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DEGENERATION
Target is afflicted with the ability. Magician can improve this spell byspending extra gems of Darkness.2: Target afflicted with 4: Target afflicted with This spell has not effect if the target benefitsfrom at the time the spellis cast.
2 20
Path: Black, Cabala
Difficulty: Target's RES
Area of Effect: An enemy
Range: Contact
Duration: Until end of round
Frequency: 1
2
VOW OF TORMENT
The Wound penalties suffered by the targetedfighter are doubled.
3 15
Path: Black, Typhonism
Difficulty: 10
Area of Effect: An enemy
Range: 15 cm
Duration: Until end of round
Frequency: 2
3
CURSE OF THE SHADOWS
The targeted fighter suffers a -2 on the finalresult of his Initiative tests.
1 7
Path: Black, Curses
Difficulty: 6
Area of Effect: An enemy
Range: 15 cm
Duration: Until end of round
Frequency: 1
1
SCREAMING DEATH
Target suffers a Damage roll of STR 9. If itdoes not Wound then the spell ends. Otherwisethe player selects another enemy within 5cm ofthe first target, no LOS is required. This targetsuffers a Damage roll of STR 6, with the samepossible results. The third target receives aDamage roll of STR 3. The spell ends after this.
3 19
Path: Black, Cabala
Difficulty: 9
Area of Effect: An enemy
Range: 20 cm
Duration: Instant
Frequency: 1
3
CARMINE WAVE
Cast when the target is Killed Outright. Themagician can not cast it on himself when he iskilled. X must be from 1 to 3. All opponentswith 5cm of the target suffer a Damage rollbased on the number of gems: 1 = STR 3, 2 =STR 5, 3 = STR 7
3 17
Path: Black, Curses
Difficulty: 8
Area of Effect: A friend
Range: 20 cm
Duration: Instant
Frequency: 2
X
EMBRACE OF THETARANTULA
Target gets the ability and aToxic/X die. If he already has this ability thenhe gets a Toxic/X die. This spell has no effect ifthe target already has a Toxic/X die.
1 14
Path: Black, Curses
Difficulty: 7
Area of Effect: A friend
Range: Contact
Duration: Until end of round
Frequency: 1
2
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CELERITY OF THE SHADOWS
Target gains +2.5 MOV
2 7
Path: Chthonian, Corruption
Difficulty: 7
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 2
1
CURSE OF THE POSSESSED
Target's natural rolls of 2 on INI, ATT, DEF, andAIM are considered 1s. If the target has anability that allows him to consider a "1" to not bean automatic failure, it continues to apply. A 2would equal a 1, and would still be added asnormal.
2 12
Path: Chthonian
Difficulty: 10
Area of Effect: An enemy
Range: 15 cm
Duration: Until end of round
Frequency: 1
3
TENTACULAR OUTGROWTH
May only target a friendly Mid-Nor fighter withthe Possessed ability. Target gets the abilities and Concentration/2(STR/RES).The Magician may keep this spell active bypaying 2 Gems. He may keep multiples of thisspell active.
2 12
Path: Chthonian
Difficulty: 8
Area of Effect: Special
Range: 15 cm
Duration: Until end of round
Frequency: 1
2
DEMONIC WILL
This spell can only be cast on friendly fighterswith the Possessed, Mutagenic/X, or Living-dead abilities. Target gets the ability. If it already has the ability, this spell has no effect.
2 10
Path: Chthonian, Corruption
Difficulty: Target'sSTR+2
Area of Effect: Special
Range: 15 cm
Duration: Until end of round
Frequency: 1
2
DEMONIC REGENERATION
May only target a friendly Mid-Nor with thePossessed ability. Difficulty based on target'swound level: Uninjured: 5, Stunned/Light: 6,Serious: 7, Critical: 8.Target loses Possessed and gainsRegeneration/5 If the target already hasRegeneration/X, this spell has no effect.
2 11
Path: Chthonian
Difficulty: Special
Area of Effect: Special
Range: 15 cm
Duration: Until end of round
Frequency: 2
1
INTERNAL CHAOS
Cast during the Activation phase, when theopponent gets the lead. When cast choose oneof the following:Force opponent to play a card in reserveForce opponent to play card at top of activationsequenceForce opponent to place card at top ofactivation sequence in reserve (this can exceedreserve limit)In all three cases the opponent cannot play any
4 14
Path: Chthonian
Difficulty: 8
Area of Effect: Special
Range: Personal
Duration: Instant
Frequency:Unlimited
3
HARASSMENT
Target suffers -2 to STR
2 10
Path: Chthonian, Corruption
Difficulty: 7
Area of Effect: An enemy
Range: 10 cm
Duration: Until end of round
Frequency: 2
1
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FOR THE GLORY OF THEBOLD
Target can immediately walk towrads themagician, even if he's in contact with opponentsor has been assault in the round being played.This movement is impossible if target is underan effect that forbids him from moving or noneof his base edges are free from opponents.If he comes into contact with the magician he ishealed by one Wound degree. This movementdoes not prevent him from moving if he has notbeen activated yet.
4 16
Path: Circaeus
Difficulty: 8
Area of Effect: A friendly Character
Range: 10 cm
Duration: Until end of round
Frequency:Unlimited
3
HYMN OF DESPAIR
The Magician receives a +1 to STR. Aftercasting he may spend extra gems of Darkness.Each one gives an additional +1 to STR.This increase is not taken into account forDamage rolls against elemental beings of Wateror a Magician who masters this element.
3 7
Path: Circaeus
Difficulty: 7
Area of Effect: Personal
Range: Personal
Duration: Until end of round
Frequency: 1
1
MORTAL LITANY
After casting, the magician can spend extragems of Darkness. Number of gems spentdetermines result:0: FEAR +14: FEAR/STR/RES +18: FEAR/ATT/STR/DEF/RES +110: FEAR/ATT/STR/DEF/RES +214: FEAR/ATT/STR/DEF/RES +2 and theDreadful ability.This may be maintained for 4 Darkness gems.
3 11
Path: Circaeus
Difficulty: 8
Area of Effect: Personal
Range: Personal
Duration: Until end of round
Frequency: 1
2
THE SAD GAZE
The targeted Character benefits from thePossessed and Fierce abilities. In return,during every combat until the end of the roundhe must use as many additional combat dice ashis Sequence ability allows him to.
