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8/9/2019 Capgemini TME Lab_Social Networking
1/16
Evolving Social Networking Trends
Telecom, Media and Entertainment
February 2010
8/9/2019 Capgemini TME Lab_Social Networking
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2Copyright 2010 Capgemini. All rights reserved.
Consumer interest and time spent on social networks have rapidly increasedin recent years
Evolution of Social Networking Users and Usage
Source: Capgemini TME Strategy Lab Analysis; Comscore Global through Morgan Stanley, Economy and Internet Trends, Oct 2009; TechCrunch, Top Social Media Sites of 2008 (Facebook Still Rising),Dec 2008; comScore Press Releases; OPA Internet Ac tivity Index
Note: 1) Facebook had over 340 Mn unique visitors globally in June 2009
Total Unique Visitors, 000s, Select Social
Networking Sites, Global, Jun 2006 - Nov 2008Share of Time Spent on Internet Activities, %,
July 2008 - July 2009, US
43.40%
2
8.20%
14.10%
5.30%
9%
39.60%
24.40%
10.90%
4.50%
20.60
%
Content
Comm
unication
C
ommerce
Search
SocialN
etworking
Jul-08 Jul-09
-9%
-13.5%
-22.7%
-15%
129%
0
50,000
100,000
150,000
200,000
250,000
Jun-06 Jun-07 Jun-08 Nov-08
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3Copyright 2010 Capgemini. All rights reserved.
Paid approaches beyond advertising present potential incremental revenue streams for telcos
Despite advertising being the mainstay of social networking, newer revenuemodels are beginning to appear
1,200 1,300 1,3001,400 1,500
1,600
502627
8111,005
1,211
1,40529%
33%
38%
42%
45%47%
2008 2009 2010 2011 2012 2013Advertising Spend Paid SN Sites Revenue
Paid Revenues as % of Total
Advertising Spend and Paid1
Revenue, SocialNetworking Sites ($ Mn), US, 2008-2013 Virtual goods appear to be the most promisingmodel of social network monetization:
The market for virtual goods in the US is estimated todouble to over $2 bn in 2010
The virtual goods space is already witnessingsignificant activity:
EA purchased Playfish, a social gaming developer for$275 Mn in Nov 2009
Zynga, makers of popular games such as Farmville,raised over $180 Mn on an estimated revenue base ofover $300 Mn
Internet advertising is showing signs of decline,forcing developers to push for paid approaches:
Social gaming firm Crowdstar abandoned in-game ads
in favor of virtual goods
Source: eMarketer, Worldwide Social Network ad spending, Mar 2009; Piper Jaffray, Pay to Play: Paid Internet Services,July 2009; Reuters, Virtual goods give Web firms new revenue in ad slump,Dec 2009
Note: a) Paid services include membership fees, premium features and virtual goods
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4Copyright 2010 Capgemini. All rights reserved.
Overview of Monetization Models in the Social Network Space that Telcos Can Potentially Deploy
Early successes of advertising and new monetization models indicate theinherent potential of the social networking space
Source: Capgemini TME Strategy Lab analysis; Company websites and annual reports; Piper Jaffray, Pay to Play: Paid Internet Services, July 2009; Inside Social Games, The Latest Stats on Zynga: NewTraffic, Revenue and a $1 Billion Valuation?, Nov 2009; Virtual Goods News, $50 Mil Revenue from Virtual Goods Sales for Zynga in 2008, Jan 2009; 1) Zynga is one of the leading social gamingcompanies, operating popular games including Farmville, Mafia Wars, on Facebook 2)Xing is one of the popular business-user oriented social network operating primarily in Germany
Advertising Subscriptions MicropaymentsMonetizationModels
Revenues through display andsearch advertising
Revenues through recurringsubscription payments
Revenues through transactions forvirtual goods
GrowthIndicators
Revenues by Segment, Euro (Mn),Xing, Q2 08 Q2 09, Germany
Facebook Revenue Estimates($ Mn), 2007-2010E, Global
Zynga Revenue Estimates ($ Mn),2008-2010E, Global
68%CAGR
167%CAGR
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5Copyright 2010 Capgemini. All rights reserved.
