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1 FUTURE USER-PRODUCT ARRANGEMENTS: COMBINING PRODUCT I MPACT AND SCENARIOS IN DESIGN FOR MULTI AGE SUCCESS Dr. Steven Dorrestijn, Dr. Mascha C. van der Voort, Prof.dr.ir. Peter-Paul Verbeek [Draft text. Article published as: Dorrestijn, S., van der Voort, M., & Verbeek, P. P. (2014). Future user-product arrangements: Combining product impact and scenarios in design for multi age success. Technological forecasting and social change, 89, 284-292. http://dx.doi.org/10.1016/j.techfore.2014.08.005 ] ABSTRACT The presence of four generations in business and organisations and the prevalence of ever-evolving technology, pose questions for technology design; a much wider range of user-product arrangements needs to be forecast and designed for. To provide a theoretical framework that accommodates the need to forecast product appeal for various age groups and contexts this paper compares and combines the dual use of scenarios from scenario based design and scenario planning with the approach of technical mediation in the philosophy of technology. It introduces ‘scenario based design’ and ‘scenario planning’ as well as ‘mediation theory’ and specifically the ‘product impact model’. In scenario based design direct product impact can be used for drawing and evaluating scenarios with a focus how ways of doing are directed and changed by products. In scenario planning indirect product impacts are helpful. Utopian/dystopian conceptions of technology help to draw extreme scenarios, while historical patterns in sociotechnical evolution guide the evaluation and definition of realistic forecasts. Our examples suggest that these effects may just as well go in the direction of augmenting the divide between generations, and full attention is called for to prevent or solve this. AUTHORS Steven Dorrestijn (1977) is an assistant professor at the Laboratory of Design, Production and Management of the University of Twente, and Reader in Ethics and Technology at Saxion University of Applied Sciences, the Netherlands. His research concerns the influences of technologies on humans and society as well as people's practices of accommodating new technologies in their lives. This approach to technologies in people's everyday lives is a practice oriented complement to theoretical approaches in ethics. At the same time it is helpful for user-centred design in improving product usability and acceptance. ( [email protected] / www.stevendorrestijn.nl ) Mascha C. van der Voort (1974) is an associate professor at the Laboratory of Design, Production and Management of the University of Twente. She is leading the research group on Use Anticipation in Product Design. The research focus is on supporting designers in anticipating use within product design processes with new design approaches and tools for improving user-product interaction. Special attention is paid to the development of scenario based methods and tools that support active stakeholder involvement and participatory design. Techniques as workshops, serious gaming and virtual reality are frequently part of these design supports. Peter-Paul Verbeek (1970) is a professor of philosophy of technology and chair of the Department of Philosophy at the University of Twente. He is president of the Society for Philosophy and Technology and a member of the Dutch Council for the Humanities. Verbeek's research focuses on the social and cultural roles of technology and the ethical and anthropological aspects of human– technology relations. His research focuses on the development of a theory of technological mediation, for which he received a VICI-award from the Netherlands Organization for Scientific Research.

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FUTUREUSER-PRODUCTARRANGEMENTS:

COMBININGPRODUCTIMPACTANDSCENARIOSINDESIGN

FORMULTIAGESUCCESS

Dr.StevenDorrestijn,Dr.MaschaC.vanderVoort,Prof.dr.ir.Peter-PaulVerbeek

[Drafttext.Articlepublishedas:Dorrestijn,S.,vanderVoort,M.,&Verbeek,P.P.(2014).Futureuser-productarrangements:Combiningproductimpactandscenariosindesignformultiagesuccess.Technologicalforecastingandsocialchange,89,284-292.http://dx.doi.org/10.1016/j.techfore.2014.08.005]

ABSTRACT

Thepresenceoffourgenerationsinbusinessandorganisationsandtheprevalenceofever-evolvingtechnology,posequestionsfortechnologydesign;amuchwiderrangeofuser-productarrangementsneedstobeforecastanddesignedfor.Toprovideatheoreticalframeworkthataccommodatestheneedtoforecastproductappealforvariousagegroupsandcontextsthispapercomparesandcombinesthedualuseofscenariosfromscenariobaseddesignandscenarioplanningwiththeapproachoftechnicalmediationinthephilosophyoftechnology.Itintroduces‘scenariobaseddesign’and‘scenarioplanning’aswellas‘mediationtheory’andspecificallythe‘productimpactmodel’.Inscenariobaseddesigndirectproductimpactcanbeusedfordrawingandevaluatingscenarioswithafocushowwaysofdoingaredirectedandchangedbyproducts.Inscenarioplanningindirectproductimpactsarehelpful.Utopian/dystopianconceptionsoftechnologyhelptodrawextremescenarios,whilehistoricalpatternsinsociotechnicalevolutionguidetheevaluationanddefinitionofrealisticforecasts.Ourexamplessuggestthattheseeffectsmayjustaswellgointhedirectionofaugmentingthedividebetweengenerations,andfullattentioniscalledfortopreventorsolvethis.

AUTHORS

StevenDorrestijn(1977)isanassistantprofessorattheLaboratoryofDesign,ProductionandManagementoftheUniversityofTwente,andReaderinEthicsandTechnologyatSaxionUniversityofAppliedSciences,theNetherlands.Hisresearchconcernstheinfluencesoftechnologiesonhumansandsocietyaswellaspeople'spracticesofaccommodatingnewtechnologiesintheirlives.Thisapproachtotechnologiesinpeople'severydaylivesisapracticeorientedcomplementtotheoreticalapproachesinethics.Atthesametimeitishelpfulforuser-centreddesigninimprovingproductusabilityandacceptance.([email protected]/www.stevendorrestijn.nl)

MaschaC.vanderVoort(1974)isanassociateprofessorattheLaboratoryofDesign,ProductionandManagementoftheUniversityofTwente.SheisleadingtheresearchgrouponUseAnticipationinProductDesign.Theresearchfocusisonsupportingdesignersinanticipatingusewithinproductdesignprocesseswithnewdesignapproachesandtoolsforimprovinguser-productinteraction.Specialattentionispaidtothedevelopmentofscenariobasedmethodsandtoolsthatsupportactivestakeholderinvolvementandparticipatorydesign.Techniquesasworkshops,seriousgamingandvirtualrealityarefrequentlypartofthesedesignsupports.

