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  • 8/18/2019 C3SpellCards Pretty

    1/26

    DEGENERATION

    Target is afflicted with the ability. Magician can improve this spell byspending extra gems of Darkness.2: Target afflicted with 4: Target afflicted with This spell has not effect if the target benefitsfrom at the time the spellis cast.

    2 20

    Path: Black, Cabala

    Difficulty: Target's RES

    Area of Effect: An enemy

    Range: Contact

    Duration: Until end of round

    Frequency: 1

    2

    VOW OF TORMENT

    The Wound penalties suffered by the targetedfighter are doubled.

    3 15

    Path: Black, Typhonism

    Difficulty: 10

    Area of Effect: An enemy

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    3

    CURSE OF THE SHADOWS

    The targeted fighter suffers a -2 on the finalresult of his Initiative tests.

    1 7

    Path: Black, Curses

    Difficulty: 6

    Area of Effect: An enemy

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    1

    SCREAMING DEATH

    Target suffers a Damage roll of STR 9. If itdoes not Wound then the spell ends. Otherwisethe player selects another enemy within 5cm ofthe first target, no LOS is required. This targetsuffers a Damage roll of STR 6, with the samepossible results. The third target receives aDamage roll of STR 3. The spell ends after this.

    3 19

    Path: Black, Cabala

    Difficulty: 9

    Area of Effect: An enemy

    Range: 20 cm

    Duration: Instant

    Frequency: 1

    3

    CARMINE WAVE

    Cast when the target is Killed Outright. Themagician can not cast it on himself when he iskilled. X must be from 1 to 3. All opponentswith 5cm of the target suffer a Damage rollbased on the number of gems: 1 = STR 3, 2 =STR 5, 3 = STR 7

    3 17

    Path: Black, Curses

    Difficulty: 8

    Area of Effect: A friend

    Range: 20 cm

    Duration: Instant

    Frequency: 2

    X

    EMBRACE OF THETARANTULA

    Target gets the ability and aToxic/X die. If he already has this ability thenhe gets a Toxic/X die. This spell has no effect ifthe target already has a Toxic/X die.

    1 14

    Path: Black, Curses

    Difficulty: 7

    Area of Effect: A friend

    Range: Contact

    Duration: Until end of round

    Frequency: 1

    2

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    CELERITY OF THE SHADOWS

    Target gains +2.5 MOV

    2 7

    Path: Chthonian, Corruption

    Difficulty: 7

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    1

    CURSE OF THE POSSESSED

    Target's natural rolls of 2 on INI, ATT, DEF, andAIM are considered 1s. If the target has anability that allows him to consider a "1" to not bean automatic failure, it continues to apply. A 2would equal a 1, and would still be added asnormal.

    2 12

    Path: Chthonian

    Difficulty: 10

    Area of Effect: An enemy

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    3

    TENTACULAR OUTGROWTH

    May only target a friendly Mid-Nor fighter withthe Possessed ability. Target gets the abilities and Concentration/2(STR/RES).The Magician may keep this spell active bypaying 2 Gems. He may keep multiples of thisspell active.

    2 12

    Path: Chthonian

    Difficulty: 8

    Area of Effect: Special

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    2

    DEMONIC WILL

    This spell can only be cast on friendly fighterswith the Possessed, Mutagenic/X, or Living-dead abilities. Target gets the ability. If it already has the ability, this spell has no effect.

    2 10

    Path: Chthonian, Corruption

    Difficulty: Target'sSTR+2

    Area of Effect: Special

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    2

    DEMONIC REGENERATION

    May only target a friendly Mid-Nor with thePossessed ability. Difficulty based on target'swound level: Uninjured: 5, Stunned/Light: 6,Serious: 7, Critical: 8.Target loses Possessed and gainsRegeneration/5 If the target already hasRegeneration/X, this spell has no effect.

    2 11

    Path: Chthonian

    Difficulty: Special

    Area of Effect: Special

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    1

    INTERNAL CHAOS

    Cast during the Activation phase, when theopponent gets the lead. When cast choose oneof the following:Force opponent to play a card in reserveForce opponent to play card at top of activationsequenceForce opponent to place card at top ofactivation sequence in reserve (this can exceedreserve limit)In all three cases the opponent cannot play any

    4 14

    Path: Chthonian

    Difficulty: 8

    Area of Effect: Special

    Range: Personal

    Duration: Instant

    Frequency:Unlimited

    3

    HARASSMENT

    Target suffers -2 to STR

    2 10

    Path: Chthonian, Corruption

    Difficulty: 7

    Area of Effect: An enemy

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    1

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    FOR THE GLORY OF THEBOLD

    Target can immediately walk towrads themagician, even if he's in contact with opponentsor has been assault in the round being played.This movement is impossible if target is underan effect that forbids him from moving or noneof his base edges are free from opponents.If he comes into contact with the magician he ishealed by one Wound degree. This movementdoes not prevent him from moving if he has notbeen activated yet.

    4 16

    Path: Circaeus

    Difficulty: 8

    Area of Effect: A friendly Character

    Range: 10 cm

    Duration: Until end of round

    Frequency:Unlimited

    3

    HYMN OF DESPAIR

    The Magician receives a +1 to STR. Aftercasting he may spend extra gems of Darkness.Each one gives an additional +1 to STR.This increase is not taken into account forDamage rolls against elemental beings of Wateror a Magician who masters this element.

    3 7

    Path: Circaeus

    Difficulty: 7

    Area of Effect: Personal

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    1

    MORTAL LITANY

    After casting, the magician can spend extragems of Darkness. Number of gems spentdetermines result:0: FEAR +14: FEAR/STR/RES +18: FEAR/ATT/STR/DEF/RES +110: FEAR/ATT/STR/DEF/RES +214: FEAR/ATT/STR/DEF/RES +2 and theDreadful ability.This may be maintained for 4 Darkness gems.

    3 11

    Path: Circaeus

    Difficulty: 8

    Area of Effect: Personal

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    2

    THE SAD GAZE

    The targeted Character benefits from thePossessed and Fierce abilities. In return,during every combat until the end of the roundhe must use as many additional combat dice ashis Sequence ability allows him to.

    4 6

    Path: Circaeus

    Difficulty: 7

    Area of Effect: A friendly Character

    Range: 10 cm

    Duration: Until end of round

    Frequency:Unlimited

    4

    PSALMS OF INSANTIY

    Roll 2d6. Before rolling magician can spendextra gems of Darkness. Each one spent addstwo to the sum of the dice.Target must make a COU test of a difficultyequal to the sum of the two dice, as if the Fearwas from a Living-dead fighter. It isautomatically passed if the target is immune tothis level of Fear.This spell has no effect on Characters orfighters with Living-dead, Construct, or

    3 11

    Path: Circaeus

    Difficulty: 8

    Area of Effect: An enemy

    Range: 10 cm

    Duration: Instant

    Frequency:Unlimited

    2

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    GALL OF THE POSSESSED

    No parrying attempts can be made againstattacks made by the target using Counter-attackor Ambidextrous. The final results of allDamage rolls bound to such attacks isincreased by the difference between theattacker's ATT and the victim's DEF. Thevalues taken into account can have beenmodifier.This bonus cannot be less than 0.

