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CARLY SANKER ILLUSTRATOR | CONCEPT ARTIST DISNEY TELEVISION ANIMATION Mar 2015 – Aug 2015 Technical Director Co-animated twelve shorts of Wander Over Yonder that aired between Seasons One and Two Animated scenes in Maya for Disney’s original series, The 7D Software used: ToonBoom Harmony, Storyboard Pro, Maya, Photoshop DIGIZYME Oct 2013 – Mar 2013 Storyboard Artist / Illustrator Created storyboards for interactive educational experiences on the groundbreaking Apple featured iBook: E. O. Wilson’s Life on Earth HARMONIX MUSIC SYSTEMS Sep 2012 – Jan 2013 Intern, promoted within a month to Junior Artist Learned 3DS Max and became procient within 2 weeks. Created environment assets from conceptual design, 3DS Max low poly, to ZBrush high poly, to in game textured model in Unity 3D Worked on the character and environment team AARTPACK INTERACTIVE Jan 2010 – Sept 2010 Storyboard Artist / Illustrator Illustrated activities for children’s education utilizing interactive white boards. UI & UX design MASSACHUSETTS INSTITUTE OF TECHNOLOGY Jan 2014 – Present Design Consultant, Research Associate & Visual Translator Rebranded the CEE Department, worked in a new iterative creation process for 3D Printing Created scientic visualizations for the Civil and Environmental Engineering Department Conducted own interdisciplinary research in art, materials science and category theory which explores using the production patterns of art to create new materials EXPERIENCE SUMMARY MassArt Bachelor of Fine Arts, Open Major in Digital Art EdX, Berkeley Webcasts, MIT Open Courseware Self taught EDUCATION CONTACT SOFTWARE FUN FACTS SPECIALTIES Storyboarding Creative Thinking Characters Visual Design Unity Game Engine Adobe Suite CC Maya & 3DS Max INFLUENCES (9 of 1000s) INFLUENCES (9 of 1000s) Horror Makeup Artist Pixar Movies Lane Smith Jhonen Vasquez Claymation Crashbox Lemmings James and the Giant Peach Cosmic Osmo HR Giger Harvard uLoL Coach League of Legends Gold V 781.308.1983 [email protected] Portfolio: www.carlysanker.artstation.com LinkedIn: https://www.linkedin.com/in/carlysanker General Assembly User Experience Design Immersive MITSUBISHI ELECTRIC RESEARCH LABORATORIES Dec 2012 – Oct 2014 UX Designer / Contract Artist Conceptual design of a next-gen product that utilizes augmented reality to streamline the in-house production at every Mitsubishi factory worldwide Created storyboards and product designs for a team of two distinguished researchers at Mitsubishi who presented the product to the executive board at Mistubishi HQ in Japan. It was approved! 61 SOLUTIONS Jul 2009 – until Mischief was bought out by The Foundry Nov 2014 UI & UX Consultant Inuenced the entire marketing, branding and visual development of the drawing program Mischief The only artist on hand with the two developers who created Mischief. QA, UI, UX, & splash art HARVARD UNIVERSITY Mar 2016 – present Interactive Visual Designer Lead designer for the Encyclopedia of Life Learning + Education Group. Web design, UX design. “I’ve been drawing since I could hold a pencil! I live for games, lovable characters, compelling stories and impactful art. I aim to push the boundaries of visual art today and introduce a new level of creativity to the entertainment industry through my work.”

Carly Sanker Resume 2016

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Page 1: Carly Sanker Resume 2016

CARLY SANKERILLUSTRATOR | CONCEPT ARTIST

DISNEY TELEVISION ANIMATION Mar 2015 – Aug 2015Technical Director

▪ Co-animated twelve shorts of Wander Over Yonder that aired between Seasons One and Two▪ Animated scenes in Maya for Disney’s original series, The 7D▪ Software used: ToonBoom Harmony, Storyboard Pro, Maya, Photoshop

DIGIZYME Oct 2013 – Mar 2013Storyboard Artist / Illustrator

▪ Created storyboards for interactive educational experiences on the groundbreaking Apple featurediBook: E. O. Wilson’s Life on Earth

HARMONIX MUSIC SYSTEMS Sep 2012 – Jan 2013Intern, promoted within a month to Junior Artist

▪ Learned 3DS Max and became proficient within 2 weeks. Created environment assets from conceptual design, 3DS Max low poly, to ZBrush high poly, to in game textured model in Unity 3D

▪ Worked on the character and environment team

AARTPACK INTERACTIVE Jan 2010 – Sept 2010Storyboard Artist / Illustrator

▪ Illustrated activities for children’s education utilizing interactive white boards. UI & UX design

MASSACHUSETTS INSTITUTE OF TECHNOLOGY Jan 2014 – PresentDesign Consultant, Research Associate & Visual Translator

▪ Rebranded the CEE Department, worked in a new iterative creation process for 3D Printing▪ Created scientific visualizations for the Civil and Environmental Engineering Department▪ Conducted own interdisciplinary research in art, materials science and category theory

which explores using the production patterns of art to create new materials

EXPERIENCE

SUMMARY

MassArtBachelor of Fine Arts, Open Major in Digital Art

EdX, Berkeley Webcasts, MIT Open CoursewareSelf taught

EDUCATION

CONTACT

SOFTWARE FUN FACTS SPECIALTIES

Storyboarding

Creative Thinking

Characters

Visual Design

Unity Game Engine

Adobe Suite CC

Maya & 3DS MaxINFLUENCES (9 of 1000s)INFLUENCES (9 of 1000s)

Horror Makeup Artist

Pixar Movies

Lane Smith

Jhonen Vasquez

Claymation

Crashbox

Lemmings

James and the Giant Peach

Cosmic Osmo

HR Giger

Harvard uLoL Coach

League of Legends Gold V

[email protected]

Portfolio: www.carlysanker.artstation.com

LinkedIn: https://www.linkedin.com/in/carlysanker

General AssemblyUser Experience Design Immersive

MITSUBISHI ELECTRIC RESEARCH LABORATORIES Dec 2012 – Oct 2014UX Designer / Contract Artist

▪ Conceptual design of a next-gen product that utilizes augmented reality to streamline the in-house production at every Mitsubishi factory worldwide

▪ Created storyboards and product designs for a team of two distinguished researchers at Mitsubishi who presented the product to the executive board at Mistubishi HQ in Japan. It was approved!

61 SOLUTIONS Jul 2009 – until Mischief was bought out by The Foundry Nov 2014UI & UX Consultant

▪ Influenced the entire marketing, branding and visual development of the drawing program Mischief▪ The only artist on hand with the two developers who created Mischief. QA, UI, UX, & splash art

HARVARD UNIVERSITY Mar 2016 – presentInteractive Visual Designer

▪ Lead designer for the Encyclopedia of Life Learning + Education Group. Web design, UX design.

“I’ve been drawing since I could hold a pencil! I live for games, lovable characters, compelling stories and impactful art. I aim to push the boundaries of visual art today and introduce a new level of creativity to the entertainment industry through my work.”