Peter-PaulVerbeek(1970)isaprofessorofphilosophyoftechnologyandchairoftheDepartmentofPhilosophyattheUniversityofTwente.HeispresidentoftheSocietyforPhilosophyandTechnologyandamemberoftheDutchCouncilfortheHumanities.Verbeek'sresearchfocusesonthesocialandculturalrolesoftechnologyandtheethicalandanthropologicalaspectsofhuman–technologyrelations.Hisresearchfocusesonthedevelopmentofatheoryoftechnologicalmediation,forwhichhereceivedaVICI-awardfromtheNetherlandsOrganizationforScientificResearch.

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INTRODUCTION:ANTICIPATINGUSER-PRODUCTARRANGEMENTS

Howtoforecastthefutureuseoftechnologies?Whenorganisationswanttoprovidetheirmulti-age

employeesaworkenvironmentthatenablesthemtoworkmosteffectivelyandefficiently,theyare

infactfacingacomplicatedforecastingproblem.Notonlydoesthetechnologytheyintroducein

theirorganisationshavetomatchagreatvarietyofhumancharacteristicsandworkactivities.More

importantly,researchshowsthattechnologytransformsbehaviours(Ihde1990;Latour1999;

Dorrestijn2012a;Verbeek2005).Technologiesdonotmerelysupporttheworkofemployeesinan

instrumentalway,buttheyalsohaveanimpactonthecharacterofpeople'sworkandonthewayin

whichitisconducted.

Personalcomputers,forinstance,notonlyhavesupportedtheworkofsecretariesthatwas

traditionallydoneontype-writers,butalsohaveradicallychangedofficework,includingtheworkof

secretaries—typingtexthasbecomeoneoftheleastcentralelementsoftheirwork.Developing

andintroducingtechnologiesforworkenvironments,therefore,requireacomplicatedformof

forecastingoftheinteractionsbetweenproductsandusers.Isitpossibletopredictwhatcouldbe

satisfyingarrangementsofproductsandusersinthefuture?Andcanthisbedoneforaworkforce

thatspansawiderangeofages?

Inordertoanswerthisquestion,thispaperexploresandcombinesapproachesindesignresearch,

philosophyoftechnology,andforecastingstudies.Asatheoreticalresearchpaper,itaimsto

contributetomethodsofforecastingingeneral,withaspecialfocusonworkplacetechnologyinthe

contextofgenerationaldifferences,ageing,andworkorganisation.Hencethispaperpresentsa

frameworktoexpandforecastingapproacheswiththeoriesabouttheinteractionbetweenusersand

technologies.

Thecentralthesisofthispaperisthatadequatetechnologicalforecastingrequiresthatweexplicitly

andsystematicallytakeintoaccounttheinteractionsbetweenusersandtechnologies.Inorderto

realizethis,wemaketwotheoreticalsteps.Firstwecombinetwousesofscenariosindesign:

scenariobaseddesignandscenarioplanning.Scenariobaseddesignisamethodologydevelopedin

designresearchinwhichscenariosareappliedtoimproveuser-productinteraction.Inthiscontext,

scenariosfunctionasexplicitdescriptionsofthehypotheticalfutureuseofproductsorservices(Van

derBijl-BrouwerandVanderVoort2013).These‘usescenarios’needtobedistinguishedfromthe

‘futurescenarios’usedinscenarioplanning.Whilescenario-baseddesignfocusesonmicro-leveluse

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situations,scenarioplanningisaforecastingtechniquetofordrawingscenarioswithalargerscope

ofplaceandtime.

Secondlyweintegratetheseusesofscenariosindesignwiththeapproachof‘technicalmediation’,

whichhasitsrootsinphilosophyoftechnology.Inthiswaytheimpactoftechnologyonpeopleis

acknowledgedandusedtoinformtheusescenariosandfuturescenarios.Combiningthese

approachesresultsinasystematicheuristictooltoanticipatefuture‘interactionscenarios’between

usersandproducts,makingitpossibletodesigntheseproductsinamoreeffectiveandresponsible

way.

Asaguidingexampleforillustratingourtheoreticalexplorationofdualuseofscenariosandproduct

impactforanticipatingandoptimisingfutureuser-productarrangementswewillrefertothe

interactionbetweenwaysofworkingandworkplacefacilities.Whereasinabasicfunctionalisticview

oftechnologytechnicalfacilitiesmerelyinstrumentallyfacilitatewhatpeopledo,ourapproach

attemptstofocusattentiononhowtechnologyshapesandtransformshumanpractices.Thishas

clearimplicationswithrespecttothethemeofworkplacefacilitiesandamulti-generational

population.TechnicalinnovationintheworkplaceandespeciallyinICTfacilitiesmayseemgood

meansforsupporting,e.g.olderpeopleinremainingactiveandproductive.However,theadoption

ofnewtechnologyalsomaybeafactorinproducingadividebetweengenerations.

Manypeopleinthegenerationnowjustretiredhaveduringthepastdecadefacedthechallengeof

eitherlearningtoworkwiththecomputer,or,equallychallengingly,keepingdoingtheirworkaslong

aspossiblewithoutthecomputer.Inthemeantimecomputerizationhaspermeatedalldomainsof

work.Moreover,connectiontotheInternethasalsobecomewidespreadandportabledevicesare

becomingmoreandmorecommon.Thisbringschangesinworkingbehaviours.Anewphenomenon

isthatemployeesincreasinglyusetheirownorself-selectedsmartphone,tabletandlaptopfor

companyandworkpurposes—knownas‘BringYourOwnDevice’(BYOD).BYODhasbecomea

recurringnotionoverthelastcoupleofyearsandhasbenefitsaswellaspossibledangers(cf.

Thomson2012;Singh2012).Forecastingtheimpactofsuchchangesindifferentgenerationsrequires

anapproachthatintegratesusescenarioswithmoregeneralfuturescenarios.

SCENARIOBASEDPRODUCTDESIGN

High-qualityproductscannotbedesignedwithoutaddressingthequalityoftheinteractionofthe

productwithitsuser.Theextenttowhichaproductmeetstheexpectationsofusers,afterall,isnot

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onlyacharacteristicoftheproduct,butisfullydependentontheinteractionbetweentheproduct,

itsuserandtheenvironmentwithinwhichitisused.Forthisreason,theconceptofusabilityhas

beencoinedasaquality-measureforuser-productinteraction.Usabilitycanbedefinedastheextent

towhichaspecifiedusercanachievespecifiedgoalswitheffectiveness,efficiencyandsatisfactionin

aspecifiedcontextofuse(ISO9241-11;cf.e.g.Jordan1998,5).