    2 9

    Path: Corruption

    Difficulty: Target's DEF+3

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 1

    3

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    BANISHMENT

    This spell may only target elemental beings,constructs or fighters with the Living Deadability, and may not target characters. Onsuccess roll 1d6:1: Target suffers a Light wound2: Target suffers a Serious wound3: Target suffers a Critical wound4+: Target is removed from the game

    4 15

    Path: Elemental

    Difficulty: Taret'sFEAR+6

    Area of Effect: Special

    Range: 25 cm

    Duration: Instant

    Frequency:Unlimited

    3

    SUPREME BANISHMENT

    This spell may only target elemental beings,constructs or fighters with the Living Deadability. It may not target characters, andmultiple miniatures may be targetedsimultaneously. The difficulty is the sum of theirCOU or FEAR values. On success roll 1d6:1: targets take a Light wound2: targets take a Serious wound3: targets take a Critical wound4+: targets are removed from the game

    4 25

    Path: Elemental

    Difficulty: Special

    Area of Effect: Special

    Range: 20 cm

    Duration: Instant

    Frequency: 1

    5

    GEM OF ARTIFICE

    Place a token within 10cm of the magician.There must be no miniatures within 5cm of thetoken. The first miniature that comes within5cm of the token triggers an explosion. If aminiature is summoned within 5cm of the tokenit triggers the explosion. The triggeringminiature suffers a Damage roll of STR 5. If itsurvives this then it may continue its movement,if it wasn't finished. The token is consideredindestructible and unmovable

    4 17

    Path: Elemental

    Difficulty: 7

    Area of Effect: Special

    Range: 10 cm

    Duration: Until end of game

    Frequency: 1

    1

    DAHLILIA'S DANCE

    The target suffers a -1 to the final result of allINI/ATT/DEF/COU/DIS/POW/DIV rolls.

    4 12

    Path: Elemental

    Difficulty: 8

    Area of Effect: An enemy

    Range: 25 cm

    Duration: Until end of round

    Frequency:Unlimited

    2

    ABYSSAL STRENGTH

    The target gains the ability . If it already has Master Strike/Xthen X is increased by 2. Additionally, beforeany Master Strike attempt the magician mayspend from 1 to 3 additinoal gems of darknessto increase the Master Strike value by 2 pergem. This must be announced before theattack roll and before the opponent declaresany defense.

    3 16

    Path: Elemental

    Difficulty: 9

    Area of Effect: A friend

    Range: 5 cm

    Duration: Instant

    Frequency: 1

    3

    PYROTECHNICS

    This spell may only be cast on a target with aranged weapon. On a success the STR of thetarget's next shot is increased by X. Gemsused to improve mastery do not count towardX. This bonus does not apply if the target isfiring an immobile artierlly machine. Regardlessof the result of the shot, the spell ends. If theresult of the incantation roll is a 1, the targetsuffers a Damage roll of STR X instead of theaforementioned benefits.

    2 8

    Path: Elemental

    Difficulty: 6

    Area of Effect: Special

    Range: 10 cm

    Duration: Instant

    Frequency:Unlimited

    X

    WATER DANCE

    The target gains the aiblity and maycross encumbered ground as if it were normal.

    3 14

    Path: Elemental

    Difficulty: 6

    Area of Effect: An enemy

    Range: 10 cm

    Duration: Until end of round

    Frequency:Unlimited

    2

    FULMINATING POSSESSION

    The target ignores any wound penalties andgains the ability Bravery

    4 17

    Path: Elemental

    Difficulty: 8

    Area of Effect: A friend

    Range: 25 cm

    Duration: Until end of round

    Frequency: 2

    3

    PREMONTORY VISION

    This spell is cast at the beginning of theStrategic phase, before making the Activationdecks. On a success the player may keep anextra Reserve card during the current Activationphase. This spell may not be countered orabsorbed.

    3 15

    Path: Elemental

    Difficulty: 8

    Area of Effect: Special

    Range: Special

    Duration: Special

    Frequency: 1

    1

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    LIGHT BEAM

    X may not be greater than 6, and gems used formastery do not count toward X. The targetsuffers a Damage roll of STR 2*X.

    3 11

    Path: Elemental

    Difficulty: 10

    Area of Effect: An enemy

    Range: 15 cm

    Duration: Instant

    Frequency:Unlimited

    X

    BLUR

    The magician will receive one less combat die,but the difficulty of all shots that target him areincreased by 2. If the magician uses sustaineddefense, the difficulty of the defense tests areincreased by 1 instead of 2.

    4 13

    Path: Elemental

    Difficulty: 8

    Area of Effect: Personal

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    2

    PUTRESCENCE

    The target suffers a Damage roll of STR equalto the magician's POW. For this roll the target'sRES is replaced by its COU/FEAR or DIS,whichever is higher. The values in question arethe ones actually printed on the magician's andtarget's reference cards.

    4 15

    Path: Elemental

    Difficulty: Magician'sPOW+5

    Area of Effect: An enemy

    Range: 25 cm

    Duration: Isntant

    Frequency: 2

    1

    THE STRANGE ART

    The target suffers a Damage roll of STR 0. Forthe purposes of this roll the target is consideredto have a RES of 0. Effects (like Hard-boiled)that alter the results of Damage rolls still apply.

    6 17

    Path: Elemental

    Difficulty: 10

    Area of Effect: An enemy

    Range: 15 cm

    Duration: Instant

    Frequency: 2

    2

    TORNADO

    The target suffers a Damage roll of STR 0. Aslong as the target doesn't move at least 2.5cm itis still considered in the Tornado. While in theTornado the target can not shoot, nor can it beshot at (except by artillery). A magician maymaintain a Tornado in the same location byspending 2 gems of air during the maintanencephase. If the magician spends 1 additional gemof air he may move the Tornado up to 20cm andtarget a new model within his LoS.

    4 15

    Path: Elemental

    Difficulty: 9

    Area of Effect: An enemy

    Range: 20 cm

    Duration: Special

    Frequency: 1

    3

    WALL OF EARTH

    Place 2 tokens within 10 cm of the magicianand with 10cm of each other. No model may beon the line between these tokens. The line is1cm thick and stands for the wall of earth. Itblocks all LoS at level 0 and is 7cm high, RES 8and has 5 structure points. It cannot becrossed. A magician can maintain a wall byspending 1 gem of earth during themaintenance phase.