4 6
Path: Circaeus
Difficulty: 7
Area of Effect: A friendly Character
Range: 10 cm
Duration: Until end of round
Frequency:Unlimited
4
PSALMS OF INSANTIY
Roll 2d6. Before rolling magician can spendextra gems of Darkness. Each one spent addstwo to the sum of the dice.Target must make a COU test of a difficultyequal to the sum of the two dice, as if the Fearwas from a Living-dead fighter. It isautomatically passed if the target is immune tothis level of Fear.This spell has no effect on Characters orfighters with Living-dead, Construct, or
3 11
Path: Circaeus
Difficulty: 8
Area of Effect: An enemy
Range: 10 cm
Duration: Instant
Frequency:Unlimited
2
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GALL OF THE POSSESSED
No parrying attempts can be made againstattacks made by the target using Counter-attackor Ambidextrous. The final results of allDamage rolls bound to such attacks isincreased by the difference between theattacker's ATT and the victim's DEF. Thevalues taken into account can have beenmodifier.This bonus cannot be less than 0.
2 9
Path: Corruption
Difficulty: Target's DEF+3
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 1
3
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BANISHMENT
This spell may only target elemental beings,constructs or fighters with the Living Deadability, and may not target characters. Onsuccess roll 1d6:1: Target suffers a Light wound2: Target suffers a Serious wound3: Target suffers a Critical wound4+: Target is removed from the game
4 15
Path: Elemental
Difficulty: Taret'sFEAR+6
Area of Effect: Special
Range: 25 cm
Duration: Instant
Frequency:Unlimited
3
SUPREME BANISHMENT
This spell may only target elemental beings,constructs or fighters with the Living Deadability. It may not target characters, andmultiple miniatures may be targetedsimultaneously. The difficulty is the sum of theirCOU or FEAR values. On success roll 1d6:1: targets take a Light wound2: targets take a Serious wound3: targets take a Critical wound4+: targets are removed from the game
4 25
Path: Elemental
Difficulty: Special
Area of Effect: Special
Range: 20 cm
Duration: Instant
Frequency: 1
5
GEM OF ARTIFICE
Place a token within 10cm of the magician.There must be no miniatures within 5cm of thetoken. The first miniature that comes within5cm of the token triggers an explosion. If aminiature is summoned within 5cm of the tokenit triggers the explosion. The triggeringminiature suffers a Damage roll of STR 5. If itsurvives this then it may continue its movement,if it wasn't finished. The token is consideredindestructible and unmovable
4 17
Path: Elemental
Difficulty: 7
Area of Effect: Special
Range: 10 cm
Duration: Until end of game
Frequency: 1
1
DAHLILIA'S DANCE
The target suffers a -1 to the final result of allINI/ATT/DEF/COU/DIS/POW/DIV rolls.
4 12
Path: Elemental
Difficulty: 8
Area of Effect: An enemy
Range: 25 cm
Duration: Until end of round
Frequency:Unlimited
2
ABYSSAL STRENGTH
The target gains the ability . If it already has Master Strike/Xthen X is increased by 2. Additionally, beforeany Master Strike attempt the magician mayspend from 1 to 3 additinoal gems of darknessto increase the Master Strike value by 2 pergem. This must be announced before theattack roll and before the opponent declaresany defense.
3 16
Path: Elemental
Difficulty: 9
Area of Effect: A friend
Range: 5 cm
Duration: Instant
Frequency: 1
3
PYROTECHNICS
This spell may only be cast on a target with aranged weapon. On a success the STR of thetarget's next shot is increased by X. Gemsused to improve mastery do not count towardX. This bonus does not apply if the target isfiring an immobile artierlly machine. Regardlessof the result of the shot, the spell ends. If theresult of the incantation roll is a 1, the targetsuffers a Damage roll of STR X instead of theaforementioned benefits.
2 8
Path: Elemental
Difficulty: 6
Area of Effect: Special
Range: 10 cm
Duration: Instant
Frequency:Unlimited
X
WATER DANCE
The target gains the aiblity and maycross encumbered ground as if it were normal.
3 14
Path: Elemental
Difficulty: 6
Area of Effect: An enemy
Range: 10 cm
Duration: Until end of round
Frequency:Unlimited
2
FULMINATING POSSESSION
The target ignores any wound penalties andgains the ability Bravery
4 17
Path: Elemental
Difficulty: 8
Area of Effect: A friend
Range: 25 cm
Duration: Until end of round
Frequency: 2
3
PREMONTORY VISION
This spell is cast at the beginning of theStrategic phase, before making the Activationdecks. On a success the player may keep anextra Reserve card during the current Activationphase. This spell may not be countered orabsorbed.
3 15
Path: Elemental
Difficulty: 8
Area of Effect: Special
Range: Special
Duration: Special
Frequency: 1
1
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LIGHT BEAM
X may not be greater than 6, and gems used formastery do not count toward X. The targetsuffers a Damage roll of STR 2*X.
3 11
Path: Elemental
Difficulty: 10
Area of Effect: An enemy
Range: 15 cm
Duration: Instant
Frequency:Unlimited
X
BLUR
The magician will receive one less combat die,but the difficulty of all shots that target him areincreased by 2. If the magician uses sustaineddefense, the difficulty of the defense tests areincreased by 1 instead of 2.
4 13
Path: Elemental
Difficulty: 8
Area of Effect: Personal
Range: Personal
Duration: Until end of round
Frequency: 1
2
PUTRESCENCE
The target suffers a Damage roll of STR equalto the magician's POW. For this roll the target'sRES is replaced by its COU/FEAR or DIS,whichever is higher. The values in question arethe ones actually printed on the magician's andtarget's reference cards.
4 15
Path: Elemental
Difficulty: Magician'sPOW+5
Area of Effect: An enemy
Range: 25 cm
Duration: Isntant
Frequency: 2
1
THE STRANGE ART
The target suffers a Damage roll of STR 0. Forthe purposes of this roll the target is consideredto have a RES of 0. Effects (like Hard-boiled)that alter the results of Damage rolls still apply.
6 17
Path: Elemental
Difficulty: 10
Area of Effect: An enemy
Range: 15 cm
Duration: Instant
Frequency: 2
2
TORNADO
The target suffers a Damage roll of STR 0. Aslong as the target doesn't move at least 2.5cm itis still considered in the Tornado. While in theTornado the target can not shoot, nor can it beshot at (except by artillery). A magician maymaintain a Tornado in the same location byspending 2 gems of air during the maintanencephase. If the magician spends 1 additional gemof air he may move the Tornado up to 20cm andtarget a new model within his LoS.
4 15
Path: Elemental
Difficulty: 9
Area of Effect: An enemy
Range: 20 cm
Duration: Special
Frequency: 1
3
WALL OF EARTH
Place 2 tokens within 10 cm of the magicianand with 10cm of each other. No model may beon the line between these tokens. The line is1cm thick and stands for the wall of earth. Itblocks all LoS at level 0 and is 7cm high, RES 8and has 5 structure points. It cannot becrossed. A magician can maintain a wall byspending 1 gem of earth during themaintenance phase.