Designingusableproductsrequiresdesignerstoexplicitlyresearchandaddressthevarietyamongst

users,theirgoals,theintendedproductinteractionsandtheuseenvironments.Theuseofscenarios

canbehelpfulhere.Scenariosconsistofseveralelements(RossonandCarroll2002).Theyincludea

‘startingstate’,consistingofauser(orotherstakeholder)withacertaingoalinrelationtoacertain

productinasetting.Thesettingconsistsofallcontextualaspectsthatcanpotentiallyinfluencethe

user–productinteraction,suchasthephysicalenvironment,andtheobjectsandindividualswithin

thatenvironment.Theplotofthescenariounfoldswhenanactorstartstoperformactivitiesaimed

atachievinghisorhergoal,whentheproductrespondstotheseactions,and/orwhenchangesinthe

settingaffecttheinteractionbetweentheactorandtheproduct.Fig.1illustratestherelationship

amongtheelements.

Figure1Overviewofscenarioelements(VanderBijl-Brouwer&VanderVoort2013)

Ascenariocandescribewhathappensinaparticularsituationwithoutcommittingtodetailsof

preciselyhowthingshappen(RossonandCarroll2002).Itistypicallyexpressedinawrittenor

spokennarrative.Alternativelyoradditionally,itmaybeexpressedintheformofstoryboards,

movies,role-playingand(virtual)simulations(Nielsen1990).Thepowerofscenariosistorepresent

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alternativesolutionsorusesituations,andtoexploreboundaryconditionsandenablecomparisons,

helpingtoavoidprematuredecisionsorcommitment(Carroll2000).Such‘usescenarios’enable

productdesignerstoanticipatemoresystematicallyhowuserswillinteractwiththefutureproducts,

inordertotakethisintoaccountinthedesignprocess.

SCENARIOPLANNING

Scenariosarealsousedintherelatedyetdifferentfieldofscenarioplanning.Whenorganisations

needtomakedecisionsaboutstrategiesforanuncertainfuture,theycanbenefitfromthemethod

ofscenarioplanningpioneeredbyKahn(1962).Researcherswhoadvocatescenarioplanningclaim

thatscenarioscanbeahelpfultoolfordealingwithuncertainty.Inthiscontext,scenariosaredefined

astoolsfororderingone'sperceptionsaboutalternativefutureenvironmentsinwhichone's

decisionsmightbeplayedout(Schwartz1996).

Scenarioplanningisbasedontheinvestigationofissuesthatmightplayacentralroleinfuture

situations,andontheidentificationofforcesthatdrivethoseissues.Themostimportant‘driving

forces’arethenusedtobuildvariousintegratedscenarios,whichserveasframesofreferenceto

supportandtoreflectupondecisions.Thereforescenarios‘arenotaboutpredictingthefuture,

rathertheyareaboutperceivingfuturesinthepresent’(Schwartz1996,36).

Bothscenarioplanningandscenario-basedproductdesignareusedtodealwithuncertainty

regardingthefuture.Scenarioplanningisgenerallyappliedtodealwithuncertaintyregardingthe

impactofchangesinpoliticalandsocio-economicaspectsandavailabletechnology.Ifaproductisto

beintroducedinadistantfuture,itisadvisabletoanalysetrendsthatmightinfluencethefuture

contextofuse(e.g.VanderHeijden2005).Scenario-basedproductdesign,ontheotherhand,is

generallyappliedtodealingwithuncertaintyregardingusergoals,user–productinteractionsand

usecircumstances,i.e.allfactorsthatdirectlyinfluencethelevelofusabilitythatisrealisedwitha

productdesign.

Thereisanimportantrelationbetweenscenario-baseddesignandscenarioplanning.The

introductionofanewproduct,afterall,notonlyhasimplicationsfortheinteractionsbetweenusers

andproductsonamicro-level,butalsoaffectslong-termusergoalsandusecircumstances.Scenario-

baseddesigngainsfromafutureperspective.Thebenefitforscenarioplanningisitsintegrationwith

technologydesign.Thispointcanbefurtherelaboratedwithmoreunderstandingoftheinteraction

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betweensocialandtechnicalfactorsbyintegrationwiththeapproachoftechnicalmediationand

productimpact.

Inthecontextofamulti-generationalworkforcetheissuesthatneedtobeaddressedinscenarios

includetheextenttowhichdifferentgenerationsarefamiliarwith,andskilledinusingtechnologies

asaresultoftheirexperienceoreducationoutsidetheworkplace,variationsinthespeedandnature

ofthelearningprocessthathastotakeplaceasnewtechnologiesareintroducedaswellas

organisationalenvironmentsinwhichtheremaybeaspectrumofcompetenceandengagementwith

technologythatisfarwiderthanhasbeenthecaseinrecentyears.

TECHNICALMEDIATIONTHEORYANDPRODUCTIMPACTTOOL

Ausefulstartingpointforunderstandingtheimpactofproductsonhumansistheapproachof

technicalmediationfromthephilosophyoftechnology.Whiletechnicalmediationisacommonly

employedconcept(McLuhan2003;Ihde1990;Feenberg2002;Latour1999),ithasbecome

altogethercentralinthe‘post-phenomenological’approachinphilosophyoftechnologythat

developedoutoftheworkofNorthAmericanphilosopherDonIhde(e.g.Ihde1990).Thisapproach

hasresultedinaphilosophyortheoryoftechnologicalmediation(seeVerbeek2005;2011).

Thenotionoftechnicalmediationismeanttogobeyondananalysiswherethesphereofhumansis

opposedtothatoftechnology,aswascommoninthephilosophyoftechnologyinthetwentieth

century.Inthemediationapproach,humansandtechnologiesareseenasfundamentallyinterwoven

andinterdependent.Thefocusofphilosophicalresearchhasshiftedfromprotectingagenuine

humansphereagainsttechnologicalalienationtowardsinvestigatingthefundamentallyinterwoven

characterofhumansandtechnologies.Howdotechnologieshelptoshapehumanpractices,

experiences,responsibilities,interpersonalrelations,etc.?Technologieshavemultipleimpactson

humanexistenceandmodesofliving,whichneedtobeconceptualized,studied,andevaluated.

