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By John Cooper and the Skirmisher Game Development Group By John Cooper and the Skirmisher Game Development Group By John Cooper and the Skirmisher Game Development Group By John Cooper and the Skirmisher Game Development Group By John Cooper and the Skirmisher Game Development Group For or or or orewor ewor ewor ewor eword by Shane O d by Shane O d by Shane O d by Shane O d by Shane O’Connor ’Connor ’Connor ’Connor ’Connor C C COOPER OOPER OOPER OOPER OOPERS C C C C COMPENDIUM OMPENDIUM OMPENDIUM OMPENDIUM OMPENDIUM C C CORRECTED ORRECTED ORRECTED ORRECTED ORRECTED C C C C CREA REA REA REA REATURES TURES TURES TURES TURES OGL M OGL M OGL M OGL M OGL MONSTER ONSTER ONSTER ONSTER ONSTER S S S S S TATS TS TS TS TS E E E E E - K (E K (E K (E K (E K (EAGLE AGLE AGLE AGLE AGLE, G , G , G , G , GIANT IANT IANT IANT IANT - K - K - K - K - KRENSHAR RENSHAR RENSHAR RENSHAR RENSHAR) OF OF OF OF OF Sample file

C OMPENDIUM OF C ORRECTED C REA TURESBy John Cooper and the Skirmisher Game Development Group F orewor d by Shane O Connor C OOPER S C OMPENDIUM C ORRECTED C REA TURES OGL M ONSTER

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Page 1: C OMPENDIUM OF C ORRECTED C REA TURESBy John Cooper and the Skirmisher Game Development Group F orewor d by Shane O Connor C OOPER S C OMPENDIUM C ORRECTED C REA TURES OGL M ONSTER

By John Cooper and the Skirmisher Game Development GroupBy John Cooper and the Skirmisher Game Development GroupBy John Cooper and the Skirmisher Game Development GroupBy John Cooper and the Skirmisher Game Development GroupBy John Cooper and the Skirmisher Game Development Group

FFFFForororororeworeworeworeworeword by Shane Od by Shane Od by Shane Od by Shane Od by Shane O’Connor’Connor’Connor’Connor’Connor

CCCCCOOPEROOPEROOPEROOPEROOPER’’’’’SSSSS C C C C COMPENDIUMOMPENDIUMOMPENDIUMOMPENDIUMOMPENDIUM

CCCCCORRECTEDORRECTEDORRECTEDORRECTEDORRECTED C C C C CREAREAREAREAREATURESTURESTURESTURESTURESOGL MOGL MOGL MOGL MOGL MONSTERONSTERONSTERONSTERONSTER S S S S STTTTTAAAAATSTSTSTSTS E E E E E ----- K (E K (E K (E K (E K (EAGLEAGLEAGLEAGLEAGLE, G, G, G, G, GIANTIANTIANTIANTIANT - K - K - K - K - KRENSHARRENSHARRENSHARRENSHARRENSHAR)))))

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Skirmisher Publishing LLCP.O. Box 150005

Alexandria, VA 22315

Email: [email protected]: www.skirmisher.com

Interactive Forum: www.skirmisher.com/forumSkirmisher Game Store: skirmisher.cerizmo.com

Publishers: Robert “Mac” McLaughlin, Michael J. Varhola, Geoff Weber

Editor-in-Chief/Layout and Design: Michael J. Varhola

Series Editor: Shane O’Connor

Technical Editor: Jim Clunie

Artist: Bradley K. McDevitt

PDF Publications Manager: Jessica McDevitt

This book is published under Open Game License version 1.0a.“Wizards of the Coast” is a registered trademark of Wizards of theCoast Inc. and is used with permission.

Designation of Open Game Content: Open Game Content mayonly be used in accordance with the terms of Open Game Licenseversion 1.0a, which is found on page 129. All text and tables in thisbook other than the Foreword, Introduction, and Cooper’sComments — but not art — are designated as Open Game Con-tent and may be used pursuant to the terms of Open Game Licenseversion 1.0a.

Designation of Product Identity: Product Identity is not OpenGame Content. The following is hereby designated as ProductIdentity in accordance with section 1(e) of Open Game Licenseversion 1.0a: Skirmisher Publishing and any and all associatedlogos and identifying marks, including all Skirmisher Publishingproducts and product line names; any and all artwork, designs,depictions, illustrations, maps, likenesses, symbols, and graphicdesigns presented in the context of this book; and any and alldialogue, incidents, plots, stories, storylines, thematic elements,

and concepts contained herein.“Ghoul” image on page 57 and “Inevitable” image on page

118 Copyright 2009 by Bradley K. McDevitt. Images on thefront cover and pages 5, 8, 34, 44, 86, 124, and 130 are from theDover Pictorial Archive Series and are used by permission of Do-ver Publications Inc.

