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CARTOGRAPHIC REPRESENTATIONS OF HISTORICAL MONUMENTS USED IN DIGITAL TOURIST GUIDE Martina Kepka Vichrová, Pavel Hájek, Radek Fiala, Michal Kepka, Ondřej Dudáček, Václav Čada Ing. Ph.D., Martina, Kepka Vichrová*, +420 377 639 216, [email protected] Ing., Pavel, Hájek*, [email protected] Ing. Ph.D., Radek, Fiala*, [email protected] Ing., Michal, Kepka*, [email protected] Ing., Ondřej, Dudáček*, [email protected] Assoc. Prof. Ing. CSc., Václav, Čada*, [email protected] * NTIS – New Technologies for the Information Society – Research Center, Faculty of Applied Sciences, University of West Bohemia, Univerzitní 8, Plzeň, 30614, Czech Republic Abstract Deploying multimedial tourist guides is a modern trend for an information support of tourists in the contemporary digital era. Classic printed tourist guides containing texts and pictures were transformed into their digital versions. But just texts and pictures seem to be not enough yet. A contemporary user wants to “see more”, to have more opportunities how to get information from a guide. Thanks to the progress in ICT, especially in an improving performance of portable devices, augmented or virtual reality is being very popular nowadays. A crucial part of such a reality is in its 3D models, which are displayed on such devices. This contribution tends to compare two approaches, how to create such 3D models, especially models representing historical monuments. First approach is based on an automatic processing of images (i.e. comes from the field of photogrammetry) and the second is based on a more or less manual creation of 3D models using 3D CAD software. Comparison of both approaches is based on two models of the same monuments, one obtained by an automated approach and the second obtained by a manual approach. Pros, cons and limitations of both approaches are discussed with a focus on creation of historical monuments. It shows that an automated approach is not suitable for all situations and all kinds of historical monuments, especially when a historical monument exists not anymore. Keywords: tourist guide, 3D model, photogrammetry, baroque monument, cartographic representation INTRODUCTION Utilization of Information and Communication Technologies (ICT) and other modern tools or media penetrates almost all areas of human life. One of such areas are even a domain of tourist guides. A paper has become no longer the main medium used within this domain, it has been replacing by multimedia and Web technologies in the last decade. Such technologies enable to provide not only textual and pictorial information, as the traditional paper tourist guides do, but also a multimedia content such as sound, video, content-rich web pages (Fino et al. 2013), location-based guided mobile applications (Zheng et al. 2017, Kourouthanassis et al. 2015) or an interactive content based on virtual 3D scenes, such as Augmented (AR) (Puyuelo et al. 2013) or Virtual Reality (VR) (Zarzuela et al. 2013). Therefore such a content can be very complex in a sense of amount of information, as well as easy to be brought out by the user both before the journey and during the journey in the field. Towards to the topic of this paper, these modern technologies can bring benefits to tourists especially in one often case, when historical locations don’t exist any more or when they were changed completely from different reasons. In such cases, domain of 3D modelling comes into account that can provide virtual experience at least. Using these ICT technologies makes possible to link a description of touristy interesting location with information important for trip planning and using of local services such as accommodation, refreshment and so on. The concept of Linked data bringing methods and tools to link such information and this concept brings benefits to tourist guides respectively to tourists directly (Čerba and Mildorf 2016, Čerba and Jedlička 2016). This contribution is based on the Czech-Bavarian INTERREG project called “Peregrinus Silva Bohemica – Multimedia and digital tourist guidance for cross border historic routes in the Bavarian-Bohemian forest” is focused on design and development of multimedia tourist guide to baroque heritage along cross border historic pilgrim trails in the Bavarian- Bohemian Forest. Proceedings, 7th International Conference on Cartography and GIS, 18-23 June 2018, Sozopol, Bulgaria ISSN: 1314-0604, Eds: Bandrova T., Konečný M. 490