Theconcentrationonmediationmarksan‘empiricalturn’(Achterhuis2001)inthephilosophyof

technology,i.e.agrowingcollaborationwithempiricalstudiesoftechnologyinthefieldofScience

andTechnologyStudies(STS)andwithengineeringandproductdesignpractices.Themediation

approachthusoffersthepossibilityofcombiningphilosophicalandethicalanalysisoftechnology

withsocialsciencesanddesignperspectives.TheProductImpactTooldevelopedbyDorrestijn

(2012a;2012b)followsthisup,byproposinganinterdisciplinaryoverviewofconceptsandtypesof

impactoftechnologyonusersandsociety.

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TheheartoftheProductImpactToolisadiagramwhichdisplaysarepertoireofeffectsoftechnology

onhumans(seeFig.2).Theeffectsareorderedaccordingtothequestion‘fromwhichside’humans

areaffectedbytheimpactoftechnology.Fourdimensionsofproductimpactsaredistinguished,

representedbyfourquadrantsinthediagram:before-the-eye,to-the-hand,behind-the-back,and

above-the-head.Theapproachandtermsareinspiredbyphenomenologicalresearchinphilosophy

andmediastudies(Flusser1999;Ihde1990;McLuhan2003;Verbeek,2005).Itisalsopossibletouse

themodelwithoutmuchreferencetothesebackgroundtheoriesandtodescribethedimensionsina

morecommondesignandexactsciencesvocabularyasfollows:cognitive,physical,environmental,

andabstract.Nowfollowsaconciseoverviewofthemodelandexemplaryimpacts(seeDorrestijn

2012aforanelaborateversionandextensivereferences).

Figure2ProductImpactModel

Before-the-eye(cognitive).Technologycaninfluencehumansbyaddressingtheirdecision-making

faculty.Thefirsttypeofinfluenceinthequadrantbefore-the-eyeis‘guidance’towardsintendeduse.

Indesignthiseffectisaddressedbyaimingforself-evidentformsandcolours,byaddingarrowsand

text,etc.Theinfluenceonhumanactioncanalsobemoreintrusive:‘persuasion’throughdesign.In

thiscasetechnologynotonlyguidestowardsproperusebutisdesignedwiththeaimofinterferingin

people'sbehaviour,asinthecaseofpop-upbannersonwebsites.Ineithercasetechnology

addressesthehumandecision-makingprocess.Athirdtypeofeffectistheexpressionof‘lifestyle’by

design.Productslikecarsorclothingallowpeopletoshapeandexpresstheiridentity.

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Howdoesthisrelatetotheissueofageingandmultiageworkinginorganisations?Theintroduction

ofthegraphicalinterfaceoncomputershasenhancedthe‘guidance’ofusersinfindingthedifferent

functions.Thishasmadecomputersmoreeasilyusableforpeoplewhodonotunderstandcode.An

oldergenerationwhointhe1980's,whencomputerscametotheworkplace,wouldnothave

imaginedeveradoptingcomputers,isnowcatchingupandisusingemailonpcortabletasamatter

ofcourse.Thefigureof‘lifestyle’playsaroleaswellhere.Whilesomepeopleremainproudnon-

users,mostpeoplewanttoidentifythemselveswithmembersoftoday'sdigitalworldandnotwith

computerilliterates.

To-the-hand(physical).Productscanalsoshortcutdecisionmakinganddirectlyimpacttheuser's

bodyandgestures.Thefirsttypeofinfluenceinthisquadrantis‘coercion’.Thisisperhapsthemost

obviousofallimpactsoftechnology.Examplesareafencetocontrolpeople'saccessoraspeed

bumpforcingcardriverstoslowdown.Theeffectof‘mediatedgestures’denoteshumanactivities

whereembodimentoftechnologiesplaysarole,asinwritingwithpencilorridingabike.‘Subliminal

affect’isthetypeofeffectofbeingattractedorrepelledbyonlyhalf-conscioussensations,for

examplemarketersadvisesupermarketstointroducethesmelloffreshbreadandcoffeetoenhance

people'sperception/experienceofhospitalityandinfluencetheirbuyingmood.

ICTfacilitiesatouruniversityofferanexampleforthefigureof‘coercion’.Inrecentyearsa

centralisedworkplacesoftwaremanagementsystemhasdeniedemployeesmostadministrator

rightsovertheirpc's.Userscanonlyinstallsoftwarefromalimitedselectionandotherwisecannot

changewhatisontheircomputer.Anadvantageisthatnotmuchcangowrong—andfromthe

employer'sperspectivethereisenhancedcontroloversecurityandcosts.Thisdenialof

administratorrightsembeddedinthesystemisanimpactbestdescribedwiththefigureof

‘coercion’.

Behind-the-back(environmental).Apartfrominfluencesthroughdirectcontact,technologycanalso

influencepeopleratherindirectly.Thematerial-technicalenvironmentandinfrastructureforma

backgroundthatfacilitatesordirectshumanactionandhistory.Againthreeexemplarytypesof

effectsaredistinguished.‘Technicaldeterminism’isabouthowthematerialconditionsinthe

environmentdeterminethecourseofhumanhistory.Asecondexampleis‘trendreinforcementor

conflict’.Thesuccessofaproductisoftendependentonitsenvironment.Theinventionofglasses

reinforcedthesuccessoftheprintingpress,suchasforolderpeopleasdiscussedfurtherbelow.But

thesuccessofthecarhasalsocausedareverseeffect,namelytrafficjams.Thirdly,anenvironment

expectsandtosomedegreeaffectshowpeopleare,theirnorms,andhowtheybehave.Aclean

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environmentpromotesdecentattitudes.Surveillancecamerasareintendedtoenhancepeople's

moralityandbringsafety,butmayalsoincreasefeelingsofinsecurityorintrusivemonitoring.Inthe

productimpactmodelthisisreferredtoas‘environmentalconditioningofsubjectivity’.

ThephenomenonofBYODthatwereferredtoabovecontrastssharplywiththecentralisedITpolicy

mentionedjustabove.Weseeagoodexampleofconflicting‘trends’.Manyemployeesfindit

frustratingthattheycannotcustomisetheirownsystem.Somefinditunacceptable.Theyeither

demandanexceptionandbeinggivenadministratorrightsafterall,usetheirownappliances,or

evenloadanewoperatingsystemandusethelaptoptheyhavebeenprovidedwithastheirown.