    3 10

    Path: Elemental

    Difficulty: 10

    Area of Effect: Special

    Range: 10 cm

    Duration: Special

    Frequency:Unlimited

    3

    CTHONIAN ERUPTION

    The difficulty for this may not be higher than 15.The target suffers a Damage roll of STR 5+X.Roll 1d6 for each model in a 2.5cm radius of thetarget. On a 4+ the model suffers a Damageroll of half the STR of the Cthonian Eruption,rounded up.

    5 30

    Path: Elemental

    Difficulty: Free

    Area of Effect: An enemy

    Range: 10 cm

    Duration: Instant

    Frequency:Unlimited

    4

    WE ARE LEGION

    May not target characters or models with theReinforcement ability. X is 1 per 10AP on thereference card of the target. The target gainsthe ability , with thefollowing exceptions: a model returning due tothis spell doesn't have to be placed with 10cmof a friendly model, however it must appearwithin 5cm of a Darkness portal created by afriendly magician. If this is not possible themodel does not come back. Once the model

    1 8

    Path: Elemental

    Difficulty: 7

    Area of Effect: A friend

    Range: 10 cm

    Duration: Special

    Frequency: 3

    X

    WALL OF FIRE

    On success, 2 tokens are placed within 10cm ofthe magician and within 10cm of each other.No miniature may be on the line between thesetwo tokens. The line is 1cm think andrepresents the wall of fire. It blocks all LoS atlevel 0 and is 7cm high. It may be crossed butany model crossing it suffers a Light wound.The magician may maintain a wall by spending1 gem of fire during the maintenance phase.

    3 10

    Path: Elemental

    Difficulty: 10

    Area of Effect: Special

    Range: 10 cm

    Duration: Special

    Frequency:Unlimited

    3

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    FIREBALL

    A fireball has a base STR of 8. After successfulincantation the magician may spend extra gemsto increase the STR: 1=STR 11, 2=STR 13,3=STR 15. No more than 3 gems may bespent. The targets takes a Damage roll of theSTR of the fireball. Roll 1d6 for each modelwithin a 2.5cm radius of the target. On a 4+ ittakes a Damage roll of half the STR of thefireball, rounded up.

    4 25

    Path: Elemental

    Difficulty: 11

    Area of Effect: An enemy

    Range: 25 cm

    Duration: Instant

    Frequency: 1

    3

    NYMPH

    Can target himself or a friendly fighter anywhereon the battlefield, even out of LOS.Target is healed of all Wounds.If a target other than the magician benefits, thenit is discarded and cannot be cast again.If the magician is the target, roll 1d6: on a 3 ormore Nymph can be used again. On a 1 or 2 itis discarded.It can only be discarded if the incantationsucceeds.

    4 18

    Path: Elemental

    Difficulty: 9

    Area of Effect: A friend

    Range: Special

    Duration: Instant

    Frequency: 1

    4

    VEIL OF FOG

    Place a token at the feet of the magician torepresent the center of the fog. The fogextends in a 40cm radius from this token and foras long as it exists no model may draw LoSfurther than 10cm through the fog. Themagician may maintain the Veil of Fog if he iswithin 10cm of the token (no LoS required) andspends 2 gems of water.

    4 30

    Path: Elemental

    Difficulty: 9

    Area of Effect: Special

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    4

    BALL OF FLAMES

    The Ball of Flames' STR is equal to the difficultychosen. The target suffers a Damage roll of thespecified STR.One d6 is rolled for every fighter within 2.5cm ofthe taget. On a 4 or more, he suffers a Damageroll of half the STR (rounded up to the higherinteger).If the incantation fails, the magician suffers aDamage roll of STR 0.

    4 18

    Path: Elemental

    Difficulty: Free

    Area of Effect: Special

    Range: 15 cm

    Duration: Instant

    Frequency:Unlimited

    3

    DIFFRACTION

    Cast in the combat phase, right before themagician's Initiative test. If successful, 1d6must be rolled before every Damage roll thatthe magician suffers due to a hand-to-handattack. On a 5 or more the Damage roll iscancelled.This has no effect if the opponent striking theblow is a magician who masters Light, anelemental being bound to this Element, or anImmortal of Light.

    4 11

    Path: Elemental

    Difficulty: 9

    Area of Effect: Personal

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    3

    CELESTIAL SCOURGE

    This spell's A.P. cost is equal to the POWprinted on the magician's card multiplied bythree.Once cast the magician must spend gems ofLight to give it strength. The target suffers aDamage roll of a STR based on the number ofgems spent after it was cast.1: STR 5, 2: STR 8, 3: STR 11, 4: STR 13, 5:STR 14, 6: STR 15.If the magician uses 2 gems of Light for the

    4 Specia

    Path: Elemental

    Difficulty: 10

    Area of Effect: An enemy

    Range: 30 cm

    Duration: Instant

    Frequency: 2

    1

    THE BLOOD OF DISCORD

    Every time the target inflicts an opponent with aWound or a Killed Outright in the Chest column,his Wound level improves by one degree.This spell has no effect if the woundedopponent has the Construct or Living-deadabilities, or is an elemental being.During the maintenance phase roll a d6 forthose benefiting from this spell. A 1 ends thespell and the fighter suffers a Damage roll ofSTR 0

    2 11

    Path: Elemental

    Difficulty: 10

    Area of Effect: A friend

    Range: 15 cm

    Duration: Permanent

    Frequency:Unlimited

    2

    FLIGHT OF THE SOUL

    This may only be cast if the magician isunengaged. On success choose a point within10cm of the magician. As long as the spell isactive the magician casts spells as if he was atthat point. Additionally, all spells are cast as ifhe had the Consciousness ability. This spellmay be ended at any time, and willautomatically end if the magician comes in basecontact with an enemy. While it is active themagician may not perform counter-magic.

