Capgemini TME Lab_Social Networking

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    Evolving Social Networking Trends

    Telecom, Media and Entertainment

    February 2010

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    2Copyright 2010 Capgemini. All rights reserved.

    Consumer interest and time spent on social networks have rapidly increasedin recent years

    Evolution of Social Networking Users and Usage

    Source: Capgemini TME Strategy Lab Analysis; Comscore Global through Morgan Stanley, Economy and Internet Trends, Oct 2009; TechCrunch, Top Social Media Sites of 2008 (Facebook Still Rising),Dec 2008; comScore Press Releases; OPA Internet Ac tivity Index

    Note: 1) Facebook had over 340 Mn unique visitors globally in June 2009

    Total Unique Visitors, 000s, Select Social

    Networking Sites, Global, Jun 2006 - Nov 2008Share of Time Spent on Internet Activities, %,

    July 2008 - July 2009, US

    43.40%

    2

    8.20%

    14.10%

    5.30%

    9%

    39.60%

    24.40%

    10.90%

    4.50%

    20.60

    %

    Content

    Comm

    unication

    C

    ommerce

    Search

    SocialN

    etworking

    Jul-08 Jul-09

    -9%

    -13.5%

    -22.7%

    -15%

    129%

    0

    50,000

    100,000

    150,000

    200,000

    250,000

    Jun-06 Jun-07 Jun-08 Nov-08

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    Paid approaches beyond advertising present potential incremental revenue streams for telcos

    Despite advertising being the mainstay of social networking, newer revenuemodels are beginning to appear

    1,200 1,300 1,3001,400 1,500

    1,600

    502627

    8111,005

    1,211

    1,40529%

    33%

    38%

    42%

    45%47%

    2008 2009 2010 2011 2012 2013Advertising Spend Paid SN Sites Revenue

    Paid Revenues as % of Total

    Advertising Spend and Paid1

    Revenue, SocialNetworking Sites ($ Mn), US, 2008-2013 Virtual goods appear to be the most promisingmodel of social network monetization:

    The market for virtual goods in the US is estimated todouble to over $2 bn in 2010

    The virtual goods space is already witnessingsignificant activity:

    EA purchased Playfish, a social gaming developer for$275 Mn in Nov 2009

    Zynga, makers of popular games such as Farmville,raised over $180 Mn on an estimated revenue base ofover $300 Mn

    Internet advertising is showing signs of decline,forcing developers to push for paid approaches:

    Social gaming firm Crowdstar abandoned in-game ads

    in favor of virtual goods

    Source: eMarketer, Worldwide Social Network ad spending, Mar 2009; Piper Jaffray, Pay to Play: Paid Internet Services,July 2009; Reuters, Virtual goods give Web firms new revenue in ad slump,Dec 2009

    Note: a) Paid services include membership fees, premium features and virtual goods

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    Overview of Monetization Models in the Social Network Space that Telcos Can Potentially Deploy

    Early successes of advertising and new monetization models indicate theinherent potential of the social networking space

    Source: Capgemini TME Strategy Lab analysis; Company websites and annual reports; Piper Jaffray, Pay to Play: Paid Internet Services, July 2009; Inside Social Games, The Latest Stats on Zynga: NewTraffic, Revenue and a $1 Billion Valuation?, Nov 2009; Virtual Goods News, $50 Mil Revenue from Virtual Goods Sales for Zynga in 2008, Jan 2009; 1) Zynga is one of the leading social gamingcompanies, operating popular games including Farmville, Mafia Wars, on Facebook 2)Xing is one of the popular business-user oriented social network operating primarily in Germany

    Advertising Subscriptions MicropaymentsMonetizationModels

    Revenues through display andsearch advertising

    Revenues through recurringsubscription payments

    Revenues through transactions forvirtual goods

    GrowthIndicators

    Revenues by Segment, Euro (Mn),Xing, Q2 08 Q2 09, Germany

    Facebook Revenue Estimates($ Mn), 2007-2010E, Global

    Zynga Revenue Estimates ($ Mn),2008-2010E, Global

    68%CAGR

    167%CAGR

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    Telcos and social networks are witnessing an increase in mobile socialnetworking traffic, indicating its rising attractiveness

    Growth in Social Networking Traffic on Oranges Mobile Network in the UK and Popular Japanese

    Social Network Mixi

    Source: Company websites; Orange, Digital Media Index, 2008 & 2009; Morgan Stanley, The Mobile Internet Report, Dec 2009