PeopletodayliveinaworldfullofallkindofnetworkedmobileICTappliancesandubiquitous

opportunitiestoadaptandcustomisedevices;suchenvironmentalfactorsneedtobeincludedas

significantfactorswhenforecastingproductimpact.Inaddition,inthisparticularcontext,flex-work

andflexibilityingeneralareevermoreindemandbyemployers.Asaresulttheemployees'

experienceoftechnologyisnotlimitedtoasingleenvironmentwithinaspecificorganisation.Hence

itcanonlybeexpectedthatcentralisedICTfacilitieswithverystrictprocedurescomeunderpressure

forbeingunacceptabletolargegroupsofemployees.

Above-the-head(abstract).The‘above-the-head’quadrantenclosesgeneralizing,philosophical

claimsabouttherelationbetweentechnologyontheonehandandhumansandsocietyonthe

other.Graspingtheinterdependencyoftechnologyandsocietyatthisgenerallevelisspeculative;at

least,opinionsareverydiverseandoftencontradictory.Theviewsoftechnologyvaryfrom‘utopian’

beliefinprogressbymeansoftechnology(thetypicalviewinmodernity)to‘dystopian’fearof

domination(prevailinginthetwentiethcenturywiththenuclearbombandecologicalcrisis).The

viewof‘ambivalenthybridity’isthepositionofcontemporarymediationtheory,wherethehybridity

ofhumansandtechnologyisacknowledged,butwithneithereuphorianordespair.

Inthe1960stherewasmuchspeculationaboutthelikelihoodthattechnologicaladvanceswould

resultinmassiveproductivityincreasesandreduceddemandforhumanactivity—withresulting

massunemployment.Althoughincreasesinproductivitydidoccur,thehumanpopulationrapidly

adaptedtothisandincreaseditslevelofdemandsothathighlevelsofemploymentpersistedfar

longerthanhadbeenpredicted.Possiblyasaresult,currentpoliticalperspectivescontinuetoregard

unemploymentandunderemploymentas‘problems’yetalsosupportanindustrialnexusthatseeks

everimprovedproductivityfromthosewhoareemployed.Inamulti-generationalenvironment

theremaybeaneedtodevelopahuman-technologynarrativethatavoidspurelyproductivity-based

rankingofemployees,giventheirvaryinglevelsoftechnicalskill,productivityandparticipation—

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evenwhendoingdirectlycomparablejobs.Insuchaperspectivetechnologycanbeseenasan

enablerofdiversity,butthiswillonlybepositiveifunderpinnedbysupportfor,andvaluingof,that

diversity.

PRODUCTIMPACTANDSCENARIOSINDESIGN

Howcanproductimpactberecombinedwiththeuseofscenariosindesigntoaddressfutureuseof

productsinamulti-agesociety?Withregardtoscenariosindesign,adistinctionwasmadebetween

scenario-basedproductdesignandscenarioplanning.Theproductimpactmodeloffersa

differentiationwithinthethemeoftechnicalmediation:acategorizationoftheeffectsoftechnology

onusersinfourways.Howdothesedifferentcategoriesofproductimpactandscenariosindesign

bestcomplementeachother?Thedirectproductimpacts(to-the-handandbefore-the-eye)are

particularlyrelevantforanalysing,forecastinganddesigningwaysofhandlingofproductsbyusers.

Thisistheapplicationdomainofscenariobaseddesign.Theindirecttypesofproductimpact

(behind-the-backandabove-the-head)operateinawidercontextandinthelongterm.Therefore

thesearetheproductimpactsthataremosthelpfulinthedomainofscenarioplanning.Thisleadsto

twocombinationsofproductimpacttheoryandscenariosindesignforanticipatinguser-product

arrangements(seeFig.3).Directproductimpactcanbeintegratedwithscenariobaseddesignfor

theassessmentanddesignofuser-productinteractions.Indirectproductimpactcanbecombined

Futureuser-productarrangements

Combiningscenariosandtheproductimpactindesign

Directproductimpacts

Before-the-eye

To-the-hand

Scenariobaseddesign

Assessmentanddesignofuser-product

interactions

Indirectproductimpacts

Above-the-head

Behind-the-back

Scenarioplanning

Forecastingof,andattuningto,socio-

technicalco-evolution

Figure3CombiningProductImpactandScenariosinDesign

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withscenarioplanningleadingtoanapproachofforecastingofandattuningtosocio-technicalco-

evolution.Inthesubsequentsectionsthesetwocombinationsareelaborated.

ASSESSMENTANDDESIGNOFFUTUREUSER-PRODUCTINTERACTIONS

Inscenario-baseddesign,scenariosareusedasameanstodevelopamorerealisticpictureofactual

usesituations.Theproductimpactapproachcanhelpdrawingandevaluatingsuchscenariosby

accountingfortheimpactofproductsonpeople'sactions.Itisamodeofthinkingthathelpstobreak

awayfromtheschemeofpre-existinguserneedsandthesearchforthemostefficienttechnical

solutiontofulfiltheseneeds.Thataproductdoesordoesnotyetfullydelivertouserswhatitis

intendedtodeliverwithinawell-definedsituationisoftenfarfromacompletedescriptionofwhatis

actuallyhappening.Insteaditisnecessarytoresearchalsowhataproductactuallymakesusersdo.

Thismeans‘lookingtheotherwayaround’foramoment:notstartingfromassumedneedsand

intendeduse,butfocusingonwhatatechnologyactuallydoesorcoulddotoitsusers,irrespectiveof

designers'assumptionsandintentions.

Thecombinationofthemediationapproachandscenario-baseddesignishelpfulforachievingthe

goalsofscenario-baseddesign,namelyimprovingusabilityanduser-centreddesign.Theimpact

typesofguidance,persuasionandcoercioncanbeusedtoevaluateanddesignhowpeopleare

directedtowardsgoodwaysofusingproducts.

Butthecombinationalsostretchesthescopeofscenario-baseddesigntowardsdesignthatassumes

largersocialandethicalgoals.Thereisagrowingawarenessoftheinfluencesoftechnologyon

humansindesigntheory.Forexample,theideaof‘persuasivetechnology’asconceivedbyFogg

(2003)isthatproductscanbedesignedtostimulatepeopletochangetheirbehaviourandattitudes.

Smartenergymeters,forinstance,canpersuadeandhelppeopletoreduceenergyconsumption.A

similarapproachwasadvancedbyThalerandSunstein(2008),whocalldesignerstotakeinto

accounthowtechnologiespre-structurehumanchoices.Sucheffectscouldbeusedtoproducts

‘nudge’userstowardsdecisionsthataregenerallyconsidereddesirable.