3 10
Path: Elemental
Difficulty: 10
Area of Effect: Special
Range: 10 cm
Duration: Special
Frequency:Unlimited
3
CTHONIAN ERUPTION
The difficulty for this may not be higher than 15.The target suffers a Damage roll of STR 5+X.Roll 1d6 for each model in a 2.5cm radius of thetarget. On a 4+ the model suffers a Damageroll of half the STR of the Cthonian Eruption,rounded up.
5 30
Path: Elemental
Difficulty: Free
Area of Effect: An enemy
Range: 10 cm
Duration: Instant
Frequency:Unlimited
4
WE ARE LEGION
May not target characters or models with theReinforcement ability. X is 1 per 10AP on thereference card of the target. The target gainsthe ability , with thefollowing exceptions: a model returning due tothis spell doesn't have to be placed with 10cmof a friendly model, however it must appearwithin 5cm of a Darkness portal created by afriendly magician. If this is not possible themodel does not come back. Once the model
1 8
Path: Elemental
Difficulty: 7
Area of Effect: A friend
Range: 10 cm
Duration: Special
Frequency: 3
X
WALL OF FIRE
On success, 2 tokens are placed within 10cm ofthe magician and within 10cm of each other.No miniature may be on the line between thesetwo tokens. The line is 1cm think andrepresents the wall of fire. It blocks all LoS atlevel 0 and is 7cm high. It may be crossed butany model crossing it suffers a Light wound.The magician may maintain a wall by spending1 gem of fire during the maintenance phase.
3 10
Path: Elemental
Difficulty: 10
Area of Effect: Special
Range: 10 cm
Duration: Special
Frequency:Unlimited
3
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FIREBALL
A fireball has a base STR of 8. After successfulincantation the magician may spend extra gemsto increase the STR: 1=STR 11, 2=STR 13,3=STR 15. No more than 3 gems may bespent. The targets takes a Damage roll of theSTR of the fireball. Roll 1d6 for each modelwithin a 2.5cm radius of the target. On a 4+ ittakes a Damage roll of half the STR of thefireball, rounded up.
4 25
Path: Elemental
Difficulty: 11
Area of Effect: An enemy
Range: 25 cm
Duration: Instant
Frequency: 1
3
NYMPH
Can target himself or a friendly fighter anywhereon the battlefield, even out of LOS.Target is healed of all Wounds.If a target other than the magician benefits, thenit is discarded and cannot be cast again.If the magician is the target, roll 1d6: on a 3 ormore Nymph can be used again. On a 1 or 2 itis discarded.It can only be discarded if the incantationsucceeds.
4 18
Path: Elemental
Difficulty: 9
Area of Effect: A friend
Range: Special
Duration: Instant
Frequency: 1
4
VEIL OF FOG
Place a token at the feet of the magician torepresent the center of the fog. The fogextends in a 40cm radius from this token and foras long as it exists no model may draw LoSfurther than 10cm through the fog. Themagician may maintain the Veil of Fog if he iswithin 10cm of the token (no LoS required) andspends 2 gems of water.
4 30
Path: Elemental
Difficulty: 9
Area of Effect: Special
Range: Personal
Duration: Until end of round
Frequency: 1
4
BALL OF FLAMES
The Ball of Flames' STR is equal to the difficultychosen. The target suffers a Damage roll of thespecified STR.One d6 is rolled for every fighter within 2.5cm ofthe taget. On a 4 or more, he suffers a Damageroll of half the STR (rounded up to the higherinteger).If the incantation fails, the magician suffers aDamage roll of STR 0.
4 18
Path: Elemental
Difficulty: Free
Area of Effect: Special
Range: 15 cm
Duration: Instant
Frequency:Unlimited
3
DIFFRACTION
Cast in the combat phase, right before themagician's Initiative test. If successful, 1d6must be rolled before every Damage roll thatthe magician suffers due to a hand-to-handattack. On a 5 or more the Damage roll iscancelled.This has no effect if the opponent striking theblow is a magician who masters Light, anelemental being bound to this Element, or anImmortal of Light.
4 11
Path: Elemental
Difficulty: 9
Area of Effect: Personal
Range: Personal
Duration: Until end of round
Frequency: 1
3
CELESTIAL SCOURGE
This spell's A.P. cost is equal to the POWprinted on the magician's card multiplied bythree.Once cast the magician must spend gems ofLight to give it strength. The target suffers aDamage roll of a STR based on the number ofgems spent after it was cast.1: STR 5, 2: STR 8, 3: STR 11, 4: STR 13, 5:STR 14, 6: STR 15.If the magician uses 2 gems of Light for the
4 Specia
Path: Elemental
Difficulty: 10
Area of Effect: An enemy
Range: 30 cm
Duration: Instant
Frequency: 2
1
THE BLOOD OF DISCORD
Every time the target inflicts an opponent with aWound or a Killed Outright in the Chest column,his Wound level improves by one degree.This spell has no effect if the woundedopponent has the Construct or Living-deadabilities, or is an elemental being.During the maintenance phase roll a d6 forthose benefiting from this spell. A 1 ends thespell and the fighter suffers a Damage roll ofSTR 0
2 11
Path: Elemental
Difficulty: 10
Area of Effect: A friend
Range: 15 cm
Duration: Permanent
Frequency:Unlimited
2
FLIGHT OF THE SOUL
This may only be cast if the magician isunengaged. On success choose a point within10cm of the magician. As long as the spell isactive the magician casts spells as if he was atthat point. Additionally, all spells are cast as ifhe had the Consciousness ability. This spellmay be ended at any time, and willautomatically end if the magician comes in basecontact with an enemy. While it is active themagician may not perform counter-magic.
