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CHAPTER 03 Pointers Compiled by Dr. Mohammad Alhawarat

C HAPTER 03 Pointers Compiled by Dr. Mohammad Alhawarat

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Page 1: C HAPTER 03 Pointers Compiled by Dr. Mohammad Alhawarat

CHAPTER 03

PointersCompiled by Dr. Mohammad Alhawarat

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WHAT SIZE SHOULD WE MAKE THE CHECKS ARRAY? If it is too small, it might get filled up. If it is too large, many clients will only use

a small fraction of the array space, and we will be wasting memory.

The best approach might be to start an array off as small, then have it grow larger as more checks are written.

This cannot be done with ordinary arrays, but it can be done with pointers and dynamically-allocated memory.

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MEMORY TERMINOLOGY

variable name variable value address – a binary number used by the

operating system to identify a memory cell of RAM

It is important to know the precise meanings of these terms

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MEMORY TERMINOLOGY(CONT.)

Addresses

00110

01010

01110

10010

10110

x15

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MEMORY TERMINOLOGY(CONT.)

Addresses

00110

01010

01110

10010

10110

x15

Variable name

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MEMORY TERMINOLOGY(CONT.)

Addresses

00110

01010

01110

10010

10110

x15

A variable (which is a location)

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MEMORY TERMINOLOGY(CONT.)

Addresses

00110

01010

01110

10010

10110

x15

Value of the variable

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MEMORY TERMINOLOGY(CONT.)

Addresses

00110

01010

01110

10010

10110

x15

Address of the variable

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POINTERS

A pointer is a variable used to store an address

The declaration of a pointer must have a data type for the address the pointer will hold (looks like this):

int *ptr; char *chptr;

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LOCATION BEHAVIOR

A variable is a location When locations are used in code, they

behave differently depending on whether or not they are used on the left side of an assignment

If not used on the left side of an assignment, the value at the location is used

When used on the left side of assignment, the location itself is used

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ADDRESS-OF OPERATOR

An address can be assigned to a pointer using the address-of operator &:

int *ptr;int x;ptr = &x;

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RESULT

xptr

Addresses

00110

01010

01110

10010

10110

x

ptr01010

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DEREFERENCE OPERATOR The dereference operator, *, is used on a

pointer (or any expression that yields an address)

The result of the dereference operation is a location (the location at the address that the pointer stores)

Therefore, the way the dereference operator behaves depends on where it appears in code (like variables)

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INT X = 3, *PTR;

ptrx3

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PTR = &X; (WHAT HAPPENS?)

ptrx3

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PTR = &X;

ptrx3

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Y = *PTR + 5; (WHAT HAPPENS?)

ptrx3

y

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Y = *PTR + 5;

ptrx3

y8

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INT Z = 5;

ptrx3

y8

z5

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*PTR = 10 + Z; (WHAT HAPPENS?)

ptrx

y8

z5

3

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*PTR = 10 + Z;

ptrx

y8

z5

15

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*PTR = 10 + Z;

ptrx

y8

z5

15

Note that the value of x changes even though this line of code doesn’t contain x

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ARRAYS

The address of an array is the same as the address of the first element of the array.

An array’s name (without using an index) contains the address of the array.

The address of the array can be assigned to a pointer by assigning the array’s name to the pointer.

An array name is not a pointer because the address in it cannot be changed (the address in a pointer can be changed).

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THE [ ] OPERATOR When an array is indexed, [ ] is an

operator. For example, nums[3] produces the

result *( nums + 3 ). C++ produces an address from the

expression nums + 3, by:Noting what data type is stored at the

address that nums containsMultiplying 3 by the number of bytes in that

data typeAdding the product onto the address stored

in nums After the address is produced from nums

+ 3, it is dereferenced to get a location.

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THE HEAP

The heap is a special part of RAM memory reserved for program usage.

When a program uses memory from the heap, the used heap memory is called dynamically-allocated memory.

The only way to dynamically allocate memory (use memory in the heap) is by using the new operator.