    4 8

    Path: Elemental

    Difficulty: 6

    Area of Effect: Personal

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    2

    BLINDING

    All miniatures within 20cm of the magician areaffects if they have LOS onto him.Each target must make an Initiative test with adifficulty equal to the one chosen for this spell.If it is failed the victim is blinded and can nolonger select targets at a distance for any kindof action. The victims can engage but cannotcharge. They suffer a -1 to the final results ofINI/ATT/DEF tests. Magicians who masterLight, elemetal beings bound to thie Element,

    5 21

    Path: Elemental

    Difficulty: Free

    Area of Effect: Special

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    4

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    WORD OF POWER

    Some or all of the magician's points of POWcan be distrubuted among his characteristics orof those of an allied miniature within 5cm ofhim. This distrubution must be made right afterincantation. Only MOV, INI, ATT, STR, DEFand RES can be increased, and only by up totwo points.This lasts until the magician is eliminated or theplayer decides to end it (this can only be donein the maintenance phase). As long as this is

    5 33

    Path: Elemental

    Difficulty: POW + 4

    Area of Effect: A friend

    Range: 5 cm

    Duration: Special

    Frequency: 1

    4

    CARRIER WIND

    Cast when magician is actived (before moving).If he is free of opponents a magical windtransports hiim u pto 25 cm, ignoring allobstacles and types of ground.This replaces his normal movement. It can beconsidered an engagement or a walk, butmovement potential remains 25cm.If in contact with opponents, Carrier Wind allowshim to automatically succeed hisdisengagement roll. Once done he can do his

    5 8

    Path: Elemental

    Difficulty: 10

    Area of Effect: Personal

    Range: Personal

    Duration: Instant

    Frequency: 1

    2

    VEGETATIVE GROWTH

    Select a point on the battlefield. In a radius of10cm around this point the ground becomesencumbered. If cast a second time on the samepoint, it becomes uncrossable. All fighters inthis zone at that moment are trapped andcannot move.It can be attacked, and has a RES of 4 and 4S.P. when encumbered, and RES 10 and 6 S.P.when uncrossable.

    4 12

    Path: Elemental

    Difficulty: 11

    Area of Effect: Special

    Range: 40 cm

    Duration: Until end of game

    Frequency:Unlimited

    4

    ARROWS OF HECATE

    Once cast magician can spend 1 to 3 additionalgems of Fire to increase the range. Each gemsspent increases range by 10 cm.Target suffers a Damage roll of STR 5.

    4 26

    Path: Elemental

    Difficulty: 9

    Area of Effect: An enemy

    Range: 30 cm

    Duration: Instant

    Frequency:Unlimited

    3

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    CIRCLE OF PROTECTION

    The circle is a 5cm radius around the Magician.No fighter with a FEAR lower than 6 on his cardcan enter or be summoned into the circle. Ifone is already within the circle he is Stunnedwhile inside it.This spell lasts until the Magician moves ormakes a mana recover roll. The player canchoose to not make a mana recovery roll.

    2 10

    Path: Exorcism

    Difficulty: 7

    Area of Effect: Special

    Range: Personal

    Duration: Special

    Frequency: 1

    3

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    DEADLY RESOLUTION

    Target's DEF becomes 0. The points it had inDEF may be distributed between ATT and STR,but no more than 2 points may be put in either.Any excess points are lost

    2 12

    Path: Fayery

    Difficulty: 9

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    2

    ROOTS OF WRATH

    Target suffers -2 MOV. After successfulIncantation the caster may spend additionalGems to replace this effect:1 Water: -3 MOV, 2 Water: -5 MOV, 2 Waterand 1 Earth: -5 MOV and suffers a STR 3Wound roll, 2 Water and 2 Earth: -5 MOV andsuffers a STR 6 Wound roll

    2 14

    Path: Fayery

    Difficulty: 7

    Area of Effect: An enemy

    Range: 25 cm

    Duration: Until end ofActivation Phase

    Frequency: 1

    1

    FORCE OF NATURE

    If the target charges this turn he benefits from+4 STR until the end of the turn

    1 14

    Path: Fayery, Symbiosis

    Difficulty: 8

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    2

    VIGOUR OF THE WAVE

    Target gains the ability

    2 6

    Path: Fayery, Symbiosis

    Difficulty: 7

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    1

    WEAKENING

    All of target's Hand to Hand Damage rolls suffera -4 penalty

    2 11

    Path: Fayery

    Difficulty: 8

    Area of Effect: An enemy

    Range: 20 cm

    Duration: Until end of round

    Frequency: 2

    2

    CALMING FLOW

    Roll a d6 for each friendly model within 10 cm ofthe caster. On a 4+ the friendly model's woundlevel improves by one level (critical -> serious,etc)

    3 16

    Path: Fayery

    Difficulty: 9

    Area of Effect: Special

    Range: Personal

    Duration: Instant

    Frequency: 1

    4

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    TROUBLING AURA

    All enemies fighting with the Magician receive -1to their ATT/DEF rolls

    1 7

    Path: Hermetism

    Difficulty: 8

    Area of Effect: Personal

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    2

    CROWN OF GLORY

    The target must be a Commander, with theLeadership/X ability. His Leadership area isincreased by 10 cm and all figures within theCommander's aura of Leadership (and NOTthat of a war-staff, if any) get +1 to STR

    3 15

    Path: Hermetism

    Difficulty: 10

    Area of Effect: A friend

    Range: 20 cm

    Duration: Until end of round

    Frequency: 1

    3

    FIERY ASSAULT

    Target benefits from the ability.

    3 13

    Path: Hermetism, Circaeus

    Difficulty: 8

    Area of Effect: A friend

    Range: 20 cm

    Duration: Until end of round

    Frequency: 3

    2

    WORD OF CONFUSION

    This spell targets the figure whose DIS scorewas used for the Tactical roll. If this model isdead by the time the Mage activates, this spelltargets the enemy model with the highest DISremaining on the board. If there are severalwho are tied, the spell may target any of them.The top card of the Activation Deck is placed onthe bottom.

    1 11

    Path: Hermetism, Circaeus

    Difficulty: Target's DIS

    Area of Effect: An enemy

    Range: 40 cm

    Duration: Instant

    Frequency: 1

    2

    CALMING GLOW

    X = 2; reduce wound level by one rank.Difficulty: 8 for Light, 9 for Serious, 10 forCritical.X = 5; reduce wound level by two ranks.Difficulty: 10 for Serious, 11 for Critical

    3 15

    Path: Hermetism

    Difficulty: Special

    Area of Effect: A friend

    Range: 15 cm

    Duration: Instant

    Frequency: 1

    X

    CHASTISEMENT OF LIGHT

    X is 2 times the number of targets selected. Alltargets suffer a Wound Roll of STR 5.

    4 16

    Path: Hermetism

    Difficulty: 7+# Targets

    Area of Effect: Enemies

    Range: 20 cm

    Duration: Instant

    Frequency: 1

    X

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    MASSACRE

    Target gains the ability . Iftarget already has then X isincreased by 1 (max 3)

    2 9

    Path: Howls, Torments

    Difficulty: Target'sSTR-2

    Area of Effect: A friend

    Range: 20 cm

    Duration: Until end of round

    Frequency: 2

    1

    AGILITY OF THE NYMPHS

    Target gains the ability

    2 8

    Path: Howls

    Difficulty: Target'sATT+2

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    1

    TRAP OF WOLVES

    Each time target moves she suffers a Woundroll of STR equal to distance moved/2 (roundup). For purposes of this spell reorienting is notconsidered movement.