4 8
Path: Elemental
Difficulty: 6
Area of Effect: Personal
Range: Personal
Duration: Until end of round
Frequency: 1
2
BLINDING
All miniatures within 20cm of the magician areaffects if they have LOS onto him.Each target must make an Initiative test with adifficulty equal to the one chosen for this spell.If it is failed the victim is blinded and can nolonger select targets at a distance for any kindof action. The victims can engage but cannotcharge. They suffer a -1 to the final results ofINI/ATT/DEF tests. Magicians who masterLight, elemetal beings bound to thie Element,
5 21
Path: Elemental
Difficulty: Free
Area of Effect: Special
Range: Personal
Duration: Until end of round
Frequency: 1
4
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WORD OF POWER
Some or all of the magician's points of POWcan be distrubuted among his characteristics orof those of an allied miniature within 5cm ofhim. This distrubution must be made right afterincantation. Only MOV, INI, ATT, STR, DEFand RES can be increased, and only by up totwo points.This lasts until the magician is eliminated or theplayer decides to end it (this can only be donein the maintenance phase). As long as this is
5 33
Path: Elemental
Difficulty: POW + 4
Area of Effect: A friend
Range: 5 cm
Duration: Special
Frequency: 1
4
CARRIER WIND
Cast when magician is actived (before moving).If he is free of opponents a magical windtransports hiim u pto 25 cm, ignoring allobstacles and types of ground.This replaces his normal movement. It can beconsidered an engagement or a walk, butmovement potential remains 25cm.If in contact with opponents, Carrier Wind allowshim to automatically succeed hisdisengagement roll. Once done he can do his
5 8
Path: Elemental
Difficulty: 10
Area of Effect: Personal
Range: Personal
Duration: Instant
Frequency: 1
2
VEGETATIVE GROWTH
Select a point on the battlefield. In a radius of10cm around this point the ground becomesencumbered. If cast a second time on the samepoint, it becomes uncrossable. All fighters inthis zone at that moment are trapped andcannot move.It can be attacked, and has a RES of 4 and 4S.P. when encumbered, and RES 10 and 6 S.P.when uncrossable.
4 12
Path: Elemental
Difficulty: 11
Area of Effect: Special
Range: 40 cm
Duration: Until end of game
Frequency:Unlimited
4
ARROWS OF HECATE
Once cast magician can spend 1 to 3 additionalgems of Fire to increase the range. Each gemsspent increases range by 10 cm.Target suffers a Damage roll of STR 5.
4 26
Path: Elemental
Difficulty: 9
Area of Effect: An enemy
Range: 30 cm
Duration: Instant
Frequency:Unlimited
3
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CIRCLE OF PROTECTION
The circle is a 5cm radius around the Magician.No fighter with a FEAR lower than 6 on his cardcan enter or be summoned into the circle. Ifone is already within the circle he is Stunnedwhile inside it.This spell lasts until the Magician moves ormakes a mana recover roll. The player canchoose to not make a mana recovery roll.
2 10
Path: Exorcism
Difficulty: 7
Area of Effect: Special
Range: Personal
Duration: Special
Frequency: 1
3
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DEADLY RESOLUTION
Target's DEF becomes 0. The points it had inDEF may be distributed between ATT and STR,but no more than 2 points may be put in either.Any excess points are lost
2 12
Path: Fayery
Difficulty: 9
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 1
2
ROOTS OF WRATH
Target suffers -2 MOV. After successfulIncantation the caster may spend additionalGems to replace this effect:1 Water: -3 MOV, 2 Water: -5 MOV, 2 Waterand 1 Earth: -5 MOV and suffers a STR 3Wound roll, 2 Water and 2 Earth: -5 MOV andsuffers a STR 6 Wound roll
2 14
Path: Fayery
Difficulty: 7
Area of Effect: An enemy
Range: 25 cm
Duration: Until end ofActivation Phase
Frequency: 1
1
FORCE OF NATURE
If the target charges this turn he benefits from+4 STR until the end of the turn
1 14
Path: Fayery, Symbiosis
Difficulty: 8
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 2
2
VIGOUR OF THE WAVE
Target gains the ability
2 6
Path: Fayery, Symbiosis
Difficulty: 7
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 2
1
WEAKENING
All of target's Hand to Hand Damage rolls suffera -4 penalty
2 11
Path: Fayery
Difficulty: 8
Area of Effect: An enemy
Range: 20 cm
Duration: Until end of round
Frequency: 2
2
CALMING FLOW
Roll a d6 for each friendly model within 10 cm ofthe caster. On a 4+ the friendly model's woundlevel improves by one level (critical -> serious,etc)
3 16
Path: Fayery
Difficulty: 9
Area of Effect: Special
Range: Personal
Duration: Instant
Frequency: 1
4
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TROUBLING AURA
All enemies fighting with the Magician receive -1to their ATT/DEF rolls
1 7
Path: Hermetism
Difficulty: 8
Area of Effect: Personal
Range: Personal
Duration: Until end of round
Frequency: 1
2
CROWN OF GLORY
The target must be a Commander, with theLeadership/X ability. His Leadership area isincreased by 10 cm and all figures within theCommander's aura of Leadership (and NOTthat of a war-staff, if any) get +1 to STR
3 15
Path: Hermetism
Difficulty: 10
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
Frequency: 1
3
FIERY ASSAULT
Target benefits from the ability.
3 13
Path: Hermetism, Circaeus
Difficulty: 8
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
Frequency: 3
2
WORD OF CONFUSION
This spell targets the figure whose DIS scorewas used for the Tactical roll. If this model isdead by the time the Mage activates, this spelltargets the enemy model with the highest DISremaining on the board. If there are severalwho are tied, the spell may target any of them.The top card of the Activation Deck is placed onthe bottom.
1 11
Path: Hermetism, Circaeus
Difficulty: Target's DIS
Area of Effect: An enemy
Range: 40 cm
Duration: Instant
Frequency: 1
2
CALMING GLOW
X = 2; reduce wound level by one rank.Difficulty: 8 for Light, 9 for Serious, 10 forCritical.X = 5; reduce wound level by two ranks.Difficulty: 10 for Serious, 11 for Critical
3 15
Path: Hermetism
Difficulty: Special
Area of Effect: A friend
Range: 15 cm
Duration: Instant
Frequency: 1
X
CHASTISEMENT OF LIGHT
X is 2 times the number of targets selected. Alltargets suffer a Wound Roll of STR 5.
4 16
Path: Hermetism
Difficulty: 7+# Targets
Area of Effect: Enemies
Range: 20 cm
Duration: Instant
Frequency: 1
X
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MASSACRE
Target gains the ability . Iftarget already has then X isincreased by 1 (max 3)
2 9
Path: Howls, Torments
Difficulty: Target'sSTR-2
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
Frequency: 2
1
AGILITY OF THE NYMPHS
Target gains the ability
2 8
Path: Howls
Difficulty: Target'sATT+2
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 2
1
TRAP OF WOLVES
Each time target moves she suffers a Woundroll of STR equal to distance moved/2 (roundup). For purposes of this spell reorienting is notconsidered movement.
2 13
Path: Howls
Difficulty: 8
Area of Effect: An enemy
Range: 20 cm
Duration: Until end of round
Frequency: 1
2
CALLING OF BLOOD
This targets a card in your Activation Deck thathasn't been activated yet. It is immediatelyactivated and removed from the activationsequence for the turn.