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Page 1: CARTOGRAPHIC REPRESENTATIONS OF HISTORICAL …...CARTOGRAPHIC REPRESENTATIONS OF HISTORICAL MONUMENTS USED IN DIGITAL TOURIST GUIDE Martina Kepka Vichrová, Pavel Hájek, Radek Fiala,

CARTOGRAPHIC REPRESENTATIONS OF HISTORICAL MONUMENTS USED IN DIGITAL TOURIST GUIDE

Martina Kepka Vichrová, Pavel Hájek, Radek Fiala, Michal Kepka, Ondřej Dudáček, Václav Čada

Ing. Ph.D., Martina, Kepka Vichrová*, +420 377 639 216, [email protected] Ing., Pavel, Hájek*, [email protected] Ing. Ph.D., Radek, Fiala*, [email protected] Ing., Michal, Kepka*, [email protected] Ing., Ondřej, Dudáček*, [email protected] Assoc. Prof. Ing. CSc., Václav, Čada*, [email protected] * NTIS – New Technologies for the Information Society – Research Center, Faculty of Applied Sciences, University of West Bohemia, Univerzitní 8, Plzeň, 30614, Czech Republic

Abstract Deploying multimedial tourist guides is a modern trend for an information support of tourists in the contemporary digital era. Classic printed tourist guides containing texts and pictures were transformed into their digital versions. But just texts and pictures seem to be not enough yet. A contemporary user wants to “see more”, to have more opportunities how to get information from a guide. Thanks to the progress in ICT, especially in an improving performance of portable devices, augmented or virtual reality is being very popular nowadays. A crucial part of such a reality is in its 3D models, which are displayed on such devices. This contribution tends to compare two approaches, how to create such 3D models, especially models representing historical monuments. First approach is based on an automatic processing of images (i.e. comes from the field of photogrammetry) and the second is based on a more or less manual creation of 3D models using 3D CAD software. Comparison of both approaches is based on two models of the same monuments, one obtained by an automated approach and the second obtained by a manual approach. Pros, cons and limitations of both approaches are discussed with a focus on creation of historical monuments. It shows that an automated approach is not suitable for all situations and all kinds of historical monuments, especially when a historical monument exists not anymore.

Keywords: tourist guide, 3D model, photogrammetry, baroque monument, cartographic representation

INTRODUCTION

Utilization of Information and Communication Technologies (ICT) and other modern tools or media penetrates almost all areas of human life. One of such areas are even a domain of tourist guides. A paper has become no longer the main medium used within this domain, it has been replacing by multimedia and Web technologies in the last decade. Such technologies enable to provide not only textual and pictorial information, as the traditional paper tourist guides do, but also a multimedia content such as sound, video, content-rich web pages (Fino et al. 2013), location-based guided mobile applications (Zheng et al. 2017, Kourouthanassis et al. 2015) or an interactive content based on virtual 3D scenes, such as Augmented (AR) (Puyuelo et al. 2013) or Virtual Reality (VR) (Zarzuela et al. 2013). Therefore such a content can be very complex in a sense of amount of information, as well as easy to be brought out by the user both before the journey and during the journey in the field. Towards to the topic of this paper, these modern technologies can bring benefits to tourists especially in one often case, when historical locations don’t exist any more or when they were changed completely from different reasons. In such cases, domain of 3D modelling comes into account that can provide virtual experience at least. Using these ICT technologies makes possible to link a description of touristy interesting location with information important for trip planning and using of local services such as accommodation, refreshment and so on. The concept of Linked data bringing methods and tools to link such information and this concept brings benefits to tourist guides respectively to tourists directly (Čerba and Mildorf 2016, Čerba and Jedlička 2016).

This contribution is based on the Czech-Bavarian INTERREG project called “Peregrinus Silva Bohemica – Multimedia and digital tourist guidance for cross border historic routes in the Bavarian-Bohemian forest” is focused on design and development of multimedia tourist guide to baroque heritage along cross border historic pilgrim trails in the Bavarian-Bohemian Forest.