All contents of this book, regardless of other designation, areCopyright 2009 Skirmisher Publishing. All rights reserved. Repro-duction of non-Open Game Content contained in this work by anymeans without written permission from the publisher is expresslyforbidden, except for purposes of review.

This book is protected under international treaties and the copy-right laws of the United States of America. Mention or reference toany company, product, or other copyrighted or trademarked mate-rial in no way constitutes a challenge to the respective copyright ortrademark concerned. This book is a work of fiction and any resem-blance of its contents to actual people, organizations, places, orevents is purely coincidental.

First PDF publication: March 2009. SKP E 0914.

CCCCCOOPEROOPEROOPEROOPEROOPER’’’’’SSSSS C C C C COMPENDIUMOMPENDIUMOMPENDIUMOMPENDIUMOMPENDIUM

CCCCCORRECTEDORRECTEDORRECTEDORRECTEDORRECTED C C C C CREAREAREAREAREATURESTURESTURESTURESTURESOGL MOGL MOGL MOGL MOGL MONSTERONSTERONSTERONSTERONSTER S S S S STTTTTAAAAATSTSTSTSTS E E E E E ----- K (E K (E K (E K (E K (EAGLEAGLEAGLEAGLEAGLE, G, G, G, G, GIANTIANTIANTIANTIANT - K - K - K - K - KRENSHARRENSHARRENSHARRENSHARRENSHAR)))))

By John Cooper and the Skirmisher Game Development GroupBy John Cooper and the Skirmisher Game Development GroupBy John Cooper and the Skirmisher Game Development GroupBy John Cooper and the Skirmisher Game Development GroupBy John Cooper and the Skirmisher Game Development Group

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TTTTTable of Contentsable of Contentsable of Contentsable of Contentsable of Contents

FOREWORD..............................................................................................................................................6

INTRODUCTION.......................................................................................................................................7

EAGLE, GIANT..........................................................................................................................................9ELEMENTAL............................................................................................................................................10

ELEMENTAL, AIR................................................................................................................................10ELEMENTAL, EARTH...............................................................................................................................13ELEMENTAL, FIRE.................................................................................................................................17ELEMENTAL, WATER................................................................................................................................20

ELF..........................................................................................................................................................24HIGH ELF............................................................................................................................................24HALF-ELF............................................................................................................................................25AQUATIC ELF.....................................................................................................................................25DROW................................................................................................................................................26GRAY ELF...........................................................................................................................................26WILD ELF............................................................................................................................................27WOOD ELF..........................................................................................................................................27

ETHEREAL FILCHER................................................................................................................................30ETHEREAL MARAUDER...............................................................................................................................31ETTERCAP..............................................................................................................................................32ETTIN......................................................................................................................................................33

FIENDISH CREATURE.................................................................................................................................35FORMIAN................................................................................................................................................35

WORKER............................................................................................................................................35WARRIOR..........................................................................................................................................36TASKMASTER...................................................................................................................................36MYRMARCH......................................................................................................................................37QUEEN...............................................................................................................................................37

FROST WORM.........................................................................................................................................41FUNGUS.................................................................................................................................................42

SHRIEKER..........................................................................................................................................42VIOLET FUNGUS..................................................................................................................................42

GARGOYLE.............................................................................................................................................45KAPOACINTH....................................................................................................................................45

GENIE.....................................................................................................................................................46GENIE, DJINNI......................................................................................................................................47

NOBLE DJINNI......................................................................................................................................47GENIE, EFREETI..................................................................................................................................49GENIE, JANNI.....................................................................................................................................50

GHAELE..................................................................................................................................................51GHOST...................................................................................................................................................53GHOUL...................................................................................................................................................55

GHAST...............................................................................................................................................55LACEDON..........................................................................................................................................56

GIANT.....................................................................................................................................................58GIANT, CLOUD...................................................................................................................................58GIANT, FIRE........................................................................................................................................59

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OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)

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CooperCooperCooperCooperCooper ’s Compendium of Corrected Creatures’s Compendium of Corrected Creatures’s Compendium of Corrected Creatures’s Compendium of Corrected Creatures’s Compendium of Corrected Creatures

GIANT, FROST....................................................................................................................................60FROST GIANT JARL...............................................................................................................................61