2 11
Path: Howls, Cabala
Difficulty: 7
Area of Effect: Special
Range: Special
Duration: Instant
Frequency: 1
3
BITE OF THE SOUL
This spell's difficulty is equal to the COU/FEARprinted on the targeted fighter's card. If hedoesn't have COU/FEAR, then RES is used inits place. Target suffers a -1 penalty to allINI/ATT/DEF/AIM/POW/DIV rolls (except formana recovery rolls)
2 14
Path: Howls, Torments
Difficulty: Special
Area of Effect: An enemy
Range: 20 cm
Duration: Until end of round
Frequency: 2
2
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GIFT OF THE RHINOCEROS
Target RES increases by Difficulty chosen/2(round down), with a maximum of +5
2 14
Path: Instinctive
Difficulty: Free
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 2
2
GIFT OF THE BOAR
Target gains the ability
2 7
Path: Instinctive
Difficulty: 8
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 1
2
GIFT OF THE SNAKE
Target gains the ability
2 10
Path: Instinctive
Difficulty: 8
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 1
2
GIFT OF THE MONGOOSE
Target receives a +2 bonus on all INI rolls
1 10
Path: Instinctive
Difficulty: 5
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 2
2
MYSTIC SAP
Once this spell is successfully cast, themagician must spend an additional number ofgems to heal his target. The targeted fightercan be healed only one Wound degree perround thanks to this spell, and the amount ofgems to be spent depends on his Wound leve:Light=1, Serious=2, Critical=3.
2 14
Path: Instinctive
Difficulty: 7
Area of Effect: A friend
Range: 10 cm
Duration: Instant
Frequency: 1
2
GIFT OF PRESERVATION
The Magician and all friendly models within 5cm gain the ability
2 7
Path: Instinctive
Difficulty: 6
Area of Effect: Special
Range: Personal
Duration: Until end of round
Frequency: 1
2
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MORBID ANGEL INVOCATION
Must target a friendly morbid puppet in base-to-base contact with another friendly morbidpuppet. The must both be free of anyopponents and within range. At least one mustbe uninjured. Removed them from thebattlefield and replace with a morbid angel.This counts as one summoned fighter with force1. Can summon one directly for 4 Darknessgems. Reserved to Magicians of Acheron.
4 11
Path: Necromancy
Difficulty: 8
Area of Effect: Special
Range: 10 cm
Duration: Instant
Frequency:Unlimited
1
DEVOTION OF THE DEAD
Can only be cast on a friendly model with theLiving Dead ability. Target suffers a STR 10Wound roll and the Magician gains 3 DarknessGems
1 6
Path: Necromancy
Difficulty: 6
Area of Effect: Special
Range: 20 cm
Duration: Instant
Frequency: 1
1
MORBID PUPPET INVOCATION
A morbid puppet appears within 10cm of theMagician.This spell follows the rules on fightersummoning on p. 79 and is reserved toMagicians of Acheron.
4 7
Path: Necromancy
Difficulty: 8
Area of Effect: Special
Range: Special
Duration: Instant
Frequency:Unlimited
2
MORBID DIVISION
Must target a friendly morbid angel who is freeof opponents and at altitude level 0. Replace itwith two morbid puppets in base-to-base conactwith each other. They have the same Woundlevel the morbid angel had.If replacing the morbid angel would involvemoving other miniatures, this can't be cast.All effects on the morbid angel are dissipated.
3 10
Path: Necromancy
Difficulty: 8
Area of Effect: Special
Range: 10 cm
Duration: Instant
Frequency:Unlimited
1
CLUTCH OF THE NECROMANT
Can only be cast on a friendly model with theLiving Dead ability. Target gets Concentration/2(INI/ATT/STR). No effect if the target alreadyhas Concentration/X
2 14
Path: Necromancy
Difficulty: 8
Area of Effect: Special
Range: 15 cm
Duration: Until end of round
Frequency: 2
3
FUNERAL MARCH
Magician benefits from a +2 on the final resultsof ATT and DEF tests, as well as on hand-to-hand Damage rolls made against the target ofthis spell. If the target inflicts a hand-to-handDamage roll on the magician then he suffers a -2 on the final result of this roll.Only one funeral march may affect a fighter at atime. A magician cannot simultaneously affectseveral fighters with this. He must eliminate histarget to cast it again.
4 16
Path: Necromancy, Typhonis
Difficulty: 9
Area of Effect: An enemy
Range: 30 cm
Duration: Permanent
Frequency: 1
5
PALLID AURA
Until end of round, every friendly or enemyfighter (except Living-dead, Construct orPossessed ones) who is Killed Outright within10cm of the magician immediately provides himwith 1 gem of Darkness.
3 13
Path: Necromancy
Difficulty: 7
Area of Effect: Special
Range: Personal
Duration: Until end of round
Frequency: 1
1
PUTREFACATION
Magician places a gem of Darkness from hisreserve next to the fighter, who suffers apermanent penalty of -1 to RES.In each maintenance phase the magician canspend 1 gem of Darkness (and only one), theincrease the penalty by 1 point. If the penaltyequals the printed RES on the target's card heis Killed Outright. A target can only be affectedby one Putrefacation at a time.
4 18
Path: Necromancy
Difficulty: Target'sRES + 6
Area of Effect: An enemy
Range: 25 cm
Duration: Permanent
Frequency:Unlimited
3
DIVERSION OF THE SHADOWS
The target gets one less combat die thannormal in every combat in which he's involved.
3 14
Path: Necromancy, Circaeus
Difficulty: Target'sATT+4
Area of Effect: An enemy
Range: 15 cm
Duration: Until end of round
Frequency: 2
2
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FORCE FROM THE BEYOND
Can only be cast on a friendly model with theLiving Dead ability. Difficulty based on Woundlevel of target: Unwounded: 4, Stunned/Light: 5,Serious: 6, Critical: 7.Target ignores wound penalties on damage rollshe inflicts, including STUNNED.
1 8
Path: Necromancy, Circaeus
Difficulty: Special
Area of Effect: Special
Range: 10 cm
Duration: Until end of round
Frequency: 2
1
DEFIANCE OF DEATH
The difficulty is equal to the target's force + 4.The target's force is reduced by two points, to aminimum of 0.
