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Cards Update 1
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Infantry
Militia
Artillery
Cavalry
Guard
Guard
(If this card
is
discarded from
play
, then
the player must discard
his/her
current Leader.
)
Army and Special Army Cards
Leader Cards
Leader
rank
(Higher
Rank
decides
Attacker/
Defender for
Battle
, selects
first
Army Card lost
and
wins ties at
end of
Battle.)
Tactics rank
(Highest
level of
Tactics Cards
available to
Leader
.)
AAttack rank
(# of Army Cards
that
can be
committed to
Battle as
Attacker.
)
Defend rank
(# of Army Cards
that
can be
committed to
Battle as
Deffender
.)
Leader
Bonuses
Leader
Bonuses
(only
use
one
bonus during a turn
)
Casualty
Pile
(the
Player may
draw
that
number of
Army Cards
from
his/her
own
Casualty
pile
during the
Muster
Phase.)
Army Card
Modifier
Army Card
Modifier
(the
Player
may
add
that
modifier
to the
combat value
of any
Army Card commit
-ted to
Battle meeting
that
criteria
.)
1
Tactics Cards
Requires
use
of at least
one Cavalry
Card
Requires
use
of at least
one Artillery
Card
Level of Tactics
Card
Infiltration
[1] the
player
may
choose
to either
: (a)
remove
an opponent’s
Leader or
(b)
an opponent’s
Leader or
(b)
prevent the
removal
of his/her
Leader
. The
player
may
also
draw
one
Special
Army Card
from
the Tech
Deck and place it
in his/her
Reserves
.
Withdr
Withdraw
[4] the
player
needs only to commit
one
Army
Card
to Battle.
A player
may
replace any
played
Tactics
Card
with the W
ithdraw
and
remove
one Army Card back
to his/her
Reserves
.
Infantry
Militia
Artillery
Cavalry
Guard
Guard
(If this card
is
discarded from
play
, then
the player must discard
his/her
current Leader.
)
Army and Special Army Cards
Leader Cards
Leader
rank
(Higher
Rank
decides
Attacker/
Defender for
Battle
, selects
first
Army Card lost
and
wins ties at
end of
Battle.)
Tactics rank
(Highest
level of
Tactics Cards
available to
Leader
.)
AAttack rank
(# of Army Cards
that
can be
committed to
Battle as
Attacker.
)
Defend rank
(# of Army Cards
that
can be
committed to
Battle as
Deffender
.)
Leader
Bonuses
Leader
Bonuses
(only
use
one
bonus during a turn
)
Casualty
Pile
(the
Player may
draw
that
number of
Army Cards
from
his/her
own
Casualty
pile
during the
Muster
Phase.)
Army Card
Modifier
Army Card
Modifier
(the
Player
may
add
that
modifier
to the
combat value
of any
Army Card commit
-ted to
Battle meeting
that
criteria
.)
1
Tactics Cards
Requires
use
of at least
one Cavalry
Card
Requires
use
of at least
one Artillery
Card
Level of Tactics
Card
Infiltration
[1] the
player
may
choose
to either
: (a)
remove
an opponent’s
Leader or
(b)
an opponent’s
Leader or
(b)
prevent the
removal
of his/her
Leader
. The
player
may
also
draw
one
Special
Army Card
from
the Tech
Deck and place it
in his/her
Reserves
.
Withdr
Withdraw
[4] the
player
needs only to commit
one
Army
Card
to Battle.
A player
may
replace any
played
Tactics
Card
with the W
ithdraw
and
remove
one Army Card back
to his/her
Reserves
.