GIANT, HILL.......................................................................................................................................63GIANT, STONE...................................................................................................................................64

STONE GIANT ELDER...........................................................................................................................64GIANT, STORM...................................................................................................................................66

GIBBERING MOUTHER.................................................................................................................................67GIRALLON..............................................................................................................................................68GNOLL....................................................................................................................................................69GNOME....................................................................................................................................................70

ROCK GNOME.......................................................................................................................................70FOREST GNOME.......................................................................................................................................71SVIRFNEBLIN....................................................................................................................................71

GOBLIN..................................................................................................................................................74GOLEM...................................................................................................................................................75

GOLEM, CLAY.....................................................................................................................................76GOLEM, FLESH...................................................................................................................................77GOLEM, IRON......................................................................................................................................78GOLEM, STONE....................................................................................................................................79

GREATER STONE GOLEM.....................................................................................................................80GORGON.................................................................................................................................................81GRAY RENDER........................................................................................................................................82GRICK.....................................................................................................................................................83GRIFFON................................................................................................................................................84GRIMLOCK.............................................................................................................................................84

HAG........................................................................................................................................................87HAG, ANNIS.......................................................................................................................................87HAG, GREEN HAG..................................................................................................................................88HAG, SEA HAG....................................................................................................................................88

HAG COVEY.....................................................................................................................................89HAG EYE..........................................................................................................................................90

HALF-CELESTIAL....................................................................................................................................90HALF-DRAGON.........................................................................................................................................91HALF-FIEND...........................................................................................................................................92HALFLING...............................................................................................................................................94

LIGHTFOOT HALFLING.............................................................................................................................94TALLFELLOW HALFLING..........................................................................................................................94DEEP HALFLING..................................................................................................................................95

HARPY........................................................................................................................................................96HARPY ARCHER...................................................................................................................................97

HELL HOUND..........................................................................................................................................98NESSIAN WARHOUND..............................................................................................................................99

HIPPOGRIFF...........................................................................................................................................100HOBGOBLIN..........................................................................................................................................101HOMUNCULUS......................................................................................................................................102HOWLER...............................................................................................................................................103HYDRA..................................................................................................................................................104

PYROHYDRA....................................................................................................................................108CRYOHYDRA....................................................................................................................................112

INEVITABLE...........................................................................................................................................119INEVITABLE, KOLYARUT.........................................................................................................................119

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OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)

INEVITABLE, MARUT..............................................................................................................................120INEVITABLE, ZELEKHUT.........................................................................................................................121

INVISIBLE STALKER.................................................................................................................................122

KOBOLD.......................................................................................................125KRAKEN...........................................................................................................126KRENSHAR.......................................................................................................127

OPEN GAME LICENSE VERSION 1.0A...............................................................129

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FFFFForewordorewordorewordorewordoreword“The devil is in the details,” someone once said.

While it’s unlikely that the person who said it played 3.5, they might as well have. After all, as any 3.5Game Master will tell you, it’s a system that’s all about the details, and nowhere is this more true than withthe game’s monsters. Just pick any monster in the SRD and take a look: from skill ranks to save bonuses, eventhe simplest of creatures has an impressive arrangement of interrelated stats, all carefully crafted to faultless-ness … right?

Well, as it turns out, no. Looking through the Monsters section of the SRD with a close eye will turn upnumerous errors throughout the various creature entries. While none of them are game-breaking, it is dis-tressing to know that incorrect material could affect the course of your game. Even the official errata doesn’thelp much. After all, it’s burdensome to consult a separate collection of fixes, just to be safe, every time youuse a monster. Even worse, the errata overlooks a significant number of errors. What is needed is a completeoverhaul of all the monsters in the SRD, deconstructing and examining each and every single stat block,fixing any errors found along the way. But who, you ask, would ever undertake such a herculean effort?

Enter John Cooper.Having made a name for himself reviewing various third-party products and inexorably ferreting out

errors in their stat blocks, John has turned his unflinching gaze to the core monsters of the SRD. The series ofwhich this book is a part is the result. Here, you will find the monsters you have been playing with all thistime, meticulously combed over and, where necessary, corrected. Some of the changes are small (just whatis the correct Survival bonus for an allip?). Others are large (the retriever demon has way too many hitpoints!). Some have been incorporated from the official errata (mariliths can’t polymorph). And others arefixed here for the first time (the hound archon hero’s CR). Even if you think many of these fixes are nothingmore than minute, superfluous details, now you will have them on hand for that unexpected instance whenyou need them. After all, an athach’s Jump skill bonus doesn’t seem very important — until you have oneleap out at your player characters!