Telcos and social networks are witnessing an increase in mobile socialnetworking traffic, indicating its rising attractiveness
Growth in Social Networking Traffic on Oranges Mobile Network in the UK and Popular Japanese
Social Network Mixi
Source: Company websites; Orange, Digital Media Index, 2008 & 2009; Morgan Stanley, The Mobile Internet Report, Dec 2009
1) Mixi is one of the most popular social networks in Japan, available on both the fixed and mobile platform
Monthly Page Impressions (in Mn) and Unique Users (in 000s),
Social Networking Sites, Orange UK, Dec 2008 & May 2009Monthly Page Views (in Mn), Desktop and Mobile, Mixi Japan,
Q1 07-Q3 09
129%
48%
6,800 6,000 5,200 4,900 4,200 4,400
3,4006,200 7,800
9,500 11,40011,600
Q1 07 Q3 07 Q1 08 Q3 08 Q1 09 Q3 09
Desktop Mobile
Dec 2008 May 2009
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Consumers are rapidly scaling up their usage of social networking on themobile
Note: 1) % of total market refers to the number of mobile users using mobile Internet services during the three-month periods ending May -8 and May-09
Source: Comscore, Social Networks on the Move, Sept 2009
Consumers are increasing their consumption ofsocial networking on the mobile
Networks such as Facebook are now seeingsignificant traffic from their mobile users
27.5
24.0
Average Usage Per Day
27%
150%
Mobile Internet Audience Growth, % of Market1, UK,May 08-09
Usage per day (Mins) and Visits per day, Facebook-on PCand Mobile, UK, 2009
PC Mobile
Increased usage of social networking on the mobile platform is likely to drive mobile data traffic
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Top 5 Social Networking Websites Based on Unique Visitors, 2005-2010E
The dynamic nature of the online social networking space has meant thatmarket leadership remains volatile
MSN Groups
Classmates
AOL Hometown
Windows Live
MySpace
MySpace
Classmates
AOL Hometown
Windows Live
MySpace
Classmates
2005 2007 2009
1
2
3
4
5
MySpace
Classmates
2010?
Even if telcos are able to garner a user base in the short-term, ensuring sustained leadership is likely to be achallenge.
Increase in Ranking Decrease in RankingSource: Capgemini TME Strategy Lab Analysis; Nielsen, Top 10 Social Networking Sites in the US, 2005-2009
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8Copyright 2010 Capgemini. All rights reserved.
Moreover, there appears to be early indicators of the younger demographicmoving away from social networking sites globally
Change in Unique Audience Composition of MemberCommunity* Websites, %, Dec 2007 Dec 2008
-9% -1%
2%
4%
7%
2-17 Yrs 18-34 Yrs 35-49 Yrs 50-64 Yrs 65+ Yrs
Source: Nielsen, Global Faces and Networked Places, March 2009; Comscore press releases; Ad Week, Is Facebook Getting Uncool fo r 18-24s?, Nov 2009;
Note: Member Community implies Social Networking and Blogging websites; Global refers to Australia, Brazil, China, Germany, Spain, France, Italy, UK and USA only
Youngsters are spending lesser time on social
networking sites: Average number of minutes spent on Facebook among
18-24 year olds declined every month for the three-month period ended Sept 2009
Drop-off rate accelerated from 3% in July to 13% inAugust to over 16% in September 2009
There is a perceived decline in the quality ofrelationships on social networks:
A consumer survey done in August 2009, indicated thatover 51% of 18-24 year old respondents agreed thatsites such as Facebook are diluting the quality ofrelationships
There appears to be early indicators of movementtowards niche networks:
Around 40% of the group surveyed above indicated that
they now visit social networks based on particularinterests such as TV, music or movies
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9Copyright 2010 Capgemini. All rights reserved.
However, these broader global trends also mask regional peculiarities makingtarget audience identification a significant challenge
In UK, social networking subscribers in the 15-24yrs age segment continues to grow
And this audience appears to be consolidating
around larger networks
Total Unique Social Networking Subscribers,Age 15-24 (Mn), UK, June 2008- June 2009
Total Unique Subscribers, Select Social Networks,Age 15-24, Mn, UK, June 2008- June 2009
6
6.8
Jun-08 Jun-09
3.8 3.9
2.4
5.8
2.8
1.8
Facebook Bebo Myspace
Jun-08 Jun-09
CAGR 14%
51%
-27%
-25%
Source: Nielsen, Global Faces and Networked Places, March 2009; Comscore press releases
Note: Member Community implies Social Networking and Blogging websites
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10Copyright 2010 Capgemini. All rights reserved.
