pg 297Book of Vile Darkness: pg 107Player's Handbook: pg 297Player's Handbook: pg 297Spell Compendium: pg 227,Players Guide to Faerun: pgComplete Mage: pg 121Complete Mage: pg 121Complete Mage: pg 121Book of Vile Darkness: pg 108Spell Compendium: pg 227,Complete Arcane: pg 128Book of Vile Darkness: pg 108Player's Handbook: pg 297Races of Destiny: pg 168Complete Mage: pg 122Complete Mage: pg 122Spell Compendium: pg 228,Complete Divine: pg 185Spell Compendium: pg 228,Book of Vile Darkness: pg 1Races of Destiny: pg 168Stormwrack: pg 124Book of Vile Darkness: pg 108Libris Mortis: pg 213Complete Arcane: pg 135Spell Compendium: pg 228,Complete Warrior: pg 118Book of Exalted Deeds: pg 110Player's Handbook: pg 298Book of Exalted Deeds: pg 111Complete Mage: pg 122Player's Handbook: pg 298Spell Compendium: pg 228,Miniatures Handbook: pg 40Spell Compendium: pg 229,Libris Mortis: pg 72Book of Exalted Deeds: pg 111Player's Handbook: pg 298Races of Faerun: pg 191Player's Handbook II: pg 127Player's Handbook II: pg 128Complete Mage: pg 122Spell Compendium: pg 229,Complete Divine: pg 186Spell Compendium: pg 229,Complete Divine: pg 186Spell Compendium: pg 229,Complete Divine: pg 186Spell Compendium: pg 229,Complete Divine: pg 186Spell Compendium: pg 229,Complete Divine: pg 187Spell Compendium: pg 229,Heroes of Horror: pg 133Book of Vile Darkness: pg 108Spell Compendium: pg 230,Magic of Faerun: pg 130Complete Adventurer: pg 158, Spell Compendium: pg 2

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Spell Compendium: pg 230,Players Guide to Faerun: pgPlayer's Handbook: pg 298Spell Compendium: pg 230,Complete Divine: pg 187Spell Compendium: pg 231,Complete Divine: pg 187Spell Compendium: pg 231,Complete Divine: pg 187Spell Compendium: pg 231Player's Handbook: pg 298Spell Compendium: pg 231,Magic of Faerun: pg 131Book of Exalted Deeds: pg 111Player's Handbook II: pg 128Complete Mage: pg 122Sandstorm: pg 125Complete Arcane: pg 136Complete Arcane: pg 128, Spell Compendium: pg 231dr332:44Spell Compendium: pg 232,Draconomicon: pg 115Complete Arcane: pg 136drm:81Complete Arcane: pg 136drm:81Frostburn: pg 106, Spell Compendium: pg 232Spell Compendium: pg 232,Draconomicon: pg 115Book of Exalted Deeds: pg 111Complete Adventurer: pg 158,Spell Compendium: pg 23Player's Handbook: pg 298Stormwrack: pg 124Races of Stone: pg 163Complete Arcane: pg 136drm:81Complete Arcane: pg 128Book of Vile Darkness: pg 108Spell Compendium: pg 233,Magic of Faerun: pg 131Frostburn: pg 106Book of Vile Darkness: pg 108Spell Compendium: pg 233Spell Compendium: pg 233Magic of Faerun: pg 131Book of Vile Darkness: pg 108Player's Handbook: pg 298Player's Handbook: pg 298Spell Compendium: pg 233,Planar Handbook: pg 106Complete Arcane: pg 129, Spell Compendium: pg 233Complete Arcane: pg 136Spell Compendium: pg 233Magic of Faerun: pg 131Spell Compendium: pg 234Player's Handbook: pg 299Player's Handbook: pg 299Spell Compendium: pg 234,Magic of Faerun: pg 131Spell Compendium: pg 234Spell Compendium: pg 234,Magic of Faerun: pg 131Sandstorm: pg 126