The SRD has been reprinted and reproduced many times since its inception, but only here will you find itsmonsters checked and corrected to perfection. After all, the devil may be in the details, but now John Cooperhas fixed the details in the devils … and demons, aboleths, couatls, and more.

Shane O’ConnorShane O’ConnorShane O’ConnorShane O’ConnorShane O’Connor, March 2009, March 2009, March 2009, March 2009, March 2009

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OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)

IntroductionIntroductionIntroductionIntroductionIntroductionFor the benefit of those who have not yet heard of me, my name is John Cooper, and I am an EN World staff reviewer.Each of the staff reviewers brings his own perspective when looking at RPG products; one of my particular strengthshas been an eye for detail when it comes to the correct application of the 3.5 SRD rules to creature stat blocks. Over theyears, I’ve made something of a name for myself as the “nit-picky stat block guy,” and in fact I usually include an“unofficial errata” section to my reviews of those products that have stats included in them, including my suggestionson how to correct the stat blocks so as to conform to the 3.5 rules. I’ve always believed that one of the many strengthsof the 3.5 rules set is the standardized way the stat block components all work together, and it has always irritated meto no end when the rules are overlooked and a stat block gets published riddled with errors.

Unfortunately, not all products with incorrect SRD creature stats are necessarily the fault of the publisherof that work, as the SRD itself is riddled with errors. Publishers use the SRD in good faith, never suspectingthat in many cases they are just promulgating the same errors over and over again.

Well, let’s try to put an end to that, shall we?This product is the second in a series of four PDFs in which I go through each of the monsters in the SRD, finding

and correcting any such errors. If you are a publisher of 3.5 material, I trust you will find these corrected monster statsa big help in your quest to put out the best possible product. If you are just a DM interested in making your game run thatmuch more efficiently, then this product should likewise prove to be beneficial.

Throughout the work, I have added “Cooper’s Comments” sidebars explaining exactly what it was that Ichanged in a particular stat block, so you can be aware of the original errors in the stats and the steps I tookin correcting them. After all, in some cases — most arguably in skill point allocation — there is not really justone “right” way to fix a given error, and you may very well feel that the solution I have provided is not the oneyou would have chosen. By pinpointing the changes I’ve made, it makes it that much easier for you to makeyour own alterations to the monster stats in the areas where they need to be fixed. I also use these sidebarsto point out some areas where the specific choices you make may end up changing a particular stat block.This is most often a situation where a creature has a “generic” skill — like “Knowledge (any)” or “Craft(any)” — that, when the specifics are chosen, might provide synergy bonuses to related skills.

Besides the corrections to the stat blocks in the SRD, I also took the liberty of cleaning up some of the verbiage,correcting the occasional punctuation mistake, and fixing typographical errors. When necessary, I reworded a fewsections to make them more user-friendly. Finally, in a couple of instances here and there, I went ahead and built aseparate stat block for a variant creature described in a monster’s entry, so those of you interested in using these variantshave the work all done for you. (Here I’m talking about such things as the Bactrian camel and Indian elephant;sahuagin mutants and malenti; the juvenile bronze dragon mounts serving hound archon heroes; noble djinn; allsubraces of dwarves, elves, gnomes, and orcs; stone giant elders; pyrohydras and cryohydras; and the aquatic versionsof the gargoyle, ghoul, ogre, and troll. I also took the liberty of splitting all of the monstrous spiders into hunting and web-spinning varieties, and giving separate stat blocks for each.)

Finally, I’d like to explain a choice I made about 1 HD creatures of the humanoid type, as they are kind of an oddity.Humanoids with only 1 HD as their “racial” HD “trade in” that original HD for that of their first character class level, soalthough humanoids have d8s for their HD, a 1st-level elf barbarian would have 1d12 hp (modified, naturally, by hisConstitution and perhaps by the Toughness feat). This causes a problem with racial skill bonuses, as a creature with aracial bonus to a given skill considers that skill to be a class skill, but the SRD is unclear whether that class skill is a classskill for that creature forevermore (in other words, if it is added to the class skills from its character class), or simply forthose points spent on that skill using skill points from its “racial” Hit Dice. I have chosen the former interpretation,feeling that to choose otherwise cheats the poor 1 HD humanoid of its due — since it “loses” its racial HD when it tradesit in for its first character class level — and also because I figure the racial bonus is generally there for a good reason; asan example, elves get a +2 to Listen, Search, and Spot checks because their senses are much keener than those of thebaseline human. It makes little sense to me to make an elf warrior pay double for ranks in Listen, Search, and Spotbecause they are not class skills for the warrior class, as his senses are potentially just as sharp as those of a 1st-levelranger or 1st-level rogue. In this volume, this interpretation affects the high elf, drow, half-elf, aquatic elf, gray elf,svirfneblin, forest gnome, and all halflings.