Such challenges are further exacerbated by the differing demographictrends exhibited by different networks such as Facebook and Twitter
Facebook is seeing a strong rise in activity from anolder demographic
While Twitter appears to be exhibiting the
opposing trend
Facebook Users by Age (%), US, Oct 2007 July 2009 Unique Visitors by Age (%), US, July 2008 July 2009
Source: Nielsen, Global Faces and Networked Places, March 2009; Comscore press releases
Note: Member Community implies Social Networking and Blogging websites
19.2% 16.6% 13.5% 10.2%
62.2%
54.0%
40.9%
26.0%
14.3%
21.2%
26.8%
26.1%
7.0%
16.6%
29.3%
8.5%3.4%
Oct 07 Jun 08 Jan 09 Jul 09
0-17 18-24 25-34 35-54 55+
2% 2% 2% 2% 3% 3% 3% 3% 3% 3% 4% 5% 5%6% 6% 6% 5% 6% 7% 6% 6% 7% 6% 7%
9% 10%12%17% 9% 8% 11% 8% 9% 10%
10%13%15%
14%15%
28%20%
14%18%19%18% 15%16%15%
17%18%17%
16%
32%31%
41%38%35%38% 40% 39% 38%
34%31%29%28%
19%24%28%27% 26%26% 27% 27%26% 26%25%25% 25%
Jul-08
Aug-08
Sep-08
Oct-08
Nov-08
Dec-08
Jan-09
Feb-09
Mar-09
Apr-09
May-09
Jun-09
Jul-09
2-11 Years 12-17 Years 18-24 Years
25-34 Years 35-54 Years 55 Years+
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11Copyright 2010 Capgemini. All rights reserved.
Audience migration from core social networking sites remains asignificant risk in view of the early indicators from social gaming developers
Zynga is looking to drive users of its games awayfrom Facebook and onto its dedicated portal
In doing so, Zynga gets more freedom indetermining payment channels and ad models
No of Unique Visitors to FarmVille.com, Millions,Oct-Dec 2009
Source: Capgemini TME Strategy Lab analysis; Compete traffic data Note: Zynga operates social games such as Farmville and Mafia Wars on Facebook; Users install those applications on their profiles andplay these games together with their network. These games have primarily been limited to the Facebook site till now, however, Zynga is now attempting to migrate this audience to its own domain. However,overall impact remains limited on Facebook since the pace of organic growth of Facebook remains strong
Dedicated sites allow for better control overcontent and ads:
Zynga faced an issue with Facebook over specific kindof ads in its FishVille game and Facebooksubsequently took it down
Having an own domain helps in exercising better
control on the kind of ads that will show up on the site
There exists strong potential to launch cross-game virtual currencies:
Zynga can potentially launch a common cross-gamecurrency which it can use across all of its games, ratherthan be tied down to the specific payment engineoffered by a social network
Such behavior is likely to result in social networks ending up as breeding grounds for third-party services,which will end up deserting them.
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12Copyright 2010 Capgemini. All rights reserved.
Services that over-expose themselves face a significant risk of being outdone by third-party application
Moreover, while adopting an open approach helps in driving uptakeand building an ecosystem, there exists a risk of marginalization
Twitter faces a threat of marginalization of coreportal:
With multiple applications and third-party sites offeringthe ability to update Twitter status, the core portal facesa significant risk of becoming sidelined
This is likely to reduce the importance of Twitter.com inthe overall ecosystem; already over 50% of all tweetsare estimated to come from third-party applications
Such an outcome also limits the monetizationmodels that Twitter can adopt:
Limited traffic to Twitter.com represents a downside riskin terms of monetizing models; for instance, prospectsof display advertising on the site are low
Source: Capgemini TME Strategy Lab analysis; Sysomos, Inside Twitter Clients, Nov 2009; Sysomos, Inside Twitter: An In-Depth Look Inside the Twitter World, Jun 2009
Market Share Evolution of Twitter Applications,Jun 2009-Nov 2009, Global
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Market leader Facebook has firmly established itself across the world
We believe the online social networking1 space is not attractive, given itsrelative maturity and the reach of the current market leader
27% 28%29% 30%
33%
38%
44%47%
Switzerland
Spain
Fra
nce
Global
U
SA
Australia
Italy
UK
Source: Nielsen, Global Faced and Networked Places, Mar 2009; Admob, Social Networking: Mobile Consumers Weigh in, Sept 2009 ; 3) Reach refers to Facebook users as a percentage amongst online users that geography; Global refers to Australia, Brazil, China, Germany, Spain, France, Italy, UK and USA only