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Players Guide to Faerun: pg 118Book of Vile Darkness: pg 109Complete Arcane: pg 136Sandstorm: pg 127Players Guide to Faerun: pg 118,Sandstorm: pg 127,Spell Compendium: pg 235Races of the Dragon: pg 118Spell Compendium: pg 235Player's Handbook: pg 299Player's Handbook: pg 300Spell Compendium: pg 235,Sandstorm: pg 128Complete Adventurer: pg 158, Spell Compendium: pg 236Book of Exalted Deeds: pg 111Book of Exalted Deeds: pg 111Complete Arcane: pg 136Complete Champion: pg 129Players Guide to Faerun: pg 118Spell Compendium: pg 236,Magic of Faerun: pg 132Races of Destiny: pg 169Player's Handbook: pg 300Sandstorm: pg 128Player's Handbook: pg 300Stormwrack: pg 124Complete Arcane: pg 129Player's Handbook: pg 300Complete Divine: pg 187,Stormwrack: pg 124,Spell Compendium: pg 236Stormwrack: pg 125Book of Vile Darkness: pg 109,Complete Divine: pg 188,Spell Compendium: pg 236Book of Vile Darkness: pg 109Frostburn: pg 106Player's Handbook: pg 301Player's Handbook: pg 301Eberron Campaign Setting: pg 117Eberron Campaign Setting: pg 117Eberron Campaign Setting: pg 117Eberron Campaign Setting: pg 117Spell Compendium: pg 236Spell Compendium: pg 237,Magic of Faerun: pg 134Spell Compendium: pg 237,Complete Divine: pg 188Spell Compendium: pg 237,Complete Divine: pg 188Spell Compendium: pg 238,Complete Divine: pg 189Player's Handbook: pg 301Stormwrack: pg 125Spell Compendium: pg 238Complete Champion: pg 129drm:82Player's Handbook: pg 301Book of Vile Darkness: pg 109Player's Handbook II: pg 128Player's Handbook II: pg 128Player's Handbook II: pg 128

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Complete Arcane: pg 129,Spell Compendium: pg 238Player's Handbook: pg 301Book of Vile Darkness: pg 110Spell Compendium: pg 239,Complete Divine: pg 189Sandstorm: pg 128Player's Handbook: pg 301Frostburn: pg 106Players Guide to Faerun: pg 118Spell Compendium: pg 239Spell Compendium: pg 239,Magic of Faerun: pg 134Spell Compendium: pg 239,Magic of Faerun: pg 134Player's Handbook: pg 302Player's Handbook: pg 302Races of Destiny: pg 169Spell Compendium: pg 240,Draconomicon: pg 81Book of Exalted Deeds: pg 112,Complete Divine: pg 190,Spell Compendium: pg 240Spell Compendium: pg 240,Draconomicon: pg 82Spell Compendium: pg 240,Draconomicon: pg 82Races of the Dragon: pg 119Races of the Dragon: pg 119Races of the Dragon: pg 119Races of the Dragon: pg 119Spell Compendium: pg 240drm:81Spell Compendium: pg 241Frostburn: pg 106,Spell Compendium: pg 241Player's Handbook: pg 302Complete Mage: pg 124Sandstorm: pg 128Book of Vile Darkness: pg 110,Libris Mortis: pg 72,Spell Compendium: pg 241Eberron Campaign Setting: pg 117,Complete Arcane: pg 130,Spell Compendium: pg 241Complete Arcane: pg 130,Spell Compendium: pg 241Player's Handbook: pg 303Spell Compendium: pg 242,Complete Divine: pg 190Complete Champion: pg 130Races of the Wild: pg 176Spell Compendium: pg 242Spell Compendium: pg 242Complete Arcane: pg 136Player's Handbook: pg 303Technmancer Press: Player's Companion: pg 92Player's Handbook: pg 303Spell Compendium: pg 242,Magic of Faerun: pg 134Book of Vile Darkness: pg 110,Complete Divine: pg 190,Spell Compendium: pg 243Player's Handbook II: pg 128Complete Adventurer: pg 158,Spell Compendium: pg 243Complete Adventurer: pg 158,Spell Compendium: pg 243Magic of Faerun: pg 111,Spell Compendium: pg 243Book of Vile Darkness: pg 110Spell Compendium: pg 244

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Book of Exalted Deeds: pg 112Spell Compendium: pg 244,Complete Divine: pg 191Spell Compendium: pg 244,Complete Divine: pg 191Frostburn: pg 106Eberron Campaign Setting: pg 117cty:68Spell Compendium: pg 244,Complete Divine: pg 191Spell Compendium: pg 244,Complete Divine: pg 191Player's Handbook: pg 303Player's Handbook: pg 303

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NoShade

Wizard### 2 ### 2 ### 2 ### 2 ### 2 ### 2 ### 2 ### 2 ### 2 ### 2

SPELL RANGES Wizard12 13 SelectedCasterLocal

CASTER LVL 1 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 25 ft.CASTER LVLChaLocal

3 2 110 ft.