I hope you enjoy this series of products. And be on the lookout for possible additional products along the same lines.

John CooperJohn CooperJohn CooperJohn CooperJohn Cooper, March 2009, March 2009, March 2009, March 2009, March 2009

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OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)

EAGLE, GIANTEAGLE, GIANTEAGLE, GIANTEAGLE, GIANTEAGLE, GIANTLarge Magical Beast

Hit Dice:Hit Dice:Hit Dice:Hit Dice:Hit Dice: 4d10+4 (26 hp)Initiative:Initiative:Initiative:Initiative:Initiative: +3Speed:Speed:Speed:Speed:Speed: 10 ft. (2 squares), fly 80 ft. (average)Armor Class:Armor Class:Armor Class:Armor Class:Armor Class: 15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12Base Attack/Grapple:Base Attack/Grapple:Base Attack/Grapple:Base Attack/Grapple:Base Attack/Grapple: +4/+12Attack:Attack:Attack:Attack:Attack: Claw +7 melee (1d6+4)Full Attack:Full Attack:Full Attack:Full Attack:Full Attack: 2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2)Space/Reach:Space/Reach:Space/Reach:Space/Reach:Space/Reach: 10 ft./5 ft.Special Attacks:Special Attacks:Special Attacks:Special Attacks:Special Attacks: —Special Qualities:Special Qualities:Special Qualities:Special Qualities:Special Qualities: Evasion, low-light visionSaves:Saves:Saves:Saves:Saves: Fort +5, Ref +7, Will +3Abilities:Abilities:Abilities:Abilities:Abilities: Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10Skills:Skills:Skills:Skills:Skills: Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, Survival +3Feats:Feats:Feats:Feats:Feats: Alertness, Flyby AttackEnvironment:Environment:Environment:Environment:Environment: Temperate mountainsOrganization:Organization:Organization:Organization:Organization: Solitary, pair, or eyrie (5–12)Challenge Rating:Challenge Rating:Challenge Rating:Challenge Rating:Challenge Rating: 3TTTTTrrrrreasureasureasureasureasure:e:e:e:e: NoneAlignment:Alignment:Alignment:Alignment:Alignment: Usually neutral goodAdvancement:Advancement:Advancement:Advancement:Advancement: 5–8 HD (Large); 9–12 HD (Huge)Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment: +2 (cohort)

A typical giant eagle stands about 10 feet tall, has a wingspan of up to 20 feet, and resembles its smallercousins in nearly every way except size. It weighs about 500 pounds.

Giant eagles speak Auran and Common.

COMBACOMBACOMBACOMBACOMBATTTTTA giant eagle typically attacks from a great height, diving earthward at tremendous speed. When it cannotdive, it uses its powerful talons and slashing beak to strike at its target’s head and eyes.

A solitary giant eagle is typically hunting or patrolling in the vicinity of its nest and generally ignorescreatures that do not appear threatening. A mated pair attacks in concert, making repeated diving attacks todrive away intruders, and fights to the death to defend their nest or hatchlings.

Evasion (Ex):Evasion (Ex):Evasion (Ex):Evasion (Ex):Evasion (Ex): With a successful Reflex save against an attack that allows a Reflex save for half damage, agiant eagle takes no damage.

Skills:Skills:Skills:Skills:Skills: Giant eagles have a +4 racial bonus on Spot checks.

TRAINING A GIANT EAGLETRAINING A GIANT EAGLETRAINING A GIANT EAGLETRAINING A GIANT EAGLETRAINING A GIANT EAGLEAlthough intelligent, a giant eagle requires training before it can bear a rider in combat. To be trained, a gianteagle must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacycheck). Training a friendly giant eagle requires six weeks of work and a DC 25 Handle Animal check.

Riding a giant eagle requires an exotic saddle. A giant eagle can fight while carrying a rider, but the ridercannot also attack unless he or she succeeds on a Ride check.

Giant eagle eggs are worth 2,500 gp apiece on the open market, while chicks are worth 4,000 gp each.Professional trainers charge 1,000 gp to rear or train a giant eagle.