    2 13

    Path: Howls

    Difficulty: 8

    Area of Effect: An enemy

    Range: 20 cm

    Duration: Until end of round

    Frequency: 1

    2

    CALLING OF BLOOD

    This targets a card in your Activation Deck thathasn't been activated yet. It is immediatelyactivated and removed from the activationsequence for the turn.

    2 11

    Path: Howls, Cabala

    Difficulty: 7

    Area of Effect: Special

    Range: Special

    Duration: Instant

    Frequency: 1

    3

    BITE OF THE SOUL

    This spell's difficulty is equal to the COU/FEARprinted on the targeted fighter's card. If hedoesn't have COU/FEAR, then RES is used inits place. Target suffers a -1 penalty to allINI/ATT/DEF/AIM/POW/DIV rolls (except formana recovery rolls)

    2 14

    Path: Howls, Torments

    Difficulty: Special

    Area of Effect: An enemy

    Range: 20 cm

    Duration: Until end of round

    Frequency: 2

    2

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    GIFT OF THE RHINOCEROS

    Target RES increases by Difficulty chosen/2(round down), with a maximum of +5

    2 14

    Path: Instinctive

    Difficulty: Free

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    2

    GIFT OF THE BOAR

    Target gains the ability

    2 7

    Path: Instinctive

    Difficulty: 8

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 1

    2

    GIFT OF THE SNAKE

    Target gains the ability

    2 10

    Path: Instinctive

    Difficulty: 8

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 1

    2

    GIFT OF THE MONGOOSE

    Target receives a +2 bonus on all INI rolls

    1 10

    Path: Instinctive

    Difficulty: 5

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    2

    MYSTIC SAP

    Once this spell is successfully cast, themagician must spend an additional number ofgems to heal his target. The targeted fightercan be healed only one Wound degree perround thanks to this spell, and the amount ofgems to be spent depends on his Wound leve:Light=1, Serious=2, Critical=3.

    2 14

    Path: Instinctive

    Difficulty: 7

    Area of Effect: A friend

    Range: 10 cm

    Duration: Instant

    Frequency: 1

    2

    GIFT OF PRESERVATION

    The Magician and all friendly models within 5cm gain the ability

    2 7

    Path: Instinctive

    Difficulty: 6

    Area of Effect: Special

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    2

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    MORBID ANGEL INVOCATION

    Must target a friendly morbid puppet in base-to-base contact with another friendly morbidpuppet. The must both be free of anyopponents and within range. At least one mustbe uninjured. Removed them from thebattlefield and replace with a morbid angel.This counts as one summoned fighter with force1. Can summon one directly for 4 Darknessgems. Reserved to Magicians of Acheron.

    4 11

    Path: Necromancy

    Difficulty: 8

    Area of Effect: Special

    Range: 10 cm

    Duration: Instant

    Frequency:Unlimited

    1

    DEVOTION OF THE DEAD

    Can only be cast on a friendly model with theLiving Dead ability. Target suffers a STR 10Wound roll and the Magician gains 3 DarknessGems

    1 6

    Path: Necromancy

    Difficulty: 6

    Area of Effect: Special

    Range: 20 cm

    Duration: Instant

    Frequency: 1

    1

    MORBID PUPPET INVOCATION

    A morbid puppet appears within 10cm of theMagician.This spell follows the rules on fightersummoning on p. 79 and is reserved toMagicians of Acheron.

    4 7

    Path: Necromancy

    Difficulty: 8

    Area of Effect: Special

    Range: Special

    Duration: Instant

    Frequency:Unlimited

    2

    MORBID DIVISION

    Must target a friendly morbid angel who is freeof opponents and at altitude level 0. Replace itwith two morbid puppets in base-to-base conactwith each other. They have the same Woundlevel the morbid angel had.If replacing the morbid angel would involvemoving other miniatures, this can't be cast.All effects on the morbid angel are dissipated.

    3 10

    Path: Necromancy

    Difficulty: 8

    Area of Effect: Special

    Range: 10 cm

    Duration: Instant

    Frequency:Unlimited

    1

    CLUTCH OF THE NECROMANT

    Can only be cast on a friendly model with theLiving Dead ability. Target gets Concentration/2(INI/ATT/STR). No effect if the target alreadyhas Concentration/X

    2 14

    Path: Necromancy

    Difficulty: 8

    Area of Effect: Special

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    3

    FUNERAL MARCH

    Magician benefits from a +2 on the final resultsof ATT and DEF tests, as well as on hand-to-hand Damage rolls made against the target ofthis spell. If the target inflicts a hand-to-handDamage roll on the magician then he suffers a -2 on the final result of this roll.Only one funeral march may affect a fighter at atime. A magician cannot simultaneously affectseveral fighters with this. He must eliminate histarget to cast it again.

    4 16

    Path: Necromancy, Typhonis

    Difficulty: 9

    Area of Effect: An enemy

    Range: 30 cm

    Duration: Permanent

    Frequency: 1

    5

    PALLID AURA

    Until end of round, every friendly or enemyfighter (except Living-dead, Construct orPossessed ones) who is Killed Outright within10cm of the magician immediately provides himwith 1 gem of Darkness.

    3 13

    Path: Necromancy

    Difficulty: 7

    Area of Effect: Special

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    1

    PUTREFACATION

    Magician places a gem of Darkness from hisreserve next to the fighter, who suffers apermanent penalty of -1 to RES.In each maintenance phase the magician canspend 1 gem of Darkness (and only one), theincrease the penalty by 1 point. If the penaltyequals the printed RES on the target's card heis Killed Outright. A target can only be affectedby one Putrefacation at a time.

    4 18

    Path: Necromancy

    Difficulty: Target'sRES + 6

    Area of Effect: An enemy

    Range: 25 cm

    Duration: Permanent

    Frequency:Unlimited

    3

    DIVERSION OF THE SHADOWS

    The target gets one less combat die thannormal in every combat in which he's involved.

    3 14

    Path: Necromancy, Circaeus

    Difficulty: Target'sATT+4

    Area of Effect: An enemy

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    2

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    FORCE FROM THE BEYOND

    Can only be cast on a friendly model with theLiving Dead ability. Difficulty based on Woundlevel of target: Unwounded: 4, Stunned/Light: 5,Serious: 6, Critical: 7.Target ignores wound penalties on damage rollshe inflicts, including STUNNED.

    1 8

    Path: Necromancy, Circaeus

    Difficulty: Special

    Area of Effect: Special

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    1

    DEFIANCE OF DEATH

    The difficulty is equal to the target's force + 4.The target's force is reduced by two points, to aminimum of 0.