1 7
Path: Necromancy, Circaeus
Difficulty: Special
Area of Effect: An enemy
Range: 30 cm
Duration: Until end of round
Frequency: 2
1
RESPITE OF THE DEAD
Can only be cast on a friendly model with theLiving Dead ability.Roll a d6:1: Wound level worsens by 1 degree2,3: Nothing4,5,6: Wound level improves by 1 degree
2 14
Path: Necromancy
Difficulty: 8
Area of Effect: Special
Range: 10 cm
Duration: Instant
Frequency: 3
1
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AURA OF AUTHORITY
This spell is to be cast at the beginning of theStrategic phase. The magician then benefitsfrom the ability until the end ofthe round.
2 10
Path: Primagic
Difficulty: 6
Area of Effect: Personal
Range: Personal
Duration: Until end of round
Frequency: 1
2
ELEMENTAL CHAINS
Target can not make Pursuit movements. Iftarget's DIS is "-", then this spell's difficulty isequal to 5.
1 10
Path: Primagic
Difficulty: Target's DIS
Area of Effect: An enemy
Range: 20 cm
Duration: Until end of round
Frequency: 1
2
ARROW OF MANA
The target suffers a Damage roll with a STRequal to the magician's POW at the momentthat he casts the spell.
1 15
Path: Primagic
Difficulty: POW + 4
Area of Effect: An enemy
Range: 20 cm
Duration: Instant
Frequency: 2
2
ELEMENTAL AEGIS
This spell can replace a countering attempt bythe magician. The difficulty is then equal tothat of the enemy spell.If successful, the enemy spell is cancelled. If itfails, then the enemy spell cannot be the targetof another countering attempt or be cancelledby a magician who also has Elemental Aegis.Elemental Aegis can be neither countered norabsorbed.
4 13
Path: Primagic
Difficulty: Special
Area of Effect: Special
Range: Special
Duration: Instant
Frequency:Unlimited
1
FORCED MARCH
The target must be completely unengaged. Thetarget may make a walking move, even if he'salready been activated in the current round.This movement does not count as an action,therefore the targeted fighter may move in theusual way when he is activated, if this hasn'talready been done.
2 16
Path: Primagic
Difficulty: 7
Area of Effect: A friend
Range: 15 cm
Duration: Instant
Frequency: 2
2
MYSTICAL GALVANISATION
Target gains +1 to INI/ATT/DEF/AIM/POW/DIVrolls. This does not apply to Mana Recoveryrolls.
1 12
Path: Primagic
Difficulty: 7
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 2
3
MINOR CURE
Target's injury level improves by one rank(Critical->Serious, Serious->Light, Light->Uninjured).
3 16
Path: Primagic
Difficulty: 9
Area of Effect: A friend
Range: 10 cm
Duration: Instant
Frequency: 2
3
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INCANDESCENTCHASTISEMENT
Can only target a fighter with a JudgementBlade. Damage rolls are made with oneadditional d6, choosing the two results preferredafter making the roll. A result of a triple is aKilled Outright. The target cannot roll more than3d6 for Damage rolls, regardless of othereffects.
2 8
Path: Redemption
Difficulty: 6
Area of Effect: Personal
Range: Personal
Duration: Until end of round
Frequency: 1
2
WAVE OF FERVOUR
This spell can be cast even after the Magicianhas engaged (but not after a charge). Allenemy fighters within 5cm of the Magician areautomatically Stunned.
2 5
Path: Redemption
Difficulty: 5
Area of Effect: Special
Range: Personal
Duration: Instant
Frequency: 1
1
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THE THIRTEENTH VOICE
Cast at the beginning of the combat phase. Theplayer controlling the magician can choose thefirst combat to be resolved, even if he lost thetactical roll. If the opponent has a similarpower, then the winner of the tactical rollchooses which one is resolved first.This cannot be cast if the magician's camp wonthe tactical roll.
0 10
Path: Reserved to Kelen
Difficulty: 8
Area of Effect: Special
Range: Special
Duration: Until end of round
Frequency: 1
2
COLD BLOOD
If successful, target gets the ability. This spell remains active until the end ofthe game or it is dissipated. It has no effect onelemental beings, Living-dead, Constructs orthose with Regeneration/X
0 11
Path: Reserved to Enoch
Difficulty: Target's RES
Area of Effect: An enemy
Range: 25 cm
Duration: Special
Frequency:Unlimited
3
STORM OF LIGHT
This spell can be neither absorbed norcountered. Once successfully cast, Storm ofLight remains active until the magician moves(voluntarily or not, and no matter which meansare used), is assualted, suffers a wound or iseliminated, or until the player decides to end it.During his activation magician can strike targetswith bolts of Light: select target within 50cm andspend one or more gems of Light. No POW testis required. Target suffers a Damage roll of
0 25
Path: Reserved to Meliador
Difficulty: 11
Area of Effect: Special
Range: Special
Duration: Special
Frequency:Unique
3
ETERNAL TORPOR
Gorgon and target must have LOS to eachother, or must be in base-to-base contact. APower test is made with no difficulty. The targetmust make an Initiative test. Subtract this roll'sfinal result from the Gorgon's Power test.Difference:0 or less: No effect1 to 5: target suffers Damage roll of STR 06 to 10: Damage roll of STR equal to difference11 or more: target is petrified
0 13
Path: Reserved to the Gorgon
Difficulty: Special
Area of Effect: An enemy
Range: 20 cm
Duration: Instant
Frequency: 1
4
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ARDENT HEART
The player controlling the targeted fighter can re-roll once each of this fighter’s Attack tests if theresult does not suit him. Whatever the secondresult may be, it must be kept. The same rollcannot be rolled a third time, even if the fighterbenefits from a different effect that allows diceto be rolled again.