Carrying Capacity: A light load for a giant eagle is up to 300 pounds; a medium load, 301–600 pounds; anda heavy load, 601–900 pounds.Sam

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ELEMENTELEMENTELEMENTELEMENTELEMENTALALALALALElementals are incarnations of the elements that compose existence.

COMBACOMBACOMBACOMBACOMBATTTTTElementals have varied combat abilities and tactics, but all have the same elemental qualities.

ELEMENTELEMENTELEMENTELEMENTELEMENTAL, AIRAL, AIRAL, AIRAL, AIRAL, AIRAir Elemental, SmallAir Elemental, SmallAir Elemental, SmallAir Elemental, SmallAir Elemental, SmallSmall Elemental (Air, Extraplanar)

Hit Dice:Hit Dice:Hit Dice:Hit Dice:Hit Dice: 2d8 (9 hp)Initiative:Initiative:Initiative:Initiative:Initiative: +7Speed:Speed:Speed:Speed:Speed: Fly 100 ft. (perfect) (20 squares)Armor Class:Armor Class:Armor Class:Armor Class:Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple: +1/–3Attack:Attack:Attack:Attack:Attack: Slam +5 melee (1d4)Full Attack:Full Attack:Full Attack:Full Attack:Full Attack: Slam +5 melee (1d4)Space/Reach:Space/Reach:Space/Reach:Space/Reach:Space/Reach: 5 ft./5 ft.Special Attacks:Special Attacks:Special Attacks:Special Attacks:Special Attacks: Air mastery, whirlwindSpecial Qualities:Special Qualities:Special Qualities:Special Qualities:Special Qualities: Darkvision 60 ft., elemental traitsSaves:Saves:Saves:Saves:Saves: Fort +0, Ref +6, Will +0Abilities:Abilities:Abilities:Abilities:Abilities: Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11Skills:Skills:Skills:Skills:Skills: Listen +2, Spot +3Feats:Feats:Feats:Feats:Feats: Flyby Attack, Improved InitiativeB, Weapon FinesseB

Environment:Environment:Environment:Environment:Environment: Elemental Plane of AirOrganization:Organization:Organization:Organization:Organization: SolitaryChallenge Rating:Challenge Rating:Challenge Rating:Challenge Rating:Challenge Rating: 1TTTTTrrrrreasureasureasureasureasure:e:e:e:e: NoneAlignment:Alignment:Alignment:Alignment:Alignment: Usually neutralAdvancement:Advancement:Advancement:Advancement:Advancement: 3 HD (Small)Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment: —

Air Elemental, MediumAir Elemental, MediumAir Elemental, MediumAir Elemental, MediumAir Elemental, MediumMedium Elemental (Air, Extraplanar)

Hit Dice:Hit Dice:Hit Dice:Hit Dice:Hit Dice: 4d8+8 (26 hp)Initiative:Initiative:Initiative:Initiative:Initiative: +9Speed:Speed:Speed:Speed:Speed: Fly 100 ft. (perfect) (20 squares)Armor Class:Armor Class:Armor Class:Armor Class:Armor Class: 18 (+5 Dex, +3 natural), touch 15, flat-footed 13Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple: +3/+4Attack:Attack:Attack:Attack:Attack: Slam +8 melee (1d6+1)Full Attack:Full Attack:Full Attack:Full Attack:Full Attack: Slam +8 melee (1d6+1)Space/Reach:Space/Reach:Space/Reach:Space/Reach:Space/Reach: 5 ft./5 ft.Special Attacks:Special Attacks:Special Attacks:Special Attacks:Special Attacks: Air mastery, whirlwindSpecial Qualities:Special Qualities:Special Qualities:Special Qualities:Special Qualities: Darkvision 60 ft., elemental traitsSaves:Saves:Saves:Saves:Saves: Fort +3, Ref +9, Will +1Abilities:Abilities:Abilities:Abilities:Abilities: Str 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11Skills:Skills:Skills:Skills:Skills: Listen +3, Spot +4Feats:Feats:Feats:Feats:Feats: Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB

Environment:Environment:Environment:Environment:Environment: Elemental Plane of AirOrganization:Organization:Organization:Organization:Organization: SolitaryChallenge Rating:Challenge Rating:Challenge Rating:Challenge Rating:Challenge Rating: 3TTTTTrrrrreasureasureasureasureasure:e:e:e:e: NoneAlignment:Alignment:Alignment:Alignment:Alignment: Usually neutral

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OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)OGL Monster Stats E - K (Eagle, Giant - Krenshar)

Advancement:Advancement:Advancement:Advancement:Advancement: 5–7 HD (Medium)Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment: —

