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Campaign Rules for Dungeons and Dragons Castle Ravenloft Wrath of Ashardalon Legend of Drizzt Adventure System

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Campaign Rules for Dungeons and Dragons Castle Ravenloft Wrath of Ashardalon Legend of Drizzt Adventure System

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Page 1: Campaign Rules for Dungeons and Dragons Castle Ravenloft Wrath of Ashardalon Legend of Drizzt Adventure System

People want the Named tiles to really mean something and affect gameplay. So with the help of Crimso and Autoduellist from BGG we’ve developed this deck of cards to add more random variety and theme to the Named Tiles.

You can use them along with the Chamber Decks to create random adventures for campaign play, much like Warhammer Quest.

1 All the Named tiles for WOA & CR are removed before the adventure begins and shuffled into a separate Named tile stack.2 Named Tiles are randomly selected before the adventure, and seeded into the 2 Named Tiles are randomly selected before the adventure, and seeded into the 'regular' tile stack based on Pary Level. Party Level is determined by the LOWEST level hero in the party:For Party Level 1 shuffle one Named Tile into position 1-6 in the regular tile stackFor Party Levels 2-3 shuffle one Named Tile into position 1-6 in the regular tile stack AND shuffle one Named Tile into position 7-12 in the regular tile stackFor Party Levels 4-5 shuffle one Named Tile into position 1-6 in the regular tile stack For Party Levels 4-5 shuffle one Named Tile into position 1-6 in the regular tile stack AND shuffle one Named Tile into position 7-12 in the regular tile stack AND shuffle one Named Tile into position 13-18 in the regular tile stack3 Then add a Chamber tile at position 9-13. For Party Levels 4-5 shuffle ONE EXTRA Chamber Tile into position 15-184 Each time a Named Tile is drawn, draw a card from the appropriate Named Tile deck instead of a regular encounter (even if the Named Tile has a white arrow).5 When a Chamber is drawn, randomly draw a Chamber card as usual.5 When a Chamber is drawn, randomly draw a Chamber card as usual.

Generally this will mean the hero experiences the Named Tile Event before he actually lands on that tile, but I don't have a problem with that - I think it'll just be easier to deal with as soon as the tile is drawn than try to remember that tile for the rest of the game.

This way you'll get even more variety than the Assault on Firestorm Peak campaign This way you'll get even more variety than the Assault on Firestorm Peak campaign adventure, plus I can really road-test our new campaign rules. And, of course, even more variety will come as more and more Chamber and Named Tile cards are added to the decks too!

CAMPAIGN RULES

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Page 2: Campaign Rules for Dungeons and Dragons Castle Ravenloft Wrath of Ashardalon Legend of Drizzt Adventure System

For each level you gain +2HP, +1 AC, +1 Surge Value plus:

Level 2 = 1 new DailyLevel 3 = 1 new UtilityLevel 4 = 1 new At WillLevel 5 = 1 new Daily

And the cost for levelling is:

Level 2 = 10XP (you can still level up to Level 2 using 5XP and a natural 20, but not to Level 2 = 10XP (you can still level up to Level 2 using 5XP and a natural 20, but not to Level 3+)Level 3 = 20XPLevel 4 = 30XPLevel 5 = 40XP

You have to make a note of XP between adventures though because the monster cards need shuffling back into the deck to restock the dungeon each time.

Also, no hero can reach a new Level until all Heroes have caught up to his current level, Also, no hero can reach a new Level until all Heroes have caught up to his current level, so you couldn't have a Level 5 hero in the same party as a Level 1 hero for example.

To scale the game to fit tougher heroes, you start drawing Monster Tokens (from Castle Ravenloft) instead of just placing one Monster when you draw a new tile. Party Level is determined by the LOWEST level hero in the party:

0-3 creatures for Party Levels 1-21-3 creatures for Party Level 31-3 creatures for Party Level 4 (with minor villains mixed in)1-3 creatures for Party Level 4 (with minor villains mixed in)2-3 creatures for Party Level 5 (with all villains mixed in)

Optional Encumbrance Limits

1 hero may carry 20 treasure items2 heroes may carry 10 treasure items each3 heroes may carry 7 treasure items each4 heroes may carry 5 treasure items each5 heroes may carry 4 treasure items each5 heroes may carry 4 treasure items each

You'll need to use the Treasure Tokens from Wrath of Ashardalon for best effect, buying up to three new treasures between adventures. Shuffle the treasure decks from both games together, but when you're buying, re-draw any non-item cards.

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Page 3: Campaign Rules for Dungeons and Dragons Castle Ravenloft Wrath of Ashardalon Legend of Drizzt Adventure System

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