58
C#: INTRODUCTION FOR DEVELOPERS Neal Stublen [email protected]

C#: Introduction for Developers

Embed Size (px)

DESCRIPTION

Neal Stublen [email protected]. C#: Introduction for Developers. Class Objectives. Develop an understanding of the .NET Framework Gain proficiency using Visual Studio Begin learning the C# programming language Apply object-oriented concepts within the C# language - PowerPoint PPT Presentation

Citation preview

C#: INTRODUCTION

FOR DEVELOPERS

Neal Stublen

[email protected]

Class Objectives Develop an understanding of

the .NET Framework Gain proficiency using Visual Studio Begin learning the C# programming

language Apply object-oriented concepts within the C#

language Develop basic Windows Forms applications Learn basic .NET database concepts

Suggestions

Install Visual StudioVisual Studio Express 2013 for Windows

Desktop Review each chapter

We won’t necessarily hit every point in classBring back questions

Work projects at end of each chapterMake changes and experiment

Tonight’s Agenda

Overview of .NET Using Visual Studio Designing a Form Object-Oriented Programming Walk through a simple object example Apply what we’ve learned Q&A

CHAPTER 1

OVERVIEW OF .NET

Windows Applications

Microsoft Windows OS / Intel Platform

Windows Application

File System NetworkDisplay

.NET Applications

.NET Framework

Class Libraries

Common Language Runtime (CLR)

.NET Application (or "Assembly")

Non-Microsoft OS? / Non-Intel Platform?Microsoft Windows OS / Intel Platform

File System NetworkDisplay

C#, .NET, and Windows

C# Source Files

.NET "Assembly"

(MSIL)

C# Compiler

.NET "Assembly"

(MSIL)

CLR

"Native" Code

How does C# compare?

VB.NET, F#, Managed VC++ are other .NET languagesThey all compile into MSIL assemblies that

run on the .NET CLRThey all have their own unique syntax

Java has many similarities.NET class library instead of the Java

support classes Might be considered a "safer" version of

C++.

CHAPTER 1, PART 2

USING VISUAL STUDIO

Using Visual Studio

Start Visual Studio Create a project

Windows Forms for desktop applicationsWeb Forms for web-based applicationsConsole applications for the command line

The project represents all or part of an application

A solution is a container for multiple projects

Visual Studio Summary

ProjectA collection of files that are used to generate

an application or class library.csproj file extention

SolutionA collection of projects.sln file extension

Open/close a project/solution Projects target a specific version of

the .NET Framework

Visual Studio Summary

Menus and toolbars can be customized Solution Explorer manages project files Form Designer allows us to create and

modify forms Controls are added to a form using the

Toolbox Properties change the appearance

and/or function of a form or control

Visual Studio Summary Tabbed windows can be docked just about

anywhere Tabbed windows can be floating or docked Tabbed windows can be pinned or hidden

Code Editor allows you to edit source code Editing window can be split into two panes

Visual Studio Summary

Settings can be imported and exported We will work with WinForms applications

in this class Projects can be “built” and “run” from

within Visual Studio

CHAPTER 2

DESIGNING A FORM

Form Design Add controls from the toolbox Set control properties

Name, TextEnabled, ReadOnly, TabOrder, TabStop,

TextAlignAcceptButton, CancelButton, StartPosition

Specify access keys (&) Specify tab order between controls Document Outline View Renaming and saving files

Form Exercise

Create a project named

"InvoiceTotal" in your S: folder Reproduce the following form:

Consider tab order, access keys, etc.

Form Design Summary Control Toolbox Tab Order Properties Window

Name, TextEnabled, ReadOnly, TabOrder, TabStop,

TextAlignAcceptButton, CancelButton, StartPosition

Access keys (&) Document Outline View Renaming and saving files

CHAPTER 2, PART 2

OBJECT-ORIENTED PROGRAMMING

Object-Oriented Programming

.NET represents everything as an "object"

What objects can we identify in our InvoiceTotal application?Forms, Controls

Object-Oriented Programming

Objects are made up of data and a set of functions that act on that data

What data would be stored in the InvoiceTotal form and its controls?Position, Text

What functions might use that data?