    1 7

    Path: Necromancy, Circaeus

    Difficulty: Special

    Area of Effect: An enemy

    Range: 30 cm

    Duration: Until end of round

    Frequency: 2

    1

    RESPITE OF THE DEAD

    Can only be cast on a friendly model with theLiving Dead ability.Roll a d6:1: Wound level worsens by 1 degree2,3: Nothing4,5,6: Wound level improves by 1 degree

    2 14

    Path: Necromancy

    Difficulty: 8

    Area of Effect: Special

    Range: 10 cm

    Duration: Instant

    Frequency: 3

    1

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    AURA OF AUTHORITY

    This spell is to be cast at the beginning of theStrategic phase. The magician then benefitsfrom the ability until the end ofthe round.

    2 10

    Path: Primagic

    Difficulty: 6

    Area of Effect: Personal

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    2

    ELEMENTAL CHAINS

    Target can not make Pursuit movements. Iftarget's DIS is "-", then this spell's difficulty isequal to 5.

    1 10

    Path: Primagic

    Difficulty: Target's DIS

    Area of Effect: An enemy

    Range: 20 cm

    Duration: Until end of round

    Frequency: 1

    2

    ARROW OF MANA

    The target suffers a Damage roll with a STRequal to the magician's POW at the momentthat he casts the spell.

    1 15

    Path: Primagic

    Difficulty: POW + 4

    Area of Effect: An enemy

    Range: 20 cm

    Duration: Instant

    Frequency: 2

    2

    ELEMENTAL AEGIS

    This spell can replace a countering attempt bythe magician. The difficulty is then equal tothat of the enemy spell.If successful, the enemy spell is cancelled. If itfails, then the enemy spell cannot be the targetof another countering attempt or be cancelledby a magician who also has Elemental Aegis.Elemental Aegis can be neither countered norabsorbed.

    4 13

    Path: Primagic

    Difficulty: Special

    Area of Effect: Special

    Range: Special

    Duration: Instant

    Frequency:Unlimited

    1

    FORCED MARCH

    The target must be completely unengaged. Thetarget may make a walking move, even if he'salready been activated in the current round.This movement does not count as an action,therefore the targeted fighter may move in theusual way when he is activated, if this hasn'talready been done.

    2 16

    Path: Primagic

    Difficulty: 7

    Area of Effect: A friend

    Range: 15 cm

    Duration: Instant

    Frequency: 2

    2

    MYSTICAL GALVANISATION

    Target gains +1 to INI/ATT/DEF/AIM/POW/DIVrolls. This does not apply to Mana Recoveryrolls.

    1 12

    Path: Primagic

    Difficulty: 7

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    3

    MINOR CURE

    Target's injury level improves by one rank(Critical->Serious, Serious->Light, Light->Uninjured).

    3 16

    Path: Primagic

    Difficulty: 9

    Area of Effect: A friend

    Range: 10 cm

    Duration: Instant

    Frequency: 2

    3

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    INCANDESCENTCHASTISEMENT

    Can only target a fighter with a JudgementBlade. Damage rolls are made with oneadditional d6, choosing the two results preferredafter making the roll. A result of a triple is aKilled Outright. The target cannot roll more than3d6 for Damage rolls, regardless of othereffects.

    2 8

    Path: Redemption

    Difficulty: 6

    Area of Effect: Personal

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    2

    WAVE OF FERVOUR

    This spell can be cast even after the Magicianhas engaged (but not after a charge). Allenemy fighters within 5cm of the Magician areautomatically Stunned.

    2 5

    Path: Redemption

    Difficulty: 5

    Area of Effect: Special

    Range: Personal

    Duration: Instant

    Frequency: 1

    1

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    THE THIRTEENTH VOICE

    Cast at the beginning of the combat phase. Theplayer controlling the magician can choose thefirst combat to be resolved, even if he lost thetactical roll. If the opponent has a similarpower, then the winner of the tactical rollchooses which one is resolved first.This cannot be cast if the magician's camp wonthe tactical roll.

    0 10

    Path: Reserved to Kelen

    Difficulty: 8

    Area of Effect: Special

    Range: Special

    Duration: Until end of round

    Frequency: 1

    2

    COLD BLOOD

    If successful, target gets the ability. This spell remains active until the end ofthe game or it is dissipated. It has no effect onelemental beings, Living-dead, Constructs orthose with Regeneration/X

    0 11

    Path: Reserved to Enoch

    Difficulty: Target's RES

    Area of Effect: An enemy

    Range: 25 cm

    Duration: Special

    Frequency:Unlimited

    3

    STORM OF LIGHT

    This spell can be neither absorbed norcountered. Once successfully cast, Storm ofLight remains active until the magician moves(voluntarily or not, and no matter which meansare used), is assualted, suffers a wound or iseliminated, or until the player decides to end it.During his activation magician can strike targetswith bolts of Light: select target within 50cm andspend one or more gems of Light. No POW testis required. Target suffers a Damage roll of

    0 25

    Path: Reserved to Meliador

    Difficulty: 11

    Area of Effect: Special

    Range: Special

    Duration: Special

    Frequency:Unique

    3

    ETERNAL TORPOR

    Gorgon and target must have LOS to eachother, or must be in base-to-base contact. APower test is made with no difficulty. The targetmust make an Initiative test. Subtract this roll'sfinal result from the Gorgon's Power test.Difference:0 or less: No effect1 to 5: target suffers Damage roll of STR 06 to 10: Damage roll of STR equal to difference11 or more: target is petrified

    0 13

    Path: Reserved to the Gorgon

    Difficulty: Special

    Area of Effect: An enemy

    Range: 20 cm

    Duration: Instant

    Frequency: 1

    4

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    ARDENT HEART

    The player controlling the targeted fighter can re-roll once each of this fighter’s Attack tests if theresult does not suit him. Whatever the secondresult may be, it must be kept. The same rollcannot be rolled a third time, even if the fighterbenefits from a different effect that allows diceto be rolled again.

    1 8

    Path: Shamanism, Druidism

    Difficulty: 6

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    2

    BREASTPLATE OF EARTH

    Target gains +2 RES. Just after successfulIncantation the caster may spend 1 or 2 extraEarth gems to increase this bonus: 1 EarthGem: +3 RES total, 2 Earth Gems: +5 REStotal. In no way can the bonus to RES providedby this spell be greater than +5

    2 11

    Path: Shamanism, Druidism

    Difficulty: 7

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    2

    RAGE OF THE WARRIOR

    During the next combat phase, the targetedfighter can make one more attack than henormally can during each exchange. This doesnot mean that he gains an additional combatdie, but that he can attack one more time perexchange if he has enough combat dice placedin attack available to do so. For example, if thetargeted fighter is confronting two opponents,then he can make three attacks per exchange.The additional attack can target any of his

    2 13

    Path: Shamanism, Druidism

    Difficulty: 8

    Area of Effect: A friend

    Range: 20 cm

    Duration: Until end of round

    Frequency: 2

    2

    BOGGING DOWN

    Target cannot Pursue, suffers -2.5 MOV, andthe difficulty of all Disengagement Tests areincreased by 2