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New incentives should be created to make historic pilgrims’ ways and merchants’ routes of the Bohemian Forest to be more appealing for tourism applying digital guidance concept and multimedia content. Using modern advanced technologies like 3D modeling, augmented reality, Linked data and web mapping can be used to make historical cultural landscape more attractive for tourists. These technologies are encapsulated in map portal on the Web that presents the possibility to discover the cartographic and historical heritage along trails in the Bohemian Forest. The map portal also provides the 3D reconstructions as well as detailed information to interested visitors via tablet or smartphone directly in-situ. In a case study a Bavarian-Bohemian Baroque trail was chosen as an example on which the developed media will be tested on. The theme of the Baroque era is currently very topical.

Different methods of the 3D model creation have to be used for existing and ceased monuments (damaged or destroyed). For existing monuments, the surveying and photogrammetry can be used as a source of primary data describing the monument. In the case of ceased monuments, the foregoing procedures cannot be used and the reconstruction of the object has to be based on plans, photographs, written documents and/or testimonies of witnesses.

Church of the Annunciation of the Virgin Mary in Týnec

The historical object of interest on which the comparison of methods was tested is called the Church of the Annunciation of the Virgin Mary, which is located in Týnec by Klatovy in the South-West part of the Czech Republic (Figure 1). The overall appearance of the church, size and amount of detail on the building was optimal for the methods testing described in this paper.

The Church of the Annunciation of the Virgin Mary in Týnec by Klatovy was built in the middle of the 14th century. From the above mentioned project’s perspective, this object is interesting mainly due to the importance of this place. There are records in Memory book of the Týnec’s rectory mentioning almost twenty miracles of reinstatement which occurred there. There were about eight pilgrimages that took place in Týnec during Marian feasts in sixties, seventies and eighties of the 17th century. The processions came from Bavaria and from further countries as well. Since that, an amount of pilgrims visiting this place had been rising and it had a positive influence to the local church, manor and the peasants. Now a days, there are two pilgrimages taking place in Týnec annually. More information about this object of interest can be found in Kepka Vichrová et al. (2017b).

Figure 1 – Photo of the Church of the Annunciation of the Virgin Mary in Týnec by Klatovy

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METHODOLOGY

This chapter introduces approaches used for a creation of a virtual 3D model of the Church of the Annunciation of the Virgin Mary in Týnec by Klatovy. Two representative approaches were chosen and used for a creation of such a model. First one, based on photogrammetric methods, and the second one, based on a manual way of model’s creation. These two ways are described in the following chapters.

Photogrammetric 3D models

Classic photogrammetry Photogrammetric measurements are used for documentation of historical buildings and monuments for more than 150 years (see e.g. Grimm 2007). The “classic” photogrammetric approach for getting measurements from images requires special equipment a skilled workers.

For image acquisition, a photogrammetric camera (phototheodolite) that is optimized for geometrical accuracy of images, is required. Further image processing requires knowledge of internal orientation parameters (focal distance, principal point, lens distortion) of the camera (in computer vision domain, the term camera calibration is used). Evaluation of internal orientation parameters requires taking and processing several images of a calibration field consisting in a set of functionally placed points which position is precisely determined.

The next step in image processing is image triangulation. As a result of image triangulation, so called external orientation parameters (camera pose in computer vision) of the images (positions and attitudes of the camera when taking the images) are determined. This process requires several ground control points (GCPs), with known 3D coordinates, per image. 3D coordinates of the GCPs are usually results of surveying. Alternatively, a computationally more demanding aerotriangulation can be used, which requires determination of tie points in the images, but far less GCPs. In some cases, where georeferencing of measurements is not necessary, only scale-bars (pairs of points with known distance) can be used instead of GCPs .

Images with known interior and exterior orientation parameters can be used for triangulation of selected points resulting in 3D coordinates of the points. The points are selected by the operator and must be measured separately. This process is of course time consuming and results usually in measurements of point or line features of the object. The operator interpretation of the images and his workmanship allows to measure only important features while simultaneously involving desired level of generalization. As a result, the models based on classic photogrammetric measurements, are both simple and very precise.