    1) Mixi is one of the most popular social networks in Japan, available on both the fixed and mobile platform

    Monthly Page Impressions (in Mn) and Unique Users (in 000s),

    Social Networking Sites, Orange UK, Dec 2008 & May 2009Monthly Page Views (in Mn), Desktop and Mobile, Mixi Japan,

    Q1 07-Q3 09

    129%

    48%

    6,800 6,000 5,200 4,900 4,200 4,400

    3,4006,200 7,800

    9,500 11,40011,600

    Q1 07 Q3 07 Q1 08 Q3 08 Q1 09 Q3 09

    Desktop Mobile

    Dec 2008 May 2009

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    Consumers are rapidly scaling up their usage of social networking on themobile

    Note: 1) % of total market refers to the number of mobile users using mobile Internet services during the three-month periods ending May -8 and May-09

    Source: Comscore, Social Networks on the Move, Sept 2009

    Consumers are increasing their consumption ofsocial networking on the mobile

    Networks such as Facebook are now seeingsignificant traffic from their mobile users

    27.5

    24.0

    Average Usage Per Day

    27%

    150%

    Mobile Internet Audience Growth, % of Market1, UK,May 08-09

    Usage per day (Mins) and Visits per day, Facebook-on PCand Mobile, UK, 2009

    PC Mobile

    Increased usage of social networking on the mobile platform is likely to drive mobile data traffic

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    Top 5 Social Networking Websites Based on Unique Visitors, 2005-2010E

    The dynamic nature of the online social networking space has meant thatmarket leadership remains volatile

    MSN Groups

    Classmates

    AOL Hometown

    Windows Live

    MySpace

    MySpace

    Facebook

    Classmates

    AOL Hometown

    Windows Live

    Facebook

    MySpace

    Twitter

    Linkedin

    Classmates

    2005 2007 2009

    1

    2

    3

    4

    5

    Facebook

    Twitter

    MySpace

    Classmates

    LinkedIn

    2010?

    Even if telcos are able to garner a user base in the short-term, ensuring sustained leadership is likely to be achallenge.

    Increase in Ranking Decrease in RankingSource: Capgemini TME Strategy Lab Analysis; Nielsen, Top 10 Social Networking Sites in the US, 2005-2009

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    Moreover, there appears to be early indicators of the younger demographicmoving away from social networking sites globally

    Change in Unique Audience Composition of MemberCommunity* Websites, %, Dec 2007 Dec 2008

    -9% -1%

    2%

    4%

    7%

    2-17 Yrs 18-34 Yrs 35-49 Yrs 50-64 Yrs 65+ Yrs

    Source: Nielsen, Global Faces and Networked Places, March 2009; Comscore press releases; Ad Week, Is Facebook Getting Uncool fo r 18-24s?, Nov 2009;

    Note: Member Community implies Social Networking and Blogging websites; Global refers to Australia, Brazil, China, Germany, Spain, France, Italy, UK and USA only

    Youngsters are spending lesser time on social

    networking sites: Average number of minutes spent on Facebook among

    18-24 year olds declined every month for the three-month period ended Sept 2009

    Drop-off rate accelerated from 3% in July to 13% inAugust to over 16% in September 2009

    There is a perceived decline in the quality ofrelationships on social networks:

    A consumer survey done in August 2009, indicated thatover 51% of 18-24 year old respondents agreed thatsites such as Facebook are diluting the quality ofrelationships

    There appears to be early indicators of movementtowards niche networks:

    Around 40% of the group surveyed above indicated that

    they now visit social networks based on particularinterests such as TV, music or movies

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    However, these broader global trends also mask regional peculiarities makingtarget audience identification a significant challenge

    In UK, social networking subscribers in the 15-24yrs age segment continues to grow

    And this audience appears to be consolidating

    around larger networks

    Total Unique Social Networking Subscribers,Age 15-24 (Mn), UK, June 2008- June 2009

    Total Unique Subscribers, Select Social Networks,Age 15-24, Mn, UK, June 2008- June 2009

    6

    6.8

    Jun-08 Jun-09

    3.8 3.9

    2.4

    5.8

    2.8

    1.8

    Facebook Bebo Myspace

    Jun-08 Jun-09

    CAGR 14%

    51%

    -27%

    -25%

    Source: Nielsen, Global Faces and Networked Places, March 2009; Comscore press releases

    Note: Member Community implies Social Networking and Blogging websites

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    Such challenges are further exacerbated by the differing demographictrends exhibited by different networks such as Facebook and Twitter