    2 13

    Path: Shamanism, Typhonism

    Difficulty: 8

    Area of Effect: An enemy

    Range: 25 cm

    Duration: Until end of round

    Frequency: 2

    2

    EXPOSURE OF THE MIND

    This spell targets the enemy miniature whoseDIS was used for the Tactical roll. I f this fighterhas already been eliminated before themagician’s activation, then this spell can be castonto the enemy fighter with the highest DIS. Ifseveral fighters share this value, then it can becast onto any one among them.If successful, then as soon as the caster’sopponent gets the lead again, he must play thelast card from his Activation sequence. He

    2 14

    Path: Shamanism

    Difficulty: Target'sDIS+3

    Area of Effect: Special

    Range: 40 cm

    Duration: Instant

    Frequency: 1

    1 2

    DEVOURING FIRE

    Roll 1d6 for every friendly or enemy fighterlocated even partially within 10cm around themagician. On a 5 or 6 the fighter suffers aDamage roll of STR 6

    4 12

    Path: Shamanism

    Difficulty: 9

    Area of Effect: Special

    Range: Personal

    Duration: Instant

    Frequency: 1

    1

    MINOR TELEPORTATION

    Once cast, the player selects a point on thebattlefield within 30cm of the magician. Themagician must have LOS to this point on theground. The magician's miniature is placedonto the selected point. Can not come intocontact with an enemy. Also does not count asan action, so the magician may still move in theusual way if he has not already done so yet.

    2 13

    Path: Shamanism, Typhonism

    Difficulty: 9

    Area of Effect: A friend

    Range: Personal

    Duration: Instant

    Frequency: 1

    2

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    SOLAR STAR

    STR of the Solar Star is 5. After the incantationsucceeds the caster can pay additional gems toincrease this: 1=STR 8, 2=STR 10, 3= STR 12.The total STR can not be greater than 12. Thespell's target suffers a Damage roll equal to theSolar Star's. 1d6 is then rolled for each fighter,friend of foe, within a radius of 2.5cm aroundthe target. On a 4+ they suffer a Damage rollwith a STR equal to half of the Solar Star's,rounded up.

    4 20

    Path: Solaris

    Difficulty: 10

    Area of Effect: Special

    Range: 15 cm

    Duration: Instant

    Frequency: 2

    2

    MERCILESS BLADES

    The magician, as well as all friendly fighterseven partially within 10cm or less of himbenefits from the “Ferocious” ability.This spell is reserved to Cynwall magicians.

    3 18

    Path: Solaris

    Difficulty: 10

    Area of Effect: Special

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    3

    FLARING OF THE SOUL

    Can only be cast by a magician with theHyperian ability.All fighters bound to Darkness in contact withthe magician suffer a Damage roll. This STR isequal to the difference between the magician'sCOU and the figher's COU (or FEAR). Thevalues taken into account are those on thecards. The minimum STR is 0.Fighters with the Construct ability are immuneto this effect.

    1 13

    Path: Solaris

    Difficulty: 9

    Area of Effect: Special

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    3

    SOLAR FAVOUR

    The targeted fighter benefits from the ability.

    2 10

    Path: Solaris, Chronomancy

    Difficulty: Target'sINI+2

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    2

    GAME OF CHANCE

    This spell targets the enemy miniature whoseDIS was used for the Tactical roll. I f this fighterhas already been eliminated before themagician’s activation, then this spell can be castonto the enemy fighter with the highest DIS. Ifseveral fighters share this value, then it can becast onto any one among them. If the targetedfighter’s DIS is noted as “-“, then his COU +5 orFEAR +5 is used instead.If successful, then the player controlling the

    4 17

    Path: Solaris, Chronomancy

    Difficulty: Target'sDIS+5

    Area of Effect: Special

    Range: 40 cm

    Duration: Special

    Frequency: 1

    4

    CURSE OF COWARDS

    Target suffers a -1 on all DEF rolls

    2 6

    Path: Solaris, Chronomancy

    Difficulty: 6

    Area of Effect: An enemy

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    1

    PROTECTION OF THE LIGHT

    The final result of the next Damage roll that thetargeted fighter suffers is reduced by a numberof points equal to the difficulty chosen for thisspell (Max 10) A fighter can only benefit fromone Protection of the Light at a time.

    2 14

    Path: Solaris

    Difficulty: Free

    Area of Effect: A friend

    Range: 15 cm

    Duration: Special

    Frequency: 1

    3

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    POWERFUL BREEZE

    Target gains the ability . Iftarget already has , X isincreased by 2

    2 9

    Path: Sorcery

    Difficulty: Target'sATT+3

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    2

    TRAP OF THE WINDS

    Target can't use Sustained Defense

    2 11

    Path: Sorcery, Mutations

    Difficulty: Target'sDEF+1

    Area of Effect: An enemy

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    3

    THE STRATEGIST'S WILL

    May only target unactivated fighters. Targetedfighter is immediately activated as if his cardhad just been played. When his card is playedlater on, he is not activated a second time.

    2 11

    Path: Sorcery

    Difficulty: 8

    Area of Effect: A friend

    Range: 25 cm

    Duration: Instant

    Frequency: 2

    2

    MUSCULAR ATROPHY

    All wounds inflicted by target in hand to handare reduced by 1 level. Light becomes noeffect, Serious becomes Light, and Criticalbecomes Serious. Stunned and Killed Outrightare not affected.

    2 14

    Path: Sorcery, Mutations

    Difficulty: Target's STR

    Area of Effect: An enemy

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    3

    FORCE OF THE FOUR WINDS

    Target's STR is increased based on X: 1: +1, 2:+3, 3: +4. Gems of mastery are not included inthe X casting cost

    2 14

    Path: Sorcery, Cabala

    Difficulty: 8

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    X

    FATAL APATHY

    Target suffers -1 to its force. If the target sufferscharge penalties this turn, they are increased by1

    1 11

    Path: Sorcery, Mutations

    Difficulty: 7

    Area of Effect: An enemy

    Range: 25 cm

    Duration: Until end of round

    Frequency: 1

    3

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    GENETIC ALTERATION

    The maximum Mutagenic points target mayspend on a stat is increased by 1.

    1 6

    Path: Technomancy, Biopsy

    Difficulty: 6

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 3

    1

    GENETIC RELIABILITY

    Can only be cast on a friendly fighter who hasbeen given a Mutagenic dice that has not beenrolled yet. If the spell is successful, then anatural 1 on this die is not considered to be afailure.

