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CARLY SANKERILLUSTRATOR | CONCEPT ARTIST
DISNEY TELEVISION ANIMATION Mar 2015 – Aug 2015Technical Director
▪ Co-animated twelve shorts of Wander Over Yonder that aired between Seasons One and Two▪ Animated scenes in Maya for Disney’s original series, The 7D▪ Software used: ToonBoom Harmony, Storyboard Pro, Maya, Photoshop
DIGIZYME Oct 2013 – Mar 2013Storyboard Artist / Illustrator
▪ Created storyboards for interactive educational experiences on the groundbreaking Apple featurediBook: E. O. Wilson’s Life on Earth
HARMONIX MUSIC SYSTEMS Sep 2012 – Jan 2013Intern, promoted within a month to Junior Artist
▪ Learned 3DS Max and became proficient within 2 weeks. Created environment assets from conceptual design, 3DS Max low poly, to ZBrush high poly, to in game textured model in Unity 3D
▪ Worked on the character and environment team
AARTPACK INTERACTIVE Jan 2010 – Sept 2010Storyboard Artist / Illustrator
▪ Illustrated activities for children’s education utilizing interactive white boards. UI & UX design
MASSACHUSETTS INSTITUTE OF TECHNOLOGY Jan 2014 – PresentDesign Consultant, Research Associate & Visual Translator
▪ Rebranded the CEE Department, worked in a new iterative creation process for 3D Printing▪ Created scientific visualizations for the Civil and Environmental Engineering Department▪ Conducted own interdisciplinary research in art, materials science and category theory
which explores using the production patterns of art to create new materials
EXPERIENCE
SUMMARY
MassArtBachelor of Fine Arts, Open Major in Digital Art
EdX, Berkeley Webcasts, MIT Open CoursewareSelf taught
EDUCATION
CONTACT
SOFTWARE FUN FACTS SPECIALTIES
Storyboarding
Creative Thinking
Characters
Visual Design
Unity Game Engine
Adobe Suite CC
Maya & 3DS MaxINFLUENCES (9 of 1000s)INFLUENCES (9 of 1000s)
Horror Makeup Artist
Pixar Movies
Lane Smith
Jhonen Vasquez
Claymation
Crashbox
Lemmings
James and the Giant Peach
Cosmic Osmo
HR Giger
Harvard uLoL Coach
League of Legends Gold V
Portfolio: www.carlysanker.artstation.com
LinkedIn: https://www.linkedin.com/in/carlysanker
General AssemblyUser Experience Design Immersive
MITSUBISHI ELECTRIC RESEARCH LABORATORIES Dec 2012 – Oct 2014UX Designer / Contract Artist
▪ Conceptual design of a next-gen product that utilizes augmented reality to streamline the in-house production at every Mitsubishi factory worldwide
▪ Created storyboards and product designs for a team of two distinguished researchers at Mitsubishi who presented the product to the executive board at Mistubishi HQ in Japan. It was approved!
61 SOLUTIONS Jul 2009 – until Mischief was bought out by The Foundry Nov 2014UI & UX Consultant
▪ Influenced the entire marketing, branding and visual development of the drawing program Mischief▪ The only artist on hand with the two developers who created Mischief. QA, UI, UX, & splash art
HARVARD UNIVERSITY Mar 2016 – presentInteractive Visual Designer
▪ Lead designer for the Encyclopedia of Life Learning + Education Group. Web design, UX design.
“I’ve been drawing since I could hold a pencil! I live for games, lovable characters, compelling stories and impactful art. I aim to push the boundaries of visual art today and introduce a new level of creativity to the entertainment industry through my work.”