Air Elemental, LargeAir Elemental, LargeAir Elemental, LargeAir Elemental, LargeAir Elemental, LargeLarge Elemental (Air, Extraplanar)

Hit Dice:Hit Dice:Hit Dice:Hit Dice:Hit Dice: 8d8+24 (60 hp)Initiative:Initiative:Initiative:Initiative:Initiative: +11Speed:Speed:Speed:Speed:Speed: Fly 100 ft. (perfect) (20 squares)Armor Class:Armor Class:Armor Class:Armor Class:Armor Class: 20 (–1 size, +7 Dex, +4 natural), touch 16, flat-footed 13Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple: +6/+12Attack:Attack:Attack:Attack:Attack: Slam +12 melee (2d6+2)Full Attack:Full Attack:Full Attack:Full Attack:Full Attack: 2 slams +12 melee (2d6+2)Space/Reach:Space/Reach:Space/Reach:Space/Reach:Space/Reach: 10 ft./10 ft.Special Attacks:Special Attacks:Special Attacks:Special Attacks:Special Attacks: Air mastery, whirlwindSpecial Qualities:Special Qualities:Special Qualities:Special Qualities:Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traitsSaves:Saves:Saves:Saves:Saves: Fort +5, Ref +13, Will +2Abilities:Abilities:Abilities:Abilities:Abilities: Str 14, Dex 25, Con 16, Int 6, Wis 11, Cha 11Skills:Skills:Skills:Skills:Skills: Listen +5, Spot +6Feats:Feats:Feats:Feats:Feats: Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB

Environment:Environment:Environment:Environment:Environment: Elemental Plane of AirOrganization:Organization:Organization:Organization:Organization: SolitaryChallenge Rating:Challenge Rating:Challenge Rating:Challenge Rating:Challenge Rating: 5TTTTTrrrrreasureasureasureasureasure:e:e:e:e: NoneAlignment:Alignment:Alignment:Alignment:Alignment: Usually neutralAdvancement:Advancement:Advancement:Advancement:Advancement: 9–15 HD (Large)Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment: —

Air Elemental, HugeAir Elemental, HugeAir Elemental, HugeAir Elemental, HugeAir Elemental, HugeHuge Elemental (Air, Extraplanar)

Hit Dice:Hit Dice:Hit Dice:Hit Dice:Hit Dice: 16d8+64 (136 hp)Initiative:Initiative:Initiative:Initiative:Initiative: +13Speed:Speed:Speed:Speed:Speed: Fly 100 ft. (perfect) (20 squares)Armor Class:Armor Class:Armor Class:Armor Class:Armor Class: 21 (–2 size, +9 Dex, +4 natural), touch 17, flat-footed 12Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple: +12/+24Attack:Attack:Attack:Attack:Attack: Slam +19 melee (2d8+4)Full Attack:Full Attack:Full Attack:Full Attack:Full Attack: 2 slams +19 melee (2d8+4)Space/Reach:Space/Reach:Space/Reach:Space/Reach:Space/Reach: 15 ft./15 ft.Special Attacks:Special Attacks:Special Attacks:Special Attacks:Special Attacks: Air mastery, whirlwindSpecial Qualities:Special Qualities:Special Qualities:Special Qualities:Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traitsSaves:Saves:Saves:Saves:Saves: Fort +9, Ref +19, Will +5Abilities:Abilities:Abilities:Abilities:Abilities: Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11Skills:Skills:Skills:Skills:Skills: Listen +11, Spot +12Feats:Feats:Feats:Feats:Feats: Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility,

Spring Attack, Weapon FinesseB

Environment:Environment:Environment:Environment:Environment: Elemental Plane of AirOrganization:Organization:Organization:Organization:Organization: SolitaryChallenge Rating:Challenge Rating:Challenge Rating:Challenge Rating:Challenge Rating: 7TTTTTrrrrreasureasureasureasureasure:e:e:e:e: NoneAlignment:Alignment:Alignment:Alignment:Alignment: Usually neutralAdvancement:Advancement:Advancement:Advancement:Advancement: 17–20 HD (Huge)Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment: —Sam

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CooperCooperCooperCooperCooper ’s Compendium of Corrected Creatures’s Compendium of Corrected Creatures’s Compendium of Corrected Creatures’s Compendium of Corrected Creatures’s Compendium of Corrected Creatures

Air Elemental, GreaterAir Elemental, GreaterAir Elemental, GreaterAir Elemental, GreaterAir Elemental, GreaterHuge Elemental (Air, Extraplanar)