    1 6

    Path: Technomancy, Biopsy

    Difficulty: 7

    Area of Effect: Special

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    1

    INTOXICATION OF DARKNESS

    This may only target a Mutagenic friend who didnot receive a Mutagenic die this turn. X is thetarget's Mutagenic value (values < 0 areconsidered 0 for this spell). The target benefitsfrom a Mutagenic die.

    3 12

    Path: Technomancy

    Difficulty: X+8

    Area of Effect: Special

    Range: 5 cm

    Duration: Instant

    Frequency: 1

    2

    STARVING BLADES

    Target gains the ability . Iftarget already has , X isincreased by 1 (max 3)

    2 10

    Path: Technomancy, Cabala

    Difficulty: 9

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    2

    GENETIC RECONSTITUTION

    Target must have received a Mutagenic die thisturn, and must have already rolled it. Targetmay immediately spend 3 Mutagenic points toheal 1 Wound level. No more than 3 points maybe spent this way.

    2 11

    Path: Technomancy, Biopsy

    Difficulty: 8

    Area of Effect: A friend

    Range: 15 cm

    Duration: Instant

    Frequency: 2

    1

    DESERT WIND

    Can target a fighter or a point on the battlefield.The target and any model (fried or enemy)within 5cm suffers a Damage roll of STR equalto the number of gems of Darkness used,including those used to improve mastery.

    6 20

    Path: Technomancy

    Difficulty: 11

    Area of Effect: Special

    Range: 10 cm

    Duration: Instant

    Frequency:Unlimited

    3

    ASSIMILATION SERUM

    May only target a friend with the Mutagenic/Xability. Target's Mutagenic/X becomesMutagenic/X+1. This bonus does not apply ifthe target has already rolled his Mutagenic die

    2 8

    Path: Technomancy, Biopsy

    Difficulty: 7

    Area of Effect: Special

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    1

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    CRUEL WILL

    Target can move MOV (in cm) for PursuitMovements, instead of MOV/2

    1 9

    Path: Telluric, Lithomancy

    Difficulty: 5

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    2

    LAW OF WEAPONS

    Target gains the abili ty .This has no effect if the target is already able toCounter-Attack.

    2 13

    Path: Telluric

    Difficulty: 8

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    2

    PRINCIPLE OF INERTIA

    Target gains +2.5 MOV and +1 D.F. The D.F.bonus only applies when the target is moving,not when it is charged.

    1 10

    Path: Telluric, Forge

    Difficulty: Target's RES

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    2

    WARRIOR OF THE EARTH

    Caster can spend Earth mana after successfulIncanation. Each gem spent increases 1 ofINI/ATT/DEF/STR/RES/AIM/COU/DIS (max of 1per stat)

    2 10

    Path: Telluric

    Difficulty: 7

    Area of Effect: A friend

    Range: 20 cm

    Duration: Until end of round

    Frequency: 2

    1

    IRON OF THE MIND

    X cannot be greater than 4, and this spell hasno effect if the target already has the Resolutionability. Target gains the ability (X

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    MARTIAL DEVOTION

    The targeted fighter benefits from an additionalattack die in every combat he is involved in.

    1 15

    Path: Theurgy

    Difficulty: Target's STR

    Area of Effect: A friend

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    2

    BURN OF STEEL

    For every Damage roll inflicted by the targetedfighter in a hand-to-hand combat attack, thevictim’s RES is considered to be halved(rounded down).

    2 15

    Path: Theurgy, Redemption

    Difficulty: Target'sSTR+2

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    2

    ELEMENTAL WARRIOR

    Target is considered a Warrior-Mage. Thisability can be maintained from round to round ifthe Magician sacrifices two neutral gems everymaintenance phase. This spell does not modifythe number of spells the Magician can have, butall other rules pertaining to Warrior-Mages apply.

    2 10

    Path: Theurgy

    Difficulty: POW + 3

    Area of Effect: Personal

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    2

    FATAL PRECIPITATION

    This spell targets the enemy miniature whoseDIS was used for the Tactical roll. I f this fighterhas already been eliminated before themagician’s activation, then this spell can be castonto the enemy fighter with the highest DIS. Ifseveral fighters share this value, then it can becast onto any one among them.If successful, then as soon as the opponent ofthe playe rwho just cast this spell gets back thelead, he must play all his cards held in reserve,

    3 11

    Path: Theurgy

    Difficulty: 8

    Area of Effect: Special

    Range: 30 cm

    Duration: Special

    Frequency: 1

    3

    ANGER OF THE WARRIOR

    May only target a friend with the Fanatacismability. The target gains the ability

    2 9

    Path: Theurgy, Redemption

    Difficulty: 6

    Area of Effect: Special

    Range: 10 cm

    Duration: Until end of round

    Frequency: 2

    2

    MARK OF INFAMY

    Target gains the ability

    1 8

    Path: Theurgy, Exorcism

    Difficulty: 5

    Area of Effect: An enemy

    Range: 50 cm

    Duration: Until end of round

    Frequency: 2

    2

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    INEVITABLE DECLINE

    X may be 1, 2 or 3, Gems used for Mastery donot count. The target's RES will be decreasedby (X*3) for the next Wound roll it suffers

    2 15

    Path: Torments

    Difficulty: 9

    Area of Effect: An enemy

    Range: 15 cm

    Duration: Special

    Frequency: 1

    X

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    SPEED OF THE PREDATOR

    Target gains the ability

    2 6

    Path: Whispers, Lamentations

    Difficulty: Target's INI

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    2

    BLOODTHIRSTY RAGE

    Each time the target gets a result of Critical orKilled Outright on the wound table from a handto hand attack she gains an additional attackdie. Gained dice are lost if not used in thecurrent combat

    2 14

    Path: Whispers

    Difficulty: 8

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    2

    MORTIFICATION

    Target's Wound level improves by 1. Thecaster will suffer a Light wound on a d6 rollbased on how wounded the target was:Light: 1Serious: 1 or 2Critical: 1, 2 or 3

    1 10

    Path: Whispers, Lamentations

    Difficulty: 5

    Area of Effect: A friend

    Range: 15 cm

    Duration: Instant

    Frequency: 1

    2

    SPIRIT OF THE PACK

    This spell must be cast at the beginning of theStrategic phase, before building the ActivationDecks.Target gains the ability >

    2 13

    Path: Whispers

    Difficulty: 6

    Area of Effect: Personal

    Range: Personal

    Duration: Until end of round

    Frequency: 1

    2

    SHACKLES

    For each hand to hand attack against the targeta Natural result of 2 on a die is considered a 1,and thus as an automatic failure

    1 10

    Path: Whispers, Lamentations

    Difficulty: 5

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 1

    1

    INSTINCT OF THE WILD BEAST

    Target gains the ability

    2 7

    Path: Whispers

    Difficulty: 7

    Area of Effect: A friend

    Range: 15 cm

    Duration: Until end of round

    Frequency: 2

    1