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THE NEW OPERATOR The new operator has only one operand, which is

a data type. The new operation produces the address of an

unused chunk of heap memory large enough to hold the data type (dynamically allocated)

In order to be useful, the address must be assigned to a pointer, so that the dynamically allocated memory can be accessed through the pointer:

int *ptr;ptr = new int;*ptr = 5;

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INT *PTR;

ptr

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PTR = NEW INT;

ptr

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PTR = NEW INT;

ptr

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PTR = NEW INT;

ptrFound a block in heap

110110

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PTR = NEW INT;

ptr 110110

Replaces new operation

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PTR = 110110;

ptr 110110

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PTR = 110110;

ptr 110110

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*PTR = 5; (WHAT HAPPENS?)

ptr 110110

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*PTR = 5;

ptr 110110

5

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DYNAMICALLY-ALLOCATED MEMORY Has no name associated with it (other

locations have variable names associated with them)

Can only be accessed by using a pointer The compiler does not need to know the

size (in bytes) of the allocation at compile time

The compiler does need to know the size (in bytes) of any declared variables or arrays at compile time

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DYNAMIC ARRAYS The real advantage of using heap memory comes

from using arrays in heap memory Arrays can be allocated by the new operator; then

they are called dynamic arrays (but they have no name either)

int *ptr;ptr = new int [5]; // array of 5 integer elementsptr[3] = 10; // using the [ ] operator

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DYNAMIC ARRAYS (CONT.)

The size of a dynamic array does not need to be known at compile time:

int numElements;cout << “How many elements would you like?“;cin >> numElements;float *ptrArr = new float [ numElements ];

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WHAT HAPPENS AT THE END OF THIS FUNCTION?1 void foo( )2 {3 int numElements;4 cout << 5 “How many elements would you like the array to

have? “;6 cin >> numElements;7 float *ptrArr = new float [ numElements ];89 // the array is processed here10 // output to the user is provided here11 }

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MEMORY LEAK All local variables and the values they

contain are destroyed (numElements and ptrArr)

The address of the dynamic array is lost BUT…the dynamic array is not

destroyed The dynamic array can no longer be

used, but the new operator will consider it as used heap memory (and cannot reuse it for something else).

This is called memory leak. Memory leak is not permanent – it will

end when the program stops.

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MEMORY LEAK (CONT.)

Memory leak can easily be prevented during execution of a program.

A program that continually leaks memory may run out of heap memory to use.

Therefore, it is poor programming practice to allow memory leak to occur.

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THE DELETE OPERATOR1 void foo( )2 {3 int numElements;4 cout << 5 “How many elements would you like the array to

have? “;6 cin >> numElements;7 float *ptrArr = new float [ numElements ];89 // the array is processed here10 // output to the user is provided here1112 delete [ ] ptrArr; 13 }

Prevents memory leak – it frees the dynamic array so this memory can be reused by the new operator later on

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THE DELETE OPERATOR (CONT.) When the delete operator is being used to

free a variable pointed to by ptr:delete ptr;

When the delete operator is being used to free an array pointed to by ptr:delete [ ] ptr;

If you omit [ ] (common mistake), no compiler error will be given; however, only the first element of the array will be freed

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ANOTHER COMMON CAUSE OF MEMORY LEAK

First, pointer ptr is assigned the address of dynamically allocated memory.

ptr110110

5

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PTR = NEW INT; (WHAT HAPPENS?)

ptr110110

5

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PTR = NEW INT;

ptr110110

5

Unused block found in heap

111000

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PTR = 111000;

ptr110110

5

111000

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PTR = 111000;

ptr110110

5

111000

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PTR = 111000;

ptr110110

5

111000

The address of this block is not stored anywhere, but it hasn’t been freed – memory leak

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AVOIDING MEMORY LEAK

When you want to change the address stored in a pointer, always think about whether or not the current address is used for dynamically-allocated memory

If it is (and that memory is no longer useful), use the delete operator before changing the address in the pointer; for example,

delete ptr;

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POINTERS TO OBJECTS

Pointers can be used to point to objects or arrays of objects:

Check *chkptr = new Check;Check *chkarrptr = new Check [10];

The delete operator is used the same way:

delete chkptr;delete [ ] chkarrptr;

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RUNNING OUT OF HEAP MEMORY We can run out of heap memory if:

We write poor code that continually allows memory leak while constantly using the new operator