    Facebook is seeing a strong rise in activity from anolder demographic

    While Twitter appears to be exhibiting the

    opposing trend

    Facebook Users by Age (%), US, Oct 2007 July 2009 Unique Visitors by Age (%), US, July 2008 July 2009

    Source: Nielsen, Global Faces and Networked Places, March 2009; Comscore press releases

    Note: Member Community implies Social Networking and Blogging websites

    19.2% 16.6% 13.5% 10.2%

    62.2%

    54.0%

    40.9%

    26.0%

    14.3%

    21.2%

    26.8%

    26.1%

    7.0%

    16.6%

    29.3%

    8.5%3.4%

    Oct 07 Jun 08 Jan 09 Jul 09

    0-17 18-24 25-34 35-54 55+

    2% 2% 2% 2% 3% 3% 3% 3% 3% 3% 4% 5% 5%6% 6% 6% 5% 6% 7% 6% 6% 7% 6% 7%

    9% 10%12%17% 9% 8% 11% 8% 9% 10%

    10%13%15%

    14%15%

    28%20%

    14%18%19%18% 15%16%15%

    17%18%17%

    16%

    32%31%

    41%38%35%38% 40% 39% 38%

    34%31%29%28%

    19%24%28%27% 26%26% 27% 27%26% 26%25%25% 25%

    Jul-08

    Aug-08

    Sep-08

    Oct-08

    Nov-08

    Dec-08

    Jan-09

    Feb-09

    Mar-09

    Apr-09

    May-09

    Jun-09

    Jul-09

    2-11 Years 12-17 Years 18-24 Years

    25-34 Years 35-54 Years 55 Years+

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    Audience migration from core social networking sites remains asignificant risk in view of the early indicators from social gaming developers

    Zynga is looking to drive users of its games awayfrom Facebook and onto its dedicated portal

    In doing so, Zynga gets more freedom indetermining payment channels and ad models

    No of Unique Visitors to FarmVille.com, Millions,Oct-Dec 2009

    Source: Capgemini TME Strategy Lab analysis; Compete traffic data Note: Zynga operates social games such as Farmville and Mafia Wars on Facebook; Users install those applications on their profiles andplay these games together with their network. These games have primarily been limited to the Facebook site till now, however, Zynga is now attempting to migrate this audience to its own domain. However,overall impact remains limited on Facebook since the pace of organic growth of Facebook remains strong

    Dedicated sites allow for better control overcontent and ads:

    Zynga faced an issue with Facebook over specific kindof ads in its FishVille game and Facebooksubsequently took it down

    Having an own domain helps in exercising better

    control on the kind of ads that will show up on the site

    There exists strong potential to launch cross-game virtual currencies:

    Zynga can potentially launch a common cross-gamecurrency which it can use across all of its games, ratherthan be tied down to the specific payment engineoffered by a social network

    Such behavior is likely to result in social networks ending up as breeding grounds for third-party services,which will end up deserting them.

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    Services that over-expose themselves face a significant risk of being outdone by third-party application

    Moreover, while adopting an open approach helps in driving uptakeand building an ecosystem, there exists a risk of marginalization

    Twitter faces a threat of marginalization of coreportal:

    With multiple applications and third-party sites offeringthe ability to update Twitter status, the core portal facesa significant risk of becoming sidelined

    This is likely to reduce the importance of Twitter.com inthe overall ecosystem; already over 50% of all tweetsare estimated to come from third-party applications

    Such an outcome also limits the monetizationmodels that Twitter can adopt:

    Limited traffic to Twitter.com represents a downside riskin terms of monetizing models; for instance, prospectsof display advertising on the site are low

    Source: Capgemini TME Strategy Lab analysis; Sysomos, Inside Twitter Clients, Nov 2009; Sysomos, Inside Twitter: An In-Depth Look Inside the Twitter World, Jun 2009

    Market Share Evolution of Twitter Applications,Jun 2009-Nov 2009, Global

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    Market leader Facebook has firmly established itself across the world

    We believe the online social networking1 space is not attractive, given itsrelative maturity and the reach of the current market leader

    27% 28%29% 30%

    33%

    38%

    44%47%

    Switzerland

    Spain

    Fra

    nce

    Global

    U

    SA

    Australia

    Italy

    UK

    Source: Nielsen, Global Faced and Networked Places, Mar 2009; Admob, Social Networking: Mobile Consumers Weigh in, Sept 2009 ; 3) Reach refers to Facebook users as a percentage amongst online users that geography; Global refers to Australia, Brazil, China, Germany, Spain, France, Italy, UK and USA only