Note: 1) Online social networking refers to social networking services offered primarily on the fixed-PC platform and those targeted at PC and laptop users; 2) The survey was carried out on Smartphone users
Reach of Facebook, % of Total Online Audience,
Select Countries, Dec 2008
Social Network Usage on PC and Mobile, User
Survey2, Aug 2009, US
PC
Mobile
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Social Networking Platforms Differentiated by their Opportunity for Telcos
The mobile platform offers the right market for capitalizing on the socialnetworking opportunity, given its nascent state
Online Social
Networking
Mobile-Only Social
Networking
Social networks that see significant traffic onboth the fixed and mobile platforms
Source: Company websites and press releases; Informa, Mobile Social Networking Forecasts, 2009; Piper Jaffray, Pay to Play: Paid Internet Services, July 2009;
Intensity of
Competition: High
Market Maturity:Mature
User Base of Market
Leader: 400 Mn
Estimated Revenues
(US), 2009: $1,927 Mn
Estimated Revenue
Growth Rate (US),2008-2013 CAGR:12%
Competition: Low
Market Maturity:Nascent
User Base of MarketLeader: No clearleader; Foursquare has
around 300,000 users
Estimated Revenues(US), 2009: $250 Mn
Estimated RevenueGrowth Rate (US),2008-2013 CAGR:
39%
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15Copyright 2010 Capgemini. All rights reserved.
The risk of volatile user behavior too is low since early trends from the mobileweb indicate an evolution path that is different from the PC-based web
Source: Capgemini TME Strategy Lab analysis; Facebook presentation at Mobile World Congress, 2010; Morgan Stanley, Mobile In ternet Report, Dec 2009
Indicators from the PC-
based Web
Indicators from Mobile
Web
Approach to Privacy
Significant public backlash when Facebookstarted its Beacon targeted advertising
Negative publicity for Google when itpublished lists of frequently emailedcontacts online in Google Buzz
Consumers have shown inclination to signup and opt-in for targeted mobileadvertising campaigns; Eg: Blyk
Rapid rise of mobile social networks whereuser location is broadcasted in real-time
Consumer Behavior
Engagement with Sites
Social networks such as Facebook areseeing very strong growth in engagementon the PC-platform, with both usage andrepeat visits showing significant rise
On the mobile platform, Facebook iswitnessing 2x across all engagementparameters when compared to its desktopversion
Inclination to Pay Research from Morgan Stanley indicates
that on the desktop web only 30% of usersare paying for instant access
The same research indicates the figure tobe as high as 76% for the mobile Internet
The PC-based Web and Mobile Web Indicate opposing trends
Nascent state of mobile web provides an opportunity for telcos to try and define the monetization modelsand not be burdened by the history of the desktop web
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Moreover, recent evidence suggests that presence on the fixed platform is nolonger a pre-requisite for success on the mobile platform
Mobile dating andflirting website
Over 175,000 paid customers with an averageARPU of $12
Over 30% of users sign-in to the service overseven times a day
Mobile geo-locationbased social network
The network had close to 100,000 userswithin three months of launch
The company raised over $8.4 Mn within tenweeks of service launch
Foursquare was launched in March 2009, andcurrently has close to 300,000 subscribers
The service is currently seeing a check-inevery second
Mobile geo-location
based social network
The service gained over 450,000 users inunder one month of launch with average dailyusage time of over 30 mins and 31 Mn check-ins from over 2.1 Mn unique locations
Mobile geo-location
based gaming service
Service Name Success Indicators Platform Availability
Fixed Mobile
Launch Date & TargetMarket
Beta LaunchMar 2009; Global
Beta LaunchOct 2009, Global
Beta LaunchDec 2009, US
Launch2006, UK
Source: Venture Beat, Booyahs MyTown steams ahead in location-based gaming with 450,000 users, Jan 2010; GigaOM, GoWalla About to Pass the 100,000 User Mark, Jan 2010; Tech Crunch,Foursquare Who? Gowalla What? MyTown Has 500,000 Users And 31 Million Check-Ins, Jan 2010; Daily Finance, Flirtomatic: Selling digital ice cubes and other online bling for real dollars, Oct 2009;Note: Target market and platform refer to the primary focus of the service provider,