1 8
Path: Shamanism, Druidism
Difficulty: 6
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 2
2
BREASTPLATE OF EARTH
Target gains +2 RES. Just after successfulIncantation the caster may spend 1 or 2 extraEarth gems to increase this bonus: 1 EarthGem: +3 RES total, 2 Earth Gems: +5 REStotal. In no way can the bonus to RES providedby this spell be greater than +5
2 11
Path: Shamanism, Druidism
Difficulty: 7
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 1
2
RAGE OF THE WARRIOR
During the next combat phase, the targetedfighter can make one more attack than henormally can during each exchange. This doesnot mean that he gains an additional combatdie, but that he can attack one more time perexchange if he has enough combat dice placedin attack available to do so. For example, if thetargeted fighter is confronting two opponents,then he can make three attacks per exchange.The additional attack can target any of his
2 13
Path: Shamanism, Druidism
Difficulty: 8
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
Frequency: 2
2
BOGGING DOWN
Target cannot Pursue, suffers -2.5 MOV, andthe difficulty of all Disengagement Tests areincreased by 2
2 13
Path: Shamanism, Typhonism
Difficulty: 8
Area of Effect: An enemy
Range: 25 cm
Duration: Until end of round
Frequency: 2
2
EXPOSURE OF THE MIND
This spell targets the enemy miniature whoseDIS was used for the Tactical roll. I f this fighterhas already been eliminated before themagician’s activation, then this spell can be castonto the enemy fighter with the highest DIS. Ifseveral fighters share this value, then it can becast onto any one among them.If successful, then as soon as the caster’sopponent gets the lead again, he must play thelast card from his Activation sequence. He
2 14
Path: Shamanism
Difficulty: Target'sDIS+3
Area of Effect: Special
Range: 40 cm
Duration: Instant
Frequency: 1
1 2
DEVOURING FIRE
Roll 1d6 for every friendly or enemy fighterlocated even partially within 10cm around themagician. On a 5 or 6 the fighter suffers aDamage roll of STR 6
4 12
Path: Shamanism
Difficulty: 9
Area of Effect: Special
Range: Personal
Duration: Instant
Frequency: 1
1
MINOR TELEPORTATION
Once cast, the player selects a point on thebattlefield within 30cm of the magician. Themagician must have LOS to this point on theground. The magician's miniature is placedonto the selected point. Can not come intocontact with an enemy. Also does not count asan action, so the magician may still move in theusual way if he has not already done so yet.
2 13
Path: Shamanism, Typhonism
Difficulty: 9
Area of Effect: A friend
Range: Personal
Duration: Instant
Frequency: 1
2
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SOLAR STAR
STR of the Solar Star is 5. After the incantationsucceeds the caster can pay additional gems toincrease this: 1=STR 8, 2=STR 10, 3= STR 12.The total STR can not be greater than 12. Thespell's target suffers a Damage roll equal to theSolar Star's. 1d6 is then rolled for each fighter,friend of foe, within a radius of 2.5cm aroundthe target. On a 4+ they suffer a Damage rollwith a STR equal to half of the Solar Star's,rounded up.
4 20
Path: Solaris
Difficulty: 10
Area of Effect: Special
Range: 15 cm
Duration: Instant
Frequency: 2
2
MERCILESS BLADES
The magician, as well as all friendly fighterseven partially within 10cm or less of himbenefits from the “Ferocious” ability.This spell is reserved to Cynwall magicians.
3 18
Path: Solaris
Difficulty: 10
Area of Effect: Special
Range: Personal
Duration: Until end of round
Frequency: 1
3
FLARING OF THE SOUL
Can only be cast by a magician with theHyperian ability.All fighters bound to Darkness in contact withthe magician suffer a Damage roll. This STR isequal to the difference between the magician'sCOU and the figher's COU (or FEAR). Thevalues taken into account are those on thecards. The minimum STR is 0.Fighters with the Construct ability are immuneto this effect.
1 13
Path: Solaris
Difficulty: 9
Area of Effect: Special
Range: Personal
Duration: Until end of round
Frequency: 1
3
SOLAR FAVOUR
The targeted fighter benefits from the ability.
2 10
Path: Solaris, Chronomancy
Difficulty: Target'sINI+2
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 2
2
GAME OF CHANCE
This spell targets the enemy miniature whoseDIS was used for the Tactical roll. I f this fighterhas already been eliminated before themagician’s activation, then this spell can be castonto the enemy fighter with the highest DIS. Ifseveral fighters share this value, then it can becast onto any one among them. If the targetedfighter’s DIS is noted as “-“, then his COU +5 orFEAR +5 is used instead.If successful, then the player controlling the
4 17
Path: Solaris, Chronomancy
Difficulty: Target'sDIS+5
Area of Effect: Special
Range: 40 cm
Duration: Special
Frequency: 1
4
CURSE OF COWARDS
Target suffers a -1 on all DEF rolls
2 6
Path: Solaris, Chronomancy
Difficulty: 6
Area of Effect: An enemy
Range: 10 cm
Duration: Until end of round
Frequency: 2
1
PROTECTION OF THE LIGHT
The final result of the next Damage roll that thetargeted fighter suffers is reduced by a numberof points equal to the difficulty chosen for thisspell (Max 10) A fighter can only benefit fromone Protection of the Light at a time.
2 14
Path: Solaris
Difficulty: Free
Area of Effect: A friend
Range: 15 cm
Duration: Special
Frequency: 1
3
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POWERFUL BREEZE
Target gains the ability . Iftarget already has , X isincreased by 2
2 9
Path: Sorcery
Difficulty: Target'sATT+3
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 2
2
TRAP OF THE WINDS
Target can't use Sustained Defense
2 11
Path: Sorcery, Mutations
Difficulty: Target'sDEF+1
Area of Effect: An enemy
Range: 15 cm
Duration: Until end of round
Frequency: 1
3
THE STRATEGIST'S WILL
May only target unactivated fighters. Targetedfighter is immediately activated as if his cardhad just been played. When his card is playedlater on, he is not activated a second time.
2 11
Path: Sorcery
Difficulty: 8
Area of Effect: A friend
Range: 25 cm
Duration: Instant
Frequency: 2
2
MUSCULAR ATROPHY
All wounds inflicted by target in hand to handare reduced by 1 level. Light becomes noeffect, Serious becomes Light, and Criticalbecomes Serious. Stunned and Killed Outrightare not affected.
2 14
Path: Sorcery, Mutations
Difficulty: Target's STR
Area of Effect: An enemy
Range: 15 cm
Duration: Until end of round
Frequency: 1
3
FORCE OF THE FOUR WINDS
Target's STR is increased based on X: 1: +1, 2:+3, 3: +4. Gems of mastery are not included inthe X casting cost
2 14
Path: Sorcery, Cabala
Difficulty: 8
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 2
X
FATAL APATHY
Target suffers -1 to its force. If the target sufferscharge penalties this turn, they are increased by1
1 11
Path: Sorcery, Mutations
Difficulty: 7
Area of Effect: An enemy
Range: 25 cm
Duration: Until end of round
Frequency: 1
3
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GENETIC ALTERATION
The maximum Mutagenic points target mayspend on a stat is increased by 1.
1 6
Path: Technomancy, Biopsy
Difficulty: 6
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 3
1
GENETIC RELIABILITY
Can only be cast on a friendly fighter who hasbeen given a Mutagenic dice that has not beenrolled yet. If the spell is successful, then anatural 1 on this die is not considered to be afailure.