Contemporary photogrammetry Contemporary photogrammetry tends to automate the processing of images as much as possible. Often used technique in the photogrammetry is now structure from motion (SfM), that is itself composed of a sequence of feature extraction, matching, geometric verification, image registration, triangulation and bundle adjustment (Schönberger et al. 2016). Processes used in SfM are (at least in principle) similar to the processes used in classic photogrammetry. Of course, they are often hidden from the user or are just one-click tasks. Great advantage of SfM is that texturing of the model requires almost no additional effort (except of computing demands). Automated processing with high number of images and correspondences allows for in-process camera calibration, that is essential for using non-metric cameras.

Native result of the SfM is point cloud, that is often much denser, than is necessary for representing the shape of the object. Lack of generalization, inherent in manual measurements of classic photogrammetry, is the reason, why SfM models are usually very large and noisy. SfM models can be created with a high spatial accuracy if required. When several GCPs are measured and used for SfM reconstruction, the geometric accuracy of the model is very high and the model is naturally georeferenced. Such model can be easily combined with other spatial data like orthophoto, map or DTM. This approach, however, requires surveying equipment and skilled person, that is able to use the equipment. A total station, preferably with reflectorless mode, that allows to take measurements without the use of prism or reflective stickers, is of great value for GCPs measurement.

Precise geometry of the reconstructed model is not required in many cases. That time, much simpler tools like tape measure or rangefinder can be used for object measurements. Geometric accuracy of the model depends on camera calibration accuracy in this case. If a georeferenced model is required, the georeferencing must be done some other way.

Figure 2 shows a model of the church created in Agisoft Photoscan software by means of SfM from 195 images taken by Fujifilm X-T20 camera (24 Mpix). The image positions and attitudes can be seen in Figure 3. Surveyed positions of

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12 GCPs have been used in SfM process, so the model is fully georeferenced. It can be seen in the Figure 3, that parts of the church surface is missing (mainly the tower roof and the chancel roof between the ridge and the tower. These parts are either imaged very obliquely or completely occluded.

Figure 2 – SfM model of the church computed from 195 images (TIN, shaded TIN, textured)

Figure 3 – Position of images used for SfM reconstruction

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By decimation of the 741,376 faces TIN of SfM model to a model with 100,297 faces, a simplified model has been created. The differences between original and simplified model can be easily seen in shaded view if its TINs. However, in textured model, the visual differences are negligible – see Figure 4.

Figure 4 – Comparison of photograph (left), textured SfM model (middle) and textured simplified SfM model (right)

3D models from plans

On contrary to the automatic creation of 3D models mentioned in the previous chapter, the manual approach of 3D models’ creation is depicted in this chapter. The manual approach is based on suitable and available data sources such as contemporary plans of the modeled object, contemporary photographs, historical plans and sketches. An example of such data for the Church of the Annunciation of the Virgin Mary in Týnec is depicted below in Figure 5.

In other words, any kind of source which provide information about the size, intended form and resemblance of the modeled object is usable for such a purpose. For example regarding out object of interest, almost none historical documents describing the object were retained. But the condition of the object is relatively unchanged, therefore even contemporary source data about the object are sufficient as a profound information about the object’s historical appearance. For more information about the relationship between available source data and contemporary state of the object itself see Kepka Vichrová et al. (2017a). But the historical architectural customs need to be taken into an account as well to provide a relatively appropriate historical version of the object.

Based on the retrieved information from the data sources mentioned above about the size and form of the object of interest, a 3D model is created via a 3D CAD software. The source data are processed mainly manually, or partially automatically, if the source data are in a suitable vector form, such as the plan in Fig. A, which can be loaded into a 3D CAD software directly. Contemporary photographs or historical paintings of the object of interest serve as an information about appearance of the object, especially about the object’s coloring, i.e. that information is used for the parameterization of cartographic symbols representing the parts of the 3D model.

Figure 5 – A plan of contemporary state of the church created via a land survey.