OR … If we use excessive amounts of heap

memory If the new operator cannot find a

chunk of unused heap memory large enough for the data type, the new operation throws an exception

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CODE FOR EXCEPTIONS1 int main( ) 2 {3 char *ptr;45 try {6 ptr = new char[ 1000000000 ];7 }89 catch( … ) {10 cout << "Too many elements" << endl;11 }1213 return 0;14 }

try clause

catch clause

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CODE FOR EXCEPTIONS (CONT.)1 int main( ) 2 {3 char *ptr;45 try {6 ptr = new char[ 1000000000 ];7 }89 catch( … ) {10 cout << "Too many elements" << endl;11 }1213 return 0;14 }

The program will crash if try/catch clauses are not written for code that ultimately causes an exception

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ANOTHER EXAMPLE

1 int main( )2 {3 Foo foo;5 try {6 foo.bar1( 35 );7 foo.bar2( 10 );8 foo.bar3( );9 }11 catch ( … ) {12 cout << "Out of memory" << endl;13 }15 return 0;16 }

These functions use the new operator.

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ANOTHER EXAMPLE (CONT.)

1 int main( )2 {3 Foo foo;5 try {6 foo.bar1( 35 );7 foo.bar2( 10 );8 foo.bar3( );9 }11 catch ( … ) {12 cout << "Out of memory" << endl;13 }15 return 0;16 }

The client usually writes the exception-handling code to do whatever they wish to do.

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ARRAY EXPANSION

5 7 4 2

ptr size is 4

A dynamic array is filled, and more data needs to be put in. Therefore, the array needs to be expanded.

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INT *TEMP = NEW INT [SIZE * 2];

5 7 4 2

ptr size is 4

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INT *TEMP = NEW INT [SIZE * 2];

5 7 4 2

ptr size is 4

temp

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FOR ( INT I = 0; I < SIZE; I++ ) TEMP[ I ] = PTR[ I ];

5 7 4 2

ptr size is 4

temp

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FOR ( INT I = 0; I < SIZE; I++ ) TEMP[ I ] = PTR[ I ];

5 7 4 2

ptr size is 4

temp

i is 0

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FOR ( INT I = 0; I < SIZE; I++ ) TEMP[ I ] = PTR[ I ];

5 7 4 2

ptr size is 4

temp

i is 0

5

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FOR ( INT I = 0; I < SIZE; I++ ) TEMP[ I ] = PTR[ I ];

5 7 4 2

ptr size is 4

temp

i is 1

5

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FOR ( INT I = 0; I < SIZE; I++ ) TEMP[ I ] = PTR[ I ];

5 7 4 2

ptr size is 4

temp

i is 1

5 7

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FOR ( INT I = 0; I < SIZE; I++ ) TEMP[ I ] = PTR[ I ];

5 7 4 2

ptr size is 4

temp

i is 2

5 7

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FOR ( INT I = 0; I < SIZE; I++ ) TEMP[ I ] = PTR[ I ];

5 7 4 2

ptr size is 4

temp

i is 2

5 7 4

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FOR ( INT I = 0; I < SIZE; I++ ) TEMP[ I ] = PTR[ I ];

5 7 4 2

ptr size is 4

temp

i is 3

5 7 4

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FOR ( INT I = 0; I < SIZE; I++ ) TEMP[ I ] = PTR[ I ];

5 7 4 2

ptr size is 4

temp

i is 3

5 7 4 2

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FOR ( INT I = 0; I < SIZE; I++ ) TEMP[ I ] = PTR[ I ];

5 7 4 2

ptr size is 4

temp

5 7 4 2

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DELETE [ ] PTR;

5 7 4 2

ptr size is 4

temp

5 7 4 2

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DELETE [ ] PTR;

ptr size is 4

temp

5 7 4 2

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PTR = TEMP;

ptr size is 4

temp

5 7 4 2

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PTR = TEMP;

ptr size is 4

temp

5 7 4 2

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SIZE = SIZE * 2;

ptr size is 4

temp

5 7 4 2

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SIZE = SIZE * 2;

ptr size is 8

temp

5 7 4 2

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EXPANSION COMPLETED

ptr size is 8

5 7 4 2

Array is ready for more elements, using the same “array name”, ptr.