Hit Dice:Hit Dice:Hit Dice:Hit Dice:Hit Dice: 21d8+84 (178 hp)Initiative:Initiative:Initiative:Initiative:Initiative: +14Speed:Speed:Speed:Speed:Speed: Fly 100 ft. (perfect) (20 squares)Armor Class:Armor Class:Armor Class:Armor Class:Armor Class: 26 (–2 size, +10 Dex, +8 natural), touch 18, flat-footed 16Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple: +15/+28Attack:Attack:Attack:Attack:Attack: Slam +23 melee (2d8+5)Full Attack:Full Attack:Full Attack:Full Attack:Full Attack: 2 slams +23 melee (2d8+5)Space/Reach:Space/Reach:Space/Reach:Space/Reach:Space/Reach: 15 ft./15 ft.Special Attacks:Special Attacks:Special Attacks:Special Attacks:Special Attacks: Air mastery, whirlwindSpecial Qualities:Special Qualities:Special Qualities:Special Qualities:Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traitsSaves:Saves:Saves:Saves:Saves: Fort +11, Ref +22, Will +9Abilities:Abilities:Abilities:Abilities:Abilities: Str 20, Dex 31, Con 18, Int 8, Wis 11, Cha 11Skills:Skills:Skills:Skills:Skills: Listen +14, Spot +14Feats:Feats:Feats:Feats:Feats: Alertness, Blind-Fight, Combat Reflexes, Flyby Attack, Improved InitiativeB, Iron Will,

Mobility, Power Attack, Spring Attack, Weapon FinesseB

Environment:Environment:Environment:Environment:Environment: Elemental Plane of AirOrganization:Organization:Organization:Organization:Organization: SolitaryChallenge Rating:Challenge Rating:Challenge Rating:Challenge Rating:Challenge Rating: 9TTTTTrrrrreasureasureasureasureasure:e:e:e:e: NoneAlignment:Alignment:Alignment:Alignment:Alignment: Usually neutralAdvancement:Advancement:Advancement:Advancement:Advancement: 22–23 HD (Huge)Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment: —

Air Elemental, ElderAir Elemental, ElderAir Elemental, ElderAir Elemental, ElderAir Elemental, ElderHuge Elemental (Air, Extraplanar)

Hit Dice:Hit Dice:Hit Dice:Hit Dice:Hit Dice: 24d8+96 (204 hp)Initiative:Initiative:Initiative:Initiative:Initiative: +15Speed:Speed:Speed:Speed:Speed: Fly 100 ft. (perfect) (20 squares)Armor Class:Armor Class:Armor Class:Armor Class:Armor Class: 27 (–2 size, +11 Dex, +8 natural), touch 19, flat-footed 16Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple:Base Attack/ Grapple: +18/+32Attack:Attack:Attack:Attack:Attack: Slam +27 melee (2d8+6)Full Attack:Full Attack:Full Attack:Full Attack:Full Attack: 2 slams +27 melee (2d8+6)Space/Reach:Space/Reach:Space/Reach:Space/Reach:Space/Reach: 15 ft./15 ft.Special Attacks:Special Attacks:Special Attacks:Special Attacks:Special Attacks: Air mastery, whirlwindSpecial Qualities:Special Qualities:Special Qualities:Special Qualities:Special Qualities: Damage reduction 10/–, darkvision 60 ft., elemental traitsSaves:Saves:Saves:Saves:Saves: Fort +12, Ref +25, Will +10Abilities:Abilities:Abilities:Abilities:Abilities: Str 22, Dex 33, Con 18, Int 10, Wis 11, Cha 11Skills:Skills:Skills:Skills:Skills: Listen +29, Spot +29Feats:Feats:Feats:Feats:Feats: Alertness, Blind-Fight, Cleave, Combat Reflexes, Flyby Attack, Improved InitiativeB,

Iron Will, Mobility, Power Attack, Spring Attack, Weapon FinesseB

Environment:Environment:Environment:Environment:Environment: Elemental Plane of AirOrganization:Organization:Organization:Organization:Organization: SolitaryChallenge Rating:Challenge Rating:Challenge Rating:Challenge Rating:Challenge Rating: 11TTTTTrrrrreasureasureasureasureasure:e:e:e:e: NoneAlignment:Alignment:Alignment:Alignment:Alignment: Usually neutralAdvancement:Advancement:Advancement:Advancement:Advancement: 25–48 HD (Huge)Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment:Level Adjustment: —

Air elementals speak Auran, though they rarely choose to do so.

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