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Figure 6 – An illustration of the 3D model of the object of interest created via manual approach.

The 3D model created via manual approach, see Figure 6, can be described not only from the point of cartography as follows. The 3D model represents the historical resemblance of the church, where some parts of the building are omitted comparing to the contemporary state of the building, based on the historical architectural customs (baroque ones, in this case). Some parts of the church are even simplified, such as roof tiles, windows and so on, regarding to the cartographic representation of the 3D model itself. For the representation of different surfaces of the 3D model, both textures (for roof, walls, windows) and colors (for framing of the windows, roof top of the tower) were used, i.e. both photorealistic and non-photorealistic cartographic representations. That means not only plans of the church, but also contemporary photographs were used as data sources for chus a 3D model. No added information considering using extra cartographic symbols (such a simplified symbol representing a church on maps or such) were used. There are no atmospheric influence visible on the used textures, as they are in Figure 4, only model’s lighting used within the 3D CAD software is presented in Figure 6.

RESULTS

Considering the topic of this paper, cartographic representations of 3D models, which are mentioned in the previous chapters has to be analyzed. Both of automatic and manual approach of 3D models’ creation have their own specifications, pros and cons, which are summarized in the following text .

An automated approach, extensively described in this paper, uses a photorealistic cartographic representation of 3D models. A cartographic symbolization itself is suppressed by using just a photorealistic cartographic representation and it has to be added to the 3D model separately, mainly manually. Moreover such an approach creates 3D models showing only a contemporary state of the modeled object together with any atmospheric influence presented in the used photographs such as lighting, shading, fogging and so on, thus on the created 3D model as well. The time needed for creation of such a model via this approach is derived mainly from an amount of collected data (photographs, points in a point cloud and so on) and desired details or granularity of the final 3D model. Although the modelling is almost automatic, some clean-up of false points and/or surfaces is advisable. The size of the created 3D model can be decreased by using decimated mesh representing the model itself. Last, but not least, the process of editing such a model is very complicated due to the huge number of faces, the model is composed of. A drawback of such an approach is in using a combination of terrestrial and aerial photogrammetry (photographs taken from ground and from air) to create a virtual 3D model of the whole object of interest, see Figure 3, where the top of the tower is missing, because only terrestrial photogrammetry was used.

A manual approach can use both photorealistic and non-photorealistic cartographic representation of 3D models through the way of creation of a 3D models at the same time. For more information about photorealistic and non-photorealistic approach for cartographic representation of 3D models see Hájek et al. (2016), Hájek et al. (2015), Döllner (2008) or Dodge et al. (2008). Thanks to this manual approach a historical version of an object can be created easily, if there are sufficient historical data describing the object. On top of that, no atmospheric influence presented in photographs showing the contemporary resemblance of the object should be noticeable on the 3D model created via this approach. The time needed for creation of such a model via this approach is derived mainly from the complexity and

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desired detailed or granularity of the final 3D model, which is very different from the one mentioned above. Because using this manual approach, a creator of a 3D model tends to minimize the size of the 3D model and number of faces the model is composed of during the 3D model creation. Unlike the 3D model created via automated approach, a representation of a part of the object (e.g. wall) can be composed of just several faces using manual approach. Last, but not least, the process of editing such a model is very easy due to the very small number of faces, the model is composed of.

Outcomes from an automated and a manual creation of the same 3D model of the Church of the Annunciation of the Virgin Mary in Týnec regarding the size of different versions of the 3D models are described in Table 1 below.

Table 1 – Comparison of geometric content and file size of different model

Model type Geometric features Collada file size

Full resolution model 741,376 faces 373,294 vertices

65.6 MB dae model 4.8 MB texture

Model with a decimated mesh 100,297 faces 51,243 vertices

9.0 MB dae model 4.4 MB texture

Model from a manual approach 2,669 faces 6,326 edges

2.08 MB dae model 619 kB textures

Full resolution model was created from 16,472,876 SfM points. SfM can produce about 8 times more points (~130 M) from the images, but it would not lead to further visual improvement of the model.