Objects and Classes

An object is represented by a "class" A class has “member” data

Variables A class has “member” functions

Methods

A class Definitionclass Counter{   

};

A class Definitionclass Counter{       // “class” is a keyword that tells the // compiler we are defining a new type of        // object.

                                 };

The class Name (or Type)

class Counter{       // “Counter” is the name of the new class // type.

   

                      };

Member Variablesclass Counter{    private int mValue;

    // We declare member variables that will // hold data for the class.

};

Member Visibilityclass Counter{    private int mValue;

    // “private” is a keyword that tells the // compiler the class member is not visible // to other objects.   

                  };

Member Typeclass Counter{    private int mValue;

    // “int” is a built-in type that tells the // compiler we are defining an integer // value.          

                      };

Member Nameclass Counter{    private int mValue;

    // “mValue” is the name we will use when // referring to this data member.

          

                      };

Member Initializerclass Counter{    private int mValue = 0;

    // (Optional) We can assign an initial value to // the data member.

          

                      };

A class Constructorclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

                      };

Constructor Visibilityclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // “public” is a keyword that tells the // compiler the class member is visible to // other objects.

};

Constructor Nameclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // “Counter” repeats the class name, which // tells the compiler we are defining a // constructor for the class.           };

Constructor Parameterclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // “int inInitialValue” is a parameter of // the constructor. It is used to set the // initial state of the object.

};

Constructor Bodyclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // The body of the constructor assigns // initial values to any data members of // the class.

};

Assignment Operatorclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // “=” is an assignment operator that assigns // a value to a variable.

};

A class Methodclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // Increment the counter by one.    public int Increment()    {        return ++mValue;    }};

Method Visibilityclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // Increment the counter by one.    public int Increment()    {        return ++mValue;    }};

Method Return Typeclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // Increment the counter by one.    public int Increment()    {        return ++mValue;    }};

Method Nameclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // Increment the counter by one.    public int Increment()    {        return ++mValue;    }};

Method Bodyclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // Increment the counter by one.    public int Increment()    {        return ++mValue;    }};

Prefix/Postfix Operatorsclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // Increment the counter by one.    public int Increment()    {        return ++mValue;    }};

Code Commentsclass Counter{    private int mValue;

    // Constructor    public Counter(int inInitialValue)    {        mValue = inInitialValue;    }

    // Increment the counter by one.    public void Increment()    {        mValue = mValue + 1;    }};

Counter myCounter = new Counter(0);

Instantiating a classclass Counter{ ...};

Counter myCounter = new Counter(0);Counter yourCounter = new Counter(10);

Instantiating a classclass Counter{ ...};

Counter myCounter = new Counter(0);Counter yourCounter = new Counter(10);

// “new” is a keyword that tells the compiler// we want to create an instance of the class.

// We have created two instances of the Counter// class.

Instantiating a classclass Counter{ ...};

Counter myCounter = new Counter(0);myCounter.Increment();

// We call a method by using the “.” operator on// a class instance.

// All statements are terminated by a semi-colon.

A CLOSER LOOK AT OUR FORM

What’s in a form?

A form is defined by a class Controls on the form are member

variables Event handlers are member functions

Form Summary

The Code Editor allows us to expand and collapse blocks of code.

Forms are just objects Forms are created by making changes

to the object’s properties and calling the object’s methods.

The Designer just adds code to the form’s class.

Style Tips

Use of braces, parentheses, etc. Use of indentation and spacing Improves readability

Use code comments Improves maintainability

MAKING THE FORM DO SOMETHING

Controls and Events

We can perform actions in response to Click events

Control events are handled by form methods

Event Summary

Forms and controls dispatch events Event handlers respond to events

CREATING AN INVOICECALCULATOR

OBJECT

Best Practices

The calculator logic should not be part of the form

Place the calculator logic in a class that can be tested and used from many places

InvoiceCalculator

What methods would you place on an InvoiceCalculator object?

What data members would be part of the InvoiceCalculator object?

Refactoring the calculator