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Cards Update 1

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Cards Update 1

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Infantry

Militia

Artillery

Cavalry

Guard

Guard

(If this card

is

discarded from

play

, then

the player must discard

his/her

current Leader.

)

Army and Special Army Cards

Leader Cards

Leader

rank

(Higher

Rank

decides

Attacker/

Defender for

Battle

, selects

first

Army Card lost

and

wins ties at

end of

Battle.)

Tactics rank

(Highest

level of

Tactics Cards

available to

Leader

.)

AAttack rank

(# of Army Cards

that

can be

committed to

Battle as

Attacker.

)

Defend rank

(# of Army Cards

that

can be

committed to

Battle as

Deffender

.)

Leader

Bonuses

Leader

Bonuses

(only

use

one

bonus during a turn

)

Casualty

Pile

(the

Player may

draw

that

number of

Army Cards

from

his/her

own

Casualty

pile

during the

Muster

Phase.)

Army Card

Modifier

Army Card

Modifier

(the

Player

may

add

that

modifier

to the

combat value

of any

Army Card commit

-ted to

Battle meeting

that

criteria

.)

1

Tactics Cards

Requires

use

of at least

one Cavalry

Card

Requires

use

of at least

one Artillery

Card

Level of Tactics

Card

Infiltration

[1] the

player

may

choose

to either

: (a)

remove

an opponent’s

Leader or

(b)

an opponent’s

Leader or

(b)

prevent the

removal

of his/her

Leader

. The

player

may

also

draw

one

Special

Army Card

from

the Tech

Deck and place it

in his/her

Reserves

.

Withdr

Withdraw

[4] the

player

needs only to commit

one

Army

Card

to Battle.

A player

may

replace any

played

Tactics

Card

with the W

ithdraw

and

remove

one Army Card back

to his/her

Reserves

.

Infantry

Militia

Artillery

Cavalry

Guard

Guard

(If this card

is

discarded from

play

, then

the player must discard

his/her

current Leader.

)

Army and Special Army Cards

Leader Cards

Leader

rank

(Higher

Rank

decides

Attacker/

Defender for

Battle

, selects

first

Army Card lost

and

wins ties at

end of

Battle.)

Tactics rank

(Highest

level of

Tactics Cards

available to

Leader

.)

AAttack rank

(# of Army Cards

that

can be

committed to

Battle as

Attacker.

)

Defend rank

(# of Army Cards

that

can be

committed to

Battle as

Deffender

.)

Leader

Bonuses

Leader

Bonuses

(only

use

one

bonus during a turn

)

Casualty

Pile

(the

Player may

draw

that

number of

Army Cards

from

his/her

own

Casualty

pile

during the

Muster

Phase.)

Army Card

Modifier

Army Card

Modifier

(the

Player

may

add

that

modifier

to the

combat value

of any

Army Card commit

-ted to

Battle meeting

that

criteria

.)

1

Tactics Cards

Requires

use

of at least

one Cavalry

Card

Requires

use

of at least

one Artillery

Card

Level of Tactics

Card

Infiltration

[1] the

player

may

choose

to either

: (a)

remove

an opponent’s

Leader or

(b)

an opponent’s

Leader or

(b)

prevent the

removal

of his/her

Leader

. The

player

may

also

draw

one

Special

Army Card

from

the Tech

Deck and place it

in his/her

Reserves

.

Withdr

Withdraw

[4] the

player

needs only to commit

one

Army

Card

to Battle.

A player

may

replace any

played

Tactics

Card

with the W

ithdraw

and

remove

one Army Card back

to his/her

Reserves

.