    Note: 1) Online social networking refers to social networking services offered primarily on the fixed-PC platform and those targeted at PC and laptop users; 2) The survey was carried out on Smartphone users

    Reach of Facebook, % of Total Online Audience,

    Select Countries, Dec 2008

    Social Network Usage on PC and Mobile, User

    Survey2, Aug 2009, US

    PC

    Mobile

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    Social Networking Platforms Differentiated by their Opportunity for Telcos

    The mobile platform offers the right market for capitalizing on the socialnetworking opportunity, given its nascent state

    Online Social

    Networking

    Mobile-Only Social

    Networking

    Social networks that see significant traffic onboth the fixed and mobile platforms

    Source: Company websites and press releases; Informa, Mobile Social Networking Forecasts, 2009; Piper Jaffray, Pay to Play: Paid Internet Services, July 2009;

    Intensity of

    Competition: High

    Market Maturity:Mature

    User Base of Market

    Leader: 400 Mn

    Estimated Revenues

    (US), 2009: $1,927 Mn

    Estimated Revenue

    Growth Rate (US),2008-2013 CAGR:12%

    Competition: Low

    Market Maturity:Nascent

    User Base of MarketLeader: No clearleader; Foursquare has

    around 300,000 users

    Estimated Revenues(US), 2009: $250 Mn

    Estimated RevenueGrowth Rate (US),2008-2013 CAGR:

    39%

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    The risk of volatile user behavior too is low since early trends from the mobileweb indicate an evolution path that is different from the PC-based web

    Source: Capgemini TME Strategy Lab analysis; Facebook presentation at Mobile World Congress, 2010; Morgan Stanley, Mobile In ternet Report, Dec 2009

    Indicators from the PC-

    based Web

    Indicators from Mobile

    Web

    Approach to Privacy

    Significant public backlash when Facebookstarted its Beacon targeted advertising

    Negative publicity for Google when itpublished lists of frequently emailedcontacts online in Google Buzz

    Consumers have shown inclination to signup and opt-in for targeted mobileadvertising campaigns; Eg: Blyk

    Rapid rise of mobile social networks whereuser location is broadcasted in real-time

    Consumer Behavior

    Engagement with Sites

    Social networks such as Facebook areseeing very strong growth in engagementon the PC-platform, with both usage andrepeat visits showing significant rise

    On the mobile platform, Facebook iswitnessing 2x across all engagementparameters when compared to its desktopversion

    Inclination to Pay Research from Morgan Stanley indicates

    that on the desktop web only 30% of usersare paying for instant access

    The same research indicates the figure tobe as high as 76% for the mobile Internet

    The PC-based Web and Mobile Web Indicate opposing trends

    Nascent state of mobile web provides an opportunity for telcos to try and define the monetization modelsand not be burdened by the history of the desktop web

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    Moreover, recent evidence suggests that presence on the fixed platform is nolonger a pre-requisite for success on the mobile platform

    Mobile dating andflirting website

    Over 175,000 paid customers with an averageARPU of $12

    Over 30% of users sign-in to the service overseven times a day

    Mobile geo-locationbased social network

    The network had close to 100,000 userswithin three months of launch

    The company raised over $8.4 Mn within tenweeks of service launch

    Foursquare was launched in March 2009, andcurrently has close to 300,000 subscribers

    The service is currently seeing a check-inevery second

    Mobile geo-location

    based social network

    The service gained over 450,000 users inunder one month of launch with average dailyusage time of over 30 mins and 31 Mn check-ins from over 2.1 Mn unique locations

    Mobile geo-location

    based gaming service

    Service Name Success Indicators Platform Availability

    Fixed Mobile

    Launch Date & TargetMarket

    Beta LaunchMar 2009; Global

    Beta LaunchOct 2009, Global

    Beta LaunchDec 2009, US

    Launch2006, UK

    Source: Venture Beat, Booyahs MyTown steams ahead in location-based gaming with 450,000 users, Jan 2010; GigaOM, GoWalla About to Pass the 100,000 User Mark, Jan 2010; Tech Crunch,Foursquare Who? Gowalla What? MyTown Has 500,000 Users And 31 Million Check-Ins, Jan 2010; Daily Finance, Flirtomatic: Selling digital ice cubes and other online bling for real dollars, Oct 2009;Note: Target market and platform refer to the primary focus of the service provider,