1 6
Path: Technomancy, Biopsy
Difficulty: 7
Area of Effect: Special
Range: 15 cm
Duration: Until end of round
Frequency: 1
1
INTOXICATION OF DARKNESS
This may only target a Mutagenic friend who didnot receive a Mutagenic die this turn. X is thetarget's Mutagenic value (values < 0 areconsidered 0 for this spell). The target benefitsfrom a Mutagenic die.
3 12
Path: Technomancy
Difficulty: X+8
Area of Effect: Special
Range: 5 cm
Duration: Instant
Frequency: 1
2
STARVING BLADES
Target gains the ability . Iftarget already has , X isincreased by 1 (max 3)
2 10
Path: Technomancy, Cabala
Difficulty: 9
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 2
2
GENETIC RECONSTITUTION
Target must have received a Mutagenic die thisturn, and must have already rolled it. Targetmay immediately spend 3 Mutagenic points toheal 1 Wound level. No more than 3 points maybe spent this way.
2 11
Path: Technomancy, Biopsy
Difficulty: 8
Area of Effect: A friend
Range: 15 cm
Duration: Instant
Frequency: 2
1
DESERT WIND
Can target a fighter or a point on the battlefield.The target and any model (fried or enemy)within 5cm suffers a Damage roll of STR equalto the number of gems of Darkness used,including those used to improve mastery.
6 20
Path: Technomancy
Difficulty: 11
Area of Effect: Special
Range: 10 cm
Duration: Instant
Frequency:Unlimited
3
ASSIMILATION SERUM
May only target a friend with the Mutagenic/Xability. Target's Mutagenic/X becomesMutagenic/X+1. This bonus does not apply ifthe target has already rolled his Mutagenic die
2 8
Path: Technomancy, Biopsy
Difficulty: 7
Area of Effect: Special
Range: 10 cm
Duration: Until end of round
Frequency: 2
1
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CRUEL WILL
Target can move MOV (in cm) for PursuitMovements, instead of MOV/2
1 9
Path: Telluric, Lithomancy
Difficulty: 5
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 1
2
LAW OF WEAPONS
Target gains the abili ty .This has no effect if the target is already able toCounter-Attack.
2 13
Path: Telluric
Difficulty: 8
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 2
2
PRINCIPLE OF INERTIA
Target gains +2.5 MOV and +1 D.F. The D.F.bonus only applies when the target is moving,not when it is charged.
1 10
Path: Telluric, Forge
Difficulty: Target's RES
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 2
2
WARRIOR OF THE EARTH
Caster can spend Earth mana after successfulIncanation. Each gem spent increases 1 ofINI/ATT/DEF/STR/RES/AIM/COU/DIS (max of 1per stat)
2 10
Path: Telluric
Difficulty: 7
Area of Effect: A friend
Range: 20 cm
Duration: Until end of round
Frequency: 2
1
IRON OF THE MIND
X cannot be greater than 4, and this spell hasno effect if the target already has the Resolutionability. Target gains the ability (X
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MARTIAL DEVOTION
The targeted fighter benefits from an additionalattack die in every combat he is involved in.
1 15
Path: Theurgy
Difficulty: Target's STR
Area of Effect: A friend
Range: 10 cm
Duration: Until end of round
Frequency: 2
2
BURN OF STEEL
For every Damage roll inflicted by the targetedfighter in a hand-to-hand combat attack, thevictim’s RES is considered to be halved(rounded down).
2 15
Path: Theurgy, Redemption
Difficulty: Target'sSTR+2
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 2
2
ELEMENTAL WARRIOR
Target is considered a Warrior-Mage. Thisability can be maintained from round to round ifthe Magician sacrifices two neutral gems everymaintenance phase. This spell does not modifythe number of spells the Magician can have, butall other rules pertaining to Warrior-Mages apply.
2 10
Path: Theurgy
Difficulty: POW + 3
Area of Effect: Personal
Range: Personal
Duration: Until end of round
Frequency: 1
2
FATAL PRECIPITATION
This spell targets the enemy miniature whoseDIS was used for the Tactical roll. I f this fighterhas already been eliminated before themagician’s activation, then this spell can be castonto the enemy fighter with the highest DIS. Ifseveral fighters share this value, then it can becast onto any one among them.If successful, then as soon as the opponent ofthe playe rwho just cast this spell gets back thelead, he must play all his cards held in reserve,
3 11
Path: Theurgy
Difficulty: 8
Area of Effect: Special
Range: 30 cm
Duration: Special
Frequency: 1
3
ANGER OF THE WARRIOR
May only target a friend with the Fanatacismability. The target gains the ability
2 9
Path: Theurgy, Redemption
Difficulty: 6
Area of Effect: Special
Range: 10 cm
Duration: Until end of round
Frequency: 2
2
MARK OF INFAMY
Target gains the ability
1 8
Path: Theurgy, Exorcism
Difficulty: 5
Area of Effect: An enemy
Range: 50 cm
Duration: Until end of round
Frequency: 2
2
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INEVITABLE DECLINE
X may be 1, 2 or 3, Gems used for Mastery donot count. The target's RES will be decreasedby (X*3) for the next Wound roll it suffers
2 15
Path: Torments
Difficulty: 9
Area of Effect: An enemy
Range: 15 cm
Duration: Special
Frequency: 1
X
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SPEED OF THE PREDATOR
Target gains the ability
2 6
Path: Whispers, Lamentations
Difficulty: Target's INI
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 2
2
BLOODTHIRSTY RAGE
Each time the target gets a result of Critical orKilled Outright on the wound table from a handto hand attack she gains an additional attackdie. Gained dice are lost if not used in thecurrent combat
2 14
Path: Whispers
Difficulty: 8
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 1
2
MORTIFICATION
Target's Wound level improves by 1. Thecaster will suffer a Light wound on a d6 rollbased on how wounded the target was:Light: 1Serious: 1 or 2Critical: 1, 2 or 3
1 10
Path: Whispers, Lamentations
Difficulty: 5
Area of Effect: A friend
Range: 15 cm
Duration: Instant
Frequency: 1
2
SPIRIT OF THE PACK
This spell must be cast at the beginning of theStrategic phase, before building the ActivationDecks.Target gains the ability >
2 13
Path: Whispers
Difficulty: 6
Area of Effect: Personal
Range: Personal
Duration: Until end of round
Frequency: 1
2
SHACKLES
For each hand to hand attack against the targeta Natural result of 2 on a die is considered a 1,and thus as an automatic failure
1 10
Path: Whispers, Lamentations
Difficulty: 5
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 1
1
INSTINCT OF THE WILD BEAST
Target gains the ability
2 7
Path: Whispers
Difficulty: 7
Area of Effect: A friend
Range: 15 cm
Duration: Until end of round
Frequency: 2
1