SPELL SAVE +2 SPELL SAVE3 2 ### ### ### ### ### ### ### ###440 ft.

###DC MOD Character: 0 DC MOD

*Requires LG Spell Access ###

SPELL LIST DOMAIN INFORMATIONprep spell name school comp cast time range duration save SR description ref

—— 0-Level Spells (Cantrips) ——No

Acid Splash con[creation][acid] vs 1sa Close Inst None No Orb deals 1d3 acid damage. ph:196Arcane Mark uni vs 1sa 0 ft. Perm None No Inscribes a personal rune (visible or invisible). ph:201 ###Dancing Lights evo[light] vs 1sa Med 1 min(D) None No Creates torches or other lights. ph:216 prepDaze en[comp][mind] vsm 1sa Close 1 rd Will neg Yes Humanoid creature of 4 HD or less loses next action. ph:217Detect Magic div vs 1sa 60 ft. [c]->1 min(D) None No Detects spells and magic items within 60 ft. ph:219Detect Poison div vs 1sa Close Inst None No Detects poison in one creature or object. ph:219Disrupt Undead nec vs 1sa Close Inst None Yes Deals 1d6 damage to one undead. ph:223Flare evo[light] v 1sa Close Inst Fort neg Yes Dazzles one creature (-1 on attack rolls). ph:232Ghost Sound ill[fig] vsm 1sa Close 1 rd(D) Will dis No Figment sounds. ph:235Light evo[light] vm/df 1sa Touch 10 min(D) None No Object shines like a torch. ph:248Mage Hand tra vs 1sa Close [c] None No 5-pound telekinesis. ph:249Mending tra vs 1sa 10 ft. Inst Will neg(h,o) Yes(h,o) Makes minor repairs on an object. ph:253Message tra[lang] vsf 1sa Med 10 min None No Whispered conversation at distance. ph:253Open/Close tra vsf 1sa Close Inst Will neg(o) Yes(o) Opens or closes small or light things. ph:258

NoPrestidigitation uni vs 1sa 10 ft. 1 hr see text No Performs minor tricks. ph:264Ray of Frost evo[cold] vs 1sa Close Inst None Yes Ray deals 1d3 cold damage. ph:269 ###Read Magic div vsf 1sa Personal 10 min Read scrolls and spellbooks. ph:269 prepResistance abj vsm/df 1sa Touch 1 min Will neg(h) Yes(h) Subject gains +1 on saving throws. ph:272Touch of Fatigue nec vsm 1sa Touch 1 rd Fort neg Yes Touch attack fatigues target. ph:294—— 1st-Level Spells ——

Animate Rope tra vs 1sa Med 1 rd None No Makes a rope move at your command. ph:199Detect Secret Doors div vs 1sa 60 ft. [c]->1 min(D) None No Reveals hidden doors within 60 ft. ph:220Feather Fall tra v 1 imm Close Land/1 rd Will neg(h,o) Yes(o) Objects or creatures fall slowly. ph:229Identify div vsm/df 1 hr Touch Inst None No Determines properties of magic item. ph:243Jump tra vsm 1sa Touch 1 min(D) Will neg(h) Yes Subject gets +10 bonus on Jump checks. ph:246Magic Missile evo[force] vs 1sa Med Inst None Yes 1 missile deals 1d4+1 damage . ph:251Mount con[summon] vsm 1r Close 2 hr(D) None No Summons riding horse. ph:256Obscuring Mist con[creation] vs 1sa 20 ft. 1 min None No Fog surrounds you. ph:258

NoShocking Grasp evo[electricity] vs 1sa Touch Inst None Yes Touch delivers 1d6 electricity damage. ph:279Tenser's Floating Disk evo[force] vsm 1sa Close 1 hrs None No Creates 3-ft.-diameter horizontal disk that holds 100 lbs. ph:294 ###

prep

No

###

SPELL SAVE DC

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAY

MEDIUM RANGE(100 ft. + 10 ft. /

level)

SPELLS PER DAY

LONG RANGE(400 ft. + 40 ft. /

level)

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### ### ### ### ### ### ### ### ###POWER RANGES

MANIFESTER LVL LEVEL 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH MANIFESTER LVL

POWER SAVE POWER SAVE### ### ### ### ### ### ### ### ### ### ###DC MOD Character: DC MOD

POWER LIST POWER LISTxp power name discipline disp mfst time range duration save PR description ref xp

POWER SAVE DC

POWER SAVE DC

Power Pts

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)POWER COST

MEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)