IntheworkofNynkeTrompandJantineBouma,productimpacttheoriesliketheseareframedwith

thegoalofrealisinganapproachof‘socialdesign’(Trompetal.2011;Tromp2013;Bouma2013).

Verbeek(2011)presentsaframeworkforincorporatingtechnicalmediationtheoryindesign,

comprisingthreebranchesorstagesofactivities:anticipationofmediations,assessmentof

mediations,andthedeliberatedesignofmediations.Inthismorephilosophicalperspective,the

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ethicaldimensionisupfront,implyingasimilarcallforsocialdesign.Itisequallyanexplicit

conclusionoftheworkbyDorrestijn(2012a)ontheProductImpactToolthatthecombinationof

technicalmediationresearch,ethicsanddesignwouldleadtoavisionofsociallyengageddesign.

Howcouldaproductimpactassessmenthelptoexplorethesocialimpactsofnewworkplace

facilities,andthevarietyofreactionsofdifferentgroupsofusers?Theroleoftechnologygoes

beyondfacilitatinggiventrendsinwaysofworkinginanintentionalandcontrolledway.Technology

playsamoreactivepartintransformingwaysofworking.Theproductimpact‘coercion’inthedesign

ofanITworkplacemanagementsystemhasalreadybeenmentionedabove.Assessmentofand

copingwithdifferentgroupsandgenerationsofusersisachallengehere.Perhapslessconfident,less

experienced,youngerorolderworkersfeelwellprovidedforandsecurewithcentralisedICT

facilities,whereasmoreexperiencedandsomeyoungerpeoplewhoathomefullyemploymobile

andnetworktechnologiesmayfeelfrustratedandmayprefermoreandmoretoberesponsiblefor

alltheequipmenttheyworkwith—andthatincludestheirpersonalequipmenttheybringinto

work.

Therearealsomoresocietalissuesinvolvedwhenlookingatchanginghabitsandnormsconcerning

flex-workingandthefusionofworkandleisuretime.Willusingpersonallyownedequipmentatwork

leadtostafftakingworkfacilitieshomewiththemmoreoften,ormostofthetime?Andcouldthis

notpersuadepeopletoevermorefuseworkandleisuretime?Whathasbeentheeffectofusing

workemailonpersonalsmartphonesondistinctionbetweenworkandhome?Isitpossible,wouldit

bedesirable,toinfluenceofficehourspeoplekeep?

Scenarioswhichaccountfortheimpactoftechnologyonbehaviourcaninformuserresearch,design

andco-creationpractices.Thisbothhelpstobetteranticipatefutureworkingpracticesandhelpsto

takeresponsibilityforsocialeffectsoftechnology.

FORECASTINGOFANDATTUNINGTOSOCIO-TECHNICALCO-EVOLUTION

Nowwewillelaboratehowindirectproductimpactandscenarioplanningcanreinforceeachother.

Inscenarioplanning,typicallytwouncertainfactorsarechosen.Thesebecomevariableswhichcan

beputontwoaxes,leadingtoamatrixwithfourscenarios.Whenweusescenarioplanningfor

thinkingthroughthepossibleimplicationsoffuturetechno-logicaldevelopments,typicallyan

uncertainsocialvariableisputononeaxisandatechnicalvariableontheother.Forexample,society

coulddeveloptowardsmoreindividualityortowardsmorecommunality;workplaceICTfacilities

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coulddevelopinthedirectionofeithercompanycontrolledfacilitiesorBYOD(BringYourOwn

Device).

Heretheproductimpactmodelcancontributetoimprovingunderstandingoftheinterdependency

ofsocietaldevelopmentsandtechnicaldevelopments.Thetwodimensionsdonotsimplygo

togetherwellornot,butinteractanddetermineeachothertosomeextent.Thiscombinationof

philosophyoftechnologyandscenarioplanningseemspotentiallyfruitful,butisasyetlargely

unexplored(forexampleseeforarecentoverview:Wright,Cairns&Bradfield2013).

Fordrawingscenariodiagramsinformedbyproductimpacttheabstractconceptionsoftechnology

(‘above-the-head’)intermsofutopiananddystopiantechnologyofferahelpfulheuristicschemeto

exploretheextremitiesofpossiblefutures.Inthinkingabouttechnologyandespeciallyinthecaseof

controversiestheextremeviewsofutopiananddystopiantechnologycanoftenberecognized.A

‘utopia/dystopiasyndrome’hauntsthinkingabouttechnologyaccordingtocriticHansAchterhuis

(1998).Thisisanotherexpressionofthecallforamediationapproachinsteadofanoverly

generalizingphilosophicalanalysisoftechnology.Still,inthecontextofforecastingtechniques,these

generalandextremeviewscanserveassourcesofinspirationforimaginingpotentiallybeneficialand

threateningimpactsoftechnologiessuchasinformationtechnologiesoninexperiencedandolder

workers.

Togiveaconciseillustrationinthedomainofchangingworkingfacilitiesandbehaviours,wecould

imagineanextremescenarioinwhichportablegearandtheBYODtrendpushflex-working,working

fromhome,home–workfusionsofarastotransformultimatelyeveryemployeeintoafree-lancer.

Togetherwithnewproductiontechniquessuchas3-Dprintingallworkcouldbeexecutedawayfrom

acentralplaceofwork.Wecallthisthe‘endofthecompanyasweknowit’scenario.Adigitaland

virtualhubormarketplacewouldmatchworktobedonewithindividualentrepreneursabletodo

thejob.Inautopianversionofthisscenariothiswouldbeatransitionwelcomedbypeopleand

wouldmeananincreaseinthesenseoffreedom,commitment,productivityandeconomicaswellas

psychologicalwelfare.Itwouldmeantheendofworkerexploitationandwouldenhanceevery

individual'sautonomy.Andtheflexibilitywouldalloweverybody,ofanyageandcapability,towork

accordingtotheircapabilities.Inadystopianversionofthisscenariothenewarrangementswould

beexperiencedbytoomanypeopleastooindividualistic,toocompetitiveandaltogetheroutof

control.Itcouldcausenewdividesbetweengenerations.Theaugmentationofchoicewouldinthis

scenarioturnnegativeandleadtoconfusion,reducedproductivityandstagnation.