DISCUSSION

Pros, cons, specifications and limitations of both automated and manual approaches were described in the previous chapter. This chapter tends to ask questions regarding usability of such approaches for different applications. From many possible approaches to a creation of a virtual 3D model, an automated way based on photogrammetry and a manual way based on plans of a building were described in this paper. Other possible methods are based on a laser scanning, extensive land survey, historical documents and so on. An answer on a question “Which approach to use?” is related to the desired outcome and use of the final virtual 3D model of a historical monument. A virtual 3D model designed to be presented locally or via web-browser on a monitor has fulfill other conditions then a virtual 3D model designed to be printed via 3D printer or used as a part of AR/VR. The profound conditions are the complexity of the model, the details represented on the model, the size of the model and the desired resemblance of the monument (either contemporary or historical state). Find a reasonable compromise among the mentioned conditions is not a trivial matter, but a general recommendation can be stated as “model smaller at size, is a better model”.

Automated approaches are more suitable for modeling larger areas, they consumes mainly the computing time of a machine. But using such approaches, only a contemporary state of the object of interest is created and overwhelmingly only a photorealistic cartographic representation is used for the created models.

Manual approaches are more suitable for modeling smaller areas, they consumes mainly people’s working time. But using such approaches, even a historical state of the object of interest can be created and in most cases a combination of photorealistic and non-photorealistic cartographic representation is used for the created models.

A combination of both mentioned approaches is not commonly used, possibly a model created from an automated approach can serve as a data source for shape and size of the object of interest, which is then created via a manual approach. It is necessary to point out, that only exterior of the object of interest was modeled and described in this paper. Creation of a model including interior of the object of interest can be a next step in modelling such an object, but there are such issues to deal with. Mainly an exponential increase of the model’s size, time consumed for model’s creation or legal issues should be considered in this next step.

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CONCLUSION

This contribution was focused on cartographic representations of historical monuments used in digital tourist guide. At the beginning, an influence of ICT in the area of tourist guides was mentioned, together with a short description of the pilot historical monument called Church of the Annunciation of the Virgin Mary in Týnec, which was used as a representative one for the purpose of this paper. In the Methodology chapter two representative ways for a creation of virtual 3D models representing the historical monument were described in detail. Firstly, an automated way of model’s creation based on photogrammetric methods was presented. Secondly, a manual way of model’s creation based mainly on derived information from plans of the monument was described. Afterwards, in the next chapter called Results, the virtual 3D models of the Church of the Annunciation of the Virgin Mary in Týnec created by an automated and a manual way of its creation were analyzed. Especially from the cartographic point of view, i.e. which cartographic approaches were used for representing such virtual 3D models and what is the influence of using such ways of creation for the possible cartographic representations, data loading a visualization of such models. Pros and cons of both approaches were stated as well in this chapter. The final chapter of this paper is a Discussion, where questions regarding using the mentioned methods are discussed.

AFFILIATION

• This publication was partly supported by the project LO1506 of the Czech Ministry of Education, Youth and Sports.

• This publication was supported by the project number 60, Peregrinus Silva Bohemica – Multimedia and digital tourist guidance for cross border historic routes in the Bavarian-Bohemian forest, which is co-financed by the European Regional Development Fund and the state budget of the Czech Republic.

• Pavel Hájek, Michal Kepka and Ondřej Dudáček were supported by the project SGS-2016-004 Application of Mathematics and Informatics in Geomatics III.

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BIOGRAPHY

Martina Kepka Vichrová Pavel Hájek Radek Fiala Michal Kepka Ondřej Dudáček Václav Čada

The team of people from the Department of Geomatics at the University of West Bohemia in Pilsen consists of the experts in fields of geomatics, GIS, database systems, 3D modeling, cartography and land surveying. The members of the team are academic employees and/or researchers and they have experiences from the long time research and from various projects on both national and international level. More information about the members and projects in which they have been involved can be found at the website of Department of Geomatics (https://kgm.zcu.cz/).

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