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Inaddition,lessonsfromthedomainsofhistory,geographyandsociologyconcerningpatternsin

socio-technicalevolution(‘behind-the-back’)helptoevaluateandrefinetheseextremescenarios

andtodevelopmoremoderateandrealisticversionsthatcanbeusedasabasisforpolicy-making

anddesign.Whiletheabstractideas‘above-the-head’haveatendencytowardstheextremes,the

actualsocialembeddingoftechnologiestypicallyfollowsamoremoderatepath.Here,focusingon

impacts‘behind-the-back’,suchashistoricalpatternsofmutualadaptationbetweentechnologyand

society,canhelptoframemorerealisticscenariosoffuturesocio-technicalregimes.

Inordertobetterunderstandhistoricalpatternsintheco-evolutionoftechnologyandsocietythe

analysisofrecurringpatternsof‘remediation’byBolterandGrusin(1999)canplayacrucialrole.

Whennewtechnologiesreplaceolderones,oftentheyaretypicallyusedsimplytoserveold

purposes,andareevendesignedtolooklikethetechnologytheyreplace—asinthecaseofearly

automobileswhichhadtheappearanceofhorsecarriages.However,afterthisinitialstage,the

displacementofonetechnologybyanotheroftenmakesapparenthowtheformerpracticeswere

technicallymediated,andthatnewtechnologiescaninfactbeseenas‘remediations’.This

‘remediation’canfacilitateanunderstandingofthesocialembeddingofnewtechnologies.The

mechanismofnewmediaemergingindisguisehinderstheexploitationofthenewfunctionsthatare

characteristicofthenewmedium.Atthesametime,however,peopleoftenneedanalogieslinking

thenewerwiththeolderinordertobepreparedtorecognizeandusenewtechnologies.

Besidespatternsinthesuccessionoftechnologies,anothereffectoftechnologiesonhumansinthe

realmoftechnicalevolutionistheco-existenceandinterdependenceofdifferenttechnologies.One

example,mentionedabove,istherelation-shipbetweentheinventionsofprintingandspectacles

(Friedel2007,92).Theprintingpresscouldnothaveachieveditssuccesswithoutthesimultaneous

spreadofspectacles.Withoutglassesalargeproportionofthepopulation,especiallyinoldage,is

notabletoread.Theavailabilityofglassesisanenvironmentalfactorwithoutwhichtheprinting

presscouldneverhavebeenassuccessfulandcouldnothavehadsuchasignificantimpacton

society.

Thereverseeffect,wherethesuccessofatechnologyishinderedbyenvironmentalfactors,occursas

well.Oneexampleisthe‘reboundeffect’.Low-energylightbulbsareintendedtosaveenergy,but

becausepeoplehaveincreasedtheiruseofelectricallightingsincetheintroductionoflow-energy

bulbs,forexampletoilluminatethegarden,theeffecthasbeenlessimportantthananticipated

(VerbeekandSlob2006,3–4).Anotherexampleisthatthecarhashada‘joggingeffect’(Regis

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Debray2000,59).Thecarmeansthatpeoplenolongerhavetowalk,withtheeffectthatmany

peoplehavetakenupjoggingintheirleisuretime.Here,too,therearetwoconflictingtrends:there

isadesireforspeedandconvenience,butwhenthisisfulfilledtoomuchitappearstobeconflicting

withanothervalue,namelythatofbeingfitandhealthy.

Inanotherexample,portableICTappliancestodayarenowsuppliedbyemployersasanextensionof

fixedfacilitiestoenableemployeestoworkmoreeasilyfromhomeorontheroad.Ouranalysis

howeverenlargesthescopeofresearchtoincludesocialtransformationsduetothesenew

technologies.Anincreaseinflexibilityofworkplacefacilitiesmayatfirstsightalsomeanan

advantageforolderworkers,allowingthemtoworkpartlyfromhome,forexample.Theadvantage

maywellreverseintoadisadvantageiftheaccompanyingeffectoffree-lanceworkingpersists.Asa

resultsocialsecurity,retirementmoneyandoccupationalhealthandsafetymightbecomemoreof

anindividualresponsiblyandcausenewdividesinthepopulation.Scenarioplanninginformedby

productimpactmayhelptothinkthroughsucheffectsinsocio-technicalstructures.Awarenesshelps

understandingandacceptanceofcircumstancesonecannotchange,andifpossibleincorporationof

organisationalchangeandserviceconceptsintothedesignassignment.

DESIGNIMPLICATIONS

Fromauser-centredaswellasfromaphilosophicalperspectivetherealworldisfuzzierthan

traditionalengineeringapproacheswouldlike.Userneedsandbehaviourevolveovertime,asdo

technicalfunctionalityandmeaning.Designingsolutionsforuserneedsdefinedfora‘frozen’

momentintimetendstoleadtosuboptimaldesignsthatinadequatelyaddresstheiractualuse

situationsanduserneeds.Thereforeamajorchallengefordesignistoanticipatethefutureuseof

productstoallowforfeasibleuser-productarrangementswhileatthesametimeacknowledgingthat

thisfutureuseisinitselfdynamic.Inapracticalapproachthebroaderinsightsfromfuturescenarios

mustbetranslatedbackintoamoreconcreteforminordertohelpassessmentanddesigninan

actualsituation.Henceacycleofvariablespanemerges,beginningwithscenariosforgrasping

concreteusepracticesviamorespeculativescenarioplanningandbacktoconcreteassessmentand

designofuser-productarrangements.

Wewillnowsummarizethecycleofstepsthatwepropose,appliedtoarrangementsoffacilitiesand

practicesinamulti-generationalworkenvironment.Whereasatraditionalfunctionalistapproach

mayfocusonissuesofaccess,security,andproductivitynumbers,itfailstograspthedynamicsand

interactionbetweentechnologyanduserpractices.Thefirststepofimprovementistoapply

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scenariobaseddesignanddirectproductimpactinordertoinvestigatethewayinwhichnew

technologyinfluencespeople(guidance,persuasion,coercion)andhowthismayprovokeavarietyof

differentreactionsfordifferentusers.DoBYODfacilitiesandpracticesengenderasenseoffreedom

andflexibility,orratherconfusionandinsecurity?Anddoesitcausehome–workfusing,andwhatare

theconsequencesforcommitmenttoemployers?Suchquestionscouldbeelaboratedintoscenarios

andcheckedbyuserresearchandinparticipatorydesignsessionswithworkersofdifferent

generations.

Inasecondstep,scenarioplanningcoupledwithindirectproductimpactcanbeusedtothink

throughbroaderandlongertermtransformations.Abovewesketchedafuturescenarioofthe‘end

ofthecompanyasweknowit’toimaginethepossibilitiesandissueswithflex-workingpractices

pushedtotheextreme.Thiscanbeusedtorevealstructuralissuesthatcannotbechangedand

hencetowhichdesignmustbeattuned,orwhichdemand,abroaderproblemdefinitionintermsof

systemdesignorproductservicecombination.Cloudsolutionsandsecurityareexamplesof

macroconditionsthatcannotbechanged,butstillhaveimplicationsfordesignonamoremicrolevel.

Itseemsofnousetoaimforveryhighsecuritymeasuresinacompanynetworkifatthesametime

thesynchronisationandaccessibilityfeaturesdonotcompeteineaseofusewiththoseoffreethird

partyclouddrives.Employeeswillbetemptedtocopyfilesthattheyalsouseathometocloud

services.Rulesofpolicywillhardlypreventemployeesdoingsoifthereisapracticalpenaltybecause

companyremoteworkingfacilitiesarehardertousethanthirdpartyservices.

Thethirdstepisaboutclosingthecircleagain:fromuserpractices(micro,directinteraction)to

speculatingandfore-castinglargertransformations(macro,indirect),finallybacktothelevelofuse

practicesandconcretedesignagain.Inthecontextofeasytousethirdpartycloudservices,if–for

securityreasons–companiesdowanttorestricttheuseofthirdpartynetworks,thenthe

implicationisthatrulesofpolicymustbebackedupbyeasytoaccesscompanydrivesandsimple

synchronisation.Specificallywithregardtothethemeofageing,wenotedbeforethatatrend

towardsBringYourOwnDevicestylefacilitieswillprobablycontinueamongyoungeremployees.

Whileworkingfromhomeandflex-workingmayofferopportunitiesforsomeolderworkersaswell,

othersmayneedmuchmoreanddifferentsupport,creatingtheneedforacorporateITsupport

functionthatdiffersfromcurrentpracticebybeingmoremany-sidedandflexible,andpotentially

moreintegratedwithoperationaltrainingandmanagement.Thecycleofstepsthereforemakesclear

howexternal,socialandpersonalfactorshaveimplicationsnotonlyforthespecificapplicationsof

introducedtechnologybutalsoatanorganisationallevel.Furtherimplicationsmayalsoemergefrom

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thegradualspreadofITliteracyontheonehandandtaskredesign(e.g.tosupportoutsourcingor

administrativefunctions)ontheother.

CONCLUSION

Anticipatingfutureuseisachallengingtaskthatentailsahighlevelofuncertainty.Inorderto

improvethedesignoffutureuser-productarrangementsweproposetheapplicationofscenario

techniquesindesigninformedbytheproductimpactmodelfromtechnicalmediation.Workingwith

usescenariosandfuturescenariosinformedbyproductimpacttheoryhelpstoanticipatefuture

user-productarrangementsinnewways.Itmakesitpossibletotakeaccountofimpactsof

technologythatpeoplethemselvesareonlyvaguelyawareofandthereforeoftenremainhiddenin

userresearchbyinterviews.Inasimilarwayourapproachenhancesscenarioplanning.Insteadof

consideringjustwhichtechnicalandwhichsocialdevelopmentsmaycoincideandmatchmoreor

lesswell,theproductimpactapproachmakesitpossibleforscenariostobecompiledonthebasisof

aninformedjudgementofhowtechnicalandsocialfactorsinfluenceeachother.

Thecombinationofapproachesthusresultsincontributionstoforecastingstudiesandtechniques,

aswellastodealingwithuncertaintyaboutfutureproductuseindesignpractice.Thematchingof

technicalpossibilitiesandsocietaldevelopmentsisakeyprocessinforecastingandanticipating

futureuser-productarrangements.Thesocietaldevelopmentrepresentedbymulti-generational

workforcesistypicaloftheforceswhichcaneasilybeoverlookedbydesignerswhosefocusison

micro-aspectsofusabilityandwehavearguedthatitisnecessarytoexaminethetechnology

mediationaspectsinsuchadiverseenvironment,andtheconsequentdesignimperatives.Weused

theproductimpactmodelwhichoffersabroadoverviewofdifferentfiguresoftechnicalmediation,

butalsoacategorizationwhichsupportsadaptiontoothermethodsandpracticalapplication.

Theindirectproductimpacts(above-the-headandbehind-the-back)helptoinformthecompilation

andevaluationoffuturescenariosinthescenarioplanningforecastingtechnique.Thefocusisshifted

tofutureinteractionscenariosinsuchawaythatdonotonlythescenarioscomparesocialand

technicalfactors,butunderstandingofthemutualinfluencingisemployedfortheconstructionof

futureinteractionscenarios.Thisisanewfocusinscenarioplanningwhichhelpstostimulate

imaginingpossiblesocio-technicalarrangements,andtherebycontributestoforecastingtechniques.

Wehavealsocombinedthisperspectiveonforecastingwithscenariobaseddesign.Thedirect

productimpacts(before-the-eyeandto-the-hand)canbeappliedtoinformthescenariosusedin

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user-centredandparticipatorydesignmethods.Itisanenrichmentofscenariobaseddesign

methodologytoaddproductimpactonuserbehaviourandalsothemorelongtermdevelopmentsof

scenarioplanning.

Finallywehavediscussedanorder,acycle,illustratinghowtheinteractingscenariosofdifferent

scoperelatetoeachotherandhaveimplicationsfordesignpractice.Andwehaveillustratedour

theoreticalexplorationwithexamplesthatarerelevantforthethemeofworkingfacilitiesand

behavioursinrelationtoamulti-generationalworkforce.Technologymaybeappliedasameansto

supportageingworkersbutwillsimultaneouslyhaveimpactsonotherworkersandtherangeofuses

madebyallofthemwillhaveimplicationsbothforthefurtherdevelopmentoftechnologyandfor

theorganisationalenvironmentsinwhichitisdeployed.Thusourtheoreticalapproachandexamples

makeusbetterawareoftheeffectsnewtechnologyhasonworkingbehaviours.Ourexamples

suggestthattheseeffectsmayjustaswellgointhedirectionofaugmentingthedividebetween

generations,andfullattentioniscalledfortopreventormanagethis.Onedesignandorganisation

challengeseemstobe:HowtodevelopICTworkingfacilitiesandserviceswhichbothsufficiently

guidelessconfident,lessexperiencedorolderworkersbutdonotconfineandfrustrateother

sectionsoftheworkforce.

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